548124
639
Verklein
Vergroot
Pagina terug
1/639
Pagina verder
Using
ADOBE
®
PHOTOSHOP
®
CS5
Last updated 12/5/2011
Legal notices
Legal notices
For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html
iii
Last updated 12/5/2011
Contents
Chapter 1: What’s new
Chapter 2: Photoshop companion apps
Connecting Photoshop companion apps to Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using Adobe Nav . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using Adobe Color Lava . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Using Adobe Eazel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 3: Workspace
Workspace basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Panels and menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Viewing images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Image information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Rulers, the grid, and guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Presets, Preferences, and Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Undo and history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Memory and performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Adobe online services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Chapter 4: Understanding and opening images
Image essentials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Image size and resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Acquiring images from cameras and scanners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Creating, opening, and importing images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Placing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
High dynamic range images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Chapter 5: Color fundamentals
About color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Color modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Converting between color modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Choosing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Customizing color pickers and swatches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Chapter 6: Color and tonal adjustments
Viewing histograms and pixel values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Understanding color adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Adjusting image color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Targeting images for press . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Matching, replacing, and mixing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Making quick tonal adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Applying special color effects to images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
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Chapter 7: Retouching and transforming
Adjusting crop, rotation, and canvas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Retouching and repairing images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Correcting image distortion and noise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Adjusting image sharpness and blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Transforming objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Content-aware scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Liquify filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Vanishing Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Create panoramic images with Photomerge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Chapter 8: Selecting and masking
Making selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Adjusting pixel selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Moving, copying, and deleting selected pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Channel basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Channel calculations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Saving selections and alpha channel masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Chapter 9: Layers
Layer basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Selecting, grouping, and linking layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Moving, stacking, and locking layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Managing layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Layer opacity and blending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Layer effects and styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Adjustment and fill layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Nondestructive editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Layer comps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Masking layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Chapter 10: Painting
Painting tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Brush presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Creating and modifying brushes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Blending modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Gradients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Filling and stroking selections, layers, and paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Creating and managing patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Chapter 11: Drawing
About drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Drawing shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Drawing with the Pen tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Managing paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Editing paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Converting between paths and selection borders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Adding color to paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
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Chapter 12: Filters
Filter basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Filter effects reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Applying specific filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Add Lighting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Chapter 13: Type
Creating type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Editing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Formatting characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Line and character spacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Formatting paragraphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Creating type effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Asian type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Chapter 14: Saving and exporting images
Saving images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Saving PDF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Saving files in graphics formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
File formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Metadata and notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Digimarc copyright protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Placing Photoshop images in other applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Chapter 15: Printing
Printing from Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Printing with color management in Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Printing images to a commercial printing press . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Duotones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Printing spot colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Chapter 16: Web graphics
Working with web graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Slicing web pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Modifying slice layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
HTML options for slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Chapter 17: Video and animation
Video and animation overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Creating images for video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Importing video files and image sequences (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Painting frames in video layers (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Editing video and animation layers (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
Creating frame animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Creating timeline animations (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Previewing video and animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Saving and exporting video and animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
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Chapter 18: 3D
Essential 3D concepts and tools (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
3D panel settings (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
3D painting (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
3D texture editing (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
Creating 3D objects and animations (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Combining and converting 3D objects (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
3D rendering and saving (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Chapter 19: Technical imaging
DICOM files (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Measurement (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Counting objects in an image (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562
Photoshop and MATLAB (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
Image Stacks (Photoshop Extended) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Chapter 20: Automating tasks
Playing and managing actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Creating actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Processing a batch of files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
Scripting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Creating data-driven graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Chapter 21: Optional plug-ins
Picture packages and contact sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
Creating web photo galleries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Extract an object from its background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
Generate a pattern using the Pattern Maker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Run Photoshop in 32-bit mode (64-bit Mac OS only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Chapter 22: Keyboard shortcuts
Customizing keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Default keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
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Chapter 1: What’s new
Companion apps for Photoshop 12.0.4 or later
Mix color swatches, select and manage Photoshop tools, and paint watercolor images using three iPad apps. See Using
Adobe Color Lava” on page 7, “Using Adobe Nav” on page 4, and “Using Adobe Eazel” on page 9.
Easier interface management with live workspaces
Automatically store task-specific workspaces that reflect your workflow, and quickly switch between them. See Save
and switch workspaces” on page 18.
Intelligent selection technology
Extract subjects from backgrounds more quickly and accurately, creating realistic composites. See “Refine selection
edges” on page 223.
Content-aware filling and healing
Easily remove image elements and replace them with content that seamlessly integrates into its surroundings. See
Content-aware, pattern, or history fills” on page 321 and Retouch with the Spot Healing Brush tool” on page 165.
HDR Pro
Apply greater tone-mapping power, creating high dynamic range images that range from photorealistic to surreal. Or
apply an HDR look to standard images with the HDR Toning adjustment. See
Merge images to HDR” on page 80 and
Adjust HDR toning” on page 136.
Extraordinary painting effects
Take advantage of realistic painting effects, mixing colors on the canvas and simulating bristles to produce results that
rival traditional painting media. See
Paint with the Mixer Brush” on page 293 and Bristle tip shape options” on
page 305.
Puppet Warp
Radically transform specific image areas, while anchoring others in place. See “Puppet Warp” on page 184.
Automated lens correction
Quickly fix distortion using installed profiles of popular lenses, or custom profiles of additional models. See Correct
lens distortion and adjust perspective” on page 170.
Easy extrusions with 3D repoussé
Convert 2D text and artwork into 3D objects, and then extrude and inflate their surfaces. See “Create 3D repoussé
(Photoshop Extended)” on page 541.
Enhanced 3D performance, workflow, and materials
Quickly optimize performance with dedicated 3D preferences. Get faster previews and rendering with the improved
Adobe Ray Tracer engine. Apply materials interactively with Material Load and Drop tools. See
3D panel overview
(Photoshop Extended)” on page 525 and 3D Materials settings (Photoshop Extended)” on page 529.
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Streamlined creative reviews
Collaborate with colleagues and quickly get client feedback with
CS Review
, an online service that accelerates the review process. See CS Review.
Integrated media management
Take advantage of improved watermarking, web galleries, and batch processing in
Adobe Bridge CS5
. Access assets directly in Photoshop using the
Mini Bridge
panel. See Adobe Bridge and Mini Bridge.
State of the art Camera Raw processing
Remove noise in high ISO images while preserving color and detail. Add creative effects like film grain and post-crop
vignettes. Or precisely sharpen images with minimal artifacts. See Correcting lens distortions in Camera Raw,
Sharpening and noise reduction in Camera Raw, and Vignette and grain effects in Camera Raw.
Dozens of customer-inspired productivity enhancements
Boost your efficiency with countless workflow improvements. Selected highlights let you:
Create layers by dragging files from Windows or Mac OS. See “Create layers and groups” on page 245.
Straighten images with the Ruler tool. See “Straighten an image” on page 158.
Protect detail with the Sharpen tool. See “Sharpen image areas” on page 168.
Apply a graduated neutral density filter. See Apply a gradient fill” on page 315.
Reverse the direction of a clone source. See “Retouch with the Clone Stamp tool” on page 161.
Customize defaults for layer styles. See “Change style defaults to custom values” on page 264.
Paste in the same relative location, or into or outside selections. See Understanding the copy and paste commands
on page 226.
Store image-specific print settings. See “Print images” on page 443.
New GPU-accelerated features
Harness increased hardware power with features like brush previews, a color sampler ring for the Eyedropper tool, and
a Rule Of Thirds grid for the Crop tool. See
Choose a color while painting” on page 102 and Crop an image using
the Crop tool” on page 155.
Faster performance with cross-platform 64-bit support
Complete day-to-day imaging tasks at least 10% faster on 64-bit versions of Mac OS and Windows. See Memory and
performance” on page 57.
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Chapter 2: Photoshop companion apps
Important: To troubleshoot issues with companion apps, please visit the Adobe companion apps user forum. Phone
support is not provided. Ask questions, request features, and report problems at feedback.photoshop.com.
Connecting Photoshop companion apps to Photoshop
Adobe® Photoshop® communicates with Adobe Nav for Photoshop, Adobe Color Lava for Photoshop, and
Adobe
Eazel for Photoshop using a wireless network. Photoshop and the apps must be on the same wireless network
to connect. To check your wireless network, do the following:
On Mac OS, click the Wi-Fi icon in the OS menu bar to choose a wireless network.
In Windows XP, choose Start > Control Panel > Network And Internet Connections > Network Connections >
Wireless Network Connection.
In Windows Vista/Windows 7, choose Start > Control Panel > Network And Internet Connections > Network And
Sharing Center.
On the iPad, tap Settings and then tap Wi-Fi.
Note: For more information about connecting Photoshop and its companion apps, see the support document
Troubleshoot companion app connectivity problems | Photoshop or watch Getting started with Photoshop companion
apps for Photoshop CS5 on
Note: Adobe TV
Note: . For general information on setting up and troubleshooting wireless networks, visit Apple Support or Microsoft
Windows Help & How-To.
Photoshop connection settings
Important: Using Photoshop
Important: with Adobe Nav, Adobe Color Lava, and Adobe Eazel requires Photoshop 12.0.4 or later. If necessary,
choose Help
> Updates to install the latest version of Photoshop.
Establish Photoshop as a remote connection to the apps.
1 In Photoshop, choose Edit > Remote Connections.
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Create a remote connection in Photoshop.
2 In the Service Name field of the Remote Connections dialog box, enter a descriptive name.
3 In the Password field, enter a six-digit password.
4 Select Enable Remote Connections and then click OK.
Companion app wireless connection settings
1 In Adobe Nav, Adobe Color Lava, or Adobe Eazel, tap the PS icon in the lower-right corner of the app.
2 In the Connections window, tap your Photoshop service.
3 Enter the six-digit password and tap Connect.
When the connection is established, the PS icon turns blue .
Companion app IP connections
If a wireless network is unavailable, you can create a direct IP connection between Adobe Nav, Adobe Color Lava, or
Adobe
Eazel and Photoshop.
1 In Adobe Nav, Adobe Color Lava, or Adobe Eazel, tap the PS icon in the lower-right corner of the app.
2 In the Connections window, tap New.
3 Enter the IP address and password from the Photoshop Remote Connections dialog box.
4 Click Connect.
When the connection is established, the PS icon turns blue .
Note: For help troubleshooting IP connections, see the support document Troubleshoot companion app connectivity
problems | Photoshop.
Using Adobe Nav
Adobe Nav for Photoshop allows you to select and manage Photoshop tools on the iPad. Adobe Nav also allows you
to browse open Photoshop documents using the iPad while you are working in Photoshop on your computer. Using
Adobe
Nav to access tools and documents gives you more space and flexibility for working on your images in
Photoshop.
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Photoshop companion apps
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Important: Adobe Nav is available in English, French, German, and Japanese. Other language versions of Photoshop
can connect to Adobe
Nav, but only in those languages. Adobe Nav requires Photoshop 12.0.4 or later. To download the
latest version of Photoshop, choose Help
> Updates.
For a video tutorial on using Adobe Nav, visit the Adobe CS5.5 update page of the NAPP website. Or see Russell
Brown’s Photoshop apps update video for information about new Adobe Nav features for the iPad 2.
Connect to Photoshop
Adobe Nav must be connected to Photoshop. For instructions on how to connect Adobe Nav to Photoshop, see
Connecting Photoshop companion apps to Photoshop” on page 3.
Adobe Nav Tools mode
Adobe Nav Tools mode allows you to select and work with Photoshop tools. Adobe Nav displays up to 16 tools at a
time. You can customize Tools mode to include the tools you most commonly use, or the tools you use for a particular
task, such as painting.
Adobe Nav Tools mode.
A. Tool buttons B. Edit options C. Switch to Tools mode D. Switch to Document mode E. Connect to Photoshop F. Toolbox
To enter Tools mode, tap at the bottom of the app.
To select a tool to use in Photoshop, tap it. The selected tool has a white background.
Note: To specify tool options, use the Options bar in Photoshop.
To display a 100% view of the active image, tap the Actual Pixels button.
To cycle through screen modes, tap the Screen Mode button. See “Change the screen mode” on page 33 for more
information.
To reverse the foreground and background colors, tap the Switch Colors icon . To restore the defaults, tap the
Default Colors icon .
Note: The toolbox in Adobe Nav shows the selected foreground and background colors. To actually select foreground
or background colors, use the toolbox in Photoshop. See
Choose colors in the toolbox” on page 99.
A
B
CD E
F
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To add, delete, or move tools, tap Edit. Then, do one of the following:
To move a tool, drag it.
To delete a tool, tap the X in the upper-left corner of the tool button.
To add a tool, drag it from the menu at right onto the grid.
Tools that are in the grid are blue in the menu.
To return to Tools mode, tap Done.
Adobe Nav Document mode
Document mode allows you to select, view, and open new Photoshop documents from Adobe Nav.
Adobe Nav Document mode displays image files that are currently open in Photoshop.
To enter Document mode, tap at the bottom of the app.
The blue dot to the left of the filename indicates the active document.
To make a different document active in Photoshop, tap its thumbnail.
To view information about a document, including size and resolution, tap its thumbnail twice. Tap twice again to
return to thumbnail view.
To create a new, untitled document in Photoshop, tap New or tap the new document placeholder thumbnail.
New documents are 1024 x 768 pixels, 72 dpi, and sRGB.
To duplicate a document, drag its thumbnail to the new document placeholder thumbnail.
To zoom in on a thumbnail, pinch it open up to four times. To return to thumbnail view, pinch closed.
To rearrange documents, drag a thumbnail to a new location.
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Using Adobe Color Lava
Adobe Color Lava for Photoshop lets you create themed color swatches on the iPad. When Adobe Color Lava is
connected to Photoshop, you can set Adobe
Color Lava swatches as the foreground color. You can also add
Adobe
Color Lava colors to the Photoshop Swatches panel as you work. Or, you can e-mail Adobe Color Lava themes
as swatch libraries to share them with other people on other computers.
Important: Adobe Color Lava is available in English, French, German, and Japanese. Other language versions of
Photoshop can connect to Adobe
Color Lava, but only in those languages. Adobe Color Lava requires Photoshop 12.0.4
or later. To download the latest version of Photoshop, choose Help
> Updates.
For a video tutorial on using Adobe Color Lava, visit the Adobe CS5.5 update page of the NAPP website. Or see Russell
Brown’s Photoshop apps update video for information about new Adobe Color Lava features for the iPad 2.
Adobe Color Lava Mixer mode.
A. Clean finger well B. Canvas C. Color wells D. Swatches E. Connect to Photoshop F. Switch to Theme Library mode G. Load a photo
Mix colors in Adobe Color Lava
To mix colors in Adobe Color Lava, select colors from the sample wells and then “paint” with your finger on the
canvas.
To load a color, tap its color well. The selected color has a thicker white border.
To switch between RGB and grayscale, tap the inner ring of the color wells.
To edit hue, saturation, and brightness values, double-tap a color well. To accept the HSB settings, tap .
To remove color from your fingertip, tap the clean finger well once or twice.
To reset the color wells to their defaults, tap .
To erase the canvas, tap .
To create a new theme, tap the New button.
To load a photo into the canvas, tap the camera icon . Then, choose an image from an iPad photo album.
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Work with swatches in Adobe Color Lava
Swatch sets appear on the right side of the Adobe Color Lava app. The active, or selected, swatch is larger than the other
four swatches.
To select a swatch, tap it. When you mix colors, Adobe Color Lava replaces the color in the selected swatch with
the color you are painting.
To set a swatch as the foreground color in Photoshop, tap it.
To edit swatch sets, tap the Theme Library mode button .
Manage themes in Adobe Color Lava
Theme Library mode allows you to work with up to 300 swatch sets, or themes.
Adobe Color Lava Theme Library mode.
A. Color themes B. Edit themes C. Switch to Color Mixer mode D. Connect to Photoshop
To select a theme, tap it.
To edit the selected theme, tap the Color Mixer mode button .
To set a swatch in a theme as the foreground color in Photoshop, tap it.
To see the RGB, HSL, and hexadecimal values for each swatch in a theme, double-tap the theme.
Adobe Color Lava theme details.
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To rename or delete a theme, tap the Edit button or touch and hold a theme. Then, do one of the following:
Tap the X in the upper-left corner of a theme to delete it.
Tap a theme name to rename it.
Share Adobe Color Lava themes
For instructions on how to connect Photoshop and Adobe Color Lava, see Connecting Photoshop companion apps
to Photoshop” on page 3.
1 When you are connected to Photoshop, tap to enter Theme Library mode.
2 Tap a theme twice to open the theme details. Then, tap either of the following buttons:
Send To Photoshop Theme colors appear in the Swatches panel.
E-mail Opens an e-mail message so you can send the theme to someone. The e-mail includes a .png preview of the
theme, a .png preview of the canvas, and a .ase swatch library file. For instructions on loading a swatch library in
Photoshop, see
Manage swatch libraries” on page 107.
Using Adobe Eazel
Adobe Eazel for Photoshop lets you paint watercolor pictures on a canvas. Each stroke goes on “wet” and takes a few
seconds to “dry.” The paints blend according to the options you choose and the wetness of the previous stroke. You
can save Eazel artwork to the iPad photo gallery, and can bring it into Photoshop for further editing or compositing.
Important: Adobe Eazel is available in English, French, German, and Japanese. Other language versions of Photoshop
can connect to Adobe
Eazel, but only in those languages. Adobe Eazel requires Photoshop 12.0.4 or later. To download
the latest version of Photoshop, choose Help
> Updates.
For a video tutorial on using Adobe Eazel, visit the Adobe CS5.5 update page of the NAPP website.
Adobe Eazel for Photoshop.
A. Brush sample B. Finger controls C. Canvas
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Note: Adobe Eazel automatically detects right and left hands.
Brush sample Shows the color, size, and opacity of the current brush.
Thumb control Undo, redo, and erase all.
Index finger control Choose a color.
Third finger control Adjust the brush size.
Fourth finger control Change paint opacity.
Fifth finger control Save artwork and send it to Photoshop.
Adobe Eazel work modes
Adobe Eazel offers two work modes: persistent and ephemeral. In persistent mode, all five finger controls stay visible
onscreen while you specify options. To work in persistent mode, do the following:
1 Touch all five fingers to canvas at once, then lift.
2 Tap, or touch and drag, a setting to adjust it.
3 Touch the canvas to accept the change.
4 Touch the canvas again to set another option, or tap a second time to start painting.
In ephemeral mode, only one control appears onscreen at a time. The control appears only for as long as your finger
interacts with it. To work in ephemeral mode, do the following:
1 Place all five fingers on the canvas and lift all but the finger whose options you want to adjust.
2 Drag the finger to adjust the setting or, with the fifth finger, tap to select an option.
3 Touch the canvas again to set another option or start painting.
Choose colors in Adobe Eazel
Adobe Eazel keeps five color swatches in a palette available under your index finger. The selected swatch has a flashing
border.
Choosing a color in Eazel.
A. Color swatches B. Brush sample C. Current color D. Color wheel
To choose a swatch, drag your index finger to it and lift.
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To change a swatch, drag your index finger to it to select it. Continue to drag to the color wheel or to a color in the
artwork on the canvas.
Specify stroke size and opacity in Adobe Eazel
To make the brush larger, drag up with your third finger. To make the brush smaller, drag down with your third
finger. The brush sample updates as you drag.
To make the paint more opaque, drag up with your fourth finger. To make the paint more transparent, drag down
with your fourth finger. The brush sample updates as you drag.
Undo, redo, and erase in Adobe Eazel
To undo your last stroke, use your thumb to choose or swipe from right to left.
To redo your last stroke, use your thumb to choose or swipe from left to right.
To erase the canvas, use your thumb to choose or swipe up.
Save Adobe Eazel artwork and send it to Photoshop
You can save Adobe Eazel artwork to the iPad gallery as .jpeg photo. Then, you can use the Photos app to e-mail it to
someone, use it as wallpaper, or print it. You can also send Adobe
Eazel artwork to Photoshop, where you can open it
for additional editing or compositing.
Important: For instructions on how to connect Photoshop and Adobe Eazel, see Connecting Photoshop companion apps
to Photoshop” on page 3.
To save artwork to the iPad, choose Settings with your fifth finger and then tap the
Save To
Photos button.
To send artwork to Photoshop, choose Settings with your fifth finger and then tap the Transmit to Photoshop
button.
Adobe Eazel sends image data to Photoshop, which opens the artwork at 4096-x-3092 resolution. In Photoshop,
you can save Adobe
Eazel artwork in any supported file format.
Note: Adobe Eazel artwork may look slightly different in Photoshop. Due to rendering, minor geometrical differences
occur.
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Chapter 3: Workspace
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Workspace basics
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Workspace overview
You create and manipulate your documents and files using various elements, such as panels, bars, and windows. Any
arrangement of these elements is called a workspace. The workspaces of the different applications in Adobe®
Creative Suite
® 5 share the same appearance so that you can move between the applications easily. You can also adapt each
application to the way you work by selecting from several preset workspaces or by creating one of your own.
Although the default workspace layout varies in different products, you manipulate the elements much the same way
in all of them.
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Default Illustrator workspace
A. Tabbed Document windows B. Application bar C. Workspace switcher D. Panel title bar E. Control panel F. Tools panel G. Collapse To
Icons button H. Four panel groups in vertical dock
The Application bar across the top contains a workspace switcher, menus (Windows only), and other application
controls. On the Mac for certain products, you can show or hide it using the Window menu.
The Tools panel contains tools for creating and editing images, artwork, page elements, and so on. Related tools are
grouped.
The Control panel displays options for the currently selected tool. In Illustrator, the Control panel displays options
for the currently selected object. (In Adobe Photoshop® this is known as the Options bar. In Adobe Flash®, Adobe
Dreamweaver®, and Adobe Fireworks® this is known as the Property Inspector and includes properties of the
currently selected element.)
The Document window displays the file you’re working on. Document windows can be tabbed and, in certain cases,
grouped and docked.
Panels help you monitor and modify your work. Examples include the Timeline in Flash, the Brush panel in
Illustrator, the Layers panel in Adobe Photoshop®, and the CSS Styles panel in Dreamweaver. Panels can be
grouped, stacked, or docked.
The Application frame groups all the workspace elements in a single, integrated window that lets you treat the
application as a single unit. When you move or resize the Application frame or any of its elements, all the elements
within it respond to each other so none overlap. Panels don’t disappear when you switch applications or when you
accidentally click out of the application. If you work with two or more applications, you can position each
application side by side on the screen or on multiple monitors.
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If you are using a Mac and prefer the traditional, free-form user interface, you can turn off the Application frame.
In Adobe Illustrator®, for example, select Window > Application Frame to toggle it on or off. (In Flash, the
Application frame is on permanently for Mac, and Dreamweaver for Mac does not use an Application frame.)
Hide or show all panels
(Illustrator, Adobe InCopy®, Adobe InDesign®, Photoshop, Fireworks)To hide or show all panels, including the
Tools panel and Control panel, press
Tab.
(Illustrator, InCopy, InDesign, Photoshop) To hide or show all panels except the Tools panel and Control panel,
press Shift+Tab.
You can temporarily display hidden panels if Auto-Show Hidden Panels is selected in Interface preferences. It’s
always on in Illustrator. Move the pointer to the edge of the application window (Windows®) or to the edge of the
monitor (Mac
OS®) and hover over the strip that appears.
(Flash, Dreamweaver, Fireworks) To hide or show all panels, press F4.
Display panel options
Click the panel menu icon in the upper-right corner of the panel.
You can open a panel menu even when the panel is minimized.
In Photoshop, you can change the font size of the text in panels and tool tips. In the Interface preferences, choose a
size from the UI Font Size menu.
(Illustrator) Adjust panel brightness
In User Interface preferences, move the Brightness slider. This control affects all panels, including the Control
panel.
Reconfigure the Tools panel
You can display the tools in the Tools panel in a single column, or side by side in two columns. (This feature is not
available in the Tools panel in Fireworks and Flash.)
In InDesign and InCopy, you also can switch from single-column to double-column (or single-row) display by setting
an option in Interface preferences.
Click the double arrow at the top of the Tools panel.
Manage windows and panels
You can create a custom workspace by moving and manipulating Document windows and panels. You can also save
workspaces and switch among them. For Fireworks, renaming custom workspaces can lead to unexpected behavior.
Note: The following examples use Photoshop for demonstration purposes. The workspace behaves the same in all the
products.
Rearrange, dock, or float document windows
When you open more than one file, the Document windows are tabbed.
To rearrange the order of tabbed Document windows, drag a window’s tab to a new location in the group.
To undock (float or untab) a Document window from a group of windows, drag the window’s tab out of the group.
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Note: In Photoshop you can also choose Window > Arrange > Float in Window to float a single Document window,
or Window > Arrange > Float All In Windows to float all of the Document windows at once. See tech note
kb405298
for more information.
Note: Dreamweaver does not support docking and undocking Document windows. Use the Document window’s
Minimize button to create floating windows (Windows), or choose Window > Tile Vertically to create side-by-side
Document windows. Search “Tile Vertically” in Dreamweaver Help for more information on this topic. The workflow
is slightly different for Macintosh users.
To dock a Document window to a separate group of Document windows, drag the window into the group.
To create groups of stacked or tiled documents, drag the window to one of the drop zones along the top, bottom, or
sides of another window. You can also select a layout for the group by using the Layout button on the Application bar.
Note: Some products do not support this functionality. However, your product may have Cascade and Tile commands
in the Window menu to help you lay out your documents.
To switch to another document in a tabbed group when dragging a selection, drag the selection over the document’s
tab for a moment.
Note: Some products do not support this functionality.
Dock and undock panels
A dock is a collection of panels or panel groups displayed together, generally in a vertical orientation. You dock and
undock panels by moving them into and out of a dock.
To dock a panel, drag it by its tab into the dock, at the top, bottom, or in between other panels.
To dock a panel group, drag it by its title bar (the solid empty bar above the tabs) into the dock.
To remove a panel or panel group, drag it out of the dock by its tab or title bar. You can drag it into another dock
or make it free-floating.
Navigator panel being dragged out to new dock, indicated by blue vertical highlight
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Navigator panel now in its own dock
You can prevent panels from filling all the space in a dock. Drag the bottom edge of the dock up so it no longer meets
the edge of the workspace.
Move panels
As you move panels, you see blue highlighted drop zones, areas where you can move the panel. For example, you can
move a panel up or down in a dock by dragging it to the narrow blue drop zone above or below another panel. If you
drag to an area that is not a drop zone, the panel floats freely in the workspace.
Note: The position of the mouse (rather than the position of the panel), activates the drop zone, so if you can’t see the drop
zone, try dragging the mouse to the place where the drop zone should be.
To move a panel, drag it by its tab.
To move a panel group, drag the title bar.
Narrow blue drop zone indicates Color panel will be docked on its own above the Layers panel group.
A. Title bar B. Tab C. Drop zone
Press Ctrl (Windows) or Command (Mac OS) while moving a panel to prevent it from docking. Press Esc while
moving the panel to cancel the operation.
Add and remove panels
If you remove all panels from a dock, the dock disappears. You can create a dock by moving panels to the right edge
of the workspace until a drop zone appears.
To remove a panel, right-click (Windows) or Control-click (Mac) its tab and then select Close, or deselect it from
the Window menu.
To add a panel, select it from the Window menu and dock it wherever you want.
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Manipulate panel groups
To move a panel into a group, drag the panel’s tab to the highlighted drop zone in the group.
Adding a panel to a panel group
To rearrange panels in a group, drag a panel’s tab to a new location in the group.
To remove a panel from a group so that it floats freely, drag the panel by its tab outside the group.
To move a group, drag the title bar (the area above the tabs).
Stack floating panels
When you drag a panel out of its dock but not into a drop zone, the panel floats freely. The floating panel allows you
to position it anywhere in the workspace. You can stack floating panels or panel groups so that they move as a unit
when you drag the topmost title bar.
Free-floating stacked panels
To stack floating panels, drag a panel by its tab to the drop zone at the bottom of another panel.
To change the stacking order, drag a panel up or down by its tab.
Note: Be sure to release the tab over the narrow drop zone between panels, rather than the broad drop zone in a title bar.
To remove a panel or panel group from the stack, so that it floats by itself, drag it out by its tab or title bar.
Resize panels
To minimize or maximize a panel, panel group, or stack of panels, double-click a tab. You can also double-click the
tab area (the empty space next to the tabs).
To resize a panel, drag any side of the panel. Some panels, such as the Color panel in Photoshop, cannot be resized
by dragging.
Collapse and expand panel icons
You can collapse panels to icons to reduce clutter on the workspace. In some cases, panels are collapsed to icons in the
default workspace.
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Panels collapsed to icons
Panels expanded from icons
To collapse or expand all panel icons in a column, click the double arrow at the top of the dock.
To expand a single panel icon, click it.
To resize panel icons so that you see only the icons (and not the labels), adjust the width of the dock until the text
disappears. To display the icon text again, make the dock wider.
To collapse an expanded panel back to its icon, click its tab, its icon, or the double arrow in the panel’s title bar.
In some products, if you select Auto-Collapse Icon Panels from the Interface or User Interface Options preferences,
an expanded panel icon collapses automatically when you click away from it.
To add a floating panel or panel group to an icon dock, drag it in by its tab or title bar. (Panels are automatically
collapsed to icons when added to an icon dock.)
To move a panel icon (or panel icon group), drag the icon. You can drag panel icons up and down in the dock, into
other docks (where they appear in the panel style of that dock), or outside the dock (where they appear as floating
icons).
Save and switch workspaces
By saving the current size and position of panels as a named workspace, you can restore that workspace even if you
move or close a panel. The names of saved workspaces appear in the workspace switcher in the Application bar.
Save a custom workspace
1 With the workspace in the configuration you want to save, do one of the following:
(Illustrator) Choose Window > Workspace > Save Workspace.
(Photoshop, InDesign, InCopy) Choose Window > Workspace > New Workspace.
(Dreamweaver) Choose Window > Workspace Layout > New Workspace.
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(Flash) Choose New Workspace from the workspace switcher in the Application bar.
(Fireworks) Choose Save Current from the workspace switcher in the Application bar.
2 Type a name for the workspace.
3 (Photoshop, InDesign) Under Capture, select one or more options:
Panel Locations Saves the current panel locations (InDesign only).
Keyboard shortcuts Saves the current set of keyboard shortcuts (Photoshop only).
Menus or Menu Customization Saves the current set of menus.
Display or switch workspaces
Select a workspace from the workspace switcher in the Application bar.
In Photoshop, you can assign keyboard shortcuts to each workspace to navigate among them quickly.
Delete a custom workspace
Select Manage Workspaces from the workspace switcher in the Application bar, select the workspace, and then
click Delete. (The option is not available in Fireworks.)
(Photoshop, InDesign, InCopy) Select
Delete Workspace
from the workspace switcher.
(Illustrator) Choose Window > Workspace > Manage Workspaces, select the workspace, and then click the Delete icon.
(Photoshop, InDesign) Choose Window > Workspace >
Delete Workspace
, select the workspace, and then click Delete.
Restore the default workspace
1 Select the Default or Essentials workspace from the workspace switcher in the application bar. For Fireworks, see
the article
http://www.adobe.com/devnet/fireworks/articles/workspace_manager_panel.html.
Note: In Dreamweaver, Designer is the default workspace.
2 For Fireworks (Windows), delete these folders:
Windows Vista \\Users\<username>\AppData\Roaming\Adobe\Fireworks CS4\
Windows XP \\Documents and Settings\<username>\Application Data\Adobe\Fireworks CS4
3 (Photoshop, InDesign, InCopy) Select Window > Workspace > Reset [Workspace Name].
(Photoshop) Restore a saved workspace arrangement
In Photoshop, workspaces automatically appear as you last arranged them, but you can restore the original, saved
arrangement of panels.
To restore an individual workspace, choose Window > Workspace > Reset Workspace Name.
To restore all the workspaces installed with Photoshop, click Restore Default Workspaces in the Interface
preferences.
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To rearrange the order of workspaces in the application bar, drag them.
Hide tool tips
When you position the pointer over most tools and options, descriptions appear in tool tips by default. If you find tool
tips visually distracting, you can hide them.
In the Interface preferences, deselect Show Tool Tips.
Note: Tool tips are not available in some dialog boxes.
Panels and menus
Enter values in panels, dialog boxes, and the options bar
Do any of the following:
Type a value in the text box, and press Enter (Windows) or Return (Mac OS).
Drag the slider.
Move the pointer over the title of a slider or pop-up slider. When the pointer turns to a pointing finger, drag the
scrubby slider to the left or right. This feature is available only for selected sliders and pop-up sliders.
Drag the dial.
Click the arrow buttons in the panel to increase or decrease the value.
(Windows) Click the text box and then use the Up Arrow key and the Down Arrow key on the keyboard to increase
or decrease the value.
Select a value from the menu associated with the text box.
Ways to enter values
A. Menu arrow B. Scrubby slider C. Text box D. Dial E. Slider
More Help topics
About scrubby sliders” on page 21
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Working with sliders
About pop-up sliders
Some panels, dialog boxes, and options bars contain settings that use pop-up sliders (for example, the Opacity option
in the Layers panel). If there is a triangle next to the text box, you can activate the pop-up slider by clicking the triangle.
Position the pointer over the triangle next to the setting, hold down the mouse button, and drag the slider or angle
radius to the desired value. Click outside the slider box or press Enter to close the slider box. To cancel changes, press
the Esc key.
To increase or decrease values in 10% increments when the pop-up slider box is open, hold down Shift and press the
Up Arrow or Down Arrow key.
Using different kinds of pop-up sliders
A. Click to open pop-up slider box. B. Drag slider or angle radius.
You can also “scrub” some pop-up sliders. For example, if you hold the pointer over the word “Fill” or “Opacity” in
the Layers panel, the pointer changes to the Hand icon. Then you can move the pointer left or right to change the fill
or opacity percentage.
About scrubby sliders
In some panels, dialog boxes, and options bars, you can drag scrubby sliders to change option values. Scrubby sliders
are hidden until you position the pointer over the title of sliders and pop-up sliders. When the pointer changes to a
pointing finger, you drag to the left or right. Holding down the Shift key while dragging accelerates the scrubbing by
a factor of
10.
Hovering over the title of a slider or pop-up slider shows the scrubby slider
Working with pop-up panels
Pop-up panels provide easy access to available options for brushes, swatches, gradients, styles, patterns, contours, and
shapes. You can customize pop-up panels by renaming and deleting items and by loading, saving, and replacing
libraries. You
can also change the display of a pop-up panel to view items by their names, as thumbnail icons, or with
both names and icons.
Click a tool thumbnail in the options bar to show its pop-up panel. Click an item in the pop-up panel to select it.
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Viewing the Brush pop-up panel in the options bar
A. Click to show the pop-up panel. B. Click to view the pop-up panel menu.
Rename or delete an item in a pop-up panel
Select an item, click the triangle in the upper right corner of the pop-up panel, and choose one of the following:
Rename Tool Preset Lets you enter a new name for the item.
Delete Tool Preset Deletes an item in the pop-up panel.
Note: You can also delete an item in a pop-up panel by holding down Alt (Windows) or Option (Mac OS) and clicking
the item.
Customize the list of items in a pop-up panel
1 Click the triangle in the upper right corner of the pop-up panel to view the panel menu.
2 To return to the default library, choose the Reset Tool Presets command. You can either replace the current list or
add the default library to the current list.
3 To load a different library, do one of the following:
Choose the Load Tool Presets command to add a library to the current list. Then select the library file you want to
use, and click Load.
Choose the Replace Tool Presets command to replace the current list with a different library. Then select the library
file you want to use, and click Load.
Choose a library file (displayed at the bottom of the panel menu). Then click OK to replace the current list, or click
Append to add it to the current list.
4 To save the current list as a library for later use, choose the Save Tool Presets command. Then enter a name for the
library file, and click Save.
(Mac OS) Include the extension of the library file name so that you can easily share the libraries across operating
systems. Select Append File Extension Always in the File Handling Preferences to append extensions to file names.
Change the display of items in a pop-up panel
1 Click the triangle in the upper right corner of the pop-up panel to view the panel menu.
2 Select a view option: Text Only, Small List, and Large List.
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Display and define menus
Display context menus
Context menus display commands relevant to the active tool, selection, or panel. They are distinct from the menus
across the top of the workspace.
Viewing the context menu for the Eyedropper tool
1 Position the pointer over an image or panel item.
2 Right-click (Windows) or Control-click (Mac OS).
Define a set of menus
1 Do one of the following:
Choose Edit > Menus.
Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Menus tab.
2 In the Keyboard Shortcuts and Menus dialog box, choose a set of menus from the Set drop-down menu.
3 Choose a type from the Menu For menu:
Application Menus Lets you show, hide, or add color to items in the application menus.
Panel Menus Lets you show, hide, or add color to items in panel menus.
4 Click the triangle next to a menu or panel name.
5 Do one of the following:
To hide a menu item, click the Visibility button .
To show a menu item, click the empty Visibility button.
To add color to a menu item, click the color swatch (if no color is assigned, it will say None) and choose a color.
6 When you finish changing the menus, do one of the following:
To save all changes to the current set of menus, click the Save Set button . Changes to a custom set are saved. If
you’re saving changes to the Photoshop Defaults set, the Save dialog box opens. Enter a name for the new set and
click Save.
To create a new set based on the current set of menus, click the Save Set As button .
Note: If you haven’t saved the current set of changes, you can click Cancel to discard all changes and close the dialog box.
7 In the Save dialog box, enter a name for the set and click Save.
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Choosing a color for a menu item using the Keyboard Shortcuts & Menus dialog box
Delete a set of menus
1 Do one of the following:
Choose Edit > Menus.
Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Menu tab.
2 In the Keyboard Shortcuts & Menus dialog box, choose a set of menus from the Set menu.
3 Click the Delete Set icon .
Temporarily show hidden menu items
It’s possible to temporarily show items that you’ve hidden in a menu. After the menu closes, the items return to their
hidden state.
Do one of the following:
From a menu with hidden items, choose Show All Menu Items.
Ctrl-click (Windows) or Command-click (Mac OS) a menu with hidden items.
To permanently reveal all menu items, select Window > Workspace > Essentials.
Turn menu colors on or off
In Interface preferences, select or deselect Show Menu Colors.
Tools
When you start Photoshop, the Tools panel appears at the left of the screen. Some tools in the Tools panel have options
that appear in the context-sensitive options bar.
You can expand some tools to show hidden tools beneath them. A small triangle at the lower right of the tool icon
signals the presence of hidden tools.
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You can view information about any tool by positioning the pointer over it. The name of the tool appears in a tool tip
below the pointer.
More Help topics
Workspace overview” on page 12
Selection tools
Move (V)*
Rectangular Marquee (M)
Elliptical Marquee (M)
Single Column Marquee
Single Row Marquee
Lasso (L)
Polygonal Lasso (L)
Magnetic Lasso (L)
Quick Selection (W)
Magic Wand (W)
Crop and slice tools
Crop (C)
Slice (C)
Slice Select (C)
Measuring tools
Eyedropper (I)
Color Sampler (I)
Ruler (I)
Note (I)
Count (I)†
Retouching tools
Spot Healing Brush (J)
Healing Brush (J)
Patch (J)
Red Eye (J)
Clone Stamp (S)
Pattern Stamp (S)
Eraser (E)
Background Eraser (E)
Magic Eraser (E)
Blur
Sharpen
Smudge
Dodge (O)
Burn (O)
Sponge (O)
Painting tools
Brush (B)
Pencil (B)
Color Replacement (B)
Mixer Brush (B)
History Brush (Y)
Art History Brush (Y)
Gradient (G)
Paint Bucket (G)
Drawing and
type tools
Pen (P)
Freeform Pen (P)
Add Anchor Point
Delete Anchor Point
Convert Point
Horizontal Type (T)
Vertical Type (T)
Horizontal Type Mask (T)
Vertical Type Mask (T)
Path Selection (A)
Direct Selection (A)
Rectangle (U)
Rounded Rectangle (U)
Ellipse (U)
Polygon (U)
Line (U)
Custom Shape (U)
Navigation & 3D tools
3D Object Rotate (K)
3D Object Roll (K)†
3D Object Pan (K)†
3D Object Slide (K)†
3D Object Scale (K)†
3D Rotate Camera (N)
3D Roll Camera (N)†
3D Pan Camera (N)†
3D Walk Camera (N)†
3D Zoom Camera (N)†
Hand (H)
Rotate View (R)
Zoom (Z)
Tools panel overview
Indicates default tool * Keyboard shortcuts appear in parenthesis † Extended only
A
B
C
F
D
E
G
A
D
G
E
B
C
F
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Tool galleries
Selection tools gallery
Crop and slice tools gallery
Retouching tools gallery
The marquee tools make
rectangular, elliptical, single
row, and single column
selections.
The Move tool moves
selections, layers, and guides.
The lasso tools make
freehand, polygonal
(straight-edged), and
magnetic (snap-to)
selections.
The Quick Selection tool lets
you quickly “paint” a
selection using an adjustable
round brush tip
The Magic Wand tool
selects similarly colored
areas.
The Crop tool trims images. The Slice tool creates slices. The Slice Select tool selects
slices.
The Spot Healing Brush
tool removes blemishes and
objects
The Healing Brush tool
paints with a sample or
pattern to repair
imperfections in a image.
The Patch tool repairs
imperfections in a selected
area of an image using a
sample or pattern.
The Red Eye tool removes
the red reflection caused by a
flash.
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Painting tools gallery
The Clone Stamp tool
paints with a sample of an
image.
The Pattern Stamp tool
paints with part of an image
as a pattern.
The Eraser tool erases pixels
and restores parts of an
image to a previously saved
state.
The Background Eraser
tool erases areas to
transparency by dragging.
The Magic Eraser tool
erases solid-colored areas to
transparency with a single
click.
The Blur tool blurs hard
edges in an image.
The Sharpen tool sharpens
soft edges in an image.
The Smudge tool smudges
data in an image.
The Dodge tool lightens
areas in an image.
The Burn tool darkens areas
in an image.
The Sponge tool changes the
color saturation of an area.
The Brush tool paints brush
strokes.
The Pencil tool paints hard-
edged strokes.
The Color Replacement tool
replaces a selected color with
a new color.
The Mixer Brush tool
Simulates realistic painting
techniques such as blending
canvas colors and varying
paint wetness.
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Drawing and type tools gallery
Navigation, notes, and measuring tools gallery
The History Brush tool
paints a copy of the selected
state or snapshot into the
current image window.
The Art History brush tool
paints with stylized strokes
that simulate the look of
different paint styles, using a
selected state or snapshot.
The gradient tools create
straight-line, radial, angle,
reflected, and diamond
blends between colors.
The Paint Bucket tool fills
similarly colored areas with
the foreground color.
The path selection tools
make shape or segment
selections showing anchor
points, direction lines, and
direction points.
The type tools create type on
an image.
The type mask tools create a
selection in the shape of type.
The pen tools let you draw
smooth-edged paths.
The shape tools and Line
tool draw shapes and lines in
a normal layer or a shape
layer.
The Custom Shape tool
makes customized shapes
selected from a custom shape
list.
The Hand tool moves an
image within its window.
The Rotate View tool non-
destructively rotates the
canvas.
The Zoom tool magnifies
and reduces the view of an
image.
The Note tool makes notes
that can be attached to an
image.
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3D tools gallery (Photoshop Extended)
The Eyedropper tool
samples colors in an image.
The Color Sampler tool
displays color values for up
to four areas.
The Ruler tool measures
distances, locations, and
angles.
The Count tool counts
objects in an image.
(Photoshop Extended only)
The 3D Object Rotate tool
rotates the object around its
x-axis.
The 3D Object Roll tool
rotates the object around its
z-axis.
The 3D Object Pan tool
pans the object in the x or y
direction.
The 3D Object Slide tool
moves the object laterally
when you drag horizontally,
or forward and back when
you drag vertically.
The 3D Object Scale tool
scales the object larger or
smaller.
The 3D Rotate Camera tool
orbits the camera in the x or
y direction.
The 3D Roll Camera tool
rotates the camera around
the z-axis.
The 3D Pan Camera tool
pans the camera in the x or y
direction.
The 3D Walk Camera tool
moves laterally when you
drag horizontally, or
forward and back when you
drag vertically.
The 3D Zoom Camera tool
changes the field of view
closer or farther away.
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Selecting and displaying tools
Select a tool
Do one of the following:
Click a tool in the Tools panel. If there is a small triangle at a tool’s lower right corner, hold down the mouse button
to view the hidden tools. Then click the tool you want to select.
Press the tool’s keyboard shortcut. The keyboard shortcut is displayed in its tool tip. For example, you can select
the Move tool by pressing the V key.
Pressing and holding a keyboard shortcut key lets you temporarily switch to a tool. When you let go of the shortcut
key, Photoshop returns to the tool you were using before the temporary switch.
Accessing tools
A. Tools panel B. Active tool C. Hidden tools D. Tool name E. Tool shortcut F. Hidden tool triangle
Cycle through hidden tools
By default, you cycle through a set of hidden tools by holding down Shift and repeatedly pressing a tool shortcut key.
If you prefer to cycle through tools without holding down Shift, you can disable this preference.
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Deselect Use Shift Key For Tool Switch.
Change tool pointers
Each default pointer has a different hotspot, where an effect or action in the image begins. With most tools, you can
switch to precise cursors, which appear as cross hairs centered around the hotspot.
In most cases, the pointer for a tool is the same as the icon for that tool; you see that pointer when you select the tool.
The default pointer for the marquee tools is the cross-hair pointer
; for the text tool, the default pointer is the
I-beam ; and for the painting tools the default pointer is the Brush Size icon.
1 Choose Edit > Preferences > Cursors (Windows) or choose Photoshop > Preferences > Cursors (Mac OS).
2 Choose tool pointer settings under Painting Cursors or Other Cursors:
Standard Displays pointers as tool icons.
Precise Displays pointers as cross hairs.
Normal Brush Tip The pointer outline corresponds to approximately 50% of the area that the tool will affect. This
option shows the pixels that would be most visibly affected.
Full Size Brush Tip The pointer outline corresponds to nearly 100% of the area that the tool will affect, or nearly all the
pixels that would be affected.
Show Crosshair In Brush Tip Displays cross hairs in the center of the brush shape.
A
B
D E
C
F
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Show Only Crosshair While Painting Improves performance with large brushes.
3 Click OK.
The Painting Cursors options control the pointers for the following tools:
Eraser, Pencil, Paintbrush, Healing Brush, Rubber Stamp, Pattern Stamp, Quick Selection, Smudge, Blur, Sharpen,
Dodge, Burn, and Sponge tools
The Other Cursors options control the pointers for the following tools:
Marquee, Lasso, Polygonal Lasso, Magic Wand, Crop, Slice, Patch, Eyedropper, Pen, Gradient, Line, Paint Bucket,
Magnetic Lasso, Magnetic Pen, Freeform Pen, Measure, and Color Sampler tools
To toggle between standard and precise cursors in some tool pointers, press Caps Lock.
Visually resize or change hardness of painting cursors
You can resize or change the hardness of a painting cursor by dragging in the image. As you drag, the painting cursor
previews your changes. (Previews require OpenGL. See
Enable OpenGL and optimize GPU settings” on page 58.)
To resize a cursor, press Alt + right-click (Windows) or Control + Option (Mac OS), and drag left or right. To
change hardness, drag up or down.
Using the options bar
The options bar appears below the menu bar at the top of the workspace. The options bar is context sensitive—it
changes as you select different tools. Some settings in the options bar (such as painting modes and opacity) are
common to several tools, and some are specific to one tool.
You can move the options bar in the workspace by using the gripper bar, and you can dock it at the top or bottom of
the screen. Tool tips appear when you position the pointer over a tool. To show or hide the options bar, choose
Window
> Options.
Lasso options bar
A. Gripper bar B. Tool tip
To return tools to their default settings, right-click (Windows) or Control-click (Mac OS) the tool icon in the options
bar, and then choose Reset Tool or Reset All Tools from the context menu.
For more information on setting options for a specific tool, search for the tool’s name in Photoshop Help.
Tool presets
Tool presets let you save and reuse tool settings. You can load, edit, and create libraries of tool presets using the Tool
Preset picker in the options bar, the Tool Presets panel, and the Preset Manager.
To choose a tool preset, click the Tool Preset picker in the options bar, and select a preset from the pop-up panel. You
can also choose Window
> Tool Presets and select a preset in the Tools Presets panel.
AB
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Viewing the Tool Preset picker
A. Click the Tool Preset picker in the options bar to show the Tool Preset pop-up panel. B. Select a preset to change the tool’s options to the
preset, which applies each time you select the tool until you choose Reset Tool from the panel menu. C. Deselect to show all tool presets; select
to show presets for only the tool selected in the toolbox.
Create a tool preset
1 Choose a tool, and set the options you want to save as a tool preset in the options bar.
2 Do one of the following:
Click the Tool Preset button next to the tool at the left of the options bar.
Choose Window > Tool Presets to display the Tool Presets panel.
3 Do one of the following:
Click the Create New Tool Preset button .
Choose New Tool Preset from the panel menu.
4 Enter a name for the tool preset, and click OK.
Change the list of tool presets
Click the triangle to open the Tool Presets pop-up panel menu and choose one of the following:
Show All Tool Presets Shows all loaded presets.
Sort By Tool Sorts the presets by tool.
Show Current Tool Presets Shows only the loaded presets for the active tool. You can also select the Current Tool Only
option in the Tool Presets pop-up panel.
Text Only, Small List, or Large List Determines how presets are displayed in the pop-up panel.
Note: To create, load, and manage libraries of tool presets, see Working with pop-up panels” on page 21 and Work with
the Preset Manager” on page 47.
A
B
C
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Viewing images
Change the screen mode
You can use the screen mode options to view images on your entire screen. You can show or hide the menu bar, title
bar, and
scroll bars.
Do one of the following:
To display the default mode (menu bar at the top and scroll bars on the side), choose View > Screen Mode >
Standard Screen Mode. Or, click the Screen Mode button
in the Application bar, and select Standard Screen
Mode from the pop-up menu.
To display a full-screen window with a menu bar and a 50% gray background, but no title bar or scroll bars, choose
View
> Screen Mode > Full Screen Mode With Menu Bar. Or, click the Screen Mode button in the Application bar,
and select Full Screen Mode With Menu Bar from the pop-up menu.
To display a full-screen window with only a black background (no title bar, menu bar, or scroll bars), choose View >
Screen Mode
> Full Screen Mode. Or, click the Screen Mode button in the Application bar, and select Full Screen
Mode from the pop-up menu.
View another area of an image
Do one of the following:
Use the window scroll bars.
Select the Hand tool and drag to pan over the image. To use the Hand tool while another tool is selected, hold down
the spacebar as you drag in the image.
If your computer has OpenGL, you can use the Hand tool to flick the image in the direction you want to view. After a
quick mouse gesture, the image will move as if you were continuously dragging. Enable this feature by choosing Edit
> Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS) and then select Enable Flick
Panning.
Dragging the Hand tool to view another area of an image
Drag the colored box (proxy view area) in the Navigator panel.
Use the Rotate View tool
You use the Rotate View tool to rotate the canvas non-destructively; it does not transform the image. Rotating the
canvas can be useful for any number of reasons, including facilitating easier painting or drawing. (OpenGL is
required.)
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You can also use rotate gestures on MacBook computers with multi-touch trackpads.
1 In the toolbox, select the Rotate View tool . (If the tool isn’t visible, hold down the Hand tool.)
2 Do any of the following:
Drag in the image. A compass will indicate north in the image, regardless of the current canvas angle.
In the options bar, enter degrees in the Rotation Angle field.
Click or drag the circular Set Angle of Rotation control.
3 To restore the canvas to the original angle, click Reset View.
For a video on the Rotate View tool and other workspace tips, see www.adobe.com/go/lrvid4001_ps. (Discussion of
the Rotate View tool begins at the 5:10 mark.)
Disable trackpad gestures (Mac OS)
If you have a MacBook computer with a multi-touch trackpad, you can use the trackpad to flick, rotate, or zoom
images. This functionality can greatly increase your efficiency, but you can disable it if inadvertent changes occur.
1 Choose Photoshop > Preferences > Interface (Mac OS).
2 In the General section, deselect Enable Gestures.
Use the Navigator panel
You use the Navigator panel to quickly change the view of your artwork using a thumbnail display. The colored box
in the Navigator (called the proxy view area) corresponds to the currently viewable area in the window.
Do one or more of the following:
To display the Navigator panel, select Window > Navigator.
To change the magnification, type a value in the text box, click the
Zoom Out
or
Zoom In
button, or drag the zoom slider.
To move the view of an image, drag the proxy view area in the image thumbnail. You can also click the image
thumbnail to designate the viewable area.
To simultaneously set the size and position of the proxy area, Control-drag (Windows) or Command-drag (Mac OS)
in the image thumbnail.
To change the color of the proxy view area, select Panel Options from the panel menu. Select a preset color from
the Color pop-up menu, or click the color box to choose a custom color.
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Navigator panel
A. Panel menu button B. Thumbnail display of artwork C. Proxy preview area D. Zoom text box E.
Zoom Out
button F. Zoom slider G.
Zoom In
button
Zoom in or out
Use the Zoom tool or the View menu commands to zoom in or zoom out of an image. When you use the Zoom
tool, each click magnifies or reduces the image to the next preset percentage and centers the display around the point
you click. When the image has reached its maximum magnification level of 3200% or minimum size of 1 pixel, the
magnifying glass appears empty.
You can use zoom gestures on MacBook computers with multi-touch trackpads.
Set Zoom tool preferences
1 Choose Edit > Preferences > Performance (Windows) or Photoshop > Preferences > Performance (Mac OS). In the
GPU Settings section, select Enable OpenGL Drawing.
Note: Some Zoom tool preferences require OpenGL. If Enable OpenGL Drawing is unavailable, your video card does not
support this technology.
2 In the General preferences, select any of the following:
Animated Zoom Enables continuous zooming while holding down the Zoom tool
Zoom Resizes Windows See Automatically resize the window when zooming” on page 37.
Zoom With Scroll Wheel Enables zooming with the scroll wheel on your mouse.
Zoom Clicked Point To Center Centers the zoom view on the clicked location.
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Zoom a preset amount
Do any of the following:
Select the Zoom tool , and click either the
Zoom In
or
Zoom Out
button in the options bar. Then, click the area you want to zoom in or out.
To quickly switch to zoom out mode, hold down Alt (Windows) or Option (Mac OS).
Choose View >
Zoom In
or View >
Zoom Out
. The
Zoom In
or
Zoom Out
command becomes unavailable when the maximum image magnification or reduction is reached.
Set the zoom level at the lower left corner of the document window or in the Navigator panel.
Zoom continuously
To zoom continuously, your video card must support OpenGL, and Animated Zoom must be selected in the General
preferences.
Select the Zoom tool, and then do any of the following:
Click and hold in the image to zoom in. Press Alt (Windows) or Option (Mac OS) to zoom out.
In the options bar, select Scrubby Zoom. Then drag to the left in the image to zoom out, or to the right to zoom in.
Magnify a specific area
1 Select the Zoom tool.
2 Drag over the part of the image that you want to magnify.
Dragging the Zoom tool to magnify the view of an image
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The area inside the zoom marquee is displayed at the highest possible magnification. To move the marquee around the
artwork in Photoshop, begin dragging a marquee and then hold down the spacebar.
Temporarily zoom an image
1 Hold down the H key, and then click in the image and hold down the mouse button.
The current tool changes to the Hand tool, and the image magnification changes as follows:
If the entire image originally fit within the document window, the image zooms in to fit the window.
If only a portion of the image was originally visible, the image zooms out. Drag the zoom marquee to magnify a
different part of the image.
2 Release the mouse button and then the H key.
The image returns to the previous magnification and tool.
Automatically resize the window when zooming
With the Zoom tool active, select Resize Windows To Fit in the options bar. The window is resized when you
magnify or reduce the view of the image.
When Resize Windows To Fit is deselected (the default), the window maintains a constant size regardless of the image
magnification. This
can be helpful when using smaller monitors or working with tiled views.
Note: To automatically resize the window when using keyboard shortcuts for zooming, choose Edit > Preferences >
General (Windows) or Photoshop
> Preferences > General (Mac OS). Then select the Zoom Resizes Windows.
Display an image at 100%
Do one of the following:
Double-click the Zoom tool in the toolbox.
Choose View > Actual Pixels.
Enter 100% in the Status Bar and press Enter (Windows) or Return (Mac OS).
Note: The 100% view of an image displays an image as it will appear in a browser (based on the monitor resolution and
the image resolution).
Fit an image to the screen
Do one of the following:
Double-click the Hand tool in the toolbox.
Choose View > Fit On Screen.
Select a zoom tool or the Hand tool, and click the Fit On Screen button in the options bar.
These options scale both the zoom level and the window size to fit the available screen space.
Hide the pixel grid
Over 500% magnification, the image’s pixel grid becomes visible by default. To hide the grid, do the following.
Choose View > Show, and deselect Pixel Grid.
More Help topics
Match zoom and location in multiple images” on page 38
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View images in multiple windows
The document window is where your images appear. You can open multiple windows to display different images or
different views of the same one. A list of open windows appears in the Window menu. To bring an open image to the
front, choose the file name from the bottom of the Window menu. Available memory may limit the number of
windows per image.
1 Choose Window > Arrange > New Window For [Image
File Name].
2 If you want to arrange the windows, choose Window > Arrange and then choose one of the following:
Cascade Displays undocked windows stacked and cascading from the upper-left to the lower right of the screen.
Tile Displays windows edge to edge. As you close images, the open windows are resized to fill the available space.
Float in Window Allows image to float freely.
Float All in Windows Floats all images.
Consolidate All to Tabs Shows one image in full screen and minimizes the other images to tabs.
You can use the Hand tool’s Scroll All Windows option to scroll through all open images. Select it in the options bar
and drag in one image to scroll through all visible images.
Match zoom and location in multiple images
Match only zoom
1 Open one or more images, or open one image in multiple windows.
2 Choose Window > Arrange > Tile to display the images edge to edge.
3 Select the Zoom tool, and then do one of the following:
Select Zoom All Windows in the options bar, and then click one of the images. The other images zoom in or out
the same relative amount.
Choose Window > Arrange > Match Zoom. Hold down the Shift key and click one of the images. The other images
zoom in or out at the same magnification.
Match only location
1 Open one or more images, or open one image in multiple windows.
2 Choose Window > Arrange > Tile.
3 Do either of the following:
Choose Window > Arrange > Match Location.
Select the Hand tool, select Scroll All Windows in the options bar, and then drag to view another area in one of the
images. (To temporarily enable this option, hold down the Shift key while dragging with the Hand tool.)
Note: Photoshop automatically scrolls to the same relative location on the horizontal and vertical axes. You may need to
manually scroll to reveal the edges of images.
Match zoom and location
1 Open one or more images, or open one image in multiple windows.
2 Choose Window > Arrange > Tile.
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3 Choose Window > Arrange > Match All.
Without Match All command (top), and with Match All command (bottom) selected
4 Select the Zoom tool or the Hand tool.
5 Select one of the images, hold down the Shift key, and click in or drag an area of an image. The other images are
magnified to the same percentage and snap to the area you clicked.
Image information
Work with the Info panel
The Info panel shows the color values beneath the pointer and, depending on the tool in use, gives other useful
information. The Info panel also displays a hint on using the selected tool, gives document status information, and can
display 8-bit, 16-bit, or 32-bit values.
The Info panel displays the following information:
Depending on the option you specify, the Info panel displays 8-bit, 16-bit, or 32-bit values.
When displaying CMYK values, the Info panel displays an exclamation point next to the CMYK values if the color
beneath the pointer or color sampler is out of the printable CMYK color gamut.
When a marquee tool is being used, the Info panel displays the x and y coordinates of the pointer position and the
width (W) and height (H) of the marquee as you drag.
When the Crop tool or Zoom tool is being used, the Info panel displays the width (W) and height (H) of the
marquee as you drag. The panel also shows the angle of rotation of the crop marquee.
When the Line tool, the Pen tool, or Gradient tool is being used, or when a selection is being moved, the Info panel
displays the x and y coordinates of your starting position, the change in X (DX), the change in Y
(DY), the angle
(A), and the length (D) as you
drag.
When a two-dimensional transformation command is being used, the Info panel displays the percentage change in
width (W) and height (H), the angle of rotation (A), and the angle of horizontal skew (H) or vertical skew (V).
When any color adjustment dialog box (for example, Curves) is being used, the Info panel displays before-and-after
color values for the pixels beneath the pointer and beneath color samplers.
If the Show Tool Hints option is enabled, you see hints for using the tool selected in the toolbox.
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Depending on the options selected, the Info panel displays status information, such as document size, document
profile, document dimensions, scratch sizes, efficiency, timing, and current tool.
Use the Info panel
The Info panel displays file information about an image and also provides feedback about the color values as you move
a tool pointer over an image. Make sure the Info panel is visible in your workspace if you want to view information
while dragging in the image.
1 (Optional) Do one of the following if you need to display the Info panel:
Click the Info panel tab if it’s docked with other panels.
Choose Window > Info. File information about the image is displayed at the bottom of the Info panel. You can
change the information displayed by clicking the triangle in the upper right corner of the panel and choosing Panel
Options from the panel menu.
2 Set the options for the information you want displayed in the Info Panel by doing any of the following:
Choose Panel Options from the Info panel menu and specify options in the Info Panel Options dialog box.
Click an eyedropper icon and choose display options from the pop-up menu. You can also use the pop-up menu to
specify whether the Info panel displays 8-bit, 16-bit, or 32-bit values.
Click the cursor coordinates icon and choose a unit of measurement.
3 Select a tool.
4 Move the pointer in the image, or drag in the image to use the tool. The following information may appear,
depending on which tool you’re using:
Displays the numeric values for the color beneath the pointer.
Displays the x and y coordinates of the pointer.
Displays the width (W) and height (H) of a marquee or shape as you drag, or the width and height of an active
selection.
Change the Info panel options
1 Click the triangle in the upper right corner to open the Info panel menu and choose Panel Options.
2 In the Info Panel Options dialog box, for First Color Readout, choose one of the following display options:
Actual Color Displays values in the current color mode of the image.
Proof Color Displays values for the output color space of the image.
A color mode Displays the color values in that color mode.
Total Ink Displays the total percentage of all CMYK ink at the pointer’s current location, based on the values set in the
CMYK Setup dialog box.
Opacity Displays the opacity of the current layer. This option does not apply to the background.
You can also set the readout options by clicking the eyedropper icon in the Info panel. In addition to the First Color
Readout options, you can also display 8-bit, 16-bit, or 32-bit values.
3 For Second Color Readout, choose a display option from the list in step 2. For the second readout, you can also click
the eyedropper icon in the Info panel and choose readout options from the pop-up menu.
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Clicking an eyedropper icon and choosing a readout mode from the pop-up menu
4 For Ruler Units, choose a unit of measurement.
5 Under Status information, select from the following to display file information in the Info panel:
Document Sizes Displays information on the amount of data in the image. The number on the left represents the
printing size of the image—approximately the size of the saved, flattened file in Adobe Photoshop format. The number
on the right indicates the file’s approximate size including layers and channels.
Document Profile Displays the name of the color profile used by the image.
Document Dimensions Displays the dimensions of the image.
Scratch Sizes Displays information on the amount of RAM and the scratch disk used to process the image. The
number on the left represents the amount of memory that is currently being used by the program to display all open
images. The number on the right represents the total amount of RAM available for processing images.
Efficiency Displays the percentage of time spent performing an operation instead of reading or writing to the scratch
disk. If the value is below 100%, Photoshop is using the scratch disk and is therefore operating more slowly.
Timing Displays the amount of time it took to complete the last operation.
Current Tool Displays the name of the active tool.
Measurement Scale Displays the scale of the document.
6 (Optional) Select Show Tool Hints to display a hint for using a selected tool at the bottom of the Info panel.
7 Click OK.
To change measurement units, click the crosshair icon in the Info panel and choose from the menu.
Display file information in the document window
The status bar is located at the bottom of every document window and displays useful information—such as the
current magnification and file size of the active image, and brief instructions for using the active tool.
Note: You can also view copyright and authorship information that has been added to the file. This information includes
standard file information and Digimarc watermarks. Photoshop automatically scans opened images for watermarks
using the Digimarc Detect Watermark plug-in. If a watermark is detected, Photoshop displays a copyright symbol in the
image window’s title bar and updates the Copyright fields of the
Note: File Info
Note: dialog box.
1 Click the triangle in the bottom border of the document window.
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File information view options when Version Cue is enabled
2 Choose a view option from the pop-up menu:
Note: If you have Version Cue enabled, choose from the Show submenu.
Version Cue Displays the Version Cue workgroup status of your document, such as open, unmanaged, unsaved, and
so forth. This option is available only if you have Version Cue enabled.
Document Sizes Information on the amount of data in the image. The number on the left represents the printing size
of the image—approximately the size of the saved, flattened file in Adobe Photoshop format. The number on the right
indicates the file’s approximate size, including layers and channels.
Document Profile The name of the color profile used by the image.
Document Dimensions The dimensions of the image.
Measurement Scale The scale of the document.
Scratch Sizes Information on the amount of RAM and the scratch disk used to process the image. The number on the
left represents the amount of memory currently being used by the program to display all open images. The number on
the right represents the total amount of RAM available for processing images.
Efficiency The percentage of time actually spent performing an operation instead of reading or writing to the scratch
disk. If the value is below 100%, Photoshop is using the scratch disk and is therefore operating more slowly.
Timing The time it took to complete the last operation.
Current Tool The name of the active tool.
32-bit Exposure Option for adjusting the preview image for viewing 32-bits-per-channel high dynamic range (HDR)
images on your computer monitor. The slider is available only when the document window displays an HDR image.
Click the file information area of the status bar to display document width, height, channels, and resolution. Control-
click (Windows) or Command-click (Mac OS), to display tile width and height.
More Help topics
Adjust displayed dynamic range for 32-bit HDR images” on page 82
Rulers, the grid, and guides
About rulers
Rulers help you position images or elements precisely. When visible, rulers appear along the top and left side of the
active window. Markers in the ruler display the pointer’s position when you move it. Changing the ruler origin (the (0,
0) mark on the top and left rulers) lets you measure from a specific point on the image. The ruler origin also determines
the grid’s point of origin.
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To show or hide rulers, choose View > Rulers.
Change a ruler’s zero origin
1 (Optional) Choose View > Snap To, then choose any combination of options from the submenu. This snaps the
ruler origin to guides, slices, or
document bounds. You can also snap to the grid.
2 Position the pointer over the intersection of the rulers in the upper-left corner of the window, and drag diagonally
down onto the image. A set of cross hairs appears, marking the new origin on the rulers.
