14
play in teams of two,
assembling as in
game 1
starting signal
player A draws card
and makes sound of
animal,
player B rolls
roller-ball
hourglass run
through = scoring
each player has
rolled roller-ball once
= end, peg furthest
ahead = team wins
Game 2: Roll around – team variation
Which team will be the quickest to give the right instructions and be the
most successful at rolling? A game for two to four rolling gangs.
Game material needed:
all six animals, a roller-ball, one wooden disk per team, the peg of the
corresponding color, all 12 cards and the hourglass.
Preparation of the Game
Always two players make up a rolling team and take a peg and the
wooden disk of the corresponding color.
The rest of the preparations are the same as in “Rolling round and
round”.
How to Play
The youngest team may start. The game proceeds as in “Rolling round
and round”, except for the following changes:
• One player of the team puts the roller-ball into any corner of the box,
and then takes the box in their hands.
•The other player puts the pile face down in front of them.
The team rolling starts …
The other teams shout together the starting signal “1, 2, team roll” and
the hour-glass is turned around.
The player who has the pile draws the first card, looks at it secretly and
makes the sound of the animal. The partner tries to guess which animal it
is and rolls the roller-ball through the legs of the animal. Once the roller-
ball has rolled through the right one, the player puts the card face up on
the table. Then they draw the next card and make the corresponding
sound.
Has the last grain slipped through the hourglass? The other teams shout
“Team Roll is over!” The peg is moved forward a square on the edge of
the box for each card successfully played. The turn then passes to the
next team in a clockwise direction.
End of the Game
The game ends as soon as each team has had one turn at rolling. The
team with the peg furthest along on the edge of the box wins the game.
In the event of a draw, there are several winning teams.