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But the Guilds were strong (despite their mutual animosity), and
the Sunguard stronger. Toppling them would prove no easy task.
And so, Lord Fang brooded. And plotted. And schemed. In the
course of centuries, he hired spies, mercenaries, and assassins.
He hatched conspiracies, intrigues, and collusions. He even in-
dulged in shenanigans, such was his cunning.
Arcadia had made many enemies by setting the sun and moon
in motion. And though many thousands of years had passed, the
Orcs still remembered a time when they could maraud free of
the suns tyranny. The trolls could not practice their culinary arts
on a people so well-protected by the Guilds. And the goblins,
well… they’d always hated bedtime.
Lord Fang summoned a dark council. He laid forth his plans for
the orcs, goblins, trolls, and minotaurs, and everyone agreed:
Arcadia would fall.
Lord Fang set his assassins to work. His conspiracies hatched.
His shenanigans sowed discord far and wide across the land.
Outlying settlements, distant outposts, and roaming caravans
were their main targets. He created trouble anywhere and ev-
erywhere that was far from Arcadia, and lled dungeon after
dungeon with treasure and loot for greedy heroes to plunder!
The Guilds answered these threats and plundered these dun-
geons over the course of a year. How could they resist? Such
treasures! Such forgotten knowledge! And, better, the chance
to brag about their achievements in front of the other Guilds!
Their rivalries grew to new heights, and their exploits were the
talk of every tavern from horizon to horizon, and beyond!
But they were drawn out, stretched thin. So thin, in fact, that
Good King David the Younger sent out the Sunguard as rein-
forcements.
It was then, with the Sunguard exposed, that Lord Fang’s horde
struck! They laid siege to the weakened city, and it fell within
hours. Good King David the Younger and the Guild Leaders es-
caped, but Arcadia had fallen! With the Temple of the Dawning
Twilight in his grasp, Lord Fang halted the heavens, and the
Moon now rules the eternal night sky. And, ever since, all has
been right with the world!
Well, no, actually all is pretty terrible these days!
It has been many years since the horde descended on Arcadia
and eternal night fell. The Guilds assumed the monsters would
simply maraud their way through the capital, then return to
their mountains. But that hasnt happened.
Turns out the monsters kind of like houses! Much more com-
fortable than caves. And marauding need not take place after
a long commute! They’ve established many marauding-based
rms and businesses, all within an easy walk from home. On
weekends, they maraud their neighbors. Or, if feeling peckish,
simply maraud down to the market for a pastry and kebab. In
fact, their ‘maraud & barter’ system is downright civilized, and
the monsters are loathe to depart Arcadia.
Yet, these are not the monsters’ homes, and eternal night gets
old. All is not right with the world.
With the Sunguard shattered, and with Good King David the
Elder in exile, the Guilds have formulated a new plan: They shall
spare no expense to recruit their scattered heroes and re-take
Arcadia! And, whichever Guild accomplishes this task, whichev-
er Guild restores the balance of night and day, shall take their
place as the new Sunguard! Talk about bragging rights! An epic
battle, the grandest adventure of all time! The stakes have never
been higher!
The race is on, the call is sent, and the time is now to join the
Arcadia Quest!
In the time before humans, the rst races lived in harmony.
Day and night were xed things, decided by one’s position on
the map, not by the clock. The sun always bathed the Daylight
Woods in gentle warmth, and the Blond Elves danced through
the woods, happy in their realm of eternal light.
The moon always caressed the Nocturnal Mountains with silvery
rays, just enough light for marauding, which was the Burnt-It
Orcs’ favorite pastime (orc tusks make pronouncing ‘brunet’
difcult).
Both races were happy in their realms, and all was right with the
world!
But, stability bores the gods. To liven things up, they created
the human race. Humans were strange. They could dance AND
maraud! Furthermore, they weren’t satised with trees or caves,
but built ‘houses’ and ‘villages’ and ‘cities’. And, they felt their
existence lacked variety on the great plains between Night and
Day. They could live near the forests and have day, or they could
live near the mountains and have night. Some did both, but the
commute around bedtime was abominable.
But King David the Elder had a solution! He founded the great
city of Arcadia, and there, in the Temple of Dawning Twilight,
humankind worked powerful magics, and set the Cycle in
motion! The sun and moon were no longer idle. They moved
through the heavens, and Night became Day, and Day became
Night, and the humans rejoiced! For all was right with the world!
Well no, actually, the elves and orcs were quite put out.
Dancing through the forest at night resulted in bumped noggins
and bloody noses. As for the orcs, it’s nigh impossible to proper-
ly maraud at high noon. Also: bedtimes became a stark reality.
Have you tried getting an orc to keep a proper bedtime? No
easy task.
Arcadia found itself under siege, so Good King David the Elder
founded the Great Guilds to meet these threats and stem the
marauding, dancing bands of elves and orcs (er… not respective-
ly). And all was right with the world!
Well, no, actually, the wars took some years to conclude (now
that the humans had discovered years and invented calendars),
but the Guilds prevailed, and Good King David the Elder estab-
lished the Sunguard, a loyal band of Arcadias mightiest heroes
to police the Guilds and serve as his royal protectors. And NOW
all was right with the world!
Many, many years passed, and the elves and orcs eventually
acclimated to the routines of night and day, seasons and years
(although the rst autumn was terribly traumatic for the Blond
Elves who had never seen falling leaves before). The Great Guilds
kept the peace and expanded their activities to trade, industry,
and lore. In fact, rivalries became the norm, as the Guilds sought
to out-do each other in the King’s eyes.
The Guilds began competing on all levels: treasure, arcane
knowledge, political inuence, new inventions, the tastiest
snacks, and best exercise routines… anything and everything was
fair game. But the competition was healthy, and the Guilds were
prosperous, and, as they prospered, so too did Arcadia. And all
was right with the world!
And yet, while all was right with the world, not all was right for
Lord Fang (whose name was not-at-all ominous at the time). A
vampire, and Brooder of the First Class, Lord Fang had loved his
eternal night in his lonely castle high in the Midnight Mountains.
He could still lurk and brood, and wander silent halls reveling in
the stillness… but now, even he, the MIGHTY Lord Fang, had a
bedtime. Intolerable!
THE TALE
OF ARCADIA
Rulebook • Arcadia Quest
2
Arcadia Quest • Rulebook
3
2

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