You can hold down Shift as you drag to make the ruler origin snap to the ruler ticks.
To reset a ruler’s origin to its default value, double-click the upper-left corner of the ruler.
Dragging to create new ruler origin
More Help topics
Use snapping” on page 46
Change the unit of measurement
1 Do one of the following:
Double-click a ruler.
(Windows) Choose Edit > Preferences > Units & Rulers, or right-click the ruler and then choose a new unit from
the context menu.
(Mac OS) Choose Photoshop > Preferences > Units & Rulers, or Control-click the ruler and then choose a new unit
from the context menu.
2 For Rulers, choose a unit of measurement.
Note: Changing the units on the Info panel automatically changes the units on the rulers.
3 For Point/Pica Size, choose from the following options:
PostScript (72 points per inch) Sets a unit size compatible for printing to a PostScript device.
Traditional Uses 72.27 points per inch, as traditionally used in printing.
4 Click OK.
Specify columns for an image
Columns help you position images or elements precisely. The New,
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Image Size
, and Canvas Size commands let you specify image width in terms of columns. Using columns is convenient when you
plan to import an image into a page-layout program, such as Adobe InDesign®, and you want the image to fit exactly
within a certain number of columns.
1 Choose Edit > Preferences > Units & Rulers (Windows) or Photoshop > Preferences > Units & Rulers (Mac OS).
2 Enter values for Width and Gutter.
Position with the Ruler tool
The Ruler tool helps you position images or elements precisely. The Ruler tool calculates the distance between any
two points in the workspace. When you measure from one point to another, a nonprinting line is drawn, and the
options bar and Info panel show the following information:
The starting location (X and Y)
The horizontal (W) and vertical (H) distances traveled from the x and y axes
The angle measured relative to the axis (A)
The total length traveled (D1)
The two lengths traveled (D1 and D2), when you use a protractor
All measurements except the angle are calculated in the unit of measure currently set in the Units & Rulers
preference dialog box.
If your document has an existing measuring line, selecting the Ruler tool causes it to be displayed.
Measure between two points
1 Select the Ruler tool . (If the Ruler isn’t visible, hold down the Eyedropper tool.)
2 Drag from the starting point to the ending point. Hold down the Shift key to constrain the tool to 45° increments.
3 To create a protractor from an existing measuring line, Alt-drag (Windows) or Option-drag (Mac OS) at an angle
from one end of the measuring line, or double-click the line and drag. Hold down the Shift key to constrain the tool
to multiples of 45°.
Edit a measuring line
1 Select the Ruler tool .
2 Do one of the following:
To resize the line, drag one end of an existing measuring line.
To move the line, place the pointer on the line away from either endpoint, and drag the line.
To remove the line, place the pointer on the line away from either endpoint, and drag the line out of the image, or
click Clear in the tool options bar.
Note: You can drag out a measure line on an image feature that should be horizontal or vertical, and then choose Image >
Image Rotation
> Arbitrary. The correct angle of rotation required to straighten the image is automatically entered into
the Rotate Canvas dialog box.
Position with guides and the grid
Guides and the grid help you position images or elements precisely. Guides appear as nonprinting lines that float over
the image. You can move and remove guides. You can also
lock them so that you don’t move them by accident.
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Smart Guides help you align shapes, slices, and selections. They appear automatically when you draw a shape, or create
a selection or slide. You can hide Smart Guides if you need to.
The grid is useful for laying out elements symmetrically. The grid appears by default as nonprinting lines but can also
be displayed as dots.
Guides and grids behave in similar ways:
Selections, selection borders, and tools snap to a guide or the grid when dragged within 8 screen (not image) pixels.
Guides also snap to the grid when moved. You can turn this feature on and off.
Guide spacing, along with guide and grid visibility and snapping, is specific to an image.
Grid spacing, along with guide and grid color and style, is the same for all images.
More Help topics
Slice a web page” on page 465
Show or hide a grid, guides, or smart guides
Do one of the following:
Choose View > Show > Grid.
Choose View > Show > Guides.
View > Show > Smart Guides.
Choose View > Extras. This command also shows or hides layer edges, selection edges, target paths, and slices.
Place a guide
1 If the rulers are not visible, choose View > Rulers.
Note: For the most accurate readings, view the image at 100% magnification or use the Info panel.
2 Do one of the following to create a guide:
Choose View > New Guide. In the dialog box, select Horizontal or Vertical orientation, enter a position, and
click
OK.
Drag from the horizontal ruler to create a horizontal guide.
Dragging to create a horizontal guide
Hold down Alt (Windows) or Option (Mac OS), and drag from the vertical ruler to create a horizontal guide.
Drag from the vertical ruler to create a vertical guide.
Hold down Alt (Windows) or Option (Mac OS), and drag from the horizontal ruler to create a vertical guide.
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Hold down Shift and drag from the horizontal or vertical ruler to create a guide that snaps to the ruler ticks. The
pointer changes to a double-headed arrow when you drag a guide.
3 (Optional) If you want to lock all guides, choose View > Lock Guides.
Move a guide
1 Select the Move tool , or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool.
2 Position the pointer over the guide (the pointer turns into a double-headed arrow).
3 Move the guide in any of the following ways:
Drag the guide to move it.
Change the guide from horizontal to vertical, or vice versa, by holding down Alt (Windows) or Option (Mac OS)
as you click or drag the guide.
Align the guide with the ruler ticks by holding down Shift as you drag the guide. The guide snaps to the grid if the
grid is visible and View
> Snap To > Grid is selected.
Remove guides from the image
Do one of the following:
To remove a single guide, drag the guide outside the image window.
To remove all guides, choose View > Clear Guides.
Set guide and grid preferences
1 Do one of the following:
(Windows) Choose Edit > Preferences > Guides, Grid, & Slices.
(Mac OS) Choose Photoshop > Preferences > Guides, Grid, & Slices.
2 For Color, choose a color for the guides, the grid, or both. If you choose Custom, click the color box, choose a color,
and click
OK.
3 For Style, choose a display option for guides or the grid, or both.
4 For Gridline Every, enter a value for the grid spacing. For Subdivisions, enter a value by which to subdivide the grid.
If desired, change the units for this option. The Percent option creates a grid that divides the image into even sections.
For example, choosing 25 for the Percent option creates an evenly divided 4-by-4 grid.
5 Click OK.
Use snapping
Snapping helps with precise placement of selection edges, cropping marquees, slices, shapes, and paths. However, if
snapping prevents you from correctly placing elements, you can disable it.
Enable or disable snapping
Choose View > Snap. A check mark indicates that snapping is enabled.
To temporarily disable snapping while using the Move tool, hold down Ctrl.
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Specify what to snap to
Choose View > Snap To, and choose one or more options from the submenu:
Guides Snaps to guides.
Grid Snaps to the grid. You cannot select this option when the grid is hidden.
Layer Snaps to the content in the layer.
Slices Snaps to slice boundaries. You cannot select this option when slices are hidden.
Document Bounds Snaps to the edges of the document.
All Selects all Snap To options.
None Deselects all Snap To options.
A check mark indicates that the option is selected and snapping is enabled.
If you want to enable snapping for only one option, make sure the Snap command is disabled, and then choose View >
Snap To and choose an option. This automatically enables snapping for the selected option, and deselects all other
Snap To options.
Show or hide Extras
Guides, grids, selection edges, slices, and text baselines are examples of nonprinting Extras that help you select, move,
or edit objects. You can enable or disable any combination of Extras without affecting the image. You can also show
or hide enabled Extras to clean up the workspace.
Do one of the following:
To show or hide all enabled Extras, choose View > Extras. (A check mark appears next to enabled Extras in the
Show submenu.)
To enable and show an individual Extra, choose View > Show, and select the Extra from the submenu.
To enable and show all available Extras, choose View > Show > All.
To disable and hide all Extras, choose View > Show > None.
To enable or disable groups of Extras, choose View > Show > Show Extra Options.
Note: Color samplers are affected by the Extras, All, and None commands, though they are not an option in the Show
submenu.
Presets, Preferences, and Plug-ins
Work with the Preset Manager
About the Preset Manager
The Preset Manager lets you manage the libraries of preset brushes, swatches, gradients, styles, patterns, contours,
custom shapes, and preset tools that come with Photoshop. For example, you can use the Preset Manager to change
the current set of preset items or create new libraries. After you load a library in the Preset Manager, you can access
the library’s items in locations such as the options bar, panels, dialog boxes, and so on.
In general, when you change a preset, Photoshop prompts you to save the changes as a new preset so that both the
original and changed preset remain available.
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Each type of library has its own file extension and default folder. Preset files are installed on your computer inside the
Presets folder in the Adobe Photoshop application folder.
To open the Preset Manager, choose Edit > Preset Manager. Choose an option from the Preset Type menu to switch
to a specific preset type.
You can adjust the configuration of presets by clicking the panel menu button and choosing a display mode from the
top section of the menu:
Text Only Displays the name of each preset item.
Small Thumbnail or Large Thumbnail Displays a thumbnail of each preset item.
Small List or Large List Displays the name and thumbnail of each preset item.
Stroke Thumbnail Displays a sample brush stroke and brush thumbnail of each brush preset. (This option is available
for brush presets only.)
To rearrange the list of items, drag an item up or down in the list.
Rearranging tool presets in the Preset Manager
Note: To delete a preset in the Preset Manager, select the preset and click Delete. You can always use the Reset command
to restore the default items in a library.
Load a library of preset items
Do one of the following:
Click the triangle to the right of the Preset Type pop-up menu and then choose a library file from the bottom of the
panel menu. Click
OK to replace the current list, or click Append to add the current list.
To add a library to the current list, click Load, select the library file you want to add, and click Load.
To replace the current list with a different library, choose Replace [Preset Type] from the panel menu. Select the
library file you want to use, and click Load.
Note: Each type of library has its own file extension and default folder.
Manage preset items
You can rename or delete preset items, as well as create or restore libraries of presets.
Rename preset items
1 Select a preset item. Shift-click to select multiple items.
2 Do one of the following:
Click Rename, and then enter a new name for the brush, swatch, and so on.
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If the Preset Manager currently displays presets as thumbnails, double-click a preset, enter a new name, and
click
OK.
If the Preset Manager currently displays presets as a list or text only, double-click a preset, enter a new name inline,
and press Enter (Windows) or Return (Mac
OS).
Delete preset items
Do one of the following:
Select a preset item, and click Delete.
Alt-click (Windows) or Option-click (Mac OS) the items you want to delete.
Create a new library of presets
1 Do one of the following:
To save all the presets in the list as a library, make sure that all items are selected.
To save a subset of the current list as a library, hold down Shift, and select the items you want to save.
2 Click Save Set, choose a location for the library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the appropriate Presets folder in the default
preset location, the library name will appear at the bottom of the panel menu after you restart Photoshop.
Restore the default library of preset items
Choose Reset from the panel menu. You can either replace the current list or append the default library to the
current list.
Default preset locations
1 The default location for saving/loading/replacing presets depends on your operating system.
Mac: <User>/Library/Application Support/Adobe/Adobe
Photoshop CS5
/Presets.
Windows XP: [Drive]:\Document and Settings\<user>\Application Data\Adobe\Adobe
Photoshop CS5
\Presets.
Windows Vista: [Drive]:\Users\<user>\AppData\Roaming\Adobe\Adobe Photoshop CS5\Presets.
2 Presets that ship with Adobe Photoshop are stored in the Photoshop program folder.
Displaying Hidden Files in Windows
The default locations for saving/loading/replacing presets are hidden by default in Windows.
1 To display hidden files in Windows XP:
a Go to Start > Control Panel > Folder Options.
b In the View tab, under Hidden files and folders, select Show hidden files and folders.
c Click OK.
2 To display hidden files in Windows Vista:
a Go to Start > Control Panel > Appearance and Personalization > Folder Options.
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b In the View tab, under Hidden files and folders, select Show hidden files and folders.
c Click OK.
Preferences
About preferences
Numerous program settings are stored in the Adobe Photoshop CS5 Prefs file, including general display options, file-
saving options, performance options, cursor options, transparency options, type options, and options for plug-ins and
scratch disks. Most of these options are set in the Preferences dialog box. Preference settings are saved each time you
quit the application.
Unexpected behavior may indicate damaged preferences. If you suspect damage to preferences, restore preferences to
their default settings.
Detailed information about specific preference settings appears in task-specific topics. For example, search Help for
“Transparency preferences” to see those settings discussed in the context of related features such as layers.
Open a preferences dialog box
1 Do one of the following:
(Windows) Choose Edit > Preferences and choose the desired preference set from the submenu.
(Mac OS) Choose Photoshop > Preferences, and then choose the desired preference set from the submenu.
2 To switch to a different preference set, do one of the following:
Choose the preference set from the menu at the left of the dialog box.
Click Next to display the next preference set in the list; click Prev to display the previous set.
For information on a specific preference option, see the index.
Restore all preferences to default settings
Do one of the following:
Press and hold Alt+Control+Shift (Windows) or Option+Command+Shift (Mac OS) as you start Photoshop. You
are prompted to delete the current settings.
(Mac OS only) Open the Preferences folder in the Library folder, and drag the Adobe Photoshop CS Settings folder
to the Trash.
New Preferences files are created the next time you start Photoshop.
Disable and enable warning messages
Sometimes you will see messages containing warnings or prompts. You can suppress the display of these messages by
selecting the Don’t Show Again option in the message. You can also globally redisplay all messages that have been
suppressed.
1 Do one of the following:
(Windows) Choose Edit > Preferences > General.
(Mac OS) Choose Photoshop > Preferences > General.
2 Click Reset All Warning Dialogs, and click OK.
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Plug-ins
About plug-in modules
Plug-in modules are software programs developed by Adobe Systems and by other software developers in conjunction
with Adobe Systems to add features to Photoshop. A number of importing, exporting, and special-effects plug-ins
come with your program. They are automatically installed in folders inside the Photoshop Plug-ins folder.
You can select an additional Plug-ins folder for compatible plug-ins stored with another application. You can also
create a shortcut (Windows) or an alias (Mac
OS) for a plug-in stored in another folder on your system. You can then
add the shortcut or alias to the plug-ins folder and use that plug-in with Photoshop.
Once installed, plug-in modules appear as options in the Import or Export menu; as file formats in the Open, and
Save As
dialog boxes; or as filters in the Filter submenus. Photoshop can accommodate a large number of plug-ins. However,
if the list of installed plug-in modules becomes too long, Photoshop may not be able to display all the plug-ins in their
appropriate menus. If so, newly installed plug-ins appear in the Filter
> Other submenu.
Install a plug-in module
In Mac OS, you cannot run Photoshop in the Classic environment. Plug-ins originally intended to work on Mac OS 9
won’t appear.
Do one of the following:
To install an
Adobe Systems
plug-in module, use the plug-in installer, if provided. In Windows, you can also install or copy the module into the
appropriate Plug-ins folder in the Photoshop program folder. In Mac
OS, drag a copy of the module to the
appropriate Plug-Ins folder in the Photoshop program folder. Make sure that the files are uncompressed.
To install a third-party plug-in module, follow the installation instructions that came with the plug-in module. If
you cannot run a third-party plug-in, it may require a legacy Photoshop serial number.
Select an additional plug-ins folder
1 Choose Edit > Preferences > Plug-ins (Windows) or choose Photoshop > Preferences > Plug-ins (Mac OS).
2 Select Additional Plug-ins Folder.
3 Click Choose, and select a folder or directory from the list. Make sure that you do not select a location inside the
Plug-ins folder. To display the contents of a folder, double-click the directory (Windows) or click Open (Mac
OS).
4 When you have highlighted the additional plug-ins folder, click OK (Windows) or Choose (Mac OS).
5 Restart Photoshop for the plug-ins to take effect.
Suppress the loading of plug-ins
Add a tilde ~ character at the beginning of the plug-in name, folder, or directory. That file (or all files in the folder)
will be ignored by the application.
View information about installed plug-ins
Do one of the following:
(Windows) Choose Help > About Plug-in and choose a plug-in from the submenu.
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(Mac OS) Choose Photoshop > About Plug-in, and then choose a plug-in from the submenu.
Undo and history
Use the Undo or Redo commands
The Undo and Redo commands let you undo or redo operations. You can also use the History panel to undo or redo
operations.
Choose Edit > Undo or Edit > Redo.
If an operation can’t be undone, the command is dimmed and changes to Can’t Undo.
More Help topics
Using the History panel” on page 53
Revert to the last saved version
Choose File > Revert.
Note: Revert is added as a history state in the History panel and can be undone.
Restore part of an image to its previously saved version
Do one of the following:
Use the History Brush tool to paint with the selected state or snapshot on the History panel.
Use the Eraser tool with the Erase To History option selected.
Select the area you want to restore, and choose Edit > Fill. For Use, choose History, and click OK.
Note: To restore the image with a snapshot of the initial state of the document, choose History Options from the Panel
menu and make sure that the Automatically Create First Snapshot option is selected.
More Help topics
Erase with the Eraser tool” on page 296
Cancel an operation
Hold down Esc until the operation in progress has stopped. In Mac OS, you can also press Command+period.
Receive notification when an operation is completed
A progress bar indicates that an operation is being performed. You can interrupt the operation or have the program
notify you when it has finished the operation.
1 Do one of the following:
(Windows) choose Edit > Preferences > General.
(Mac OS) choose Photoshop > Preferences > General.
2 Select Beep When Done.
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3 Click OK.
Using the History panel
You can use the History panel to jump to any recent state of the image created during the current working session.
Each time you apply a change to an image, the new state of that image is added to the panel.
For example, if you select, paint, and rotate part of an image, each of those states is listed separately in the panel. When
you select one of the states, the image reverts to how it looked when that change was first applied. You can then work
from that state.
You can also use the History panel to delete image states and, in Photoshop, to create a document from a state or
snapshot.
To display the History panel, choose Window > History, or click the History panel tab.
Photoshop History panel
A. Sets the source for the history brush B. Thumbnail of a snapshot C. History state D. History state slider
Keep the following in mind when using the History panel:
Program-wide changes, such as changes to panels, color settings, actions, and preferences, are not reflected in the
History panel, because they are not changes to a particular image.
By default, the History panel lists the previous 20 states. You can change the number of remembered states by
setting a preference. Older states are automatically deleted to free more memory for
Photoshop. To keep a
particular state throughout your work session, make a snapshot of the state.
Once you close and reopen the document, all states and snapshots from the last working session are cleared from
the panel.
By default, a snapshot of the initial state of the document is displayed at the top of the panel.
States are added to the bottom of the list. That is, the oldest state is at the top of the list, the most recent one at the
bottom.
Each state is listed with the name of the tool or command used to change the image.
By default, when you select a state, the states below it are dimmed. This way you can easily see which changes will
be discarded if you continue working from the selected state.
By default, selecting a state and then changing the image eliminates all states that come after it.
A
B
C
D
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If you select a state and then change the image, eliminating the states that came after, you can use the Undo
command to undo the last change and restore the eliminated states.
By default, deleting a state deletes that state and those that came after it. If you choose the Allow Non-Linear History
option, deleting a state deletes only that state.
Revert to a previous image state
Do any of the following:
Click the name of the state.
Choose Step Forward or Step Backward from the History panel menu or the Edit menu to move to the next or
previous
state.
Delete one or more image states
Do one of the following:
Click the name of the state, and choose Delete from the History panel menu to delete that change and those that
came after it.
Drag the state to the Delete icon to delete that change and those that came after it.
Choose Clear History from the panel menu to delete the list of states from the History panel, without changing the
image. This option doesn’t reduce the amount of memory used by Photoshop.
Hold down Alt (Windows) or Option (Mac OS), and choose Clear History from the panel menu to purge the list
of states without changing the image. If
you get a message that Photoshop is low on memory, purging states is
useful, because the command deletes the states from the Undo buffer and frees up memory. You can’t undo the
Clear History command.
Choose Edit > Purge > Histories to purge the list of states for all open documents. You can’t undo this action.
Create or replace a document with an image state
Do one of the following:
Drag a state or snapshot onto the Create a New Document From Current State button in the History panel.
The history list for the newly created document contains only the Duplicate State entry.
Select a state or snapshot, and click the Create a New Document From Current State button . The history list
for the newly created document contains only the Duplicate State entry.
Select a state or snapshot, and choose New Document from the History panel menu. The history list for the newly
created document contains only the Duplicate State entry.
Drag a state onto an existing document.
To save one or more snapshots or image states for use in a later editing session, create a new file for each state you
save, and save each in a separate file. When you reopen your original file, plan to open the other saved files also. You
can drag each file’s initial snapshot to the original image to access the snapshots again from the original image’s History
panel.
Set history options
You can specify the maximum number of items to include in the History panel and set other options to customize the
panel.
1 Choose History Options from the History panel menu.
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2 Select an option:
Automatically Create First Snapshot Automatically creates a snapshot of the initial state of the image when the
document is opened.
Automatically Create New Snapshot When Saving Generates a snapshot every time you save.
Allow Non-Linear History Makes changes to a selected state without deleting the states that come after. Normally,
when you select a state and change the image, all states that come after the selected one are deleted. In this way, the
History panel can display a list of the editing steps in the order that they were made. By recording states in a nonlinear
way, you can select a state, make a change to the image, and delete just that state. The change is appended at the end
of the list.
Show New Snapshot Dialog By Default Forces Photoshop to prompt you for snapshot names even when you use the
buttons on the panel.
Make Layer Visibility Changes Undoable By default, turning layer visibility on or off is not recorded as a history step
and therefore can’t be undone. Select this option to include layer visibility changes in history steps.
Set Edit History Log options
You may need to keep careful track of what’s been done to a file in Photoshop, either for your own records, client
records, or legal purposes. The Edit History Log helps you keep a textual history of changes made to an image. You
can view the Edit History Log metadata using Adobe Bridge or the
File Info
dialog box.
You can choose to export the text to an external log file, or you can store the information in the metadata of edited
files. Storing many editing operations as file metadata increases file size; such files may take longer than usual to open
and save.
If you need to prove that the log file hasn’t been tampered with, keep the edit log in the file’s metadata, and then use
Adobe Acrobat to digitally sign the log file.
By default, history log data about each session is saved as metadata embedded in the image file. You can specify where
the history log data is saved and the level of detail contained in the history log.
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Click the History Log preference to toggle from on to off or vice versa.
3 For the Save Log Items To option, choose one of the following:
Metadata Saves the history log as metadata embedded in each file.
Text File Exports the history log to a text file. You are prompted to name the text file and choose a location in which
to store it.
Both Stores metadata in the file and creates a text file.
Note: If you want to save the text file in a different location or save another text file, click the Choose button, specify where
to save the text file, name the file if necessary, and click Save.
4 From the Edit Log Items menu, choose one of the following options:
Sessions Only Keeps a record of each time your start or quit Photoshop and each time you open and close files (each
image’s filename is included). Does not include any information about edits made to the file.
Concise Includes the text that appears in the History panel in addition to the Sessions information.
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Detailed Includes the text that appears in the Actions panel in addition to the Concise information. If you need a
complete history of all changes made to files, choose Detailed.
Make a snapshot of an image
The Snapshot command lets you make a temporary copy (or snapshot) of any state of the image. The new snapshot is
added to the list of snapshots at the top of the History panel. Selecting a snapshot lets you work from that version of
the image.
Snapshots are similar to the states listed in the History panel, but they offer additional advantages:
You can name a snapshot to make it easy to identify.
Snapshots can be stored for an entire work session.
You can compare effects easily. For example, you can take a snapshot before and after applying a filter. Then select
the first snapshot, and try the same filter with different settings. Switch between the snapshots to find the settings
you like best.
With snapshots, you can recover your work easily. When you experiment with a complex technique or apply an
action, take a snapshot first. If you’re not satisfied with the results, you can select the snapshot to undo all the steps.
Note: Snapshots are not saved with the image—closing an image deletes its snapshots. Also, unless you select the Allow
Non-Linear History option, selecting a snapshot and changing the image deletes all of the states currently listed in the
History panel.
More Help topics
Blending modes” on page 312
Create a brush and set painting options” on page 302
Paint with the Art History Brush” on page 295
Create a snapshot
1 Select a state and do one of the following:
To automatically create a snapshot, click the Create New Snapshot button on the History panel, or if
Automatically Create New Snapshot When Saving is selected in the history options, choose New Snapshot from the
History panel menu.
To set options when creating a snapshot, choose New Snapshot from the History panel menu, or Alt-click
(Windows) or Option-click (Mac
OS) the Create New Snapshot button.
2 Enter the name of the Snapshot in the Name text box.
3 Choose the snapshot contents from the From menu:
Full Document Makes a snapshot of all layers in the image at that state
Merged Layers Makes a snapshot that merges all layers in the image at that state
Current Layer Makes a snapshot of only the currently selected layer at that state
Work with snapshots
Do one of the following:
To select a snapshot, click the name of the snapshot or drag the slider at the left of the snapshot up or down to a
different snapshot.
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To rename a snapshot, double-click the snapshot and enter a name.
To delete a snapshot, select the snapshot and either choose Delete from the panel menu, click the Delete icon ,
or drag the snapshot to the Delete icon.
Paint with a state or snapshot of an image
The History Brush tool lets you paint a copy of one image state or snapshot into the current image window. This
tool makes a copy, or sample, of the image and then paints with it.
For example, you might make a snapshot of a change you made with a painting tool or filter (with the Full Document
option selected when you create the snapshot). After undoing the change to the image, you could use the History Brush
tool to apply the change selectively to areas of the image. Unless you select a merged snapshot, the History Brush tool
paints from a layer in the selected state to the same layer in another state.
The History Brush tool copies from one state or snapshot to another, but only at the same location. In Photoshop, you
can also paint with the Art History Brush tool to create special effects.
1 Select the History Brush tool .
2 Do one of the following in the options bar:
Specify the opacity and blending mode.
Choose a brush and set brush options.
3 In the History panel, click the left column of the state or snapshot to be used as the source for the History Brush tool.
4 Drag to paint with the History Brush tool.
More Help topics
Paint with the Art History Brush” on page 295
Memory and performance
Allocate RAM to Photoshop
Photoshop displays the RAM available to Photoshop and the ideal range of RAM for Photoshop (a percentage of the
total available RAM) in Performance preferences.
In the Performance preferences, enter the amount of RAM you want to allocate to Photoshop in the Let Photoshop
Use text box. Alternatively, drag the slider.
For detailed information on improving Photoshop performance, including specifying RAM settings in preferences, see
Optimize performance | Photoshop CS4, CS5 (kb404439) in the Adobe support knowledgebase.
Assigning scratch disks
When your system does not have enough RAM to perform an operation, Photoshop uses a proprietary virtual memory
technology, also called scratch disks. A scratch disk is any drive or drive partition with free memory. By default,
Photoshop uses the hard drive on which the operating system is installed as the primary scratch disk.
Photoshop detects and displays all available internal disks in the Preferences panel. Using the Preferences panel, you
can enable other scratch disks to be used when the primary disk is full. Your primary scratch disk should be your fastest
hard disk; make sure it has plenty of defragmented
space available.
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The following guidelines can help you assign scratch disks:
For best performance, scratch disks should be on a different drive than any large files you are editing.
Scratch disks should be on a different drive than the one your operating system uses for virtual memory.
RAID disks/disk arrays are good choices for dedicated scratch disk volumes.
Drives with scratch disks should be defragmented regularly.
Change the scratch disk assignment
1 Do any of the following in the Scratch Disks area of Performance preferences:
To change the scratch disk order, click the arrow buttons.
To enable or disable a scratch disk, select or deselect the Active checkbox.
To ensure optimal performance, only local drives are available as scratch disks.
2 Click OK.
3 To apply the changes, restart Photoshop.
Specify history and cache settings
In the Performance preferences, do any of the following:
Specify the maximum number of History States that appear in the History panel.
Specify the Cache Levels and Tile Size for image data. To quickly optimize these settings, click a preset for images
with these characterstics:
Tall and Thin Many layers and small dimensions.
Default Moderate dimensions and layers.
Big and Flat Large dimensions and few layers.
You must restart Photoshop to apply new cache settings.
Free memory
The Purge command lets you free memory used by the Undo command, the History panel, or the clipboard.
Choose Edit > Purge, and choose the item type or buffer you want to clear. If it is already empty, the item type or
buffer is dimmed.
Note: The Purge command permanently clears from memory the operation stored by the command or buffer; Purge
cannot be undone. For example, choosing Edit
> Purge > Histories deletes all history states from the History panel. Use
the Purge command when the amount of information in memory is so large that Photoshop performance is noticeably
affected.
Enable OpenGL and optimize GPU settings
OpenGL is a software and hardware standard that accelerates video processing when working with large or complex
images such as 3D files. OpenGL requires a video adapter that supports the OpenGL standard. Your performance
when opening, moving, and editing 3D models is significantly improved on a system with OpenGL. (If OpenGL is not
available on your system, Photoshop uses software-based ray-trace rendering to display 3D files.)
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If OpenGL is present on your system, you can enable it in the Preferences dialog box.
1 Do one of the following:
(Windows) Choose Edit > Preferences > Performance.
(Mac OS) Choose Photoshop > Preferences > Performance.
2 In the GPU Settings section, select Enable OpenGL Drawing.
3 Click OK. The preference affects subsequently opened images. No restart is necessary.
For more information, see:
GPU and OpenGL support | Photoshop CS4, CS5 (kb404898)
GPU and OpenGL features and preferences | Photoshop and Bridge CS5, CS4 (kb405745)
Tested video cards | Photoshop CS5 (cpsid_83117)
Adobe online services
Adobe online services are hosted web applications that work similarly to traditional desktop tools. The advantage of
online services is that they are always up to date because they are hosted on the web, as opposed to on your computer.
Photoshop integrates directly with Adobe® CS Live online services. For more information, see Using Adobe CS Live.
For information on managing Adobe online services, see the Adobe website at
www.adobe.com/go/learn_creativeservices_en.
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Chapter 4: Understanding and opening
images
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Image essentials
About bitmap images
Bitmap images—technically called raster images—use a rectangular grid of picture elements (pixels) to represent
images. Each pixel is assigned a specific location and color value. When working with bitmap images, you edit pixels
rather than objects or shapes. Bitmap images are the most common electronic medium for continuous-tone images,
such as photographs or digital paintings, because they can more efficiently represent subtle gradations of shades and
color.
Bitmap images are resolution-dependent—that is, they contain a fixed number of pixels. As a result, they can lose detail
and appear jagged if they are scaled to high magnifications on-screen or if they are printed at a lower resolution than
they were created for.
Example of a bitmap image at different levels of magnification
Bitmap images sometimes require large amounts of storage space, and often need to be compressed to keep file sizes
down when used in certain
Creative Suite
components. For instance, you compress an image file in its original application before you import it into a layout.
Note: In Adobe Illustrator, you can create bitmap effects in your artwork using effects and graphic styles.
More Help topics
About vector graphics” on page 60
About vector graphics
Vector graphics (sometimes called vector shapes or vector objects) are made up of lines and curves defined by
mathematical objects called vectors, which describe an image according to its geometric characteristics.
24:1
3:1
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You can freely move or modify vector graphics without losing detail or clarity, because they are resolution-
independent—they maintain crisp edges when resized, printed to a PostScript printer, saved in a PDF file, or imported
into a vector-based graphics application. As a result, vector graphics are the best choice for artwork, such as logos, that
will be used at various sizes and in various output media.
The vector objects you create using the drawing and shape tools in Adobe
Creative Suite
are examples of vector graphics. You can use the Copy and Paste commands to duplicate vector graphics between
Creative Suite
components.
More Help topics
About bitmap images” on page 60
Combining vector graphics and bitmap images
When combining vector graphics and bitmap images in a document, it’s important to remember that how your
artwork looks on-screen isn’t always how it will look in its final medium (whether commercially printed, printed on a
desktop printer, or viewed on the web). The following factors influence the quality of your final artwork:
Transparency Many effects add partially transparent pixels to your artwork. When your artwork contains
transparency, Photoshop performs a process called flattening before printing or exporting. In most cases, the default
flattening process produces excellent results. However, if your artwork contains complex, overlapping areas and you
require high-resolution output, you will probably want to preview the effects of flattening.
Image Resolution The number of pixels per inch (ppi) in a bitmap image. Using too low a resolution for a printed
image results in pixelation—output with large, coarse-looking pixels. Using too high a resolution (pixels smaller than
what the output device can produce) increases the file size without increasing the quality of the printed output, and
slows the printing of the artwork.
Printer resolution and screen frequency The number of ink dots produced per inch (dpi) and the number of lines per
inch (lpi) in a halftone screen. The relationship between image resolution, printer resolution, and screen frequency
determines the quality of detail in the printed image.
Color channels
Every Photoshop image has one or more channels, each storing information about color elements in the image. The
number of default color channels in an image depends on its color mode. By default, images in Bitmap, Grayscale,
Duotone, and Indexed Color mode have one channel; RGB and Lab images have three; and CMYK images have four.
You can add channels to all image types except Bitmap mode images. For more information, see
Color modes” on
page 89.
Channels in color images are actually grayscale images that represent each of the color components of an image. For
example, an RGB image has separate channels for red, green, and blues color values.
In addition to color channels, alpha channels, can be added to an image for storing and editing selections as masks,
and spot color channels can be added to add spot color plates for printing. For more information, see
Channel basics
on page 230.
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More Help topics
About masks and alpha channels” on page 236
About spot colors” on page 458
Bit depth
Bit depth specifies how much color information is available for each pixel in an image. The more bits of information
per pixel, the more available colors and more accurate color representation. For example, an image with a bit depth of
1 has pixels with two possible values: black and white. An image with a bit depth of 8 has 2
8
, or 256, possible values.
Grayscale mode images with a bit depth of 8 have 256 possible gray values.
RGB images are made of three color channels. An 8-bit per pixel RGB image has 256 possible values for each channel
which means it has over 16 million possible color values. RGB images with 8-bits per channel (bpc) are sometimes
called 24-bit images (8 bits x 3 channels = 24 bits of data for each pixel).
In addition to 8-bpc images, Photoshop can also work with images that contain 16-bpc or 32-bpc. Images with 32-bpc
are also known as high dynamic range (HDR) images.
Photoshop support for 16-bit images
Photoshop provides the following support for working with 16-bpc images:
Working in Grayscale, RGB Color, CMYK Color, Lab Color, and Multichannel, modes.
All tools in the toolbox, except the Art History Brush tool, can be used with 16-bpc images.
All color and tonal adjustment commands, except Variations, are available
You can work with layers, including adjustment layers, in 16-bpc images.
Some filters, including Liquify, can be used with 16-bpc images.
To take advantage of certain Photoshop features, such as some filters, you can convert a 16-bpc image to an 8-bpc
image. It’s best if you do a
Save As
and convert a copy of the image file so the original file retains the full 16-bpc image data.
More Help topics
About high dynamic range images” on page 78
Convert between bit depths
Do any of the following:
To convert between 8 bpc and 16 bpc, Choose Image > Mode > 16 Bits/Channel or 8 Bits/Channel.
To convert from 8 bpc or 16 bits to 32 bpc, choose Image > Mode > 32 Bits/Channel.
More Help topics
Convert from 32 bits to 16 or 8 bpc” on page 82
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Image size and resolution
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
About pixel dimensions and printed image resolution
Pixel dimensions measure the total number of pixels along an image’s width and height. Resolution is the fineness of
detail in a bitmap image and is measured in pixels per inch (ppi). The more pixels per inch, the greater the resolution.
Generally, an image with a higher resolution produces a better printed image quality.
Same image at 72-ppi and 300-ppi; inset zoom 200%
Unless an image is resampled (see Resampling” on page 66), the amount of image data remains constant as you
change either the pixel dimension or resolution. For example, if you change the resolution of a file, its width and height
change accordingly to maintain the same amount of image data.
In Photoshop, you can see the relationship between image size and resolution in the
Image Size
dialog box (choose Image >
Image Size
). Deselect Resample Image, because you don’t want to change the amount of image data in your photo. Then change
width, height, or resolution. As you change one value, the other two values change accordingly.
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Pixel dimensions equal document (output) size times resolution.
A. Original dimensions and resolution B. Decreasing the resolution without changing pixel dimensions (no resampling) C. Decreasing the
resolution at same document size decreases pixel dimensions (resampling).
Quickly display the current image size
If you want to quickly display a document’s current image size, use the information box at the bottom of the document
window.
Position the pointer over the file information box, and hold down the mouse button.
More Help topics
Display file information in the document window” on page 41
File size
The file size of an image is the digital size of the image file, measured in kilobytes (K), megabytes (MB), or gigabytes
(GB). File size is proportional to the pixel dimensions of the image. Images with more pixels may produce more detail
at a given printed size, but they require more disk space to store and may be slower to edit and print. Image resolution
thus becomes a compromise between image quality (capturing all the data you need) and file size.
Another factor that affects file size is file format. Because of the varying compression methods used by GIF, JPEG, and
PNG file formats, file sizes can vary considerably for the same pixel dimensions. Similarly, color bit-depth and the
number of layers and channels in an image affect file size.
Photoshop supports a maximum pixel dimension of 300,000 by 300,000 pixels per image. This restriction places limits
on the print size and resolution available to an image.
A
B C
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About monitor resolution
Your monitor’s resolution is described in pixel dimensions. For example, if your monitor resolution and your photo’s
pixel dimensions are the same size, the photo will fill the screen when viewed at 100%. How large an image appears
on-screen depends on a combination of factors—the pixel dimensions of the image, the monitor size, and the monitor
resolution setting. In Photoshop, you can change the image magnification on-screen, so you can easily work with
images of any pixel dimensions.
A 620- by 400-pixel image displayed on monitors of various sizes and resolutions.
When preparing images for viewing on-screen, you should consider the lowest monitor resolution that your photo is
likely to be viewed on.
About printer resolution
Printer resolution is measured in ink dots per inch, also known as dpi. Generally, the more dots per inch, the finer the
printed output you’ll get. Most inkjet printers have a resolution of approximately 720 to 2880 dpi. (Technically, inkjet
printers produce a microscopic spray of ink, not actual dots like imagesetters or laser printers.)
Printer resolution is different from, but related to image resolution. To print a high quality photo on an inkjet printer,
an image resolution of at least 220 ppi should provide good results.
Screen frequency is the number of printer dots or halftone cells per inch used to print grayscale images or color
separations. Also known as screen ruling or line screen, screen frequency is measured in lines per inch (lpi)—or lines
of cells per inch in a halftone screen. The higher the resolution of the output device, the finer (higher) a screen ruling
you can use.
The relationship between image resolution and screen frequency determines the quality of detail in the printed image.
To produce a halftone image of the highest quality, you generally use an image resolution that is from 1.5 to at most 2
times the screen frequency. But with some images and output devices, a lower resolution can produce good results. To
determine your printer’s screen frequency, check your printer documentation or consult your service provider.
Note: Some imagesetters and 600-dpi laser printers use screening technologies other than halftoning. If you are printing
an image on a nonhalftone printer, consult your service provider or your printer documentation for the recommended
image resolutions.
15"
20"
1024 x 768 / 640 x 480
832 x 624 / 640 x 480
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Screen frequency examples
A. 65 lpi: Coarse screen typically used to print newsletters and grocery coupons B. 85 lpi: Average screen typically used to print newspapers
C. 133 lpi: High-quality screen typically used to print four-color magazines D. 177 lpi: Very fine screen typically used for annual reports and
images in art books
More Help topics
About desktop printing” on page 442
Preparing images for press” on page 450
Resampling
Resampling is changing the amount of image data as you change either the pixel dimensions or the resolution of an
image. When you downsample (decrease the number of pixels), information is deleted from the image. When you
resample up (increase the number of pixels, or upsample), new pixels are added. You specify an interpolation
method
to determine how pixels are added or deleted.
Resampling pixels
A. Downsampled B. Original C. Resampled up (selected pixels displayed for each set of images)
A
B
C D
A
B
C
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Keep in mind that resampling can result in poorer image quality. For example, when you resample an image to larger
pixel dimensions, the image loses some detail and sharpness. Applying the Unsharp Mask filter to a resampled image
can help refocus the image details.
You can avoid the need for resampling by scanning or creating the image at a sufficiently high resolution. If you want
to preview the effects of changing pixel dimensions on-screen or to print proofs at different resolutions, resample a
duplicate of your file.
Photoshop resamples images using an interpolation method to assign color values to any new pixels based on the color
values of existing pixels. You can choose which method to use in the
Image Size
dialog box.
Nearest Neighbor A fast but less precise method that replicates the pixels in an image. This method is for use with
illustrations containing edges that are not anti-aliased, to preserve hard edges and produce a smaller file. However, this
method can produce jagged effects, which become apparent when you distort or scale an image or perform multiple
manipulations on a selection.
Bilinear A method that adds pixels by averaging the color values of surrounding pixels. It produces medium-quality
results.
Bicubic A slower but more precise method based on an examination of the values of surrounding pixels. Using more
complex calculations, Bicubic produces smoother tonal gradations than Nearest Neighbor or Bilinear.
Bicubic Smoother A good method for enlarging images based on Bicubic interpolation but designed to produce
smoother results.
Bicubic Sharper A good method for reducing the size of an image based on Bicubic interpolation with enhanced
sharpening. This method maintains the detail in a resampled image. If Bicubic Sharper oversharpens some areas of an
image, try using Bicubic.
You can specify a default interpolation method to use whenever Photoshop resamples image data. Choose Edit >
Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS), and then choose a method from
the Image Interpolation Methods menu.
More Help topics
Sharpening recommendations” on page 173
Change pixel dimensions of an image
Changing an image’s pixel dimensions affects not only its on-screen size but also its image quality and its printed
characteristics—either its printed dimensions or its image resolution.
1 Choose Image >
2 Image Size
3 .
4 To maintain the current ratio of pixel width to pixel height, select Constrain Proportions. This option automatically
updates the width as you change the height, and vice versa.
5 Under Pixel Dimensions, enter values for Width and Height. To enter values as percentages of the current
dimensions, choose Percent as the unit of measurement. The new file size for the image appears at the top of the
6 Image Size
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7 dialog box, with the old file size in parentheses.
8 Make sure that Resample Image is selected, and choose an interpolation method.
9 If your image has layers with styles applied to them, select Scale Styles to scale the effects in the resized image. This
option is available only if you selected Constrain Proportions.
10 When you finish setting options, click OK.
For best results when you produce a smaller image, downsample and apply the Unsharp Mask filter. To produce a
larger image, rescan the image at a higher resolution.
Change the print dimensions and resolution
When creating an image for print media, it’s useful to specify image size in terms of the printed dimensions and the
image resolution. These two measurements, referred to as the document size, determine the total pixel count and
therefore the
file size of the image; document size also determines the base size at which an image is placed into another
application. You can further manipulate the scale of the printed image using the Print command; however, changes
you make using the Print command affect only the printed image, not the document size of the image file.
If you turn on resampling for the image, you can change print dimensions and resolution independently (and change
the total number of pixels in the image). If you turn off resampling, you can change either the dimensions or the
resolution—Photoshop adjusts the other value automatically to preserve the total pixel count. For the highest print
quality, it’s generally best to change the dimensions and resolution first, without resampling. Then resample only as
necessary.
1 Choose Image >
2 Image Size
3 .
4 Change the print dimensions, image resolution, or both:
To change only the print dimensions or only the resolution and adjust the total number of pixels in the image
proportionately, select Resample Image and then choose an interpolation method.
To change the print dimensions and resolution without changing the total number of pixels in the image, deselect
Resample Image.
5 To maintain the current ratio of image width to image height, select Constrain Proportions. This option
automatically changes the width as you change the height, and vice versa.
6 Under Document Size, enter new values for the height and width. If desired, choose a new unit of measurement.
Note that for Width, the Columns option uses the width and gutter sizes specified in the Units & Rulers preferences.
7 For Resolution, enter a new value. If desired, choose a new unit of measurement.
To restore the initial values displayed in the
Image Size
dialog box, hold down Alt (Windows) or Option (Mac OS), and click Reset.
More Help topics
Position and scale images” on page 445
Print images” on page 443
Specify columns for an image” on page 43
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Determine a suggested resolution for an image
If you plan to print your image using a halftone screen, the range of suitable image resolutions depends on the screen
frequency of your output device. Photoshop can determine a recommended image resolution based on the screen
frequency of your output device.
Note: If your image resolution is more than 2.5 times the screen ruling, an alert message appears when you try to print
the image. This means that the
image resolution is higher than necessary for the printer. Save a copy of the file, and then
reduce the resolution.
1 Choose Image >
2 Image Size
3 .
4 Click Auto.
5 For Screen, enter the screen frequency for the output device. If necessary, choose a different unit of measurement.
Note that the screen value is used only to calculate the image resolution, not to set the screen for printing.
6 For Quality, select an option:
Draft Produces a resolution that is the same as the screen frequency (no lower than 72 pixels per inch).
Good Produces a resolution 1.5 times the screen frequency.
Best Produces a resolution 2 times the screen frequency.
View the print size on-screen
Do one of the following:
Choose View > Print Size.
Select the Hand tool or Zoom tool, and click Print Size in the options bar.
The image is redisplayed in its approximate printed size, as specified in the Document Size area of the
Image Size
dialog box. The size and resolution of your monitor affect the on-screen print size.
Acquiring images from cameras and scanners
Acquiring digital images from cameras
You can copy images to your computer by connecting your camera or a media card reader to your computer.
Use the
Get Photos From Camera
command in Adobe® Bridge® to download photos, and to organize, rename, and apply metadata to them.
If your camera or the card reader appears as a drive on your computer, copy images directly to your hard disk or
into Adobe Bridge.
Use the software that came with your camera, Windows Image Acquisition (WIA), or Image Capture (Mac OS).
For more information on using Windows Image Acquisition or Image Capture, see your computer documentation.
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Import images from a digital camera using WIA (Windows only)
Certain digital cameras import images using Windows Image Acquisition (WIA) support. When you use WIA,
Photoshop works with Windows and your digital camera or scanner software to import images directly into
Photoshop.
1 Choose File > Import > WIA Support.
2 Choose a destination in which to save your image files on your computer.
3 Make sure that Open Acquired Images in Photoshop is selected. If you are importing a large number of images, or
if you want to edit the images later, deselect Open Acquired Images.
4 To save the imported images directly into a folder whose name is the current date, select Unique Subfolder.
5 Click Start.
6 Select the digital camera from which to import images.
Note: If the name of your camera does not appear in the submenu, verify that the software and drivers were properly
installed and that the camera is connected.
7 Choose the image or images you want to import:
Click the image from the list of thumbnails to import the image.
Hold down Shift and click multiple images to import them at the same time.
Click
Select All
to import all available images.
8 Click Get Picture to import the image.
Importing scanned images
To import scanned images, either open TIFF files saved from separate scanning software, or use a TWAIN or WIA
interface directly in Photoshop. In either case, make sure to install the software necessary for your scanner. For
installation instructions, see the documentation provided by the scanner manufacturer.
Note: Scanner drivers are supported by the scanner manufacturer, not Adobe. If you have problems with scanning, make
sure that you are using the latest version of the scanner driver and software.
More Help topics
About plug-in modules” on page 51
Determine scan resolution for printing” on page 454
Import images from a separate scanning application
Most scanners come with software you can run outside of Photoshop, providing identical scanning options and
quality. This method avoids issues caused by outdated TWAIN scanning drivers.
1 Start the scanning software, and set options as desired. (In Mac OS, you can also use the Image Capture utility.)
2 Save scanned images in TIFF format.
3 In Photoshop, open the saved TIFF files.
Some scanner software lets you designate Photoshop as the external editor for an image after a scanning is completed.
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Import images using a TWAIN interface
TWAIN is a cross-platform interface for acquiring images captured by certain scanners, digital cameras, and frame
grabbers.
1 Install the TWAIN software provided by the device manufacturer.
2 Download the Photoshop TWAIN plug-in for Windows or Mac OS.
The plug-in supports 32-bit Windows and Mac OS. It also supports 64-bit Mac OS 10.6 if the scanner manufacturer
provides 64-bit drivers. (Very few do, so
most Mac OS users must run Photoshop in 32-bit mode.)
3 Choose File > Import, and select the device you want to use from the submenu.
Import images using a WIA interface (Windows only)
1 Choose File > Import > WIA Support.
2 Choose a destination on your computer for saving your image files.
3 Click Start.
4 Select Open Acquired Images In Photoshop (unless you have a large number of images to import, or if you want to
edit the images at a later time).
5 Select Unique Subfolder if you want to save imported images in a folder named with the current date.
6 Select the scanner that you want to use.
Note: If the name of your scanner does not appear in the submenu, verify that the software and drivers were properly
installed and that the scanner is connected.
7 Choose the kind of image you want to scan: Color Picture, Grayscale Picture, or Black And White Picture or Text.
To specify custom settings, select Adjust The Quality Of The Scanned Picture.
8 Click Preview. If necessary, drag the handles of the bounding box to adjust the size of the crop.
9 Click Scan.
The scanned image is saved in BMP format.
Creating, opening, and importing images
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Create an image
1 Choose File > New.
2 In the New dialog box, type a name for the image.
3 (Optional) Choose document size from the Preset menu.
Note: To create a document with the pixel dimensions set for a specific device, click the Device Central button.
4 Set the width and height by choosing a preset from the Size menu or entering values in the Width and Height text
boxes.
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To match the width, height, resolution, color mode, and bit depth of the new image to that of any open image, choose
a filename from the bottom section of the Preset menu.
5 Set the Resolution, Color Mode, and bit depth.
If you’ve copied a selection to the clipboard, the image dimensions and resolution are automatically based on that
image data.
6 Select a canvas color option:
White Fills the background layer with white, the default background color.
Background Color Fills the background layer with the current background color.
Transparent Makes the first layer transparent, with no color values. The resulting document has a single, transparent
layer as its contents.
7 (Optional) If necessary, click the Advanced button to display more options.
8 (Optional) Under Advanced, choose a color profile, or choose Don’t Color Manage This Document. For Pixel
Aspect Ratio, choose Square unless you’re using the image for video. In that case, choose another option to use non-
square pixels.
9
When you finish, you can save the settings as a preset by clicking Save Preset, or you can click OK to open the new file.
More Help topics
Color modes” on page 89
About creating images for video” on page 480
About foreground and background colors” on page 98
Duplicate an image
You can duplicate an entire image (including all layers, layer masks, and channels) into available memory without
saving to disk.
1 Open the image you want to duplicate.
2 Choose Image > Duplicate.
3 Enter a name for the duplicated image.
4 If you want to duplicate the image and merge the layers, select Duplicate Merged Layers Only. To preserve the
layers, make sure this option is deselected.
5 Click OK.
Open files
You can open files using the Open command and Open Recent command. You can also open files into Photoshop
from Adobe Bridge or Adobe® Photoshop® Lightroom™.
When opening certain files, such as camera raw and PDF, you specify settings and options in a dialog box before the
files completely open in Photoshop.
In addition to still images, Photoshop® Extended users can open and edit 3D files, video and image sequence files. For
more information, see
Importing video files and image sequences (Photoshop Extended)” on page 485.
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Note: Photoshop uses plug-in modules to open and import many file formats. If a file format does not appear in the Open
dialog box or in the File
> Import submenu, you may need to install the format’s plug-in module.
Sometimes Photoshop may not be able to determine the correct format for a file. This can happen, for example,
because the file has been transferred between two operating systems. Sometimes a transfer between Mac
OS and
Windows can cause the file format to be mislabeled. In
such cases, you must specify the correct format in which to
open the file.
You can retain (where possible) layers, masks, transparency, compound shapes, slices, image maps, and editable type
when bringing your Illustrator art into Photoshop. In Illustrator, export the art in the Photoshop (PSD) file format. If
your Illustrator art contains elements that Photoshop doesn’t support, the appearance of the artwork is preserved, but the
layers are merged and the artwork is rasterized.
More Help topics
About plug-in modules” on page 51
Open a file using the Open command
1 Choose File > Open.
2 Select the name of the file you want to open. If the file does not appear, select the option for showing all files from
the Files Of Type (Windows) or Enable (Mac
OS) pop-up menu.
3 Click Open. In some cases, a dialog box appears, letting you set format-specific options.
Note: If a color profile warning message appears, specify whether to use embedded profile as the working space, convert
the document color to working space, or reverse the embedded profile. For more information, see Color-managing
imported images.
Open a recently used file
Choose File > Open Recent, and select a file from the submenu.
Note: To specify the number of files listed in the Open Recent menu, change the Recent File List Contains option in the
File Handling preferences. Choose Edit
> Preferences > File Handling (Windows), or Photoshop > Preferences > File
Handling (Mac
OS).
Specify the file format in which to open a file
If a file was saved with an extension that doesn’t match its true format (for example, a PSD file saved with a .gif
extension), or has no extension, Photoshop may not be able to open the file. Selecting the correct format will allow
Photoshop to recognize and open the file.
Do one of the following:
(Windows) Choose File > Open As, and select the file you want to open. Then choose the desired format from the
Open As pop-up menu, and click Open.
(Mac OS) Choose File > Open, and choose All Documents from the Show pop-up menu. Then select the file you
want to open, choose the desired file format from the Format pop-up menu, and click Open.
Note: If the file does not open, then the chosen format may not match the file’s true format, or the file may be damaged.
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Open PDF files
Adobe Portable Document Format (PDF) is a versatile file format that can represent both vector and bitmap data. It
has electronic document search and navigation features. PDF is the primary format for Adobe Illustrator and Adobe
Acrobat.
Some PDF files contain a single image, and others contain multiple pages and images. When you open a PDF file in
Photoshop, you can choose which pages or images to open and specify rasterization options.
You can also import PDF data using the Place command, the Paste command, and the drag-and-drop feature. The
page or image is placed on a separate layer as a Smart Object.
Note: The following procedure is only for opening generic PDF files in Photoshop. You don’t need to specify options in the
Import PDF dialog box, when opening Photoshop PDF files.
1 Do one of the following:
(Photoshop) Choose File > Open.
(Bridge) Select the PDF file and choose File >
Open With
> Adobe Photoshop. Skip to step 3.
2 In the Open dialog box, select the name of the file, and click Open.
3 Under Select in the Import PDF dialog box, select Pages or Images, depending on what elements of the PDF
document you want to import.
4 Click the thumbnails to select the pages or images you want to open. Shift-click to select more than one page or
image. The number of selected items appears under the preview window. If you’re importing images, skip to step
8.
Note: Use the Thumbnail Size menu to adjust the thumbnail view in the preview window. The Fit Page option fits one
thumbnail in the preview window. A scroll bar appears if there are multiple items.
5 To give the new document a name, type it in the Name text box. If you’re importing more than one page or image,
multiple documents open with the base name followed by a number.
6 Under Page Options, choose from the Crop To menu to specify what part of the PDF document to include:
Bounding Box Crops to the smallest rectangular region that includes all the text and graphics of the page. This option
eliminates extraneous white space and any document elements outside the Trim Box.
Note: Bounding Box will not crop white space that is part of a background created by the source application.
Media Box Crops to the original size of the page.
Crop Box Crops to the clipping region (crop margins) of the PDF file.
Bleed Box Crops to the region specified in the PDF file for accommodating limitations inherent in production
processes such as cutting, folding, and trimming.
Trim Box Crops to the region specified for the intended finished size of the page.
Art Box Crops to the region specified in the PDF file for placing the PDF data into another application.
7 Under
8 Image Size
9 , enter values (if necessary) for Width and Height:
To preserve the aspect ratio of the pages as they’re scaled to fit within the rectangle defined by the Width and Height
values, select Constrain Proportions.
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To scale the pages exactly to the Width and Height values, deselect Constrain Proportions. Some distortion might
occur when the pages are scaled.
When more than one page is selected, the Width and Height text boxes display the maximum width and height values
of the selected pages. All pages are rendered at their original size if Constrain Proportions is selected and you don’t
change the Width and Height values. Changing the values will scale all pages proportionately as they're rasterized.
10 Specify the following options under
11 Image Size
12 :
Resolution Sets the resolution for the new document. See also About pixel dimensions and printed image resolution
on page 63.
Mode Sets the color mode for the new document. See also “Color modes” on page 89.
Bit Depth Sets the bit depth for the new document. See also “Bit depth” on page 62.
The Width and Height values plus the Resolution determine the final pixel dimension of resulting document.
13 To suppress color profile warnings, select Suppress Warning.
14 Click OK.
More Help topics
PDF” on page 430
About Smart Objects” on page 275
Placing files” on page 76
Copy between applications” on page 228
Open an EPS file
Encapsulated PostScript (EPS) can represent both vector and bitmap data and is supported by virtually all graphic,
illustration, and page-layout programs. The Adobe application that primarily produces PostScript artwork is Adobe
Illustrator. When
you open an EPS file containing vector art, it is rasterized—the mathematically defined lines and
curves of the vector artwork are converted into the pixels or bits of a bitmap image.
You can also bring PostScript artwork into Photoshop using the Place command, the Paste command, and the drag-
and-drop feature.
1 Choose File > Open.
2 Select the file you want to open, and click Open.
3 Indicate the desired dimensions, resolution, and mode. To maintain the same height-to-width ratio, select
Constrain Proportions.
4 To minimize jagged lines at the edges of artwork, select Anti-aliased.
More Help topics
Placing files” on page 76
Copy between applications” on page 228
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Placing files
The Place command adds a photo, art, or any Photoshop-supported file as a Smart Object to your document. Smart
Objects can be scaled, positioned, skewed, rotated, or warped without degrading the image.
Place a file in Photoshop
1 Open the Photoshop document that is the destination for the placed art or photo.
2 Do one of the following:
(Photoshop) Choose File > Place, select the file you want to place, and click Place.
You can also drag a file from Windows or Mac OS onto an open Photoshop image.
(Bridge) Select the file and choose File > Place > In Photoshop.
3 If you are placing a PDF or Illustrator (AI) file, the Place PDF dialog box appears. Select the page or image you want
to place, set the Crop options, and click
OK. For more information on the Place PDF dialog box options, see Place
PDF or Illustrator files in Photoshop” on page 77.
The placed artwork appears inside a bounding box at the center of the Photoshop image. The artwork maintains its
original aspect ratio; however, if the artwork is larger than the Photoshop image, it is resized to fit.
Note: In addition to the Place command, you can also add Adobe Illustrator art as a Smart Object by copying and pasting
the art from Illustrator into a Photoshop document. See
Paste Adobe Illustrator art into Photoshop” on page 77.
4 (Optional) Reposition or transform the placed artwork by doing any of the following:
To reposition the placed art, position the pointer inside the bounding box of the placed artwork and drag, or in the
options bar, enter a value for X to specify the distance between the center point of the placed artwork and the left
edge of the image. Enter a value for Y to specify the distance between the center point of the placed artwork and the
top edge of the image.
To scale the placed art, drag one of the corner handles of the bounding box or enter values for W and H in the
options bar. When dragging, hold down the Shift key to constrain proportions.
To rotate the placed art, position the pointer outside the bounding box (the pointer turns into a curved arrow) and
drag, or enter a value (in degrees) for the Rotation option
in the options bar. The artwork rotates around the
center point of the placed artwork. To adjust the center point, drag it to a new location, or click a handle on the
Center Point icon
in the options bar.
To skew the placed art, hold down Ctrl (Windows) or Command (Mac OS) and drag a side handle of the bounding box.
To warp the placed art, choose Edit > Transform > Warp and then choose a warp from the Warp Style pop-up
menu in the options bar.
If you choose Custom from the Warp Style pop-up menu, drag the control points, a segment of the bounding box or
mesh, or an area within the mesh to warp the image.
5 If you’re placing a PDF, EPS, or Adobe Illustrator file, set the Anti-alias option in the options bar as desired. To
blend edge pixels during rasterization, select the Anti-alias option. To produce a hard-edged transition between
edge pixels during rasterization, deselect the Anti-alias option.
6 Do one of the following:
Click Commit in the options bar or press Enter (Windows) or Return (Mac OS) to commit the placed artwork
to a new layer.
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Click Cancel in the options bar, or press Esc to cancel the placement.
More Help topics
Scale, rotate, skew, distort, apply perspective, or warp” on page 180
Warp an item” on page 183
Place PDF or Illustrator files in Photoshop
When you place a PDF or Adobe Illustrator file, use the Place PDF dialog box to set options for placing the artwork.
1 With the destination Photoshop document open, place a PDF or Adobe Illustrator file.
2 Under Select in the Place PDF dialog box, select Page or Image, depending on what elements of the PDF document
you want to import. If the PDF file has multiple pages or images, click the thumbnail of the page or file you want
to place.
Note: Use the Thumbnail Size menu to adjust the thumbnail view in the preview window. The Fit Page option fits one
thumbnail in the preview window. A scroll bar appears if there are multiple items.
3 Under Options, choose from the Crop To menu to specify what part of the PDF or Illustrator (AI) document to
include:
Bounding Box Crops to the smallest rectangular region that includes all the text and graphics of the page. This option
eliminates extraneous white space.
Media Box Crops to the original size of the page.
Crop Box Crops to the clipping region (crop margins) of the PDF file.
Bleed Box Crops to the region specified in the PDF file for accommodating limitations inherent in production
processes such as cutting, folding, and trimming.
Trim Box Crops to the region specified for the intended finished size of the page.
Art Box Crops to the region specified in the PDF file for placing the PDF data into another application.
4 Click OK to close the Place PDF dialog box.
5 If necessary, set any positioning, scaling, skewing, rotating, warping, or anti-aliasing options in the options bar.
6 Click Commit to place the artwork as a Smart Object on a new layer of the destination document.
Paste Adobe Illustrator art into Photoshop
You can copy art from Adobe Illustrator and paste it into a Photoshop document.
1 In Adobe Illustrator, specify preferences for the copy-and-paste behavior:
To automatically rasterize the art when pasting it into a Photoshop document, turn off the PDF and the AICB (No
Transparency Support) options in the File Handling & Clipboard preferences.
To paste the art as a Smart Object, rasterized image, path, or shape layer, turn on the PDF and the AICB (No
Transparency Support) options in the File Handling & Clipboard preferences.
2 Open a file in Adobe Illustrator, select the art you want to copy, and choose Edit > Copy.
3 In Photoshop, open the document that you want to paste the Adobe Illustrator art into and then choose Edit >
Paste.
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Note: If the PDF and the AICB (No Transparency Support) options are turned off in the File Handling & Clipboard
preferences of Adobe Illustrator, the art is automatically rasterized as it’s pasted into the Photoshop document. You can
skip the rest of the steps in this procedure.
4 In the Paste dialog box, select how you want to paste the Adobe Illustrator art and then click OK:
Smart Object Pastes the art as a Vector Smart Object that can be scaled, transformed, or moved without degrading the
image. As the art is placed, its file data is embedded in the Photoshop document on a separate layer.
Pixels Pastes the art as pixels that can be scaled, transformed, or moved before it is rasterized and placed on its own
layer in the Photoshop document.
Path Pastes the art as a path that can be edited with the pen tools, Path Selection tool, or Direct Selection tool. The
path is pasted into the layer that’s selected in the Layers panel.
Shape Layer Pastes the art as a new shape layer (a layer containing a path filled with the foreground color).
5 If you selected Smart Object or Pixels in the Paste dialog box, make any transformations you wish, and then click
Enter or Return to place the art.
More Help topics
Placing files” on page 76
About Smart Objects” on page 275
Path segments, components, and points” on page 339
Create a shape on a shape layer” on page 327
High dynamic range images
About high dynamic range images
The dynamic range (ratio between dark and bright regions) in the visible world far exceeds the range of human vision
and of images that are displayed on a monitor or printed. But whereas human eyes can adapt to very different
brightness levels, most cameras and computer monitors can reproduce only a fixed dynamic range. Photographers,
motion picture artists, and others working with digital images must be selective about what’s important in a scene
because they are working with a limited dynamic range.
High dynamic range (HDR) images open up a world of possibilities because they can represent the entire dynamic
range of the visible world. Because all the luminance values in a real-world scene are represented proportionately and
stored in an HDR image, adjusting the exposure of an HDR image is like adjusting the exposure when photographing
a scene in the real world.
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Merging images of different exposures to create an HDR image
A. Image with shadow detail but highlights clipped B. Image with highlight detail but shadows clipped C. HDR image containing the dynamic
range of the scene
In Photoshop, the luminance values of an HDR image are stored using a floating-point numeric representation that’s
32 bits long (32-bits-per-channel). The luminance values in an HDR image are directly related to the amount of light
in a scene. By contrast, non-floating point 16- and 8-bpc image files store luminance values only from black to paper
white, reflecting an extremely small segment of dynamic range in the real world.
In Photoshop, the Merge To HDR Pro command lets you create HDR images by combining multiple photographs
captured at different exposures. Because an HDR image contains brightness levels that far exceed the display
capabilities of a standard 24-bit monitor, Photoshop lets you adjust the HDR preview. If you need to print or use tools
and filters that don’t work with HDR images, you can convert them to 16- or 8-bpc images.
Take photos for HDR images
Keep the following tips in mind when you take photos to be combined with the Merge To HDR Pro command:
Secure the camera to a tripod.
Take enough photos to cover the full dynamic range of the scene. You can try taking at least five to seven photos,
but you might need to take more exposures depending on the dynamic range of the scene. The minimum number
of photos should be three.
C
A
B
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Vary the shutter speed to create different exposures. Changing the aperture changes the depth of field in each
exposure and can produce lower-quality results. Changing the ISO or aperture may also cause noise or vignetting
in the image.
In general, don’t use your camera’s auto-bracket feature, because the exposure changes are usually too small.
The exposure differences between the photos should be one or two EV (exposure value) steps apart (equivalent to
about one or two f-stops apart).
Don’t vary the lighting; for instance, don’t use a flash in one exposure but not the next.
Make sure that nothing is moving in the scene. Exposure Merge works only with differently exposed images of the
identical scene.
Merge images to HDR
The Merge To HDR Pro command combines multiple images with different exposures of the same scene, capturing
the full dynamic range in a single HDR image. You can output the merged image as a 32-, 16-, or 8-bpc file. However,
only a 32-bpc file can store all the HDR image data.
HDR merging works best when photos are optimized for the process. For recommendations, see “Take photos for
HDR images” on page 79.
1 Do one of the following:
(Photoshop) Choose File > Automate > Merge To HDR Pro.
(Bridge) Select the images you want to use and choose Tools > Photoshop > Merge To HDR Pro. Skip to step 5.
2 In the Merge To HDR Pro dialog box, click Browse to select specific images, click Add Open Files, or choose Use >
Folder. (To remove a particular item, select it in files list, and click Remove.)
3 (Optional) Select Attempt To Automatically Align Source Images if you held the camera in your hands when you
photographed the images.
4 Click OK.
Note: If images lack exposure metadata, enter values in the Manually Set EV dialog box.
A second Merge To HDR Pro dialog box displays thumbnails of the source images, and a preview of the merged result.
