Depending on the level of complexity of using Favorite, Filter, or Virtual folders; you may need
to group the folders together into one or multiple folders. Or, create a folder with a mixture of
these types for quick access to key track types in your collection.
To create a nested folder structure, use the Virtual Folder
feature and create a new virtual folder and give it an
appropriate name.
Now you can drag-n-drop other folder types into the folder
or use the Filer and Virtual folder options to add them to
the Virtual folder.
When using the drag-n-drop process, a red indicator line
will show you where the folder will be placed when you
release the mouse button.
When you want to move a folder back to the root level of
the structure, drag the object to the left of its current
position and you will see the red indicator line show at the
bottom and far left. When you release the item it will now
be found at the bottom of the structure.
Please note the different icons used to represent the kind of content
that can be found inside a Virtual folder.
- mixed content or normal Virtual folder
- folder containing only Filter folders
- folder containing only Favorite folders
Additionally, there are some useful options available by right-clicking
on the Virtual folders containing nested objects.
Rename – used to rename the folder
Delete –used to remove the folder and its contents from the
structure (this does not delete your files)
Add virtual folder –add a new ‗sub‘ folder to the current folder
Recurse – recurse through all the contents and display the results
in the track browser panel
NESTING FOLDERS WITH VIRTUAL FOLDERS
28
VirtualDJ‘s standard interface provides access to two virtual ―decks‖. To load a track to a deck,
drag and drop files into each of the decks spinning virtual platters.
The two decks are equipped with the following controls and displays:
1.Information about track currently loaded –provides key information about the
currently loaded track. Artist, Title, Elapse Time, Remaining Time, Gain level, Key of
Track, Current Pitch position.
2.Hot Cues - Use the three (3) buttons to set cue points. The first time that a left-click on
one of these buttons, a cue point will be set. At any time left-clicking on the
corresponding button and the track jumps back to that cue point. To set a new cue point
for the hot cue, right-click the corresponding hot cue button. If wanting to delete a cue
point, right-click on its icon in the waveform display, and select ―delete‖. Lock image
shows that the Smart Cue feature is activated. When smart_cue is activated, songs are
automatically re-synchronized when jumped to a new position or cue.
3.BPM –Current BPM of the track based on Pitch changes. BPM button for manually
‗tapping-out‘ the beats per minute of a song, you can left-click to the beat on the BPM
button of the appropriate deck playing your track. Right click the button to access the
‗Edit BPM and Automix‖ dialog
DECK CONTROLS
29
4.Waveform display for currently - This view shows the visual waveform of the entire
track, allows for viewing the remaining duration of the audio, as well as what has
already been played. When highlighted in blue or red (Using the default skins), that area
of the waveform indicates what has been played and the current position of the audio.
The remaining grey area of the waveform shows the length of the audio remaining.
Inside the waveform itself, the lighter part indicates the presence of beats whereas the
darker part indicates the presence of vocals
5.Effects
Effects Selection Drop-down arrow - Select which effect to apply.
Effects Selection Drop-down window- When clicked this will apply the effect
selected.
Parameter 1 & 2 knobs - These two knobs adjust parameters of the effect selected in
the drop-down window, although not all effects require or make use of these knobs.
6.Loop Sampler-
Sample Selection Drop-down arrow- Choose which sample to use. There are 12
slots which are available to record, load and play samples.
Sample Selection window- When clicked this will play the sample listed in the
selection window.
VOL - Controls the level of gain applied to the loop sample.
REC button - When initiated, this function records the loop to the sample slot selected.
If no loop is currently set on this deck, a 4 bar loop will be recorded by default.
Sampler Loop controls –used to half or double the samples length.
7.Loop Set /Control
Loop In/Out - A loop is any area of a track that repeats seamlessly. Press ―Loop In‖ at
the point where the loop is to start. Press ―Loop Out‖ when the desired point to mark the
end point of the loop. The audio between the two points will begin to loop continuously.
Torelease the loop and continue play of the track press ―Loop Out‖ again and the audio
will continue from the end point of the loop. To set a new loop, just press ―Loop In‖
again while the loop is disengaged, and then press ―Loop Out‖ to begin the new loop.
Shift Knob - Adjusts the loop length by half length or double length increments.
Smart Lock button- Allows the loop buttons to work together to create loops
synchronized to BPM.
Loop Length- This indicates the length of the loop according to beat measures.
Increase or decrease the length of the loop from 1/4 to 16 measures.
8.Virtual Turntable– can be used with the mouse to scratch, back cue, and pause a
playing track. The virtual table also has a position marker on it for visualizing a scratch
position. Around the outer edge of the virtual table is a position ring that gives a
reference to percentage of a tracks completion.
DECK CONTROLS
30
9.Pitch slider / Pitch buttons
Controls the speed/pitch of the track when moving the slider. Moving it downward the
speed of the music speeds up. By moving upward the speed slows down. The ―Zero‖
button lets you smoothly bring the pitch back to 100%. Double click on it to bring it back
instantly.
The two Pitch buttons are used to temporarily change the speed of the track playing.
This is useful when you want to make a quick adjustment to a track if the beat of the
track is not exactly matching up with the beat of the track playing on the other deck. The
speed will be affected as long as you are pressing down ―+‖ or ―-―.
KeyLock
When enabled changing the pitch of the song does not change the tone of the track.
Keylock can be enabled at any point along the pitch range to maintain the desired tone
at that pitch while still being able to further adjust the pitch. When disabled tone
changes based on the pitch used – slower pitch = slower deeper tone, faster pitch –
faster higher (chipmunk) sounding tone.
10.Transport
Cue- Returns and pauses the music at the default Cue Point. To set a Cue Point,
pause the song, seek to the desired position (for example by rotating the virtual
turntable), and then click on ―Cue‖. Also, a right-click on the ―Cue‖ button will set a Cue
Point while the track is playing. Once on the Cue Point, pressing and holding down
―Cue‖ allows for temporary play of this point. To delete a Cue Point, right-click on its
icon on the Waveform display, and select ―delete‖.
Stutter/Play - Starts the music. Pressing ―Stutter/Play‖ while the song is already
playing, will restart the music from the last position you pressed ―Play‖ from, creating a
―stutter‖ effect.
Pause - Stops the audio where it is currently playing. Subsequent clicks while stopped
cycles through the beginning of the song and all the Cue Points. Right-clicking while
stopped automatically goes to the first detected beat in the song.
Sync - Whenclicking ―Sync‖, VirtualDJ will sync the tempo of the deck to the opposite
deck‘s tempo.
Press ―Sync‖ while the song is paused; only the pitch will be adjusted.
Press ―Sync‖ while the song is playing, the beats will be smoothly aligned too.
Right-click on ―Sync‖, the song will align on beat while the button is pressed.
DECK CONTROLS
31
VirtualDJ also support more than the traditional 2 deck setup by using skins that have multiple
decks defined for use. The basic transport (CUE, PAUSE, PLAY, SYNC) controls all function
the same as described in the prior section for each independent deck. Also, the supporting
controls like Hot Cues, Loop IN and OUT, pitch faders, etc also function the same for each
independent deck.
