15
Players can play Dominion with any set of 10 Kingdom cards, but these sets have been specially
picked out to be entertaining and show off card interactions and strategies. Dominion now has a
large number of expansions with which you can add to your fun. We have included
recommended sets for those expansions as well.
Dominion alone:
First Game: Cellar, Market, Merchant, Militia, Mine, Moat, Remodel, Smithy, Village, Workshop
Size Distortion: Artisan, Bandit, Bureaucrat, Chapel, Festival, Gardens, Sentry, Throne Room,
Witch, Workshop
Deck Top: Artisan, Bureaucrat, Council Room, Festival, Harbinger, Laboratory, Moneylender,
Sentry, Vassal, Village
Sleight of Hand: Cellar, Council Room, Festival, Gardens, Library, Harbinger, Militia, Poacher,
Smithy, Throne Room
Improvements: Artisan, Cellar, Market, Merchant, Mine, Moat, Moneylender, Poacher, Remodel,
Witch
Silver & Gold: Bandit, Bureaucrat, Chapel, Harbinger, Laboratory, Merchant, Mine,
Moneylender, Throne Room, Vassal
Dominion & Intrigue:
Underlings: Cellar, Festival, Library, Sentry, Vassal • Courtier, Diplomat, Minion, Nobles, Pawn
Grand Scheme: Artisan, Council Room, Market, Militia, Workshop • Bridge, Mill,
Mining Village, Patrol, Shanty Town
Deconstruction: Bandit, Mine, Remodel, Throne Room, Village • Diplomat, Harem, Lurker,
Replace, Swindler
Dominion & Seaside:
Reach for Tomorrow: Artisan, Cellar, Council Room, Vassal, Village • Cutpurse, Ghost Ship,
Lookout, Sea Hag, Treasure Map
Repetition: Festival, Harbinger, Militia, Workshop • Caravan, Explorer, Outpost, Pearl Diver,
Pirate Ship, Treasury
Give and Take: Library, Market, Moneylender, Witch • Ambassador, Fishing Village, Haven,
Island, Salvager, Smugglers
Dominion & Alchemy:
Forbidden Arts: Bandit, Cellar, Council Room, Gardens, Laboratory, Throne Room • Apprentice,
Familiar, Possession, University
Potion Mixers: Cellar, Festival, Militia, Poacher, Smithy • Alchemist, Apothecary, Golem,
Herbalist, Transmute
Chemistry Lesson: Bureaucrat, Market, Moat, Remodel, Vassal, Witch • Alchemist, Golem,
Philosopher's Stone, University
Dominion & Prosperity:
Biggest Money: Artisan, Harbinger, Laboratory, Mine, Moneylender • Bank, Grand Market,
Mint, Royal Seal, Venture
The King’s Army: Bureaucrat, Council Room, Merchant, Moat, Village • Expand, Goons,
King's Court, Rabble, Vault
The Good Life: Artisan, Bureaucrat, Cellar, Gardens, Village • Contraband, Counting House,
Hoard, Monument, Mountebank