5 To the upper right of the preview, choose a bit depth for the merged image.
Choose 32 Bit if you want the merged image to store the entire dynamic range of the HDR image. 8-bit and (non-
floating point) 16-bit image files cannot store the entire range of luminance values in an HDR image.
6 To adjust the tonal range, see Options for 32-bit images” on page 80 or “Options for 16- or 8-bit images” on
page 81.
7 (Optional) To save your tonal settings for future use, choose Preset > Save Preset. (To later reapply the settings,
choose Load Preset.)
Options for 32-bit images
Move the slider below the histogram to adjust the white point preview of the merged image. Moving the slider adjusts
the image preview only; all HDR image data remains in the merged file.
The preview adjustment is stored in the HDR file and applied whenever you open the file in Photoshop. To readjust
the white point preview at any time, choose View
> 32-Bit Preview Options.
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Options for 16- or 8-bit images
HDR images contain luminance levels that far exceed the dynamic range that 16- or 8-bpc images can store. To
produce an image with the dynamic range you want, adjust exposure and contrast when converting from 32-bpc to
lower bit depths.
Choose one of the following tone-mapping methods:
Local Adaptation Adjusts HDR tonality by adjusting local brightness regions throughout the image.
Edge Glow Radius specifies the size of the local brightness regions. Strength specifies how far apart two pixels’ tonal
values must be before they’re no longer part of the same brightness region.
Tone and Detail Dynamic range is maximized at a Gamma setting of 1.0; lower settings emphasize midtones, while
higher settings emphasize highlights and shadows. Exposure values reflect f-stops. Drag the Detail slider to adjust
sharpness and the Shadow and Highlight sliders to brighten or darken these regions.
Color Vibrance adjusts the intensity of subtle colors, while minimizing clipping of highly saturated colors.
Saturation adjusts the intensity of all colors from –100 (monochrome) to +100 (double saturation).
Toning Curve Displays an adjustable curve over a histogram showing luminance values in the original, 32-bit HDR
image. The red tick marks along the horizontal axis are in one EV (approximately one f-stop) increments.
Note: By default, the Toning Curve and Histogram limit and equalize your changes from point to point. To remove the
limit and apply more extreme adjustments, select the Corner option after inserting a point on the curve. When you insert
and move a second point, the curve becomes angular.
Toning Curve and Histogram adjustment using the Corner option
A. Inserting a point and selecting the Corner option. B. Adjusting new point makes the curve angular at the point where the Corner option is
used.
Equalize Histogram Compresses the dynamic range of the HDR image while trying to preserve some contrast. No
further adjustments are necessary; this method is automatic.
Exposure and Gamma Lets you manually adjust the brightness and contrast of the HDR image. Move the Exposure
slider to adjust gain and the Gamma slider to adjust contrast.
Highlight Compression Compresses the highlight values in the HDR image so they fall within the luminance values
range of the 8- or 16-bpc image file. No further adjustments are necessary; this method is automatic.
A B
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Compensate for moving objects
If images have different content due to moving objects like cars, people, or foliage, select Remove Ghosts in the Merge
To HDR Pro dialog box.
Photoshop displays a green outline around the thumbnail with the best tonal balance, identifying the base image.
Moving objects found in other images are removed. (If movement occurs in very light or dark areas, click a different
thumbnail where moving objects are better exposed to improve results.)
For a tutorial on the Remove Ghosts option, see this video. (Discussion of Remove Ghosts begins at 3:00.)
Save or load camera response curves
Response curves indicate how camera sensors interpret different levels of incoming light. By default, the Merge To
HDR Pro dialog box automatically calculates a camera response curve based on the tonal range of images you are
merging. You can save the current response curve and later apply it to another group of merged images.
In the upper-right corner of the Merge to HDR Pro dialog box, click the response curve menu , and then choose
Save Response Curve. (To later reapply the curve, choose Load Response Curve.)
Convert from 32 bits to 16 or 8 bpc
If you originally created a 32-bit image during the Merge to HDR Pro process, you can later convert it to a 16- or 8-bit
image.
1 Open a 32-bpc image in Photoshop, and choose Image > Mode > 16 Bits/Channel or 8 Bits/Channel.
2 Adjust exposure and contrast to produce an image with the dynamic range you want. (See “Options for 16- or 8-
bit images” on page 81.)
3 Click OK to convert the 32-bit image.
More Help topics
Curves overview” on page 124
Adjust displayed dynamic range for 32-bit HDR images
The dynamic range of HDR images exceeds the display capabilities of standard computer monitors. When you open
an HDR image in Photoshop, it can look very dark or washed out. Photoshop lets you adjust the preview so that the
monitor displays an HDR image whose highlights and shadows aren’t washed out or too dark. The preview settings
are stored in the HDR image file (PSD, PSB, and TIFF only) and are applied whenever the file is opened in Photoshop.
Preview adjustments don’t edit the HDR image file; all the HDR image information remains intact. Use the Exposure
adjustment (Image
> Adjustments > Exposure) to make exposure edits to the 32-bpc HDR image.
To view 32-bit readouts in the Info panel, click the Eyedropper icon in the Info panel and choose 32-Bit from the
pop-up menu.
1 Open a 32-bpc HDR image in Photoshop, and choose View > 32-Bit Preview Options.
2 In the 32-bit Preview Options dialog box, choose an option from the Method menu:
Exposure And Gamma Adjusts the brightness and contrast.
Highlight Compression Compresses the highlight values in the HDR image so they fall within the luminance values
range of the 8- or 16-bpc image file.
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3 If you chose Exposure And Gamma, move the Exposure and Gamma sliders to adjust the brightness and contrast
of the image preview.
4 Click OK.
You can also adjust the preview of an HDR image open in Photoshop by clicking the triangle in the status bar of the
document window and choosing 32-Bit Exposure from the pop-up menu. Move the slider to set the white point for
viewing the HDR image. Double-click the slider to return to the default exposure setting. Since the adjustment is made
per view, you can have the same HDR image open in multiple windows, each with a different preview adjustment.
Preview adjustments made with this method are not stored in the HDR image file.
More Help topics
Adjust HDR exposure” on page 135
About the HDR Color Picker
The HDR Color Picker allows you to accurately view and select colors for use in 32-bit HDR images. As in the regular
Adobe Color Picker, you select a color by clicking a color field and adjusting the color slider. The Intensity slider allows
you to adjust the brightness of a color to match the intensity of the colors in the HDR image you’re working with. A
Preview area lets you view swatches of a selected color to see how it will display at different exposures and intensities.
HDR Color Picker
A. Preview area B. Adjusted color C. Original color D. 32-bit floating point values E. Intensity slider F. Picked color G. Color slider H. Color
values
More Help topics
Adobe Color Picker overview” on page 100
Adjust displayed dynamic range for 32-bit HDR images” on page 82
E
D
F
G
B
C
H
A
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Display the HDR Color Picker
With a 32-bpc image open, do one of the following:
In the toolbox, click the foreground or background color selection box.
In the Color panel, click the Set
Foreground Color
or Set
Background Color
selection box.
The Color Picker is also available when features let you choose a color. For example, by clicking the color swatch in
the options bar for some tools, or the eyedroppers in some color adjustment dialog boxes.
Choose colors for HDR images
The lower part of the HDR Color Picker functions like the regular Color Picker does with 8- or 16-bit images. Click in
the color field to select a color and move the color slider to change hues, or use the HSB or RGB fields to enter numeric
values for a particular color. In the color field, brightness increases as you move from bottom to top, and saturation
increases as you move from left to right.
Use the Intensity slider to adjust the brightness of the color. The color value plus the intensity value are converted to
32-bit floating point number values in your HDR document.
1 Select a color by clicking in the color field and moving the color slider, or by entering HSB or RGB numeric values,
as in the Adobe Color Picker.
2 Adjust the Intensity slider to boost or reduce the color’s brightness. The new color swatch in the Preview scale at
the top of the Color Picker shows the effect of increasing or decreasing stops for the selected color.
The Intensity Stops correspond inversely to exposure setting stops. If you boost the Exposure setting of the HDR image
two stops, reducing the Intensity stops by two will maintain the same color appearance as if the HDR image exposure
and the color intensity were both set to 0.
If you know the exact 32-bit RGB values for the color you want, you can enter them directly in the 32-bit value RGB
fields.
3 (Optional) Adjust settings for the Preview area.
Preview Stop Size Sets the stop increments for each preview swatch. For example, a setting of 3 results in swatches of
-9, -6, -3, +3, +6, +9. These swatches let you preview the appearance of your selected color at different exposure
settings.
Relative to Document Select to adjust the preview swatches to reflect the current exposure setting for the image. For
example, if the document exposure is set higher, the new preview swatch will be lighter than the color selected in the
Color Picker’s color field, to show the effect of the higher exposure on the selected color. If the current exposure is set
to 0 (the default), checking or unchecking this option will not change the new swatch.
4 (Optional) Click Add to Swatches to add the selected color to the Swatches panel.
5 Click OK.
Paint on HDR images
You can edit and add effects to HDR/32-bpc images using any of the following Photoshop tools: Brush, Pencil, Pen,
Shape, Clone Stamp, Pattern Stamp, Eraser, Gradient, Blur, Sharpen, Smudge, and History Brush. You can also use the
Text tool to add 32-bpc text layers to an HDR image.
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When editing or painting on HDR images, you can preview your work at different exposure settings using either the
32-Bit Exposure slider in the document info area or the 32-Bit Preview Options dialog box (View
> 32-Bit Preview
Options). The HDR Color Picker also lets you preview your selected foreground color at different intensity settings,
to match different exposure settings in an HDR image.
1 Open an HDR image.
2 (Optional) Set the exposure for the image. See “Adjust displayed dynamic range for 32-bit HDR images” on
page 82.
3 For the Brush or Pencil tools, click the foreground color to open the HDR Color Picker and select a color. For the
Text tool, click the color chip in the Text tool options bar to set the text color.
The Preview area of the HDR Color Picker helps you select and adjust a foreground color in relation to different
exposure settings in the HDR image. See
About the HDR Color Picker” on page 83.
To view the effects of painting at different HDR exposures, use the Window > Arrange > New Window command to
open simultaneous views of the same HDR image, then set each window to a different exposure using the Exposure
slider in the document status bar area.
Features that support 32-bpc HDR images
You can use the following tools, adjustments, and filters with 32-bpc HDR images. (To work with more Photoshop
features, convert a 32-bpc image to a 16-bpc or an 8-bpc image. To preserve the original image, create a copy with the
Save As
command.)
Adjustments Levels, Exposure, Hue/Saturation, Channel Mixer, Photo Filter.
Note: Although the Exposure command can be used with 8- and 16-bpc images, it is designed for making exposure
adjustments to 32-bpc HDR images.
Blend Modes Normal, Dissolve, Darken, Multiply, Lighten, Darker Color, Linear Dodge (Add), Lighter Color,
Difference, Subtract, Divide, Hue, Saturation, Color, and Luminosity.
Create new 32-bpc documents In the New dialog box, 32 bit is an option in the bit depth pop-up menu to the right of
the Color Mode pop-up menu.
Edit menu commands All commands including Fill, Stroke, Free Transform, and Transform.
File Formats Photoshop (PSD, PSB), Radiance (HDR), Portable Bit Map (PBM), OpenEXR, and TIFF.
Note: Although Photoshop cannot save an HDR image in the LogLuv TIFF file format, it can open and read a LogLuv
TIFF file.
Filters Average, Box Blur,
Gaussian Blur
, Motion Blur, Radial Blur, Shape Blur, Surface Blur, Add Noise, Clouds, Difference Clouds, Lens Flare, Smart Sharpen,
Unsharp Mask, Emboss, De-Interlace, NTSC Colors, High Pass, Maximum, Minimum, and Offset.
Image commands Image Size
, Canvas Size, Image Rotation, Crop, Trim, Duplicate, Apply Image, Calculations, and Variables.
View Pixel Aspect Ratio (Custom Pixel Aspect Ratio, Delete Pixel Aspect Ratio, Reset Pixel Aspect Ratio, etc.)
Layers New layers, duplicate layers, adjustment layers (Levels, Vibrance, Hue/Saturation, Channel Mixer, Photo
Filter, and Exposure), fill layers, layer masks, layer styles, supported blending modes, and Smart Objects.
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Modes RGB Color, Grayscale, conversion to 8 Bits/Channel or 16 Bits/Channel.
Pixel Aspect Ratio Support for square and non-square documents.
Selections Invert, Modify Border, Transform Selection, Save Selection and Load Selection.
Tools All tools in the toolbox except: Magnetic Lasso, Magic Wand, Spot Healing Brush, Healing Brush, Red Eye,
Color Replacement, Art History Brush, Magic Eraser, Background Eraser, Paint Bucket, Dodge, Burn, and Sponge.
Some tools work with supported blend modes only.
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Chapter 5: Color fundamentals
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
About color
Understanding color
Knowing how colors are created and how they relate to each other lets you work more effectively in Photoshop. Instead
of achieving an effect by accident, you’ll produce consistent results thanks to an understanding of basic color theory.
Primary colors
Additive primaries are the three colors of light (red, green, and blue) that produce all the colors in the visible spectrum
when added together in different combinations. Adding equal parts of red, blue, and green light produces white. The
complete absence of red, blue, and green light results in black. Computer monitors are devices that use the additive
primaries to create color.
Additive colors (RGB)
R. Red G. Green B. Blue
Subtractive primaries are pigments, which create a spectrum of colors in different combinations. Unlike monitors,
printers use subtractive primaries (cyan, magenta, yellow, and black pigments) to produce colors through subtractive
mixing. The term “subtractive” is used because the primary colors are pure until you begin mixing them together,
resulting in colors that are less pure versions of the primaries. For example, orange is created through the subtractive
mixing of magenta and yellow together.
R
G
B
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Subtractive colors (CMYK)
C. Cyan M. Magenta Y. Yellow K. Black
The color wheel
If you’re new to adjusting color components, it helps to keep a standard color wheel diagram on hand when you work
on color balance. You can use the color wheel to predict how a change in one color component affects other colors and
also how changes translate between RGB and CMYK color models.
Color wheel
R. Red Y. Yellow G. Green C. Cyan B. Blue M. Magenta
For example, you can decrease the amount of any color in an image by increasing the amount of its opposite on the
color wheel—and vice versa. Colors that lie opposite each other on the standard color wheel are known as
complementary colors. Similarly, you can increase and decrease a color by adjusting the two adjacent colors on the
wheel, or even by adjusting the two colors adjacent to its opposite.
In a CMYK image, you can decrease magenta either by decreasing the amount of magenta or by increasing its
complement, which is green (the color on the opposite side of the color wheel from magenta). In an RGB image, you
can decrease magenta by removing red and blue or by adding green. All of these adjustments result in an overall color
balance containing less magenta.
More Help topics
Choose a color with the Adobe Color Picker” on page 101
Color models, spaces, and modes
A color model describes the colors we see and work with in digital images. Each color model, such as RGB, CMYK, or
HSB, represents a different method (usually numeric) for describing color.
A color space is a variant of a color model and has a specific gamut (range) of colors. For example, within the RGB color
model are a number of color spaces:
CMY K
B
R
0/360
180
90270
Y
G
C
M
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Adobe RGB
, sRGB, ProPhoto RGB, and so on.
Each device, like your monitor or printer, has its own color space and can only reproduce colors in its gamut. When
an image moves from one device to another, image colors may change because each device interprets the RGB or
CMYK values according to its own color space. You can use color management when moving images to ensure that
most colors are the same or similar enough so they appear consistent. See Why colors sometimes don’t
match.
In Photoshop, a document’s color mode determines which color model is used to display and print the image you’re
working on. Photoshop bases its color modes on the color models that are useful for images used in publishing. You
can choose from RGB (Red, Green, Blue), CMYK (Cyan, Magenta, Yellow, Black), Lab Color (based on CIE L*
a* b*),
and Grayscale. Photoshop also includes modes for specialized color output such as Indexed Color and Duotone. Color
modes determine the number of colors, the number of channels, and the file size of an image. Choosing a color mode
also determines which tools and file formats are available. See
Color modes” on page 89.
When you work with the colors in an image, you are adjusting numerical values in the file. It’s easy to think of a
number as a color, but these numerical values are not absolute colors in themselves—they only have a color meaning
within the color space of the device that is producing the color.
Adjusting color hue, saturation, and brightness
Based on the human perception of color, the HSB model describes three fundamental characteristics of color:
Hue Color reflected from or transmitted through an object. It is measured as a location on the standard color wheel,
expressed as a degree between 0° and 360°. In common use, hue is identified by the name of the color, such as red,
orange, or green.
Saturation Strength or purity of the color (sometimes called chroma). Saturation represents the amount of gray in
proportion to the hue, measured as a percentage from 0% (gray) to 100% (fully saturated). On the standard color
wheel, saturation increases from the center to the edge.
Brightness Relative lightness or darkness of the color, usually measured as a percentage from 0% (black) to 100%
(white).
HSB color model
H. Hue S. Saturation B. Brightness
Color modes
More Help topics
About duotones” on page 455
0
100
0 360
0
100
H
SB
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RGB Color mode
Photoshop RGB Color mode uses the RGB model, assigning an intensity value to each pixel. In 8-bits-per-channel
images, the intensity values range from 0 (black) to 255 (white) for each of the RGB (red, green, blue) components in
a color image. For example, a bright red color has an R value of 246, a G value of 20, and a B value of 50. When the
values of all three components are equal, the result is a shade of neutral gray. When the values of all components are
255, the result is pure white; when the values are 0, pure black.
RGB images use three colors, or channels, to reproduce colors on screen. In 8-bits-per-channel images, the three
channels translate to 24 (8 bits x 3 channels) bits of color information per pixel. With 24-bit images, the three channels
can reproduce up to 16.7 million colors per pixel. With 48-bit (16-bits-per-channel) and 96-bit (32-bits-per-channel)
images, even more colors can be reproduced per pixel. In addition to being the default mode for new Photoshop
images, the RGB model is used by computer monitors to display colors. This means that when working in color modes
other than RGB, such as CMYK, Photoshop converts the CMYK image to RGB for display on screen.
Although RGB is a standard color model, the exact range of colors represented can vary, depending on the application
or display device. The RGB Color mode in Photoshop varies according to the working space setting that you specify
in the
Color Settings
dialog box.
CMYK Color mode
In the CMYK mode, each pixel is assigned a percentage value for each of the process inks. The lightest (highlight)
colors are assigned small percentages of process ink colors; the darker (shadow) colors higher percentages. For
example, a bright red might contain 2% cyan, 93% magenta, 90% yellow, and 0% black. In CMYK images, pure white
is generated when all four components have values of 0%.
Use the CMYK mode when preparing an image to be printed using process colors. Converting an RGB image into
CMYK creates a color separation. If you start with an RGB image, it’s best to edit first in RGB and then convert to
CMYK at the end of your editing process. In RGB mode, you can use the
Proof Setup
commands to simulate the effects of a CMYK conversion without changing the actual image data. You can also use
CMYK mode to work directly with CMYK images scanned or imported from high-end systems.
Although CMYK is a standard color model, the exact range of colors represented can vary, depending on the press and
printing conditions. The CMYK Color mode in Photoshop varies according to the working space setting that you
specify in the
Color Settings
dialog box.
Lab Color mode
The CIE L*a*b* color model (Lab) is based on the human perception of color. The numeric values in Lab describe all
the colors that a person with normal vision sees. Because Lab describes how a color looks rather than how much of a
particular colorant is needed for a device (such as a monitor, desktop printer, or digital camera) to produce colors, Lab
is considered to be a device-independent color model. Color management systems use Lab as a color reference to
predictably transform a color from one color space to another color space.
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The Lab Color mode has a lightness component (L) that can range from 0 to 100. In the Adobe Color Picker and Color
panel, the a component (green-red axis) and the b component (blue-yellow axis) can range from +127 to –128.
Lab images can be saved in Photoshop, Photoshop EPS, Large Document Format (PSB), Photoshop PDF, Photoshop
Raw, TIFF, Photoshop DCS 1.0, or Photoshop DCS 2.0 formats. You can save 48-bit (16-bits-per-channel) Lab images
in Photoshop, Large Document Format (PSB), Photoshop PDF, Photoshop Raw, or TIFF formats.
Note: The DCS 1.0 and DCS 2.0 formats convert the file to CMYK when opened.
Grayscale mode
Grayscale mode uses different shades of gray in an image. In 8-bit images, there can be up to 256 shades of gray. Every
pixel of a grayscale image has a brightness value ranging from 0 (black) to 255 (white). In 16 and 32-bit images, the
number of shades in an image is much greater than in 8-bit images.
Grayscale values can also be measured as percentages of black ink coverage (0% is equal to white, 100% to black).
Grayscale mode uses the range defined by the working space setting that you specify in the
Color Settings
dialog box.
Bitmap mode
Bitmap mode uses one of two color values (black or white) to represent the pixels in an image. Images in Bitmap mode
are called bitmapped 1-bit images because they have a bit depth of 1.
Duotone mode
Duotone mode creates monotone, duotone (two-color), tritone (three-color), and quadtone (four-color) grayscale
images using one to four custom inks.
Indexed Color mode
Indexed Color mode produces 8-bit image files with up to 256 colors. When converting to indexed color, Photoshop
builds a color lookup table (CLUT), which stores and indexes the colors in the image. If a color in the original image
does not appear in the table, the program chooses the closest one or uses dithering to simulate the color using available
colors.
Although its palette of colors is limited, indexed color can reduce file size yet maintain the visual quality needed for
multimedia presentations, web pages, and the like. Limited editing is available in this mode. For extensive editing, you
should convert temporarily to RGB mode. Indexed color files can be saved in Photoshop, BMP, DICOM (Digital
Imaging and Communications in Medicine), GIF, Photoshop EPS, Large Document Format (PSB), PCX, Photoshop
PDF, Photoshop Raw, Photoshop 2.0, PICT, PNG, Targa®, or TIFF formats.
Multichannel mode
Multichannel mode images contain 256 levels of gray in each channel and are useful for specialized printing.
Multichannel mode images can be saved in Photoshop, Large Document Format (PSB), Photoshop 2.0, Photoshop
Raw, or Photoshop DCS 2.0 formats.
These guidelines apply when converting images to Multichannel mode:
Layers are unsupported and therefore flattened.
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Color channels in the original image become spot color channels in the converted image.
Converting a CMYK image to Multichannel mode creates cyan, magenta, yellow, and black spot channels.
Converting an RGB image to Multichannel mode creates cyan, magenta, and yellow spot channels.
Deleting a channel from an RGB, CMYK, or Lab image automatically converts the image to Multichannel mode,
flattening layers.
To export a multichannel image, save it in Photoshop DCS 2.0 format.
Note: Indexed Color and 32-bit images cannot be converted to Multichannel mode.
Converting between color modes
Convert an image to another color mode
You can change an image from its original mode (source mode) to a different mode (target mode). When you choose
a different color mode for an image, you permanently change the color values in the image. For example, when you
convert an RGB image to CMYK mode, RGB color values outside the CMYK gamut (defined by the CMYK working
space setting in the
Color Settings
dialog box) are adjusted to fall within gamut. As a result, some image data may be lost and can’t be recovered if you
convert the image from CMYK back to RGB.
Before converting images, it’s best to do the following:
Do as much editing as possible in the original image mode (usually RGB for images from most scanners or digital
cameras, or CMYK for images from traditional drum scanners or imported from a Scitex system).
Save a backup copy before converting. Be sure to save a copy of your image that includes all layers so that you can
edit the original version of the image after the conversion.
Flatten the file before converting it. The interaction of colors between layer blending modes changes when the
mode changes.
Note: In most cases, you’ll want to flatten a file before converting it. However, it isn't required and, in some cases, it
isn’t desirable (for example, when the file has vector text layers).
Choose Image > Mode and the mode you want from the submenu. Modes not available for the active image appear
dimmed in the menu.
Images are flattened when converted to Multichannel, Bitmap, or Indexed Color mode, because these modes do not
support layers.
Convert a color photo to Grayscale mode
1 Open the photo you want to convert to black-and-white.
2 Choose Image > Mode > Grayscale.
3 Click Discard. Photoshop converts the colors in the image to black, white, and shades of gray.
Note: The technique above minimizes file size but discards color information and can convert adjacent colors to the exact
same shade of gray. Using a Black & White adjustment layer increases file size but retains color information, letting you
map colors to shades of gray. (See
Convert a color image to black and white” on page 132.)
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Convert an image to Bitmap mode
Converting an image to Bitmap mode reduces the image to two colors, greatly simplifying the color information in the
image and reducing its file size.
When converting a color image to Bitmap mode, first convert it to Grayscale mode. This removes the hue and
saturation information from the pixels and leaves just the brightness values. However, because only a few editing
options are available for Bitmap mode images, it’s usually best to edit the image in Grayscale mode and then convert
it to Bitmap mode.
Note: Images in Bitmap mode are 1 bit per channel. You must convert a 16- or 32-bits-per-channel image to 8-bit
Grayscale mode before converting it to Bitmap mode.
1 Do one of the following:
If the image is in color, choose Image > Mode > Grayscale. Then choose Image > Mode > Bitmap.
If the image is grayscale, choose Image > Mode > Bitmap.
2 For Output, enter a value for the output resolution of the Bitmap mode image, and choose a unit of measurement.
By default, the current image resolution appears as both the input and the output resolutions.
3 Choose one of the following bitmap conversion methods from the Use pop-up menu:
50% Threshold Converts pixels with gray values above the middle gray level (128) to white and pixels with gray values
below that level to black. The result is a very high-contrast, black-and-white representation of the image.
Pattern Dither Converts an image by organizing the gray levels into geometric configurations of black and white dots.
Diffusion Dither Converts an image by using an error-diffusion process, starting at the pixel in the upper-left corner
of the image. If the pixel’s value is above middle gray (128), the pixel is changed to white—if below it, to black. Because
the original pixel is rarely pure white or pure black, error is inevitably introduced. This error is transferred to
surrounding pixels and diffused throughout the image, resulting in a grainy, film-like texture.
Halftone Screen Simulates the appearance of halftone dots in the converted image. Enter values in the Halftone Screen
dialog box:
For Frequency, enter a value for the screen frequency, and choose a unit of measurement. Values can range from
1.000 to 999.999 for lines per inch and from 0.400 to 400.00 for lines per centimeter. You can enter decimal values.
The screen frequency specifies the ruling of the halftone screen in lines per inch (lpi). The frequency depends on
the paper stock and type of press used for printing. Newspapers commonly use an 85-line screen. Magazines use
higher resolution screens, such as 133-lpi and 150-lpi. Check with your print shop for correct screen frequencies.
Enter a value for the screen angle in degrees from -180 to +180. The screen angle refers to the orientation of the
screen. Continuous-tone and black-and-white halftone screens commonly use a 45° angle.
For Shape, choose the dot shape you want.
Important: The halftone screen becomes part of the image. If you print the image on a halftone printer, the printer will
use its own halftone screen as well as the halftone screen that is part of the image. On some printers, the result is a moiré
pattern.
Custom Pattern Simulates the appearance of a custom halftone screen in the converted image. Choose a pattern that
lends itself to thickness variations, typically one with a variety of gray shades.
To use this option, you first define a pattern and then screen the grayscale image to apply the texture. To cover the
entire image, the pattern must be as large as the image. Otherwise, the pattern is tiled. Photoshop comes with several
self-tiling patterns that can be used as halftone screen patterns.
To prepare a black-and-white pattern for conversion, first convert the image to grayscale and then apply the Blur
More filter several times. This blurring technique creates thick lines tapering from dark gray to white.
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Original grayscale image, and 50% Threshold conversion method
Pattern Dither conversion method, and Diffusion Dither conversion method
Convert a Bitmap mode image to Grayscale mode
You can convert a Bitmap mode image to Grayscale mode in order to edit it. Keep in mind that a Bitmap mode image
edited in Grayscale mode may not look the same when you convert it back to Bitmap mode. For example, suppose a
pixel that is black in Bitmap mode is edited to a shade of gray in Grayscale mode. When the image is converted back
to Bitmap mode, that pixel is rendered as white if its gray value is above the middle gray value of 128.
1 Choose Image > Mode > Grayscale.
2 Enter a value between 1 and 16 for the size ratio.
The size ratio is the factor for scaling down the image. For example, to reduce a grayscale image by 50%, enter 2 for the
size ratio. If you enter a number greater than 1, the program averages multiple pixels in the Bitmap mode image to
produce a single pixel in the grayscale image. This process lets you generate multiple shades of gray from an image
scanned on a 1-bit scanner.
Convert a grayscale or RGB image to indexed color
Converting to indexed color reduces the number of colors in the image to at most 256—the standard number of colors
supported by the GIF and PNG-8 formats and many multimedia applications. This conversion reduces file size by
deleting color information from the image.
To convert to indexed color, you must start with an image that is 8 bits per channel and in either Grayscale or RGB mode.
1 Choose Image > Mode > Indexed Color.
Note: All visible layers will be flattened; any hidden layers will be discarded.
For grayscale images, the conversion happens automatically. For RGB images, the Indexed Color dialog box appears.
2 Select Preview in the Indexed Color dialog box to display a preview of the changes.
3 Specify conversion options.
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Conversion options for indexed-color images
When converting an RGB image to indexed color, you can specify a number of conversion options in the Indexed
Color dialog box.
Palette Type A number of palette types are available for converting an image to indexed color. For the Perceptual,
Selective, and Adaptive options, you can choose using a local palette based on the current image’s colors. These are the
available palette types:
Exact Creates a palette using the exact colors appearing in the RGB image—an option available only if the image
uses 256 or fewer colors. Because the image’s palette contains all colors in the image, there is no dithering.
System (Mac OS) Uses the Mac OS default 8-bit palette, which is based on a uniform sampling of RGB colors.
System (Windows) Uses the Windows system’s default 8-bit palette, which is based on a uniform sampling of RGB
colors.
Web Uses the 216-color palette that web browsers, regardless of platform, use to display images on a monitor
limited to 256 colors. This palette is a subset of the Mac
OS 8-bit palette. Use this option to avoid browser dither when
viewing images on a monitor display limited to 256 colors.
Uniform Creates a palette by uniformly sampling colors from the RGB color cube. For example, if Photoshop takes
six evenly-spaced color levels each of red, green, and blue, the combination produces a uniform palette of 216 colors
(6 cubed = 6 x 6 x 6 = 216). The total number of colors displayed in an image corresponds to the nearest perfect cube
(8, 27, 64, 125, or 216) that is less than the value in the Colors text box.
Local (Perceptual) Creates a custom palette by giving priority to colors for which the human eye has greater
sensitivity.
Local (Selective) Creates a color table similar to the Perceptual color table, but favoring broad areas of color and
the preservation of web colors. This option usually produces images with the greatest color integrity.
Local (Adaptive) Creates a palette by sampling the colors from the spectrum appearing most commonly in the
image. For example, an RGB image with only the colors green and blue produces a palette made primarily of greens
and blues. Most images concentrate colors in particular areas of the spectrum. To control a palette more precisely, first
select a part of the image containing the colors you want to emphasize. Photoshop weights the conversion toward these
colors.
Master (Perceptual) Creates a custom palette by giving priority to colors for which the human eye has greater
sensitivity. Applies when you have multiple documents open; takes all open documents into account.
Master (Selective) Creates a color table similar to the Perceptual color table, but favoring broad areas of color and
the preservation of web colors. This option usually produces images with the greatest color integrity. Applies when you
have multiple documents open; takes all open documents into account.
Master (Adaptive) Creates a palette by sampling the colors from the spectrum appearing most commonly in the
image. For example, an RGB image with only the colors green and blue produces a palette made primarily of greens
and blues. Most images concentrate colors in particular areas of the spectrum. To control a palette more precisely, first
select a part of the image containing the colors you want to emphasize. Photoshop weights the conversion toward these
colors. Applies when you have multiple documents open; takes all open documents into account.
Custom Creates a custom palette using the
Color Table
dialog box. Either edit the color table and save it for later use or click Load to load a previously created color table.
This option also displays the current Adaptive palette, which is useful for previewing the colors most often used in the
image.
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Previous Uses the custom palette from the previous conversion, making it easy to convert several images with the
same custom palette.
Number Of Colors For the Uniform, Perceptual, Selective, or Adaptive palette, you can specify the exact number of
colors to be displayed (up to 256) by entering a value for Colors. The Colors text box controls only how the indexed
color table is created. Adobe Photoshop still treats the image as an 8-bit, 256-color image.
Color Inclusion And Transparency To specify colors to be included in the indexed color table or to specify
transparency in the image, choose from the following options:
Forced Provides options to force the inclusion of certain colors in the color table. Black And White adds a pure
black and a pure white to the color table; Primaries adds red, green, blue, cyan, magenta, yellow, black, and white; Web
adds the 216 web-safe colors; and Custom lets you define custom colors to add.
Transparency Specifies whether to preserve transparent areas of the image during conversion. Selecting this option
adds a special index entry in the color table for transparent colors. Deselecting this option fills transparent areas with
the matte color, or with white if no matte color is chosen.
Matte Specifies the background color used to fill anti-aliased edges that lie adjacent to transparent areas of the
image. When Transparency is selected, the matte is applied to edge areas to help blend the edges with a web
background of the same color. When Transparency is deselected, the matte is applied to transparent areas. Choosing
None for the matte creates hard-edged transparency if Transparency is selected; otherwise, all transparent areas are
filled with 100% white. The image must have transparency for the Matte options to be available.
Dithering Unless you’re using the Exact color table option, the color table may not contain all the colors used in the
image. To simulate colors not in the color table, you can dither the colors. Dithering mixes the pixels of the available
colors to simulate the missing colors. Choose a dither option from the menu, and enter a percentage value for the
dither amount. A higher amount dithers more colors but may increase file size. You can choose from the following
dither options:
None Does not dither colors but instead uses the color closest to the missing color. This tends to result in sharp
transitions between shades of color in the image, creating a posterized effect.
Diffusion Uses an error-diffusion method that produces a less-structured dither than the Pattern option. To
protect colors in the image that contain entries in the color table from being dithered, select Preserve Exact Colors.
This is useful for preserving fine lines and text for web images.
Pattern Uses a halftone-like square pattern to simulate any colors not in the color table.
Noise Helps to reduce seam patterns along the edges of image slices. Choose this option if you plan to slice the
image for placement in an HTML table.
Customize indexed color tables
The
Color Table
command lets you make changes to the color table of an indexed-color image. These customization features are
particularly useful with pseudocolor images—images displaying variations in gray levels with color rather than shades
of gray, often used in scientific and medical applications. However, customizing the color table can also produce
special effects with indexed-color images that have a limited number of colors.
Note: To shift colors simply in a pseudocolor image, choose Image > Adjustments, and use the color adjustment
commands in the submenu.
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Edit colors and assign transparency with a color table
You can edit colors in the color table to produce special effects, or assign transparency in the image to a single color in
the table.
1 Open the indexed-color image.
2 Choose Image > Mode >
3 Color Table
4 .
5 To change a single color, click the color and choose a new color in the Color Picker.
6 To change a range of colors, drag in the table to choose the range of colors you want to change. In the Color Picker,
choose the first color you want in the range and click OK. When the color picker redisplays, choose the last color
you want in the range and click OK.
The colors you selected in the Color Picker are placed in the range you selected in the
Color Table
dialog box.
7 To assign transparency to a color, select the Eyedropper tool in the
8 Color Table
9 dialog box, and click the color in the table or in the image. The sampled color is replaced with transparency in the
image.
10 Click OK in the
11 Color Table
12 dialog box to apply the new colors to the indexed-color image.
Choose a predefined color table
1 Open the indexed-color image.
2 Do one of the following:
Choose Image > Mode >
Color Table
.
Choose Image > Mode > Indexed Color. In the Indexed Color dialog box, choose Custom from the Panel pop-up
menu. This opens the
Color Table
dialog box.
3 In the
4 Color Table
5 dialog box, choose a predefined table from the Table menu.
Custom Creates a palette you specify.
Black Body Displays a palette based on the different colors a black body radiator emits as it is heated—from black to
red, orange, yellow, and white.
Grayscale Displays a palette based on 256 levels of gray—from black to white.
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Spectrum Displays a palette based on the colors produced as white light passes through a prism—from violet, blue,
and green to yellow, orange, and red.
System (Mac OS) Displays the standard Mac OS 256-color system palette.
System (Windows) Displays the standard Windows 256-color system palette.
Save and load color tables
You use the Save and Load buttons in the
Color Table
dialog box to save your indexed color tables for use with other Adobe Photoshop images. After you load a color table
into an image, the colors in the image change to reflect the color positions they reference in the new color table.
Note: You can also load saved color tables into the Swatches panel.
Add a conditional mode change to an action
You can specify conditions for a mode change so that the conversion can occur during an action, which is a series of
commands applied sequentially to a single file or a batch of files. When a mode change is part of an action, an error
can occur if the file being opened is not in the source mode specified in the action. For example, suppose one step in
an action is to convert an image with a source mode of RGB to a target mode of CMYK. Applying this action to an
image in Grayscale mode, or any other source mode besides RGB, results in an error.
When you record an action, you can use the Conditional Mode Change command to specify one or more modes for
the source mode and a mode for the target mode.
1 Start recording an action.
2 Choose File > Automate > Conditional Mode Change.
3 In the Conditional Mode Change dialog box, select one or more modes for the source mode. Use the All or None
buttons to select all possible modes or no mode.
4 Choose a target mode from the Mode pop-up menu.
5 Click OK. The conditional mode change appears as a new step in the Actions panel.
More Help topics
Playing and managing actions” on page 569
Choosing colors
About foreground and background colors
Photoshop uses the foreground color to paint, fill, and stroke selections and the background color to make gradient fills
and fill in the erased areas of an image. The foreground and background colors are also used by some special effects
filters.
You can designate a new foreground or background color using the Eyedropper tool, the Color panel, the Swatches
panel, or the Adobe Color Picker.
The default foreground color is black, and the default background color is white. (In an alpha channel, the default
foreground is white, and the background is black.)
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Choose colors in the toolbox
The current foreground color appears in the upper color selection box in the toolbox; the current background color
appears in the lower box.
Foreground and background color boxes in toolbox
A. Default Colors icon B. Switch Colors icon C. Foreground color box D. Background color box
To change the foreground color, click the upper color selection box in the toolbox, and then choose a color in the
Adobe Color Picker.
To change the background color, click the lower color selection box in the toolbox, and then choose a color in the
Adobe Color Picker.
To reverse the foreground and background colors, click the Switch Colors icon in the toolbox.
To restore the default foreground and background colors, click the Default Colors icon in the toolbox.
More Help topics
About the HDR Color Picker” on page 83
Choose colors with the Eyedropper tool
The Eyedropper tool samples color to designate a new foreground or background color. You can sample from the
active image or from anywhere else on the screen.
1 Select the Eyedropper tool .
2 In the options bar, change the sample size of the eyedropper by choosing an option from the Sample Size menu:
Point Sample Reads the precise value of the pixel you click.
3 by 3 Average, 5 by 5 Average, 11 by 11 Average, 31 by 31 Average, 51 by 51 Average, 101 by 101 Average Reads the
average value of the specified number of pixels within the area you click.
Selecting a foreground color with the Eyedropper tool
A. Point sample B. 5 x 5 average sample
3 Choose one of the following from the Sample menu:
All Layers Samples color from all layers in the document.
Current Layer Samples color from the currently active layer.
4 To circle the Eyedropper tool with a ring that previews the sampled color above the current foreground color, select
Show Sampling Ring. (This option requires OpenGL. See
Enable OpenGL and optimize GPU settings” on
page 58.)
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C
B
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5 Do one of the following:
To select a new foreground color, click in the image. Alternatively, position the pointer over the image, press the
mouse button, and drag anywhere on the screen. The foreground color selection box changes dynamically as you
drag. Release the mouse button to pick the new color.
To select a new background color, Alt-click (Windows) or Option-click (Mac OS) in the image. Alternatively,
position the pointer over the image, press Alt (Windows) or Options (Mac
OS), press the mouse button, and drag
anywhere on the screen. The background color selection box changes dynamically as you drag. Release the mouse
button to pick the new color.
To use the Eyedropper tool temporarily to select a foreground color while using any painting tool, hold down Alt
(Windows) or Option (Mac OS).
Adobe Color Picker overview
In the Adobe Color Picker, you choose colors using four color models: HSB, RGB, Lab, and CMYK. Use the Adobe
Color Picker to set the foreground color, background color, and text color. You can also set target colors for different
tools, commands, and options.
You can configure the Adobe Color Picker to let you choose only colors that are part of the web-safe palette or choose
from specific color systems. Photoshop Extended users can access an HDR (high dynamic range) picker to choose
colors for use in HDR images.
The Color field in the Adobe Color Picker displays color components in HSB color mode, RGB color mode, and Lab
color mode. If you know the numeric value of the color you want, you can enter it into the text fields. You can also use
the color slider and the color field to preview a color to choose. As you adjust the color using the color field and color
slider, the numeric values are adjusted accordingly. The color box to the right of the color slider displays the adjusted
color in the top section and the original color in the bottom section. Alerts appear if the color is not a web-safe color
or is out of gamut for printing (non-printable) .
Adobe Color Picker
A. Picked color B. Original color C. Adjusted color D. Out-of-gamut alert icon E. Not a web-safe color alert icon F. Displays only web-safe
colors G. Color field H. Color slider I. Color values
When you select a color in the Adobe Color Picker, it simultaneously displays the numeric values for HSB, RGB, Lab,
CMYK, and hexadecimal numbers. This is useful for viewing how the different color models describe a color.
Although Photoshop uses the Adobe Color Picker by default, you can use a different Color Picker than the Adobe
Color Picker by setting a preference. For example, you can use the built-in color picker of your computer’s operating
system or a third-party plug-in Color Picker.
F
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I
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More Help topics
About the HDR Color Picker” on page 83
Display the Color Picker
In the toolbox, click the foreground or background color selection box.
In the Color panel, click the Set
Foreground Color
or Set
Background Color
selection box.
The Color Picker is also available when features let you choose a color. For example, by clicking the color swatch in
the options bar for some tools, or the eyedroppers in some color adjustment dialog boxes.
Choose a color with the Adobe Color Picker
You can choose a color by entering color component values in HSB, RGB, and Lab text boxes, or by using the color
slider and the color field.
To choose a color with the color slider and color field, click in the color slider or move the color slider triangle to set
one color component. Then move the circular marker or click in the color field. This sets the other two color
components.
As you adjust the color using the color field and color slider, the numeric values for the different color models adjust
accordingly. The rectangle to the right of the color slider displays the new color in the top half and the original color
in the bottom. Alerts appear if the color is not a web-safe color
or is out of gamut .
You can choose a color outside the Adobe Color Picker window. Moving the pointer over the document window
changes it to the Eyedropper tool. You can then select a color by clicking in the image. The selected color is displayed
in the Adobe Color Picker. You can move the Eyedropper tool anywhere on your desktop by clicking in the image and then
holding down the mouse button. You can select a color by releasing the mouse button.
Choose a color using the HSB model
Using the HSB color model, the hue is specified in the color field, as an angle from 0° to 360° that corresponds to a
location on the color wheel. Saturation and brightness are specified as percentages. In the color field, the hue saturation
increases from left to right and the brightness increases from the bottom to top.
1 In the Adobe Color Picker, select the H option and then enter a numeric value in the H text box or select a hue in
the color slider.
2 Adjust the saturation and brightness by clicking in the color field, moving the circular maker, or entering numeric
values in the S and B text boxes.
3 (Optional) Select either the S option or B option to display the color’s saturation or brightness in the color field for
making further adjustments.
Choose a color using the RGB model
Choose a color by specifying its red, green, and blue components.
1 In the Adobe Color Picker, enter numeric values in the R, G, and B text boxes. Specify component values from 0 to
255 (0 is no color, and 255 is the pure color).
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2 To visually select a color using the color slider and color field, click either R, G, or B and then adjust the slider and
color field.
The color you click appears in the color slider with 0 (none of that color) at the bottom and 255 (maximum amount
of that color) at the top. The color field displays the range of the other two components, one on the horizontal axis and
one on the vertical axis.
Choose a color using the Lab model
When choosing a color based on the Lab color model, the L value specifies the luminance of a color. The A value
specifies how red or green a color is. The B value specifies how blue or yellow a color is.
1 In the Adobe Color Picker, enter values for L (from 0 to 100), and for A and B (from -128 to +127).
2 (Optional) Use the color slider or color field to adjust the color.
Choose a color using the CMYK model
You can choose a color by specifying each component value as a percentage of cyan, magenta, yellow, and black.
In the Adobe Color Picker, enter percentage values for C, M, Y, and K, or use the color slider and color field to
choose a color.
Choose a color by specifying a hexadecimal value
You can choose a color by specifying a hexadecimal value that defines the R, G, and B components in a color. The three
pairs of numbers are expressed in values from 00 (minimum luminance) to ff (maximum luminance). For example,
000000 is black, ffffff is white, and ff0000 is red.
In the Adobe Color Picker, enter a hexadecimal value in the # text box.
Choose a color while painting
The heads-up-display (HUD) color picker lets you quickly choose colors while painting in the document window,
where image colors provide helpful context.
Note: The HUD color picker requires OpenGL. (See Enable OpenGL and optimize GPU settings” on page 58.)
Choose the type of HUD color picker
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2
From the HUD Color Picker menu, choose Hue Strip to display a vertical picker or Hue Wheel to display a circular one.
Choose a color from the HUD color picker
1 Select a painting tool.
2 Press Shift + Alt + right-click (Windows) or Control + Option + Command (Mac OS).
3 Click in the document window to display the picker. Then drag to select a color hue and shade.
After clicking in the document window, you can release the pressed keys. Temporarily press the spacebar to
maintain the selected shade while you select another hue, or vice versa.
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Choosing color with HUD picker
A. Shade B. Hue
To instead select a color from the image, hold down Alt (Windows) or Option (Mac OS) to access the Eyedropper tool.
Color panel overview
The Color panel (Window > Color) displays the color values for the current foreground and background colors. Using
the sliders in the Color panel, you can edit the foreground and background colors using different color models. You
can also choose a foreground or background color from the spectrum of colors displayed in the color ramp at the
bottom of the panel.
Color panel
A. Foreground color B. Background color C. Slider D. Color ramp
The Color panel may display the following alerts when you select a color:
An exclamation point inside a triangle appears above the left side of the color ramp when you choose a color
that cannot be printed using CMYK inks.
A square appears above the left side of the color ramp when you choose a color that is not web-safe.
More Help topics
Identify out-of-gamut colors” on page 120
Color modes” on page 89
Change the color model of the Color panel sliders
Choose a Sliders option from the Color panel menu.
Change the spectrum displayed in the Color panel
1 Choose an option from the Color panel menu:
RGB Spectrum, CMYK Spectrum, or Grayscale Ramp to display the spectrum of the specified color model.
A B
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Current Colors to display the spectrum of colors between the current foreground color and the current background
color.
2 To display only web-safe colors, choose Make Ramp Web Safe.
To change the spectrum of the color ramp quickly, Shift-click in the color ramp until you see the spectrum you want.
Select a color in the Color panel
1 In the Color panel, click the foreground or background color box to make it active (outlined in black).
When the background color box is active in the Color panel, the Eyedropper tool changes the background color by
default.
2 Do one of the following:
Drag the color sliders. By default, the slider colors change as you drag. You can turn off this feature to improve
performance by deselecting Dynamic Color Sliders in the General section of the Preferences dialog box.
Enter values next to the color sliders.
Click the color selection box, choose a color using the Color Picker and click OK.
Position the pointer over the color ramp (the pointer becomes the eyedropper), and click to sample a color. Alt-
click to apply the sample to the non-active color selection box.
More Help topics
Adobe Color Picker overview” on page 100
Choose colors with the Eyedropper tool” on page 99
Select a color in the Swatches panel
The Swatches panel (Window > Swatches) stores colors that you use often. You can add or delete colors from the panel
or display different libraries of colors for different projects.
To choose a foreground color, click a color in the Swatches panel.
To choose a background color, Ctrl-click (Windows) or Command-click (Mac OS) a color in the Swatches panel.
Note: Change how swatches are displayed by choosing an option from the Swatches panel menu.
Choose web-safe colors
The web-safe colors are the 216 colors used by browsers regardless of the platform. The browser changes all colors in
the image to these colors when displaying the image on an 8-bit screen. The 216 colors are a subset of the Mac
OS 8-bit
color palettes. By working only with these colors, you can be sure that art you prepare for the web will not dither on a
system set to display 256 colors.
Select web-safe colors in the Adobe Color Picker
Select the Only Web Colors option in the lower left corner of the Adobe Color Picker. Any color you pick with this
option selected is web-safe.
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Change a non-web color to a web-safe color
If you select a non-web color, an alert cube appears next to the color rectangle in the Adobe Color Picker.
Click the alert cube to select the closest web color. (If no alert cube appears, the color you chose is web-safe.)
Select a web-safe color using the Color panel
1 Click the Color panel tab, or choose Window > Color to view the Color panel.
2 Choose an option for selecting a web-safe color:
Choose Make Ramp Web Safe from the Color panel menu. Any color you pick with this option selected is web-safe.
Choose Web Color Sliders from the Color panel menu. By default, web color sliders snap to web-safe colors
(indicated by tick marks) when you drag them. To override web-safe color selection, Alt-drag (Windows) or
Option-drag (Mac
OS) the sliders.
If you choose a non-web color, an alert cube appears above the color ramp on the left side of the Color panel. Click
the alert cube to select the closest web color.
Choose a CMYK equivalent for a non-printable color
Some colors in the RGB, HSB, and Lab color models cannot be printed because they are out-of-gamut and have no
equivalents in the CMYK model. When you choose a non-printable color in either the Adobe Color Picker or the Color
panel, a warning alert triangle appears. A swatch below the triangle displays the closest CMYK equivalent.
Note: In the Color panel, the alert triangle is not available if you are using Web Color Sliders.
To choose the closest CMYK equivalent, click the alert triangle in the Color Picker dialog box or the Color
panel.
Printable colors are determined by the current CMYK working space defined in the
Color Settings
dialog box.
More Help topics
Identify out-of-gamut colors” on page 120
Choose a spot color
The Adobe Color Picker lets you choose colors from the PANTONE MATCHING SYSTEM®, the Trumatch®
Swatching System™, the Focoltone® Colour System, the Toyo Color Finder™ 1050 system, the ANPA-Color™ system,
the HKS® color system, and the DIC Color Guide.
To ensure that the final printed output is the color you want, consult your printer or service bureau and choose your
color based on a printed color swatch. Manufacturers recommend that you get a new swatch book each year to
compensate for fading inks and other damage.
Important: Photoshop prints spot colors to CMYK (process color) plates in every image mode except Duotone. To print
true spot color plates, create spot color channels.
1 Open the Adobe Color Picker, and click Color Libraries.
The Custom Colors dialog box displays the color closest to the color currently selected in the Adobe Color Picker.
2 For Book, choose a color library. See below for descriptions of the color libraries.
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3 Locate the color you want by entering the ink number or by dragging the triangles along the scroll bar.
4 Click the desired color patch in the list.
More Help topics
About spot colors” on page 458
Spot color libraries
The Adobe Color Picker supports the following color systems:
ANPA-COLOR Commonly used for newspaper applications. The ANPA-COLOR ROP Newspaper Color Ink Book
contains samples of the ANPA colors.
DIC Color Guide Commonly used for printing projects in Japan. For more information, contact Dainippon Ink &
Chemicals, Inc., in Tokyo, Japan.
FOCOLTONE Consists of 763 CMYK colors. Focoltone colors help avoid prepress trapping and registration problems
by showing the overprints that make up the colors. A swatch book with specifications for process and spot colors,
overprint charts, and a chip book for marking up layouts are available from Focoltone. For more information, contact
Focoltone International, Ltd., in Stafford, United Kingdom.
HKS swatches
Used for printing projects in Europe. Each color has a specified CMYK equivalent. You can select from
HKS E (for continuous stationery), HKS K (for gloss art paper), HKS N (for natural paper), and HKS Z (for newsprint).
Color samplers for each scale are available. HKS Process books and swatches have been added to the color system menu.
PANTONE® Colors used for spot-color reproduction. The PANTONE MATCHING SYSTEM can render 1,114 colors.
PANTONE color guides and chip books are printed on coated, uncoated, and matte paper stocks to ensure accurate
visualization of the printed result and better on-press control. You can print a solid PANTONE color in CMYK. To
compare a solid PANTONE color to its closest process color match, use the PANTONE solid to process guide. The
CMYK screen tint percentages are printed under each color. For more information, contact Pantone, Inc., Carlstadt,
NJ (www.pantone.com).
TOYO Color Finder 1050 Consists of more than 1000 colors based on the most common printing inks used in Japan.
The TOYO Process Color Finder book and swatches have been added to the color system menu. The TOYO Color
Finder 1050 Book contains printed samples of Toyo colors and is available from printers and graphic arts supply stores.
For more information, contact Toyo Ink Manufacturing Co., Ltd., in Tokyo, Japan.
TRUMATCH Provides predictable CMYK color matching with more than 2000 achievable, computer-generated colors.
Trumatch colors cover the visible spectrum of the CMYK gamut in even steps. The Trumatch Color displays up to 40
tints and shades of each hue, each originally created in four-color process and each reproducible in four colors on
electronic imagesetters. In addition, four-color grays using different hues are included. For more information, contact
Trumatch Inc., in New York City, New York.
Customizing color pickers and swatches
Change the Color Picker
Instead of using the Adobe Color Picker, you can choose colors from your computer operating system’s standard
Color Picker or from a third party Color Picker.
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Choose a Color Picker from the Color Picker menu, and click OK.
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For more information, see your operating system documentation.
Add and delete color swatches
Color swatches can be added or deleted from the Swatches panel.
You can also add a color swatch from the Color Picker by clicking the Add To Swatches button.
Add a color to the Swatches panel
1 Decide which color you want to add and make it the foreground color.
2 Do one of the following:
Click the New Swatch button in the Swatches panel. Alternatively, choose New Swatch from the Swatches panel
menu.
Position the pointer over an empty space in the bottom row of the Swatches panel (the pointer turns into the Paint
Bucket tool), and click to add the color. Enter a name for the new color and click
OK.
Color selected from image (left), and added to Swatches panel (right)
Note: New colors are saved in the Photoshop preferences file so that they persist between editing sessions. To permanently
save a color, save it in a library.
Delete a color from the Swatches panel
Do one of the following:
Drag a swatch to the Delete icon .
Hold down Alt (Windows) or Option (Mac OS), position the pointer over a swatch (the pointer turns into scissors),
and click.
Manage swatch libraries
Swatch libraries provide an easy way to access different sets of colors. Custom sets of swatches can be saved as a library
for reuse. Swatches can also be saved in a format for sharing in other applications.
More Help topics
Work with the Preset Manager” on page 47
Share swatches between applications” on page 108
Load or replace a library of swatches
Choose one of the following from the Swatches panel menu:
Load Swatches Adds a library to the current set of swatches. Select the library file you want to use, and click Load.
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Replace Swatches Replaces the current list with a different library. Select the library file you want to use, and click
Load. Photoshop gives your the option of saving the current set of swatches before replacing them.
Name of a color library Loads a specific color system listed in the lower part of the Swatches panel menu. You can
either replace or append the current set of colors with the library you’re loading.
Save a set of swatches as a library
1 Choose Save Swatches from the Swatches panel menu.
2 Choose a location for the swatch library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the Presets/Swatches folder in the default
presets location, the library name will appear at the bottom of the Swatches panel menu after you restart the
application.
Return to the default library of swatches
Choose Reset Swatches from the Swatches panel menu. You can either replace or append the current set of colors
with the default swatch library.
Share swatches between applications
You can share the solid swatches you create in Photoshop, Illustrator, and InDesign by saving a swatch library for
exchange. The colors appear exactly the same across applications as long as your color settings are synchronized.
1 In the Swatches panel, create the process and spot-color swatches you want to share, and remove any swatches you
don’t want to share.
Note: You cannot share the following types of swatches between applications: patterns, gradients, and the Registration
swatch from Illustrator or InDesign; and book color references, HSB, XYZ, duotone, monitorRGB, opacity, total ink, and
webRGB swatches from Photoshop. These types of swatches are automatically excluded when you save swatches for
exchange.
2 Select Save Swatches For Exchange from the Swatches panel menu, and save the swatch libraries in an easily
accessible location.
3 Load the swatch library into the Swatches panel for Photoshop, Illustrator, or InDesign.
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Chapter 6: Color and tonal adjustments
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Viewing histograms and pixel values
About histograms
A histogram illustrates how pixels in an image are distributed by graphing the number of pixels at each color intensity
level. The histogram shows detail in the shadows (shown in the left part of the histogram), midtones (shown in the
middle), and highlights (shown in the right part) A histogram can help you determine whether an image has enough
detail to make a good correction.
The histogram also gives a quick picture of the tonal range of the image, or the image key type. A low-key image has
detail concentrated in the shadows. A high-key image has detail concentrated in the highlights. And, an average-key
image has detail concentrated in the midtones. An image with full tonal range has some pixels in all areas. Identifying
the tonal range helps determine appropriate tonal corrections.
How to read a histogram
A. Overexposed photo B. Properly exposed photo with full tonality C. Underexposed photo
The Histogram panel offers many options for viewing tonal and color information about an image. By default, the
histogram displays the tonal range of the entire image. To display histogram data for a portion of the image, first select
that portion.
You can view an image histogram as an overlay in the Curves dialog box by selecting the histogram option under
Curve Display Options, and in the Curves Adjustment panel by choosing Curve Display Options from the panel menu,
then Histogram.
Histogram panel overview
Choose Window > Histogram or click the Histogram tab to open the Histogram panel. By default, the Histogram
panel opens in Compact View with no controls or statistics, but you can adjust the view.
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Histogram panel (Expanded view)
A. Channel menu B. panel menu C. Uncached Refresh button D. Cached Data Warning icon E. Statistics
Adjust the view of the Histogram panel
Choose a view from the Histogram panel menu.
Expanded View Displays the histogram with statistics. It also displays: controls for choosing the channel represented
by the histogram, viewing options in the Histogram panel, refreshing the histogram to display uncached data, and
choosing a specific layer in a multilayered document.
Compact View Displays a histogram with no controls or statistics. The histogram represents the entire image.
All Channels View Displays individual histograms of the channels in addition to all the options of the Expanded View.
The individual histograms do not include alpha channels, spot channels, or masks.
Histogram panel with all channels displayed in color and statistics hidden
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View a specific channel in the histogram
If you chose the Expanded View or All Channels View of the Histogram panel, you can choose a setting from the
Channel menu. Photoshop remembers the channel setting if you switch from either Expanded View or All Channels
View back to Compact View.
Choose an individual channel to display a histogram of the channel, including color channels, alpha channels, and
spot channels.
Depending on the color mode of the image, choose RGB, CMYK, or Composite to view a composite histogram of
all the channels.
If the image is RGB or CMYK, choose Luminosity to display a histogram representing the luminance or intensity
values of the composite channel.
If the image is RGB or CMYK, choose Colors to display a composite histogram of the individual color channels in
color. This option is the default view for RGB and CMYK images when you first choose Expanded View or All
Channels View.
In the All Channels View, choosing from the Channels menu affects only the topmost histogram in the panel.
View channel histograms in color
From the Histogram panel, do one of the following:
In the All Channels View, choose Show Channels In Color from the panel menu.
In Expanded View or All Channels View, choose an individual channel from the Channel menu and choose Show
Channels In Color from the panel menu. If you switch to Compact View, the channel continues to be shown in
color.
In Expanded View or All Channels View, choose Colors from the Channel menu to show a composite histogram
of the channels in color. If you switch to Compact View, the composite histogram continues to be shown in color.
View histogram statistics
By default, the Histogram panel displays statistics in the Expanded View and All Channels View.
1 Choose Show Statistics from the Histogram panel menu.
2 Do one of the following:
To view information about a specific pixel value, place the pointer in the histogram.
To view information about a range of values, drag in the histogram to highlight the range.
The panel displays the following statistical information below the histogram:
Mean Represents the average intensity value.
Std Dev (Standard deviation) Represents how widely intensity values vary.
Median Shows the middle value in the range of intensity values.
Pixels Represents the total number of pixels used to calculate the histogram.
Level Displays the intensity level of the area underneath the pointer.
Count Shows the total number of pixels corresponding to the intensity level underneath the pointer.
Percentile Displays the cumulative number of pixels at or below the level underneath the pointer. This value is
expressed as a percentage of all the pixels in the image, from 0% at the far left to 100% at the far right.
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Cache Level Shows the current image cache used to create the histogram. When the cache level is higher than 1, the
histogram is displayed faster. In this case, the histogram is derived from a representative sampling of pixels in the
image (based on the magnification). The original image is cache level 1. At each level above level 1, four adjacent pixels
are averaged to arrive at a single pixel value. So, each level is half the dimensions (has 1/4 the number of pixels) of the
lower level. When Photoshop makes a quick approximation, it can use one of the upper levels. Click the Uncached
Refresh button to redraw the histogram using the actual image layer.
View the histogram for a multilayered document
1 Choose Expanded View from the Histogram panel menu.
2 Choose a setting from the Source menu. (The Source menu is not available for single-layered documents.)
Entire Image Displays a histogram of the entire image, including all layers.
Selected Layer Displays a histogram of the layer that’s selected in the Layers panel.
Adjustment Composite Displays a histogram of an adjustment layer selected in the Layers panel, including all the
layers below the adjustment layer.
Preview histogram adjustments
You can preview the effect on the histogram of any color and tonal adjustments.
Select the Preview option in the dialog boxes of any color or tonal adjustment command.
When Preview is selected, the Histogram panel shows how the adjustment affects the histogram.
Note: When making adjustments using the Adjustments panel, changes are automatically reflected in the Histogram
panel.
Preview of histogram adjustment in the Histogram panel
A. Original histogram B. Adjusted histogram C. Shadows D. Midtones E. Highlights
Refresh the histogram display
When a histogram is read from a cache instead of the current state of the document, the Cached Data Warning icon
appears in the Histogram panel. Histograms based on the image cache are displayed faster and are based on a
representative sampling of pixels in the image. You can set the maximum cache level (from 2 to 8) in the Performance
preference.
Note: A higher cache level setting will increase the redraw speed for large, multi-layer files, but requires additional usage
of system RAM. If RAM is limited or you work mainly with smaller images, use lower cache level settings
To refresh the histogram so that it displays all of the pixels of the original image in its current state, do one of the
following:
Double-click anywhere in the histogram.
Click the Cached Data Warning icon .
Click the Uncached Refresh button .
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Choose Uncached Refresh from the Histogram panel menu.
For information about cache level, see “Histogram panel overview” on page 109.
View color values in an image
You can use the Info panel to see the color value of pixels as you make color corrections. When you work with a color
adjustment dialog box or Adjustments panel, the Info panel displays two sets of color values for the pixels under the
pointer. The value in the left column is the original color value. The value in the right column is the color value after
the adjustment is made.
Using Levels and Info panel to neutralize the tone of an image
You can view the color of a single location using the Eyedropper tool . You can also use up to four Color
Samplers to display color information for one or more locations in the image. These samplers are saved in the
image, so you can refer to them repeatedly as you work, even if you close and reopen the image.
Color samplers and Info panel
1 Choose Window > Info to open the Info panel.
2 Select (then Shift-click) the Eyedropper tool or Color Sampler tool , and if necessary, choose a sample size
in the options bar. Point Sample reads the value of a single pixel, other options read the average of a pixel area.
3 If you selected the Color Sampler tool , place up to four color samplers on the image. Click where you want to
place a sampler.
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View color information while adjusting color
You can view color information for specific pixels in the image while adjusting color with an adjustment dialog box or
the Adjustments panel.
1 Open an adjustment dialog box (under Image > Adjustments) or add an adjustment using the Adjustments panel.
2 As you make adjustments, view the before and after color values in the Info panel. Move the pointer over the image
to view color values at the pointer location.
Note: If you are using an adjustment dialog box, the Eyedropper tool is activated (and other tools temporarily
disabled) when you move the pointer over the image. You still have access to the scroll controls and to the Hand and Zoom
tools using keyboard shortcuts.
3 If you’ve placed color samplers on the image, the color values under the color samplers appear in the lower half of
the Info panel. To add new color samplers, do one of the following:
If using the Adjustments panel, select the Color Sampler tool and click in the image, or select the Eyedropper tool
and Shift-click in the image.
If using an adjustment dialog, Shift-click in the image.
Adjusting color samplers
Once you’ve added a color sampler, you can move or delete it, hide it, or change the color sampler information
displayed in the Info panel.
Move or delete a color sampler
1 Select the Color Sampler tool .
2 Do one of the following:
To move a color sampler, drag the sampler to the new location.
To delete a color sampler, drag the sampler out of the document window. Alternatively, hold down Alt (Windows)
or Option (Mac
OS) until the pointer becomes a scissors and click the sampler.
To delete all color samplers, click Clear in the options bar.
To delete a color sampler while an adjustment dialog box is open, hold down Alt+Shift (Windows) or Option+Shift
(Mac
OS), and click the sampler.
Hide or show color samplers in an image
Choose View > Extras. A check mark indicates that color samplers are visible.
Change the display of color sampler information in the Info panel
To display or hide color sampler information in the Info panel, choose Color Samplers from the panel menu. A
check mark indicates that the color sampler information is visible.
To change the color space in which a color sampler displays values, move the pointer onto the color sampler
icon
in the Info panel. Then, hold down the mouse button, and choose another color space from the menu.
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Understanding color adjustments
Before making color and tonal adjustments
The powerful tools in Photoshop can enhance, repair, and correct the color and tonality (lightness, darkness, and
contrast) in an image. Here are some items to consider before making color and tonal adjustments.
Work with a monitor that’s calibrated and profiled. For critical image editing, calibration and profiling is essential.
Otherwise, the image you see on your monitor looks different on other monitors or when printed.
Plan to use adjustment layers to adjust the tonal range and color balance of your image. Adjustment layers let you
go back and make successive tonal adjustments without discarding or permanently modifying data from the image
layer. Keep in mind that using adjustment layers adds to the file size of the image and demands more RAM from
your computer. Accessing the color and tonal commands in the Adjustments panel automatically creates
adjustment layers.
If you don’t want to use adjustment layers, you can apply adjustments directly to an image layer. Remember that
some image information is discarded, when making a color or tonal adjustment directly to an image layer.
For critical work and maximum preservation of image data, it’s best if the image you work with is 16 bits per
channel (16-bit image) rather than 8 bits per channel (8-bit image). Data is discarded when you make tonal and
color adjustments. The loss of image information is more critical in an 8-bit image than a 16-bit image. Generally,
16-bit images have a larger file size than 8-bit images.
Duplicate or make a copy of the image file. Working on a copy of your image preserves the original in the event you
want to use the image in its original state.
