• You were telling the truth:
You can move your horse (refer to “How do I move my
horse”) and then shake the tin again.
2. They believe you.
You can move your horse (refer to “ How do I move my
horse?”). Then the other player gets the tin and shakes it.
You don't have to tell the other player if you were
making things up or not.
How do I move my horse?
The horses always move counter-clockwise. For each clover-
leaf you may move the horse one stick further.
15
Example: In the tin appear two cloverleaves and no hurdle.
Instead you declare: “There are three cloverleaves and one
hurdle in my tin!”.
The other player has the choice. They either …
1. Suspect you of bluffing.
In this case you have to open the tin and show the disks
to the other player. Again there are two possibilities:
• You have made up a story:
You have been caught bluffing! As a penalty your
horse stays where it is.The other player gets the tin
and it's their turn.
14