Normal: The voice is always enabled whatever the velocity value set.
Low: The Voice is enabled only for velocity values ranging from 0 to the velocity value specified in
FF1100
TThhrreesshhoolldd
with the DATA CURSOR push buttons.
High: The Voice will only play for velocity values that range from the velocity value specified in
FF1100 TThhrreesshhoolldd
to value 127 (maximum dynamics).
Cross: This can be enabled only for the first two Voices and it enables a gradual switching from one Voice to
another according to the dynamics, where the central point of this switching is set by the
FF1100 TThhrreesshhoolldd
value.
F4/F9 Sustain - Portamento -Expression: this is used to enable, or otherwise, the use of the Sustain, the Portamento and the Expression.
The three lines of parameters can only be accessed using the function push buttons
FF44//FF99
.
F5 Duet/Trio: This is used to choose the polyphony response to the keyboard mode, to create interesting combinations between the
voices.
Off: This means that no alternative polyphony response is enabled.
Duet:
The first Voice Program will have priority as the highest note, the second Voice will have priority as the
lowest note. For example, if the first Voice is a clarinet and the second Voice a trumpet, when the two notes are
played the clarinet will always play the highest note whereas the trumpet will always play the lowest note.
Trio: As for Duet but with the third Voice that will always play the lowest note.
Steel: This is used to assign the pitch bend only to the lowest note between two notes played at the same time,
realistically simulating the typical Hawaiian guitar or pedal steel guitar effect.
Morph: Using the Modulation Wheel it is possible to control the mix between the two voices assigned to Voice
1 and 2. When the Modulation Wheel is set at minimum only the first Voice will be heard; when it is at maximum
only the second Voice will be heard. In this way it is possible to obtain a morphing between the two Voices in
real time controlled by the musician.
SAVING AND LOADING A PROGRAM
Once a Program has been modified or programmed, it must be saved in the
memory or on disk for future recall or use. It is advisable to save your favourite
programs in RAM due to the fact that these are immediately available and can be
recalled instantaneously. Programs which reside in DISK have to be loaded into
RAM prior to being used.
PROCEED AS FOLLOWS TO SAVE A SINGLE PROGRAM IN RAM
●
Select the program to be saved.
●
Access the
EEddiitt PPrrooggrraamm
environment by pressing the function push button
relative to the Program selected once again or from the main page of the display by pressing
FF88 EEddiitt PPrrooggrraamm
.
●
Press
SSAAVVEE
. The page that appears will show the destination memory location that can be modified by entering the number with the
SSTTYYLLEE
push-buttons and the name to be assigned to the Program using the keys of the keyboard.
●
Confirm that the program is to be saved using
FF1100 SSaavvee
. Press
FF55 EEssccaappee
to annul the operation.
PROCEED AS FOLLOWS TO SAVE A SINGLE PROGRAM ON DISK
●
Press
DDIISSKK
and select the destination disk on which the Program is to be saved, using the
PPAAGGEE ++//--
push buttons. If you have selected the
hard disk, also select the destination folder.
●
Repeat the procedure given for saving in RAM up to the
SSAAVVEE
page.
●
Enable saving on disk using
FF99 SSaavvee TToo DDiisskk
.
●
Confirm the procedure using
FF1100 EExxeecc
, or cancel using
FF55 EEssccaappee
.
●
When the Program to be saved on disk has the same name as a Program that already exists, the display shows three options, namely:
F5 Name this is used to give a new name to the Program and then to confirm that it is to be saved using
FF1100 EExxeecc
F10 Overwrite this enables saving by cancelling and overwriting the Program that already exists on disk.
F4 Dir this displays the disk directory enabling the user to control the names that already exist. The user can only return to the
saving on disk page from the directory by exiting (pressing
EEXXIITT
) and therefore repeating the procedure just described. In this case
all the modifications made to the Program will be stored in volatile memory.
PROCEED AS FOLLOWS TO LOAD A SINGLE PROGRAM FROM DISK
●
Press the
DDIISSKK
push button.
●
Choose from which disk the program is to be loaded using the
PPAAGGEE ++//--
push buttons.
●
Select the type of file to be loaded using
FF55 FFiillee CChhooiiccee
.
●
Select
FF22 SSiinnggllee PPrrooggrraamm
or
FF77 PPrrooggrraamm
to load a complete bank.
●
Type in the number of the folder in which the Single Programs to be loaded are stored using the numeric keypad (
SSTTYYLLEESS
push buttons).
●
Select the Program using the
DDAATTAA CCUURRSSOORR
push buttons.
●
Press
FF22 LLooaadd
SD5
26
Programs and One Touch Voices