However, a few additional controls are used to identify which deck‘s output is sent when the
crossfader is position left or right or which deck is being used at the ‗Master‘ deck when the
sync action is used.
Below are screen captures of the 4 and 6 deck skins that are installed by default.
With the 4 deck skin the following elements manipulate the environment the following ways:
The MASTER option found above each SYNC button is used to identify which deck is the deck
that all other deck‘s sync actions will follow. In the screen capture Deck 1 is the selected
Master Deck and if SYNC is pressed on any of the 3 other decks, the tempo for those decks
will change to match the tempo of Deck 1.
The LEFT and RIGHT options to the bottom left of the discs identify which deck‘s video output
will be sent when the video crossfader is move to the left or right positions. It also identifies
which deck‘s waveform will be displayed in the rhythm zone.
Selecting the individual deck number option to the top left of the discs identify which deck‘s
waveform is prominently displayed (in front) in the rhythm waveform display. It also will
change the LEFT and RIGHT assignment of the video crossfader.
The SET 1 and SET 2 options to the left of the pitch bend buttons toggle the transport and loop
controls between a second set of controls that display the Loop and Effect options for each
deck.
SET 1 -
SET 2 -
MULTI - DECK CONTROLS MULTI - DECK CONTROLS
32
With the 6 deck skin all of VirtualDJ‘s standard controls are still the same, however; the [A] and
[B] options on the individual decks identify which deck is assigned to the Left or Right FULL
deck.
If Deck 1 is set to A then all the controls from the LEFT deck for loop, effects, and transport
controls will act upon Deck 1. The same is true when selecting an individual deck to [B], all the
controls from the RIGHT deck will act upon the deck selected.
Also, the crossfaders for audio and video will transition between the two identified [A] and [B]
decks.
MULTI - DECK CONTROLS
33
VirtualDJ features an internal mixer section as part of the Mixer panel.
It can be used just like a regular DJ mixer.
The controls on the mixer include:
1.Panel selection buttons
2.Master and Headphone Cue volume knobs
3.Channel Gain
This knob sets the gain level for the
corresponding channel (deck). (Right clicking will
bring it to the value that matches the other deck
level. Double clicking brings it back to 0)
Key Adjust
Adjust the key of the playing track without
adjusting its pitch/tempo.
4.EQ
These knobs allow you to adjust the low, mid, and high frequencies of the audio playing
on the desired channel of the mixer. Each frequency range can also be cut by right-
clicking on the respective knob.
5.Channel Faders
These vertical faders allow you to adjust the audio signal of the desired channel.
6.PFL and VU Meters
Send the deck‘spre-fader level of the audio for headphone monitoring to the cue
section.VU Meters show the current output of the respective deck.
7.Crossfader
The crossfader blends audio or video between the two decks. By sliding this fader from
channel to channel you can isolate the left and right deck or blend them together.
INTERNAL MIXER CONTROLS
34
With the multi-deck skins the fundamentals of mixer have not changed. But depending on
which skin is used the controls do act differently on the individual decks.
With the 4 deck skin, you will find that each deck has gain, eq, volume and PFL controls. The
6 deck skin has the traditional 2 deck layout. As described earlier about the individual deck‘s
[A] and [B] button options, depending on which deck is assigned to the LEFT [A] or RIGHT [B]
deck, the individual gain, eq, volume, or PFL controls act upon the assigned individual deck.
The crossfader section of the decks are the very important when determining how the
individual deck‘s output is controlled. In the 4 and 6 deck skins there are a cluster of numbers
that represent the respective decks. Some are highlighted by their individual deck colors or
gray in color.
When a deck is selected on a specific side of a crossfader, then the output of that deck will
only be sent to the master output when the crossfader is to the correct side for that deck. If a
deck is not highlighted, as seen with decks 5 and 6 on the 6 deck skin‘s mixer; then when deck
5 or 6 is played it the output of that deck is sent direct to the master output.
Please note: when using a multi-output sound card where you can assign each deck to its
own dedicated output, the audio crossfader options are ignored. And the individual decks are
sent directly to the assigned audio output for that deck.
MULTI-DECK INTERNAL MIXER CONTROLS
35
PC Version
Mac Version
ZOOM LEFT
ZOOM RIGHT
Items found on the toolbars –
1.VirtualDJ Logo
2.CPU – usage graph of the CPU
3.4/4 CBG Beatkeeper
4.Clock –Displays current time. Depending on the skin, a left click will change the
display to a counter or different time formats of 12hr/24hr.
5.Config –Provides access to the configuration settings dialog. See ―Configuration
Settings‖ section of this manual for more information.
6.Window controls –window controls provide the Minimize, Maximize, and Close
application options.Standard windows type and location (right) buttons for PC version,
standard Mac type and location (left) buttons for Mac version.
The 4 deck skin has some additional controls added to the toolbar area.
The WAVE button changes the layout of the rhythm waveform.
The CBG Beatkeeper is expanded to show a beatkeeper for each deck.
There are also Headphone volume and mix knobs. Also a Master volume knob for controlling
the master output level.
TOP TOOLBAR CONTROLS
36
Above the players, a window posts curves corresponding to the two rates/rhythms of the music. These
curves are represented in a waveform, allowing you to see your music. The peaks in the curve
represent beats. In order to synchronize the music, these peaks should occur at the same time. The
present is represented by the feature in the middle of the screen. All on the left was already played,
while what is on the right represents the next seconds of the track.
You can zoom in or zoom out the display using the slider on the left, or the three preset buttons (1, 2, 3)
on the right side of the rhythm window.
Below the curves there are small squares, named CBG (Computed Beat Grid), which represent the
position of measures. The large squares represent the beginning of a measure 4:4 time. The CBG is
particularly useful, for example, when mixing a track at the time of an intro where the beat is not yet
present.
In the picture above, you can see that the beats are completely synchronized – it is easy to see that the
peaks (beats) of the music are lined up. However, some music does not have the very obvious single
beat peaks that most house and techno music has. This is when the CBG is very useful. If you look at
the following graphics, it is not exactly clear where the beats should sync up by just observing the
waveform visually. However, with the help of the CBG, it becomes much easier to synchronize the two
tracks:
NOT BEAT MATCHED – CBG NOT ALIGNED
BEAT MATCHED – CBG NOT ALIGNED
BEAT MATCHED – CBG ALIGNED
RHYTHM WINDOW
37
VirtualDJ is designed to be very simple and easy to use yet it is also fully customizable to match your
preferred system performance.
To make changes to VirtualDJ‘s configuration, click on the (CONFIG) button. This will bring you to the
―Settings‖ dialog. The options in the ―Settings‖ dialog can be viewed and edited by clicking on the
corresponding tab on top of the ―Settings‖ window and include:
For Home and Broadcaster platforms, see the Audio Setup guide for proper setup options.