Remove any flaws such as dust spots, blemishes, and scratches from the image before making color and tonal
adjustments.
Open the Info or Histogram panel in Expanded view. As you evaluate and correct the image, both panels display
invaluable feedback on your adjustments.
You can make a selection or use a mask to confine your color and tonal adjustments to part of an image. Another
way to apply color and tonal adjustments selectively is to set up your document with image components on
different layers. Color and tonal adjustments are applied to only one layer at a time. Only the image components
on the targeted layer are affected.
Correcting images
Here is the general workflow you follow when you correct the tonality and color of an image:
1 Use the histogram to check the quality and tonal range of the image.
2 Make sure that the Adjustments panel is open to access color and tonal adjustments. Click an icon to access the
adjustments described in the following steps. Applying corrections from the Adjustments panel creates an
adjustment layer, which gives you more flexibility and doesn’t discard image information. See
Adjustments panel
overview” on page 116 and About adjustment and fill layers” on page 271.
3 Adjust the color balance to remove unwanted color casts or to correct oversaturated or undersaturated colors. See
Color adjustment commands” on page 118.
4 Adjust the tonal range, using either the Levels or Curves adjustments.
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Begin tonal corrections by adjusting the values of the extreme highlight and shadow pixels in the image, setting an
overall tonal range for the image. This process is known as setting the highlights and shadows or setting the white
and black points. Setting the highlights and shadows typically redistributes the midtone pixels appropriately.
However, you might need to adjust your midtones manually.
To adjust the tonality in just shadow and highlight areas, use the Shadow/Highlight command. See “Improve
shadow and highlight detail” on page 133.
5 (Optional) Make other color adjustments.
After you correct the overall color balance of your image, you can make optional adjustments to enhance colors or
produce special effects.
6 Sharpen the edges in the image.
As one of the final steps, use the Unsharp Mask or the Smart Sharpen filter to sharpen the clarity of edges in the
image. The amount of sharpening required for an image varies according to the image quality produced by the
digital camera or scanner you use. See
Sharpening recommendations” on page 173.
7 (Optional) Target the image for printer or press characteristics.
You can use options in the Levels or Curves adjustments to import highlight and shadow information into the
gamut of an output device, like a desktop printer. This procedure can also be done if you are sending your image
to a printing press, and know the characteristics of the press.
Because sharpening increases the contrast of neighboring pixels, it’s possible that some pixels in critical areas might
become unprintable on the printer or press that you’re using. For this reason, it’s best to fine-tune the output
settings after sharpening. For more information on adjusting the output settings, see
Setting highlight and shadow
target values” on page 136.
Adjustments panel overview
The tools for making color and tonal adjustments can be found in the Adjustments panel. Clicking a tool icon both
selects an adjustment and automatically creates an adjustment layer. The adjustments you make using the controls and
options in the Adjustments panel create nondestructive adjustment layers. See
About adjustment and fill layers” on
page 271.
For your convenience, the Adjustments panel has a list of adjustment presets that apply common image corrections.
Presets are available for Levels, Curves, Exposure, Hue/Saturation, Black & White, Channel Mixer, and Selective Color.
Clicking a preset applies it to the image using an adjustment layer. You can always save adjustment settings as a preset,
which is added to the presets list.
Clicking an adjustment icon or a preset displays the settings options for the specific adjustment.
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The Adjustments panel
For a video on the Adjustments panel, see www.adobe.com/go/lrvid4002_ps.
Apply a correction using the Adjustments panel
1 In the Adjustments panel, click an adjustment icon or an adjustment preset, or choose an adjustment from the
panel menu.
2 If necessary, use the controls and options in the Adjustments panel to apply the settings you want.
3 (Optional) Do any of the following:
To toggle the visibility of the adjustment, click the Toggle Layer Visibility button .
To return the adjustment to its original settings, click the Reset button .
To discard an adjustment, click the Delete This Adjustment Layer button .
To add another adjustment layer above the current one, click the arrow . This procedure returns the
Adjustments panel to the display of adjustment icons and presets list.
To return to the current adjustments settings options from the adjustment icons and presets in the Adjustments
panel, click the arrow
.
To expand the width of the Adjustment panel, click the Expand View button.
Apply a correction to only the layer below
1 In the Adjustments panel, click an adjustment icon or an adjustment preset, or choose an adjustment from the
panel menu.
2 In the Adjustments panel, click the Clip to Layer button . Click the icon again to make the adjustment apply to
all layers below it in the Layers panel.
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Save and apply presets using the Adjustments panel
The Adjustments panel has a list of presets for common color and tonal adjustments. In addition, you can save and
apply presets for Levels, Curves, Exposure, Hue/Saturation, Black & White, Channel Mixer, and Selective Color. When
you save a preset, it’s added to the presets list.
To save adjustment settings as a preset, choose the Save Preset option from the Adjustments panel menu.
To apply an adjustment preset, click the triangle to expand the list of presets for a specific adjustment and then click
a preset. Alt-click (Windows) or Option-click (Mac OS) a triangle to expand all presets.
Automatically select text fields or the targeted adjustment tool
If you often change adjustment parameters using text fields or the targeted adjustment tool, maximize your efficiency
by automatically selecting these items.
From the Adjustments panel menu, select Auto-Select Parameter or Auto-Select
Targeted Adjustment
Tool.
If you prefer to select text fields as needed, press Shift-Enter (Windows) or Shift-Return (Mac OS).
Color adjustment commands
You can choose from the following color adjustment commands:
Adjust Levels Auto Quickly corrects the color balance in an image. Although its name implies an automatic
adjustment, you can fine-tune how the Auto Color command behaves. See
Remove a color cast using Auto Color” on
page 149.
Levels command Adjusts color balance by setting the pixel distribution for individual color channels. See “Adjust
color using Levels” on page 123.
Curves command Provides up to 14 control points for highlight, midtone, and shadow adjustments for individual
channels. See
Curves overview” on page 124.
Exposure command Adjusts tonality by performing calculations in a linear color space. Exposure is primarily for use
in HDR images. See
Adjust HDR exposure” on page 135.
Vibrance command Adjusts color saturation so clipping is minimized. See “Adjust color saturation using Vibrance
on page 132.
Photo Filter command Makes color adjustments by simulating the effects of using a Kodak Wratten or Fuji filter in
front of a camera lens. See
Change the color balance using the Photo Filter command” on page 146.
Color Balance command Changes the overall mixture of colors in an image. See Apply the Color Balance adjustment
on page 147.
Hue/Saturation command Adjusts the hue, saturation, and lightness values of the entire image or of individual color
components. See
Adjust hue and saturation” on page 129.
Match Color command Matches the color: from one photo to another photo, from one layer to another layer, and from
a selection in an image to another selection in the same image or a different image. This command also adjusts the
luminance and color range and neutralizes color casts in an image. See
Match the color in different images” on
page 139.
Replace Color command Replaces specified colors in an image with new color values. See Replace the color of objects
in an image” on page 141.
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Selective Color command Adjusts the amount of process colors in individual color components. See “Make selective
color adjustments” on page 145.
Channel Mixer command Modifies a color channel and makes color adjustments not easily done with other color
adjustment tools. See
Mix color channels” on page 143.
Make a color adjustment
All Photoshop color adjustment tools work essentially the same way; they map an existing range of pixel values to a
new range of values. The difference between the tools is the amount of control they provide. Color adjustment tools
and their option settings are accessed in the Adjustments panel. For an overview of the color adjustment tools, see
Color adjustment commands” on page 118.
You can adjust the color in an image in different ways. The most flexible method is to use an adjustment layer. When
you select a color adjustment tool in the Adjustments panel, Photoshop automatically creates an adjustment layer.
Adjustment layers let you experiment with color and tonal adjustments without permanently modifying the pixels in
the image. The color and tonal changes reside within the adjustment layer, which acts as a veil through which the
underlying image layers appear.
1 If you want to make adjustments to a portion of your image, select that portion. If you make no selection, the
adjustment is applied to the entire image.
2 Do one of the following:
Click an adjustment icon or select an adjustment preset in the Adjustments panel.
Create an adjustment layer. See Create and confine adjustment and fill layers” on page 271.
Double-click the thumbnail of an existing adjustment layer in the Layers panel.
Note: You can also choose Image > Adjustments, and choose a command from the submenu to apply adjustments directly
to the image layer. Keep in mind that this method discards image information.
A new adjustment layer includes a layer mask, which by default is empty (or white), meaning that your adjustment is
applied to the entire image. (If you have an active selection on the image when you add an adjustment layer, the initial
layer mask masks out the unselected area in black.) Using the Brush tool, you can paint black areas on the mask where
you don’t want the adjustment to affect the image. See
Edit a layer mask” on page 285.
3 To toggle the view of your image with and without adjustments, click the Toggle Layer Visibility icon in the
Adjustments panel.
To cancel changes, click the Reset button in the Adjustments panel.
Save adjustment settings
You can save your color adjustment settings and apply them to other images. Once a setting is saved, it can be accessed
in either the presets list of Adjustments panel. You can also choose the Load Preset option from an adjustment dialog
box menu. If you are saving color adjustment settings using the Match Color command, see
Match the color in
different images” on page 139.
To save a setting in the Adjustments panel, choose the Save Preset option from the panel menu. This option is only
available for Levels, Curves, Exposure, Hue/Saturation, Black & White, Channel Mixer, and Selective Color.
To save a setting in the Shadows/Highlights, Variations, or Replace Color image adjustment dialog box, click Save.
In the Levels, Curves, Exposure, Hue/Saturation, Black & White, Channel Mixer, or Selective Color image
adjustment dialog box, choose Save Preset from the panel menu. Enter a name for the setting, then click Save.
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Reapply adjustment settings
Once an adjustment setting is saved, it’s stored as a preset and can be reapplied.
In the Adjustments panel, expand a set of adjustment presets and select from the menu list.
In an adjustment dialog box, click Load. Locate and load the saved adjustment file. In the Curves, Black & White,
Exposure, Hue/Saturation, Selective Color, Levels, or Channel Mixer dialog boxes, saved presets appear in the
Presets menu. Choose Load Preset from the Preset option to load a preset not shown on the Preset pop-up menu
from a different location.
To remove default presets, navigate to the following folders, move the presets out of the folders, and restart Photoshop.
Windows: [startup drive]/Program Files/Adobe/
Adobe Photoshop CS5
/Presets/[adjustment type]/[preset name]
Mac OS: [startup drive]/Applications/
Adobe Photoshop CS5
/Presets/[adjustment type]/[preset name]
Correcting colors in CMYK and RGB
Although you can perform all color and tonal corrections in RGB mode and most adjustments in CMYK mode, choose
a mode carefully. Avoid multiple conversions between modes, because color values are rounded and lost with each
conversion. Don’t convert RGB images to CMYK mode if they are meant for on-screen display. For CMYK images
that are separated and printed, do not make color corrections in RGB mode.
If you must convert your image from one mode to another, perform most of your tonal and color corrections in RGB
mode. You can then use CMYK mode for fine-tuning. The advantages of working in RGB mode are:
RGB has fewer channels. As a result, your computer uses less memory.
RGB has a wider range of colors than CMYK, and more colors are likely to be preserved after adjustments.
You can soft proof colors to see an on-screen preview of how your document’s colors will look when reproduced
on a particular output device. See About soft-proofing colors.
You can edit an image in RGB mode in one window and view the same image in CMYK colors in another window.
Choose Window > Arrange > New Window For (Filename) to open a second window. Select the Working CMYK
option for
Proof Setup
, then choose the Proof Color command to turn on the CMYK preview in one of the windows.
Identify out-of-gamut colors
A gamut is the range of colors that a color system can display or print. A color that can be displayed in RGB could be
out of gamut, and therefore unprintable, for your CMYK setting.
In RGB mode, you can tell whether a color is out of gamut in the following ways:
In the Info panel, an exclamation point appears next to the CMYK values whenever you move the pointer over an
out-of-gamut color.
In both the Color Picker and the Color panel, an alert triangle appears. When you select an out-of-gamut color,
the closest CMYK equivalent is displayed. To select the CMYK equivalent, click the triangle or the color patch.
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Photoshop automatically brings all colors into gamut when you convert an RGB image to CMYK. Note that some
detail in the image may be lost, depending on your conversion options. You can identify the out-of-gamut colors
in an image or correct them manually before converting to CMYK. You can use the Gamut Warning command to
highlight out-of-gamut colors.
Find out-of-gamut colors
1 Choose View >
2 Proof Setup
3 , then choose the proof profile on which you want to base the gamut warning.
4 Choose View > Gamut Warning.
All pixels outside the gamut of the current proof profile space are highlighted in gray.
Change the gamut warning color
1 Do one of the following:
(Windows) Choose Edit > Preferences > Transparency & Gamut.
(Mac OS) Choose Photoshop > Preferences > Transparency & Gamut.
2 Under Gamut Warning, click the color box to display the Color Picker. Then choose a new warning color, and
click
OK.
For best results, use a color that is not already present in the image.
3 Enter a value in the Opacity box, then click OK.
Use this option to reveal more or less of the underlying image through the warning color. Values can range from 1 %
to 100%.
Original image, and out-of-gamut colors preview with blue selected for gamut warning color
Adjusting image color and tone
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Levels overview
You use the Levels adjustment to correct the tonal range and color balance of an image by adjusting intensity levels of
image shadows, midtones, and highlights. The Levels histogram is a visual guide for adjusting the image key tones. For
more information on how to read a histogram, see
About histograms” on page 109.
You can save Levels settings as a preset, then apply them to other images. See Save adjustment settings” on page 119
and Reapply adjustment settings” on page 120.
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Levels dialog box
A. Shadows B. Midtones C. Highlights D. Apply Auto Color Correction
Adjust tonal range using Levels
The outer two Input Levels sliders map the black point and white point to the settings of the Output sliders. By default,
the Output sliders are at level 0, where the pixels are black, and level 255, where the pixels are white. With the Output
sliders in the default positions, moving the black input slider maps the pixel value to level 0 and moving the white point
slider maps the pixel value to level 255. The remaining levels are redistributed between levels 0 and 255. This
redistribution increases the tonal range of the image, in effect increasing the overall contrast of the image.
Note: When shadows are clipped, the pixels are black, with no detail. When highlights are clipped, the pixels are white,
with no detail.
The middle Input slider adjusts the gamma in the image. It moves the midtone (level 128) and changes the intensity
values of the middle range of gray tones without dramatically altering the highlights and shadows.
1 Do one of the following:
Click the Levels icon or a Levels preset in the Adjustments panel, or choose Levels from the panel menu.
Choose Layer > New Adjustment Layer > Levels. Click OK in the New Layer dialog box.
Choose Image > Adjustments > Levels.
Note: Choosing Image > Adjustments > Levels makes direct adjustments to the image layer and discards image
information.
2 (Optional) To adjust tones for a specific color channel, choose an option from the Channel menu.
3 (Optional) To edit a combination of color channels at the same time, Shift-select the channels in the Channels panel
before choosing the Image > Adjustments > Levels command. (This method does not work in a Levels adjustment
layer.) The Channel menu then displays the abbreviations for the target channels—for example, CM for cyan and
magenta. The menu also contains the individual channels for the selected combination. Edit spot channels and
alpha channels individually.
4 To adjust the shadows and highlights manually, drag the black and white Input Levels sliders to the edge of the first
group of pixels at either end of the histogram.
For example, if you move the black point slider to the right at level 5, Photoshop maps all the pixels at level 5 and lower
to level 0. Similarly, if you move the white point slider to the left at level 243, Photoshop maps all pixels at level 243
and higher to level 255. The mapping affects the darkest and lightest pixels in each channel. The corresponding pixels
in the other channels are adjusted proportionately to avoid altering the color balance.
Note: You can also enter values directly into the first and third Input Levels text boxes.
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Adjusting black and white points with Levels Input sliders
5 (Optional) To identify areas in the image that are being clipped (completely black or completely white), do one of
the following:
Hold down Alt (Windows) or Option (Mac OS) as you drag the black point and white point sliders.
Choose Show Clipping For Black/White Points from the panel menu.
6 To adjust midtones, use the middle Input slider to make a gamma adjustment.
Moving the middle Input slider to the left makes the overall image lighter. This slider adjustment maps a lower
(darker) level up to the midpoint level between the Output sliders. If the Output sliders are in their default position (0
and 255), the midpoint is level 128. In this example, the shadows expand to fill the tonal range from 0 to 128, and the
highlights are compressed. Moving the middle Input slider to the right has the opposite effect, making the image
darker.
Note: You can also enter a gamma adjustment value directly in the middle Input Levels box.
Moving the middle slider adjusts the image gamma
You can view the adjusted histogram in the Histogram panel.
Adjust color using Levels
1 Do one of the following to access the Levels adjustment:
In the Adjustments panel, click the Levels icon or a Levels preset, or choose Levels from the panel menu.
Choose Layer > New Adjustment Layer > Levels. Click OK in the New Layer dialog box.
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Note: You can also choose Image > Adjustments > Levels. But keep in mind that this method makes direct adjustments
to the image layer and discards image information. Settings are adjusted in the Levels dialog box.
2 In the Adjustments panel, do one of the following to neutralize a color cast:
Click the Set Gray Point Eyedropper tool . Then click in a part of the image that is neutral gray.
Click Auto to apply the default automatic levels adjustment. To experiment with other automatic adjustment
options, choose Auto Options from the Adjustments panel menu, then change Algorithms in the Auto Color
Corrections Options dialog box.
In general, assign equal color component values to achieve a neutral gray. For example, assign equal red, green, and
blue values to produce a neutral gray in an RGB image.
Curves overview
You can use Curves or Levels to adjust the entire tonal range of an image. The Curves adjustment lets you adjust points
throughout the tonal range of an image (from shadows to highlights). Levels have only three adjustments (white point,
black point, gamma). You can also use Curves to make precise adjustments to individual color channels in an image.
You can save Curves adjustment settings as presets. See
Save adjustment settings” on page 119 and Reapply
adjustment settings” on page 120.
Curves options
A. Sample in image to set black point. B. Sample in image to set gray point. C. Sample in image to set white point. D. Edit points to modify
the curve. E. Draw to modify the curve. F. Curves type drop-down menu. G. Set black point. H. Set gray point. I. Set white point. J. Show
clipping.
In the Curves adjustment, the tonal range is represented as a straight diagonal baseline, because the input levels (the
original intensity values of the pixels) and output levels (new color values) are identical.
Note: After you’ve made an adjustment to the tonal range of a curve, Photoshop continues to display the baseline as a
reference. To hide the baseline, turn off Show Baseline in the Curve Display Options.
The horizontal axis of the graph represents the input levels; the vertical axis represents the output levels.
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Default Curves settings for CMYK and RGB images
A. Default orientation of CMYK tonal output bar B. CMYK Input and Output values in percentages C. Default orientation of CMYK tonal
input bar D. Default orientation of RGB tonal output bar E. RGB Input and Output values in intensity levels F. Default orientation of RGB
tonal input bar
Set Curve display options
You can control the curve grid display using the Curve display options.
1 Do one of the following:
Click the Curves icon or a Curves preset in the Adjustments panel, or choose Curves from the panel menu.
Choose Layer > New Adjustment Layer > Curves. Click OK in the New Layer dialog box.
Choose Image > Adjustments > Curves.
Note: Choosing Image > Adjustments > Curves applies the adjustment directly to the image layer and discards image
information.
2 In the Adjustments panel, choose Curve Display Options from the panel menu.
Note: If you chose Image > Adjustments > Curves, expand the Curve Display Options in the Curves dialog box.
3 Choose any of the following:
To reverse the display of intensity values and percentages, choose Show Amount Of Light (0-255) or Show Amount
Of Pigment/Ink
%. Curves displays the intensity values for RGB images in a range from 0 to 255, with black (0) at
the lower-left corner. Percentages for CMYK images are displayed in a range from 0 to 100, with highlights (0%) at
the lower-left corner. After the intensity values and percentages are reversed, 0 is at the lower-right corner for RGB
images; 0% is at the lower-right corner for CMYK images.
To display gridlines in 25% increments, select Simple Grid; to display in 10% increments, choose Detailed Grid.
To change the gridline increment, Alt-click (Windows) or Option-click (Mac OS) the grid.
To display color channel curves superimposed on the composite curve, choose Show Channel Overlays.
To display a histogram overlay, choose Show Histogram. For more information on how to read a histogram, see
About histograms” on page 109.
To display a baseline drawn on the grid at a 45-degree angle, choose Show Baseline.
To display horizontal and vertical lines to help you align points as you drag relative to the histogram or grid, choose
Show Intersection Line.
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Adjust color and tonality with Curves
You can adjust the tonality and color of an image by changing the shape of the curve in the Curves adjustment. Moving
the curve upward or downward lightens or darkens the image, depending on whether you’ve set Curves to display
levels or percentages. The steeper sections of the curve represent areas of higher contrast; flatter sections represent
areas of lower contrast.
If the Curves adjustment is set to display levels rather than percentages, the highlights are represented in the upper-
right corner of the graph. Moving a point in the top portion of the curve adjusts the highlights. Moving a point in the
center of the curve adjusts the midtones, and moving a point in the bottom section of the curve adjusts the shadows.
To darken highlights, move a point near the top of the curve downward. Moving a point either down or to the right
maps the Input value to a lower Output value, and the image darkens. To lighten the shadows, move a point near the
bottom of the curve upward. Moving a point either up or to the left maps a lower Input value to a higher Output value,
and the image lightens.
Note: In general, only small curve adjustments are necessary to make tonal and color corrections to most images.
1 Do one of the following:
Click the Curves icon or a Curves preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Curves. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Curves. But keep in mind that this method makes direct adjustments
to the image layer and discards image information.
2 (Optional) To adjust the color balance of the image, choose the channel or channels that you want to adjust from
the Channel menu.
3 (Optional) To edit a combination of color channels at the same time, Shift-click the channels in the Channels panel
before choosing Image > Adjustments > Curves. (This method does not work in a Curves adjustment layer.) The
Channel menu then displays the abbreviations for the target channels—for example, CM for cyan and magenta. It
also contains the individual channels for the selected combination.
Note: In the Curve Display Options, select Channel Overlays to see the color channel curves superimposed on the
composite curve.
4 Add a point along the curve by doing one of the following:
Click directly on the curve.
Select the On-image adjustment tool , then click the area in the image that you want to adjust. Drag the pointer
up or down to lighten or darken the values for all similar tones in the photo.
To identify areas in the image that are being clipped (black or white), select Show Clipping in the Curves dialog box
or Show Clipping For Black/White Points from the Adjustments panel menu.
You can add up to 14 control points to the curve. To remove a control point, drag it off the graph, select it and press
Delete, or Ctrl-click (Windows) or Command-click (Mac
OS) it. You cannot delete the endpoints of the curve.
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With the On-image adjustment tool selected, click three areas of an image to add points to the curve. Increased image contrast resulting from
lightening the highlights and darkening displayed by an S-curve.
To determine the lightest and darkest areas in an RGB image, drag across the image with the On-image adjustment
tool. The Curves graph displays the intensity values of the area under the pointer, and the corresponding location on
the curve. Dragging the pointer across a CMYK image shows the percentages in the Color panel, if it’s set to display CMYK
values.
5 Do one of the following to adjust the shape of the curve:
Click a point, and drag the curve until the tone and color look correct. Shift-click to select multiple points and move
them at once.
Select the On-image adjustment tool . As you move the mouse pointer over the image it changes to an
eyedropper, and an indicator on the curve shows the tonal value of the underlying pixels. Click on the image at the
desired tonal value and drag vertically up or down to adjust the curve.
Click a point on the curve, and enter values in the Input and Output text boxes.
Select the pencil at the left of the curve grid, and drag to draw a new curve. You can hold down Shift to constrain
the curve to a straight line, and click to define endpoints. When you are finished, smooth the curve: Click the
Smooth icon
in the Curves Adjustments panel, or click Smooth in the Curves dialog box.
Points on the curve remain anchored until you move them. As a result, you can make an adjustment in one tonal area
while other areas remain unaffected.
Apply an Auto correction
Click Auto in the Curves Adjustments panel or the Curves dialog box.
Auto applies an automatic color correction using the current default setting. To change the default setting, use options
in the Auto Color Correction Options dialog box. You can apply an Auto Color, Auto Contrast, or Auto Tone
correction to an image. For more information on these options, see
Set Auto adjustment options” on page 150.
Set black and white points using the black point and white point sliders
Use the Black and White sliders to quickly set black and white points. For example, if you move the black point slider
to the right at input 5, Photoshop maps all the pixels at input 5 and lower to level 0. Similarly, if you move the white
point slider to the left at level 243, Photoshop maps all pixels at level 243 and higher to level 255. The mapping affects
the darkest and lightest pixels in each channel. The corresponding pixels in the other channels are adjusted
proportionately to avoid altering the color balance.
1 Drag the black and white point sliders to any point along the axis. As you drag, note that the input value changes.
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2 To preview clipping as you adjust black and white points, do one of the following:
Hold down Alt (Windows) or Option (Mac OS) as you drag the sliders.
Choose Show Clipping For Black/White Points from the Adjustments panel menu, or Show Clipping in the Curves
dialog box.
Set black and white points using the eyedropper tools
1 Double-click the Set Black Point Eyedropper tool. In the Adobe Color Picker, select a value where R, G, and B values
are identical. To set the value to black, set R, G, and B values to 0.
2 With the eyedropper, click on an area in the image that represents the black point, or the area with lowest tonal
values.
3 Double-click the Set White Point Eyedropper tool and select a color with identical R, G, and B values.
4 Click in an image area with the lightest tonal values to set the white point.
Keyboard shortcuts: Curves
You can use these keyboard shortcuts for Curves:
(Curves dialog box) To set a point on the curve for the current channel, Ctrl-click (Windows) or Command-click
(Mac
OS) in the image.
If you’re instead using the Curves adjustment, simply click in the image with the On-image adjustment tool .
To set a point on the curve for the selected color in each color component channel (but not in the composite
channel), Shift+Ctrl-click (Windows) or Shift+Command-click (Mac
OS) in the image.
To select multiple points, Shift-click points on the curve. Selected points are filled with black.
To deselect all points on the curve, click in the grid, or press Ctrl-D (Windows) or Command-D (Mac OS).
To select the next higher point on the curve, press the plus key; to select the next lowest, press the minus key.
To move selected points on the curve, press the arrow keys.
Color correct using the eyedroppers
You can use the eyedroppers in the Levels or Curves adjustment to correct a color cast such as an unwanted tint from
an excess of color (red, green, blue, or cyan, magenta, yellow). It’s easier to color-balance an image by first identifying
an area that you want to be neutral and then removing the color cast from that area. Depending on the image, you can
use one or all three of the eyedroppers. The eyedroppers work best on an image with easily identified neutrals.
Note: The Set Gray Point Eyedropper tool is used primarily for color correction and is unavailable when you work
with grayscale images.
For the best results, don’t use the eyedroppers in images that require a large adjustment to map a pixel to the maximum
highlight or minimum shadow values.
Important: Using the eyedroppers undoes any previous adjustment you made in Levels or Curves. If you plan to use the
eyedroppers, it’s best to use them first and then fine-tune your adjustments with the Levels sliders or Curves points.
1 Identify an area in the image that you want to be neutral gray. For example, a paved road.
Use a color sampler to mark a neutral area so that you can click it with an eyedropper later.
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2 Click the Levels or Curves icon in the Adjustments panel, or choose Layer > New Adjustment Layer, and then
choose Levels or Curves.
Note: You can also choose Image > Adjustments, and then choose Level or Curves. You would complete the following
steps in either the Level or Curves dialog box. But keep in mind that this method makes direct adjustments to the image
layer and discards image information.
3 In the Adjustments panel, double-click the Set Gray Point tool . In the Adobe Color Picker, verify that the
currently selected color has identical R, G, and B values (for example, 128,128,128).
4 With the Set Gray Point Eyedropper, click the neutral area that you identified in Step 1. This should reset midtones
and remove the color cast from the image.
5 If necessary, make final adjustments in the Adjustments panel.
If you specified new target colors for an eyedropper, Photoshop asks whether you want to save the new target colors
as defaults.
Adjust hue and saturation
Hue/Saturation lets you adjust the hue, saturation, and lightness of a specific range of colors in an image or
simultaneously adjust all the colors in an image. This adjustment is especially good for fine-tuning colors in a CMYK
image so that they are in the gamut of an output device.
You can save Hue/Saturation settings in the Adjustments panel and load them for reuse in other images. For more
information, see
Save adjustment settings” on page 119 and Reapply adjustment settings” on page 120.
Apply Hue/Saturation adjustment
1 Do one of the following:
Click the Hue/Saturation icon or a Hue/Saturation preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box. The two color
bars in the dialog box represent the colors in their order on the color wheel. The upper color bar shows the color
before the adjustment; the lower bar shows how the adjustment affects all of the hues at full saturation.
Note: You can also choose Image > Adjustments > Hue/Saturation. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, choose which colors to adjust using the Edit pop-up menu:
Choose Master to adjust all colors at once.
Choose one of the other preset color ranges listed for the color you want to adjust. To modify the color range, see
Adjust hue and saturation” on page 129.
3 For Hue, enter a value or drag the slider until you are satisfied with the colors.
The values displayed in the box reflect the number of degrees of rotation around the wheel from the original color of
the pixel. A positive value indicates clockwise rotation; a negative value, counterclockwise rotation. Values can range
from -180 to +180.
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Color wheel
A. Saturation B. Hue
You can also select the On-image adjustment tool in the Adjustments panel and then Ctrl-click (Windows) or
Command-click (Mac OS) on a color in the image. Drag left or right in the image to modify the hue value.
4 For Saturation, enter a value or drag the slider to the right to increase the saturation or to the left to decrease it.
The color shifts away from or toward the center of the color wheel. Values can range from -100 (percentage of
desaturation, duller colors) to +100 (percentage of saturation increase).
You can also , select the On-image adjustment tool in the Adjustments panel and click on a color in the image.
Drag left or right in the image to decrease or increase saturation of the color range that includes the pixel you clicked.
5 For Lightness, enter a value or drag the slider to the right to increase the lightness (add white to a color) or to the
left to decrease it (add black to a color). Values can range from -100 (percentage of black) to +100 (percentage of
white).
Note: Click the Reset button to undo a Hue/Saturation setting in the Adjustments panel.
Specify the range of colors adjusted in the Hue/Saturation adjustment
1 Do one of the following:
Click the Hue/Saturation icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Hue/Saturation. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, choose a color from the menu just above the sliders.
Four color wheel values (in degrees) appear in the Adjustments panel. They correspond to the adjustment sliders that
appear between the color bars. The two inner vertical sliders define the color range. The two outer triangle sliders show
where the adjustments on a color range “fall off” (fall-off is a feathering or tapering of the adjustments instead of a
sharply defined on/off application of the adjustments).
3 Use either the eyedropper tools or the adjustment sliders to modify the range of colors.
Click or drag in the image with the Eyedropper tool to select a color range. To expand the range, click or drag
in the image with the Add To Sample Eyedropper tool . To reduce the range of color, click or drag in the image
with the Subtract From Sample Eyedropper tool . While an eyedropper tool is selected, you can also press Shift
to add to the range, or Alt (Windows) or Option (Mac OS) to subtract from it.
Drag one of the white triangle sliders to adjust the amount of color fall-off (feathering of adjustment) without
affecting the range.
Drag the area between the triangle and the vertical bar to adjust the range without affecting the amount of fall-off.
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Drag the center area to move the entire adjustment slider (which includes the triangles and vertical bars) to select
a different color area.
Drag one of the vertical white bars to adjust the range of the color component. Moving a vertical bar from the center
of the adjustment slider and closer to a triangle increases the color range and decreases the fall-off. Moving a vertical
bar closer to the center of the adjustment slider and away from a triangle decreases the color range and increases
the fall-off.
Ctrl-drag (Windows) or Command-drag (Mac OS) the color bar so that a different color is in the center of the bar.
Hue/Saturation adjustment slider
A. Hue slider values B. Adjusts fall-off without affecting range C. Adjusts range without affecting fall-off D. Adjusts range of color and fall-off
E. Moves entire slider
If you modify the adjustment slider so that it falls into a different color range, the name in the Edit menu changes to
reflect this change. For example, if you choose Yellow and alter its range so that it falls in the red part of the color bar,
the name changes to Red
2. You can convert up to six of the individual color ranges to varieties of the same color range
(for example, Red through Red
6).
Note: By default, the range of color selected when you choose a color component is 30° wide, with 30° of fall-off on either
side. Setting the fall-off too low can produce banding in the image.
Colorize a grayscale image or create a monotone effect
1 If you are colorizing a grayscale image, choose Image > Mode > RGB Color to convert the image to RGB.
2 Do one of the following to access the Hue/Saturation adjustment:
Click the Hue/Saturation icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Hue/Saturation. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
3 Select the Colorize option. If the foreground color is black or white, the image is converted to a red hue (0°). If the
foreground color is not black or white, the image is converted to the hue of the current foreground color. The
lightness value of each pixel does not change.
4 (Optional) Use the Hue slider to select a new color. Use the Saturation and Lightness sliders to adjust the saturation
and lightness of the pixels.
BCDEDCBA
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Adjust color saturation using Vibrance
Vibrance adjusts the saturation so that clipping is minimized as colors approach full saturation. This adjustment
increases the saturation of less-saturated colors more than the colors that are already saturated. Vibrance also prevents
skintones from becoming over saturated.
1 Do one of the following:
In the Adjustments panel, click the Vibrance icon .
Choose Layer > New Adjustment Layer > Vibrance. In the New Layer dialog box, type a name for the Vibrance
adjustment layer and click OK.
Note: You can also choose Image > Adjustments > Vibrance. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 Do one of the following to adjust color saturation: Drag the Vibrance slider to increase or decrease color saturation
without clipping when colors become more saturated.
To apply more adjustment to less saturated colors and prevent colors clipping as they reach total saturation, move
the Vibrance slider to the right.
To apply the same amount of saturation adjustment to all colors regardless of their current saturation, move the
Saturation slider. In some situations, this may produce less banding than the Saturation slider in the
Hue/Saturation Adjustments panel or Hue/Saturation dialog box.
To decrease saturation, move either the Vibrance or the Saturation slider to the left.
Convert a color image to black and white
The Black & White adjustment lets you convert a color image to grayscale while maintaining full control over how
individual colors are converted. You can also tint the grayscale by applying a color tone to the image, for example to
create a sepia effect. Black & White functions like the Channel Mixer, which also converts color images to
monochrome while allowing you to adjust color channel input.
For a video on converting color images to black & white, see www.adobe.com/go/vid0017.
1 Do one of the following:
Click the Black & White icon or a Black & White preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Black & White. In the New Layer dialog box, type a name for the
adjustment layer and then click OK.
Photoshop applies a default grayscale conversion.
Note: You can also choose Image > Adjustments > Black & White. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, manually adjust the conversion using the color sliders, apply an Auto conversion, or
select a previously saved custom mix.
Preset menu Select a predefined grayscale mix or a previously saved mix. To save a mix, choose Save Black & White
Preset from the panel menu.
Auto Sets a grayscale mix based on the color values of the images, maximizing the distribution of gray values. The
Auto mix often produces excellent results, or can be used as the starting point for tweaking gray values using the color
sliders.
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Color Sliders Adjust the gray tones of specific colors in an image. Drag a slider left to darken or right to lighten the
gray tones of an image’s original color.
To adjust a particular color component, select the On-image adjustment tool and then click in the image. Drag
left or right to modify the color slider for the predominant color at that location, making it darker or brighter in the
image.
Note: If you are using the Black & White dialog box instead of the Adjustments panel, click and hold on an image area
to activate the color slider for the predominant color at that location, then drag horizontally to shift the slider.
Click the Reset button to reset all color sliders to the default grayscale conversion.
Preview Deselect to view the image in its original color mode.
3 To apply a color tone, select Tint. To fine-tune the tint color, click the color swatch to open the Color Picker.
More Help topics
Mix color channels” on page 143
Improve shadow and highlight detail
The Shadow/Highlight command is suitable for correcting photos with silhouetted images due to strong backlighting
or correcting subjects that have been slightly washed out because they were too close to the camera flash. The
adjustment is also useful for brightening areas of shadow in an otherwise well-lit image. The Shadow/Highlight
command does not simply lighten or darken an image; it lightens or darkens based on the surrounding pixels (local
neighborhood) in the shadows or highlights. For this reason, there are separate controls of the shadows and the
highlights. The defaults are set to fix images with backlighting problems.
The Shadow/Highlight command also has a Midtone Contrast slider, Black Clip option, and White Clip option for
adjusting the overall contrast of the image, and a Color Correction slider for adjusting saturation.
Original image, and Shadow/Highlight Correction applied
Adjust image shadows and highlights
1 Choose Image > Adjustments > Shadow/Highlight.
Make sure that the Preview option is selected in the dialog box if you want the image to be updated as you make
adjustments.
2 Adjust the amount of lighting correction by moving the Amount slider or entering a value in the Shadows or
Highlights percentage box. Larger values provide either greater lightening of shadows or greater darkening of
highlights. You can adjust both Shadows and Highlights in an image.
3 For finer control, select Show
4 More Options
5 to make the additional adjustments.
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Note: To increase shadow detail in an otherwise well-exposed image, try values in the 0-25% range for Shadows Amount
and Shadows Tonal Width.
6 (Optional) Click the
7 Save As
8 Defaults button to save your current settings and make them the default settings for the Shadow/Highlights
command. To restore the original default settings, hold down the Shift key while clicking the
9 Save As
10 Defaults button.
Note: You can reuse Shadow/Highlight settings by clicking the Save button to save the current settings to a file and later
using the Load button to reload them. For more information on saving and loading settings, see
Save adjustment
settings” on page 119.
11 Click OK.
Shadow/Highlight command options
Amount Controls (separately for the highlight and shadow values in the image) how much of a correction to make.
Note: Extreme Amount values may lead to a crossover, where what started as a highlight becomes darker than something
that started as a shadow; this can make the adjusted images look ‘unnatural’.
Tonal Width Controls the range of tones in the shadows or highlights that are modified. Smaller values restrict the
adjustments to the darker regions for shadow correction and the lighter regions for highlight correction. Larger values
increase the range of tones that are adjusted further into the midtones. For example, at 100% the shadow tonal width
slider affects the shadows the most, the midtones are partially affected, but the brightest highlights are not affected.
Tonal width varies from image to image. Too large a value may introduce halos around dark or light edges. The default
settings attempt to reduce these artifacts. Halos may also occur when the Shadow or Highlight Amount values are too
large.
Tonal Width is set to 50% by default. If you find that you are trying to lighten a dark subject but the midtones or
lighter regions are changing too much, try reducing Shadow Tone Width toward zero so that only the darkest regions
are lightened. If, however, you want to brighten the midtones as well as the shadows, increase Shadows Tonal Width
toward 100%.
Radius Controls the size of the local neighborhood around each pixel. Neighboring pixels are used to determine
whether a pixel is in the shadows or highlights. Moving the slider to the left specifies a smaller area, and moving it to
the right specifies a larger area. The optimum local neighborhood size depends on the image. It’s best to experiment
with the adjustment. If the radius is too large, the adjustment tends to brighten (or darken) the whole image rather
than brightening the subject only. It’s best to set the radius to roughly the size of the subjects of interest in the image.
Experiment with different Radius settings to obtain the best balance between subject contrast and differential
brightening (or darkening) of the subject compared to the background.
Brightness Adjusts the brightness in a grayscale image. This adjustment is available only for grayscale images. Moving
the Brightness slider to the left darkens a grayscale image, and moving the slider to the right lightens a grayscale image.
Midtone Contrast Adjusts the contrast in the midtones. Move the slider to the left to reduce the contrast and to the
right to increase the contrast. You can also enter a value in the Midtone Contrast box. A negative value reduces
contrast, and a positive value increases contrast. Increasing midtone contrast produces greater contrast in the
midtones while tending to darken the shadows and lighten the highlights.
Black Clip And White Clip Specifies how greatly the shadows and highlights are clipped to the new extreme shadow
(level 0) and highlight (level 255) colors in the image. Larger values produce an image with greater contrast. Be careful
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not to make the clipping values too large, because doing so reduces detail in the shadows or highlights (the intensity
values are clipped and rendered as pure black or pure white).
Add contrast to a photo
You can add contrast to an image in two ways, depending on the problem.
If the image needs overall contrast because it doesn’t use the full tonal range, click the Levels icon in the
Adjustments panel. Then drag the Shadow and Highlight input sliders inward until they touch the ends of the
histogram.
image layer don’t extend to the ends of the graph, indicating that the image is not using the full tonal range.
A. Shadow Input slider B. Highlight Input slider
If the image uses the full tonal range, but needs midtone contrast, Click the Curves icon in the Adjustments panel.
Drag the curve into an S shape.
Increasing the slope in the middle of the curve increases contrast in the midtones.
More Help topics
About adjustment and fill layers” on page 271
Adjust HDR exposure and toning
The Exposure and HDR Toning adjustments are primarily designed for 32-bit HDR images, but you can also apply
them to 16- and 8-bit images to create HDR-like effects.
For a video about applying HDR effects to16- or 8-bit images, see www.adobe.com/go/lrvid5011_ps_en
Adjust HDR exposure
Exposure works by performing calculations in a linear color space (gamma 1.0) rather than the current color space.
1 Do one of the following:
Click the Exposure icon or an Exposure preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Exposure.
A B
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Note: You can also choose Image > Adjustments > Exposure. But keep in mind that this method makes direct
adjustments to the image layer and discards image information. Adjustment layers for 32-bit images are available in
Photoshop Extended only.
2 In the Adjustments panel, set any of the following options:
Exposure Adjusts the highlight end of the tonal scale with minimal effect in the extreme shadows.
With 32-bit images, you can also access the Exposure slider at the bottom of the image window.
Offset Darkens the shadows and midtones with minimal effect on the highlights.
Gamma Adjusts the image gamma, using a simple power function. Negative values are mirrored around zero (that
is, they remain negative but still get adjusted as if they are positive).
The eyedroppers adjust the luminance values of images (unlike the Levels eyedroppers that affect all color
channels).
The Set Black Point eyedropper sets the Offset, shifting the pixel you click to zero.
The Set White Point eyedropper sets the Exposure, shifting the point you click to white (1.0 for HDR images).
The Midtone eyedropper sets the Exposure, making the value you click middle gray.
More Help topics
About high dynamic range images” on page 78
Adjust HDR toning
The HDR Toning command lets you apply the full range of HDR contrast and exposure settings to individual images.
Note: HDR toning requires flattened layers.
1 Open a 32-, 16-, or 8-bit image in RGB or Grayscale color mode.
2 Choose Image > Adjustments > HDR Toning.
For detailed information about each setting, see Options for 16- or 8-bit images” on page 81. (In the HDR Toning
dialog box, these options appy to images of all bit depths.)
Targeting images for press
More Help topics
Printing with color management in Photoshop” on page 446
Setting highlight and shadow target values
Assigning (targeting) highlight and shadow values of an image is necessary because most output devices (usually
printing presses) cannot print detail in the blackest shadow values (near level 0) or the whitest highlight values (near
level 255). Specifying the minimum shadow level and maximum highlight level helps to bring the important shadow
and highlight details within the gamut of the output device.
If you are printing an image on a desktop printer and your system is color-managed, don’t set target values. The
Photoshop color management system automatically makes adjustments to the image you see on the screen so that it
prints properly on your profiled desktop printer.
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Using Levels to preserve highlight and shadow details for printing
The Output Levels sliders let you set the shadow and highlight levels to compress the image into a range less than 0 to
255. Use this adjustment to preserve the shadow and highlight details when an image is being printed on a press whose
characteristics you know. For example, suppose there are important image details in the highlights with a value of 245,
and the printing press that you’re using won’t hold a dot smaller than 5%. You can pull the highlight slider to level 242
(which is a 5% dot on the press) to shift the highlight detail from 245 to 242. Now, the highlight detail can safely print
on that press.
Generally, it is not a good idea to use the Output Levels sliders to target images with specular highlights. Your specular
highlight will look gray rather than blow out to pure white. Use the highlight eyedropper for images with specular
highlights.
Targeting shadows and highlights with Output Levels sliders
Set target values using the eyedroppers
1 Select the Eyedropper tool in the toolbox. You can choose 3 by 3 Average from the Sample Size menu in the
Eyedropper tool options. This ensures a representative sample of an area rather than the value of a single screen
pixel.
2 Click the Levels or Curves icon in the Adjustments panel.
When you select Levels or Curves, the Eyedropper tool is active outside the dialog box. You still have access to the
scroll controls, the Hand tool, and the Zoom tool through keyboard shortcuts.
3 Do one of the following to identify areas of highlights and shadows that you want to preserve in the image:
Move the pointer around the image, and look at the Info panel to find the lightest and darkest areas that you want
preserved (not clipped to pure black or white). (See
View color values in an image” on page 113.)
Drag the pointer in the image, and look at Curves in the Adjustments panel box to find the lightest and darkest
points you want to preserve. This method does not work if the Curves adjustment is set to the CMYK composite
channel.
When identifying the lightest highlight details that you want targeted to a printable (lower) value, don’t include
specular highlights. Specular highlights such as the highlight glint in jewelry or a spot of glare are meant to be the
brightest points in an image. It’s desirable to clip specular highlight pixels (pure white, no detail) so that no ink is
printed on the paper.
You can also use the Threshold command to identify representative highlights and shadows before accessing Levels or
Curves. (See “Create a two-valued black and white image” on page 153.)
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4 To assign highlight values to the lightest area of the image, double-click the Set White Point Eyedropper tool
in the Levels or Curves adjustment to display the Color Picker. Enter the values you want to assign to the lightest
area in the image, and click
OK. Then click the highlight you identified in step 3.
If you accidentally click the wrong highlight, click the Reset button in the Adjustments panel.
Depending on the output device, you can achieve a good highlight in an average-key image using CMYK values of 5,
3, 3, and 0, respectively, when you are printing on white paper. An approximate RGB equivalent is 244, 244, 244, and
an approximate grayscale equivalent is a 4% dot. You can approximate these target values quickly by entering 96 in the
Brightness (B) box under the HSB area of the Color Picker.
With a low-key image, you may want to set the highlight to a lower value to avoid too much contrast. Experiment
with Brightness values from 96 through 80.
The pixel values are adjusted throughout the image proportionately to the new highlight values. Any pixels lighter than
the area you clicked are clipped (adjusted to level 255, pure white). The Info panel shows the values both before and
after the color adjustment.
Setting the target value for the Set White Point Eyedropper tool and then clicking a highlight to assign it the target value
5 To assign shadow values to the darkest area of the image that you want preserved, double-click the Set Black Point
Eyedropper tool
in the Adjustments panel to display the Color Picker. Enter the values you want to assign to
the darkest area in the image, and click OK. Then click the shadow you identified in step 3.
When you’re printing on white paper, you can usually achieve a good shadow in an average-key image using CMYK
values of 65, 53, 51, and 95. An approximate RGB equivalent is 10, 10, 10, and an approximate grayscale equivalent is
a 96% dot. You can approximate these values quickly by entering 4 in the Brightness (B) box under the HSB area of
the Color Picker.
With a high-key image, you may want to set the shadow to a higher value to maintain detail in the highlights.
Experiment with Brightness values from 4 through 20.
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Matching, replacing, and mixing colors
Match the color in different images
The Match Color command matches colors between multiple images, between multiple layers, or between multiple
selections. It also lets you adjust the colors in an image by changing the luminance, changing the color range, and
neutralizing a color cast. The Match Color command works only in RGB mode.
When you use the Match Color command, the pointer becomes the Eyedropper tool. Use the Eyedropper tool while
adjusting the image to view the color pixel values in the Info panel. This panel gives you feedback about changes in
color values as you use the Match Color command. See
View color values in an image” on page 113.
The Match Color command matches the colors in one image (the source image) with colors in another image (the
target image). Match Color is useful when you’re trying to make the colors in different photos consistent, or when
certain colors (such as skin tones) in one image must match the colors in another image.
In addition to matching the color between two images, the Match Color command can match the color between
different layers in the same image.
Match the color between two images
1 (Optional) Make a selection in the source and target images.
If you don’t make a selection, then the Match Color command matches the overall image statistics between images.
2 Make the image that you want to change active, and then choose Image > Adjustments > Match Color.
If you’re applying the Match Color command to a specific layer in the target image, make sure that layer is active when
you choose the Match Color command.
3 From the Source menu in the Image Statistics area of the Match Color dialog box, choose the source image whose
colors you’ll be matching in the target image. Choose None when you don’t want to reference a different image to
calculate the color adjustment. With None chosen, the target image and the source image are the same.
If necessary, use the Layer menu to choose the layer from the source image whose colors you want to match. You can
also choose Merged from the Layer menu to match the colors from all the layers in the source image.
4 If you made a selection in the image, do one or more of the following:
In the Destination Image area, select Ignore Selection When Applying Adjustment if you’re applying the
adjustment to the entire target image. This option ignores the selection in the target image and applies the
adjustment to the entire target image.
In the Image Statistics area, select Use Selection In Source To Calculate Colors if you made a selection in the source
image and want to use the colors in the selection to compute the adjustment. Deselect this option to ignore the
selection in the source image, and use the colors from the entire source image to compute the adjustment.
In the Image Statistics area, select Use Selection In Target To Calculate Adjustment if you made a selection in the
target image and want to use the colors in the selection to calculate the adjustment. Deselect this option to ignore
the selection in the target image and compute the adjustment by using the colors of the entire target image.
5 To automatically remove a color cast in the target image, select the Neutralize option. Make sure that the Preview
option is selected so that your image is updated as you make adjustments.
6 To increase or decrease the brightness in the target image, move the Luminance slider. Alternatively, enter a value
in the Luminance box. The maximum value is 200, the minimum is 1, and the default is 100.
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7 To adjust the color saturation in the target image, adjust the Color Intensity slider. Alternatively, enter a value in
the Color Intensity box. The maximum value is 200, the minimum is 1 (which produces a grayscale image), and the
default is 100.
8 To control the amount of adjustment applied to the image, move the Fade slider. Moving the slider to the right
reduces the adjustment.
9 Click OK.
Match the color of two layers in the same image
1 (Optional) Make a selection in the layer you want to match. Use this method when matching a color region (for
example, facial skin tones) in one layer with a region in another.
If you don’t make a selection, then the Match Color matches the colors of the entire source layer.
2 Make sure that the layer you want to target (apply the color adjustment to) is active, and then choose Image >
Adjustments
> Match Color.
3 From the Source menu in the Image Statistics area of the Match Color dialog box, make sure that the image in the
Source menu is the same as the target image.
4 Use the Layer menu to choose the layer whose colors you want to match. You can also choose Merged from the
Layer menu to match the colors from all the layers.
5 If you made a selection in the image, do one or more of the following:
In the Destination Image area, select Ignore Selection When Applying Adjustment if you’re applying the
adjustment to the entire target layer. This option ignores the selection in the target layer and applies the adjustment
to the entire target layer.
In the Image Statistics area, select Use Selection In Source To Calculate Colors if you made a selection in the source
image and want to use the color in the selection to compute the adjustment. Deselect this option to ignore the
selection in the source layer and use the colors in the entire source layer to compute the adjustment.
In the Image Statistics area, select Use Selection In Target To Calculate Adjustment if you want to use only the
colors in the selected area of the target layer to compute the adjustment. Deselect this option to ignore the selection
and use the colors of the entire target layer to compute the adjustment.
6 To automatically remove a color cast in the target layer, Select the Neutralize option. Make sure that the Preview
option is selected so that your image is updated as you make adjustments.
7 To increase or decrease the brightness in the target layer, move the Luminance slider. Alternatively, enter a value
in the Luminance box. The maximum value is 200, the minimum is 1, and the default is
100.
8 To adjust the range of color pixel values in the target layer, adjust the Color Intensity slider. Alternatively, enter a
value in the Color Intensity box. The maximum value is
200, the minimum is 1 (which produces a grayscale image),
and the default is
100.
9 To control the amount of adjustment applied to the image, adjust the Fade slider. Moving the slider to the right
reduces the amount of adjustment.
10 Click OK.
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Remove a color cast with Match Color
The Match Color command can adjust the brightness, color saturation, and color balance in an image. The advanced
algorithms in the Match Color command give you better control over luminance and color components of the image.
Because you are adjusting the color in a single image rather than matching the colors between two images, the image
you’re correcting is both the source and the target image.
1 Choose Image > Adjustments > Match Color.
2 In the Image Statistics area, make sure that None is chosen in the Source menu. The option specifies that the source
and the target are the same image.
3 To automatically remove a color cast, select the Neutralize option. Make sure that the Preview option is selected so
that your image is updated as you make adjustments.
4 To increase or decrease the brightness in the image, adjust the Luminance slider. Moving the Luminance slider to
the left darkens the image, and moving the slider to the right brightens the image. The luminance control tries not
to clip pixels (change them to pure black/no detail or pure white/no detail) in either the shadows or highlights.
However, it may clip pixels because an image can have only either 8-bit or 16-bit values.
5 To increase or decrease the saturation of colors in the image, adjust the Color Intensity slider. Moving the Color
Intensity slider to the left reduces the color saturation, and the image becomes monochromatic. Moving the Color
Intensity to the right increases saturation and intensifies the colors.
6 To control the amount of adjustment applied to the image, adjust the Fade slider. Moving the slider to the right
reduces the amount of adjustment.
Note: You can use the Match Color controls separately to apply a single correction to the image. For example, you can
adjust only the Luminance slider to brighten/darken an image without affecting the color. Or you can use the controls in
different combinations, depending on the color correction you’re making.
7 Click OK.
Save and apply settings in the Match Color command
In the Image Statistics area of the Match Color dialog box, click the Save Statistics button. Name and save the
settings.
In the Image Statistics area of the Match Color dialog box, click the Load Statistics button. Locate and load the saved
settings file.
Replace the color of objects in an image
Photoshop provides several techniques that let you replace the colors of objects. For great flexibility and results, apply
a Hue/Saturation adjustment to selected objects. For less flexibility but a convenient grouping of options, use the
Replace Color dialog box. For speed but less precision, try the Color Replacement tool.
Apply a Hue/Saturation adjustment to selected objects
In most cases, this flexible technique best replaces colors. Because masks and adjustment layers are non-destructive,
you can later fine-tune the results with complete freedom. A unique Colorize option makes absolute, rather than
relative, color changes (avoiding tinting from original colors).
1 Select the object you want to change. The Quick Selection tool often produces good results. For additional
techniques, see “Select a color range” on page 218 and Refine selection edges” on page 223.
2 Click the New Adjustment Layer button at the bottom of the Layers panel, and choose Hue/Saturation from
the pop-up menu.
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The selection becomes a mask on the adjustment layer.
3 In the Adjustments panel, change Hue and Saturation settings to replace the object’s color. If original color tints
the new color, select Colorize, and readjust settings. (See
Adjust hue and saturation” on page 129.)
Leave the Lightness setting at zero to maintain contrast. To maintain both contrast and saturation, select the Hue
blending mode for the adjustment layer.
4 If necessary, enlarge or reduce the affected area by painting on the mask with white or black. (See “Edit a layer
mask” on page 285.)
For more information, see “Adjustments panel overview” on page 116.
Use the Replace Color dialog box
The Replace Color dialog box combines tools for selecting a color range with HSL sliders for replacing that color. You
can also choose the replacement color in the Color Picker.
Replace Color lacks the Colorize option from the Hue/Saturation adjustment, which may be needed for a complete
color change. You may also find the adjustment layer technique easier for changing specific objects. However, the
Replace Color command is good for global color changes—especially changing out-of-gamut colors for printing.
1 Choose Image > Adjustments > Replace Color.
2 (Optional) If you are selecting similar, contiguuous colors in the image, select Localized Color Clusters to build a
more accurate mask.
3 Select a preview option:
Selection Displays the mask in the preview box. Masked areas are black, and unmasked areas are white. Partially
masked areas (areas covered with a semitransparent mask) appear as varying levels of gray according to their opacity.
Image Displays the image in the preview box. This option is useful when you are working with a magnified image or
have limited screen space.
4 To select the colors that you want to replace, use the Eyedropper tool to click in the image or in the preview box
to select the areas exposed by the mask.
5 To refine the selection, do any of the following:
Shift-click or use the Add To Sample Eyedropper tool to add areas.
Alt-click (Windows), Option-click (Mac OS), or use the Subtract From Sample Eyedropper tool to remove
areas.
Click the Selection Color swatch to open the Color Picker. Use the Color Picker to target the color you want
replaced. As you select a color in the Color Picker, the mask in the preview box is updated.
6 Drag the Fuzziness slider or enter a Fuzziness value to control the degree to which related colors are included in the
selection.
7 Specify a Replacement color by doing either of the following:
Drag the Hue, Saturation, and Lightness sliders (or enter values in the text boxes).
Double-click the Result swatch and use the Color Picker to select the replacement color.
Important: You cannot replace pure gray, black, or white with a color. However, you can change the Lightness setting.
(The Hue and Saturation settings are relative to existing color, so they have no effect.)
8 (Optional) Click Save to store settings you will later load for other images.
For a video on dodging and burning with the Replace Color command, see www.adobe.com/go/lrvid4119_ps.
(Discussion of Replace Color begins at the 5:30 mark.)
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Use the Color Replacement tool
The Color Replacement tool paints over a targeted color with a replacement color. While this tool is good for quick
edits, it often proves unsatisfactory, particularly with dark colors and black. If you don’t get good results after
experimenting with tool options, see
Apply a Hue/Saturation adjustment to selected objects” on page 141.
The Color Replacement tool doesn’t work in Bitmap, Indexed, or Multichannel color mode.
1 Select the Color Replacement tool . (If the tool isn’t visible, access it by holding down the Brush tool.)
2 In the options bar, choose a brush tip. Generally, you should keep the blending mode set to Color.
3 For the Sampling option, choose one of the following:
Continuous Samples colors continuously as you drag.
Once Replaces the targeted color only in areas containing the color that you first click
Background Swatch Replaces only areas containing the current background color.
4 From the Limits menu, select one of the following:
Discontiguous Replaces the sampled color wherever it occurs under the pointer.
Contiguous Replaces colors that are contiguous with the color immediately under the pointer
Find Edges Replaces connected areas containing the sampled color while better preserving the sharpness of
shape
edges.
5 For Tolerance, choose a low percentage to replace colors very similar to the pixel you click, or raise the percentage
to replace a broader range of colors.
6 To produce a smooth edge in the corrected areas, select Anti-aliased.
7 Choose a foreground color to replace the unwanted color. (See “Choose colors in the toolbox” on page 99.)
8 Click the color you want to replace in the image.
9 Drag in the image to replace the targeted color.
If the range of replaced colors is too small, increase the Tolerance setting in the options bar.
More Help topics
Blending mode examples” on page 314
Mix color channels
Using the Channel Mixer adjustment, you can create high-quality grayscale, sepia tone, or other tinted images. You
can also make creative color adjustments to an image. To create high-quality grayscale images, choose the percentage
for each color channel in the Channel Mixer adjustment. To convert a color image to grayscale and add tinting to the
image, use the Black & White command (see
Convert a color image to black and white” on page 132).
The Channel Mixer adjustment options modify a targeted (output) color channel using a mix of the existing (source)
color channels in the image. Color channels are grayscale images representing the tonal values of the color components
in an image (RGB or CMYK). When you use the Channel Mixer, you are adding or subtracting grayscale data from a
source channel to the targeted channel. You are not adding or subtracting colors to a specific color component as you
do with the Selective Color adjustment.
Channel Mixer presets are available from the Preset menu in the Adjustments panel. Use the default Channel Mixer
presets to create, save, and load custom presets.
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More Help topics
Save adjustment settings” on page 119
Reapply adjustment settings” on page 120
Mix color channels
1 In the Channels panel, select the composite color channel.
2 To access the Channel Mixer adjustment, do one of the following:
Click the Channel Mixer icon or a Channel Mixer preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Channel Mixer. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Channel Mixer. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
3 In the Adjustments panel, choose a channel from the Output Channel menu in which to blend one or more existing
channels.
Choosing an output channel sets the source slider for that channel to 100% and all other channels to 0%. For example,
choosing Red as the output channel sets the Source Channels sliders to 100% for Red, and to 0% for Green and Blue
(in an RGB image).
4 To decrease the channel’s contribution to the output channel, drag a source channel slider to the left. To increase
the channel’s contribution, drag a source channel slider to the right or enter a value between -200% and +200% in
the box. Using a negative value inverts the source channel before adding it to the output channel.
Photoshop displays the total value of the source channels in the Total field. If the combined channel values are above
100%, Photoshop displays a warning icon next to the total.
5 Drag the slider or enter a value for the Constant option.
This option adjusts the grayscale value of the output channel. Negative values add more black, and positive values add
more white. A -200% value makes the output channel black, and a +200% value makes the output channel white.
You can save Channel Mixer dialog box settings for reuse on other images. See Save adjustment settings” on page 119
and Reapply adjustment settings” on page 120.
Create monochrome images from RGB or CMYK images
Monochrome images display color channels as gray values. Adjust the percentage of each source channel to fine-tune
the overall grayscale image.
1 In the Channels panel, select the composite color channel.
2 In the Adjustments panel, click the Channel Mixer icon , and then do one of the following:
Select Monochrome.
Select one of the default presets from the Channel Mixer menu:
Black & White Infrared (RGB) Red=-70%, Green=200%, Blue=-30%
Black & White With Blue Filter (RGB) Red=0%, Green=0%, Blue=100%
Black & White With Green Filter (RGB) Red=0%, Green=100%, Blue=0%
Black & White With Orange Filter (RGB) Red=50%, Green=50%, Blue=0%
Black & White With Red Filter (RGB) Red=100%, Green=0%, Blue=0%
Black & White With Yellow Filter (RGB) Red=34%, Green=66%, Blue=0%
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Note: You can also choose Image > Adjustments > Channel Mixer. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
3 To control the amount of detail and contrast in the images before you convert them to grayscale, use the source
channel sliders.
Before adjusting the percentages of the source channels, view how each source channel affects the monochrome image.
For example, in RGB, view the image with the Red channel set to +100% and the Green and Blue source channels set
to 0%. Then, view the image with the Green source channel set to +100% and the other two channels set to 0%. Finally,
view the image with Blue source channel set to +100% and the other channels set to 0%.
The Total value displays the total percentage of the source channels. For best results, adjust the source channels so the
combined values equal 100%. If the combined values are above 100%, a warning icon appears next to the total,
indicating that the processed image will be brighter than the original, possibly removing highlight detail.
4 (Optional) Drag the slider or enter a value for the Constant option.
This option adjusts the grayscale value of the output channel. Negative values add more black, and positive values add
more white. A -200% value makes the output channel black; a +200% value makes the output channel white.
Create a hand-tinted appearance for specific image elements
1 In the Channels panel, select the composite color channel.
2 In the Adjustments panel, click the Channel Mixer icon .
3 Select and then deselect Monochrome.
4 Choose an Output Channel option, and adjust the source channel sliders. (Repeat this step as desired for each
output channel.)
A. Original color image B. Selecting Monochrome creates grayscale image C. Deselecting Monochrome and mixing channels tints elements of
grayscale image
Make selective color adjustments
Selective color correction is a technique used by high-end scanners and separation programs to change the amount of
process colors in each of the primary color components in an image. You can modify the amount of a process color in
any primary color selectively—without affecting the other primary colors. For example, you can use selective color
correction to dramatically decrease the cyan in the green component of an image while leaving the cyan in the blue
component unaltered.
Even though Selective Color uses CMYK colors to correct an image, you can use it on RGB images.
1 Make sure that the composite channel is selected in the Channels panel. The Selective Color adjustment is available
only when you’re viewing the composite channel.
2 Do one of the following:
Click the Selective Color icon or a Selective Color preset in the Adjustments panel.
Choose Layer > New Adjustment Layer > Selective Color. Click OK in the New Layer dialog box.
A B
C
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Note: You can also choose Image > Adjustments > Selective Color. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
3 In the Adjustments panel, choose the color you want to adjust from the Colors menu.
4 Choose a method from the Adjustments panel menu:
Relative Changes the existing amount of cyan, magenta, yellow, or black by its percentage of the total. For example, if
you start with a pixel that is 50% magenta and add 10%, 5% is added to the magenta (10% of 50% = 5%) for a total of
55% magenta. (This option cannot adjust pure specular white, which contains no color components.)
Absolute Adjusts the color in absolute values. For example, if you start with a pixel that is 50% magenta and add 10%,
the magenta ink is set to a total of 60%.
Note: The adjustment is based on how close a color is to one of the options in the Colors menu. For example, 50% magenta
is midway between white and pure magenta and receives a proportionate mix of corrections defined for the two colors.
5 Drag the sliders to increase or decrease the components in the selected color.
You can also save the settings you make for the Selective Color adjustment and reuse the settings on other images.
More Help topics
Save adjustment settings” on page 119
Reapply adjustment settings” on page 120
Making quick tonal adjustments
Change the color balance using the Photo Filter command
The Photo Filter adjustment mimics the technique of placing a colored filter in front of the camera lens to adjust the
color balance and color temperature of the light transmitted through the lens and exposing the film. Photo Filter also
lets you choose a color preset to apply a hue adjustment to an image. If you want to apply a custom color adjustment,
the Photo Filter adjustment lets you specify a color using the Adobe Color Picker.
1 Do one of the following:
Click the Photo Filter icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Photo Filter. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Photo Filter. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, choose the filter color, either a custom filter or a preset. For a custom filter, select the
Color option, click the color square, and use the Adobe Color Picker to specify a color for a custom color filter. For
a preset filter, select the Filter option and choose one of the following presets from the Filter menu:
Warming Filter (85 and LBA) and Cooling Filter (80 and LBB) Color conversion filters that tune the white balance in an
image. If an image was photographed with a lower color temperature of light (yellowish), the Cooling Filter (80) makes
the image colors bluer to compensate for the lower color temperature of the ambient light. Conversely, if the photo
was taken with a higher color temperature of light (bluish), the Warming Filter (85) makes the image colors warmer
to compensate for the higher color temperature of the ambient light.
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Warming Filter (81) and Cooling Filter (82) Use light-balancing filters for minor adjustments in the color quality of an
image. The Warming Filter (81) makes the image warmer (more yellow), and the Cooling Filter (82) makes the image
cooler (bluer).
Individual Colors Apply a hue adjustment to the image depending on the color preset you choose. Your choice of color
depends on how you’re using the Photo Filter adjustment. If your photo has a color cast, you can choose a
complementary color to neutralize the color cast. You can also apply colors for special color effects or enhancements.
For example, the Underwater color simulates the greenish blue color cast in underwater photos.
Make sure that Preview is selected to view the results of using a color filter. If you don’t want the image darkened by
adding the color filter, be sure that the Preserve Luminosity option is selected.
