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A MONSTROUSLY
FUN GAME!
RULEBOOKRULEBOOK
23
GOAL OF THE GAME
You work in a science lab and breed all kinds of new
monster species. These monsters come from peas and
are called Creepeas. But Creepeas cannot come to life
if they have missing limbs, so make sure to build as
many complete monsters as possible. Whoever has
the most points after the final card, wins the game!
CONTENTS
110 cards
SETUP
Put the starting card and the breeding cards aside. Shuffle the monster
cards and place them face-down in a pile on the side of the playing
area. If there are 2 or 5 players, discard 1 card from the pile, and if
there are 3 or 4 players, discard 5 cards. These cards are placed in a
discard pile. The breeding cards are not used in the base game.
1 STARTING CARD 8 BREEDING CARDS
101 MONSTER CARDS
6 jokers 5 mismonsters
18 heads
12 connecting pieces
30 arms
30 legs
2 or 5 players
=
-1 card
from the shuffled
monster cards
3 or 4 players
=
-5 cards
from the shuffled
monster cards
THE GAME
The game is played in rounds. At the beginning of every round, monster
cards are drawn from the pile and placed in a row in the middle of the
table. The amount of cards depends on the amount of players.
Example: the number of cards for 3 players
2 players: 5 cards
3 players: 6 cards
4 players: 8 cards
5 players: 10 cards
closedopen
Turn the cards with an open eye face-up, and leave the
cards with a closed eye lying face-down. Place the starting
card next to the row of monster cards.
PLEASE NOTE! If there are 2 players, the players will
take turns, so the starting card is not necessary.
45
The youngest player begins. He or she is the first to choose 2 cards from
the row. There are various cards to choose from: a face-up monster card,
a face-down monster card or the starting card. Afterwards, the other
players each choose 2 cards from the row, in a clockwise direction.
Example with 3 players
Player 1
has taken 2 cards:
1 face-down and 1
face-up. He or she
can now look at the
face-down card.
Player 2
has taken 2 cards:
the starting card and
1 face-up card. This
player begins the
next round, thanks
to the starting card.
Player 3
has not taken
any cards yet and
chooses from the
last 3 cards. The
remaining card
is placed on the
discard pile.
At the end of a round, there is
always 1 card remaining. If this
is a monster card, place it on
the discard pile. If this is the
starting card, it stays there and
the current starting player can
begin in the next round as well.
As soon as there is a new row
of monster cards on the table,
the player with the starting
card places it back in the row
and a new round begins.
PLEASE NOTE!
When you take a face-down monster
card, you can only look at it after you
have taken a second card as well.
When you take the starting card, you
begin the next round. First place the
starting card back in the middle of the
table, and then choose 2 cards. So a
player that has just had the starting
card, can take it again.
Discard pilePlayer 1 Player 1 Player 2 Player 2
67
BUILDING CREEPEAS
Place your chosen monster cards in front of you and try to build as many
complete Creepeas as possible by moving the cards around. You cannot
trade cards with fellow players. You can move monster cards and make
new combinations during the entire game. Place monster cards that do
not fit (yet) next to your monsters and try to connect them later. Keep the
following rules in mind:
Monster cards must be placed vertically
when building Creepeas. The cards have
no fixed upside or downside.
A Creepea must be made up
of 1 colour. You can work on
several monsters with different
colours simultaneously.
A Creepea only counts for points
if it is complete. A Creepea
that is missing an arm or a leg,
is incomplete. The points you
earn for a complete Creepea are
indicated on the head or heads
of a monster.
A Creepea must have at
least 1 head. If you build a
monster with several heads,
always use a connecting
piece. The heads cannot be
directly next to or above
each other.
Examples of complete Creepeas
a leg is
missing here
connecting
piece
2 heads next
to each other
89
JOKERS
Multicoloured monster
cards are jokers. They
can be attached to other
colours, though they do
have to fit the monster
or mismonster.
END OF THE GAME
As soon as the pile of monster cards is empty,
everyone can make their final adjustments to their
Creepeas. Add up all the points on the heads of
the complete Creepeas and subtract any penalty
points for incomplete mismonsters. The player
with the most points wins the game!
MISMONSTERS
There are grey mismonsters
in the game as well. If
a mismonster is not
completed, the player will
receive penalty points
at the end of the game,
which are indicated on
the mismonster card.
Mismonsters are completed
by using monster cards. All
colours can be attached, as
long as the cards fit with the
mismonster. Unlike monster
cards, mismonster cards
can be connected to several
colours at the same time.
You will receive no penalty
points from a complete
mismonster, but no extra
points either.
Mismonster incomplete = 2 penalty points
Mismonster complete = 0 penalty points
joker
2 points
2 penalty
points
3 points 4 points
3 penalty
points
10 11
BREEDING VARIANTBREEDING VARIANT
THE GAME
In this variant, you have a breeding card, which you hide from fellow
players. Make sure the Creepeas you build completely fill up the
shape of the breeding tray. It does not matter how many Creepeas
you make to fill the shape, but they do have to be complete for them
to count. The rules of the original game apply for making complete
Creepeas and the round progression.
PLEASE NOTE! Mismonsters cannot be added to the breeding
tray, but they do have to be complete in order to win.
2 players 3 players
4 players 5 players
SETUP
Follow the set-up of the
base game. In addition
to this, each player
receives a breeding card.
The amount of players
dictates which breeding
tray you have to fill.
END OF THE GAME
As soon as one of the players has entirely filled up their breeding tray
with complete Creepeas, the game ends.
Are you the only one with a full breeding tray and do you have no
incomplete mismonsters? Then you win the game!
If several players have a full breeding tray and no incomplete mismonsters,
the player with the most points wins. Is there a tie? Then the player who has
complete Creepeas that add up to the most cards, wins.
Example with 3 players cards are still
missing here
GOAL OF THE GAME
You can play the breeding variant as a spin-off of the original game. You
are now a lab technician who creates Creepeas with a specific shape in
a breeding tray. Build complete Creepeas to fill up your breeding tray.
Whoever is the first to fill up their breeding tray, wins the game!
Leidsevaart 123
2211 VS
Noordwijkerhout
The Netherlands
www.mnkyentertainment.com
5-99 20
2-5
A
MONSTROUSLY
FUN GAME!
© 2022 MNKY Entertainment. Developed and
produced by MNKY Entertainment. All rights
reserved. No part of this publication may be
reproduced without prior written consent of
MNKY Entertainment. MNKY Entertainment has
developed this game with the greatest possible
care and can in no way be held responsible for
any errors or inaccuracies in this publication
from which damage may arise.
WARNING! Choking
hazard. Not suitable for
children under 3 years.
Contains small parts. The
items in this game may
vary from the images in
the rulebook.
Development: Robert Brouwer
Illustrations: Michael Emmerson
Design: MNKY Entertainment Follow us on: @mnkyentertainment
5

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