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Artisan: The card you gain comes from the Supply and is put into
your hand. You cannot use to increase how expensive of a card
you gain; it always costs from to . After gaining the card, you
put a card from your hand onto your deck; that can be the card you
just gained, or a different card.
Bandit: First you gain a Gold from the Supply, putting it into your
discard pile. Then each other player, in turn order, reveals their top 2
cards, trashes one they choose that is a Treasure other than Copper
(e.g. Silver or Gold), and discards the other revealed cards. A player
who did not reveal a Treasure card other than Copper simply
discards both cards.
Bureaucrat: A player with no cards in their deck will have the card
they put on top become the only card in their deck.
Cellar: Choose any number of cards from your hand; discard them
all at once; then draw as many cards as you actually discarded. If this
causes you to shuffle, you will shuffle in the cards you discarded.
You do not have to let players see any but the top card discarded;
however the number of cards you discard is public.
Chapel: You cannot trash the Chapel itself, since it is not in your
hand after you play it.
Council Room: The other players draw a card whether they want to
or not.
Festival: You get +2 Actions, +1 Buy, and + .
Gardens: For example, if you have 37 cards at the end of the game,
each copy of Gardens you have is worth 3 . Use 8 copies of
Gardens in a 2-player game, 12 copies for 3 or more players.
Harbinger: First draw a card and get +1 Action; then look through
your discard pile, and you may put a card from it on top of your
deck. Putting a card on top is optional.