3 To adjust the amount of color applied to the image, use the Density slider or enter a percentage in the Density box.
A higher density results in a stronger color adjustment.
Apply the Color Balance adjustment
The Color Balance command changes the overall mixture of colors in an image for generalized color correction.
1 Make sure that the composite channel is selected in the Channels panel. This command is available only when
you’re viewing the composite channel.
2 Do one of the following:
Click the Color Balance icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Color Balance. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Color Balance. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
3 In the Adjustments panel, select Shadows, Midtones, or Highlights to select the tonal range in which you want to
focus the changes.
4 (Optional) Select Preserve Luminosity to prevent changing the luminosity values in the image while changing the
color. This option maintains the tonal balance in the image.
5 Drag a slider toward a color that you want to increase in the image; drag a slider away from a color that you want
to decrease in the image.
The values above the color bars show the color changes for the red, green, and blue channels. (For Lab images, the
values are for the A and B channels.) Values can range from -100 to +100.
Apply the Brightness/Contrast adjustment
The Brightness/Contrast adjustment lets you make simple adjustments to the tonal range of an image. Moving the
brightness slider to the right increases tonal values and expands image highlights, to the left decreases values and
expands shadows. The contrast slider expands or shrinks the overall range of tonal values in the image.
In normal mode, Brightness/Contrast applies proportionate (nonlinear) adjustments to image layer, as with Levels and
Curves adjustments. When Use Legacy is selected, Brightness/Contrast simply shifts all pixel values higher or lower
when adjusting brightness. Since this can cause clipping or loss of image detail in highlight or shadow areas, using
Brightness/Contrast in Legacy mode is not recommended for photographic images (but can be useful for editing
masks or scientific imagery).
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Note: Use Legacy is automatically selected when editing Brightness/Contrast adjustment layers created with previous
versions of Photoshop.
1 Do one of the following:
Click the Brightness/Contrast icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Brightness/Contrast. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Brightness/Contrast. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, drag the sliders to adjust the brightness and contrast.
Dragging to the left decreases the level, and dragging to the right increases it. The number at the right of each slider
reflects the brightness or contrast value. Values can range from -150 to +150 for Brightness, -50 to +100 for Contrast.
Adjust black and white points with the Auto option
The Auto option for Levels and Curves and the Auto Tone command automatically adjust the black point and white
point in an image. This clips a portion of the shadows and highlights in each channel and maps the lightest and darkest
pixels in each color channel to pure white (level 255) and pure black (level 0). The intermediate pixel values are
redistributed proportionately. As a result, using the Auto option or Auto Tone increases the contrast in an image
because the pixel values are expanded. Because the Auto option and Auto Tone adjust each color channel individually,
it may remove color or introduce color casts.
The Auto option and Auto Tone give good results in certain images with an average distribution of pixel values that
need a simple increase in contrast.
By default, the Auto option and the Auto Tone command clip the white and black pixels by 0.1%—that is, it ignores
the first 0.1% of either extreme when identifying the lightest and darkest pixels in the image. The default settings for
the Auto option can be changed in the Auto Color Correction Options dialog box.
1 Do one of the following:
Click the Levels or Curves icon in the Adjustments panel.
Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
Note: You can choose Image > Auto Tone to apply the adjustment directly to the image layer. Keep in mind that this
method discards image information and is automatic. You cannot adjust any of the options in the following steps.
2 In the Adjustments panel, Alt-click (Windows) or Option-click (Mac OS) the Auto button.
3 Under Algorithms in the Auto Color Correction Options dialog box, select Enhance Per Channel Contrast.
4 Adjust the amount of shadow and highlight values that are clipped, and adjust the target color for the midtones.
5 Click OK to apply the Auto option settings.
More Help topics
Set Auto adjustment options” on page 150
Apply the Auto Contrast adjustment
The Auto Contrast command adjusts image contrast automatically. Because Auto Contrast does not adjust channels
individually, it does not introduce or remove color casts. It clips the shadow and highlight values in an image and then
maps the remaining lightest and darkest pixels in the image to pure white (level 255) and pure black (level 0). This
makes the highlights appear lighter and shadows appear darker.
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By default, when identifying the lightest and darkest pixels in an image, Auto Contrast clips the white and black pixels
by 0.5%—that is, it ignores the first 0.5% of either extreme. You can change this default using the Auto Color
Correction Options found in the Levels and the Curves dialog boxes.
Auto Contrast can improve the appearance of many photographic or continuous-tone images. It does not improve
flat-color images.
1 Do one of the following:
Click the Levels or Curves icon in the Adjustments panel.
Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
Note: You can also choose Image > Auto Contrast to apply the adjustment directly to the image layer. Keep in mind that
this method discards image information and its application is automatic. You cannot adjust any of the options in the
following steps.
2 In the Adjustments panel, Alt-click (Windows) or Option-click (Mac OS) the Auto button.
3 Under Algorithms in the Auto Color Correction Options dialog box, select the Enhance Monochromatic Contrast
option.
4 Specify the shadows and highlights that are clipped, and adjust the target color for the midtones.
5 Click OK to apply Auto Contrast.
More Help topics
Set Auto adjustment options” on page 150
Remove a color cast using Auto Color
Auto Color adjusts the contrast and color of an image by searching the image to identify shadows, midtones, and
highlights. By default, Auto Color neutralizes the midtones using a target color of RGB 128 gray and clips the shadows
and highlight pixels by 0.5%. You can change these defaults in the Auto Color Correction Options dialog box.
1 Do one of the following:
Click the Levels or Curves icon in the Adjustments panel.
Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
Note: You can also choose Image > Auto Color to apply the adjustment directly to the image layer. Keep in mind that this
method discards image information and is automatic. You cannot adjust any of the options in the following steps.
2 In the Adjustments panel, Alt-click (Windows) or Option-click (Mac OS) the Auto button.
3 Under Algorithms in the Auto Color Correction Options dialog box, select the Find Dark & Light colors option.
4 Select the Snap Neutral Midtones option.
5 Specify the shadows and highlights that are clipped, and adjust the target color for the midtones.
6 Click OK to apply Auto Color.
More Help topics
Adjust color using Levels” on page 123
Set Auto adjustment options” on page 150
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Set Auto adjustment options
The Auto Color Correction options control the automatic tone and color corrections available in both Levels and
Curves. It also controls the settings for the Auto Tone, Auto Contrast, and Auto Color commands. The Auto Color
Correction options let you specify shadow and highlight clipping percentages, and assign color values to shadows,
midtones, and highlights.
You can apply the settings during a single use of the Levels or Curves adjustment, or you can save the settings as default
values when applying Auto Tone, Auto Contrast, Auto Color, and the Auto option for Levels and Curves.
Auto Color Correction Options dialog box
A. Auto Contrast option B. Auto Levels option C. Auto Color option D. Set target colors, black point, and white point
1 Click the Levels or Curves icon in the Adjustments panel.
2 Alt-click (Windows) or Option-click (Mac OS) the Auto button in the Adjustments panel.
3 Specify the algorithm you want Photoshop to use to adjust the overall tonal range of an image:
Enhance Monochromatic Contrast Clips all channels identically. This preserves the overall color relationship while
making highlights appear lighter and shadows appear darker. The Auto Contrast command uses this algorithm.
Enhance Per Channel Contrast Maximizes the tonal range in each channel to produce a more dramatic correction.
Because each channel is adjusted individually, Enhance Per Channel Contrast may remove or introduce color casts.
The Auto Tone command uses this algorithm.
Find Dark & Light Colors Finds the average lightest and darkest pixels in an image and uses them to maximize contrast
while minimizing clipping. The Auto Color command uses this algorithm.
4 Select Snap Neutral Midtones if you want Photoshop to find an average nearly-neutral color in an image and then
adjust the gamma (midtone) values to make the color neutral. The Auto Color command uses this algorithm.
5 To specify how much to clip black and white pixels, enter percentages in the Clip text boxes. A value between 0.0%
and 1% is recommended.
By default, Photoshop clips the black and white pixels by 0.1%—that is, it ignores the first 0.1% of either extreme when
identifying the lightest and darkest pixels in the image. Because of the better output quality of modern scanners and
digital cameras, these default clipping percentages might be too high.
6 To assign (target) color values to the darkest, neutral, and lightest areas of an image, click a color swatch.
7 Do one of the following:
To use the settings in the current Levels or Curves adjustment, click OK. If you then click the Auto button,
Photoshop reapplies the same settings to the image.
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To save the settings as the default, select Save as Defaults, and then click OK. The next time you access Levels or
Curves in the Adjustments panel, you can apply the same setting by clicking the Auto button. The Auto Tone, Auto
Contrast, and Auto Color commands also use the default clipping percentages.
Note: When you save the Auto Color Correction options as defaults for Auto Color, Auto Tone, and Auto Contrast, it
does not matter what algorithm you select in step
2. The three auto-correction commands use only those values that you
set for the target colors and clipping. The only exception is that the Auto Color command also uses the Snap Neutral
Midtones option.
Apply the Variations command
The Variations command lets you adjust the color balance, contrast, and saturation of an image by showing you
thumbnails of alternatives. This command is most useful for average-key images that don’t require precise color
adjustments.
Note: The Variations command is unavailable for indexed-color images, 16-bit images, and 64-bit versions of Mac OS.
1 Choose Image > Adjustments > Variations.
The two thumbnails at the top of the dialog box show the original selection (Original) and the selection with its
currently selected adjustments (Current Pick). When you first open the dialog box, these two images are the same. As
you make adjustments, the Current Pick image changes to reflect your choices.
2 Select the Show Clipping option if you want to display a preview of areas in the image that are clipped—converted
to pure white or pure black—by the adjustment. Clipping can result in undesirable color shifts, as distinct colors in
the original image are mapped to the same color. Clipping does not occur when you adjust midtones.
3 Select what to adjust in the image:
Shadows, Midtones, or Highlights Adjusts the dark, middle, or light areas.
Saturation Changes the degree of hue in the image. If you exceed the maximum saturation for a color, it may be
clipped.
4 Drag the Fine/Coarse slider to determine the amount of each adjustment. Moving the slider one tick mark doubles
the adjustment amount.
5 Adjust the color and brightness:
To add a color to the image, click the appropriate color thumbnail.
To subtract a color, click the thumbnail for its opposite color. For example, to subtract cyan, click the More Red
thumbnail. See
Understanding color” on page 87.
To adjust brightness, click a thumbnail on the right side of the dialog box.
The effects of clicking the thumbnails are cumulative. For example, clicking the More Red thumbnail twice applies the
adjustment twice. Each time you click a thumbnail, the other thumbnails change. The three Current Pick thumbnails
always reflect the current choices.
You can also save the settings you make in the Variations dialog box for reuse on other images. For more information
on saving and loading settings, see
Save adjustment settings” on page 119 and Reapply adjustment settings” on
page 120.
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Using the Equalize command
The Equalize command redistributes the brightness values of the pixels in an image so that they more evenly represent
the entire range of brightness levels. Equalize remaps pixel values in the composite image so that the brightest value
represents white, the darkest value represents black, and intermediate values are evenly distributed throughout the
grayscale.
You can use the Equalize command when a scanned image appears darker than the original and you want to balance
the values to produce a lighter image. Using Equalize together with the Histogram panel lets you see before-and-after
brightness comparisons.
1 (Optional) Select an area of the image to equalize.
2 Choose Image > Adjustments > Equalize.
3 If you selected an area of the image, select what to equalize in the dialog box, and click OK:
Equalize Selected Area Only Evenly distributes only the pixels in the selection.
Equalize Entire Image Based On Selected Area Evenly distributes all image layers based on those in the selection.
Applying special color effects to images
Desaturate colors
The Desaturate command converts a color image to grayscale values, but leaves the image in the same color mode. For
example, it assigns equal red, green, and blue values to each pixel in an RGB image. The lightness value of each pixel
does not change.
This command has the same effect as setting Saturation to -100 in the Hue/Saturation adjustment.
Note: If you are working with a multilayer image, Desaturate converts the selected layer only.
Choose Image > Adjustments > Desaturate.
Invert colors
The Invert adjustment inverts the colors in an image. You can use Invert as part of the process of making an edge mask
to apply sharpening and other adjustments to selected areas of an image.
Note: Because color print film contains an orange mask in its base, the Invert adjustment cannot make accurate positive
images from scanned color negatives. Be sure to use the proper settings for color negatives when scanning film.
When you invert an image, the brightness value of each pixel in the channels is converted to the inverse value on the
256-step color-values scale. For example, a pixel in a positive image with a value of 255 is changed to
0, and a pixel with
a value of 5 is changed to 250.
Do one of the following:
Click the Invert icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Invert. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Invert. But keep in mind that this method makes direct adjustments
to the image layer and discards image information.
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Create a two-valued black and white image
The Threshold adjustment converts grayscale or color images to high-contrast, black-and-white images. You can
specify a certain level as a threshold. All pixels lighter than the threshold are converted to white; all pixels darker are
converted to black.
1 Do one of the following:
Click the Threshold icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Threshold. Click OK in the New Layer dialog box.
The Adjustments panel displays a histogram of the luminance levels of the pixels in the current selection.
Note: You can also choose Image > Adjustments > Threshold. But keep in mind that this method makes direct
adjustments to the image layer and discards image information.
2 In the Adjustments panel, drag the slider below the histogram until the threshold level you want appears. As you
drag, the image changes to reflect the new threshold setting.
Posterize an image
The Posterize adjustment lets you specify the number of tonal levels (or brightness values) for each channel in an image
and then maps pixels to the closest matching level. For example, choosing two tonal levels in an RGB image gives six
colors: two for red, two for green, and two for blue.
This adjustment is useful for creating special effects, such as large, flat areas in a photograph. Its effects are most
evident when you reduce the number of gray levels in a grayscale image, but it also produces interesting effects in color
images.
If you want a specific number of colors in your image, convert the image to grayscale and specify the number of levels
you want. Then convert the image back to the previous color mode, and replace the various gray tones with the colors
you want.
1 Do one of the following:
Click the Posterize icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Posterize.
Note: You can also choose Image > Adjustments > Posterize. But keep in mind that this method makes direct adjustments
to the image layer and discards image information.
2 In the Adjustments panel, enter the number of tonal levels you want.
Apply a gradient map to an image
The Gradient Map adjustment maps the equivalent grayscale range of an image to the colors of a specified gradient fill.
If you specify a two-color gradient fill, for example, shadows in the image are mapped to one of the endpoint colors of
the gradient fill, highlights are mapped to the other endpoint color, and midtones are mapped to the gradations in
between.
1 Do one of the following:
Click the Gradient Map icon in the Adjustments panel.
Choose Layer > New Adjustment Layer > Gradient Map. Click OK in the New Layer dialog box.
Note: You can also choose Image > Adjustments > Gradient Map. But keep in mind that this method applies the
adjustment directly to the image layer and discards image information.
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2 In the Adjustments panel, specify the gradient fill you want to use:
To choose from a list of gradient fills, click the triangle to the right of the gradient fill. Click to select the desired
gradient fill, and then click in a blank area of the Adjustments panel to dismiss the list. For information on
customizing the gradient fill list, see
Work with the Preset Manager” on page 47.
To edit the gradient fill currently displayed in the Adjustment panel, click the gradient fill. Then modify the existing
gradient fill or create a gradient fill using the Gradient Editor. (See
Create a smooth gradient” on page 318.)
By default, the shadows, midtones, and highlights of the image are mapped respectively to the starting (left) color,
midpoint, and ending (right) color of the gradient fill.
3 Select either, none, or both of the Gradient options:
Dither Adds random noise to smooth the appearance of the gradient fill and reduces banding effects.
Reverse Switches the direction of the gradient fill, reversing the gradient map.
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Chapter 7: Retouching and transforming
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Adjusting crop, rotation, and canvas
Crop images
Cropping is the process of removing portions of an image to create focus or strengthen the composition. You can crop
an image using the Crop tool
and the Crop command. You can also trim pixels using the Crop And Straighten and
the Trim commands.
Using the Crop tool
More Help topics
Resampling” on page 66
Crop an image using the Crop tool
1 Select the Crop tool .
2 (Optional) Set resample options in the options bar.
To crop the image without resampling (default), make sure that the Resolution text box in the options bar is empty.
You can click the Clear button to quickly clear all text boxes.
To resample the image during cropping, enter values for height, width, and resolution in the options bar. To switch
the height and width dimensions, click the Swaps Height And Width icon
.
To resample an image based on the dimensions and resolution of another image, open the other image, select the
Crop tool, and click Front Image in the options bar. Then make the image you want to crop active.
Resampling while cropping uses the default interpolation method set in the General preferences.
To select or create a resampling preset, click the triangle next to the Crop tool icon in the options bar. (See Tool
presets” on page 31.)
3 Drag over the part of the image you want to keep to create a marquee.
4 If necessary, adjust the cropping marquee:
To move the marquee to another position, place the pointer inside the bounding box and drag.
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To scale the marquee, drag a handle. To constrain the proportions, hold down Shift as you drag a corner handle.
To rotate the marquee, position the pointer outside the bounding box (the pointer turns into a curved arrow), and
drag. To move the center point around which the marquee rotates, drag the circle at the center of the bounding box.
(The marquee can’t be rotated in Bitmap mode.)
5 In the options bar, set the following:
Cropped Area Select Hide to preserve the cropped area in the image file. You can make the hidden area visible by
moving the image with the Move tool . Select Delete to discard the cropped area.
Note: The Hide option is not available for images that contain only a background layer; you must convert the background
to a regular layer.
Crop Guide Overlay Select Rule Of Thirds to add guides that help you place compostional elements at 1/3 increments.
Select Grid to display fixed guidelines with spacing that depends upon crop size.
Shield The cropping shield shades the image area that will be deleted or hidden. When Shield is selected, you can
specify color and opacity for the shield. When Shield is deselected, the area outside the cropping marquee is revealed.
6 Do one of the following:
To complete the crop, press Enter (Windows) or Return (Mac OS), click the Commit button in the options bar,
or double-click inside the cropping marquee.
To cancel the cropping operation, press Esc or click the Cancel button in the options bar.
Crop an image using the Crop command
1 Use a selection tool to select the part of the image you want to keep.
2 Choose Image > Crop.
Crop an image using the Trim command
The Trim command crops an image by removing unwanted image data in different ways than the Crop command.
You can crop an image by trimming surrounding transparent pixels, or background pixels of the color you specify.
1 Choose Image > Trim.
2 In the Trim dialog box, select an option:
Transparent Pixels to trim away transparency at the edges of the image, leaving the smallest image containing
nontransparent pixels.
Top Left Pixel Color to remove an area the color of the upper-left pixel from the image.
Bottom Right Pixel Color to remove an area the color of the lower right pixel from the image.
3 Select one or more areas of the image to trim away: Top, Bottom, Left, or Right.
Transform perspective while cropping
The Crop tool has an option that lets you transform the perspective in an image. This is very useful when working with
images that contain keystone distortion. Keystone distortion occurs when an object is photographed from an angle
rather than from a straight-on view. For example, if you take a picture of a tall building from ground level, the edges
of the building appear closer to each other at the top than they do at the bottom.
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Steps to transform perspective
A. Draw initial cropping marquee B. Adjust cropping marquee to match the object’s edges C. Extend the cropping bounds D. Final image
1 Select the Crop tool and set the crop mode.
2 Drag the cropping marquee around an object that was rectangular in the original scene (although it doesn’t appear
rectangular in the image). You’ll use the edges of this object to define the perspective in the image. The marquee
doesn’t have to be precise—you’ll adjust it later.
Important: You must select an object that was rectangular in the original scene or Photoshop might not produce the
perspective transformation you expected.
3 Select Perspective in the options bar, and set the other options as desired.
4 Move the corner handles of the cropping marquee to match the object’s edges. This defines the perspective in the
image, so it is important to precisely match the object’s edges.
5 Drag the side handles to extend the cropping bounds while preserving the perspective.
Do not move the center point of the cropping marquee. The center point needs to be in its original position in order
to perform perspective correction.
6 Do one of the following:
Press Enter (Windows) or Return (Mac OS), click the Commit button in the options bar, or double-click inside
the cropping marquee.
To cancel the cropping operation, press Esc or click the Cancel button in the options bar.
Crop and straighten scanned photos
You can place several photos on your scanner and scan them in one pass, which creates a single image file. The Crop
and Straighten Photos command is an automated feature that can create separate image files from the multiple-image
scan.
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For best results, you should keep 1/8 inch between the images in your scan, and the background (typically the scanner
bed) should be a uniform color with little noise. The Crop and Straighten Photos command works best on images with
clearly delineated outlines. If the Crop and Straighten Photos command cannot properly process the image file, use
the Crop tool.
1 Open the scanned file that contains the images you want to separate.
2 Select the layer that contains the images.
3 (Optional) Draw a selection around the images you want to process.
This is useful if you don’t want to process all the images in the scan file.
4 Choose File > Automate > Crop And Straighten Photos. The scanned images are processed, and then each image
opens in its own window.
If the Crop And Straighten Photos command incorrectly splits one of your images, make a selection border around the
image and some background, and then hold down Alt (Windows) or Option (Mac OS) as you choose the command.
The modifier key indicates that only one image should be separated from the background.
Straighten an image
The Ruler tool provides a Straighten option that quickly aligns images with horizon lines, building walls, and other key
elements.
1 Select the Ruler tool . (If necessary, click and hold the Eyedropper tool to reveal the Ruler.)
2 In the image, drag across a key horizontal or vertical element.
3 In the options bar, click Straighten.
Photoshop straightens the image and automatically crops it. To reveal image areas that extend beyond the new
document boundaries, choose Edit > Undo.
To entirely avoid automatic cropping, hold down Alt (Windows) or Option (Mac OS) when you click Straighten.
More Help topics
Crop images” on page 155
Rotate or flip an entire image
The Image Rotation commands let you rotate or flip an entire image. The commands do not work on individual layers
or parts of layers, paths, or selection borders. If you want to rotate a selection or layer, use the Transform or Free
Transform commands.
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Rotating images
A. Flip Horizontal B. Original image C. Flip Vertical D. Rotate 90° CCW E. Rotate 180° F. Rotate 90° CW
Choose Image > Image Rotation, and choose one of the following commands from the submenu:
180° Rotates the image by a half-turn.
90° CW Rotates the image clockwise by a quarter-turn.
90° CCW Rotates the image counterclockwise by a quarter-turn.
Arbitrary Rotates the image by the angle you specify. If you choose this option, enter an angle between -359.99 and
359.99 in the angle text box. (In
Photoshop, you can select °CW or °CCW to rotate clockwise or counterclockwise.)
Then click
OK.
Flip Canvas Horizontal or Vertical Flips the image along the corresponding axis.
Note: Image Rotation is destructive editing and actually modifies the file information. If you want to non-destructively
rotate the image for viewing, use the Rotation tool.
More Help topics
Flip or rotate precisely” on page 181
Use the Rotate View tool” on page 33
Change the canvas size
The canvas size is the full editable area of an image. The Canvas Size command lets you increase or decrease an image’s
canvas size. Increasing the canvas size adds space around an existing image. Decreasing an image’s canvas size crops
into the image. If
you increase the canvas size of an image with a transparent background, the added canvas is
transparent. If the image doesn’t have a transparent background, there are several options for determining the color
of the added canvas.
1 Choose Image > Canvas Size.
2 Do one of the following:
Enter the dimensions for the canvas in the Width and Height boxes. Choose the units of measurement you want
from the pop-up menus next to the Width and Height boxes.
Select Relative, and enter the amount you want to add or subtract from the image’s current canvas size. Enter a
positive number to add to the canvas, and enter a negative number to subtract from the canvas.
3 For Anchor, click a square to indicate where to position the existing image on the new canvas.
ABC
DEF
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4 Choose an option from the Canvas Extension Color menu:
Foreground to fill the new canvas with the current foreground color
Background to fill the new canvas with the current background color
White, Black, or Gray to fill the new canvas with that color
Other to select a new canvas color using the Color Picker
Note: You can also click the white square to the right of the Canvas Extension Color menu to open the Color Picker.
The Canvas Extension Color menu isn’t available if an image doesn’t contain a background layer.
5 Click OK.
Original canvas, and canvas added to right side of image using the foreground color
Make a frame
You can make a photo frame by increasing the canvas size and filling it with a color.
You can also use one of the prerecorded actions to make a styled photo frame. It’s best to do this on a copy of your
photo.
1 Open the Actions panel. Choose Window > Actions.
2 Choose Frames from the Actions panel menu.
3 Choose one of the frame actions from the list.
4 Click the Play Selection button.
The action plays, creating the frame around your photo.
Retouching and repairing images
About the Clone Source panel
The Clone Source panel (Window > Clone Source) has options for the Clone Stamp tools or Healing Brush tools. You
can set up to five different sample sources and quickly select the one you need without re-sampling each time you need
to change to a different source. You can view an overlay of your sample source to make it easier to clone the source in
a specific location. You can also scale or rotate the sample source to better match the size and orientation of the cloning
destination.
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(Photoshop Extended) For timeline-based animations, the Clone Source panel also has options for specifying the
frame relationship between the sample source video/animation frame and the target video/animation frame. See also
Cloning content in video and animation frames (Photoshop Extended)” on page 489
For a video on the Clone Source panel, see www.adobe.com/go/vid0011.
Retouch with the Clone Stamp tool
The Clone Stamp tool paints one part of an image over another part of the same image or over another part of any
open document that has the same color mode. You can also paint part of one layer over another layer. The Clone Stamp
tool is useful for duplicating objects or removing a defect in an image.
(Photoshop Extended) You can also use the Clone Stamp tool to paint content on video or animation frames. See also
Cloning content in video and animation frames (Photoshop Extended)” on page 489.
To use the Clone Stamp tool, you set a sampling point on the area you want to copy (clone) the pixels from and paint
over another area. To paint with the most current sampling point whenever you stop and resume painting, select the
Aligned option. Deselect the Aligned option to paint starting from the initial sampling point no matter how many
times you stop and resume painting.
You can use any brush tip with the Clone Stamp tool, which gives you precise control over the size of the clone area.
You can also use opacity and flow settings to control how paint will be applied to the cloned area.
Altering an image with the Clone Stamp tool
1 Select the Clone Stamp tool .
2 Choose a brush tip and set brush options for the blending mode, opacity, and flow in the options bar.
3 To specify how you want to align the sampled pixels and how to sample data from the layers in your document, set
any of the following in the options bar:
Aligned Samples pixels continuously, without losing the current sampling point, even if you release the mouse button.
Deselect Aligned to continue to use the sampled pixels from the initial sampling point each time you stop and resume
painting.
Sample Samples data from the layers you specify. To sample from the active layer and visible layers below it, choose
Current And Below. To sample only from the active layer, choose Current Layer. To sample from all visible layers,
choose All Layers. To sample from all visible layers except adjustment layers, choose All Layers and click the Ignore
Adjustment Layers icon to the right of the Sample pop-up menu.
4 Set the sampling point by positioning the pointer in any open image and Alt-clicking (Windows) or Option-
clicking (Mac
OS).
Important: Make sure you are not working on an adjustment layer. The Clone Stamp tool does not work on adjustment
layers.
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5 (Optional) In the Clone Source panel, click a clone source button and set an additional sampling point.
You can set up to five different sampling sources. The Clone Source panel saves the sampled sources until you close
the document.
6 (Optional) Do any of the following in the Clone Source panel:
To scale or rotate the source that you’re cloning, enter a value for W (width), H (height), or the rotation in
degrees
.
To reverse the direction of the source (good for mirroring features like eyes), click the Flip Horizontal or Flip
Vertical buttons.
To show an overlay of the source that you’re cloning, select
Show Overlay
and specify the overlay options.
Note: Select Clipped to clip the overlay to the brush size.
7 Drag over the area of the image you want to correct.
More Help topics
Blending mode examples” on page 314
Retouching tools gallery” on page 26
Set sample sources for cloning and healing
Using the Clone Stamp or Healing Brush tool, you can sample sources in the current document or any open document
in Photoshop.
(Photoshop Extended) When cloning video or animation, you can set sampling points in the current frame you’re
painting or sample sources in a different frame, even if the frame is in a different video layer or in a different open
document.
You can set up to five different sampling sources at a time in the Clone Source panel. The Clone Source panel saves
the sampling sources until you close the document.
1 (Photoshop Extended only) To clone video or animation frames, open the Animation panel (if you’re not cloning
video or animation frames, skip to step
2). Select the timeline animation option and move the current-time
indicator to the frame with the source you want to sample.
2 To set the sampling point, select the Clone Stamp tool and Alt-click (Windows) or Option-click (Mac OS) in any
open document window.
3 (Optional) To set another sampling point, click a different Clone Source button in the Clone Source panel.
You can change the sampling source for a Clone Source button by setting a different sampling point.
Scale or rotate the sample source
1 Select the Clone Stamp or Healing Brush tool and set one or more source samples.
2 In the Clone Source panel, select a clone source and then do any of the following:
To scale the sample source, enter a percentage value for W (width) or H (height) or scrub W or H. The default is to
constrain proportions. To adjust the dimensions independently or restore the constrain option, click the Maintain
Aspect Ratio button
.
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To rotate the sample source, enter a degree value or scrub the Rotate The Clone Source icon .
To reset the sample source to its original size and orientation, click the Reset Transform button .
Adjust the sample source overlay options
Adjust the sample source overlay options to see the overlay and underlying images better when painting with the Clone
Stamp and Healing Brush tools.
To temporarily display the overlay while painting with the Clone Stamp tool, press Alt+Shift (Windows) or
Option+Shift (Mac OS). The brush changes temporarily to the Move Source Overlay tool. Drag to move the overlay
to another location.
In the Clone Source panel, select
Show Overlay
and do any of the following:
To hide the overlay while you apply the paint strokes, select Auto Hide.
To clip overlay to the brush size, enable the Clipped option.
To set the opacity of the overlay, enter a percentage value in the Opacity text box.
To set the appearance of the overlay, choose either the Normal, Darken, Lighten, or Difference blending mode from
the pop-up menu at the bottom of the Clone Source panel.
To invert the colors in the overlay, select Invert.
To help align identical areas in the source overlay and underlying image, set Opacity to 50%, select Invert, and deselect
Clipped. Matching image areas will appear solid gray when aligned.
Specify the clone source offset
When using the Clone Stamp tool or Healing Brush tool, you can paint with the sampled source anywhere in the target
image. The overlay options will help you visualize where you want to paint. However, if you need to paint in a very
specific location relative to the sampling point, you can specify the x and y pixel offset.
In the Clone Source panel, select the source you want to use and enter the x and y pixel values for the Offset option.
Retouch with the Healing Brush tool
The Healing Brush tool lets you correct imperfections, causing them to disappear into the surrounding image. Like the
cloning tools, you use the Healing Brush tool to paint with sampled pixels from an image or pattern. However, the
Healing Brush tool also matches the texture, lighting, transparency, and shading of the sampled pixels to the pixels
being healed. As a result, the repaired pixels blend seamlessly into the rest of the image.
(Photoshop Extended) The Healing Brush tool can be applied to video or animation frames.
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Sampled pixels and healed image
1 Select the Healing Brush tool .
2 Click the brush sample in the options bar and set brush options in the pop-up panel:
Note: If you’re using a pressure-sensitive digitizing tablet, choose an option from the Size menu to vary the size of the
healing brush over the course of a stroke. Choose Pen Pressure to base the variation on the pen pressure. Choose Stylus
Wheel to base the variation on the position of the pen thumbwheel. Choose Off if you don’t want to vary the
size.
Mode Specifies the blending mode. Choose Replace to preserve noise, film grain, and texture at the edges of the brush
stroke when using a soft-edge brush.
Source Specifies the source to use for repairing pixels. Sampled to use pixels from the current image, or Pattern to use
pixels from a pattern. If you chose Pattern, select a pattern from the Pattern pop-up panel.
Aligned Samples pixels continuously, without losing the current sampling point, even if you release the mouse button.
Deselect Aligned to continue to use the sampled pixels from the initial sampling point each time you stop and resume
painting.
Sample Samples data from the layers you specify. To sample from the active layer and visible layers below it, choose
Current And Below. To sample only from the active layer, choose Current Layer. To sample from all visible layers,
choose All Layers. To sample from all visible layers except adjustment layers, choose All Layers and click the Ignore
Adjustment Layers icon to the right of the Sample pop-up menu.
3 Set the sampling point by positioning the pointer over an area of the image and Alt-clicking (Windows) or Option-
clicking (Mac
OS).
Note: If you are sampling from one image and applying to another, both images must be in the same color mode unless
one of the images is in Grayscale mode.
4 (Optional) In the Clone Source panel, click a clone source button and set an additional sampling point.
You can set up to 5 different sampling sources. The Clone Source panel remembers the sampled sources until you close
the document you’re editing.
5 (Optional) In the Clone Source panel, click a clone source button to select the sampled source you want.
6 (Optional) Do any of the following in the Clone Source panel:
To scale or rotate the source that you’re cloning, enter a value for W (width), H (height), or the rotation in
degrees
.
To show an overlay of the source that you’re cloning, select
Show Overlay
and specify the overlay options.
7 Drag in the image.
The sampled pixels are melded with the existing pixels each time you release the mouse button.
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If there is a strong contrast at the edges of the area you want to heal, make a selection before you use the Healing Brush
tool. The selection should be bigger than the area you want to heal but should precisely follow the boundary of
contrasting pixels. When you paint with the Healing Brush tool, the selection prevents colors from bleeding in from the
outside.
More Help topics
Blending modes” on page 312
Creating and managing patterns” on page 323
Retouch with the Spot Healing Brush tool
The Spot Healing Brush tool quickly removes blemishes and other imperfections in your photos. The Spot Healing
Brush works similarly to the Healing Brush: it paints with sampled pixels from an image or pattern and matches the
texture, lighting, transparency, and shading of the sampled pixels to the pixels being healed. Unlike the Healing Brush,
the Spot Healing Brush doesn’t require you to specify a sample spot. The Spot Healing Brush automatically samples
from around the retouched area.
Using the Spot Healing Brush to remove a blemish
If you need to retouch a large area or need more control over the source sampling, you can use the Healing Brush
instead of the Spot Healing Brush.
1 Select the Spot Healing Brush tool from the toolbox. If necessary, click either the Healing Brush tool, Patch tool,
or Red Eye tool to show the hidden tools and make your selection.
2 Choose a brush size in the options bar. A brush that is slightly larger than the area you want to fix works best so that
you can cover the entire area with one click.
3 (Optional) Choose a blending mode from the Mode menu in the options bar. Choose Replace to preserve noise,
film grain, and texture at the edges of the brush stroke when using a soft-edge brush.
4 Choose a Type option in the options bar:
Proximity Match Uses pixels around the edge of the selection to find an area to use as a patch.
Create Texture Uses pixels in the selection to create a texture. If the texture doesn’t work, try dragging through the
area a second time.
Content-Aware Compares nearby image content to seamlessly fill the selection, realistically maintaining key details
such as shadows and object edges.
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The create a larger or more precise selection for the Content-Aware option, use the Edit > Fill command. (See
Content-aware, pattern, or history fills” on page 321.)
5 Select Sample All Layers in the options bar to sample data from all visible layers. Deselect Sample All Layers to
sample only from the active layer.
6 Click the area you want to fix, or click and drag to smooth over imperfections in a larger area.
More Help topics
Blending modes” on page 312
Retouching tools gallery” on page 26
Patch an area
The Patch tool lets you repair a selected area with pixels from another area or a pattern. Like the Healing Brush tool,
the Patch tool matches the texture, lighting, and shading of the sampled pixels to the source pixels. You can also use
the Patch tool to clone isolated areas of an image. The Patch tool works with 8-bits or 16-bits-per-channel images.
When repairing with pixels from the image, select a small area to produce the best result.
Using the Patch tool to replace pixels
Patched image
Repair an area using sampled pixels
1 Select the Patch tool .
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2 Do one of the following:
Drag in the image to select the area you want to repair, and select Source in the options bar.
Drag in the image to select the area from which you want to sample, and select Destination in the options bar.
Note: You can also make a selection prior to selecting the Patch tool.
3 To adjust the selection, do one of the following:
Shift-drag in the image to add to the existing selection.
Alt-drag (Windows) or Option-drag (Mac OS) in the image to subtract from the existing selection.
Alt+Shift-drag (Windows) or Option+Shift-drag (Mac OS) in the image to select an area intersected by the existing
selection.
4 To extract texture with a transparent background from the sampled area, select Transparent. Deselect this option
if you want to fully replace the target area with the sampled area.
The Transparent option works best for solid or gradient backgrounds with clearly distinct textures (such as a bird in
a blue sky).
5 Position the pointer inside the selection, and do one of the following:
If Source is selected in the options bar, drag the selection border to the area from which you want to sample. When
you release the mouse button, the originally selected area is patched with the sampled pixels.
If Destination is selected in the options bar, drag the selection border to the area you want to patch. When you
release the mouse button, the
newly selected area is patched with the sampled pixels.
Repair an area using a pattern
1 Select the Patch tool .
2 Drag in the image to select the area you want to repair.
Note: You can also make a selection prior to selecting the Patch tool.
3 If desired, complete steps 3-4 above to adjust the selection and apply pattern texture with a transparent background.
4 Select a pattern from the Pattern panel in the options bar, and click Use Pattern.
Remove red eye
The Red Eye tool removes red eye in flash photos of people or animals.
1 In RGB Color mode, select the Red Eye tool . (The Red Eye tool is in the same group as the Spot Healing Brush
tool . Hold down a tool to display additional tools in the group.)
2 Click in the red eye. If you are not satisfied with the result, undo the correction, set one or more of the following
options in the options bar, and click the red eye again:
Pupil Size Increases or decreases the area affected by the Red Eye tool.
Darken Amount Sets the darkness of the correction.
Red eye is caused by a reflection of the camera flash in the subject’s retina. You’ll see it more often when taking pictures
in a darkened room because the subject’s iris is wide open. To avoid red eye, use the camera’s red eye reduction feature.
Or, better yet, use a separate flash unit that you can mount on the camera farther away from the camera’s lens.
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Smudge image areas
The Smudge tool simulates the effect you see when you drag a finger through wet paint. The tool picks up color where
the stroke begins and pushes it in the direction you drag.
1 Select the Smudge tool .
2 Choose a brush tip and options for the blending mode in the options bar.
3 Select Sample All Layers in the options bar to smudge using color data from all visible layers. If this is deselected,
the Smudge tool uses colors from only the active layer.
4 Select Finger Painting in the options bar to smudge using the foreground color at the beginning of each stroke. If
this is deselected, the Smudge tool uses the color under the pointer at the beginning of each stroke.
5 Drag in the image to smudge the pixels.
Press Alt (Windows) or Option (Mac OS) as you drag with the Smudge tool to use the Finger Painting option.
More Help topics
Blending mode examples” on page 314
Blur image areas
The Blur tool softens hard edges or reduces detail in an image. The more you paint over an area with the tool, the
blurrier it becomes.
1 Select the Blur tool .
2 Do the following in the options bar:
Choose a brush tip and set options for the blending mode and strength in the options bar.
Select Sample All Layers in the options bar to blur using data from all visible layers. If this is deselected, the tool
uses data from only the active
layer.
3 Drag over the part of the image you want to blur.
More Help topics
Blur filters” on page 357
Blending mode examples” on page 314
Sharpen image areas
The Sharpen tool increases contrast along edges to increase apparent sharpness. The more you paint over an area with
the tool, the more sharpening increases.
1 Select the Sharpen tool . (If the tool isn’t visible, hold down the Blur tool.)
2 Do the following in the options bar:
Choose a brush tip and set options for the blending mode and strength.
Select Sample All Layers to sharpen using data from all visible layers. If this is deselected, the tool uses data from
only the active layer.
Select Protect Detail to enhance details and minimize pixelated artifacts. Deselect this option if you want to produce
more exaggerated sharpening effects.
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3 Drag over the part of the image you want to sharpen.
More Help topics
Sharpen filters” on page 361
Blending mode examples” on page 314
Dodge or burn areas
Used to lighten or darken areas of the image, the Dodge tool and the Burn tool are based on a traditional
photographer’s technique for regulating exposure on specific areas of a print. Photographers hold back light to lighten
an area on the print (dodging) or increase the exposure to darken areas on a print (burning). The more you paint over
an area with the Dodge or Burn tool, the lighter or darker it becomes.
For a video on dodging and burning, see www.adobe.com/go/lrvid4119_ps.
1 Select the Dodge tool or the Burn tool .
2 Choose a brush tip and set brush options in the options bar.
3 In the options bar, select one of the following from the Range menu:
Midtones Changes the middle range of grays
Shadows Changes the dark areas
Highlights Changes the light areas
4 Specify the exposure for the Dodge tool or the Burn tool.
5 Click the airbrush button to use the brush as an airbrush. Alternatively, select the Airbrush option in the Brush
panel.
6 Select the Protect Tones option to minimize clipping in the shadows and highlights. This option also tries to keep
colors from shifting hue.
7 Drag over the part of the image you want to lighten or darken.
More Help topics
Select a preset brush” on page 299
Adjust color saturation in image areas
The Sponge tool subtly changes the color saturation of an area. When an image is in Grayscale mode, the tool increases
or decreases contrast by moving gray levels away from or toward the middle gray.
1 Select the Sponge tool .
2 Choose a brush tip and set brush options in the options bar.
3 In the options bar, choose the way you want to change the color from the Mode menu:
Saturate Intensifies the color’s saturation
Desaturate Dilutes the color’s saturation
4 Specify the flow for the Sponge tool.
5 Select the Vibrance option to minimize clipping for fully saturated or desaturated colors.
6 Drag over the part of the image you want to modify.
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More Help topics
Select a preset brush” on page 299
Correcting image distortion and noise
About lens distortion
Barrel distortion is a lens defect that causes straight lines to bow out toward the edges of the image. Pincushion
distortion is the opposite effect, where straight lines bend inward.
Examples of barrel distortion (left) and pincushion distortion (right)
Vignetting is a defect that darkens the corners of an image due to light falloff around the perimeter of the lens.
Chromatic aberration appears as a color fringe along the edges of objects, caused by the lens focusing on different
colors of light in different planes.
Some lenses exhibit different defects at certain focal lengths, f-stops, and focus distances. With the Lens Correction
filter, you can specify the combination of settings used to make the image.
Correct lens distortion and adjust perspective
The Lens Correction filter fixes common lens flaws such as barrel and pincushion distortion, vignetting, and
chromatic aberration. The filter works only with 8- and 16-bit-per-channel images in RGB or Grayscale mode.
You can also use the filter to rotate an image or fix image perspective caused by vertical or horizontal camera tilt. The
filter’s image grid makes these adjustments easier and more accurate than using the Transform command.
Automatically correct image perspective and lens flaws
Using lens profiles, the default Auto Correction option quickly and accurately fixes distortion. For proper automatic
correction, Photoshop requires Exif metadata that identifies the camera and lens that created the image, and a
matching lens profile on your system.
1 Choose Filter > Lens Correction.
2 Set the following options:
Correction Select the problems you want to fix. If corrections undesirably extend or contract the image beyond
original dimensions, select Auto Scale Image.
The Edge menu specifies how to handle blank areas that result from pincushion, rotation, or perspective corrections.
You can fill blank areas with transparency or a color, or you can extend the edge pixels of the image.
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Search Criteria Filters the Lens Profiles list. By default, profiles based on image sensor size appear first. To list RAW
profiles first, click the pop-up menu
, and select Prefer RAW Profiles.
Lens Profiles Select a matching profile. By default, Photoshop displays only profiles that match the camera and lens
used to create the image. (The camera model does not have to match perfectly.) Photoshop also automatically selects
a matching sub-profile for the selected lens based on focal length, f-stop and focus distance. To change the automatic
selection, right-click the current lens profile, and select a different sub-profile.
If you find no matching lens profile, click Search Online to acquire additional profiles created by the Photoshop
community. To store online profiles for future use, click the pop-up menu
, and choose Save Online Profile
Locally.
To create your own profiles, download the free Adobe Lens Profile Creator from the Adobe website.
Manually correct image perspective and lens flaws
You can apply manual correction alone or use it to refine automatic lens correction.
1 Choose Filter > Lens Correction.
2 In the upper-right corner of the dialog box, click the Custom tab.
3 (Optional) Choose a preset list of settings from the Settings menu. Lens Default uses settings that you previously
saved for the camera, lens, focal length, f-stop, and focus distance used to create the image. Previous Conversion
uses the settings used in your last lens correction. Any group of custom settings you saved are listed at the bottom
of the menu. (See
Save settings and set camera and lens defaults” on page 172.)
4 Set any of the following options to correct your image.
Remove Distortion Corrects lens barrel or pincushion distortion. Move the slider to straighten horizontal and vertical
lines that bend either away from or toward the center of the image. You can also use the Remove Distortion tool
to
make this correction. Drag toward the center of the image to correct for barrel distortion and toward the edge of the
image to correct for pincushion distortion. To compensate for any blank image edges that result, adjust the Edge
option on the Auto Correction tab.
Fix Fringe settings Compensate for fringing by adjusting the size of one color channel relative to another.
Zoom in on the image preview to get a closer view of the fringing as you make the correction.
Vignette Amount Sets the amount of lightening or darkening along the edges of an image. Corrects images that have
darkened corners caused by lens faults or improper lens shading.
You can also apply vignetting for a creative effect.
Vignette Midpoint Specifies the width of area affected by the Amount slider. Specify a lower number to affect more of
the image. Specify a higher number to restrict the effect to the edges of the image.
Vertical Perspective Corrects image perspective caused by tilting the camera up or down. Makes vertical lines in an
image parallel.
Horizontal Perspective Corrects image perspective, making horizontal lines parallel.
Angle Rotates the image to correct for camera tilt or to make adjustments after correcting perspective. You can also
use the Straighten tool
to make this correction. Drag along a line in the image that you want to make vertical or
horizontal.
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Note: To avoid unintended scaling when adjusting perspective or angle settings, deselect Auto Scale Image on the Auto
Correction tab.
Scale Adjusts the image scale up or down. The image pixel dimensions aren’t changed. The main use is to remove
blank areas of the image caused by pincushion, rotation, or perspective corrections. Scaling up effectively results in
cropping the image and interpolating up to the original pixel dimensions.
Adjust the Lens Correction preview and grid
Adjust the preview magnification and grid lines to better judge the necessary amount of correction.
To change the image preview magnification, use the Zoom tool or the zoom controls in the lower left side of the
preview image.
To move the image in the preview window, select the Hand tool and drag in the image preview.
To use the grid, select Show Grid at the bottom of the dialog box. Use the Size control to adjust the grid spacing and
the Color control to change the color of the grid. You can move the grid to line it up with your image using the
Move Grid tool
.
Save settings and set camera and lens defaults
You can save the settings in the Lens Correction dialog box to reuse with other images made with the same camera,
lens, and focal length. Photoshop saves both Auto Correction settings and Custom settings for distortion, chromatic
aberration, and vignetting. Perspective correction settings are not saved because they typically vary from one image to
another.
You can save and reuse settings in two ways:
Manually save and load settings. Set options in the dialog box, and then choose
Save Settings
from the Settings menu . To use the saved settings, choose them from the Settings menu. (If you save settings
outside the default folder, they don’t appear in the menu; use the
Load Settings
command to access them.)
Set a lens default. If your image has EXIF metadata for the camera, lens, focal length, and f-stop, you can save the
current settings as a lens default. To save the settings, click the Set Lens Default button. When you correct an image
that matches the camera, lens, focal length, and f-stop, the Lens Default option becomes available in the Settings
menu. This option is not available if your image doesn’t have EXIF metadata.
Reduce image noise and JPEG artifacts
Image noise appears as random extraneous pixels that aren’t part of the image detail. Noise can be caused by
photographing with a high ISO setting on a digital camera, underexposure, or shooting in a dark area with a long
shutter speed. Low-end consumer cameras usually exhibit more image noise than high-end cameras. Scanned images
may have image noise caused by the scanning sensor. Often, the film’s grain pattern appears in the scanned image.
Image noise can appear in two forms: luminance (grayscale) noise, which makes an image look grainy or patchy, and
color noise, which is usually visible as colored artifacts in the image.
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Luminance noise may be more pronounced in one channel of the image, usually the blue channel. You can adjust the
noise for each channel separately in Advanced mode. Before opening the filter, examine each channel in your image
separately to see if noise is prevalent in one channel. You preserve more image detail by correcting one channel rather
than making an overall correction to all channels.
1 Choose Filter > Noise > Reduce Noise.
2 Zoom in on the preview image to get a better view of image noise.
3 Set options:
Strength Controls the amount of luminance noise reduction applied to all image channels.
Preserve Details Preserves edges and image details such as hair or texture objects. A value of 100 preserves the most
image detail, but reduces luminance noise the least. Balance the Strength and Preserve Details controls to fine-tune
noise reduction.
Reduce Color Noise Removes random color pixels. A higher value reduces more color noise.
Sharpen Details Sharpens the image. Removing noise reduces image sharpness. Use the sharpening control in the
dialog box or use one of the other Photoshop sharpening filters later to restore sharpness.
Remove JPEG Artifacts Removes blocky image artifacts and halos caused by saving a image using a low JPEG quality
setting.
4 If luminance noise is more prevalent in one or two color channels, click the Advanced button and then choose the
color channel from the Channel menu. Use the Strength and Preserve Details controls to reduce noise in that
channel.
Adjusting image sharpness and blur
Sharpening recommendations
Sharpening enhances the definition of edges in an image. Whether your images come from a digital camera or a
scanner, most images can benefit from sharpening. The degree of sharpening needed varies depending on the quality
of the digital camera or scanner. Keep in mind that sharpening cannot correct a severely blurred image.
Tips for better sharpening:
Sharpen your image on a separate layer so that you can resharpen it later if you need to output it to a different
medium.
If you sharpen your image on a separate layer, set the layer’s blending mode to Luminosity to avoid color shifts
along edges.
Sharpening increases image contrast. If you find that highlights or shadows are clipped after you sharpen, use the
layer blending controls (if you sharpen a separate layer) to prevent sharpening in highlights and shadows. See
Specify a tonal range for blending layers” on page 261.
If you need to reduce image noise, do so before sharpening so that you don’t intensify the noise.
Sharpen your image multiple times in small amounts. Sharpen the first time to correct blur caused by capturing
your image (scanning it or taking it with your digital camera). After you’ve color corrected and sized your image,
sharpen it again (or a copy of it) to add the appropriate amount of sharpening for your output medium.
If possible, judge your sharpening by outputting it to the final medium. The amount of sharpening needed varies
among output media.
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For greatest control use the Unsharp Mask (USM) filter or the Smart Sharpen filter to sharpen your images. Although
Photoshop also has the Sharpen, Sharpen Edges, and Sharpen More filter options, these filters are automatic and do
not provide controls and options.
You can sharpen your entire image or just a portion defined by a selection or mask. Because the Unsharp Mask and
Smart Sharpen filters can be applied to only one layer at a time, you might need to merge layers or flatten your file to
sharpen all image layers in a multilayered file.
Note: Don’t be misled by the name Unsharp Mask, which comes from a darkroom technique used in traditional
film-based photography. The filter sharpens images rather than the opposite.
Sharpen using Smart Sharpen
The Smart Sharpen filter has sharpening controls not available with the Unsharp Mask filter. You can set the
sharpening algorithm or control the amount of sharpening that occurs in shadow and highlight areas.
1 Zoom the document window to 100% to get an accurate view of the sharpening.
2 Choose Filter > Sharpen > Smart Sharpen.
3 Set the controls in the Sharpen tabs:
Amount Sets the amount of sharpening. A higher value increases the contrast between edge pixels, giving the
appearance of greater sharpness.
Radius Determines the number of pixels surrounding the edge pixels affected by the sharpening. The greater the
radius value, the wider the edge effects and the more obvious the sharpening.
Remove Sets the sharpening algorithm used to sharpen the image.
Gaussian Blur
is the method used by the Unsharp Mask filter. Lens Blur detects the edges and detail in an image, and provides finer
sharpening of detail and reduced sharpening halos. Motion Blur attempts to reduce the effects of blur due to camera
or subject movement. Set the Angle control if you choose Motion Blur.
Angle Sets the direction of motion for the Motion Blur option of the Remove control.
More Accurate Processes the file more slowly for a more accurate removal of blurring.
4 Adjust sharpening of dark and light areas using in the Shadow and Highlight tabs. (Click the Advanced button to
display the tabs). If the dark or light sharpening halos appear too strong you can reduce them with these controls,
which are only available for 8-bits and 16-bits-per-channel images:
Fade Amount Adjusts the amount of sharpening in the highlights or shadows.
Tonal Width Controls the range of tones in the shadows or highlights that are modified. Move the slider to the left or
right to decrease or increase the Tonal Width value. Smaller values restrict the adjustments to only the darker regions
for shadow correction and only the lighter regions for highlight correction.
Radius Controls the size of the area around each pixel that is used to determine whether a pixel is in the shadows or
highlights. Moving the slider to the left specifies a smaller area, and moving it to the right specifies a larger area.
5 Click OK.
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Sharpen using Unsharp Mask
The Unsharp Mask sharpens an image by increasing contrast along the edges in an image. The Unsharp Mask does
not detect edges in an image. Instead, it locates pixels that differ in value from surrounding pixels by the threshold you
specify. It then increases the contrast of neighboring pixels by the amount you specify. So, for neighboring pixels the
lighter pixels get lighter and the darker pixels get darker.
In addition, you specify the radius of the region to which each pixel is compared. The greater the radius, the larger the
edge effects.
Original image, and Unsharp Mask applied
The degree of sharpening applied to an image is often a matter of personal choice. However, oversharpening an image
produces a halo effect around the edges.
Oversharpening an image produces a halo effect around the edges.
The effects of the Unsharp Mask filter are more pronounced on-screen than in high-resolution output. If your final
destination is print, experiment to determine what settings work best for your image.
1 (Optional) If your image is multilayered, select the layer containing the image you want to sharpen. You can apply
Unsharp Mask to only one layer at a time, even if layers are linked or grouped. You can merge the layers before
applying the Unsharp Mask filter.
2 Choose Filter > Sharpen > Unsharp Mask. Make sure the Preview option is selected.
Click the image in the preview window and hold down the mouse to see how the image looks without the sharpening.
Drag in the preview window to see different parts of the image, and click + or – to zoom in or out.
Although there is a preview window in the Unsharp Mask dialog box, it’s best to move the dialog box so you can
preview the effects of the filter in the document window.
3 Drag the Radius slider or enter a value to determine the number of pixels surrounding the edge pixels that affect
the sharpening. The greater the radius value, the wider the edge effects. And the wider the edge effects, the more
obvious the sharpening.
The Radius value varies according to the subject matter, the size of the final reproduction, and the output method. For
high-resolution images, a Radius value between 1 and 2 is usually recommended. A lower value sharpens only the edge
pixels, whereas a higher value sharpens a wider band of pixels. This effect is much less noticeable in print than
on-screen, because a 2-pixel radius represents a smaller area in a high-resolution printed image.
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4 Drag the Amount slider or enter a value to determine how much to increase the contrast of pixels. For high-
resolution printed images, an amount between 150% and 200% is usually recommended.
5 Drag the Threshold slider or enter a value to determine how different the sharpened pixels must be from the
surrounding area before they are considered edge pixels and sharpened by the filter. For instance, a threshold of 4
affects all pixels that have tonal values that differ by a value of 4 or more, on a scale of 0 to 255. So, if adjacent pixels
have tonal values of 128 and 129, they are not affected. To avoid introducing noise or posterization (in images with
flesh tones, for example), use an edge mask or try experimenting with Threshold values between 2 and 20. The
default Threshold value (0) sharpens all pixels in the image.
If applying Unsharp Mask makes already bright colors appear overly saturated, choose Edit > Fade Unsharp Mask
and choose Luminosity from the Mode menu.
Sharpen selectively
You can sharpen parts of your image by using a mask or a selection. This is useful when you want to prevent
sharpening in certain parts of your image. For example, you can use an edge mask with the Unsharp Mask filter on a
portrait to sharpen the eyes, mouth, nose, and outline of the head, but not the texture of the skin.
Using an edge mask to apply the Unsharp Mask only to specific features in an image
Sharpen a selection
1 With the image layer selected in the Layers panel, draw a selection.
2 Choose Filter > Sharpen > Unsharp Mask. Adjust the options and click OK.
Only the selection is sharpened, leaving the rest of the image untouched.
Sharpen an image using an edge mask
1 Create a mask to apply sharpening selectively. There are many ways to create an edge mask. Use your favorite
method, or try this one:
Open the Channels panel and select the channel that displays the grayscale image with the greatest contrast in the
document window. Often, this is the green or the red channel.
Selecting a channel with the greatest contrast
Duplicate the selected channel.
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With the duplicate channel selected, choose Filter > Stylize > Find Edges.
Choose Image > Adjustments > Invert to invert the image.
Find Edges filter applied and image inverted
With the inverted image still selected, choose Filter > Other > Maximum. Set the radius to a low number and
click
OK to thicken the edges and randomize the pixels.
Choose Filter > Noise > Median. Set the radius to a low number and click OK. This averages the neighboring pixels.
Choose Image > Adjustment > Levels and set the black point high to get rid of random pixels. If necessary, you can
also paint with black to retouch the final edge mask.
Setting the black point high in Levels to eliminate random pixels in the edge mask
Choose Filter > Blur > Gaussian Blur to feather the edges.
Important: The Maximum, the Median, and the
Important: Gaussian Blur
Important: filters soften the edge mask so that the sharpening effects blend better in the final image. Although all three
filters are used in this procedure, you can experiment using only one or two.
2 In the Channels panel, Ctrl-click (Windows) or Command-click (Mac OS) the duplicate channel to make the edge
mask a selection.
3 In the Layers panel, select the image layer. Make sure the selection is still visible on the image.
4 Choose Select > Inverse.
5 With the selection active on the image layer, choose Filter > Sharpen > Unsharp Mask. Set the desired options and
click
OK.
To view your results, select the RGB channel in the Channels panel and deselect the selection in the image.
You can create an action to conveniently apply all the steps in the procedure.
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Add lens blur
Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay in focus and
others areas are blurred. You can use a simple selection to determine which areas are blurred, or you can provide a
separate alpha channel depth map to describe exactly how you want the blur added.
The Lens Blur filter uses the depth map to determine the position of pixels in an image. With a depth map selected,
you can also use the crosshair cursor to set the starting point of a given blur. You can use alpha channels and layer
masks to create depth maps; black areas in an alpha channel are treated as though they’re at the front of the photo, and
white areas are treated as if they’re far in the distance.
To create a gradual blurring (none at the bottom to maximum at the top), create a new alpha channel and apply a
gradient so that the channel is white at the top of the image and black at the bottom. Then select the Lens Blur filter
and choose the alpha channel from the Source pop-up menu. To change the direction of the gradient, select the Invert
check box.
The way the blur appears depends on the iris shape you choose. Iris shapes are determined by the number of blades
they contain. You can change blades of an iris by curving them (making them more circular) or rotating them. You
can also reduce or magnify the preview by clicking the minus button or the plus button.
1 Choose Filter > Blur > Lens Blur.
2 For Preview, Choose Faster to generate quicker previews. Choose More Accurate to view the final version of the
image. More Accurate previews take longer to generate.
3 For Depth Map, choose a source (if you have one) from the Source pop-up menu. Drag the Blur Focal Distance
slider to set the depth at which pixels are in focus. For example, if you set focal distance to 100, pixels at 1 and at
255 are completely blurred, and pixels closer to 100 are blurred less. If you click in the preview image, the Blur Focal
Distance slider changes to reflect the clicked location and brings the depth of the clicked location into focus.
4 To invert the selection or alpha channel you’re using as the depth map source, select Invert.
5 Choose an iris from the Shape pop-up menu. If you wish, drag the Blade Curvature slider to smooth the edges of
the iris, or drag the Rotation slider to rotate it. To add more blur, drag the Radius slider.
6 For Specular Highlight, drag the Threshold slider to select a brightness cutoff; all pixels brighter than the cutoff
value are treated as specular highlights. To increase the brightness of the highlights, drag the Brightness slider.
7 To add noise to an image, choose Uniform or Gaussian. To add noise without affecting color. choose
Monochromatic. Drag the Amount slider to increase or decrease noise.
Blurring removes film grain and noise from the original image. To make the image look realistic and unretouched,
you can return some of the removed noise to the image.
8 Click OK to apply the changes to your image.
Transforming objects
Apply transformations
Transforming scales, rotates, skews, stretches, or warps an image. You can apply transformations to a selection,
an
entire layer, multiple layers, or a layer mask. You can also apply transformations to a path, a vector shape, a vector
mask, a selection border, or an alpha channel. Transforming affects image quality when you manipulate the pixels. To
apply non-destructive transformations to raster images, use Smart Objects. (See
About Smart Objects” on page 275.)
Transforming a vector shape or path is always non-destructive because you’re only changing the mathematical
calculations producing the object.
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To make a transformation, first select an item to transform and then choose a transformation command. If necessary,
adjust the reference point before manipulating the transformation. You can perform several manipulations in
succession before applying the cumulative transformation. For example, you can choose Scale and drag a handle to
scale, and then choose Distort and drag a handle to distort. Then press Enter or
Return to apply both transformations.
Photoshop uses the interpolation method selected in the General area of the Preferences dialog box to calculate the
color values of pixels that are added or deleted during transformations. This interpolation setting directly affects the
speed and quality of the transformation. Bicubic interpolation, the default, is slowest but yields the best results.
Note: You can also warp and distort raster images using the Liquify filter.
Transforming an image
A. Original image B. Layer flipped C. Selection border rotated D. Part of object scaled
Transform submenu commands
Scale Enlarges or reduces an item relative to its reference point, the fixed point around which transformations are
performed. You can scale horizontally, vertically, or both horizontally and vertically.
Rotate Turns an item around a reference point. By default, this point is at the center of the object; however, you can
move it to another location.
Skew Slants an item vertically and horizontally.
Distort Stretches an item in all directions.
Perspective Applies one-point perspective to an item.
Warp Manipulates the shape of an item.
Rotate 180, Rotate 90 CW, Rotate 90 CCW Rotates the item by the specified number of degrees, either clockwise or
counterclockwise.
Flip Flips the item vertically or horizontally.
Select an item to transform
Do one of the following:
To transform an entire layer, make the layer active, and make sure nothing is selected.
AB
CD
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Important: You cannot transform the background layer. To transform it, first convert it to a regular layer.
To transform part of a layer, select the layer in the Layers panel, and then select part of the image on that layer.
To transform multiple layers, do either of the following in the Layers panel: link the layers together, or select
multiple layers by Ctrl-clicking (Windows) or Command-clicking (Mac
OS) more than one layer. In the Layers
panel, you can also Shift-click to select continguous layers. (See
Selecting, grouping, and linking layers” on
page 248.)
To transform a layer mask or a vector mask, unlink the mask and select the mask thumbnail in the Layers panel.
To transform a path or vector shape, use the Path Selection tool to select the entire path or the Direct Selection
tool to select part of the path. If you select one or more points on a path, only those path segments connected to
the points are transformed. (See “Select a path” on page 337.)
To transform a selection border, make or load a selection. Then choose Select > Transform Selection.
To transform an alpha channel, select the channel in the Channels panel.
Set or move the reference point for a transformation
All transformations are performed around a fixed point called the reference point. By default, this point is at the center
of the item you are transforming. However, you can change the reference point or move the center point to a different
location using the reference point locator in the options bar.
1 Choose a transformation command. A bounding box appears in the image.
2 Do one of the following:
In the options bar, click a square on the reference point locator . Each square represents a point on the bounding
box. For example, to move the reference point to the upper-left corner of the bounding box, click the top left square
on the reference point locator.
In the transform bounding box that appears in the image, drag the reference point . The reference point can be
outside the item you want to transform.
Scale, rotate, skew, distort, apply perspective, or warp
1 Select what you want to transform.
2 Choose Edit > Transform > Scale, Rotate, Skew, Distort, Perspective, or Warp.
Note: If you are transforming a shape or entire path, the Transform menu becomes the Transform Path menu. If you are
transforming multiple path segments (but not the entire path), the
Transform menu becomes the Transform Points menu.
3 (Optional) In the options bar, click a square on the reference point locator .
4 Do one or more of the following:
If you chose Scale, drag a handle on the bounding box. Press Shift as you drag a corner handle to scale
proportionately. When positioned over a handle, the pointer becomes a
double arrow.
If you chose Rotate, move the pointer outside the bounding border (it becomes a curved, two-sided arrow), and
then drag. Press Shift to constrain the rotation to 15° increments.
If you chose Skew, drag a side handle to slant the bounding box.
If you chose Distort, drag a corner handle to stretch the bounding box.
If you chose Perspective, drag a corner handle to apply perspective to the bounding box.
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If you chose Warp, choose a warp from the Warp Style pop-up menu in the options bar, or to perform a custom
warp, drag the control points, a line, or an area within the mesh to change the shape of the bounding box and mesh.
For all types of transformations, enter a value in the options bar. For example, to rotate an item, specify degrees in
the rotation
text box.
5 (Optional) If desired, switch to a different type of transformation by selecting a command from the Edit >
Transform submenu.
Important: When you transform a bitmap image (versus a shape or path), the image becomes slightly less sharp each time
you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation
is preferable to applying each transformation separately.
6 (Optional) If you want to warp the image, click the Switch Between Free Transform And Warp Mode button
in the options bar.
7 When you finish, do one of the following:
Press Enter (Windows) or Return (Mac OS), click the Commit button in the options bar, or double-click inside
the transformation marquee.
To cancel the transformation, press Esc or click the Cancel button in the options bar.
More Help topics
Warp an item” on page 183
Flip or rotate precisely
1 Select what you want to transform.
2 Choose Edit > Transform and choose one of the following commands from the submenu:
Rotate to specify degrees in the options bar
Rotate 180° to rotate by a half-turn
Rotate 90° CW to rotate clockwise by a quarter-turn
Rotate 90° CCW to rotate counterclockwise by a quarter-turn
Flip Horizontal to flip horizontally, along the vertical axis
Flip Vertical to flip vertically, along the horizontal axis
Note: If you are transforming a shape or entire path, the Transform command becomes the Transform Path
command. If you are transforming multiple path segments (but not the entire path), the
Transform command
becomes the Transform Points command.
Repeat a transformation
Choose Edit > Transform > Again, Edit > Transform Path > Again, or Edit > Transform Points > Again.
Duplicate an item when transforming it
Hold down Alt (Windows) or Option (Mac OS) when selecting the Transform command.
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Transform freely
The Free Transform command lets you apply transformations (rotate, scale, skew, distort, and perspective) in one
continuous operation. You can also apply a warp transformation. Instead of choosing different commands, you simply
hold down a key on your keyboard to switch between transformation types.
Note: If you are transforming a shape or entire path, the Transform command becomes the Transform Path command.
If you are transforming multiple path segments (but not the entire path), the
Transform command becomes the
Transform Points command.
