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If Shub-Niggurath is in play,
Ghouls, Fungi, and Dark Young
cost 1 fewer Power each to
Summon.
The Thousand Young (Ongoing)
If Shub-Niggurath is in play during
the Doom Phase, you can choose
to Eliminate one of your Cultists
(from anywhere on the map).
If you do, gain 1 Elder Sign.
Blood Sacrice (Doom Phase)
Roll 1 die. If the result is equal to or less than the
number of Areas containing Fungi, your enemies
must Eliminate Cultists equal to the roll, between
them. They have 1 minute to decide how many
each must lose. If they cannot agree, you choose
for them. If the result is higher than the number
of Areas with Fungi, place an Acolyte (of any
Faction) anywhere on the Map.
Ghroth (Action: Cost 2)
Move any or all Ghouls (who did not
participate in the Battle) from any Area
to the Battle Area, even if your Faction
was not involved in the Battle. For
each Ghoul so moved, both sides in the
Battle suer an additional Pain result.
Necrophagy (Post-Battle)
Your Cultists now have 1 Combat.
Frenzy (Ongoing)
Dark Young can Create Gates,
Control Gates, each add 1 to Shub-
Niggurath’s Combat, and each earn
1 Power during the Gather Power
Phase. They do not act as Cultists
with respect to any other purpose.
The Red Sign (Ongoing)
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1617 1
8
19 20
31 30
32 33 34 3
5
3637 3
8
3940 41 42 43 44 4
5
4
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21 22 23 24 2
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The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
Gedruckte Komponenten
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
The Thousand Young (Ongoing) Blood Sacrice (Doom Phase)
Ghroth (Action: Cost 2) Necrophagy (Post-Battle)
Frenzy (Ongoing)
The Red Sign (Ongoing)
If Shub-Niggurath is in play,
Ghouls, Fungi, and Dark Young
cost 1 fewer Power each to
Summon.
The Thousand Young (Ongoing)
If Shub-Niggurath is in play during
the Doom Phase, you can choose
to Eliminate one of your Cultists
(from anywhere on the map).
If you do, gain 1 Elder Sign.
Blood Sacrice (Doom Phase)
Roll 1 die. If the result is equal to or less than the
number of Areas containing Fungi, your enemies
must Eliminate Cultists equal to the roll, between
them. They have 1 minute to decide how many
each must lose. If they cannot agree, you choose
for them. If the result is higher than the number
of Areas with Fungi, place an Acolyte (of any
Faction) anywhere on the Map.
Ghroth (Action: Cost 2)
Move any or all Ghouls (who did not
participate in the Battle) from any Area
to the Battle Area, even if your Faction
was not involved in the Battle. For
each Ghoul so moved, both sides in the
Battle suer an additional Pain result.
Necrophagy (Post-Battle)
Your Cultists now have 1 Combat.
Frenzy (Ongoing)
Dark Young can Create Gates,
Control Gates, each add 1 to Shub-
Niggurath’s Combat, and each earn
1 Power during the Gather Power
Phase. They do not act as Cultists
with respect to any other purpose.
The Red Sign (Ongoing)
22
GER_Cthulhu Wars - Omega Master O3 Penny incopy - MBS copy.indd 2GER_Cthulhu Wars - Omega Master O3 Penny incopy - MBS copy.indd 2 7/13/20 6:20 PM7/13/20 6:20 PM
12

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