The game ends at the end of a turn, if either the Province pile is empty, or any three or more
Supply piles are empty (any piles at all, including Kingdom cards, Curses, Copper, etc.).
Take all of your cards - from your hand, deck, discard pile, play area, and even set aside cards -
and sort them for putting them back in their piles. Count up your .
The player with the most wins. If players tie for , a player who tied but had fewer turns
wins. If players tie and had the same number of turns, they rejoice in their shared victory.
Every card has types, listed on the bottom; a color, which helps indicate certain types; and a cost,
in the lower left corner. Action cards all have a text box with instructions; sometimes other cards
do.
Cards can have multiple types. A card has all of its types for all purposes. For example, Throne
Room lets you play an Action card twice; that Action could be Witch, which is an Action - Attack,
or Moat, an Action - Reaction, or Smithy, an Action.
These are the card types present in the main set (expansions add some):
• Action: These can be played in your Action phase to do what they say to do in the text box.
• Treasure: These can be played in your Buy phase to produce used to buy cards. The
amount of is indicated in the top corners and on a big symbol. Treasures in expansions
may have rules on them like Action cards.
• Victory: These are generally not useful during the game, but are worth at the end
indicated by a number next to a big symbol.
• Curse: These are bad cards worth -1 . Normally they have no use and you will not choose
to buy them, though you can; however you may receive them from other players via Witch.
• Attack: These are cards that hurt other players directly somehow.
• Reaction: These are cards that can be used in some way at an unusual time. Any such use is
spelled out on the Reaction card; for example Moat says it can be revealed when another
player plays an Attack card. Reactions are used one at a time (which matters for expansion
Reactions).
Action Treasure Victory Curse Action & Action &
Attack Reaction
6