Inputs – If using timecode vinyl or CDs to control VirtualDJ, select the appropriate input configuration
from this pull-down list. Choices are ―NONE‖, ―Single Timecode‖ for Single control, and ―Timecodes‖ for
Dual Control, Line Ins for routing of external audio sources through VirtualDJ, and Microphone for
routing of a microphone through VirtualDJ.* Setting up VirtualDJ for Timecode use is covered in detail
in the Audio Setup Guide.*
Outputs –Select the preferred output configuration from this pull-down list. Please note that,
depending on your sound card, some output options may not be available for use. Choices are ―Single
Output‖, ―Headphones‖, ―External Mixer‖ (2 channel output), or ―3-Lines Mixer‖ (3 channel output) and
Advanced Config.
Sound card(s) – Select the sound card driver which you would like to use with the VirtualDJ software.
Sound card – Select the sound card in this pull-down list.
ASIO Driver (not shown) – If the Sound card selected type is ASIO, then this select the appropriately
installed ASIO driver for use. *See the Audio Setup Guide for more information.
Ultra-latency ASIO (not shown) – There is two ASIO engines available for VirtualDJ to provide better
latency support. Checked is the original ASIO engine that is optimized for very low latency (renamed
ultra-latency) and is still considered the default engine. Some computers have problems with this
optimization. Unchecked is the NEW 'safer' performance level ASIO engine which has less optimization
for environments that have difficulty with the Ultra-Latency engine.
Output Channels– Select the routing of outputs on soundcard when the Outputs drop-down is set to
one of the following choices - ―Headphones‖, ―External Mixer‖ (2 channel output), or ―3-Lines Mixer‖ (3
channel output).
* See the Audio Setup Guide for Basic, Headphone, Timecode, and Advanced Config setup
configurations *
SOUND SETUP
CONFIGURATION SETTINGS
38
The Options settings control the multiple features and actions to accommodate your style for using
VirtualDJ.
Crossfader – This option allows you to select the cross fader curve. There are four different options
including: Full, Cut, Scratch, and Smooth.
Pitch Range – Allows you to change the pitch range of the pitch slider. Reducing the range of pitch can
increase the precision with which you are able to control the pitch (speed) of the records. Available
ranges are 6,8,10,12,15,20,25,33,50, and 100% pitch control.
EQ in Headphones –when using the Headphones soundcard configuration, any EQ changes made
with VirtualDJ‘s internal EQ mixer will be heard via the headphones channel.
Jog Mode–adjusts the default mode for interfacing with a controller‘s jogwheel – Vinyl or CD modes
Jogwheel Sensitivity –adjust the amount of jogwheel sensitivity (Scratch, Cue, Bend) in processing a
controller‘s jogwheel movement data (Does not affect the touch sensitivity of jog wheels with touch
control)
Scrolling – Allows reversing the direction of the scrolling rhythm window.
Disc – Allows selecting the spinning rate of the virtual turntables (default: 33 1/3 turns).
Security – This setting prevents you from loading a track on a deck while it is playing. If you select
―Ask‖, VirtualDJ will prompt you to verify that you, indeed, want to load a track while the deck is playing.
If you select ―Always‖, VirtualDJ will not allow you to load a track to a deck that is already playing. If you
select ―None‖, the security feature will be disabled.
Tool Tip – Enable or disable the tool tip window. These tips appear when you hover the mouse cursor
over the buttons of the software.
AutoUpdate – Automatically checks for new versions of VirtualDJ (internet connection required).
OPTIONS
39
MSN – When activated, this option will allow your Windows LIVE Messenger to show the music you are
playing. To take advantage of this feature, you need to make sure that the ―what I am listening‖ option
is on in your MSN Messenger.
Auto Pitch Matching – When loading a song, automatically adjusts the pitch so that the BPM matches
the BPM of the song currently playing.
Auto Gain – This is the auto gain adjustment setting for VirtualDJ. The values are :
Disabled – Use the raw db level of the track as it was recorded, ripped, or normalized
Auto – normalize the track to a 0db level for play
Auto+Remember –normalize the track to a 0db level for play if loaded for first time, then
remember the last db gain adjust for next loading of the track.
Remember – loads the track the first time using the Disabled setting, then remember the last db
gain adjust for next loading of the track
Pitch Reset on Load – If you enable this option, the pitch slider will be reset to 0% every time you load
a track.
EQ Reset on Load – If enabled, this option will reset the equalizer on the deck when you load a new
track to the deck.
FX Reset on Load – If enabled, this option will reset (turn off) the FX on the deck when you load a new
track to the deck.
Auto Cue – If enabled, will advance track position to the first cue point if one exists (or with the first
beat of the song if no cue exists and if ―always‖ is selected) when loading a track.
Auto Headphones –This option allows for automatic switching of headphone cues. If you select ―on
load‖, the headphone cue will switch the headphone cue when you load a new track. If you select
―always‖ the headphone cue will switch when you load a new track or scratch a track that is already
playing.
OPTIONS
40
Disengage Beatlock – Once engaged, the Beatlock feature will keep the deck locked to the beat on
the other deck, no matter if you are scratching or changing the pitch on the other deck. Disengage ―on
load‖ or ―on switch‖ will automatically disengage the beatlock feature when the deck is loaded/switched.
Smart BeatTap–When enabled and using the beat_tap action, it will automatically "snap" to the
nearest plausible BPM and phase. This allows for very accurate BPM by just tapping 3 or 4 beats, the
first tap will set the phase only, snapping to the nearest beat (you can tap only once to change the
phase or the 4:4 strong beat, for example). One tap will not change the bpm. Subsequent taps will not
change the phase, but change the bpm to the nearest plausible bpm value.
Allow BPM <80–Allows adjustment to the BPM Engine‘s value range. Disabled the range is set
between 80 and 240. A setting of Smart sets the range for values between 60 and 240.
Auto-Cross Length – Use this slider to specify the duration of the fade during automatic mixing. If this
is set to 0 (left side), the tracks will play from start to finish.
AutoLoad Playlists– See page 15 –―Playlist Setup‖
AutoSave Unplayed– See page 19 –―AutoSave Unplayed‖
OPTIONS
41
VirtualDJ Performance Settings tab is for optimizing performance to the capabilities of the computer.
Depending on the system‘s resources, some settings will work better than others.
NOTE: When new components (controllers, soundcards, external drive, and software) are added to the
system, performance options may require changing to achieve a new best possible performance based
on the additions or changes to the system.
Soundcard
Latency–the amount of time it takes for a device to respond to a command. Latency makes a
significant difference when using timecoded vinyl, CDs, MIDI or external control devices. The lower the
latency setting the more instantly the software will respond, but the more likely you will hear glitches
and pops if your computer is not fast enough to process the audio.
NOTE: in ASIO mode, some soundcard drivers don‘t work well with a latency forced by the
software. In such case, use the ―Auto‖ value (as pictured), and set the latency in the
soundcard‘s control panel.
Safe Mode– When using a DirectX mode setting (like Simple, Dual, Mono or 4.1), VirtualDJ is less
likely to produce glitches and pops if your CPU is momentarily busy. The performance trade off is
scratching and pitch adjustments will use more CPU, especially with advanced algorithms. So, if using
advanced Master Tempo this will probably need to be disabled, unless the computer is very fast.