1 Select what you want to transform.
2 Do one of the following:
Choose Edit > Free Transform.
If you are transforming a selection, pixel-based layer, or selection border, choose the Move tool . Then select
Show Transform Controls in the options bar.
If you are transforming a vector shape or path, select the Path Selection tool . Then select Show Transform
Controls in the options bar.
3 Do one or more of the following:
To scale by dragging, drag a handle. Press Shift as you drag a corner handle to scale proportionately.
To scale numerically, enter percentages in the Width and Height text boxes in the options bar. Click the Link
icon
to maintain the aspect ratio.
To rotate by dragging, move the pointer outside the bounding border (it becomes a curved, two-sided arrow), and
then drag. Press Shift to constrain the rotation to 15° increments.
To rotate numerically, enter degrees in the rotation text box in the options bar.
To distort relative to the center point of the bounding border, press Alt (Windows) or Option (Mac OS), and drag
a handle.
To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When positioned over
a side handle, the pointer becomes a white arrowhead with a small double arrow.
To skew numerically, enter degrees in the H (horizontal skew) and V (vertical skew) text boxes in the options bar.
To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a corner
handle. When positioned over a corner handle, the pointer becomes a gray arrowhead.
To warp, click the Switch Between Free Transform And Warp Modes button in the options bar. Drag control
points to manipulate the shape of the item or choose a warp style from the Warp pop-up menu in the options bar.
After choosing from the Warp pop-up menu, a square handle is available for adjusting the shape of the warp.
To change the reference point, click a square on the reference point locator in the options bar.
To move an item, enter values for the new location of the reference in the X (horizontal position) and Y (vertical
position) text boxes in the options bar. Click the Relative Positioning button
to specify the new position in
relation to the current position.
To undo the last handle adjustment, choose Edit > Undo.
4 Do one of the following:
Press Enter (Windows) or Return (Mac OS), click the Commit button in the options bar, or double-click inside
the transformation marquee.
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To cancel the transformation, press Esc or click the Cancel button in the options bar.
Important: When you transform a bitmap image (versus a shape or path), the image becomes slightly less sharp each time
you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation
is preferable to applying each transformation separately.
Warp an item
The Warp command lets you drag control points to manipulate the shape of images, shapes, or paths, and so on. You
can also warp using a shape in the Warp Style pop-up menu in the options bar. Shapes in the Warp Style pop-up menu
are also malleable; drag their control points.
When using the control points to distort an item, choosing View > Extras shows or hides the warp mesh and control
points.
Using Warp
A. Selecting the shape to be warped B. Choosing a warp from the Warp Style pop-up menu in the options bar C. Result using several warp
options
1 Select what you want to warp.
2 Do one of the following:
Choose Edit > Transform > Warp.
If you chose a different transform command or the Free Transform command, click the Switch Between Free
Transform And Warp Modes button
in the options bar.
3 Do one or more of the following:
To warp using a specific shape, choose a warp style from the Warp pop-up menu in the options bar.
Dragging a control point to warp the mesh
AB C
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To the manipulate the shape, drag the control points, a segment of the bounding box or mesh, or an area within the
mesh. When adjusting a curve, use the control point handles. This is similar to adjusting the handles in the curved
segment of a vector graphic.
To undo the last handle adjustment, choose Edit > Undo.
Manipulating the shape of a warp
A. Original warp mesh B. Adjusting the handles, mesh segments, and areas within the mesh
To change the orientation of a warp style that you chose from the Warp menu, click the Change The Warp
Orientation button
in the options bar.
To change the reference point, click a square on the Reference point locator in the options bar.
To specify the amount of warp using numeric values, enter the values in the Bend (set bend), X (set horizontal
distortion) and Y (set vertical distortion) text boxes in the options bar. You can’t enter numeric values if you have
chosen None or Custom from the Warp Style pop-up menu.
4 Do one of the following:
Press Enter (Windows) or Return (Mac OS), or click the Commit button in the options bar.
To cancel the transformation, press Esc or click the Cancel button in the options bar.
Important: When you warp a bitmap image (versus a shape or path), the image becomes slightly less sharp each time you
commit a transformation; therefore, performing multiple commands before applying the cumulative transformation is
preferable to applying each transformation separately.
Puppet Warp
Puppet Warp provides a visual mesh that lets you drastically distort specific image areas, while leaving other areas
intact. Applications range from subtle image retouching (such as shaping hair) to total transformations (such as
repositioning arms or legs).
In addition to image layers, you can apply Puppet Warp to layer and vector masks. To nondestructively distort images,
use Smart Objects. (See
Create Smart Objects” on page 276.)
1 In the Layers panel, select the layer or mask you want to transform.
2 Choose Edit > Puppet Warp.
3 In the options bar, adjust the following mesh settings:
Mode Determines the overall elasticity of the mesh.
Choose Distort for a highly elastic mesh good for warping wide-angle images or texture maps.
Density Determines the spacing of mesh points. More Points increases precision but requires more processing
time; Fewer Points does the opposite.
AB
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Expansion Expands or contracts the outer edge of the mesh.
Show Mesh Deselect to show only adjustment pins, providing a clearer preview of your transformations.
To temporarily hide adjustment pins, press the H key.
4 In the image window, click to add pins to areas you want to transform and areas you want to anchor in place.
Moving a pin on the puppet mesh. Adjoining pins keep nearby areas intact.
5 To reposition or remove pins, do any of the following:
Drag pins to warp the mesh.
To reveal a mesh area you’ve overlapped with another, click the Pin Depth buttons in the options bar.
To remove selected pins, press Delete. To remove other individual pins, place the cursor directly over them, and
press Alt (Windows) or Option (Mac OS); when the scissors icon
appears, click.
Click the Remove All Pins button in the options bar.
To select multiple pins, Shift-click them or choose
Select All
from the context menu.
6 To rotate the mesh around a pin, select it, and then do either of the following:
To rotate the mesh a fixed number of degrees, press Alt (Windows) or Option (Mac OS), and position the cursor
near to, but not over the pins. When a circle appears, drag to visually rotate the mesh.
The degree of rotation appears in the options bar.
To rotate the mesh automatically based on the selected Mode option, choose Auto from the Rotate menu in the
options bar.
7 When your transformation is complete, press Enter or Return.
Press Alt (Windows) or Option (Mac OS) to rotate the mesh around a selected pin.
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Content-aware scaling
Resize images and protect content
Content-Aware Scale resizes an image without changing important visual content such as people, buildings, animals,
and so forth. While normal scaling affects all pixels uniformly when resizing an image, content-aware scaling mostly
affects pixels in areas that don’t have important visual content. Content-Aware Scale lets you upscale or downscale
images to improve a composition, fit a layout, or change the orientation. If you want to use some normal scaling when
resizing your image, there is an option for specifying a ratio of content-aware scaling to normal scaling.
If you want to preserve specific areas when scaling an image, Content-Aware Scale lets you use an alpha channel to
protect content during resizing.
Content-Aware Scaling works on layers and selections. Images can be in RGB, CMYK, Lab, and Grayscale color modes
as well as all bit depths. Content-Aware Scaling doesn’t work on adjustment layers, layer masks, individual channels,
Smart Objects, 3D layers, Video layers, multiple layers simultaneously, or layer groups.
A. Original image B. Scaled narrower C. Scaled narrower, using content-aware scaling
For a video on content-aware scaling, see www.adobe.com/go/lrvid4120_ps. (Discussion of this feature begins at the
four-minute mark.)
Preserve visual content when scaling images
1 (Optional) Choose Select > All if you’re scaling a Background layer.
2 Choose Edit > Content-Aware Scale.
3 Specify any of the following in the options bar:
Reference Point Location Click a square on the reference point locator to specify the fixed point around which
the image is scaled. By default this point is at the center of the image.
Use Relative Positioning For Reference Point Click the button to specify the new position of the reference point in
relation to its current position.
Reference Point Position Positions the reference point at the specific location. Enter X-axis and Y-axis pixel
dimensions.
Scaling Percentage Specifies the image scaling as a percentage of the original size. Enter a percentage for the width
(W) and height (H). If desired, click Maintain Aspect Ratio
.
Amount Specifies the ratio of content-aware scaling to normal scaling. Specify a percentage for content-aware scaling
by typing in the text box or clicking the arrow and moving the slider.
A B C
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Protect Chooses an alpha channel that specifies an area to protect.
Protect Skin Tones Attempts to preserve regions that contain skin-tones.
4 Drag a handle on the bounding box to scale the image. Press Shift as you drag a corner handle to scale
proportionately. When positioned over a handle, the pointer becomes a double arrow.
5 Click either Cancel Transform or Commit Transform .
Specify content to protect when scaling
1 Make a selection around the content you want to protect and then, in the Channels panel, click Save Selection As
Channel
.
2 (Optional) Choose Select > All if you’re scaling a Background layer.
3 Choose Edit > Content-Aware Scale.
4 In the options bar, choose the alpha channel you created.
5 Drag a handle on the bounding border to scale the image.
Liquify filter
Liquify filter overview
The Liquify filter lets you push, pull, rotate, reflect, pucker, and bloat any area of an image. The distortions you create
can be subtle or drastic, which makes the Liquify command a powerful tool for retouching images as well as creating
artistic effects. The Liquify filter can be applied to 8-bits-per-channel or 16-bits per-channel images.
Distorting an image using the Liquify filter
Tools, options, and an image preview for the Liquify filter are available in the Liquify dialog box. To display the dialog
box, choose Filter
> Liquify.
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Liquify dialog box
A. Toolbox B. Preview image C. Options
Magnify or reduce the preview image
Select the Zoom tool in the Liquify dialog box, and click or drag in the preview image to zoom in; hold down Alt
(Windows) or Option (Mac
OS), and click or drag in the preview image to zoom out. Alternatively, you can specify
a magnification level in the Zoom text box at the bottom of the dialog box.
Navigate in the preview image
Select the Hand tool in the Liquify dialog box, and drag in the preview image. Alternatively, hold down the spacebar
with any tool selected, and drag in the preview image.
Distortion tools
Several tools in the Liquify dialog box distort the brush area when you hold down the mouse button or drag. The
distortion is concentrated at the center of the brush area, and the effect intensifies as you hold down the mouse button
or repeatedly drag over an area.
Forward Warp tool Pushes pixels forward as you drag.
Shift-click with the Warp tool, the Push Left tool, or the Mirror tool to create the effect of dragging in a straight line
from the previous point you clicked.
Reconstruct tool Reverses the distortion you’ve already added, as you hold down the mouse button and drag.
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Twirl Clockwise tool Rotates pixels clockwise as you hold down the mouse button or drag. To twirl pixels
counterclockwise, hold down Alt (Windows) or Option (Mac
OS) as you hold down the mouse button or drag.
Pucker tool Moves pixels toward the center of the brush area as you hold down the mouse button or drag.
Bloat tool Moves pixels away from the center of the brush area as you hold down the mouse button or drag.
Push Left tool Moves pixels to the left when you drag the tool straight up (pixels move to the right if you drag
down). You can also drag clockwise around an object to increase its size, or drag counterclockwise to decrease its size.
To push pixels right when you drag straight up (or to move pixels left when you drag down), hold down Alt (Windows)
or Option (Mac
OS) as you drag.
Mirror tool Copies pixels to the brush area. Drag to mirror the area perpendicular to the direction of the stroke (to
the left of the stroke). Alt-drag (Windows) or Option-drag (Mac
OS) to mirror the area in the direction opposite to
that of the stroke (for example, the
area above a downward stroke). Usually, Alt-dragging or Option-dragging gives
better results when you have frozen the area you want to reflect. Use overlapping strokes to create an effect similar to
a reflection in water.
Turbulence tool Smoothly scrambles pixels. It is useful for creating fire, clouds, waves, and similar effects.
Distortion tool options
In the tool options area of the dialog box, set the following options:
Brush Size Sets the width of the brush you’ll use to distort the image.
Brush Density Controls how a brush feathers at the edge. An effect is strongest in the center of the brush and lighter
at the edge.
Brush Pressure Sets the speed at which distortions are made when you drag a tool in the preview image. Using a low
brush pressure makes changes occur more slowly, so it’s easier to stop them at exactly the right moment.
Brush Rate Sets the speed at which distortions are applied when you keep a tool (such as the Twirl tool) stationary in
the preview image. The higher the setting, the greater the speed at which distortions are applied.
Turbulent Jitter Control how tightly the Turbulence tool scrambles pixels.
Reconstruct Mode Used for the Reconstruct tool, the mode you choose determines how the tool reconstructs an area
of the preview image.
Stylus Pressure Uses pressure readings from a stylus tablet. (This option is available only when you are working with
a stylus tablet.) When selected, the brush pressure for the tools is the stylus pressure multiplied by the Brush Pressure
value.
Distort an image
Note: If a type layer or a shape layer is selected, you must rasterize the layer before proceeding, making the type or shape
editable by the Liquify filter. To distort type without rasterizing the type layer, use the Warp options for the Type tool.
1 Select the layer you want to distort. To change only part of the current layer, select that area.
2 Choose Filter > Liquify.
3 Freeze areas of the image that you don’t want to alter.
4 Choose any of the liquify tools to distort the preview image. Drag in the preview image to distort the image.
5 After distorting the preview image, you can use the Reconstruct tool or other controls to fully or partially
reverse the changes or to change the image in new ways.
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6 Do one of the following:
Click OK to close the Liquify dialog box and apply the changes to the active layer.
Click Cancel to close the Liquify dialog box without applying changes to the layer.
Click Restore All to revert all distortions to the preview image, leaving all options in their current settings.
Hold down Alt (Windows) or Option (Mac OS) and click Reset to revert all distortions to the preview image and
reset all options to their defaults.
You can use the Edit > Fade command to create additional effects.
More Help topics
Blend and fade filter effects” on page 354
Freeze and thaw areas
You can freeze areas that you don’t want to modify, thaw frozen areas, and invert frozen and thawed areas.
Freeze areas
By freezing areas of the preview image, you protect those areas from changes. Frozen areas are covered by a mask that
you paint using the Freeze Mask tool
. You can also use an existing mask, selection, or transparency to freeze areas.
You can view the mask in the preview image to help you apply distortions.
You can use the icons’ pop-up menus in the Mask Options area of the Liquify dialog box to choose how the frozen, or
masked, areas of the preview image work.
Using the Freeze Mask tool Select the Freeze Mask tool and drag over the area you want to protect. Shift-click to
freeze in a straight line between the current point and the previously clicked point.
Using a selection, mask, or transparency channel Choose Selection, Layer Mask, Transparency, or Quick Mask from
the pop-up menu of any the five options in the Mask Options area of the dialog box.
Freezing all thawed areas Click the Mask All button in the Mask Options area of the dialog box.
Inverting thawed and frozen areas Click Invert All in the Mask Options area of the dialog box.
Showing or hiding frozen areas Select or deselect
Show Mask
in the View Options area of the dialog box.
Changing the color of frozen areas Choose a color from the Mask Color pop-up menu in the View Options area of the
dialog
box.
Mask options with the Liquify filter
When you have an existing selection or mask in an image, that information is retained when the Liquify dialog box
opens. You can choose one of the following mask options:
Replace Selection Shows the selection, mask, or transparency in the original image.
Add To Selection Shows the mask in the original image, so that you can add to the selection using the Freeze Mask
tool. Adds selected pixels in channel to the current frozen area.
Subtract From Selection Subtracts pixels in channel from the current frozen area.
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Intersect With Selection Uses only pixels that are selected and currently frozen.
Invert Selection Uses selected pixels to invert the current frozen area.
Note: If a selection exists, the filter limits the preview and processing to the rectangular area containing that selection.
(For rectangular marquee selections, the selected area and preview are identical, so choosing Selection from the pop-up
menus above has no effect.)
Thaw areas
Do any of the following:
Select the Thaw Mask tool , and drag over the area. Shift-click to thaw in a straight line between the current
point and the previously clicked point.
To thaw all frozen areas, click the None button in the Mask Options area of the dialog box.
To invert frozen and thawed areas, click Invert All in the Mask Options area of the dialog box.
Reconstruct distortions
After you distort the preview image, you can use a variety of controls and reconstruction modes to reverse changes or
redo the changes in new ways. Reconstructions can be applied two ways. You can apply a reconstruction to the entire
image, smoothing out the distortion in unfrozen areas, or you can use the reconstruction tool to reconstruct specific
areas. If you want to prevent reconstruction of distorted areas, you can use the Freeze Mask tool.
Reconstruction based on distortions in frozen areas.
A. Original image B. Distorted with frozen areas C. Reconstructed in Rigid mode (using button) D. Thawed, edges reconstructed in Smooth
mode (using tool)
Reconstruct an entire image
1 Select a reconstruction mode from the Reconstruct Options area of the dialog box.
2 Press the Reconstruct button in the Reconstruction Options area to apply the effect once. You can apply the
reconstruction more than once to create a less distorted appearance.
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Remove all distortions
Click the Restore All button in the Reconstruct Option area of the dialog box. This removes distortions even in
frozen areas.
Reconstruct part of a distorted image
1 Freeze areas you want to keep distorted.
2 Select the Reconstruct tool . Choose one of these Reconstruct tool modes from the Tool Options area of the
dialog box.
3 Hold down the mouse button or drag over the area. Pixels move more quickly at the brush center. Shift-click to
reconstruct in a straight line between the current point and the previously clicked point.
Repeat distortions sampled from a starting point
1 After distorting the preview image, choose one of these reconstruction modes from the Mode menu in the Tool
Options area of the dialog
box.
2 Select the Reconstruct tool , and in the preview image, hold down the mouse button or drag from a starting
point.
This creates a copy of the distortion sampled at the starting point, much as the Clone tool does when you use it to paint
a copy of an area. If there is no distortion, the effect is the same as using Revert mode. You can set new starting points
and use the Reconstruct tool repeatedly to create a variety of effects.
Reconstruction modes
You can choose one of the following reconstruction modes:
Revert Scales back distortions uniformly without any kind of smoothing.
Rigid Maintains right angles in the pixel grid (as shown by the mesh) at the edges between frozen and unfrozen areas,
sometimes producing near-discontinuities at the edges. This restores the unfrozen areas so that they approximate their
original appearance. (To restore their original appearance, use Revert reconstruction mode.)
Stiff Acts like a weak magnetic field. At the edges between frozen and unfrozen areas, the unfrozen areas take on the
distortions of the frozen areas. As the distance from frozen areas increases, the distortions lessen.
Smooth Propagates the distortions in frozen areas throughout unfrozen areas, with smoothly continuous distortions.
Loose Produces effects similar to Smooth, with even greater continuity between distortions in frozen and unfrozen
areas.
To adjust the intensity of a reconstruction mode, select it from the unlabeled pop-up menu above the Mode menu. As
you adjust intensity, the image previews your changes.
Additional modes for the Reconstruct tool
The Reconstruct tool has three additional modes that use the distortion at the point where you first clicked the tool (start
point) to reconstruct the area over which you use the tool. Every time you click, you set a new start point; so, if you want
to extend an effect from one start point, don’t release the mouse button until you finish using the Reconstruct tool.
Displace Reconstructs unfrozen areas to match the displacement at the start point for the reconstruction. You can use
Displace to move all or part of the preview image to a different location. If you click and gradually spiral out from the
start point, you displace or move a portion of the image to the area you brush over.
Amplitwist Reconstructs unfrozen areas to match the displacement, rotation, and overall scaling that exist at the start
point.
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Affine Reconstructs unfrozen areas to match all distortions that exist at the start point, including displacement,
rotation, horizontal and vertical scaling, and skew.
Work with meshes
Using a mesh helps you see and keep track of distortions. You can choose the size and color of a mesh, and save the
mesh from one image and apply it to other images.
To add a mesh, select Show Mesh in the View Options area of the dialog box, and choose a mesh size and mesh
color.
To show a mesh, select Show Mesh. When Show Mesh is selected, you can show or hide the preview image. Select
Show Image in the View Options area of the dialog box to show the preview image; deselect Show Image to view
only the mesh.
To save a distortion mesh, after distorting the preview image, click Save Mesh. Specify a name and location for the
mesh file, and click Save.
To apply a distortion mesh, click Load Mesh, select the mesh file you want to apply, and click Open. If the image
and distortion mesh aren’t the same size, the mesh is scaled to fit the image.
Work with backdrops
You can choose to show only the active layer in the preview image, or you can show additional layers in the preview
image as a backdrop. Using the Mode options, you can position the backdrop in front of or behind the active layer to
keep track of your changes, or to line up a distortion with another distortion made in a different layer.
Important: Only the active layer is distorted, even if other layers are displayed.
Showing the backdrop Select Show Backdrop, and then choose an option from the Use pop-up menu. If you use All
Layers, changes to the current target layer are not reflected in the backdrop layer. Specify an overlay opacity to change
the blending between the target layer and the backdrop. The mode determines how the backdrop and the target layer
are combined for the preview. Choose an option from the Mode pop-up menu.
Hiding the backdrop Deselect Show Backdrop in the View Options area of the dialog box.
Vanishing Point
Vanishing Point simplifies perspective-correct editing in images that contain perspective planes—for example, the
sides of a building, walls, floors, or any rectangular object. In Vanishing Point, you specify the planes in an image, and
then apply edits such as painting, cloning, copying or pasting, and transforming. All your edits honor the perspective
of the plane you’re working in. When you retouch, add, or remove content in an image, the results are more realistic
because the edits are properly oriented and scaled to the perspective planes. After you finish working in Vanishing
Point, you can continue editing the image in Photoshop. To preserve the perspective plane information in an image,
save your document in PSD, TIFF, or JPEG format.
Making edits on the perspective planes in an image
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Photoshop Extended users can also measure objects in an image, and export 3D information and measurements to
DXF and 3DS formats for use in 3D applications.
For a video on using Vanishing Point, see www.adobe.com/go/vid0019.
Vanishing Point dialog box overview
The Vanishing Point dialog box (Filter > Vanishing Point) contains tools for defining the perspective planes, tools for
editing the image, a measure tool (Photoshop Extended only), and an image preview. The Vanishing Point tools
(Marquee, Stamp, Brush, and others) behave similarly to their counterparts in the main Photoshop toolbox. You can
use the same keyboard shortcuts to set the tool options. Opening the Vanishing Point menu
displays additional
tool settings and commands.
Vanishing Point dialog box
A. Vanishing Point menu B. Options C. Toolbox D. Preview of vanishing point session E. Zoom options
Vanishing Point tools
Vanishing Point tools behave like their counterparts in the main Photoshop toolbox. You can use the same keyboard
shortcuts for setting tool options. Selecting a tool changes the available options in the Vanishing Point dialog box.
Edit Plane tool Selects, edits, moves, and resizes planes.
Create Plane tool Defines the four corner nodes of a plane, adjusts the size and shape of the plane, and tears off a
new plane.
Marquee tool Makes square or rectangular selections, and also moves or clones selections.
Double-clicking the Marquee tool in a plane selects the entire plane.
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Stamp tool Paints with a sample of the image. Unlike the Clone Stamp tool, the Stamp tool in Vanishing Point
can’t clone elements from another image. See also
Paint with sampled pixels in Vanishing Point” on page 205 and
Retouch with the Clone Stamp tool” on page 161.
Brush tool Paints a selected color in a plane.
Transform tool Scales, rotates, and moves a floating selection by moving the bounding box handles. Its behavior is
similar to using the Free Transform command on a rectangle selection. See also
Transform freely” on page 182.
Eyedropper tool Selects a color for painting when you click in the preview image.
Measure tool Measures distances and angles of an item in a plane. See also “Measure in Vanishing Point
(Photoshop Extended)” on page 206
Zoom tool Magnifies or reduces the view of the image in the preview window.
Hand tool Moves the image in the preview window.
Magnify or reduce the preview image
Do any of the following:
Select the Zoom tool in the Vanishing Point dialog box, and click or drag in the preview image to zoom in;
hold down Alt (Windows) or Option (Mac OS), and click or drag to zoom out.
Specify a magnification level in the Zoom text box at the bottom of the dialog box.
Click the Plus sign (+) or Minus sign (-) button to zoom in or out, respectively.
To temporarily zoom into the preview image, hold down the “x” key. This is especially helpful for placing the corner
nodes when defining a plane, and for working on details.
Move the image in the preview window
Do any of the following:
Select the Hand tool in the Vanishing Point dialog box, and drag in the preview image.
Hold down the spacebar with any tool selected, and drag in the preview image.
Work in Vanishing Point
1. (Optional) Prepare your image for work in Vanishing Point.
Before choosing the Vanishing Point command, do any of the following:
To place the results of your Vanishing Point work in a separate layer, first create a new layer before choosing the
Vanishing Point command. Placing the Vanishing Point results in a separate layer preserves your original image
and you can use the layer opacity control, styles, and blending modes.
If you plan to clone the content in your image beyond the boundaries of the current image size, increase the canvas
size to accommodate the additional content. See also
Change the canvas size” on page 159
If you plan to paste an item from the Photoshop clipboard into Vanishing Point, copy the item before choosing the
Vanishing Point command. The copied item can be from a different Photoshop document. If you’re copying type,
you must rasterize the text layer before copying to the clipboard.
To confine the Vanishing Point results to specific areas of your image, either make a selection or add a mask to your
image before choosing the Vanishing Point command. See also
Select with the marquee tools” on page 213 and
About masks and alpha channels” on page 236.
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To copy something in perspective from one Photoshop document to another, first copy the item while in Vanishing
Point in one document. When you paste the item in another document while in Vanishing Point, the item’s
perspective is preserved.
2. Choose Filter > Vanishing Point.
3. Define the four corner nodes of the plane surface.
By default, the Create Plane tool is selected. Click in the preview image to define the corner nodes. Try to use a
rectangle object in the image as a guide when creating the plane.
Defining the four corner nodes with the Create Plane tool
To tear off additional planes, use the Create Plane tool and Ctrl-drag (Windows) or Command-drag (Mac OS) an edge
node.
Ctrl-drag (Windows) or Command-drag (Mac OS) an edge node to tear off a plane.
For more information, see “Define and adjust perspective planes in Vanishing Point” on page 197.
4. Edit the image.
Do any of the following:
Make a selection. Once drawn, a selection can be cloned, moved, rotated, scaled, filled, or transformed. For detailed
information, see
About selections in Vanishing Point” on page 200.
Paste an item from the clipboard. The pasted item becomes a floating selection, which conforms to the perspective
of any plane that it’s moved into. For detailed information, see also
Paste an item into Vanishing Point” on
page 204.
Paint with color or sampled pixels. For detailed information, see “Paint with a color in Vanishing Point” on
page 204 or “Paint with sampled pixels in Vanishing Point” on page 205.
Scale, rotate, flip, flop, or move a floating selection. For detailed information, see “About selections in Vanishing
Point” on page 200.
Measure an item in a plane. Measurements can be rendered in Photoshop by choosing Render Measurements To
Photoshop from the Vanishing Point menu. For detailed information, see
Measure in Vanishing Point
(Photoshop Extended)” on page 206.
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5. (Photoshop Extended only) Export 3D information and measurements to DXF or 3DS format.
Textures are also exported to 3DS format. For detailed information, see Export measurements, textures, and 3D
information” on page 207.
6. Click OK.
Grids can be rendered to Photoshop by choosing Render Grids To Photoshop from the Vanishing Point menu before
you click OK. For detailed information, see
Render grids to Photoshop” on page 208.
More Help topics
Keys for Vanishing Point” on page 612
About perspective planes and the grid
Before you can make edits in Vanishing Point, you define rectangular planes that line up with the perspective in an
image. The accuracy of the plane determines whether any edits or adjustments are properly scaled and oriented in your
image.
After you establish the four corner nodes, the perspective plane is active and displays a bounding box and a grid. You
can scale, move, or reshape to fine-tune the perspective plane. You can also change the grid size so it lines up with
elements in the image. Sometimes, lining up the bounding box and grid with a texture or pattern in your image helps
you accurately match the image’s perspective. Adjusting the grid size can also make it easier for you to count items in
the image.
Besides helping to line up the perspective planes with image elements, the grid is helpful for visualizing measurements
when used with the Measure tool. An option is available to link the grid size to measurements you make with the
Measure tool.
More Help topics
Measure in Vanishing Point (Photoshop Extended)” on page 206
Define and adjust perspective planes in Vanishing Point
1 In the Vanishing Point dialog box, select the Create Plane tool and click in the preview image to add the four
corner nodes.
Try to use a rectangular object or a plane area in the image as a guide when creating the perspective plane. To help with
node placement, hold down the “x” key to zoom into the preview image. As you add corner nodes, you can delete the
last node if it’s not correct by pressing the Backspace key (Windows) or Delete key (Mac
OS). You can also reposition
a node by dragging it.
2 Select the Edit Plane tool and do one or more of the following:
To reshape the perspective plane, drag a corner node.
To adjust the grid, enter a value in the Grid Size text box or click the down arrow and move the slider. You can also
adjust the grid size when the Create Plane tool is selected.
To move the plane, click inside the plane and drag.
To scale the plane, drag an edge node in a segment of the bounding box.
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Dragging an edge node to increase the size of a plane to accommodate your edits
The bounding box and grid of a perspective plane is normally blue. If there’s a problem with the placement of the
corner nodes, the plane is invalid, and the bounding box and grid turn either red or yellow. When your plane is invalid,
move the corner nodes until the bounding box and grid are blue.
If you have overlapping planes, Ctrl-click (Windows) or Command-click (Mac OS) to cycle through the overlapping
planes.
Overlapping planes
Create related perspective planes
After creating a plane in Vanishing Point, you can create (tear off) additional planes that share the same perspective.
Once a second plane is torn off from the initial perspective plane, you can tear off additional planes from the second
plane and so forth. You can tear off as many planes as you want. Although new planes tear off at 90° angles, you can
adjust them to any angle. This is useful for making seamless edits between surfaces, matching the geometry of a
complex scene. For example, corner cabinets in a kitchen can be part of a continuous surface. In addition to adjusting
the angles of a related perspective plane, you can always resize the plane using the Edit Plane tool.
1 Select the Create Plane tool or Edit Plane tool and Ctrl-drag (Windows) or Command-drag (Mac OS) an edge node
of an existing plane’s bounding box (not a corner node).
The new plane is torn off at a 90° angle to the original plane.
Note: If a newly created plane does not properly line up with the image, select the Edit Plane tool and adjust a corner
node. When you adjust one plane, a connected plane is affected. (Corner nodes are unavailable if more than two planes
are connected.)
Tearing off multiple planes keeps the planes related to each other so your edits are scaled and oriented in the proper perspective.
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2 (Optional) Do one of the following to change the angle of the newly torn off plane:
With either the Edit Plane tool or Create Plane tool selected, Alt-drag (Windows) or Option-drag (Mac OS) the
center edge node on the side that’s opposite from the axis of rotation.
Enter a value in the Angle text box.
Move the Angle slider.
Changed plane angle.
Note: Once you create a new (child) plane from an existing (parent) plane, you can no longer adjust the angle of the
parent plane.
Bounding box and grid alerts in Vanishing Point
The bounding box and grid change colors to indicate the plane’s current condition. If your plane is invalid, move a
corner node until the bounding box and grid are blue.
Blue Indicates a valid plane. Keep in mind that a valid plane doesn’t guarantee results with the proper perspective. You
must make sure that the bounding box and grid accurately line up with geometric elements or a plane area in the
image.
Red Indicates an invalid plane. Vanishing Point cannot calculate the plane’s aspect ratio.
Yellow Indicates an invalid plane. Some vanishing points of the plane cannot be resolved.
Important: Although it’s possible to edit an invalid red or yellow plane, including tearing off perpendicular planes, the
results will not be oriented properly.
Show or hide the grid, active selections, and perspective plane boundaries
Choose Show Edges from the Vanishing Point menu.
Note: Selections temporarily show when they are resized or repositioned even if Show Edges is turned off.
Adjust the spacing of the perspective plane grid
Do any of the following:
Select the Edit Plane or the Create Plane tool, and then enter a Grid Size value in the tool options area.
(Photoshop Extended only) Select the Measure tool and then select Link Measurements To Grid in the tool
options area. Drag the Measure tool in a plane and enter a Length value in the tool options area.
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About selections in Vanishing Point
Selections can be helpful when you’re painting or retouching to correct flaws, add elements, or enhance an image. In
Vanishing Point, making selections let you paint or fill specific areas in an image while honoring the perspective
defined by the planes in the image. Selections can also be used to clone and move specific image content in perspective.
Using the Marquee tool in Vanishing Point, you draw a selection within a perspective plane. If you draw a selection
that spans more than one plane, it wraps to conform to the perspective of each plane.
Once a selection is drawn, you can move it anywhere in the image and maintain the perspective established by the
plane. If your image has multiple planes, the selection conforms to the perspective of the plane it’s moved through.
Vanishing Point also lets you clone the image pixels in a selection as it is moved in an image. In Vanishing Point, a
selection containing image pixels that you can move anywhere in the image is called a floating selection. Although not
on a separate layer, the pixels in a floating selection seem to be a separate layer hovering above the main image. While
active, a floating selection can be moved, rotated, or scaled.
Note: When you paste an item into Vanishing Point, the pasted pixels are in a floating selection.
Clicking outside a floating selection deselects it. Once deselected, a floating selection’s content is pasted into the image,
replacing the pixels that were below it. Cloning a copy of a floating selection also deselects the original.
Pasted item in Vanishing Point.
Vanishing Point has another move option for selections. You can fill the selection with pixels from the area where the
pointer is moved.
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Copying a selection and moving a selection from one perspective plane to another
More Help topics
Fill selections with another area of an image” on page 202
Copy selections in Vanishing Point” on page 203
Define and adjust perspective planes in Vanishing Point” on page 197
Make selections in Vanishing Point
1 Select the Marquee tool.
2 (Optional) In the tool options area, enter values for any of the following settings before making the selection:
Feather Specifies how much to blur the edges of the selection.
Opacity Specify this value if you plan to use the selection to move image content. This option determines how much
the moved pixels obscure or reveal the image underneath.
Heal menu Choose a blending mode if you plan to use a selection to move image content. This option determines how
the moved pixels blend with the surrounding image:
Choose Off so the selection doesn’t blend with the colors, shadows, and textures of the surrounding pixels.
Choose Luminance to blend the selection with the lighting of the surrounding pixels.
Choose On to blend the selection with the color, lighting, and shading of surrounding pixels.
3 Drag the tool in a plane. You can make a selection that spans more than one plane. Hold the Shift key to constrain
the selection to a square that’s in perspective.
Selection spanning more than one plane
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Note: To select an entire plane, double-click the Marquee tool in the plane.
Move selections in Vanishing Point
1 Make a selection in a perspective plane.
2 Choose one of the following from the Move Mode menu to determine the behavior when you move a selection:
To select the area you move the selection marquee to, choose Destination.
To fill the selection with the image pixels in the area where you drag the Selection tool pointer to (same as Ctrl-
dragging or Command-dragging a selection), choose Source.
3 Drag the selection. Hold down the Shift key to constrain the move so it is aligned with the grid of the perspective
plane.
Move, rotate and scale floating selections
Do any of the following:
To move a floating selection, select the Marquee or Transform tool, click inside the selection and drag.
To rotate a floating selection, select the Transform tool and move the pointer near a node. When the pointer
changes to a curved double arrow, drag to rotate the selection. You can also select the Flip option to flip the selection
horizontally along the vertical axis of the plane or select the Flop option to flip the selection vertically along the
horizontal axis of the plane.
Transform tool options
A. Original selection B. Flop C. Flip
To scale a floating selection, make sure that it is in a perspective plane. Select the Transform tool and move the
pointer on top of a node. When the pointer changes to a straight double arrow drag to scale the selection. Press the
Shift key to constrain the aspect ratio as you scale. Press Alt (Windows) or Option (Mac
OS) to scale from the
center.
Fill selections with another area of an image
1 Make a selection in a perspective plane.
2 (Optional) Move the selection where you want it. Make sure the Move Mode is set to Destination, when you move
the selection.
3 Do one of the following:
Ctrl-drag (Windows) or Command-drag (Mac OS) the pointer from inside the selection to the image area that you
want to fill the selection.
Choose Source from the Move Mode menu and drag the pointer from inside the selection to the image area that
you want to fill the selection.
ABC
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The filled selection becomes a floating selection that you can scale, rotate, move, or clone using the Transform tool, or
move or clone using the Marquee tool.
Ctrl-dragging (Windows) or Command-dragging (Mac OS) a selection
A. Original selection B. Moving the selection to the source image C. The source image fills the original selection
More Help topics
About selections in Vanishing Point” on page 200
Copy selections in Vanishing Point
1 Make a selection in a perspective plane.
2 Alt-drag (Windows) or Option-drag (Mac OS) the selection with the Marquee tool to create a copy of the selection
and its image pixels.
The copy becomes a floating selection, which seems to hover above the main image. You can move a floating selection,
or you can select the Transform tool to scale or rotate the floating selection.
3 Do one of the following:
Click outside the floating selection to deselect it. The selection’s content is pasted into the image, replacing the
pixels that were below it.
Click in the floating selection with either the Marquee or Transform tool and Alt-drag (Windows) or Option-drag
(Mac
OS) to make another copy. Once copied, the original floating selection is deselected and replaces the pixels
that were below it.
Pressing Control+Shift+T (Windows) or Command+Shift+T (Mac OS) duplicates your last duplicating move. This
is an easy way to clone content multiple times.
More Help topics
About selections in Vanishing Point” on page 200
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Paste an item into Vanishing Point
You can paste an item from the clipboard in Vanishing Point. The copied item can be from the same document or a
different one. Once pasted into Vanishing Point, the item becomes a floating selection that you can scale, rotate, move
or clone. When the floating selection moves into a selected plane, it conforms to the plane’s perspective.
Pasting an item into Vanishing Point
A. Copied pattern from a separate document B. Image with selection (to confine results) created in Photoshop before opening Vanishing Point
C. Pasted pattern in Vanishing Point is moved into the plane and honors the selection
For convenience, it’s recommended that you create perspective planes in a previous Vanishing Point session.
1 Copy an item to the clipboard. The copied item can be from the same or different document. Keep in mind that
you can paste only a raster (not vector) item.
Note: If you’re copying type, you must first rasterize it. Right-click the text layer, and choose Rasterize. Then choose Select
> All and copy to the clipboard.
2 (Optional) Create a new layer.
3 Choose Filter > Vanishing Point.
4 If necessary, create one or more planes in the image.
5 Press Ctrl-V (Windows) or Command-V (Mac OS) to paste the item.
The pasted item is now a floating selection in the upper left corner of the preview image. By default, the Marquee tool
is selected.
6 Use the Marquee tool to drag the pasted image to a plane.
The image conforms to the perspective of the plane.
Important: After pasting the image in Vanishing Point, do not click anywhere in the image with the Marquee tool except
to drag the pasted image to a perspective plane. Clicking anywhere else deselects the floating selection and permanently
pastes the pixels into the image.
Paint with a color in Vanishing Point
1 Select the Brush tool.
2 Specify a brush color by doing one of the following:
Select the Eyedropper tool and click a color in the preview image.
Click the Brush Color box to open the Color Picker to select a color.
3 In the tool options area, set the Diameter (brush size), Hardness (edge smoothness), and Opacity (the degree to
which painting obscures the image below).
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4 Choose a Healing mode:
To paint without blending with the color, lighting, and shading of the surrounding pixels, choose Off.
To paint and blend the strokes with the lighting of the surrounding pixels while retaining the selected color, choose
Luminance.
To paint and blend with the colors, lighting, and shading of the surrounding pixels, choose On.
5 (Optional) Specify the paint application options:
To paint continuously, automatically conforming to the perspective from one plane to another, open the Vanishing
Point menu and choose Allow Multi-Surface Operations. Turning this option off lets you paint in the perspective
of one plane at a time. You need to stop and then start painting in a different plane to switch perspective.
To confine painting to the active plane only, open the Vanishing Point menu and choose Clip Operations To
Surface Edges. Turning this option off lets you paint in perspective beyond the boundaries of the active plane.
6 Drag in the image to paint. When painting in a plane, the brush size and shape scales and orients properly to the
plane’s perspective. Shift-drag constrains the stroke to a straight line that conforms to the plane’s perspective. You
can also click a point with the Brush tool and then Shift-click another point to paint a straight line in perspective.
The Brush tool honors marquee selections and can be used to paint a hard line along the edge of the selection. For
example, if you select an entire plane, you can paint a line along the perimeter of the plane.
Paint with sampled pixels in Vanishing Point
In Vanishing Point, the Stamp tool paints with sampled pixels. The cloned image is oriented to the perspective of the
plane you’re painting in. The Stamp tool is useful for such tasks as blending and retouching image areas, cloning
portions of a surface to “paint out” an object, or cloning an image area to duplicate an object or extend a texture or
pattern.
1 In Vanishing Point, select the Stamp tool .
2 In the tool options area, set the Diameter (brush size), Hardness (the amount of feathering on the brush), and
Opacity (the degree that the painting obscures or reveals the image beneath it).
3 Choose a blending mode from the Heal menu:
To prevent the strokes from blending with the colors, shadows, and textures of the surrounding pixels, choose Off.
To blend the strokes with the lighting of the surrounding pixels, choose Luminance.
To blend the strokes with the color, lighting, and shading of surrounding pixels, choose On.
4 To determine the sampling behavior of the Stamp tool:
Select Aligned to sample pixels continuously, without losing the current sampling point even when you release the
mouse button.
Deselect Aligned to continue using the sampled pixels from the initial sampling point each time you stop and
resume painting.
5 (Optional) Specify the paint application options:
To paint continuously from one plane to another, open the Vanishing Point menu and choose Allow Multi-Surface
Operations.
To confine painting to the active plane only, open the Vanishing Point menu and choose Clip Operations To
Surface Edges.
6 Move the pointer into a plane and Alt-click (Windows) or Option-click (Mac OS) to set the sampling point.
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7 Drag over the area of the image you want to paint. Hold the Shift key down to drag a straight line that conforms to
the plane’s perspective. You can also click a point with the Stamp tool and then Shift-click another point to paint a
straight line in perspective.
Measure in Vanishing Point (Photoshop Extended)
Users ranging from architects and interior decorators to forensic scientists and woodworkers often need to know the
size of objects in an image. In Vanishing Point, the Measure tool lets you draw a measurement line over an object in a
perspective plane that you know the size of. The Measure tool has an option for entering a length for the measurement.
The measurement line displays two text boxes: one for the length and one showing the angle that the line was drawn
relative to the perspective plane. Once the measurement and its length have been set, all subsequent measurements
correctly scale to your initial measurement.
There’s an option for linking the line’s measurement length with the grid spacing of the perspective plane. For
example, a measurement length of 5 causes the grid to display 5 spaces, when the link option is selected. This might be
useful for visualizing sizes in the image or for counting objects in an image. When unlinked, the grid spacing can be
adjusted independent of the measurement. This option is useful in such instances where you find that the grid spacing
is too small and visually confusing when linked to the measurement.
The measurements you create can be rendered so they appear in the image after you close the Vanishing Point dialog
box. You can also export your measurements and geometric information to formats that can be read by CAD
applications.
More Help topics
Keys for Vanishing Point” on page 612
Measure objects in an image
1 In Vanishing Point, select the Measure tool and then click and drag over an object in a plane.
It’s best to make your initial measurement of an object that you know the size of.
Note: Once you start creating a measurement from within a plane, it’s possible to continue drawing the measurement
beyond the plane boundaries.
2 With a measurement selected, enter a Length value to set its measured length.
3 (Optional) Draw additional measurements.
The size of these measurements are scaled to the size of your initial measurement.
4 (Optional) Do one of the following:
If you want the size of the grid to be independent of the Length value you assigned to the initial measurement, make
sure Link Measurements To Grid is deselected. This is the default setting.
If you want the size of the grid to adjust according to the Length value you assigned to the initial measurement,
select Link Measurements To Grid.
Vanishing Point measurements in an image are preserved after closing the dialog box. They appear when you launch
Vanishing Point again.
Automatically drawing a measurement in Vanishing Point
The Measure tool can automatically draw the length and width measurements of a surface that’s defined by a
perspective plane.
Double-click the Measure tool in a perspective plane.
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Move a measurement in Vanishing Point
In Vanishing Point, you can move a measurement line without changing its orientation (angle) or length.
1 Select the Measure tool.
2 Click anywhere along the length of an existing measurement and drag.
Change the length or orientation of a measurement
You can change the length or orientation (angle) of an existing measurement.
1 Select the Measure tool and move it over the end point of an existing measurement line.
2 Do any of the following:
To change the orientation and length of a measurement, drag an end point.
To change the length of a measurement and constrain its angle changes to 15 degree increments, Ctrl-drag
(Windows) or Command-drag (Mac
OS) an end point.
To change the length of a measurement without changing its orientation, Alt-drag (Windows) or Option-drag
(Mac
OS) an end point.
To change the orientation of a measurement without changing its length, Shift-drag an end point.
Delete a measurement in Vanishing Point
Select a measurement and press Backspace (Windows only) or Delete.
Show or hide measurements in Vanishing Point
Open the Vanishing Point menu and choose Show Measurements.
Render measurements in Photoshop
The Vanishing Point measurements are invisible when viewing an image in the Photoshop document window, even
though the measurements are preserved in the image and appear whenever you launch Vanishing Point.
Measurements can be rendered so when you finish working in Vanishing Point, they’re visible in the Photoshop
document window. The rendered measurements are raster not vector.
Open the Vanishing Point menu and choose Render Measurements To Photoshop.
The Render Measurements To Photoshop command must be chosen for each Vanishing Point session.
Create a new layer for your Vanishing Point results if you plan to render the measurements to Photoshop. This keeps
the measurements on a separate layer from the main image.
Export measurements, textures, and 3D information
3D information (planes), textures, and measurements created in Vanishing Point can be exported to a format for use
in CAD, modeling, animation, and special effects applications. Exporting to DXF creates a file with 3D information
and any measurements. Exported 3DS files contain rendered textures in addition to the geometric information.
1 Open the Vanishing Point menu and choose either Export to DXF or Export To 3DS.
2 In the Export DXF or Export 3DS dialog box, select a location for the saved file and click Save.
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Render grids to Photoshop
By default, the Vanishing Point grids are invisible when viewing an image in the Photoshop document window, even
though the grids are preserved in the image and appear whenever you launch Vanishing Point. Grids can be rendered
so when you finish working in Vanishing Point, they’re visible in the Photoshop document window. The rendered
grids are raster not vector.
Open the Vanishing Point menu and choose Render Grids To Photoshop.
The Render Grids To Photoshop command must be chosen for each Vanishing Point session.
Create a new layer for your Vanishing Point results if you plan to render the grids to Photoshop. This keeps the grids
on a separate layer from the main image.
Create panoramic images with Photomerge
About Photomerge
The Photomerge™ command combines several photographs into one continuous image. For example, you can take five
overlapping photographs of a city skyline, and then merge them into a panorama. The Photomerge command can
assemble photos that are tiled horizontally as well as vertically.
Source images (top), and completed Photomerge composition (bottom)
To create Photomerge compositions, choose File > Automate > Photomerge and then choose your source files and
then specify layout and blending options. Your option choice depends on how you photographed the panorama. For
example, if you’ve photographed images for a 360 degree panorama, the Spherical layout option is recommended. This
option stitches the images and transforms them as if they were mapped to the inside of a sphere, which simulates the
experience of viewing a 360 degree panorama.
For a video overview of Photomerge, see www.adobe.com/go/vid0013.
Take pictures for Photomerge
Your source photographs play a large role in panoramic compositions. To avoid problems, follow these guidelines
when taking pictures for use with Photomerge:
Overlap images sufficiently Images should overlap by approximately 40%. If the overlap is less, Photomerge may not
be able to automatically assemble the panorama. However, keep in mind that the images shouldn’t overlap too much.
If images overlap by 70% or more, Photomerge may not be able to blend the images. Try to keep the individual photos
at least somewhat distinct from each other.
Use one focal length If you use a zoom lens, don’t change the focal length (zoom in or out) while taking your pictures.
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Keep the camera level Although Photomerge can process slight rotations between pictures, a tilt of more than a few
degrees can result in errors when the panorama is assembled. Using a tripod with a rotating head helps maintain
camera alignment and viewpoint.
Stay in the same position Try not to change your position as you take a series of photographs, so that the pictures are
from the same viewpoint. Using the optical viewfinder with the camera held close to the eye helps keep the viewpoint
consistent. Or
try using a tripod to keep the camera in the same place.
Avoid using distortion lenses Distortion lenses can interfere with Photomerge. However, the Auto option adjusts for
images taken with fish-eye lenses.
Maintain the same exposure Avoid using the flash in some pictures and not in others. The blending features in
Photomerge helps smooth out different exposures, but extreme differences make alignment difficult. Some digital
cameras change exposure settings automatically as you take pictures, so you may need to check your camera settings
to be sure that all the images have the same exposure.
Create a Photomerge composition
1 Do one of the following:
Choose File > Automate > Photomerge.
In Adobe® Bridge, choose Tools > Photoshop > Photomerge from the Bridge menu bar. Skip to step 5.
Note: In Bridge, choosing the Photomerge command uses all images currently displayed in Bridge. If you only want
specific images used, select them before choosing the Photomerge command.
2 Under Source Files in the Photomerge dialog box, choose one of the following from the Use menu:
Files Generates the Photomerge composition using individual files.
Folders Uses all the images stored in a folder to create the Photomerge composition.
3 Specify which images to use by doing one of the following:
To select image files or a folder of images, click the Browse button and navigate to the files or folder.
To use the images currently open in Photoshop, click Add Open Files.
To remove images from the Source File list, select the file and click the Remove button.
4 Select a Layout option:
For a video that shows the effect of each Layout option, see www.layersmagazine.com/photoshop-cs4-
photomerge.html.
Auto Photoshop analyzes the source images and applies either a Perspective, Cylindrical, and Spherical layout,
depending on which produces a better photomerge.
Perspective Creates a consistent composition by designating one of the source images (by default, the middle image)
as the reference image. The other images are then transformed (repositioned, stretched or skewed as necessary) so that
overlapping content across layers is matched.
Cylindrical Reduces the “bow-tie” distortion that can occur with the Perspective layout by displaying individual
images as on an unfolded cylinder. Overlapping content across files is still matched. The reference image is placed at
the center. Best suited for creating wide panoramas.
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Applying Cylindrical Mapping
A. Original B. Cylindrical Mapping applied
Spherical Aligns and transforms the images as if they were for mapping the inside of a sphere. If you have taken a set
of images that cover 360 degrees, use this for 360 degree panoramas. You might also use Spherical to produce nice
panoramic results with other file sets.
Collage Aligns the layers and matches overlapping content and transforms (rotate or scale) any of the source layers.
Reposition Aligns the layers and matches overlapping content, but does not transform (stretch or skew) any of the
source layers.
5 Select any of the following options:
Blend Images Together Finds the optimal borders between the images and create seams based on those borders, and
to color match the images. With Blend Images Together turned off, a simple rectangular blend is performed. This may
be preferable if you intend to retouch the blending masks by hand.
Vignette Removal Removes and performs exposure compensation in images that have darkened edges caused by lens
flaws or improper lens shading.
Geometric Distortion Correction Compensates for barrel, pincushion, or fisheye distortion.
6 Click OK.
Photoshop creates one multi-layer image from the source images, adding layer masks as needed to create optimal
blending where the images overlap. You can edit the layer masks or add adjustment layers to further fine tune the
different areas of the panorama.
To replace empty areas around image borders, use a content-aware fill. (See Content-aware, pattern, or history fills
on page 321.)
Create 360-degree panoramas (Photoshop Extended)
Combine Photomerge with 3D features to create a 360-degree panorama. First, you stitch together the images to create
a panorama; then you use the Spherical Panorama command to wrap the panorama so it’s continuous.
Be sure to photograph a full circle of images with sufficient overlap. Photographing with a pano head on a tripod helps
produce better results.
For a video on creating a 360-degree panorama, see http://tv.adobe.com/#vi+f1577v1001.
1 Choose File > Automate > Photomerge.
2 In the Photomerge dialog box, add the images you want to use.
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Do not include images that cover the top (zenith) or bottom (nadir) of the scene. You’ll add these images later.
3 Select Spherical for the Layout.
If you photographed with a fisheye lens, select the Auto layout and Geometric Distortion Correction. If Photoshop
cannot automatically identify your lens, download the free Adobe Lens Profile Creator from the Adobe website.
4 (Optional) Select Vignette Removal or Geometric Distortion for the Lens Correction.
5 Click OK.
There might be transparent pixels on the edges of the panoramic image. These can prevent the final 360 panorama
from wrapping correctly. You can either crop the pixels out or use the Offset filter to identify and remove the pixels.
6 Choose 3D > New Shape From Layer > Spherical Panorama.
7 (Optional) Manually add the top and bottom images into the sphere. You could also paint out any remaining
transparent pixels in the 3D spherical panorama layer.
More Help topics
Crop images” on page 155
Create 3D shapes” on page 544
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Chapter 8: Selecting and masking
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Making selections
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
About selecting pixels
A selection isolates one or more parts of your image. By selecting specific areas, you can edit and apply effects and filters
to portions of your image while leaving the unselected areas untouched.
Photoshop provides separate sets of tools to make selections of raster and vector data. For example, to select pixels, you
can use the marquee tools or the lasso tools. You can use commands in the Select menu to select all pixels, to deselect,
or to reselect.
To select vector data, you can use the pen or shape tools, which produce precise outlines called paths. You can convert
paths to selections or convert selections to paths.
Selections can be copied, moved, and pasted, or saved and stored in an alpha channel. Alpha channels store selections
as grayscale images called masks. A mask is like the inverse of a selection: it covers the unselected part of the image and
protects it from any editing or manipulations you apply. You can convert a stored mask back into a selection by loading
the alpha channel into an image.
Note: To select a specific color or a range of colors within an entire image or within a selected area, you can use the Color
Range command.
More Help topics
About masks and alpha channels” on page 236
Create and edit alpha channel masks” on page 239
Convert paths to selection borders” on page 347
Selection tools gallery” on page 26
Select, deselect, and reselect pixels
If a tool is not working as expected, you may have a hidden selection. Use the Deselect command and try the tool
again.
Select all pixels on a layer within the canvas boundaries
1 Select the layer in the Layers panel.
2 Choose Select > All.
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Deselect selections
Do one of the following:
Choose Select > Deselect.
If you are using the Rectangle Marquee tool, the Elliptical Marquee tool, or the Lasso tool, click anywhere in the
image outside the selected area.
Reselect the most recent selection
Choose Select > Reselect.
Select with the marquee tools
The marquee tools let you select rectangles, ellipses, and 1-pixel rows and columns.
1 Select a marquee tool:
Rectangular Marquee Makes a rectangular selection (or a square, when used with the Shift key).
Elliptical Marquee Makes an elliptical selection (or a circle, when used with the Shift key).
Single Row or Single Column Marquee Defines the border as a 1-pixel-wide row or column.
2 Specify one of the selection options in the options bar.
Selection options
A. New B. Add To C. Subtract From D. Intersect With
3 Specify a feathering setting in the options bar. Turn anti-aliasing on or off for the Elliptical Marquee tool. See
Soften the edges of selections” on page 224.
4 For the Rectangle Marquee tool or the Elliptical Marquee tool, choose a style in the options bar:
Normal Determines marquee proportions by dragging.
Fixed Ratio Sets a height-to-width ratio. Enter values (decimal values are valid) for the aspect ratio. For example, to
draw a marquee twice as wide as it is high, enter 2 for the width and 1 for the height.
Fixed Size Specifies set values for the marquee’s height and width. Enter pixel values in whole numbers.
In addition to pixels (px) you can also use specific units such as inches (in) or centimeters (cm) in height and width
values.
5 For aligning your selection to guides, a grid, slices, or document bounds, do one of the following to snap your
selection:
Choose View > Snap, or choose View > Snap To and choose a command from the submenu. The marquee selection
can snap to a document boundary or to a variety of Photoshop Extras, controlled in the Snap To submenu.
6 Do one of the following to make a selection:
With the Rectangle Marquee tool or the Elliptical Marquee tool, drag over the area you want to select.
Hold down Shift as you drag to constrain the marquee to a square or circle (release the mouse button before you
release Shift to keep the selection shape constrained).
To drag a marquee from its center, hold down Alt (Windows) or Option (Mac OS) after you begin dragging.
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Dragging a marquee from the corner of an image (left), and from the center of an image (right) by pressing Alt/Option as you drag
With the Single Row or Single Column Marquee tool, click near the area you want to select, and then drag the
marquee to the exact location. If no marquee is visible, increase the magnification of your image view.
To reposition a rectangle or elliptical marquee, first drag to create the selection border, keeping the mouse button
depressed. Then hold down the spacebar and continue to drag. Release the spacebar, but keep the mouse button
depressed, if you need to continue adjusting the selection border.
Select with the Lasso tool
The Lasso tool is useful for drawing freeform segments of a selection border.
1 Select the Lasso tool , and set feathering and anti-aliasing in the options bar. (See Soften the edges of selections
on page 224.)
2 To add to, subtract from, or intersect with an existing selection, click the corresponding button in the options bar.
Selection options
A. New B. Add To C. Subtract From D. Intersect With
3 Do either of the following:
Drag to draw a freehand selection border.
To switch between freehand and straight-edged segments, press Alt (Windows) or Option (Mac OS), and click
where segments should begin and end. (To erase recently drawn straight segments, hold down the Delete key.)
4 To close the selection border, release the mouse without holding down Alt or Option.
5 (Optional) Click Refine Edge to further adjust the selection boundary. See “Refine selection edges” on page 223.
Select with the Polygonal Lasso tool
The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.
1 Select the Polygonal Lasso tool , and select options.
2 Specify one of the selection options in the options bar.
Selection options
A. New B. Add To C. Subtract From D. Intersect With
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3 (Optional) Set feathering and anti-aliasing in the options bar. See “Soften the edges of selections” on page 224.
4 Click in the image to set the starting point.
5 Do one or more of the following:
To draw a straight segment, position the pointer where you want the first straight segment to end, and click.
Continue clicking to set endpoints for subsequent segments.
To draw a straight line at a multiple of 45°, hold down Shift as you move to click the next segment.
To draw a freehand segment, hold down Alt (Windows) or Option (Mac OS), and drag. When you finish, release
Alt or Option and the mouse button.
To erase recently drawn straight segments, press the Delete key.
6 Close the selection border:
Position the Polygonal Lasso tool pointer over the starting point (a closed circle appears next to the pointer), and
click.
If the pointer is not over the starting point, double-click the Polygonal Lasso tool pointer, or Ctrl-click (Windows)
or Command-click (Mac
OS).
7 (Optional) Click Refine Edge to further adjust the selection boundary. See “Refine selection edges” on page 223.
Select with the Magnetic Lasso tool
When you use the Magnetic Lasso tool , the border snaps to the edges of defined areas in the image. The Magnetic
Lasso tool is not available for 32-bits-per-channel images.
The Magnetic Lasso tool is especially useful for quickly selecting objects with complex edges set against high-contrast
backgrounds.
1 Select the Magnetic Lasso tool.
2 Specify one of the selection options in the options bar.
Selection options
A. New B. Add To C. Subtract From D. Intersect With
3 (Optional) Set feathering and anti-aliasing in the options bar. See “Soften the edges of selections” on page 224.
4 Set any of these options:
Width To specify a detection width, enter a pixel value for Width. The Magnetic Lasso tool detects edges only within
the specified distance from the pointer.
To change the lasso pointer so that it indicates the lasso width, press the Caps Lock key. You can change the pointer
while the tool is selected but not in use. Press the right bracket (]) to increase the Magnetic Lasso edge width by 1 pixel;
press the left bracket ([) to decrease the width by 1 pixel.
Contrast To specify the lasso’s sensitivity to edges in the image, enter a value between 1% and 100% for Contrast. A
higher value detects only edges that contrast sharply with their surroundings; a
lower value detects lower-contrast
edges.
Frequency To specify the rate at which the lasso sets fastening points, enter a value between 0 and 100 for Frequency.
A higher value anchors the selection border in place more quickly.
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On an image with well-defined edges, try a higher width and higher edge contrast, and trace the border roughly. On
an image with softer edges, try a lower width and lower edge contrast, and trace the border more precisely.
Stylus Pressure If you are working with a stylus tablet, select or deselect the Stylus Pressure option. When the option
is selected, an increase in stylus pressure decreases the edge width.
5 Click in the image to set the first fastening point. Fastening points anchor the selection border in place.
6 Release the mouse button or keep it depressed, and then move the pointer along the edge you want to trace.
The most recent segment of the selection border remains active. As you move the pointer, the active segment snaps to
the strongest edge in the image, based on the detection width set in the options bar. Periodically, the Magnetic Lasso
tool adds fastening points to the selection border to anchor previous segments.
7 If the border doesn’t snap to the desired edge, click once to add a fastening point manually. Continue to trace the
edge, and add fastening points as needed.
Fastening points anchor selection border to edges
8 To switch temporarily to the other lasso tools, do one of the following:
To activate the Lasso tool, hold down Alt (Windows) or Option (Mac OS), and drag with the mouse button
depressed.
To activate the Polygonal Lasso tool, hold down Alt (Windows) or Option (Mac OS), and click.
9 To erase recently drawn segments and fastening points, press the Delete key until you’ve erased the fastening points
for the desired segment.
10 Close the selection border:
To close the border with a magnetic segment, double-click, or press Enter or Return. (To manually close the border,
drag over the starting point and click.)
To close the border with a straight segment, hold down Alt (Windows) or Option (Mac OS), and double-click.
11 (Optional) Click Refine Edge to further adjust the selection boundary. See “Refine selection edges” on page 223.
Select with the Quick Selection tool
You can use the Quick Selection tool to quickly “paint” a selection using an adjustable round brush tip. As you
drag, the selection expands outward and automatically finds and follows defined edges in the image.
1 Select the Quick Selection tool . (If the tool isn’t visible, hold down the Magic Wand tool .)
2 In the options bar, click one of the selection options: New, Add To, or Subtract From.
New is the default option if nothing is selected. After making the initial selection, the option changes automatically to
Add to.
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3 To change the brush tip size, click the Brush pop-up menu in the options bar, and type in a pixel size or drag the
slider. Use the Size pop-up menu options to make the brush tip size sensitive to pen pressure or a stylus wheel.
When creating a selection, press the right bracket (]) to increase the Quick Selection tool brush tip size; press the left
bracket ([) to decrease the brush tip size.
4 Choose Quick Selection options.
Sample All Layers Creates a selection based on all layers instead of just the currently selected layer.
Auto-Enhance Reduces roughness and blockiness in the selection boundary. Auto-Enhance automatically flows the
selection further toward image edges and applies some of the edge refinement you can apply manually in the Refine
Edge dialog with the Contrast and Radius options.
5 Paint inside the part of the image you want to select.
The selection grows as you paint. If updating is slow, continue to drag to allow time to complete work on the selection.
As you paint near the edges of a shape, the selection area extends to follow the contours of the shape edge.
Painting with the Quick Selection tool to extend the selection
If you stop dragging and then click or drag in a nearby area, the selection will grow to include the new area.
To subtract from a selection, click the Subtract from option in the options bar, then drag over the existing selection.
To temporarily switch between add and subtract modes, hold down the Alt (Windows) or Option (Mac) key.
To change the tool cursor, choose Edit > Preferences > Cursors > Painting Cursors (Windows) or Photoshop >
Preferences
> Cursors > Painting Cursors (Mac OS). Normal Brush Tip displays the standard Quick Selection
cursor with a plus or minus sign to show the selection mode.
6 (Optional) Click Refine Edge to further adjust the selection boundary. See “Refine selection edges” on page 223.
Select with the Magic Wand tool
The Magic Wand tool lets you select a consistently colored area (for example, a red flower) without having to trace its
outline. You specify the selected color range, or tolerance, relative to the original color you click.
You cannot use the Magic Wand tool on an image in Bitmap mode or on 32-bits-per-channel images.
1 Select the Magic Wand tool . (If the tool isn’t visible, access it by holding down the Quick Selection tool .)
2 Specify one of the selection options in the options bar. The Magic Wand tool’s pointer changes depending on which
option is selected.
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Selection options
A. New B. Add To C. Subtract From D. Intersect With
3 In the options bar, specify any of the following:
Tolerance Determines the color range of selected pixels. Enter a value in pixels, ranging from 0 to 255. A low value
selects the few colors very similar to the pixel you click. A higher value selects a broader range of colors.
Anti-aliased Creates a smoother-edged selection.
Contiguous Selects only adjacent areas using the same colors. Otherwise, all pixels in the entire image using the same
colors are selected.
Sample All Layers Selects colors using data from all the visible layers. Otherwise, the Magic Wand tool selects colors
from the active layer only.
4 In the image, click the color you want to select. If Contiguous is selected, all adjacent pixels within the tolerance
range are selected. Otherwise, all pixels in the tolerance range are selected.
5 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different
backgrounds or as a mask. See
Refine selection edges” on page 223.
Select a color range
The Color Range command selects a specified color or color range within an existing selection or an entire image. If
you want to replace a selection, be sure to deselect everything before applying this command. The Color Range
command is not available for 32-bits-per-channel images.
To refine an existing selection, use the Color Range command repeatedly to select a subset of colors. For example, to
select the green areas in a cyan selection, select Cyans in the Color Range dialog box, and click
OK. Then reopen the
Color Range dialog box, and select Greens. (The results are subtle because this technique selects parts of colors within
a color mix.)
1 Choose Select > Color Range.
You can also use Color Range to refine a layer mask. See Adjust mask opacity or edges” on page 286.
2 Choose the Sampled Colors tool from the Select menu.
You can also choose a color or tonal range from the Select menu, but you won’t be able to adjust the selection.
The
Out-Of-Gamut option works only on RGB and Lab images. (An out-of-gamut color is an RGB or Lab color that
cannot be printed using process color printing.)
If you are selecting multiple color ranges in the image, select Localized Color Clusters to build a more accurate
selection.
3 Select one of the display options:
Selection Previews the selection that will result from the colors you sample in the image. By default, white areas are
selected pixels, black areas are unselected, and gray areas are partially selected.
Image Previews the entire image. For example, you might want to sample from a part of the image that isn’t on-screen.
To toggle between the Image and Selection previews in the Color Range dialog box, press Ctrl (Windows) or Command
(Mac OS).
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4 Position the Eyedropper pointer over the image or preview area, and click to sample the colors you want included.
Sampling color
5 Adjust the range of colors selected using the Fuzziness slider or by entering a value. The Fuzziness setting controls
how wide a range of colors is in the selection, and increases or decreases the amount of partially selected pixels (gray
areas in the selection preview). Set a low Fuzziness value to restrict the color range, a higher value to increase the
range.
