Remember, BlueGriffon is a WYSIWYG editor, so just drag and drop the image to the location
before / within / after the text where you would like for it to appear.
Now would be a good time to save the page with the image inserted. Merely select "File" on
the menu bar, then select "Save", or as before by selecting the "Save" icon button near the
upper left corner of the BlueGriffon window. In either case, you will notice this is completed
promptly (without you having to supply a Name and T itle, etc. as you did the first time).
If you left the preview of your page open in your web browser, just return to that tab or
window and Reload or Refresh the page to view the changed contents. Otherwise, you can
select the "Preview" icon in BlueGriffon again.
If you have insatiable curiousity for trying to understand the inner workings of things, or
already know some HT ML, you may wish to select the "source" command button at the
bottom center of the BlueGriffon window. T his will reveal the instructions for the browser on
where to find the image file, etc. that BlueGriffon has constructed for you. Yes, you could
choose to alter the content of or the markup for the page in this view, but it may be
infrequently or even never that this would be an attractive option for you. Selecting the
adjacent "wysiwyg" command button will revert to the more familiar view of your web page.
As you may have noticed if you peeked at the HT ML source for this page, the technique that
is used to tell a web browser where to find an image file is by using a URL (an acronym for
Universal Resource Locater). Forming links via URLs can be used for other purposes, and that
is the fundamental innovation which makes presenting information on the web so productive
and attractive. Next we will learn more about these hyperlinks.