NOTE: this option has no effect on ASIO or Low-Latency modes
Scratch –Allows for adjustment to how VirtualDJ reacts to scratch motions
Optimize for:
Quality– VirtualDJ will optimize the scratching algorithm for the best sound quality
Latency– VirtualDJ will optimize the scratching algorithm for the best latency
PERFORMANCE SETTINGS
42
Master Tempo
PureScratch(no Master Tempo)– Don't use timestretch, but focus on getting a pure
scratching sound. This option can be used when you want VirtualDJ to act like traditional
turntables and focus on providing a quality scratch sound.
Fast Stretching– apply a real time / high quality time-stretching algorithm using a minimal
amount of processor power
Advanced Stretching– apply a real time / higher quality time-stretching algorithm where the
quality is better at extreme pitch changes at the expense of a slightly higher use of processor
power
Memory
Max Load – Specifies the maximum limit beyond which the track will not be loaded in memory.
Loading tracks which are too long in memory can put a strain on your system performance and
cause poor quality playback. This function makes it possible to play long tracks without
overloading the memory of your computer by streaming the tracks direct from the hard disk.
Acceptable values are in minutes and any track below the assigned value will be loaded into
memory. To always load all tracks into memory use the value - infinite
Skin Resizing
Fast Resizing–when changing the size of VirtualDJ's skin, the graphic engine will try to
minimize CPU usage to perform the resizing of the skin
Quality Resizing– when changing the size of VirtualDJ's skin, the graphic engine will try to
resize the skin as faithfully as possible
PERFORMANCE SETTINGS
PERFORMANCE SETTINGS
43
VirtualDJ, PRO platform; provides a very powerful mapping capability to support almost any external
controller on the market today. Utilizing device definition and mapping files natively embedded in
VirtualDJ and/or externally hosted in VirtualDJ‘s file structure and created by you, almost any controller
can be used with VirtualDJ. Along with VirtualDJ‘s own action scripting (VDJScript), you have complete
access in assigning the functionality of the controller to VirtualDJ‘s capabilities.
The Mapper interface is very intuitive and provides easy access to add or change the functionality of
any supported device to included keyboard shortcuts.
Mapper Tab Layout
Connected Devices – Top left drop-down shows the list of connected devices. Click on the down
arrow of the drop-down and select the appropriate controller to access the controller‘s assigned actions.
Keys and Assigned Actions– below the devices drop-down is a list of the keys for the controller and
the action to be executed when that key is used. * Key is a term used to describe not only buttons, but
also faders and encoders (knobs).
MAPPERS
44
Mapper Options – to the right of the Connected Devices drop-down, click on the button for
accessing the various mapper options.
Rescan for New Devices– when selected VirtualDJ scans for any devices connected
Toggle On/Off the use of these various type of devices.
Checked is On, Unchecked VirtualDJ will not use that
type of device(s).
Use Keyboard Shortcuts
And with the VirtualDJ Pro platform:
Use HID devices
Use MIDI devices
Use Firewire devices
Use Serial Devices
Show only connected devices –To see a list of all the mapped devices uncheck the
‗Show only connected devices‘ then click on the drop-down box arrow to see the list.
Reset Defaults, Delete an Assigned Key, or Add a New Key Entry
Below the list of assigned keys for the selected controller, are three buttons that provide
access to these functions. The first button will reset the selected
device to the original settings* when first installed. The second
‗Trash‘ button will remove a selected key entry from the list. The
last ‗Plus‘ button will add a new entry to the list for assigning a key and action.
* Note –the reset to original settings only applies to the natively installed devices.
Devices added using an independent definition and mapping file cannot be reset to their
original settings using this method. * To learn more about adding your own device
definition and mapping files please visit our wiki at http://www.virtualdj.com/wikiand
view the Controller Definitions section.
Key and Action assignments
The Mapper interface is designed to bring as much flexibility to the user in selecting and
assigning actions for customizing your externally connected devices.
For selecting the key to assign, you can manually select the defined key from a list then enter
the action in the action box. Or, use the VirtualDJ Key-Learn feature; so when you push or
move the key on your device it recognizes it automatically.
For assigning the actions (VDJScript), you can manually type the entries using the action list
and the action descriptions as a guide or the direct Action-Learn interface for selecting the
action from the skin.
All of these functions are performed from the right most area of the Mapper tab.
MAPPERS
45
Assign a Key and Action using Key-Learn + Action-Learn
The fastest and most likely the easiest is using the Key-Learn in combination with the Action-
Learn skin selection options.
1.Select your controller from the devices drop-
down
2.Click the Plus button at the bottom to Add a
new entry (Key-Learn is on by default)
3.Press or Move the appropriate item on the
controller. You should see a key descriptor
show in the Key drop-down list that
represents the key you just touched/moved.
4.Click on the Action-Learn button and the
mapper dialog will disappear exposing the
skin for selecting the appropriate action to
assign.
5.Click on the skin element whose action you
now want to assign to the device‘s key. (If an
action is on a subpanel of the skin, then you
must have that panel showing before you start this process.)
6.The mapper dialog will appear and have the selected skin elements action in the Action
box.
Now you can manually modify the action by adding additional parameters and actions. If you
don‘t want to modify the selected action and want to assign more of your controller‘s keys to
finish the mapping, just repeat steps 2 thru 6 above until you have completely mapped your
controller.
Assign a Key and Action manually
After clicking the Plus button to add a new entry, select the down arrow of the Key drop-down
and select from the list of Key names that you want to assign. You can also still use the Key-
Learn to select your key from the controller as well.
After the key is identified, start typing the action you want performed in the Action box. Actions
are composed of a verb word with parameters that follow and influences how the action
performs. Underneath the Action box, is a description box that explains what the action does
and what parameters can be assigned.
If you are unsure of the action names, in the ‗See also‘ box is a list of the actions that can be
applied to a key. This list will reduce in the number of entries as you type in the action box to
show you the actions that most resemble what you are typing.
MAPPERS
46
Actions and Parameters (VDJScript)
There are a large number of actions that have various types of parameters that can be added
to give various levels of control when the action is applied. The standard for using the action
with the parameter is -<action verb> <action parameter> . e.g. pitch +0.05 – changes the
pitch slider to a position +0.05 from zero position.
* To learn more about the actions visit our wiki at http://www.virtualdj.com/wiki and review the
VDJScript section.
* And examples of useful actions are on our wiki at http://www.virtualdj.com/wiki/VDJScript%20
Examples.html
When using multiple controllers with a multi-deck skin, you can select which controllers are to act upon
which deck.
In this first example, the 4 deck skin is being used with 4 Pioneer CDJ controllers and each CDJ has
been assigned to an individual deck. Showing the CDJ-350 assigned to Deck 1 and each additional
CDJ is assigned a specific deck the same way.
MAPPERS
MULTI-DECK and CONTROLLERS
47
VirtualDJ allows you to choose between several different interface designs called ―skins‖.
By default, VirtualDJ provides you with several skin options at install. Installed skin options include a
traditional 2 deck layout, or you can select between 4 or 6 deck designs; all in multiple resolution
options. So, you can choose from the pre-installed skins or visit our website and download other user
created skins.
Language
You can also change VirtualDJ‘s Language support by selecting the appropriate Language from the
drop-down.