Increasing fuzziness expands selection
If you selected Localized Color Clusters, use the Range slider to control how far or near a color must be from the sample
points to be included in the selection. For example, your image contains a patch of yellow flowers in both the
foreground and the background, but you want to select just the foreground flowers. Sample the colors in the
foreground flowers and reduce the Range so that the similarly colored flowers in the background are not selected.
6 Adjust the selection:
To add colors, select the plus eyedropper, and click in the preview area or image.
To remove colors, select the minus eyedropper, and click in the preview area or image.
To activate the plus eyedropper temporarily, hold down Shift. Hold down Alt (Windows) or Option (Mac OS) to
activate the minus eyedropper.
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7 To preview the selection in the image window, choose a Selection Preview option:
None Shows the original image.
Grayscale shows white for completely selected pixels, gray for partially selected ones, and black for unselected ones.
Black Matte Shows the original image for selected pixels, and black for unselected ones. This option is good for bright
images.
White Matte Shows the original image for selected pixels, and white for unselected ones. This option is good for dark
images.
Quick Mask shows unselected areas as a rubylith overlay (or a custom color you’ve specified in the Quick Mask
Options dialog box).
8 To revert to the original selection, hold down Alt (Windows) or Option (Mac OS), and click Reset.
9 To save and load color range settings, use the Save and Load buttons in the Color Range dialog box to save and reuse
the current settings.
Note: If you see the message “No pixels are more than 50% selected,” the selection border will not be visible. You may
have picked a color choice from the Select menu, such as Reds, when the image didn’t contain any red hues with high
enough saturation.
Adjusting pixel selections
Move, hide, or invert a selection
You can move a selection border around an image, hide a selection border, and invert a selection so that the previously
unselected part of the image is selected.
Note: To move the selection itself, not the selection border, use the Move tool. See Move a selection” on page 226.
More Help topics
Show or hide Extras” on page 47
Move a selection border
1 Using any selection tool, select New Selection from the options bar, and position the pointer inside the selection
border. The pointer changes to indicate that you can move the selection.
2 Drag the border to enclose a different area of the image. You can drag a selection border partly beyond the canvas
boundaries. When you drag it back, the original border reappears intact. You can also drag the selection border to
another image window.
Original selection border (left), and selection border moved (right)
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You can apply geometric transformations to change the shape of a selection border. (See Apply transformations” on
page 178.)
Control the movement of a selection
To constrain the direction to multiples of 45°, begin dragging, and then hold down Shift as you continue to drag.
To move the selection in 1-pixel increments, use an arrow key.
To move the selection in 10-pixel increments, hold down Shift, and use an arrow key.
Hide or show selection edges
Do one of the following:
Choose View > Extras. This command shows or hides selection edges, grids, guides, target paths, slices,
annotations, layer borders, count, and smart guide.
Choose View > Show > Selection Edges. This toggles the view of the selection edges and affects the current selection
only. The selection edges reappear when you make a different selection.
Select the unselected parts of an image
Choose Select > Inverse.
You can use this option to select an object placed against a solid-colored background. Select the background using the
Magic Wand tool and then invert the selection.
Adjust selections manually
You can use the selection tools to add to or subtract from existing pixel selections.
Before manually adding to or subtracting from a selection, you may want to set the feather and anti-aliasing values in
the options bar to the same settings used in the original selection.
Add to a selection or select an additional area
1 Make a selection.
2 Using any selection tool, do one of the following:
Select the Add To Selection option in the options bar, and drag to add to the selection.
Hold down Shift, and drag to add to the selection.
A plus sign appears next to the pointer when you’re adding to a selection.
Subtract from a selection
1 Make a selection.
2 Using any selection tool, do one of the following:
Select the Subtract From Selection option in the options bar, and drag to intersect with other selections.
Hold down Alt (Windows) or Option (Mac OS), and drag to subtract another selection.
A minus sign appears next to the pointer when you’re subtracting from a selection.
Select only an area intersected by other selections
1 Make a selection.
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2 Using any selection tool, do one of the following:
Select the Intersect With Selection option in the options bar, and drag.
Hold down Alt+Shift (Windows) or Option+Shift (Mac OS) and drag over the portion of the original selection that
you want to select.
An “x” appears next to the pointer when you’re selecting an intersected area.
Intersected selections
Expand or contract a selection by a specific number of pixels
1 Use a selection tool to make a selection.
2 Choose Select > Modify > Expand or Contract.
3 For Expand By or Contract By, enter a pixel value between 1 and 100, and click OK.
The border is increased or decreased by the specified number of pixels. (Any portion of the selection border running
along the canvas’s edge is unaffected by the Expand command.)
Create a selection around a selection border
The Border command lets you select a width of pixels inside and outside an existing selection border. This can be useful
when you need to select a border or band of pixels around an image area, rather than the area itself, for example to
clean up a halo effect around a pasted object.
Original selection (left), and after Border command: 5 pixels (right)
1 Use a selection tool to make a selection.
2 Choose Select > Modify > Border.
3 Enter a value between 1 and 200 pixels for the border width of the new selection, and click OK.
The new selection frames the original selected area, and is centered on the original selection border. For example, a
border width of 20 pixels creates a new, soft-edged selection that extends 10 pixels inside the original selection border
and 10 pixels outside it.
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Expand a selection to include areas with similar color
Do one of the following:
Choose Select > Grow to include all adjacent pixels falling within the tolerance range specified in the Magic Wand
options.
Choose Select > Similar to include pixels throughout the image, not just adjacent ones, falling within the tolerance
range.
To increase the selection in increments, choose either command more than once.
Note: You cannot use the Grow and Similar commands on Bitmap mode images or 32-bits-per-channel images.
Clean up stray pixels in a color-based selection
1 Choose Select > Modify > Smooth.
2 For Sample Radius, enter a pixel value between 1 and 100, and click OK.
For each pixel in the selection, Photoshop examines the pixels around it, to the distance you specify in the radius
setting. If more than half of these surrounding pixels are selected, the pixel remains in the selection, and the unselected
pixels around it are added to the selection. If less than half the surrounding pixels are selected, the pixel is removed
from the selection. The overall effect is to reduce patchiness and smooth sharp corners and jagged lines in the selection.
Refine selection edges
The Refine Edge option improves the quality of selection edges, letting you extract objects with ease. You can also use
Refine Edge options to refine a layer mask. (See
Adjust mask opacity or edges” on page 286.)
1 Create a selection with any selection tool.
2 Click Refine Edge in the options bar, or choose Select > Refine Edge. Then set the following options:
View Mode From the pop-up menu, choose a mode to change how the selection is displayed. For information
about each mode, hover the pointer over it until a tool tip appears. Show Original displays the original selection for
comparison. Show Radius displays the selection border where edge refinement occurs.
Refine Radius and Erase Refinements tools Let you precisely adjust the border area in which edge
refinement occurs. To quickly toggle from one tool to the other, press Shift+E. To change the brush size, press the
bracket keys.
Brush over soft areas such as hair or fur to add fine details to the selection.
Smart Radius Automatically adjusts the radius for hard and soft edges found in the border region. Deselect this
option if the border is uniformly hard- or soft-edged, or if you want to control the Radius setting and refinement
brushes more precisely.
Radius Determines the size of the selection border in which edge refinement occurs. Use a small radius for sharp
edges, and a large one for softer edges.
Smooth Reduces irregular areas (“hills and valleys”) in the selection border to create a smoother outline.
Feather Blurs the transition between the selection and surrounding pixels.
Contrast When increased, soft-edged transitions along the selection border become more abrupt. Typically, the
Smart Radius option and refinement tools are more effective.
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Shift Edge Moves soft-edged borders inward with negative values or outward with positive ones. Shifting these
borders inward can help remove unwanted background colors from selection edges.
Decontaminate Colors Replaces color fringes with the color of fully selected pixels nearby. The strength of color
replacement is proportionate to the softness of selection edges.
Important: Because this option changes pixel color, it requires output to a new layer or document. Retain the original
layer so you can revert back to it if needed. (To easily see changes in pixel color, choose Reveal Layer for the View
Mode.)
Amount Changes the level of decontamination and fringe replacement.
Output To Determines whether the refined selection becomes a selection or mask on the current layer, or produces
a new layer or document.
Soften the edges of selections
You can smooth the hard edges of a selection by anti-aliasing and by feathering.
Anti-aliasing Smooths the jagged edges of a selection by softening the color transition between edge pixels and
background pixels. Because only the edge pixels change, no detail is lost. Anti-aliasing is useful when cutting, copying,
and pasting selections to create composite images.
Anti-aliasing is available for the Lasso tool, the Polygonal Lasso tool, the Magnetic Lasso tool, the Elliptical Marquee
tool, and the Magic Wand tool. (Select a tool to display its options bar.)
Note: You must specify this option before using these tools. After a selection is made, you cannot add anti-aliasing.
Feathering Blurs edges by building a transition boundary between the selection and its surrounding pixels. This
blurring can cause some loss of detail at the edge of the selection.
You can define feathering for the Marquee tools, the Lasso tool, the Polygonal Lasso tool, or the Magnetic Lasso tool
as you use the tool, or you can add feathering to an existing selection.
Note: Feathering effects become apparent only after you move, cut, copy, or fill the selection.
Select pixels using anti-aliasing
1 Select the Lasso tool, the Polygonal Lasso tool, the Magnetic Lasso tool, the Elliptical Marquee tool, or the Magic
Wand tool.
2 Select Anti-aliased in the options bar.
Define a feathered edge for a selection tool
1 Select any of the lasso or marquee tools.
2 Enter a Feather value in the options bar. This value defines the width of the feathered edge and can range from 0 to
250 pixels.
Define a feathered edge for an existing selection
1 Choose Select > Modify > Feather.
2 Enter a value for the Feather Radius, and click OK.
Note: A small selection made with a large feather radius may be so faint that its edges are invisible and thus not selectable.
If you see the message “No pixels are more than 50% selected,” either decrease the feather radius or increase the size of the
selection. Or click
OK to accept the mask at its current setting and create a selection in which you cannot see the edges.
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Selection without feathering and with feathering.
A. Selection with no feather, same selection filled with pattern B. Selection with feather, same selection filled with pattern
Remove fringe pixels from a selection
When you move or paste an anti-aliased selection, some of the pixels surrounding the selection border are included
with the selection. This can result in a fringe or halo around the edges of the pasted selection. These Layer > Matting
commands let you edit unwanted edge pixels:
Color Decontaminate replaces background colors in fringe pixels with the color of fully selected pixels nearby.
Defringe replaces the color of fringe pixels with the color of pixels farther in from the edge of the selection that lack
the background color.
Remove Black Matte and Remove White Matte are useful when a selection is anti-aliased against a white or black
background and you want to paste it onto a different background. For example, anti-aliased black text on a white
background has gray pixels at the edges, which are visible against a colored background.
You can also remove fringe areas by using the Advanced Blending sliders in the Layer Styles dialog box to remove,
or make transparent, areas from the layer. In this case, you would make the black or white areas transparent. Alt-
click (Windows) or Option-click (Mac
OS) the sliders to separate them; separating the sliders allows you to remove
fringe pixels and retain a smooth edge.
Decrease fringe on a selection
1 Choose Layer > Matting > Defringe.
2 Enter a value in the Width box to specify the area in which to search for replacement pixels. In most cases, a distance
of 1 or 2 pixels is enough.
3 Click OK.
Remove a matte from a selection
Choose Layer > Matting > Remove Black Matte or Layer > Matting > Remove White Matte.
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Moving, copying, and deleting selected pixels
Move a selection
1 Select the Move tool .
2 Move the pointer inside the selection border, and drag the selection to a new position. If you have selected multiple
areas, all move as you drag.
Original selection (left), and after the selection is moved with the Move tool (right)
Copy selections
You can use the Move tool to copy selections as you drag them within or between images, or you can copy and move
selections using the Copy, Copy Merged, Cut, and Paste commands. Dragging with the Move tool saves memory
because the clipboard isn’t used.
When a selection or layer is pasted between images with different resolutions, the pasted data retains its pixel
dimensions. This can make the pasted portion appear out of proportion to the new image. Use the
Image Size
command to make the source and destination images the same resolution before copying and pasting, or use the Free
Transform command to resize the pasted content.
Note: Depending on your color management settings and the color profile associated with the file (or imported data), you
may be prompted to specify how to handle color information in the file (or imported data).
More Help topics
About layer and vector masks” on page 283
Understanding the copy and paste commands
Copy Copies the selected area on the active layer.
Copy Merged Makes a merged copy of all the visible layers in the selected area.
Paste Pastes a copied selection into another part of the image or into another image as a new layer. If you have a
selection, the Paste command places the copied selection over the current selection. Without an active selection, Paste
places the copied selection in the middle of the view area.
Paste In Place If the clipboard contains pixels copied from another Photoshop document, pastes the selection into the
same relative location in the target document as it occupied in the source.
Paste Into or Paste Outside Pastes a copied selection into or outside another selection in any image. The source
selection is pasted onto a new layer, and the destination selection border is converted into a layer mask.
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Copy a selection
1 Select the area you want to copy.
2 Choose Edit > Copy, or Edit > Copy Merged.
Copy a selection while dragging
1 Select the Move tool , or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool.
2 Hold down Alt (Windows) or Option (Mac OS), and drag the selection you want to copy and move.
When copying between images, drag the selection from the active image window into the destination image window.
If nothing is selected, the entire active layer is copied. As you drag the selection over another image window, a border
highlights the window if you can drop the selection into it.
Dragging a selection into another image
Create multiple copies of a selection within an image
1 Select the Move tool , or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool.
2 Copy the selection:
Hold down Alt (Windows) or Option (Mac OS), and drag the selection.
To copy the selection and offset the duplicate by 1 pixel, hold down Alt or Option, and press an arrow key.
To copy the selection and offset the duplicate by 10 pixels, press Alt+Shift (Windows) or Option+Shift (Mac OS),
and press an arrow key.
As long as you hold down Alt or Option, each press of an arrow key creates a copy of the selection and offsets it by the
specified distance from the last duplicate. In this case, the copy is made on the same layer.
Paste one selection into or outside another
1 Cut or copy the part of the image you want to paste.
2 In the same image or another, select the area you want to paste into or outside.
Note: If you’re pasting outside, select an area smaller than the copied selection.
3 Do either of the following:
Choose Edit > Paste Special > Paste Into. The contents of the source selection appear within the destination
selection.
Choose Edit > Paste Special > Paste Outside. The contents of the source selection appear around the destination
selection.
The Paste Into or Paste Outside command adds a layer and layer mask to the image. In the Layers panel, the new layer
contains a layer thumbnail for the pasted selection next to a layer mask thumbnail. The layer mask is based on the
selection you pasted into: the selection is unmasked (white), the rest of the layer is masked (black). The layer and layer
mask are unlinked—that is, you can move each one independently.
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Using the Paste Into command
A. Window panes selected B. Copied image C. Paste Into command D. Layer thumbnails and layer mask in Layers panel E. Pasted image
repositioned
4 Select the Move tool , or hold down the Ctrl (Windows) or Command (Mac OS) key to activate the Move tool.
Then drag the source contents until the part you want appears through the mask.
5 To specify how much of the underlying image shows through, click the layer mask thumbnail in the Layers panel,
select a painting tool, and edit the mask:
To hide more of the image underlying the layer, paint the mask with black.
To reveal more of the underlying image, paint the mask with white.
To partially reveal the underlying image, paint the mask with gray.
6 If you are satisfied with your results, you can choose Layer > Merge Down to merge the new layer and layer mask
with the underlying layer and make the changes permanent.
Copy between applications
You can use the Cut, Copy, or Paste commands to copy selections from Photoshop and paste them into other
applications, or to paste artwork from other applications into Photoshop. The cut or copied selection remains on the
clipboard until you cut or copy another selection. You can also copy artwork between Photoshop and Illustrator by
dragging and dropping.
In some cases, the contents of the clipboard are converted to a raster image. Photoshop prompts you when vector
artwork will be rasterized.
Note: The image is rasterized at the resolution of the file into which you paste it. Vector Smart Objects are not rasterized.
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More Help topics
About Smart Objects” on page 275
About file compression” on page 426
Remove fringe pixels from a selection” on page 225
Paste PostScript artwork from another application
1 In the supporting application, select your artwork, and choose Edit > Copy.
2 Select the image into which you’ll paste the selection.
3 Choose Edit > Paste.
4 In the Paste dialog box, select from the following Paste As options:
Smart Object Places the artwork in a new layer as a smart object.
Pixels Rasterizes the artwork as it is pasted. Rasterizing converts mathematically-defined vector artwork to pixels.
Paths Pastes the copy as a path in the Paths panel. When copying type from Illustrator, you must first convert it to
outlines.
Shape Layer Creates a new shape layer that uses the path as a vector mask.
Note: When copying artwork from Adobe Illustrator, the default clipboard preferences in Illustrator may prevent the
Paste dialog box from appearing in Photoshop. Select AICB in the File Handling and Clipboard area of the Preferences
dialog box in Illustrator if you want the Paste options to appear when you paste the artwork into Photoshop.
5 If you chose Paste As Pixels in the previous step, you can choose Anti-aliased in the options bar to make a smooth
transition between the edges of the selection and the surrounding pixels.
Note: You can use the Matting commands if you have already merged data and are trying to reextract the rasterized data.
Save clipboard contents when you quit Photoshop
1 Do one of the following:
(Windows) Choose Edit > Preferences > General.
(Mac OS) Choose Photoshop > Preferences > General.
2 Select Export Clipboard to save any Photoshop contents to the clipboard when you quit Photoshop.
Copy artwork by dragging and dropping
Do one of the following:
Drag one or more Illustrator vector objects into an open image in Photoshop. This creates a vector Smart Object
layer in the image. Choose Layer
> Smart Objects > Edit Content to reopen the content in Illustrator for editing.
To copy the vector object as a path in Photoshop, hold down Ctrl (Windows) or Command (Mac OS) as you drag
from Illustrator.
To copy the contents of the currently selected layer in Photoshop to Illustrator, use the Move tool to drag the
content from the Photoshop window into an open Illustrator document.
Delete selected pixels
Choose Edit > Clear, or press Backspace (Windows) or Delete (Mac OS). To cut a selection to the clipboard, choose
Edit
> Cut.
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Deleting a selection on a background layer replaces the original color with the background color. Deleting a selection
on a standard layer replaces the original color with layer transparency.
Channel basics
About channels
Channels are grayscale images that store different types of information:
Color information channels are created automatically when you open a new image. The image’s color mode
determines the number of color channels created. For example, an RGB image has a channel for each color (red,
green, and blue) plus a composite channel used for editing the image.
Alpha channels store selections as grayscale images. You can add alpha channels to create and store masks, which
let you manipulate or protect parts of an image. (See
About masks and alpha channels” on page 236.)
Spot color channels specify additional plates for printing with spot color inks. (See About spot colors” on page 458.)
An image can have up to 56 channels. All new channels have the same dimensions and number of pixels as the
original image.
The file size required for a channel depends on the pixel information in the channel. Certain file formats, including
TIFF and Photoshop formats, compress channel information and can save space. The size of an uncompressed file,
including alpha channels and layers, appears as the right-most value in the status bar at the bottom of the window
when you choose Document Sizes from the pop-up menu.
Note: As long as you save a file in a format supporting the image’s color mode, the color channels are preserved. Alpha
channels are preserved only when you save a file in Photoshop, PDF, TIFF, PSB, or raw formats. DCS 2.0 format
preserves only spot channels. Saving in other formats may cause channel information to be discarded.
Channels panel overview
The Channels panel lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images). A
thumbnail of the channel’s contents appears to the left of the channel name; the thumbnail is automatically updated
as you edit the channel.
Channel types
A. Color channels B. Spot channels C. Alpha channels
Display the Channels panel
Choose Windows > Channels.
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Resize or hide channel thumbnails
Choose Panel Options from the Channels panel menu. Click a thumbnail size or click None to turn off the display
of thumbnails.
Viewing thumbnails is a convenient way of tracking channel contents; however, turning off the display of thumbnails
can improve performance.
Show or hide a channel
You can use the Channels panel to view any combination of channels in the document window. For example, you can
view an alpha channel and the composite channel together to see how changes made in the alpha channel relate to the
entire image.
Click in the eye column next to the channel to show or hide that channel. (Click the composite channel to view all
default color channels. The composite channel is displayed whenever all the color channels are visible.)
To show or hide multiple channels, drag through the eye column in the Channels panel.
Show color channels in color
Individual channels are displayed in grayscale. In RGB, CMYK, or Lab images, you can view the individual channels
in color. (In Lab images, only the a and b channels appear in color.) If more than one channel is active, the channels
always appear in color.
You can change the default to show the individual color channels in color. When a channel is visible in the image, an
eye icon
appears to its left in the panel.
1 Do one of the following:
In Windows, choose Edit > Preferences > Interface.
In Mac OS, choose Photoshop > Preferences > Interface.
2 Select Show Channels in Color, and click OK.
Select and edit channels
You can select one or more channels in the Channels panel. The names of all selected, or active, channels are
highlighted.
Selecting multiple channels
A. Not visible or editable B. Visible but not selected for editing C. Selected for viewing and editing D. Selected for editing but not viewing
To select a channel, click the channel name. Shift-click to select (or deselect) multiple channels.
B
A
C
D
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To edit a channel, select it and then use a painting or editing tool to paint in the image. You can paint on only one
channel at a time. Paint with white to add the selected channel’s color at 100% intensity. Paint with a value of gray
to add the channel’s color at a lower intensity. Paint with black to fully remove the channel’s color.
Rearrange and rename alpha and spot channels
You can move alpha or spot channels above the default color channels only if the image is in Multichannel mode
(Image > Mode > Multichannel). For information about that mode’s limitations, see
Multichannel mode” on page 91.
To change the order of alpha or spot channels, drag the channel up or down in the Channels panel. When a line
appears in the position you want, release the mouse button.
Note: Spot colors are overprinted in the order of their appearance from top to bottom in the Channels panel.
To rename an alpha or spot channel, double-click the channel’s name in the Channels panel, and enter a new name.
For more information, see “Create a new spot channel” on page 458.
Duplicate channels
You can copy a channel and use it in the current image or another image.
Duplicate a channel
If you are duplicating alpha channels between images, the channels must have identical pixel dimensions. You cannot
duplicate a channel to a Bitmap-mode image.
1 In the Channels panel, select the channel to duplicate.
2 Choose Duplicate Channel from the Channels panel menu.
3 Type a name for the duplicate channel.
4 For Document, do one of the following:
Choose a destination. Only open images with pixel dimensions identical to the current image are available. To
duplicate the channel in the same file, select the channel’s current file.
Choose New to copy the channel to a new image, creating a multichannel image containing a single channel. Type
a name for the new image.
5 To reverse the selected and masked areas in the duplicate channel, select Invert.
Duplicate a channel in an image
1 In the Channels panel, select the channel you want to duplicate.
2 Drag the channel onto the Create New Channel button at the bottom of the panel.
Duplicate a channel in another image
1 In the Channels panel, select the channel you want to duplicate.
2 Make sure that the destination image is open.
Note: The destination image does not have to have the same pixel dimensions as the duplicated channel.
3 Do one of the following:
Drag the channel from the Channels panel into the destination image window. The duplicated channel appears at
the bottom of the Channels panel.
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Choose Select > All, and then choose Edit > Copy. Select the channel in the destination image and choose Edit >
Paste. The pasted channel overwrites the existing channel.
Split channels into separate images
You can split channels of flattened images only. Splitting channels is useful when you want to retain individual channel
information in a file format that doesn’t preserve channels.
To split channels into separate images, choose Split Channels from the Channels panel menu.
The original file is closed, and the individual channels appear in separate grayscale image windows. The title bars in
the new windows show the original filename plus the channel. You save and edit the new images separately.
Merge channels
Multiple grayscale images can be combined as the channels of a single image. The images you want to merge must be
in grayscale mode, be flattened (have no layers), have the same pixel dimensions, and be open. The number of grayscale
images you have open determines the color modes available when merging channels. For example, if you have three
images open, you can merge them into an RGB image; if you have four images open, they can become a CMYK image.
If you are working with DCS files that have accidentally lost their links (and so cannot be opened, placed, or printed),
open the channel files, and merge them into a CMYK image. Then re-save the file as a DCS EPS file.
1 Open the grayscale images containing the channels you want to merge, and make one of the images active.
You must have more than one image open for the Merge Channels option to be available.
2 Choose Merge Channels from the Channels panel menu.
3 For Mode, choose the color mode you want to create. The number of channels appropriate for the mode appears
in the Channels text box.
4 If necessary, enter a number in the Channels text box.
If you enter a number that is incompatible with the selected mode, Multichannel mode is automatically selected. This
creates a multichannel image with two or more channels.
5 Click OK.
6 For each channel, make sure the image you want is open. If you change your mind about the image type, click Mode
to return to the Merge Channels dialog box.
7 If you are merging channels into a multichannel image, click Next, and select the remaining channels.
Note: All channels of a multichannel image are alpha channels or spot channels.
8 When you have finished selecting channels, click OK.
The selected channels are merged into a new image of the specified type, and the original images are closed without
any changes. The new image appears in an untitled window.
Note: You cannot split and recombine (merge) an image with spot color channels. The spot color channel will be added
as an alpha channel.
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Delete a channel
You may want to delete spot or alpha channels you no longer need before saving an image. Complex alpha channels
can substantially increase the disk space required for an image.
In Photoshop, select the channel in the Channels panel and do one of the following:
Alt-click (Windows) or Option-click (Mac OS) the Delete icon .
Drag the channel name in the panel to the Delete icon.
Choose Delete Channel from the Channels panel menu.
Click the Delete icon at the bottom of the panel, and then click Yes.
Note: When you delete a color channel from a file with layers, visible layers are flattened and hidden layers are discarded.
This is done because removing a color channel converts the image to Multichannel mode, which does not support layers.
An image isn’t flattened when you delete an alpha channel, a spot channel, or a quick mask.
Channel calculations
Blending layers and channels
You can use the blending effects associated with layers to combine channels within and between images into new
images. You can use either the Apply Image command (on single and composite channels) or the Calculations
command (on single channels). These commands offer two additional blending modes not available in the Layers
panel—Add and Subtract. Although it’s possible to create new combinations of channels by copying channels to layers
in the Layers panel, you may find it quicker to use the calculation commands to blend channel information.
The calculation commands perform mathematical operations on the corresponding pixels of two channels (the pixels
with identical locations in the image) and then combine the results in a single channel. Two concepts are fundamental
to understanding how the calculation commands work.
Each pixel in a channel has a brightness value. The Calculations and Apply Image commands manipulate these
values to produce the resulting composite pixels.
These commands overlay the pixels in two or more channels. Thus, the images used for calculations must have the
same pixel dimensions.
Blend channels with the Apply Image command
The Apply Image command lets you blend one image’s layer and channel (the source) with a layer and channel of the
active image (the destination).
1 Open the source and destination images, and select the desired layer and channel in the destination image. The
pixel dimensions of the images must match for image names to appear in the Apply Image dialog box.
Note: If the color modes of the two images differ (for example, one image is RGB and the other is CMYK), you can apply
a single channel (but not the source’s composite) to the destination layer’s composite channel.
2 Choose Image > Apply Image.
3 Choose the source image, layer, and channel you want to combine with the destination. To use all layers in the
source image, select Merged For Layer.
4 To preview the results in the image window, select Preview.
5 To use the negative of the channel contents in the calculation, select Invert.
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6 For Blending, choose a blending option.
For information on the Add and Subtract options, see “Add and Subtract blending modes” on page 235. For
information on other blending options, see “Blending mode descriptions” on page 312.
7 Enter an Opacity value to specify the effect’s strength.
8 To apply the results only to opaque areas in the result layer, select Preserve Transparency.
9 If you want to apply the blending through a mask, select Mask. Then choose the image and layer containing the
mask. For Channel, you can choose any color or alpha channel to use as the mask. You can also use a mask based
on the active selection or the boundaries of the chosen layer (Transparency). Select Invert to reverse the masked
and unmasked areas of the channel.
Blend channels with the Calculations command
The Calculations command lets you blend two individual channels from one or more source images. You can then
apply the results to a new image or to a new channel or selection in the active image. You cannot apply the Calculations
command to composite channels.
1 Open the source image or images.
Note: If you are using more than one source image, the images must have the same pixel dimensions.
2 Choose Image > Calculations.
3 To preview the results in the image window, select Preview.
4 Choose the first source image, layer, and channel. To use all the layers in the source image, choose Merged For
Layer.
5 To use the negative of the channel contents in the calculation, select Invert. For Channel, choose Gray if you want
to duplicate the effect of converting the image to grayscale.
6 Choose the second source image, layer, and channel, and specify options.
7 For Blending, choose a blending mode.
For information on the Add and Subtract options, see “Add and Subtract blending modes” on page 235. For
information on other blending options, see “Blending mode descriptions” on page 312.
8 Enter an Opacity value to specify the effect’s strength.
9 If you want to apply the blending through a mask, select Mask. Then choose the image and layer containing the
mask. For Channel, you can choose any color or alpha channel to use as the mask. You can also use a mask based
on the active selection or the boundaries of the chosen layer (Transparency). Select Invert to reverse the masked
and unmasked areas of the channel.
10 For Result, specify whether to place the blending results in a new document or in a new channel or selection in the
active image.
Add and Subtract blending modes
The Add and Subtract blending modes are available only for the Apply Image and Calculations commands.
Add
Adds the pixel values in two channels. This is a good way to combine non-overlapping images in two channels.
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Because higher pixel values represent lighter colors, adding channels with overlapping pixels lightens the image. Black
areas in both channels remain black (0 + 0 = 0). White in either channel results in white (255 + any value = 255 or
greater).
Add mode divides the sum of the pixel values by the Scale amount, and then adds the Offset value to the sum. For
example, to find the average of the pixels in two channels, add them, divide by 2, and enter no Offset value.
The Scale factor may be any number between 1.000 and 2.000. Entering a higher Scale value darkens the image.
The Offset value lets you lighten or darken the pixels in the destination channel by any brightness value between +255
and –255. Negative values darken the image; positive values lighten the image.
Subtract
Subtracts the pixel values in the source channel from the corresponding pixels in the target channel. As with Add
mode, the result is then divided by the Scale factor and added to the Offset value.
The Scale factor may be any number between 1.000 and 2.000. The Offset value lets you lighten or darken the pixels in
the destination channel by any brightness value between +255 and –255.
Saving selections and alpha channel masks
About masks and alpha channels
When you select part of an image, the area that is not selected is masked, or protected from editing. So, when you create
a mask, you isolate and protect areas of an image as you apply color changes, filters, or other effects to the rest of the
image. You can also use masks for complex image editing such as gradually applying color or filter effects to an image.
Examples of masks
A. Opaque mask used to protect the background and edit the butterfly B. Opaque mask used to protect the butterfly and color the background
C. Semitransparent mask used to color the background and part of the butterfly
Masks are stored in alpha channels. Masks and channels are grayscale images, so you can edit them like any other
image with painting tools, editing tools and filters. Areas painted black on a mask are protected, and areas painted
white are editable.
Use Quick Mask mode to convert a selection to a temporary mask for easier editing. The Quick Mask appears as a
colored overlay with adjustable opacity. You can edit the Quick Mask using any painting tool or modify it with a filter.
Once you exit Quick Mask mode the mask is converted back to a selection on the image.
ABC
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To save a selection more permanently, you can store it as an alpha channel. The alpha channel stores the selection as
an editable grayscale mask in the Channels panel. Once stored as an alpha channel, you can reload the selection at any
time or even load it into another image.
Selection saved as an alpha channel in Channels panel
Note: You can mask or hide parts of a layer using a layer mask.
More Help topics
About layer and vector masks” on page 283
Save and load selections” on page 240
Create a temporary quick mask
To use Quick Mask mode, start with a selection and then add to or subtract from it to make the mask. You can also
create the mask entirely in Quick Mask mode. Color differentiates the protected and unprotected areas. When you
leave Quick Mask mode, the unprotected areas become a selection.
Note: A temporary Quick Mask channel appears in the Channels panel while you work in Quick Mask mode. However,
you do all mask editing in the image window.
1 Using any selection tool, select the part of the image you want to change.
2 Click the Quick Mask mode button in the toolbox.
A color overlay (similar to a rubylith) covers and protects the area outside the selection. Selected areas are left
unprotected by this mask. By default, Quick Mask mode colors the protected area using a red, 50% opaque overlay.
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Selecting in Standard mode and Quick Mask mode
A. Standard mode B. Quick Mask mode C. Selected pixels appear as white in channel thumbnail D. Rubylith overlay protects area outside
selection, and unselected pixels appear as black in channel thumbnail
3 To edit the mask, select a painting tool from the toolbox. The swatches in the toolbox automatically become black
and white.
4 Paint with white to select more of an image (the color overlay is removed from areas painted with white). To
deselect areas, paint over them with black (the color overlay covers areas painted with black). Painting with gray or
another color creates a semitransparent area, useful for feathering or anti-aliased effects. (Semitransparent areas
may not appear to be selected when you exit Quick Mask Mode, but they are.)
Painting in Quick Mask mode
A. Original selection and Quick Mask mode with green chosen as mask color B. Painting with white in Quick Mask mode adds to the selection
C. Painting with black in Quick Mask mode subtracts from the selection
A
C
D
B
A
B
C
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5 Click the Standard Mode button in the toolbox to turn off the quick mask and return to your original image.
A selection border now surrounds the unprotected area of the quick mask.
If a feathered mask is converted to a selection, the boundary line runs halfway between the black pixels and the white
pixels of the mask gradient. The selection boundary indicates the transition between pixels that are less than 50%
selected and those that are more than 50% selected.
6 Apply the desired changes to the image. Changes affect only the selected area.
7 Choose Select > Deselect to deselect the selection, or save the selection by choosing Select > Save Selection.
You can convert this temporary mask to a permanent alpha channel by switching to standard mode and choosing
Select > Save Selection.
More Help topics
About layer and vector masks” on page 283
Change Quick Mask options
1 Double-click the Quick Mask Mode button in the toolbox.
2 Choose from the following display options:
Masked Areas Sets masked areas to black (opaque) and selected areas to white (transparent). Painting with black
increases the masked area; painting with white increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a white circle on a gray background
.
Selected Areas Sets masked areas to white (transparent) and selected areas to black (opaque). Painting with white
increases the masked area; painting with black increases the selected area. When this option is selected, the Quick Mask
button in the toolbox becomes a gray circle on a white background
.
To toggle between the Masked Areas and Selected Areas options for quick masks, Alt-click (Windows) or Option-click
(Mac OS) the Quick Mask Mode button.
3 To choose a new mask color, click the color box, and choose a new color.
4 To change the opacity, enter a value between 0% and 100%.
Both the color and opacity settings affect only the appearance of the mask and have no effect on how underlying areas
are protected. Changing these settings may make the mask more easily visible against the colors in the image.
More Help topics
Choose a color with the Adobe Color Picker” on page 101
Create and edit alpha channel masks
You can create a new alpha channel and then use painting tools, editing tools, and filters to create a mask from the
alpha channel. You can also save an existing selection in a Photoshop image as an alpha channel that appears in the
Channels panel. See
Save and load selections” on page 240.
More Help topics
About channels” on page 230
Create an alpha channel mask using current options
1 Click the New Channel button at the bottom of the Channels panel.
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2 Paint on the new channel to mask out image areas.
Select areas of the image before you create the channel for the mask. Then paint on the channel to refine the mask.
Create an alpha channel mask and set options
1 Alt-click (Windows) or Option-click (Mac OS) the New Channel button at the bottom of the Channels panel, or
choose New Channel from the Channels panel
menu.
2 Specify options in the New Channel dialog box.
3 Paint on the new channel to mask out image areas.
Channel options
To change options for an existing channel, double-click the channel thumbnail in the Channels panel or select Channel
options from the Channels panel menu.
Options available in the New Channel and Channel Options dialog boxes:
Masked areas Sets masked areas to black (opaque) and selected areas to white (transparent). Painting with black
increases the masked area; painting with white increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a white circle on a gray background
.
Selected Areas Sets masked areas to white (transparent) and selected areas to black (opaque). Painting with white
increases the masked area; painting with black increases the selected area. When this option is selected, the Quick Mask
button in the toolbox becomes a gray circle on a white background
.
Spot Color Converts an alpha channel to a spot color channel. Only available for existing channels.
Color Sets the color and opacity of the mask. Click the color field to change the color. The color and opacity settings
affect only the appearance of the mask and have no effect on how underlying areas are protected. Changing these
settings may make the mask more easily visible against the colors in the image.
Paint on a channel to mask image areas
When the new channel appears at the bottom of the Channels panel, it is the only channel visible in the image window.
Click the eye icon
for the composite color channel (RGB, CMYK) to display the image with a color overlay showing
the mask.
Select the brush or an editing tool and do one of the following to add or subtract from the mask created from the
alpha channel:
To remove areas in the new channel, paint with white.
To add areas in the new channel, paint with black.
To add or remove areas using opacities less than 100%, set the Opacity in the options bar of the painting or editing
tool and then paint with white or black. You can also paint with a color to achieve lower opacities.
Save and load selections
You can save any selection as a mask in a new or existing alpha channel and later reload the selection from the mask.
You can use a selection as a layer mask by loading the selection to make it active, then adding a new layer mask.
More Help topics
Add layer masks” on page 285
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Save a selection to a new channel
1 Select the area or areas of the image you want to isolate.
2 Click the Save Selection button at the bottom of the Channels panel. A new channel appears, named according
to the sequence in which it was created.
Save a selection to a new or existing channel
1 Use a selection tool to select the area or areas of the image you want to isolate.
2 Choose Select > Save Selection.
3 Specify the following in the Save Selection dialog box, and click OK:
Document Chooses a destination image for the selection. By default, the selection is placed in a channel in your active
image. You can choose to save the selection to a channel in another open image with the same pixel dimensions or to
a new image.
Channel Chooses a destination channel for the selection. By default, the selection is saved in a new channel. You can
choose to save the selection to any existing channel in the selected image or to a layer mask if the image contains layers.
4 If you’re saving the selection as a new channel, type a name for the channel in the Name text box.
5 If you’re saving the selection to an existing channel, select how to combine the selections:
Replace Channel Replaces the current selection in the channel.
Add to Channel Adds the selection to the current channel contents.
Subtract From Channel Deletes the selection from the channel contents.
Intersect With Channel Keeps the areas of the new selection that intersect with the channel contents.
You can select the channel from the Channels panel to see the saved selection displayed in grayscale.
Load a saved selection from the Channels panel
You can reuse a previously saved selection by loading it into an image. You can also load the selection into an image
after you finish modifying an alpha channel.
Do one of the following in the Channels panel:
Select the alpha channel, click the Load Selection button at the bottom of the panel, and then click the composite
color channel near the top of the panel.
Drag the channel containing the selection you want to load onto the Load Selection button.
Ctrl-click (Windows) or Command-click (Mac OS) the channel containing the selection you want to load.
To add the mask to an existing selection, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and click the
channel.
To subtract the mask from an existing selection, press Ctrl+Alt (Windows) or Command+Option (Mac OS), and
click the channel.
To load the intersection of the saved selection and an existing selection, press Ctrl+Alt+Shift (Windows) or
Command+Option+Shift (Mac
OS), and select the channel.
You can drag a selection from one open Photoshop image into another.
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Load a saved selection
Note: If you are loading a saved selection from another image, make sure to open it. Also, make sure your destination
image is active.
1 Choose Select > Load Selection.
2 Specify the Source options in the Load Selection dialog box:
Document Chooses the source to load.
Channel Chooses the channel containing the selection you want to load.
Invert Selects the non-selected areas.
3 Select an Operation option to specify how to combine the selections if the image already has a selection:
New Selection Adds the loaded selection.
Add To Selection Adds the loaded selection to any existing selections in the image.
Subtract From Selection Subtracts the loaded selection from existing selections in the image.
Intersect With Selection Saves a selection from an area intersected by the loaded selection and existing selections in
the image.
You can drag a selection from one open Photoshop image into another.
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Chapter 9: Layers
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Layer basics
About layers
For a video about layers, see www.adobe.com/go/vid0001
Photoshop layers are like sheets of stacked acetate. You can see through transparent areas of a layer to the layers below.
You move a layer to position the content on the layer, like sliding a sheet of acetate in a stack. You can also change the
opacity of a layer to make content partially transparent.
Transparent areas on a layer let you see layers below.
You use layers to perform tasks such as compositing multiple images, adding text to an image, or adding vector graphic
shapes. You can apply a layer style to add a special effect such as a drop shadow or a glow.
Organizing layers
A new image has a single layer. The number of additional layers, layer effects, and layer sets you can add to an image
is limited only by your computer’s memory.
You work with layers in the Layers panel. Layer groups help you organize and manage layers. You can use groups to
arrange your layers in a logical order and to reduce clutter in the Layers panel. You can nest groups within other
groups. You can also use groups to apply attributes and masks to multiple layers simultaneously.
Layers for non-destructive editing
Sometimes layers don’t contain any apparent content. For example, an adjustment layer holds color or tonal
adjustments that affect the layers below it. Rather than edit image pixels directly, you can edit an adjustment layer and
leave the underlying pixels unchanged.
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A special type of layer, called a Smart Object, contains one or more layers of content. You can transform (scale, skew,
or reshape) a Smart Object without directly editing image pixels. Or, you can edit the Smart Object as a separate image
even after placing it in a Photoshop image. Smart Objects can also contain smart filter effects, which allow you to apply
filters non-destructively to images so that you can later tweak or remove the filter effect. See
Nondestructive editing
on page 274.
Video layers
You can use video layers to add video to an image. After importing a video clip into an image as a video layer, you can
mask the layer, transform it, apply layer effects, paint on individual frames, or rasterize an individual frame and
convert it to a standard layer. Use the Timeline panel to play the video within the image or to access individual frames.
See
Supported video and image sequence formats (Photoshop Extended)” on page 476.
Layers panel overview
The Layers panel lists all layers, layer groups, and layer effects in an image. You can use the Layers panel to show and
hide layers, create new layers, and work with groups of layers. You can access additional commands and options in the
Layers panel menu.
Photoshop Layers panel
A. Layers panel menu B. Layer Group C. Layer D. Expand/Collapse Layer effects E. Layer effect F. Layer thumbnail
Display the Layers panel
Choose Window > Layers.
Choose a command from the Layers panel menu
Click the triangle in the upper right corner of the panel.
Change the size of layer thumbnails
Choose Panel Options from the Layers panel menu, and select a thumbnail size.
Change thumbnail contents
Choose panel Options from the Layers panel menu, and select Entire Document to display the contents of the entire
document. Select Layer Bounds to restrict the thumbnail to the object’s pixels on the layer.
Turn off thumbnails to improve performance and save monitor space.
Expand and collapse groups
Click the triangle to the left of a group folder. See “View layers and groups within a group” on page 247.
A
B
C
D
F
E
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Convert background and layers
When you create a new image with a white background or a colored background, the bottommost image in the Layers
panel is called Background. An image can have only one background layer. You cannot change the stacking order
of a
background layer, its blending mode, or its opacity. However, you can convert a background into a regular layer, and
then change any of these attributes.
When you create a new image with transparent content, the image does not have a background layer. The bottommost
layer is not constrained like the background layer; you can move it anywhere in the Layers panel and change its opacity
and blending mode.
Convert a background into a layer
1 Double-click Background in the Layers panel, or choose Layer > New > Layer From Background.
2 Set layer options. (See “Create layers and groups” on page 245.)
3 Click OK.
Convert a layer into a background
1 Select a layer in the Layers panel.
2 Choose Layer > New > Background From Layer.
Any transparent pixels in the layer are converted to the background color, and the layer drops to the bottom of the
layer stack.
Note: You cannot create a background by giving a regular layer the name, Background—you must use the Background
From Layer command.
Create layers and groups
A new layer appears either above the selected layer or within the selected group in the Layers panel.
Create a new layer or group
1 Do one of the following:
To create a new layer or group using default options, click the Create a New Layer button or New Group
button in the Layers panel.
Choose Layer > New > Layer or choose Layer > New > Group.
Choose New Layer or New Group from the Layers panel menu.
Alt-click (Windows) or Option-click (Mac OS) the Create a New Layer button or New Group button in the
Layers panel to display the New Layer dialog box and set layer options.
Ctrl-click (Windows) or Command-click (Mac OS) the Create a New Layer button or New Group button in the
Layers panel to add a layer below the currently selected layer.
2 Set layer options, and click OK:
Name Specifies a name for the layer or group.
Use Previous Layer to Create Clipping Mask This option is not available for groups. (See Mask layers with clipping
masks” on page 290.)
Color Assigns a color to the layer or group in the Layers panel.
Mode Specifies a blending mode for the layer or group. (See “Blending modes” on page 312.)
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Opacity Specifies an opacity level for the layer or group.
Fill With Mode-Neutral Color Fills the layer with a preset, neutral color.
Note: To add currently selected layers to a new group, choose Layer > Group Layers, or Shift-click the New Group
button at the bottom of the Layers Panel.
Create a layer from an existing file
1 Drag the file icon from Windows or Mac OS onto an open image in Photoshop.
2 Move, scale, or rotate the imported image. (See “Place a file in Photoshop” on page 76.)
3 Press Enter or Return.
By default, Photoshop creates a Smart Object layer. To create standard layers from dragged files, deselect Place Or
Drag Raster Images As Smart Objects in the General preferences.
If the placed file is a multilayer image, a flattened version appears on the new layer. To instead copy separate layers,
duplicate them in another image. (See Duplicate layers” on page 246.)
Create a layer with effects from another layer
1 Select the existing layer in the Layers panel.
2 Drag the layer to the Create a New Layer button at the bottom of the Layers panel. The newly created layer contains
all the effects of the existing one.
Convert a selection into a new layer
1 Make a selection.
2 Do one of the following:
Choose Layer > New > Layer Via Copy to copy the selection into a new layer.
Choose Layer > New > Layer Via Cut to cut the selection and paste it into a new layer.
Note: You must rasterize Smart Objects or shape layers to enable these commands.
Duplicate layers
You can duplicate layers within an image or into another or a new image.
Duplicate a layer or group within an image
1 Select a layer or group in the Layers panel.
2 Do one of the following:
Drag the layer or group to the Create a New Layer button .
Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers panel menu. Enter a name for
the layer or group, and click
OK.
Duplicate a layer or group in another image
1 Open the source and destination images.
2 From the Layers panel of the source image, select one or more layers or a layer group.
3 Do one of the following:
Drag the layer or group from the Layers panel to the destination image.
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Select the Move tool , and drag from the source image to the destination image. The duplicate layer or group
appears above the active layer in the Layers panel of the destination image. Shift-drag to move the image content
to the same location it occupied in the source image (if the source and destination images have the same pixel
dimensions) or to the center of the document window (if the source and destination images have different pixel
dimensions).
Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers panel menu. Choose the
destination document from the Document pop-up menu, and click
OK.
Choose Select > All to select all the pixels on the layer, and choose Edit > Copy. Then choose Edit > Paste in the
destination image. (This method copies only pixels, excluding layer properties such as blending mode.)
Create a new document from a layer or group
1 Select a layer or group from the Layers panel.
2 Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers panel menu.
3 Choose New from the Document pop-up menu, and click OK.
Show or hide a layer, group, or style
Do one of the following in the Layers panel:
Click the eye icon next to a layer, group, or layer effect to hide its content in the document window. Click in the
column again to redisplay the content. To view the eye icon for styles and effects, click the Reveal Effects In panel
icon
.
Choose Show Layers or Hide Layers from the Layers menu.
Alt-click (Windows) or Option-click (Mac OS) an eye icon to display only the contents of that layer or group.
Photoshop remembers the visibility states of all layers before hiding them. If you don’t change the visibility of any
other layer, Alt-clicking (Windows) or Option-clicking (Mac
OS) the same eye icon restores the original visibility
settings.
Drag through the eye column to change the visibility of multiple items in the Layers panel.
Note: Only visible layers are printed.
View layers and groups within a group
Do one of the following to open the group:
Click the triangle to the left of the folder icon .
Right-click (Windows) or Control-click (Mac OS) the triangle to the left of the folder icon and choose Open This
Group.
Alt-click (Windows) or Option-click (Mac OS) the triangle to open or close a group and the groups nested within it.
Sample from all visible layers
The default behavior of the Mixer Brush, Magic Wand, Smudge, Blur, Sharpen, Paint Bucket, Clone Stamp, and
Healing Brush tools is to sample color only from pixels on the active layer. This means you can smudge or sample in
a single layer.
To smudge or sample pixels from all visible layers with these tools, select Sample All Layers from the options bar.
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Change transparency preferences
1 In Windows, choose Edit > Preferences > Transparency & Gamut; in Mac OS, choose Photoshop > Preferences >
Transparency & Gamut.
2 Choose a size and color for the transparency checkerboard, or choose None for Grid Size to hide the transparency
checkerboard.
3 Click OK.
Selecting, grouping, and linking layers
Select layers
You can select one or more layers to work on them. For some activities, such as painting or making color and tonal
adjustments, you can work on only one layer at a time. A single selected layer is called the active layer. The name of the
active layer appears in the title bar of the document window.
For other activities, such as moving, aligning, transforming, or applying styles from the Styles panel, you can select and
work on multiple layers at a time. You can select layers in the Layers panel or with the Move tool
.
You can also link layers. Unlike multiple layers selected at the same time, linked layers stay linked when you change
the selection in the Layers panel. See
Link and unlink layers” on page 249.
If you don’t see the desired results when using a tool or applying a command, you may not have the correct layer
selected. Check the Layers panel to make sure that you’re working on the correct layer.
Select layers in the Layers panel
Do one of the following:
Click a layer in the Layers panel.
To select multiple contiguous layers, click the first layer and then Shift-click the last layer.
To select multiple noncontiguous layers, Ctrl-click (Windows) or Command-click (Mac OS) them in the Layers
panel.
Note: When selecting, Ctrl-click (Windows) or Command-click (Mac OS) the area outside the layer thumbnail. Ctrl-
clicking or Command-clicking the layer thumbnail selects the nontransparent areas of the layer.
To select all layers, choose Select > All Layers.
To select all layers of a similar type (for example all type layers), select one of the layers, and choose Select > Similar
Layers.
To deselect a layer, Ctrl-click (Windows) or Command-click (Mac OS) the layer.
To have no layer selected, click in the Layers panel below the background or bottom layer, or choose Select >
Deselect Layers.
Select layers in the document window
1 Select the Move tool .
2 Do one of the following:
In the options bar, select Auto Select, then choose Layer from the drop-down menu, and click in the document on
the layer you want to select. The top layer containing pixels under the cursor is selected.
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In the options bar, select Auto Select, then choose Group from the drop-down menu, and click in the document on
the content you want to select. The top group containing pixels under the cursor is selected. If you click an
ungrouped layer, it becomes selected.
Right-click (Windows) or Control-click (Mac OS) in the image, and choose a layer from the context menu. The
context menu lists all the layers that contain pixels under the current pointer location.
Select a layer in a group
1 Click the group in the Layers panel.
2 Click the triangle to the left of the folder icon .
3 Click the individual layer in the group.
Group and link layers
Group and ungroup layers
1 Select multiple layers in the Layers panel.
2 Do one of the following:
Choose Layer > Group Layers.
Alt-drag (Windows) or Option-drag (Mac OS) layers to the folder icon at the bottom of the Layers panel to
group the layers.
3 To Ungroup the layers, select the group and choose Layer > Ungroup Layers.
Add layers to a group
Do one of the following:
Select the group in the Layers panel and click the Create a New Layer button .
Drag a layer to the group folder.
Drag a group folder into another group folder. The group and all of its layers move.
Drag an existing group to the New Group button .
Link and unlink layers
You can link two or more layers or groups. Unlike multiple layers selected at the same time, linked layers retain their
relationship until you unlink them. You can move or apply transformations to linked layers.
1 Select the layers or groups in the Layers panel.
2 Click the link icon at the bottom of the Layers panel.
3 To unlink layers do one of the following:
Select a linked layer, and click the link icon.
To temporarily disable the linked layer, Shift-click the Link icon for the linked layer. A red X appears. Shift-click
the link icon to enable the link again.
Select the linked layers and click the Link icon. To select all linked layers, select one of the layers and then choose
Layer
> Select Linked Layers.
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Moving, stacking, and locking layers
Change the stack order of layers and groups
Do one of the following:
Drag the layer or group up or down in the Layers panel. Release the mouse button when the highlighted line appears
where you want to place the layer or group.
To move a layer into a group, drag a layer to the group folder . If the group is closed, the layer is placed at the
bottom of the group.
Select a layer or group, choose Layer > Arrange, and choose a command from the submenu. If the selected item is
in a group, the command applies to the stacking order within the group. If the selected item is not in a group, the
command applies to the stacking order within the Layers panel.
To reverse the order of selected layers, choose Layer > Arrange > Reverse. These options appear dimmed if you do
not have at least two layers selected.
Note: By definition, the background layer is always at the bottom of the stacking order. Therefore, the Send To Back
command places the selected item directly above the background layer.
Show layer edges and handles
Showing the boundary or edges of the content in a layer can help you move and align the content. You can also display
the transform handles for selected layers and groups so that you can resize or rotate them.
Layer content with edges showing (left) and with transform mode selected (right)
Display the edges of content in a selected layer
Choose View > Show > Layer Edges.
Display transform handles in a selected layer
1 Select the Move tool .
2 From the options bar, select Show Transform Controls.
You can resize and rotate layer content using the transform handles. See Transform freely” on page 182.
Move the content of layers
1 From the Layers panel, select the layers containing the objects you want to move.
2 Select the Move tool .
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You can select the layers that you want to move directly in the document window. In the Move tool’s options bar, select
Auto Select, the choose Layer from the drop-down menu. Shift-click to select multiple layers. Select Auto Select, then
choose Group, to select the entire group when you select one layer in the group.
3 Do one of the following:
In the document window, drag any object onto one of the selected layers. (All objects on the layer will move
together.)
Press an arrow key on the keyboard to nudge the objects by 1 pixel.
Hold down Shift and press an arrow key on the keyboard to nudge the objects by 10 pixels.
Align objects on different layers
You can align the content of layers and groups using the Move tool . (See “Move the content of layers” on
page 250.)
1 Do one of the following:
To align multiple layers, select the layers with the Move tool or in the Layers panel, or select a group.
To align the content of one or more layers to a selection border, make a selection in the image, and then select the
layers in the Layers panel. Use this method to align to any specified point in the image.
2 Choose Layer > Align or Layer > Align Layers To Selection, and choose a command from the submenu. These same
commands are available as Alignment buttons in the Move tool options bar.
Top Edges Aligns the top pixel on the selected layers to the topmost pixel on all selected layers, or to the top edge
of the selection border.
Vertical Centers Aligns the vertical center pixel on each selected layers to the vertical center pixel of all the
selected layers, or to the vertical center of the selection border.
Bottom Edges Aligns the bottom pixel on the selected layers to the bottommost pixel on selected layers, or to the
bottom edge of the selection border.
Left Edges Aligns the left pixel on the selected layers to the left pixel on the leftmost layer, or to the left edge of the
selection border.
Horizontal Centers Aligns the horizontal center pixel on the selected layers to the horizontal center pixel of all the
selected layers, or to the horizontal center of the selection border.
Right Edges Aligns the right pixel on the linked layers to the rightmost pixel on all selected layers, or to the right
edge of the selection border.
More Help topics
Automatically align image layers” on page 252
Distribute layers and groups evenly
1 Select three or more layers.
2 Choose Layer > Distribute and choose a command. Alternatively, select the Move tool and click a distribution
button in the options bar.
Top Edges Spaces the layers evenly, starting from the top pixel of each layer.
Vertical Centers Spaces the layers evenly, starting from the vertical center pixel of each layer.
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Bottom Edges Spaces the layers evenly, starting from the bottom pixel of each layer.
Left Edges Spaces the layers evenly, starting from the left pixel of each layer.
Horizontal Centers Spaces the layers evenly, starting from the horizontal center of each layer.
Right Edges Spaces the layers evenly, starting from the right pixel on each layer.
Automatically align image layers
The Auto-Align Layers command can automatically align layers based on similar content in different layers, such as
corners and edges. You assign one layer as a reference layer, or let Photoshop automatically choose the reference layer.
Other layers are aligned to the reference layer so that matching content overlays itself.
Using the Auto-Align Layers command, you can combine images in several ways:
Replace or delete parts of images that have the same background. After aligning the images, use masking or
blending effects to combine parts of each image into one image.
Stitch images together that share overlapping content.
For video frames shot against a static background, you can convert frames into layers, then add or delete content
across multiple frames.
1 Copy or place the images you want to align into the same document.
Each image will be in a separate layer. See “Duplicate layers” on page 246.
You can load multiple images into layers using a script. Choose File > Scripts > Load Files into Stack.
2 (Optional) In the Layers panel, create a reference layer by locking it. See “Lock layers” on page 254. If you do not
set a reference layer, Photoshop will analyze all the layers and select the one at the center of the final composition
as the reference.
3 Select the remaining layers you want to align.
To select multiple adjacent layers from the panel, Shift-click; To select noncontiguous layers, Ctrl-Click (Windows) or
Command-click (Mac
OS).
Note: Do not select adjustment layers, vector layers, or Smart Objects which do not contain information needed for
alignment.
4 Choose Edit > Auto-Align Layers, and choose an alignment option. For stitching together multiple images that
share overlapping areas—for example, to create a panorama—use the Auto, Perspective, or Cylindrical options. To
align scanned images with offset content, use the Reposition Only option.
Auto Photoshop analyzes the source images and applies either a Perspective or Cylindrical layout, depending on
which produces a better composite.
Perspective Creates a consistent composition by designating one of the source images (by default, the middle image)
as the reference image. The other images are then transformed (repositioned, stretched, or skewed, as necessary) so
that overlapping content across layers is matched.
Cylindrical Reduces the “bow-tie” distortion that can occur with the Perspective layout by displaying individual
images as on an unfolded cylinder. Overlapping content across layers is still matched. The reference image is placed at
the center. Best suited for creating wide panoramas.
Spherical Aligns images with wide fields of view (vertical and horizontal). Designates one of the sources images (the
middle image, by default) as the reference image and spherically transforms the other images so that overlapping
content is matched.
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Scene Collage Aligns layers and matches overlapping content, without changing the shape of the objects in the image
(for example, a circle will still be a circle).
Reposition Only Aligns the layers and matches overlapping content, but does not transform (stretch or skew) any of
the source layers.
Lens Correction Automatically corrects for lens defects:
Vignette Removal Compensates for a lens defect that causes the edges, especially the corners, of an image to be
darker than the center.
Geometric Distortion Compensates for barrel, pincushion, or fisheye distortion.
Note: Geometric Distortion will try to take into account the radical distortion to improve the result of the alignment,
except with fish eye lens; when fish eye metadata is detected, Geometric Distortion will align the images for fish eye
After auto-aligning, you can use Edit > Free Transform to fine tune the alignment or make tonal adjustments to even
out exposure differences between layers, then combine the layers into one composite image.
For a video on using Auto-Align and Auto-Blend to create a panorama and increase depth of field, see
www.adobe.com/go/lrvid4120_ps.
More Help topics
Create panoramic images with Photomerge” on page 208
Combine multiple images into a group portrait” on page 291
Image Stacks (Photoshop Extended)” on page 566
Auto blend layers
Use the Auto-Blend Layers command to stitch or combine images with smooth transitions in the final composite
image. Auto-Blend Layers applies layer masks as needed to each layer to mask out over- or underexposed areas or
content differences. Auto-Blend layers is only available for RGB or Grayscale images. It does not work with Smart
Objects, video layers, 3D layers, or background layers.
Among the many uses of the Auto-Blend Layers command, you can blend multiple images of a scene with different
areas in focus to achieve a composite image with an extended depth of field. Similarly, you can create a composite by
blending multiple images of a scene with different illuminations. In addition to combining images of a scene, you can
stitch together images into a panorama. (Although, it might be better to use the Photomerge command to produce
panoramas from multiple images.)
Auto-Blend Layers applies layer masks as needed to each layer to mask out over- or underexposed areas or content
differences and create a seamless composite.
1 Copy or place the images you want to combine into the same document.
Each image will be in a separate layer. See “Duplicate layers” on page 246.
2 Select the layers you want to blend.
3 (Optional) Align the layers.
You can align layers manually or by using the Auto-Align Layers command. See Automatically align image layers” on
page 252.
4 With the layers still selected, choose Edit > Auto-Blend Layers.
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5 Select the Auto-Blend Objective:
Panorama Blends overlapping layers into a panorama image.
Stack Images Blends the best details in each corresponding area. This options works best with aligned layers.
Note: Stack Images lets you blend multiple images of a scene with different areas in focus or different illuminations, to
achieve the best results of all the images (you must auto-align the images first).
6 Select Seamless Tones And Colors to adjust the color and tonality for blending.
7 Click OK.
For a video on using Auto-Align and Auto-Blend to create a panorama and increase depth of field, see
www.adobe.com/go/lrvid4120_ps.
More Help topics
Combine multiple images into a group portrait” on page 291
Create panoramic images with Photomerge” on page 208
Rotate a layer
1 From the Layers panel, select the layer you want to rotate.
2 If anything is currently selected in the image, choose Select > Deselect.
3 Choose Edit > Transform > Rotate. A box defining the boundaries of the layer (called a bounding box) appears.
4 Move the pointer outside of the bounding box (the pointer becomes a curved, two-sided arrow), and then drag.
Press Shift to constrain the rotation to 15° increments.
5 When you’re satisfied with the results, press Enter (Windows) or Return (Mac OS), or click the check mark in the
options bar. To cancel the rotation, press Esc, or click the Cancel Transform icon on the options bar.
More Help topics
Rotate or flip an entire image” on page 158
Scale, rotate, skew, distort, apply perspective, or warp” on page 180
Lock layers
You can lock layers fully or partially to protect their contents. For instance, you may want to lock a layer fully when
you finish with it. You may want to lock a layer partially if it has the correct transparency and styles, but you are still
deciding on positioning. When a layer is locked, a lock icon
appears to the right of the layer name. The lock icon
is solid when the layer is fully locked and hollow when the layer is partially locked.
Lock all properties of a layer or group
1 Select a layer or group.
2 Click the Lock All option in the Layers panel.
Note: Layers in a locked group display a dimmed lock icon .
Partially lock a layer
1 Select a layer.
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2 Click one or more lock options in the Layers panel.
Lock Transparent Pixels Confines editing to the opaque portions of the layer. This option is equivalent to the
Preserve Transparency option in earlier versions of Photoshop.
Lock Image Pixels Prevents modification of the layer’s pixels using the painting tools.
Lock Position Prevents the layer’s pixels from being moved.
Note: For type and shape layers, Lock Transparency and Lock Image are selected by default and cannot be deselected.
Apply lock options to selected layers or a group
1 Select multiple layers or a group.
2 Choose Lock Layers or Lock All Layers In Group from the Layers menu or the Layers panel menu.
3 Select lock options, and click OK.
Managing layers
Rename a layer or group
As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make layers
easy to identify in the panel.
Do one of the following:
Double-click the layer name or group name in the Layers panel, and enter a new name.
Press Alt (Windows) or Option (Mac OS), and double-click the layer (not its name or thumbnail) in the Layers
panel. Enter a new name in the Name text box, and click
OK.
Select a layer or group, and choose Layer Properties or Group Properties from the Layers menu or the Layers panel
menu. Enter a new name in the Name text box, and click
OK.
Assign a color to a layer or group
Color coding layers and groups helps you locate related layers in the Layers panel.
1 Do one of the following:
Select a layer or group, and choose Layer Properties or Group Properties from the Layers menu or the Layers panel menu.
Press Alt (Windows) or Option (Mac OS), and double-click the layer (not its name or thumbnail) in the Layers
panel.
2 Choose a color from the Color pop-up menu, and click OK.
Rasterize layers
You cannot use the painting tools or filters on layers that contain vector data (such as type layers, shape layers, vector
masks, or Smart Objects) and generated data (such as fill layers). However, you can rasterize these layers to convert
their contents into a flat, raster image.
Select the layers you want to rasterize, choose Layer > Rasterize, and then choose an option from the submenu:
Type Rasterizes the type on a type layer. It does not rasterize any other vector data on the layer.
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Shape Rasterizes a shape layer.
Fill Content Rasterizes the fill of a shape layer, leaving the vector mask.
Vector Mask Rasterizes the vector mask on a layer, turning it into a layer mask.
Smart Object Converts a Smart Object into a raster layer.
Video Rasterizes the current video frame to an image layer.
3D (Extended only) Rasterizes the current view of 3D data into a flat raster layer.
Layer Rasterizes all vector data on the selected layers.
All Layers Rasterizes all layers that contain vector and generated data.
Note: To rasterize linked layers, select a linked layer, choose Layer > Select Linked Layers, and then rasterize the selected
layers.
Delete a layer or group
Deleting layers you no longer need reduces the size of your image file.
To quickly delete empty layers, choose File > Scripts > Delete All Empty Layers.
1 Select one or more layers or groups from the Layers panel.
2 Do one of the following:
To delete with a confirmation message, click the Delete icon . Alternatively, choose Layers > Delete > Layer or
Delete Layer or Delete Group from the Layers panel menu.
To delete the layer or group without confirmation, drag it to the Delete icon , Alt-click (Windows) or Option-
click (Mac OS) the Delete icon, or press the Delete key.
To delete hidden layers, choose Layers > Delete > Hidden Layers.
To delete linked layers, select a linked layer, choose Layer > Select Linked Layers, and then delete the layers.
Export layers
You can export all layers or visible layers to separate files.
Choose File > Scripts > Export Layers To Files.
Track file size
File size depends on the pixel dimensions of an image and the number of layers it contains. Images with more pixels
may produce more detail when printed, but they require more disk space to store and may be slower to edit and print.
You should keep track of your file sizes to make sure the files are not becoming too large for your purposes. If the file
is becoming too large, reduce the number of layers in the image or change the image size.
You can view file size information for an image at the bottom of the application window.
More Help topics
Display file information in the document window” on page 41
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Merge and stamp layers
When you have finalized the content of layers, you can merge them to reduce the size of your image files. When you
merge layers, the
data on the top layers replaces any data it overlaps on the lower layers. The intersection of all
transparent areas in the merged layers remains transparent.
Note: You cannot use an adjustment or fill layer as the target layer for a merge.
In addition to merging layers, you can stamp them. Stamping allows you to merge the contents of more than one layer
into a target layer while leaving the other layers intact.
Note: When you save a merged document, you cannot revert back to the unmerged state; the layers are permanently
merged.
Merge two layers or groups
1 Make sure that the layers and groups you want to merge are visible.
2 Select the layers and groups you want to merge.
3 Choose Layer > Merge Layers.
Note: You can merge two adjacent layers or groups by selecting the top item and then choosing Layer > Merge Layers.
