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POWERWOLF ABILITIES
Each Ability icon on an Action card, Reward card, or Reward token
is an Ability that the Powerwolf may use when and how the card
or token that shows the icon allows. IMPORTANT: This means
that some Abilities can be used at different times, depending on the
card or token used. For example, the Heal Ability an an Action card
cannot be used during a fight, whereas one present on a Reward
card can be used immediately when that card is played.
PROTECTION: The Powerwolf avoids a single
negative effect (a Wound or a Shock). Each Wound
inflicted by Monsters or Strigoi must be blocked
individually.
Note: this Ability, as described in the fight phase, can always be
used wherever it is shown.
Important: the Protection icon protects against an opponents
attack but has no effect if the Action card or weapon used by
the Powerwolf has the “Wound” icon. A Powerwolf cant protect
himself from his own wrath!
HEAL: The Powerwolf can heal themselves and all
their comrades in the same room. Every injured
Powerwolf in the room discards 1 Wound counter
for each Heal icon. The Powerwolf take care of the Pack!
RETRIEVAL: The Powerwolf can take 1 Reward
card from their discard pile and, if necessary, use
it immediately. Note: this Ability can be used
during a fight.
MECHANICS: The Powerwolf may rotate a
Platform any way they like, even if there are Powerwolf
or Strigoi on it.
STEALTH: The Powerwolf can move onto an
Encounter space and flip over the matching
Encounter token, then decide whether or not to
fight. If the Monster is too strong, they can leave it
face-up on top of the respective encounter pile
and visible to all. That will be the next Monster fought by any
player who moves to an Encounter space of that type.
If the encounter token is a Monk, instead of the normal encounter,
the player using Stealth automatically recovers all the cards from their
discard pile and can then decide if they want to fight the Monk by
turning it into a grey Monster, following the normal rules.
A Powerwolf may move through a Strigoi if they are using Stealth
(from their Action card or by discarding a card or Reward token
with the Stealth icon).
PACK: The Powerwolf can move directly to any
empty space in the same room as another Powerwolf
(not on an Encounter space).
LEAP: The Powerwolf may jump to any space in
the same room (or platform at the center of that
room) but not to an Encounter space nor an adjacent
ladder tile (because it’s not part of the room). Also,
if a Powerwolf is on a collapsing Platform, they may
play a card (Reward or Action) from their hand or a Reward token
with Leap and move their Powerwolf to an empty space in the same
room, avoiding the immediate loss of Blood Points.
Note: It is not possible to use Leap or Pack to avoid a fight with
Monsters or Strigoi.
SPECIAL ICONS
These symbols appear on the cards and tokens and have the
following effects:
The Powerwolf draws 1 Wound token. This token
normally counts as 1 wound. Flipping it to the other
side reveals an additional negative effect from the
wound. Some have an instant effect that applies only
once, while others have a continuous effect until the
token is discarded by the Heal Ability. Note that some Reward or
Action cards have a wound icon also: This means that if the
Powerwolf fights that turn, their action or weapon is so lethal
that it causes a wound to the Powerwolf himself in addition to the
damage it causes the enemy. If the Powerwolf does not fight
during that turn, they do not draw a wound token. Remember:
If a Powerwolf gains a third wound, the Pack immediately loses a
Blood Point (see “Loss of Blood Points”).
THE DOUBLE WOUND: Continuous
Effect—This token counts as 2 wounds, but it
can be healed using a single Heal action.
-1-1
PENALTIES: Continuous Effect—These
Wound tokens count as 1 wound and reduce one
or more of the Powerwolfs abilities, such as
movement or strength, until they are healed with
a single Heal action per token.
SHOCK: Instant Effect—The Powerwolf must
choose and discard 1 card from their hand (Action
or Reward), placing it beside their played cards.
The player will discard all these cards at the end of
the turn.
RECOVERY: The Powerwolf returns all the cards
from their discard pile to their hand.
THE GATES OF HELL: When this Ability is used,
all Fight tokens are removed from the game board. In
this way, all of the Encounter spaces are reactivated. If
a Powerwolf is on a reactivated Encounter space, they
cant stay and fight. To fight, they must first move to
another Encounter space.
EXISTENCE VALUE: This icon indicates the
number of Existence Points a Strigoi has: how many
Wounds they must suffer before they are defeated.
DESTRUCTION: This icon indicates that the card
will be removed from the game after use.
USING REWARD TOKENS
Reward tokens are acquired by defeating feeble
Monsters and can be used at any time during the turn
to gain additional bonuses and Abilities. A player can
use as many Reward tokens as they want, whenever they
want to, but after using them they immediately go to the
Reward token discard pile. If the Reward token pile runs
out, shuffle the discards and create a new one.
USING REWARD CARDS
+1+1 +5+5
Reward cards can be used at any
time during the turn to get
additional bonuses and Abilities,
also during a fight (and then a
counter-attack). During a fight,
the Player can use all the Reward
cards from their hand they want
to, placing them in front of them
next to the card they played for
the round.
Reward cards can be used in two ways:
Use Normally or Use with Wild Strength
If a player uses a weapon or object normally, apply the bonus or
Ability shown at the top left of the card and place it next to the
Action card played this turn. At the end of Phase 3. Possible
additional Strigoi turn discard it following the normal rules.
If the player needs to improve the effects and is ready to sacrifice
the object, they can use their Wild Strength and apply the value
or Abilities next to the “destruction” icon . The weapon or object
is assumed to have been smashed over the head of the enemy,
irretrievably damaged, or lost. The object is permanently destroyed
and must be removed from the game (return it to the box).
+1+1 +5+5
+5+5
Note that some Reward cards can only be used with Wild Strength.
These cards have only one set of icons.
Important: The objects in the fortress are limited, and if the
Reward card deck runs out, there is nothing more to be found.
The players must manage their resources carefully. If you have to
destroy a weapon, think about it twice!
Note: Powerwolf on adjacent spaces can exchange Reward cards,
but not Action cards or Reward tokens.
SPECIAL MAP CONFIGURATIONS
It is possible to arrange the rooms in different configurations,
but some specific rules must be kept in mind. You will find
everything on the website www.scribabs.it on the game page!
Use with
Wild Strength
Use Normally
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