SKINS
48
VirtualDJ can now take advantage of many features while connected to the Internet. These features
(MusicGroups, NetSearch, etc...) require you to have an active Membership on the VirtualDJ website,
and to provide your login and password on this tab.
The MusicGroups feature is the ability for a DJ to show their playlists to other DJs, and help new DJs
improve their music selection. You can create your own MusicGroup to display your own playlist, or
one can ask to join more general MusicGroups in order to contribute to a larger group.
VirtualDJ provides two kinds of Memberships: Premium Membership and Free Membership.
The Premium Membership provides access to the NetSearch feature described on page 4 of this guide
and access add-ons, premium technical support, and recognition from the VirtualDJ community.You
can learn more about this membership by visiting - http://www.virtualdj.com/products/membership.html
The Free Membership provides users to a sampling of the Netsearch features by allowing 2 full streams
of NetSearch content per day and access to 30 second snippets of content after the use of the 2 full
streams.
Visit the VirtualDJ.com home page for more information on these great features!
INTERNET
49
VirtualDJ is able to decode several formats natively with its audio and video decoders. The Codec tab
identifies what file types (by extension) use what specific decoder for play in VirtualDJ.
At install, VirtualDJ includes the some of the common sound and video file extensions. If, VirtualDJ is
not already associated with a specific extension for an audio or video codec then select the ‗Add‘
button. Enter the extension and then select from the several available decoder engines that VirtualDJ
is able to use as a decoding engine.
Determining Appropriate Selection for a unique codec
If the VirtualDJ MP3 or Video decoder is unable process a certain file then that unique encoded format
(codec) can be assigned to one of the other supported decoders. Ensure the appropriate CODEC for
that audio or video type is installed to the operating system and the file is playable in one of the
supported decoder applications listed in the VirtualDJ Decoder drop-down. Then assigned that file
extension type to that decoder.
CODECS
50
ENABLE / DISABLE –Provides the ability to have the application‘s video engine enabled or disabled.
By disabling the video engine ALL video features of the application are not usable and may increase
performance for DJ‘s using only the AUDIO features of the application.
Activate – Turn the video engine on or off.
TV Output– Select the monitor that will display the video master output. Window mode is only
available on Home, Broadcaster and Pro Basic platforms.
NOTE: Only Monitors which are part of the windows desktop can be selected. If the monitor is not in
the list, Open Windows‘ display settings and activate the ‗Extend desktop on this monitor‘ for the
desired monitor.
Use Hardware Acceleration (PC Only) –Use DirectX to compute and display the video.
NOTE: unless you are using a video card that is fairly old, you shouldn‘t turn this off.
Video crossfader automatic– move the crossfader automatically to the opposite deck when the track
begins to play
Video crossfader linked to Audio crossfader –This option allows VirtualDJ to link to the audio
crossfader for controlling video crossfades. If unlinked (unchecked) the video crossfade can be
controlled using the video crossfader on the Video panel.
Fade to black on volume sliders– Deck will FADE to BLACK when the volume fader is moved to 0.
And will fade up in intensity as the fader is moved towards FULL level.
Link video when dropped on Preview Window –Checking this option will utilize the deck‘s video
preview window for linking a video to an audio track.
Activate on load – If a video file is loaded on either deck the video engine is automatically activated. If
wanting to play just the audio track of a video, uncheck this feature so the video engine will not be
activated.
Hide logo – Checking this option will hide the application logo from the video mix window.
Decode while hidden – Provided with a strong performance computer, VirtualDJ can decode video
content even when it is hidden. This will prevent some jolts that may occur when video content is
brought into the mix with the crossfader.
VIDEO
51
Decode in multi-thread – Decode the video streams using all available CPUs/GPUs (faster, but on
some computers it can sometimes fail to load the video)
Keep ratio (crop)– Keep the videos in 16/9 or 4/3 no matter what the screen resolution is, by cropping
the videos on the sides
Keep ratio (full)– Keep the videos in 16/9 or 4/3 no matter what the screen resolution is, by adding
black bars on the sides
Audio Only Plug-in – Check this option and select the desired plug-in from the drop-down box. When
playing audio-only files, this option will activate the plug-in to act as a visual. Example plug-in selection
is the Clipbank.
The VirtualDJ Info tab provides the version number along with copyright statement for the application.
There are three useful buttons:
Check for Updates: makes and internet query to the VirtualDJ Download Center and checks to see if
any updates are available. [Internet Connection required]
Download Plug-ins: Launches the browser associated with http request an directs the browser to the
‗Add-ons‘ section of the website.
Reset to Factory settings: Reset VirtualDJ‘s settings back to the recommended defaults. All
configuration tabs are affected by the change.** DO NOT use when playing LIVE. When clicked it
forces a restart of the software to apply the changes.
VIDEO
INFO
52
VirtualDJ features a powerful sampler, which provides the ability to record, load, save and play samples
on the fly. The sampler can be accessed by clicking on the ―Sampler‖ tab in the lower window and
features 12 slots for samples which are available to use at any given point in time.
There are two types of samples that are supported – linear (one shot), and circular (looping) samples.
Linear samples are samples which are played beginning to end. Typically, linear samples do not have
an intrinsic rhythm, and are often sound effects (applause, sirens, etc).
Circular samples are played in a looping fashion. Most often, these samples have
an intrinsic rhythm, which can be repeated forever.
However, there is no rule about how to use samples – it is all up to you whether
you will use a sample in a linear or circular fashion.
Playing Samples
To play a sample you can simply click on the ―Play‖ button associated with the
sample cell.
If the sample is a linear (one shot) sample, the sample cell‘s circular button will not
be bold/highlighted. When the sample is played alongside the mix it will continue
until the samples end is reached.
If the sample is circular (looping) sample, the sample cell‘s circular button will be
bold/highlighted and will display 2 addition buttons. The left and right adjustment
buttons allow you to adjust the timing of the loop. Clicking the left button will cut
the loop by 50% for each click. The right button will double the samples length
(up to 2x the original length) each time clicked. When the sample is played
alongside the mix, it will continue to loop until the play of the sample is stopped by
pressing ―Play‖ a second time.
The speed of the sample will adjust to synchronize with the active deck at the
nearest possible aligned beat when played. This ensures that the rhythm of the
sample will be beat-matched and aligned with the active deck, resulting in a
smooth, natural sample playback.
SAMPLER
53
Samples can be played from the skin‘s interface. The sampler is found just below the ‗Effects‘ interface
on the skin. Simply select the sample from the pull-down menu, and then click on the sample title to
begin play. The frame around the title will light up during playback. If the sample is a loop, then click
the sample title again to stop the loop. Linear samples will stop when the end is reached. The play
volume of the sample can also be controlled using the Volume knob.
Recording Samples
VirtualDJ can easily record samples which are then instantly ready to play.
To record a sample, make sure you have the deck you want to sample selected using
the PFL button on the skin‘s mixer. Then press the REC button at the appropriate
time to begin recording the sample. If the track playing is in a loop, then when you
press REC the defined loop is captured as the sample and setup as a circular
(looping) sample. Otherwise, you simply press REC a second time to stop the
recording. This will set the loop up as a linear sample.
