Remodel: You cannot trash the Remodel itself, since it is not in your
hand after you play it. If you do not have a card to trash, you do not
gain one. If you do gain a card, it comes from the Supply and is put
into your discard pile. The gained card does not need to cost exactly
more than the trashed card; it can cost that much or less, and can
even be another copy of the trashed card. You cannot use to
increase how expensive of a card you gain.
Sentry: First you draw a card and get +1 Action. Then you look at
the top 2 cards of your deck. You can trash both, or discard both, or
put both back in either order; or you can trash one and discard one,
or trash one and put one back, or discard one and put one back.
Smithy: You draw 3 cards.
Throne Room: Playing an Action card from your hand is optional. If
you do play one, you resolve it completely, then play it a second
time. You cannot play other cards in-between (unless told to by the
card, such as with Vassal or Throne Room itself). Playing Action cards
with Throne Room is just like playing Action cards normally, except
it does not use up Action plays for the turn. For example if you start
a turn by playing Throne Room on Village, you would draw a card,
get +2 Actions, draw another card, and get +2 Actions again, leaving
you with 4 Actions. If you Throne Room a Throne Room, you may
play an Action card twice, then may play another Action card twice;
you do not play one Action card four times.
Vassal: If the card is an Action card, you can play it, but do not have
to. If you do play it, you move it into your play area and follow its
instructions; this does not use up one of your Action plays for the
turn.
Village: You draw a card and get +2 Actions.
Witch: The Curses come from the Supply and are put into discard
piles. They are given out in turn order, which can matter when the
Curse pile is low. When the Curses are gone, you can still play Witch
for +2 Cards.
Workshop: The card you gain comes from the Supply and is put
into your discard pile. You cannot use to increase how expensive
of a card you gain; it always costs from to .
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