At anytime you can toggle a linear or circular sample to the other type by selecting the
circular (looping) button.
NOTE: By default, recorded samples are not saved for use in subsequent
sessions. To save the sample, use the ―Sample Options‖ menu and select the
―Save…‖ option.
Sample Options
For each sample cell, there is a sample options menu available by clicking on the small button in the
top right of the sample cell.
Load– loads a sample from the hard drive.
Save– saves the sample to the hard drive.
Loop –make this sample a circular (looping) sample
Match Pitch –match the pitch of the currently playing deck
Beatlock–turns beatlocking on and off. This way a linear
sample is able to be synchronized with the active deck, or
prevent a looping sample from synchronizing to the active
deck.
Sync on – Beat, half beat, quarter beat
AutoPlay– when checked, begins playing the sample as soon
as the volume is adjusted.
Write Protected– write-protect the sample cell so it cannot be
recorded over.
SAMPLER
54
VirtualDJ features a comprehensive set of audio and video effects and transitions which can be
accessed by clicking the ―Effects‖ tab. The effects list is displayed on the left side. Each of the effects
can be activated for both decks. Multiple effects, both audio and video; can also be activated.
To use an effect, select the effect and activate it by clicking the ‗Activate‘ button for the desired deck
and the effect will be applied. The effect is active when the button is a different color than the
background color. Deactivate the effect by clicking on the ―Activate‖ button again.
The parameters for the effects are displayed on the right panel. Each effect may have different
parameters that can be applied. Adjust the parameters by moving the faders of the associated
parameters.
Effects can also be used from the effects panel on the deck controls. Different effects can be selected
using the pop-up menu. Enable and disable effects by clicking on
the displayed effect title. If using the effects panel on the deck
control, multiple effects can not be activated for that deck –this
panel only allows activation of one effect at a time.
EFFECTS
55
In addition to mixing traditional audio, VirtualDJ makes it possible to mix video content with the ease
and familiarity of a DJ interface. Instead of audio files (.mp3, .wma, .m4a, etc.), video files (.avi, .mpg,
.wmv, .vob, etc.) can be played. VirtualDJ‘s interface provides all the same features to mix, scratch,
effect, and transition video content, just as with audio content.
Additionally, you can link video files to audio files to produce a video enhanced combination. Using the
drag-n-drop preview windows, keyboard shortcut action, or a skin provided link object any type of
supported video file can be linked to an audio track.
Video Interface
By selecting the Video button on the center-top of the mixer
zone, the internal mixer controls are replaced by several
video options.
Three video viewing windows are displayed – Master Out,
Left Deck (A), and Right Deck (B). With these windows you
are able to see the video feeds of the 2 decks and what
your resulting output will be to your video devices.
Below Left Deck is the Transitions selection button.
Clicking on the down arrow will provide a list of installed
transitions to choose from. By clicking on the transition title
will activate that transition and immediately crossfade to the
opposing deck.
For automatic mixing from the currently playing deck to the
next deck coming in when you press Play, activate the Auto
option to the left of the video crossfader. Now your
transitions will begin once you begin to play the track on the
opposite deck. This option can also be set in the Video
configuration tab.
Clicking on the preview windows for Left Deck and Right
Deck will activate the transition to move from one deck to the other.
You can manually crossfade the transition by moving the video fader from one deck to the other.
And, if the Link to the right of the video crossfader or ―Link the Video crossfader‖ in the Video
configuration tab is checked, the skin‘s audio crossfader will crossfader the video when it is move from
one deck to the other.
Just like the audio effects the Transition Effects can be selected and activated from the effects panel
area. Just select the ―Video Transitions‖ section, then select the desired transition and activate it.
Video Effects
Similarly to audio effects, video effects are used to transform the video on either deck.Use the ―Video
Effects‖ in the ―Effects‖ panel and activate the desired effect on the specific deck. Or, select and
activate the video effect from the control underneath the Right Deck preview video window. Select the
desired effect using the down arrow on the control and then click on the displayed name to activate it.
VIDEO
56
Video Files in the Browser
Video files are distinguished in the Browser with a small, blue ―V‖ on their icon . And, audio files
with linked videos are distinguished in the Browser with a small, blue ―L‖ on their icon . When
playing a video/linked audio file, a video window will open in VirtualDJ.
If the installed video card has a TV output or a
second output screen, the secondary output can
be specified as the output for full-screen display,
instead of the windowed output. The desired
output is specified by using settings in the
Configuration dialog on the Video tab.
If full-screen output does not appear, check that
the output is recognized in Windows display
properties, and that Windows is in a dual monitor
mode (not clone). For more information, see the
video card manufacture‘s instruction manual.
VirtualDJ provides an installed Rip DVD utility for
ripping the video files from a DVD to the
computer‘s hard disk in a high-quality .VOB format.
Optimization
In general, video mixing is much heavier in computer resources than audio mixing so certain
optimization may help performance, especially when dealing with full frame rate video (such as DVD in
high definition).
There are several parameters which determine the speed with which VirtualDJ decompresses and
displays video content – the size of memory present on your video card, the speed of the graphics
processor (GPU), the speed of the main central processor (CPU), and the access speed of the hard
disk.
Another parameter which largely influences performance is the type of file. An MPEG1 format file is
much faster to decompress than a VOB format file. In a similar way, a file with a 320x240 resolution is
much faster to decompress than a file with a 720x576 resolution.
By default, VirtualDJ decompresses only the content which is visible in the video mix window. This
means that if there are two clips which are playing but only one is visible, VirtualDJ will only
decompress the video which is visible. If both video files are shown in the mix window, then VirtualDJ
will decompress both. This makes the software perform quicker and also allows it to perform better on
slower machines. However, this may result in small jolts at the time of transitions. If the computer
configuration is sufficiently powerful, we recommend checking the ―Decode while hidden‖ box in the
―Video‖ settings in the ―Config‖ menu to obtain more fluid transitions.
And finally, we recommend the use of an output resolution no greater than the resolution of the video
files. If using higher resolutions, low-resolution content will not look any better but will be using more
computer resources. A resolution of 800x600 should be sufficient if using high-quality DVD video.
VIDEO
57
In addition to being able to play music and other video content, VirtualDJ allows provides support to
play and mix karaoke files.
VirtualDJ is compatible with MP3+G, WAV+G, WMA+G, OGG+G, and .ZIP files.
The tracks will appear with a ―K‖ in its icon . When loaded on the deck, VirtualDJ will load the
audio track on the deck and display the CDG file in the video mixer.
VirtualDJ supports the binding of the CDG files with its MP3 counter parts as one single .ZIP file.
Karaoke Rotation Plug-in–PC version ONLY
VirtualDJ can assist in managing a Karaoke event and post messages to the video output with it‘s
Karaoke Rotation Plug-in found in the Video Effects section. The plug-in uses Deck 1 as the Karaoke
Deck. Deck 2 can be used for between song fillers, if necessary.
To activate the plug-in, highlight and select the ACTIVATE button. This will launch the rotation list and
send the designated Bitmap image to the main video output. The LIST button will display the rotation
list if it is closed.The CONFIG button displays the configuration dialog. And, the NEXT button is used
for starting the next song/singer selection.
Plug-in Configuration
During Song: Show Text –designate the text to be
displayed during the song by placing a check in the box
and desired text in the text box. Set the screen
positioning of the text by supplying an X and Y
coordinate. Set the font to use by selecting the Font
button.
Near End: Show Text – same as the During Song: Show
Text. Set a timeframe that VirtualDJ will use to begin
showing the designated text before the current song
ends. Again, an X and Y coordinate for displaying the
text on the screen can be entered.
KARAOKE
58
Between Songs
oShow Bitmap – a Bitmap can be used to display
a background in between each song played
oShow Text – use to show information about
specials or next song/singer between the
songs. Use the X and Y coordinates for where
to display the text.
Available variables to be used with the displayed text are
%SONG, %SINGER, %NEXTSONG, and %NEXTSINGER.
Rotation List Manager
To use the rotation list manager, simply drag and drop the karaoke track from the VirtualDJ Browser
onto the list. The plug-in will ask for a Singer‘s name each time a song is added to the list. If a singer‘s
name needs to be changed or added, then update the Singer text box and pressing OK to update the
Singer information on the video output.
The songs are displayed by Title, Artist, and Singer. You can change the order of the list at any time by
drag-n-drop of the track to a new location in the list. Songs already sung by the singer are indicated
with an asterisk ( * ) by their name. And an asterisk is added for each time that song has gone through
the rotation.
At the bottom of the list is a check box for
activating the Repeat Playlist option. This
allows for the list manager to keep as a
‗rotation‘ list or unchecked the list items will
disappear once added to the deck. The [ >> ]
button will send the selected (highlighted)
track to the deck and immediately begin
playing the track.
KARAOKE ROTATION PLUG-IN
59
VirtualDJ provides an additional ability to record or broadcast the output. To access the recording and
broadcasting features click on the ―Record‖ tab. The following interface is displayed.
The following methods are available:
Record Audio
Burn CD
Broadcast
Record Movie
To access the recording settings click on the ―Config‖ button at the top center of the interface.
By default, VirtualDJ uses the internal Master output of VirtualDJ‘s internal mixer capabilities to record
or broadcast. To use an alternative line input – please see the Audio Setup guide for directions on how
to use the Record Loopback option in Advanced Config.
Record Audio
―Record Audio‖ provides recording a mix session to a .WAV or .MP3 file direct to the system‘s hard
drive. When the recording is completed, it can then be listened to in VirtualDJ, edited with an audio
editing application, or written to a CD using a CD burning software.
To setup the ―Record Audio‖, click on ―Config‖ to access the configuration settings for recording a file.
Record From–
Auto-Start– checking this box will automatically begin the recording when the first track begins
playing. If not checked then manual activation of the recording will need to be activated using
the ―StartRecording‖ button
File–
Path– provide the path and name of the file where the recording is going to be saved.
Prompt if overwrite–checked will prompt to overwrite when trying to record to a file that
already exists.
BROADCASTING AND RECORDING
60
Split in multiple files– checked will split the session as separate tracks, instead of one large
audio file. When splitting to separate tracks, a ―Cut‖ button appears next to the ―Start
Recording‖ button to demarcate tracks. The ―Auto-split on crossfade‖ option will automatically
demarcate tracks when the crossfader in the VirtualDJ interface begins to move to the deck
being mixed in.
Format– select the audio file format to be used when recording.
WAV– will record a .WAV audio file
MP3– will record an .MP3 audio file
Encoder– this is the path to the MP3 encoder for use in recording the MP3. If the encoder to
use is in a different folder than the VirtualDJ folder, use the browse button
o( ,,, ) to navigate and select the encoder‘s location
Bitrate– select the bitrate to use in recording the MP3. A bitrate of 192Kbps is recommended
for CD-quality recording.
Once the choices are set, click ―OK‖ and then ―Start Recording‖ when ready. Press ―Stop Recording‖
when finished with the session.
Burn CD
VirtualDJ can record the session in a CD image format for quick burning of a session to CD.
Select ―Burn CD‖ for VirtualDJ to record the session as a .BIN/.CUE file type which contains all the
necessary information for burning software that supports image types of BIN and CUE.
Click on ―Config‖ to access the configuration settings for CD recording.
Record From–
Auto-Start– checking this box will automatically begin the recording when the first track
begins playing. If not checked then manual activation of the recording will need to be
activated using the ―Start Recording‖ button
File–
Path– provide the path and name of the file where the recording is going to be saved.
Prompt if overwrite– checked will prompt to overwrite when trying to record to a file that
already exists.
Once the choices are set, click ―OK‖ and then ―Start Recording‖ when ready. Press ―Stop Recording‖
when finished with the session. And, to demarcate tracks use the ―Cut‖ button found next to the ―Start
Recording‖ button.
When finished recording the .BIN/.CUE file specified in the File Path field can be burned with a
.BIN/.CUE supported CD-burning application. For more information about burning .BIN/.CUE files,
consult the documentation of provided by the CD burning software.
61
Broadcasting to the Internet (“Broadcast”)with BROADCASTER, PRO BASIC, or PRO FULL
platforms
VirtualDJ provides a method for broadcasting the session in real time on the Internet as a ―webcast.‖.
This way people around the world can listen to the mix session.
Click on ―Config‖ to access the configuration settings for recording a file.
Record From–
Auto-Start– checking this box will automatically begin the recording when the first track begins
playing. If not checked then manual activation of the recording will need to be activated using
the ―Start Recording‖ button
Format–
Icecast – OGG format streaming
Shoutcast – MP3 format streaming Shoutcast will also need to know which MP3 Encoder will be
used.
Encoder –Use the browse button ( … ) to navigate the computer folder structure and select the
encoder file to use.
Bitrate - Select the desired bitrate for the encoding. NOTE: Higher bitrates will consume a large
bandwidth in the internet connection to stream and listen to MP3 audio.
Server –
There are two ways to broadcast the mix session. Broadcast using a dedicated radio server, or
broadcast direct the computer.
Broadcast from my own computer– this option turns the computer into a webcast station. This way
once the ―Start Recording‖ but is click the webcast will begin.
Max number of clients– this is the maximum listeners that the webcast may have.
NOTE: Please remember that the bandwidth of the Internet connection needs to be able to
accommodate the number of listeners. Decreasing the quality of the audio signal (the bitrate)
makes it possible to accommodate a greater number of listeners.
When ready to broadcast click on ―Start Recording‖. VirtualDJ will indicate the address of the webcast
(for example http://123.45.67.89/Virtual.ogg). The address then can be sent to the intended listeners so
they can connect and listen to the webcast using their favorite Internet audio players.
NOTE:
If using a router, port forwarding maybe required for connection to the webcast server on the
broadcasting computer.
Broadcast to a radio server – this option allows setup of broadcasting the mix session to an existing
web radio server.
Enter the address of the web radio server, login, and password, and VirtualDJ will automatically
broadcast the mix to the server using the format in set in the Format section.
62
Record Movie
Click on ―Config‖ to access the configuration settings for video recording.
Record From–
Auto-Start– checking this box will automatically begin the recording when the first track begins
playing. If not checked then manual activation of the recording will need to be activated using
the ―Start Recording‖ button
File–
Path– provide the path and name of the file where the recording is going to be saved.
Prompt if overwrite–checked will prompt to overwrite when trying to record to a file that
already exists.
Format–
Select the appropriate codec available on your system to record the video stream with.
Once the choices are set, click ―OK‖ and then ―Start Recording‖ when ready. Press ―Stop Recording‖
when finished with the session.
When finished recording the file specified in the File Path field can now be burned to a CD/DVD or
immediately used as a track in VirtualDJ..
RECORD MOVIE
63
http://www.atomixproductions.com
http://www.virtualdj.com
Atomix Productions Inc.
Los Angeles CA 90036, USA
VirtualDJ Copyright:
Copyright 1997-2010 Atomix Productions
All Rights Reserved
Number IDDN.FR.001.040012.01.R.C.2000.000.31400.
Trademarks:
The VirtualDJ Logo is a registered trademark of Atomix Productions
VirtualDJ is a registered trademark of Atomix Productions
License and restrictions:
According to the EULA (End User License Agreement) accepted by every user upon installation of VirtualDJ:
You MAY NOT make or distribute copies of VirtualDJ, or electronically transfer VirtualDJ from one computer to
another over a network.
You MAY NOT decompile, reverse engineer, disassemble, or otherwise reduce VirtualDJ to less than human
perceivable form.
You MAY NOT modify or create derivate works from VirtualDJ.
You MAY NOT sell, to rent, to transfer or sublicense the software. You may not sell, to rent, to transfer or
sublicense hardware on which the software is installed, without written prior agreement of Atomix Productions.
Reproduction of this manual in full or in part without written permission from Atomix
Productions is prohibited.
LEGAL INFORMATION
EULA SUMMARY:
- This license gives you the right to install and use the software on a maximum of two computers, by one person.
- It does not give you the right to rent or sell computer systems, on which the software is installed, or to rent or sell the software or part of it.
- The software is distributed "as-is" and no warranty of any kind is expressed.
- Atomix Productions and its suppliers retain all intellectual property rights in the software.
- Once activated, the software cannot be refunded, unless found to be defective by Atomix Technical Support.
- Software purchased on-line for instant download through our website is considered opened at the time of purchase, and therefore no refund can be given.
----- VirtualDJ End User License Agreement -----
By clicking on "I accept" you agree to be bound by the following terms. If you don't, please click on "cancel", remove all copies and return the product to the place of purchase
within 30 days of your purchase for a full refund.
1. PERMITTED USE AND RESTRICTIONS
You are granted one license to:
- install and use the Software on one computer.
- install and use the Software on a second computer, if this computer is normally used by the same person and the Software will not be used on both computers at the same
time.
- make back-up copies of the Software for archival purposes.
This license does NOT allow you to:
- rent, lease, sell, lend, distribute, publish, bundle or sublicense the Software or any part of it.
- rent, lease, sell, lend or distribute hardware on which the Software is installed, unless specifically authorized by Atomix Productions.
- electronically transfer the Software from one computer to another or over a network.
- decompile, reverse engineer, disassemble, or otherwise reduce the Software to a human-perceivable form.
- modify the Software or create derivative works based upon the Software.
2. OWNERSHIP
The foregoing license gives you limited rights to use the Software.
Atomix and its suppliers retain all right, title and interest, including all copyrights, in and to the Software and all copies thereof. All rights not specifically granted in this EULA,
including International Copyrights, are reserved by Atomix and its suppliers.
3. COPYRIGHT INFRINGEMENT
Unauthorized copying, distribution, modification, public display, or public performance of copyrighted works is an infringement of the copyright holders' rights. As a condition to
your agreement with Atomix, you agree that you will not use the Software to infringe the intellectual property rights of others in any way.
4. WARRANTY
Atomix warrants that the media, on which the Software is furnished, if any, will be free from defects in materials and workmanship.
Atomix offers no warranty of performance, express or implied, with regard to the licensed software and all accompanying materials. Atomix further disclaims all other
warranties, express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose, with regard to the licensed software
and all accompanying materials.
5. CUSTOMER REMEDY
Your exclusive remedy under the above limited warranty shall be, at Atomix option, either a full refund of the purchase price or correction of the defective software or media.
Notice is hereby given however, that absent any defects, there will be no refunds issued on activated software.
6. DISCLAIMER OF DAMAGES
You assume responsibility for, among other things, (i) the selection of the Licensed Software to achieve your intended results, (ii) the acquisition of other software (including any
programming or operating system software) and/or equipment compatible with the Licensed Software, and (iii) the installation, use and results obtained from the Licensed
Software. Further, for the express purpose of limiting the liability against Atomix, you agree that, to the maximum extent permitted by law, ATOMIX SHALL IN NO EVENT BE
LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OR INABILITY TO USE THE LICENSED SOFTWARE, WHETHER DIRECT, INDIRECT, INCIDENTAL,
CONSEQUENTIAL, SPECIAL OR OTHERWISE, REGARDLESS OF THE FORM OF ACTION, EVEN IF ATOMIX HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
7. GENERAL PROVISIONS
The software is protected by the copyright laws of the U.S. and other countries.
If any part of this agreement is found to be invalid or unenforceable, the remaining terms will stay in effect.
This agreement shall be governed by the laws of the state of Delaware, USA.
Kun je Hercules DJ Control Inpulse 200 controller samen met DJ Virtual pro 7 gebruiken? Als ik deze controller koop kan ik dan DJ Virtual pro 7 bij jullie kopen? Zoja wat zijn de kosten daarvoor? Kan ik eerst de software kopen?
Gesteld op 5-5-2020 om 22:33
hallo, maak al jaren gebruik van VDJ en heb intussen enkele duizenden audionummers verzameld. Van ieder nummer wijzig ik via "file infos" de oorspronkelijke tag-info in voor mij persoonlijk relevante info titel, artiest BPM in gewenste volgorde. Wanneer ik nu mijn muziekbestanden naar een andere laptop kopieer waar dezelfde versie van VDJ (version 7.3 pro) op geïnstalleerd staat dan wordt de door mij aangepaste taf-info niet meer herkend door VDJ maar verschijnt terug de oorspronkelijke tags-info, m.a.w. ik moet alle muziekbestanden (ca. 10.000 st) opnieuw afzonderlijk gaan aanpassen. (bij het openen van een muziekmap in VDJ verschijnt de door mij aangebrachte tag-info heel kort en wordt dan gewijzigd naar oorspr. tags). Ben dus even wanhoop nabij!!! en hopelijk bestaat er voor dit probleem een oplossing.
Gesteld op 13-1-2020 om 15:07
heb antwoord zelf gevonden, nl: in zoekvenster "VirtualDJ Database" ingegeven en gevonden in de map ".../MijnDocumenten/VirtualDJ/VirtualDJ v6. Dit bestand gekopieerd naar zelfde locatie op nieuwe PC/Laptop en alles OK.
Geantwoord op 14-1-2020 om 11:13
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