You can merge linked layers by choosing Layer
> Select Linked Layers, and then merging the selected layers. You can
merge two 3D layers by choosing Layer
> Merge Layers; they will share the same scene and the top layer will inherit the
bottom layer 3D properties (the camera views must be the same for this to be enabled).
Merge layers in a clipping mask
1 Hide any layers that you do not want to merge.
2 Select the base layer in the clipping mask. The base layer must be a raster layer.
3 Choose Merge Clipping Mask from the Layers menu or the Layers panel menu.
For more information on clipping masks, see Mask layers with clipping masks” on page 290.
Merge all visible layers and groups in an image
Choose Merge Visible from the Layers panel or the Layers panel menu. All layers showing an eye icon are
merged.
Note: A visible layer must be selected to enable the Merge Visible command.
Stamp multiple layers or linked layers
When you stamp multiple selected layers or linked layers, Photoshop creates a new layer containing the merged
content.
1 Select multiple layers.
2 Press Ctrl+Alt+E (Windows) or Command+Option+E (Mac OS).
Stamp all visible layers
1 Turn visibility on for the layers you want to merge.
2 Press Shift+Ctrl+Alt+E (Windows) or Shift+Command+Option+E (Mac OS).
Photoshop creates a new layer containing the merged content.
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Flatten all layers
Flattening reduces file size by merging all visible layers into the background and discarding hidden layers. Any
transparent areas that remain are filled with white. When you save a flattened image, you cannot revert back to the
unflattened state; the layers are permanently merged.
Note: Converting an image between some color modes flattens the file. Save a copy of your file with all layers intact if you
want to edit the original image after the conversion.
1 Make sure that all the layers you want to keep are visible.
2 Choose Layer > Flatten Image, or choose Flatten Image from the Layers panel menu.
Layer opacity and blending
Specify overall and fill opacity for selected layers
A layer’s overall opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity
appears nearly transparent, whereas one with 100% opacity appears completely opaque.
In addition to overall opacity, which affects layer styles and blending modes applied to a layer, you can specify fill
opacity. Fill opacity affects only pixels, shapes, or text on a layer without affecting the opacity of layer effects such as
drop shadows.
Note: You cannot change the opacity of a background layer or a locked layer. To convert a background layer into a regular
layer that supports transparency, see
Convert background and layers” on page 245.
1 In the Layers panel, select one or more layers or groups.
2 Change the Opacity and Fill values. (If you selected a group, only Opacity is available.)
To view all blending options, choose Blending Options from the Add A Layer Style icon at the bottom of the Layers
panel.
Specify a blending mode for a layer or group
A layer’s blending mode determines how its pixels blend with underlying pixels in the image. You can create a variety
of special effects using blending modes.
By default, the blending mode of a layer group is Pass Through, which means that the group has no blending properties
of its own. When you choose a different blending mode for a group, you effectively change the order in which the
image components are put together. All of the layers in the group are put together first. The composite group is then
treated as a single image and blended with the rest of the image using the selected blending mode. Thus, if you choose
a blending mode other than Pass Through for the group, none of the adjustment layers or layer blending modes inside
the group will apply to layers outside the group.
Note: There is no Clear blending mode for layers. For Lab images, the Color Dodge, Color Burn, Darken, Lighten,
Difference, Exclusion, Subtract, and Divide modes are unavailable. For HDR images, see
Features that support 32-bpc
HDR images” on page 85.
1 Select a layer or group from the Layers panel.
2 Choose a blending mode:
From the Layers panel, choose an option from the Blend Mode pop-up menu.
Choose Layer > Layer Style > Blending Options, and then choose an option from the Blend Mode pop-up menu.
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For a video on using blending modes, see www.adobe.com/go/vid0012.
Descriptions and examples of each mode
“Blending modes” on page 312
Filling new layers with a neutral color
You can’t apply certain filters (such as the Lighting Effects filter) to layers with no pixels. Selecting Fill With (Mode)-
Neutral Color in the New Layer dialog box resolves this problem by first filling the layer with a preset, neutral color.
This invisible, neutral color is assigned according to the layer’s blending mode. If no effect is applied, filling with a
neutral color has no effect on the remaining layers. The Fill With Neutral Color option is not available for layers that
use the Normal, Dissolve, Hard Mix, Hue, Saturation, Color, or Luminosity modes.
Create a knockout
Knockout options let you specify which layers “punch through” to reveal content from other layers. For example, you
can use a text layer to knock out a color adjustment layer and reveal a portion of the image using the original colors.
As you plan your knockout effect, you need to decide which layer will create the shape of the knockout, which layers
will be punched through, and which layer will be revealed. If you want to reveal a layer
other than the Background, you
can place the
layers you want to use in a group or clipping mask.
Farm logo with shallow knockout to Background layer
1 Do one of the following in the Layers panel:
To reveal the background, position the layer that will create the knockout above the layers that will be punched
through, and make sure the bottom layer in the image is a Background layer. (Choose Layer
> New > Background
From Layer to convert a regular layer into a Background layer.)
To reveal a layer above the background, place the layers you want to punch through in a group. The top layer in the
group will punch through the grouped layers to the next layer below the group.
To reveal the base layer of a clipping mask, place the layers you want to use in a clipping mask. (See “Mask layers
with clipping masks” on page 290.) Make sure that the Blend Clipped Layers As Group option is selected for the
base layer. (See Group blend effects” on page 260.)
2 Select the top layer (the layer that will create the knockout).
3 To display blending options, either double-click the layer (anywhere outside the layer name or thumbnail), choose
Layer
> Layer Style > Blending Options, or choose Blending Options from the Layers panel menu.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer
Style button at the bottom of the Layers panel menu.
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4 Choose an option from the Knockout pop-up menu:
Select Shallow to knock out to the first possible stopping point, such as the first layer after the layer group or the
base layer of the clipping mask.
Select Deep to knock out to the background. If there is no background, Deep knocks out to transparency.
Note: If you are not using a layer group or clipping mask, either Shallow or Deep creates a knockout that reveals the
background layer (or transparency, if the bottom layer is not a background layer).
5 To create the knockout effect, do one of the following:
Lower the fill opacity.
Using the choices in the Blend Mode menu, change the blending mode to reveal the underlying pixels.
6 Click OK.
Exclude channels from blending
You can restrict blending effects to a specified channel when you blend a layer or group. By default, all channels are
included. When using an RGB image, for example, you can choose to exclude the red channel from blending; in the
composite image, only the information in the green and blue channels is affected.
1 Do one of the following:
Double-click a layer thumbnail.
Choose Layer > Layer Style > Blending Options.
Choose Blending Options from the Add A Layer Style icon at the bottom of the Layers panel.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer
Style button at the bottom of the Layers panel menu.
2 From the Advanced Blending area of the Layer Style dialog box, deselect any channels you do not want to include
when the layer is blended.
Group blend effects
By default, layers in a clipping mask are blended with the underlying layers using the blending mode of the
bottommost layer in the group. However, you can choose to have the blending mode of the bottommost layer apply
only to that layer, allowing you to preserve the original blending appearance of the clipped layers. (See
Mask layers
with clipping masks” on page 290.)
You can also apply the blending mode of a layer to layer effects that modify opaque pixels, such as Inner Glow or Color
Overlay, without changing layer effects that modify only transparent pixels, such as Outer Glow or Drop Shadow.
1 Select the layer that you want to affect.
2 Double-click a layer thumbnail, choose Blending Options from the Layers panel menu, or choose Layer > Layer
Style
> Blending Options.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer
Style button at the bottom of the Layers panel menu.
3 Specify the scope of blending options:
Select Blend Interior Effects As Group to apply the blending mode of the layer to layer effects that modify opaque
pixels, such as Inner Glow, Satin, Color Overlay, and
Gradient Overlay.
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Select Blend Clipped Layers As Group to apply the blending mode of the base layer to all layers in the clipping mask.
Deselecting this option, which is always selected by default, maintains the original blending mode and appearance
of each layer in the group.
Advanced blending options
A. Farm Logo and Paint Stroke layers, each with its own blending mode B. Blend Interior Effects As Group option selected C. Blend Clipped
Layers As Group option selected
Select Transparency Shapes Layers to restrict layer effects and knockouts to opaque areas of the layer. Deselecting
this option, which is always selected by default, applies these effects throughout the layer.
Select Layer Mask Hides Effects to restrict layer effects to the area defined by the layer mask.
Select Vector Mask Hides Effects to restrict layer effects to the area defined by the vector mask.
4 Click OK.
Specify a tonal range for blending layers
The sliders in the Blending Options dialog box control which pixels from the active layer and the underlying visible
layers appear in the final image. For example, you can drop dark pixels out of the active layer or force bright pixels
from the underlying layers to show through. You can also define a range of partially blended pixels to produce a
smooth transition between blended and unblended areas.
1 Double-click a layer thumbnail, choose Layer > Layer Style > Blending Options, or choose Add A Layer Style >
Blending Options from the Layers panel menu.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer
Style button at the bottom of the Layers panel menu.
2 In the Advanced Blending area of the Layer Style dialog box, choose an option from the Blend If pop-up menu.
Choose Gray to specify a blending range for all channels.
A
BC
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Select an individual color channel (for example, red, green, or blue in an RGB image) to specify blending in that
channel.
3 Use the This Layer and Underlying Layer sliders to set the brightness range of the blended pixels—measured on a
scale from 0 (black) to 255 (white). Drag the white slider to set the high value of the range. Drag the black slider to
set the low value of the range.
To define a range of partially blended pixels, hold down Alt (Windows) or Option (Mac OS), and drag one half of a
slider triangle. The two values that appear above the divided slider indicate the partial blending range.
Keep the following guidelines in mind when specifying blending ranges:
Use the This Layer sliders to specify the range of pixels on the active layer that will blend, and therefore appear, in
the final image. For
example, if you drag the white slider to 235, pixels with brightness values higher than 235 will
remain unblended and will be excluded from the final image.
Use the Underlying Layer sliders to specify the range of pixels in the underlying visible layers that will blend in the
final image. Blended pixels are combined with pixels in the active layer to produce composite pixels, whereas
unblended pixels show through overlying areas of the active layer. For
example, if you drag the black slider to 19,
pixels with brightness values lower than 19 will remain unblended and will show through the active layer in the final
image.
Layer effects and styles
About layer effects and styles
Photoshop provides a variety of effects—such as shadows, glows, and bevels—that change the appearance of a layer’s
contents. Layer effects are linked to the layer contents. When you move or edit the contents of the layer, the same
effects are applied to the modified contents. For example, if you apply a drop shadow to a text layer and then add new
text, the shadow is added automatically to the new text.
A layer style is one or more effects applied to a layer or layer group. You can apply one of the preset styles provided
with Photoshop or create a custom style using the Layer Style dialog box. The layer effects icon
appears to the right
of the layer’s name in the Layers panel. You can expand the style in the Layers panel to view or edit the effects that
compose the style.
Layers panel showing layer with multiple effects applied
A. Layer effects icon B. Click to expand and show layer effects C. Layer effects
When you save a custom style, it becomes a preset style. Preset styles appear in the Styles panel and can be applied to
a layer or group with a single click.
A
B
C
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Apply preset styles
You can apply preset styles from the Styles panel. The layer styles that come with Photoshop are grouped into libraries
by function. For example, one library contains styles for creating web buttons; another library contains styles adding
effects to text. To access these styles, you need to load the appropriate library. For information on loading and saving
styles, see
Create and manage preset styles” on page 269.
Note: You cannot apply layer styles to a background, locked layer, or group.
Display the Styles panel
Choose Window > Styles.
Apply a preset style to a layer
Normally, applying a preset style replaces the current layer style. However, you can add the attributes of a second style
to those of the current style.
Do one of the following:
Click a style in the Styles panel to apply it to the currently selected layers.
Drag a style from the Styles panel onto a layer in the Layers panel.
Drag a style from the Styles panel to the document window, and release the mouse button when the pointer is over
the layer content to which you want to apply the style.
Note: Hold down Shift as you click or drag to add (rather than replace) the style to any existing effects on the destination
layer.
Choose Layer > Layer Style > Blending Options, and click the word Styles in the Layer Style dialog box (top item in
the list on
the left side of the dialog box). Click the style you want to apply, and click OK.
When using a Shape tool or Pen tool in shape layers mode, select a style from the pop-up panel in the options bar
before drawing the shape.
Apply a style from another layer
In the Layers panel, Alt-drag (Windows) or Option-drag (Mac OS) the style from a layer’s effect list to copy it to
another layer.
In the Layers panel, click-drag the style from a layer’s effect list to move it to another layer.
Change how preset styles are displayed
1 Click the triangle in the Styles panel, Layer Style dialog box, or Layer Style pop-up panel in the options bar.
2 Choose a display option from the panel menu:
Text Only to view the layer styles as a list.
Small Thumbnail or Large Thumbnail to view the layer styles as thumbnails.
Small List or Large List to view the layer styles as a list, with a thumbnail of the selected layer style displayed.
Layer Style dialog box overview
You can edit styles applied to a layer or create new styles using the Layer Style dialog box.
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Layer Style dialog box. Click a check box to apply the current settings without displaying the effect’s options. Click an effect name to display its
options.
You can create custom styles using one or more of the following effects:
Drop Shadow Adds a shadow that falls behind the contents on the layer.
Inner Shadow Adds a shadow that falls just inside the edges of the layer’s content, giving the layer a recessed
appearance.
Outer Glow and Inner Glow Add glows that emanate from the outside or inside edges of the layer’s content.
Bevel and Emboss Add various combinations of highlights and shadows to a layer.
Satin Applies interior shading that creates a satiny finish.
Color, Gradient, and Pattern Overlay Fills the layer’s content with a color, gradient, or pattern.
Stroke Outlines the object on the current layer using color, a gradient, or a pattern. It is particularly useful on hard-
edged shapes such as type.
Apply or edit a custom layer style
Note: You cannot apply layer styles to a background layer, a locked layer, or a group. To apply a layer style to a
background layer, first convert it into a regular layer.
1 Select a single layer from the Layers panel.
2 Do one of the following:
Double-click the layer, outside the layer name or thumbnail.
Click the Add a Layer Style icon at the bottom of the Layers panel and choose an effect from the list.
Choose an effect from the Layer > Layer Style submenu.
To edit an existing style, double-click an effect displayed below the layer name in the Layers panel. (Click the
triangle next to the Add a Layer Style icon
to display the effects contained in the style.)
3 Set effect options in the Layer Style dialog box. See “Layer style options” on page 265.
4 Add other effects to the style, if desired. In the Layer Style dialog box, click the check box to the left of the effect
name to add the effect without selecting it.
You can edit multiple effects without closing the Layer Style dialog box. Click the name of an effect on the left side of
the dialog box to display its options.
Change style defaults to custom values
1 In the Layer Style dialog box, customize settings as desired.
2 Click Make Default.
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When you next open the dialog box, your custom defaults are automatically applied. If you adjust settings and want to
return to your custom defaults, click Reset To Default.
To return to Photoshop’s original defaults, see Restore all preferences to default settings” on page 50.
Layer style options
Altitude For the Bevel and Emboss effect, sets the height of the light source. A setting of 0 is equivalent to ground level,
90 is directly above the layer.
Angle Determines the lighting angle at which the effect is applied to the layer. You can drag in the document window
to adjust the angle of a Drop Shadow, Inner Shadow, or Satin effect.
Anti-alias Blends the edge pixels of a contour or gloss contour. This option is most useful on small shadows with
complicated contours.
Blend Mode Determines how the layer style blends with the underlying layers, which may or may not include the
active layer. For example, an
inner shadow blends with the active layer because the effect is drawn on top of that layer,
but
a drop shadow blends only with the layers beneath the active layer. In most cases, the default mode for each effect
produces the best results. See
Blending modes” on page 312.
Choke Shrinks the boundaries of the matte of an Inner Shadow or Inner Glow prior to blurring.
Color Specifies the color of a shadow, glow, or highlight. You can click the color box and choose a color.
Contour With solid-color glows, Contour allows you to create rings of transparency. With gradient-filled glows,
Contour allows you to create variations in the repetition of the gradient color and opacity. In
beveling and embossing,
Contour allows you to sculpt the ridges, valleys, and bumps that are shaded in the embossing process. With shadows,
Contour allows you to specify the fade. For more information, see
Modify layer effects with contours” on page 267.
Distance Specifies the offset distance for a shadow or satin effect. You can drag in the document window to adjust the
offset distance.
Depth Specifies the depth of a bevel. It also specifies the depth of a pattern.
Use Global Light This setting allows you to set one “master” lighting angle that is then available in all the layer effects
that use shading: Drop Shadow, Inner Shadow, and Bevel and Emboss. In any of these effects, if Use Global Light is
selected and you set a lighting angle, that angle becomes the global lighting angle. Any other effect that has Use Global
Light selected automatically inherits the same angle setting. If Use Global Light is deselected, the lighting angle you set
is “local” and applies only to that effect. You can also set the global lighting angle by choosing Layer Style
> Global
Light.
Gloss Contour Creates a glossy, metallic appearance. Gloss Contour is applied after shading a bevel or emboss.
Gradient Specifies the gradient of a layer effect. Click the gradient to display the Gradient Editor, or click the inverted
arrow and choose a gradient from the pop-up panel. You can edit a gradient or create a new gradient using the
Gradient Editor. You can edit the color or opacity in the Gradient Overlay panel the same way you edit them in the
Gradient Editor. For some effects, you can specify additional gradient options. Reverse flips the orientation of the
gradient, Align With Layer uses the bounding box of the layer to calculate the gradient fill, and Scale scales the
application of the gradient. You can also move the center of the gradient by clicking and dragging in the image window.
Style specifies the shape of the
gradient.
Highlight or Shadow Mode Specifies the blending mode of a bevel or emboss highlight or shadow.
Jitter Varies the application of a gradient’s color and opacity.
Layer Knocks Out Drop Shadow Controls the drop shadow’s visibility in a semitransparent layer.
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Noise Specifies the number of random elements in the opacity of a glow or shadow. Enter a value or drag the slider.
Opacity Sets the opacity of the layer effect. Enter a value or drag the slider.
Pattern Specifies the pattern of a layer effect. Click the pop-up panel and choose a pattern. Click the New Preset
button
to create a new preset pattern based on the current settings. Click Snap To Origin to make the origin of the
pattern the same as the origin of the document (when Link With Layer is selected), or to place the origin at the upper-
left corner of the layer (if Link With Layer is deselected). Select Link With Layer if you want the pattern to move along
with the layer as the layer moves. Drag the Scale slider or enter a value to specify the size of the pattern. Drag a pattern
to position it in the layer; reset the position by using the Snap To Origin button. The Pattern option is not available if
no patterns are loaded.
Position Specifies the position of a stroke effect as Outside, Inside, or Center.
Range Controls which portion or range of the glow is targeted for the contour.
Size Specifies the radius and size of blur or the size of the shadow.
Soften Blurs the results of shading to reduce unwanted artifacts.
Source Specifies the source for an inner glow. Choose Center to apply a glow that emanates from the center of the
layer’s content, or Edge to apply a glow that emanates from the inside edges of the layer’s content.
Spread Expands the boundaries of the matte prior to blurring.
Style Specifies the style of a bevel: Inner Bevel creates a bevel on the inside edges of the layer contents; Outer Bevel
creates a bevel on the outside edges of the layer contents; Emboss simulates the effect of embossing the layer contents
against the underlying layers; Pillow Emboss simulates the effect of stamping the edges of the layer contents into the
underlying layers; and Stroke Emboss confines embossing to the boundaries of a stroke effect applied to the layer. (The
Stroke Emboss effect is not visible if no stroke is applied to the layer.)
Technique Smooth, Chisel Hard, and Chisel Soft are available for bevel and emboss effects; Softer and Precise apply
to Inner Glow and Outer Glow effects.
Smooth Blurs the edges of a matte slightly and is useful for all types of mattes, whether their edges are soft or hard.
It does not preserve detailed features at larger sizes.
Chisel Hard Uses a distance measurement technique and is primarily useful on hard-edged mattes from anti-
aliased shapes such as type. It preserves detailed features better than the Smooth technique.
Chisel Soft Uses a modified distance measurement technique and, although not as accurate as Chisel Hard, is more
useful on a larger range of mattes. It preserves features better than the Smooth technique.
Softer Applies a blur and is useful on all types of mattes, whether their edges are soft or hard. At larger sizes, Softer
does not preserve detailed features.
Precise Uses a distance measurement technique to create a glow and is primarily useful on hard-edged mattes from
anti-aliased shapes such as type. It preserves features better than the Softer technique.
Texture Applies a texture. Use Scale to scale the size of the texture. Select Link With Layer if you want the texture to
move along with the layer as the layer moves. Invert inverts the texture. Depth varies the degree and direction
(up/down) to which the texturing is applied. Snap To Origin makes the origin of the pattern the same as the origin of
the document (if Link With Layer is deselected) or places the origin in the upper-left corner of the layer (if Link With
Layer is selected). Drag the texture to position it in the layer.
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Modify layer effects with contours
When you create custom layer styles, you can use contours to control the shape of Drop Shadow, Inner Shadow, Inner
Glow, Outer Glow, Bevel and Emboss, and Satin effects over a given range. For example, a Linear contour on a Drop
Shadow causes the opacity to drop off in a linear transition. Use a Custom contour to create a unique shadow
transition.
You can select, reset, delete, or change the preview of contours in the Contour pop-up panel and Preset Manager.
Detail of Layer Style dialog box for Drop Shadow effect
A. Click to display the Contour Editor dialog box. B. Click to display the pop-up panel.
Create a custom contour
1 Select the Drop Shadow, Inner Shadow, Inner Glow, Outer Glow, Bevel and Emboss, Contour, or Satin effect in the
Layer Style dialog box.
2 Click the contour thumbnail in the Layer Style dialog box.
3 Click the contour to add points, and drag to adjust the contour. Or enter values for Input and Output.
4 To create a sharp corner instead of a smooth curve, select a point and click Corner.
5 To save the contour to a file, click Save and name the contour.
6 To store a contour as a preset, choose New.
7 Click OK. New contours are added at the bottom of the pop-up panel.
Load a contour
Click the contour in the Layer Style dialog box, and in the Contour Editor dialog box, and then choose Load. Go to
the folder containing the contour library you want to load and click Open.
Delete a contour
Click the inverted arrow next to the currently selected contour to view the pop-up panel. Press Alt (Windows) or
Option (Mac
OS), and click the contour you want to delete.
Set a global lighting angle for all layers
Using global light gives the appearance of a common light source shining on the image.
Do one of the following:
Choose Layer > Layer Style > Global Light. In the Global Light dialog box, enter a value or drag the angle radius to
set the angle and altitude, and click
OK.
In the Layer Style dialog box for Drop Shadow, Inner Shadow, or Bevel, select Use Global Light. For Angle, enter a
value or drag the radius, and click
OK.
The global lighting applies to each layer effect that uses the global lighting angle.
A
B
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Display or hide layer styles
When a layer has a style, an “fx” icon appears to the right of the layer’s name in the Layers panel.
Hide or show all layer styles in an image
Choose Layer > Layer Style > Hide All Effects or Show All Effects.
Expand or collapse layer styles in the Layers panel
Do one of the following:
Click the triangle next to the Add a Layer Style icon to expand the list of layer effects applied to that layer.
Click the triangle to collapse the layer effects.
To expand or collapse all of the layer styles applied within a group, hold down Alt (Windows) or Option (Mac OS),
and click the triangle or inverted triangle for the group. The layer styles applied to all layers within the group expand
or collapse correspondingly.
Copy layer styles
Copying and pasting styles is an easy way to apply the same effects to multiple layers.
Copy layer styles between layers
1 From the Layers panel, select the layer containing the style you want to copy.
2 Choose Layer > Layer Style > Copy Layer Style.
3 Select the destination layer from the panel, and choose Layer > Layer Style > Paste Layer Style.
The pasted layer style replaces the existing layer style on the destination layer or layers.
Copy layer styles between layers by dragging
Do one of the following:
In the Layers panel, Alt-drag (Windows) or Option-drag (Mac OS) a single layer effect from one layer to another
to duplicate the layer effect, or drag the Effects bar from one layer to another to duplicate the layer style.
Drag one or more layer effects from the Layers panel to the image to apply the resulting layer style to the highest
layer in the Layers panel that contains pixels at the drop point.
Scale a layer effect
A layer style may have been fine-tuned for a target resolution and features of a given size. Using Scale Effects allows
you to scale the effects in the layer style without scaling the object to which the layer style is applied.
1 Select the layer in the Layers panel.
2 Choose Layer > Layer Style > Scale Effects.
3 Enter a percentage or drag the slider.
4 Select Preview to preview the changes in the image.
5 Click OK.
Remove layer effects
You can remove an individual effect from a style applied to a layer, or remove the entire style from the layer.
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Remove an effect from a style
1 In the Layers panel, expand the layer style to see its effects.
2 Drag the effect to the Delete icon .
Remove a style from a layer
1 In the Layers panel, select the layer containing the style you want to remove.
2 Do one of the following:
In the Layers panel, drag the Effects bar to the Delete icon .
Choose Layer > Layer Style > Clear Layer Style.
Select the layer, and then click the Clear Style button at the bottom of the Styles panel.
Convert a layer style to image layers
To customize or fine-tune the appearance of layer styles, you can convert the layer styles to regular image layers. After
you convert a layer style to image layers, you can enhance the result by painting or applying commands and filters.
However, you can no longer edit the layer style on the original layer, and the layer style no longer updates as you
change the original image layer.
Note: The layers produced by this process may not result in artwork that exactly matches the version using layer styles.
You may see an alert when you create the new layers.
1 In the Layers panel, select the layer containing the layer style that you want to convert.
2 Choose Layer > Layer Style > Create Layers.
You can now modify and restack the new layers in the same way as regular layers. Some effects—for example, Inner
Glow—convert to layers within a clipping mask.
Create and manage preset styles
You can create a custom style and save it as a preset, which is then available from the Styles panel. You can save preset
styles in a library and load or remove them from the Styles panel as you need them.
Create a new preset style
1 From the Layers panel, select the layer containing the style that you want to save as a preset.
2 Do one of the following:
Click an empty area of the Styles panel.
Click the Create New Style button at the bottom of the Styles panel.
Choose New Style from the Styles panel menu.
Choose Layer > Layer Style > Blending Options, and click New Style in the Layer Style dialog box.
3 Enter a name for the preset style, set style options, and click OK.
Rename a preset style
Do one of the following:
Double-click a style in the Styles panel. If the Styles panel is set to display styles as thumbnails, enter a new name in
the dialog box and click
OK. Otherwise, type a new name directly in the Styles panel and press Enter (Windows) or
Return (Mac
OS).
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Select a style in the Styles area of the Layer Style dialog box. Then choose Rename Style from the pop-up menu,
enter a new name, and click
OK.
When using a shape or Pen tool, select a style from the Style pop-up panel in the options bar. Then choose Rename
Style from the pop-up panel menu.
Delete a preset style
Do one of the following:
Drag a style to the Delete icon at the bottom of the Styles panel.
Press Alt (Windows) or Option (Mac OS), and click the layer style in the Styles panel.
Select a style in the Styles area of the Layer Style dialog box. (See “Apply preset styles” on page 263.) Then choose
Delete Style from the pop-up menu.
When using a shape or Pen tool, select a style from the Layer Style pop-up panel in the options bar. Then choose
Delete Style from the pop-up panel menu.
Save a set of preset styles as a library
1 Do one of the following:
Choose Save Styles from the Styles panel menu.
Select Styles on the left side of the Layer Style dialog box. Then choose Save Styles from the pop-up menu.
When using a shape or Pen tool, click the layer style thumbnail in the options bar. Then choose Save Styles from
the pop-up panel menu.
2 Choose a location for the style library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the Presets/Styles folder inside the default
presets location, the library name will appear at the bottom of the Styles panel menu when you restart the application.
Note: You can also use the Preset Manager to rename, delete, and save libraries of preset styles.
Load a library of preset styles
1 Click the triangle in the Styles panel, Layer Style dialog box, or Layer Style pop-up panel in the options bar.
2 Do one of the following:
Choose Load Styles to add a library to the current list. Then select the library file you want to use, and click Load.
Choose Replace Styles to replace the current list with a different library. Then select the library file you want to use,
and click Load.
Choose a library file (displayed at the bottom of the panel menu). Then click OK to replace the current list, or click
Append to append the current list.
3 To return to the default library of preset styles, choose Reset Styles. You can either replace the current list or append
the default library to the current list.
Note: You can also use the Preset Manager to load and reset style libraries. See About the Preset Manager” on page 47.
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Adjustment and fill layers
About adjustment and fill layers
An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values.
For example, rather than making a Levels or Curves adjustment directly to your image, you can create a Levels or
Curves adjustment layer. The color and tonal adjustments are stored in the adjustment layer and apply to all the layers
below it; you can correct multiple layers by making a single adjustment, rather than adjusting each layer separately.
You can discard your changes and restore the original image at any time.
Fill layers let you fill a layer with a solid color, a gradient, or a pattern. Unlike adjustment layers, fill layers do not affect
the layers underneath them.
Adjustment layers provide the following advantages:
Nondestructive edits. You can try different settings and re-edit the adjustment layer at any time. You can also
reduce the effect of the adjustment by lowering the opacity of the layer.
Selective editing. Paint on the adjustment layer’s image mask to apply an adjustment to part of an image. Later you
can control which parts of the image are adjusted by re-editing the layer mask. You can vary the adjustment by
painting on the mask with different tones of gray.
Ability to apply adjustments to multiple images. Copy and paste adjustment layers between images to apply the
same color and tonal adjustments.
Adjustment layers have many of the same characteristics as other layers. You can adjust their opacity and blending
mode, and you can group them to apply the adjustment to specific layers. Likewise, you can turn their visibility on and
off to apply or preview the effect.
Original (left); adjustment layer applied to barn only (center), which brings out detail in the barn; and adjustment layer applied to entire image
(right), which lightens the entire image and pixelates the clouds
Because adjustment layers contain adjustment data rather than pixels, they increase file size far less than standard
pixel layers. If you are working with an unusually large file, however, you may want to reduce file size by merging
adjustment layers into pixel layers.
More Help topics
Color and tonal adjustments” on page 109
Create and confine adjustment and fill layers
Adjustment and fill layers have the same opacity and blending mode options as image layers. You can rearrange, delete,
hide, and duplicate them just as you do image layers.
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Adjustment and fill layers
A. Adjustment layer confined to “Log home” layer only B. Layer thumbnail C. Fill layer D. Layer mask
Create an adjustment layer
For information on specific adjustment layer options, see “Color and tonal adjustments” on page 109.
Do one of the following:
Click an adjustment icon or select an adjustment preset in the Adjustments panel.
Click the New Adjustment Layer button at the bottom of the Layers panel, and choose an adjustment layer type.
Choose Layer > New Adjustment Layer, and choose an option. Name the layer, set layer options, and click OK.
To confine the effects of an adjustment layer to specific image layers, select the image layers, choose Layer > New >
Group From Layers, and change the Mode from Pass Through to any other blending mode. Then place the adjustment
layer at the top of the layer group.
Create a fill layer
Do one of the following:
Choose Layer > New Fill Layer, and choose an option. Name the layer, set layer options, and click OK.
Click the New Adjustment Layer button at the bottom of the Layers panel, and choose a fill layer type.
Solid Color Fills the adjustment layer with the current foreground color. Use the Color Picker to select a different a fill
color.
Gradient Click the gradient to display the Gradient Editor, or click the inverted arrow and choose a gradient from the
pop-up panel. Set additional options if desired. Style specifies the shape of the gradient. Angle specifies the angle at
which the gradient is applied. Scale changes the size of the gradient. Reverse flips the orientation of the gradient. Dither
reduces banding by applying dithering to the gradient. Align
With Layer uses the bounding box of the layer to calculate
the gradient fill. You can drag in the image window to move the
center of the gradient.
Pattern Click the pattern, and choose a pattern from the pop-up panel. Click Scale, and enter a value or drag the slider.
Click
Snap To Origin to make the origin of the pattern the same as the origin of the document. Select Link With Layer
if you want the pattern to move along with the layer as the layer moves. When Link With Layer is selected, you can
drag in the image to position the pattern while the Pattern Fill dialog box is open.
Confine adjustment and fill layers to specific areas
To confine adjustment and fill layers to specific areas, use layer masks. By default, adjustment and fill layers
automatically have layer masks, indicated by the mask icon to the right of the layer thumbnail. (To create adjustment
layers without masks, deselect Add Mask by Default in the Adjustments panel menu.)
To change the shape of a mask on an existing layer, see Edit a layer mask” on page 285. To create a new adjustment
or fill layer with a mask of specific shape, complete one of the following procedures.
A
D
C
B
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Create an adjustment or fill layer mask using a selection or path
1 In the Layers panel, select the layer to which you want to apply the adjustment or fill layer.
2 In the image, create a pixel selection, or create and select a closed path.
A selection confines the new adjustment or fill layer with a layer mask. A path confines the new adjustment or fill
layer with a vector
mask.
3 Create an adjustment or fill layer.
Create an adjustment layer mask using a color range
The Color Range feature, which is useful for creating a selection area based on sampled colors in an image, can also be
used to create an adjustment layer mask. For more information, see
Select a color range” on page 218.
1 In the Layers panel, select the layer to which you want to apply the adjustment layer.
2 Choose Window > Adjustments to display the Adjustments panel.
3 Click an adjustment in the Adjustments panel to add an adjustment layer to the image. A layer mask is
automatically added as part of the adjustment layer.
4 In the Masks panel, click Color Range.
5 In the Color Range dialog box, choose Sampled Colors from the Select menu.
6 Select Localized Color Clusters to build a mask based on different color ranges in the image.
7 Set the display option to Selection, and Selection Preview to None.
8 Click on a color area in the image.
To sample multiple areas, hold down Shift to activate the plus eyedropper. Hold down Alt (Windows) or Option
(Mac OS) to activate the minus eyedropper.
As you click on image areas, you can preview the mask in the Color Range dialog box. White areas are unmasked
pixels, black areas masked, and gray areas partially masked.
9 Use the Fuzziness slider to increase or decrease the range of colors around your sample colors that are included in
the masked area. Use the Range slider to control how far or near a color must be from the sample points to be
included in the mask. After adjusting the mask, click OK to close the Color Range dialog box.
10 In the Adjustments panel, modify the adjustment as needed.
The adjustment is only applied to the unmasked (or partially masked) areas of the image. If necessary click Color
Range again to make further adjustments to the adjustment layer mask.
Edit or merge adjustment and fill layers
Editing adjustment and fill layers
You can edit an adjustment or fill-layer setting. You can also edit the mask of an adjustment or fill layer to control the
effect that the layer has on the image. By default, all areas of an adjustment or fill layer are “unmasked” and are
therefore visible. (See
About layer and vector masks” on page 283.)
Change adjustment and fill layer options
1 Do one of the following:
Double-click the adjustment or fill-layer thumbnail in the Layers panel.
Choose Layer > Layer Content Options.
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2 Make the desired changes in the Adjustments panel.
Note: Inverted adjustment layers do not have editable settings.
Merging adjustment or fill layers
You can merge an adjustment or fill layer several ways: with the layer below it, with the layers in its own grouped layer,
with other selected layers, and with all other visible layers. You cannot, however, use an adjustment or fill layer as the
target layer for a merge. When you merge an adjustment or fill layer with the layer below it, the adjustments are
rasterized and become permanently applied within the merged layer. You can also rasterize a fill layer without merging
it. (See
Rasterize layers” on page 255.)
Adjustment and fill layers whose masks contain only white values do not add significantly to the file size, so it is not
necessary to merge these adjustment layers to conserve file space.
Nondestructive editing
Techniques for nondestructive editing
Nondestructive editing allows you to make changes to an image without overwriting the original image data, which
remains available in case you want to revert to it. Because nondestructive editing doesn’t remove data from an image,
the image quality doesn’t degrade when you make edits. You can perform nondestructive editing in Photoshop in
several ways:
Working with adjustment layers Adjustment layers apply color and tonal adjustments to an image without
permanently changing pixel values.
Transforming with Smart Objects Smart Objects enable nondestructive scaling, rotating, and warping.
Filtering with Smart Filters Filters applied to Smart Objects become Smart Filters and allow for nondestructive filter
effects.
Adjusting variations, shadows, and highlights with Smart Objects Shadow/Highlight and Variations commands can
be applied to a Smart Object as Smart Filters.
Retouching on a separate layer Clone Stamp, Healing Brush, and Spot Healing Brush tools let you retouch non-
destructively on a separate layer. Be sure to select Sample All Layers from the options bar (select Ignore Adjustment
Layers to ensure that adjustment layers won’t affect the separate layer twice). You can discard unsatisfactory
retouching, if necessary.
Editing in Camera Raw Adjustments to batches of raw, JPEG, or TIFF images preserve the original image data. Camera
Raw stores adjustment settings on a per-image basis separately from the original image files.
Opening Camera Raw files as Smart Objects Before you can edit Camera Raw files in Photoshop, you must configure
settings for them with Camera Raw. Once you edit a Camera Raw file in Photoshop, you can’t reconfigure Camera Raw
settings without losing the changes. Opening Camera Raw files in Photoshop as Smart Objects enables you to
reconfigure Camera Raw settings at any time, even after you edit the file.
Cropping non-destructively After you create a cropping rectangle with the Crop tool, select Hide from the options bar
to preserve the cropped area in a layer. Restore the cropped area anytime by choosing Image
> Reveal All or by
dragging the Crop tool beyond the edge of the image. The Hide option is unavailable for images that contain only a
background layer.
Masking Layer and vector masks are nondestructive because you can re-edit the masks without losing the pixels they
hide. Filter masks let you mask out the effects of Smart Filters on Smart Object layers.
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More Help topics
About adjustment and fill layers” on page 271
Crop images” on page 155
About layer and vector masks” on page 283
Retouch with the Clone Stamp tool” on page 161
Retouch with the Healing Brush tool” on page 163
Retouch with the Spot Healing Brush tool” on page 165
About Smart Objects
Smart Objects are layers that contain image data from raster or vector images, such as Photoshop or Illustrator files.
Smart Objects preserve an image’s source content with all its original characteristics, enabling you to perform
nondestructive editing to the layer.
You can create Smart objects using several methods: by using the Open As Smart Object command; placing a file,
pasting data from Illustrator; or converting one or more Photoshop layers to Smart Objects.
With Smart Objects, you can:
Perform nondestructive transforms. You can scale, rotate, skew, distort, perspective transform, or warp a layer
without losing original image data or quality because the transforms don’t affect the original data.
Work with vector data, such as vector artwork from Illustrator, that otherwise would be rasterized in Photoshop.
Perform nondestructive filtering. You can edit filters applied to Smart Objects at any time.
Edit one Smart Object and automatically update all its linked instances.
Apply a layer mask that’s either linked or unlinked to the Smart Object layer.
Try various designs with low-resolution placeholder images that you later replace with final versions.
You can’t perform operations that alter pixel data—such as painting, dodging, burning, or cloning—directly to a Smart
Object layer, unless it is first converted into a regular layer, which will be rasterized. To perform operations that alter
pixel data, you can edit the contents of a Smart Object, clone a new layer above the Smart Object layer, edit duplicates
of the Smart Object, or create a new layer.
Note: When you transform a Smart Object that has a Smart Filter applied to it, Photoshop turns off filter effects while the
transform is being performed. Filter effects are applied again after the transform is complete. See
About Smart Filters
on page 277.
Regular layer and Smart Object in Layers panel. Icon in lower right corner of thumbnail indicates Smart Object.
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Create Smart Objects
Do any of the following:
Choose File > Open As Smart Object, select a file, and click Open.
Choose File > Place to import files as Smart Objects into an open Photoshop document.
Although you can place JPEG files, it's better to place PSD, TIFF, or PSB files because you can add layers, modify
pixels, and resave the file without loss. (Saving a modified JPEG file requires you to flatten new layers and recompress
the image, causing image quality degradation).
Choose Layer > Smart Object > Convert to Smart Object to convert a selected layer into a Smart Object.
In Bridge, choose File > Place > In Photoshop to import a file as a Smart Object into an open Photoshop document.
An easy way to work with camera raw files is to open them as Smart Objects. You can double-click the Smart Object
layer containing the raw file at any time to adjust the Camera Raw settings.
Select one or more layers and choose Layer > Smart Objects > Convert To Smart Object. The layers are bundled
into one Smart Object.
Drag PDF or Adobe Illustrator layers or objects into a Photoshop document.
Paste artwork from Illustrator into a Photoshop document, and choose Smart Object in the Paste dialog box. For
the greatest flexibility, enable both PDF and AICB (No Transparency Support) in the File Handling & Clipboard
section of the Preferences dialog box in Adobe Illustrator.
More Help topics
Place a file in Photoshop” on page 76
Paste Adobe Illustrator art into Photoshop” on page 77
Duplicate a Smart Object
In the Layers panel, select a Smart Object layer, and do one of the following:
To create a duplicate Smart Object that is linked to the original, choose Layer > New > Layer Via Copy, or drag the
Smart Object layer to the Create A New Layer icon at the bottom of the Layers panel. Edits you make to the original
affect the copy and vice versa.
To create a duplicate Smart Object that isn’t linked to the original, choose Layer > Smart Objects > New Smart
Object Via Copy. Edits you make to the original don’t affect the copy.
A new Smart Object appears in the Layers panel with the same name as the original and “copy” as a suffix.
Edit the content of a Smart Object
When you edit a Smart Object, the source content is opened in either Photoshop (if the content is raster data or a
camera raw file) or Illustrator (if the content is vector PDF). When you save changes to the source content, the edits
appear in all linked instances of the Smart Object in the Photoshop document.
1 Select the Smart Object from the Layers panel, and do one of the following:
Choose Layer > Smart Objects > Edit Contents.
Double-click the Smart Objects thumbnail in the Layers panel.
2 Click OK to close the dialog box.
3 Make edits to the source content file, then choose File > Save.
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Photoshop updates the Smart Object to reflect the changes you made. (If you don’t see the changes, make the
Photoshop document containing the Smart Object active).
Replace the contents of a Smart Object
You can replace the image data in one Smart Object or multiple linked instances. This feature lets you quickly update
a visual design, or replace low-resolution placeholder images with final versions.
Note: When you replace a Smart Object, any scaling, warping, or effects that you applied to the first Smart Object are
maintained.
1 Select the Smart Object, and choose Layer > Smart Objects > Replace Contents.
2 Navigate to the file you want to use, and click Place.
3 Click OK.
The new content is placed in the Smart Object. Linked Smart Objects are also updated.
More Help topics
Place a file in Photoshop” on page 76
Export the contents of a Smart Object
1 Select the Smart Object from the Layers panel, and choose Layer > Smart Objects > Export Contents.
2 Choose a location for the contents of the Smart Object, then click Save.
Photoshop exports the Smart Object in its original placed format (JPEG, AI, TIF, PDF, or other formats). If the Smart
Object was created from layers, it is exported in PSB format.
Convert a Smart Object to a layer
Converting a Smart Object to a regular layer rasterizes the content at the current size. Convert a Smart Object to a
regular layer only if you no longer need to edit the Smart Object data. Transforms, warps, and filters applied to a Smart
Object are no longer editable after the Smart Object is rasterized.
Select the Smart Object, and choose Layer > Rasterize > Smart Object.
If you want to re-create the Smart Object, reselect its original layers and start from scratch. The new Smart Object
won’t retain transforms you applied to the original Smart Object.
About Smart Filters
Any filter applied to a Smart Object is a Smart Filter. Smart Filters appear in the Layers panel below the Smart Object
layer to which they are applied. Because you can adjust, remove, or hide Smart Filters, they are nondestructive.
You can apply any Photoshop filter (that have been enabled to work with Smart Filters)—except for Extract, Liquify,
Pattern Maker, and Vanishing Point—as a Smart Filter. In addition, you can apply the Shadow/Highlight and
Variations adjustments as Smart Filters.
To work with Smart Filters, select a Smart Object layer, choose a filter, and then set filter options. After you apply a
Smart Filter, you can adjust, reorder, or delete it.
To expand or collapse the view of Smart Filters, click the triangle next to the Smart Filter icon, displayed to the right
of the Smart Object layer in the Layers panel. (This technique also shows or hides Layer Style.) Or, choose Layers panel
Options from the Layers panel menu, then select Expand New Effects in the dialog box.
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Use filter masks to selectively mask Smart Filter effects. See “Mask Smart Filters” on page 279.
Apply a Smart Filter
For a video on applying smart filters, see www.adobe.com/go/vid0004.
1 Do one of the following:
To apply a Smart Filter to an entire Smart Object layer, select the layer in the Layers panel.
To constrain the effects of the Smart Filter to a selected area of a Smart Object layer, make a selection.
To apply a Smart Filter to a regular layer, select the layer, and choose Filter > Convert For Smart Filters, and click OK.
2 Do one of the following:
Choose a filter from the Filter menu. You can choose any filter, including third-party filters that support Smart
Filters, except Extract, Liquify, Pattern Maker, and Vanishing Point.
Choose Image > Adjustments > Shadow/Highlight or Image > Adjustments > Variations.
Note: If you apply one or more filters using the Filter Gallery, they appear as a group in the Layers panel named “Filter
Gallery.” You can edit individual filters by double-clicking a Filter Gallery entry.
3 Set filter options and click OK.
The Smart Filter appears under the Smart Filters line in the Layers panel beneath the Smart Object layer. If you see a
warning icon next to a Smart Filter in the Layers panel, the filter doesn’t support the image’s color mode or depth.
After you apply a Smart Filter, you can drag it (or an entire group of Smart Filters) onto another Smart Object layer in
the Layers panel; press Alt-drag (Windows) or Option-drag (Mac
OS) Smart Filters. You can’t drag Smart Filters onto
regular layers.
Edit a Smart Filter
If a Smart Filter contains editable settings, you can edit it at any time. You can also edit blending options for Smart
Filters.
Note: When you edit a Smart Filter, you can’t preview filters stacked above it. After you finish editing the Smart Filter,
Photoshop again displays the filters stacked above it.
More Help topics
Blending modes” on page 312
Specify overall and fill opacity for selected layers” on page 258
Edit Smart Filter settings
1 Double-click the Smart Filter in the Layers panel.
2 Set filter options, and click OK.
Edit Smart Filter blending options
Editing Smart Filter blending options is similar to using the Fade command when applying a filter to a traditional layer.
1 Double-click the Edit Blending Options icon next to the Filter in the Layers panel.
2 Set blending options, and click OK.
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Hide Smart Filters
Do one of the following:
To hide a single Smart Filter, click the eye icon next to the Smart Filter in the Layers panel. To show the Smart
Filter, click in the column again.
To hide all Smart Filters applied to a Smart Object layer, click the eye icon next to the Smart Filters line in the
Layers panel. To show the Smart Filters, click in the column again.
Reorder, duplicate, or delete Smart Filters
You can reorder Smart Filters in the Layers panel, duplicate them, or delete Smart Filters if you no longer want to apply
them to a Smart Object.
Reorder Smart Filters
In the Layers panel, drag a Smart Filter up or down in the list. (Double-click Filter Gallery to reorder any gallery
filters.)
Photoshop applies Smart Filters from the bottom up.
Duplicate Smart Filters
In the Layers panel, Alt-drag (Windows) or Option-drag (Mac OS) the Smart Filter from one Smart Object to
another, or to a new location in the Smart Filters list.
Note: To duplicate all Smart Filters, Alt-drag (Windows) or Option-drag (Mac OS) the Smart Filters icon that appears
next to the Smart Object layer.
Delete Smart Filters
To delete an individual Smart Filter, drag it to the Delete icon at the bottom of the Layers panel.
To delete all Smart Filters applied to a Smart Object layer, select the Smart Object layer and choose Layer > Smart
Filter
> Clear Smart Filters.
Mask Smart Filters
When you apply a Smart Filter to a Smart Object, Photoshop displays an empty (white) mask thumbnail on the Smart
Filters line in the Layers panel under the Smart Object. By default, this mask shows the entire filter effect. (If you made
a selection before applying the Smart Filter, Photoshop displays the appropriate mask instead of an empty mask on the
Smart Filters line in the Layers panel.)
Use filter masks to selectively mask Smart Filters. When you mask Smart Filters, the masking applies to all Smart
Filters—you can’t mask individual Smart Filters.
Filter masks work much like layer masks, and you can use many of the same techniques with them. Like layer masks,
filter masks are stored as alpha channels in the Channels panel, and you can load their boundaries as a selection.
Like layer masks, you can paint on a filter mask. Areas of the filter that you paint in black are hidden; areas you paint
in white are visible; and areas you paint in shades of gray appear in various levels of transparency.
Use the controls in the Masks panel to change the filter mask density, add feathering to the edges of the mask, or invert
the mask.
Note: By default, layer masks are linked to regular layers or Smart Object layers. When you move the layer mask or the
layer using the Move tool, they move as a unit.
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More Help topics
Select and display the layer mask channel” on page 287
Load a layer or layer mask’s boundaries as a selection” on page 289
Mask Smart Filter effects
1 Click the filter mask thumbnail in the Layers panel to make it active.
A border appears around the mask thumbnail.
2 Select any of the editing or painting tools.
3 Do one of the following:
To hide portions of the filter, paint the mask with black.
To show portions of the filter, paint the mask with white.
To make the filter partially visible, paint the mask with gray.
You can also apply image adjustments and filters to filter masks.
Change filter mask opacity or feather mask edges
1 Click the filter mask thumbnail or select the Smart Object layer in the Layers panel, and then click the Filter Mask
button in the Masks panel.
2 In the Masks panel, drag the Density slider to adjust the mask opacity, and the Feathering slider to apply feathering
to the mask edges. See
Adjust mask opacity or edges” on page 286.
Note: The Mask Edge option is not available for filter masks.
Invert a filter mask
Click the filter mask thumbnail in the Layers panel, then click Invert in the Masks panel.
Display only the filter mask
Alt-click (Windows) or Option-click (Mac OS) the filter mask thumbnail in the Layers panel. To show the Smart
Object layer, Alt-click or Option-click the filter mask thumbnail again.
Move or copy filter masks
To move the mask to another Smart Filter Effect, drag the mask to the other Smart Filter Effect.
To copy the mask, Alt-drag (Windows) or Option-drag (Mac OS) the mask to another Smart Filter Effect.
Disable a filter mask
Do one of the following:
Shift-click the filter mask thumbnail in the Layers panel.
Click the filter mask thumbnail in the Layers panel, then click the Disable/Enable Mask button in the Masks
panel.
Choose Layer > Smart Filter > Disable Filter Mask.
A red X appears over the filter mask thumbnail when the mask is disabled, and the Smart Filter appears without
masking. To re-enable the mask, Shift-click the Smart Filter mask thumbnail again.
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Delete a Smart Filter mask
Click the filter mask thumbnail in the Layers panel, then click the Delete icon in the Masks panel.
Drag the filter mask thumbnail in the Layers panel to the Delete icon.
Select the Smart Filter Effect, and choose Layer > Smart Filters > Delete Filter Mask.
Add a filter mask
If you delete a filter mask, you can subsequently add another mask.
To add an empty mask, select the Smart Object layer, and then click the Filter Mask button in the Masks panel.
To add a mask based on a selection, make a selection, and then right-click (Windows) or Control-click (Mac OS)
the Smart Filters line in the Layers panel, and choose Add Filter Mask.
Layer comps
About layer comps
Designers often create multiple compositions or comps of a page layout to show clients. Using layer comps, you can
create, manage, and view multiple versions of a layout in a single Photoshop file.
A layer comp is a snapshot of a state of the Layers panel. Layer comps record three types of layer options:
Layer visibility—whether a layer is showing or hidden.
Layer position in the document.
Layer appearance—whether a layer style is applied to the layer and the layer’s blending mode.
Note: Unlike layer effects, Smart Filter settings cannot be changed across layer comps. Once a Smart Filter is applied to a
layer, it appears in all layer comps for the image.
Layer Comps panel
A. Apply Layer Comp icon B. Last Document State C. Selected comps D. Layer Comp Cannot Be Fully Restored icon
Create a layer comp
1 Choose Window > Layer Comps to display the Layer Comps panel.
B
C
D
A
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2 Click the Create New Layer Comp button at the bottom of the Layer Comps panel. The new comp reflects the
current state of layers in the Layers panel.
3 In the New Layer Comp dialog box, name the comp, add descriptive comments, and choose options to apply to
layers: Visibility, Position, and Appearance.
4 Click OK. The options you chose are stored as defaults for your next comp.
To duplicate a comp, select a comp in the Layer Comps panel and drag the comp to the New Comps button.
Apply and view layer comps
In the Layer Comp panel, do any of the following:
To view a layer comp, you first need to apply it. Click the Apply Layer Comp icon next to a selected comp.
To cycle through a view of all layer comps, use the Previous and Next buttons at the bottom of the panel.
(To cycle through specific comps, first select them.)
To restore the document to its state before you chose a layer comp, click the Apply Layer Comp icon next to
Last Document State at the top of the panel.
Change and update a layer comp
If you change the configuration of a layer comp, you need to update it.
1 Select the layer comp in the Layer Comps panel.
2 Make changes to the layer’s visibility, position, or style. You may need to change the layer comp’s options to record
these changes.
3 To change your comp options, select Layer Comp Options from the panel menu and select additional options to
record layer position and style.
4 Click the Update Layer Comp button at the bottom of the panel.
Clear layer comp warnings
Certain actions create a state where the layer comp can no longer be fully restored. This happens when you delete a
layer, merge a layer, or convert a layer to a background. In such instances, a caution icon
appears next to the layer
comp name.
Do one of the following:
Ignore the warning, which may result in the loss of one or more layers. Other saved parameters may be preserved.
Update the comp, which results in the loss of the previously captured parameters, but brings the comp up to date.
Click the caution icon to see the message explaining that the layer comp can’t be restored properly. Choose Clear
to remove the alert icon and leave the remaining layers unchanged.
Right-click (Windows) or Control-click (Mac OS) the caution icon to see the pop-up menu that lets you choose
either the Clear Layer Comp Warning or the
Clear All
Layer Comp Warnings command.
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Delete a layer comp
Do one of the following:
Select the layer comp in the Layer Comps panel and click the Delete icon in the panel, or choose Delete Layer
Comp from the panel menu.
Drag it to the Delete icon in the panel.
Export layer comps
You can export layer comps to individual files.
Choose File > Scripts > Layer Comps to Files and then choose the file type and set the destination.
Note: Note, you can also export to a Web Photo Gallery (WPG), but you must have the optional Web Photo Gallery plug-
in installed on your computer. You can find the plug-in on in the Goodies folder on your installation disc.
Masking layers
You can add a mask to a layer and use the mask to hide portions of the layer and reveal the layers below. Masking layers
is a valuable compositing technique for combining multiple photos into a single image or for making local color and
tonal corrections.
For a video on using layer masks, see www.adobe.com/go/lrvid4003_ps.
About layer and vector masks
You can use masks to hide portions of a layer and reveal portions of the layers below. You can create two types of
masks:
Layer masks are resolution-dependent bitmap images that are edited with the painting or selection tools.
Vector masks are resolution independent and are created with a pen or shape tool.
Layer and vector masks are nondestructive, which means you can go back and re-edit the masks later without losing
the pixels they hide.
In the Layers panel, both the layer and vector masks appear as an additional thumbnail to the right of the layer
thumbnail. For the layer mask, this thumbnail represents the grayscale channel that is created when you add the
layer mask. The vector mask thumbnail represents a path that clips out the contents of the layer.
Note: To create a layer or vector mask on the Background layer, first convert it to a regular layer (Layer > New > Layer
from Background).
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Masking layer
A. Layer mask thumbnail B. Vector mask thumbnail C. Vector Mask Link icon D. Add Mask
You can edit a layer mask to add or subtract from the masked region. A layer mask is a grayscale image, so areas you
paint in black are hidden, areas you paint in white are visible, and areas you paint in shades of gray appear in various
levels of transparency.
Background painted with black; description card painted with gray; basket painted with white
A vector mask creates a sharp-edged shape on a layer and is useful anytime you want to add a design element with
clean, defined edges. After you create a layer with a vector mask, you can apply one or more layer styles to it, edit them
if needed, and instantly have a usable button, panel, or other web-design element.
The Masks panel provides additional controls to adjust a mask. You can change the opacity of mask to let more or less
of the masked content show through, invert the mask, or refine the mask borders, as with a selection area.
Masks panel
A. Select the filter mask. B. Add a pixel mask. C. Add a vector mask. D. Panel menu. E. Apply Mask
More Help topics
About masks and alpha channels” on page 236
A
B
C
D
D
E
A B C
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Add layer masks
When you add a layer mask, you can hide or show all of the layer, or base the mask on a selection or transparency.
Later, you’ll paint on the mask to precisely hide portions of the layer, revealing the layers beneath.
Add a mask that shows or hides the entire layer
1 Make sure that no part of your image is selected. Choose Select > Deselect.
2 In the Layers panel, select the layer or group.
3 Do one of the following:
To create a mask that reveals the entire layer, click the Pixel Mask button in the Masks panel, or click the Add
Layer Mask button in the Layers panel, or choose Layer > Layer Mask > Reveal All.
To create a mask that hides the entire layer, Alt-click (Windows) or Option-click (Mac OS) the Pixel Mask
button in the Masks panel, or Alt-click (Windows) or Option-click (Mac OS) the Add Layer Mask button, or
choose Layer
> Layer Mask > Hide All.
Add a layer mask that hides part of a layer
1 In the Layers panel, select the layer or group.
2 Select the area in the image, and do one of the following:
Click the Pixel Mask button in the Masks panel, or the New Layer Mask button in the Layers panel to create
a mask that reveals the selection.
Alt-click (Windows) or Option-click (Mac OS) the Pixel Mask button in the Masks panel, or the Add Layer Mask
button in the Layers panel, to create a mask that hides the selection.
Choose Layer > Layer Mask > Reveal Selection or Hide Selection.
Create a mask from layer transparency
If you want to directly edit layer transparency, create a mask from this data. This technique is particularly helpful for
video and 3D workflows.
1 In the Layers panel, select the layer.
2 Choose Layer > Layer Mask > From Transparency.
Photoshop converts transparency into an opaque color, hidden by the newly created mask. The opaque color varies
greatly, depending upon the filters and other processing previously applied to the layer.
Apply a layer mask from another layer
Do one of the following:
To move the mask to another layer, drag the mask to the other layer.
To duplicate the mask, Alt-drag (Windows) or Option-drag (Mac OS) the mask to other layer.
Edit a layer mask
1 In the Layers panel, select the layer containing the mask you want to edit.
2 Click the Pixel Mask button in the Masks panel to make it active. A border appears around the mask thumbnail.
3 Select any of the editing or painting tools.
Note: The foreground and background colors assume default grayscale values when the mask is active.
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4 Do one of the following:
To subtract from the mask and reveal the layer, paint the mask with white.
To make the layer partially visible, paint the mask with gray. Darker grays make the level more transparent, lighter
grays make it more opaque.
To add to the mask and hide the layer or group, paint the mask with black. The layers below become visible.
To edit the layer instead of the layer mask, select it by clicking its thumbnail in the Layers panel. A border appears
around the layer thumbnail.
To paste a copied selection into a layer mask, Alt-click (Windows) or Option-click (Mac OS) the layer mask
thumbnail in the Layers panel to select and display the mask channel. Choose Edit > Paste, then Select > Deselect. The
selection is converted to grayscale and added to the mask. Click the layer thumbnail in the Layers panel to deselect the
mask channel.
Adjust mask opacity or edges
Use the Masks panel to adjust the opacity of a selected layer or vector mask. The Density slider controls mask opacity.
Feathering lets you soften mask edges.
Additional options are specific to layer masks. The Invert option reverses masked and unmasked areas. The Mask Edge
option gives you a variety of controls to modify the mask edges, such as Smooth and Contract/Expand. For
information on the Color Range option see
Confine adjustment and fill layers to specific areas” on page 272.
Change mask density
1 In the Layers panel, select the layer containing the mask you want to edit.
2 In the Masks panel, click the Pixel Mask button or the Vector Mask button.
3 Drag the Density slider to adjust the mask opacity.
At 100% density, the mask is completely opaque and blocks out any underlying area of the layer. As you lower the
density, more of the area under the mask becomes visible.
Feather mask edges
1 In the Layers panel, select the layer containing the mask you want to edit.
2 In the Masks panel, click the Pixel Mask button or the Vector Mask button.
3 Drag the Feather slider to apply feathering to the mask edges.
Feathering blurs the edges of the mask to create a softer transition between the masked and unmasked areas.
Feathering is applied from the edges of the mask outward, within the range of pixels you set with the slider.
Refine mask edges
1 In the Layers panel, select the layer containing the mask you want to edit.
2 In the Masks panel, click the Pixel Mask button.
3 Click Mask Edge. You can modify mask edges with the options in the Refine Mask dialog box and view the mask
against different backgrounds. For a description of options, see
Refine selection edges” on page 223.
4 Click OK to close the Refine Mask dialog box and apply your changes to the layer mask.
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Select and display the layer mask channel
For easier editing of a layer mask, you can display the grayscale mask by itself or as a rubylith overlay on the layer.
Do one of the following:
Alt-click (Windows) or Option-click (Mac OS) the layer mask thumbnail to view only the grayscale mask. To
redisplay the layers, Alt-click or Option-click the layer mask thumbnail, or click an
eye icon .
Hold down Alt+Shift (Windows) or Option+Shift (Mac OS), and click the layer mask thumbnail to view the mask
on top of the layer in a rubylith masking color. Hold down Alt+Shift or Option+Shift, and click the thumbnail again
to turn off the color display.
Disable or enable a layer mask
Do one of the following:
Select the layer containing the layer mask you want to disable or enable, and click the Disable/Enable Mask
button
in the Masks panel.
Shift-click the layer mask thumbnail in the Layers panel.
Select the layer containing the layer mask you want to disable or enable, and choose Layer > Layer Mask > Disable
or Layer
> Layer Mask > Enable.
A red X appears over the mask thumbnail in the Layers panel when the mask is disabled, and the layer’s content
appears without masking effects.
Change the layer mask rubylith color or opacity
1 Do one of the following:
Double-click the layer mask thumbnail.
Double-click the layer mask channel in the Channels panel.
2 To choose a new mask color, in the Layer Mask Display Options dialog box, click the color swatch and choose a
new color.
3 To change the opacity, enter a value between 0% and 100%.
Both the color and opacity settings affect only the appearance of the mask and have no effect on how underlying areas
are protected. For example, you
may want to change these settings to make the mask more easily visible against the
colors in the image.
4 Click OK.
Add and edit vector masks
You create vector masks with the pen or shapes tools. For more information on working with these tools, see
Drawing” on page 326.
Add a vector mask that shows or hides the entire layer
1 In the Layers panel, select the layer you want to add the vector mask to.
2 Do one of the following:
To create a vector mask that reveals the entire layer, click the Vector Mask button in the Masks panel, or choose
Layer
> Vector Mask > Reveal All.
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To create a vector mask that hides the entire layer, Alt-click (Windows) or Option-click (Mac OS) the Vector Mask
button in the Masks panel, or choose Layer
> Vector Mask > Hide All.
Add a vector mask that shows the contents of a shape
1 In the Layers panel, select the layer to which to add a vector mask.
2 Select a path, or use one of the shape or Pen tools to draw a work path.
Note: To create a path with a Shape tool, click the Paths icon in the Shape tool options bar.
3 Click the Vector Mask button in the Masks panel, or choose Layer > Vector Mask > Current Path.
Edit a vector mask
1 In the Layers panel, select the layer containing the vector mask you want to edit.
2 Click the Vector Mask button in the Masks panel or the thumbnail in the Paths panel. Then change the shape using
the shape, pen, or Direct Selection tools. See
Editing paths” on page 339.
Change vector mask opacity or feather mask edges
1 In the Layers panel, select the layer containing the vector mask.
2 In the Masks panel, click the Vector Mask button.
3 Drag the Density slider to adjust mask opacity, or the Feathering slider to feather mask edges. For more
information, see
Adjust mask opacity or edges” on page 286.
Remove a vector mask
1 In the Layers panel, select the layer containing the vector mask.
2 Click the Vector Mask button in the Masks panel.
3 In the Masks panel, click the Delete Mask button .
Disable or enable a vector mask
Do one of the following:
Select the layer containing the vector mask you want to disable or enable, and click the Disable/Enable Mask
button
in the Masks panel.
Shift-click the vector mask thumbnail in the Layers panel.
Select the layer containing the vector mask you want to disable or enable, and choose Layer > Vector Mask >
Disable or Layer
> Vector Mask > Enable.
A red X appears over the mask thumbnail in the Layers panel when the mask is disabled, and the layer’s content
appears without masking effects.
Convert a vector mask to a layer mask
Select the layer containing the vector mask you want to convert, and choose Layer > Rasterize > Vector Mask.
Important: After you rasterize a vector mask, you can’t change it back into a vector object.
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Unlinking layers and masks
By default, a layer or group is linked to its layer mask or vector mask, as indicated by the link icon between the
thumbnails in the Layers panel. The layer and its mask move together in the image when you move either one with the
Move tool
. Unlinking them lets you move them independently and shift the mask’s boundaries separately from
the layer.
To unlink a layer from its mask, click the link icon in the Layers panel.
To reestablish the link between a layer and its mask, click between the layer and mask path thumbnails in the Layers
panel.
Apply or delete a layer mask
You can apply a layer mask to permanently delete the hidden portions of a layer. Layer masks are stored as alpha
channels, so applying and deleting layer masks can help reduce file size. You can also delete a layer mask without
applying the changes.
1 In the Layers panel, select the layer containing the layer mask.
2 In the Masks panel, click the Pixel Mask button.
3 Do one of the following:
To remove the layer mask after applying it permanently to the layer, click the Apply Mask icon at the bottom
of the Masks panel.
To remove the layer mask without applying it to the layer, click the Delete button at the bottom of the Masks panel,
and then click Delete.
You can also apply or delete layer masks using the Layer menu.
Note: You cannot apply a layer mask permanently to a Smart Object layer when deleting the layer mask.
Load a layer or layer mask’s boundaries as a selection
You can select all the non-transparent areas on a layer, or, if a layer mask exists, all the unmasked areas. This is useful
when you want to select text or image content that is surrounded by or contains transparent areas, or to create a
selection that excludes masked areas on a layer.
1 Do one of the following:
To select only the non-transparent areas on an unmasked layer, Ctrl-click (Windows) or Command-click (Mac OS)
the layer thumbnail in the Layers panel.
To select the unmasked areas on a layer that has a layer mask, Ctrl-click (Windows) or Command-click (Mac OS)
the layer mask thumbnail in the Layers panel.
2 If a selection already exists, you can do any of the following:
To add the pixels to an existing selection, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and click the
layer thumbnail or layer mask thumbnail in the Layers panel.
To subtract the pixels from an existing selection, press Ctrl+Alt (Windows) or Command+Option (Mac OS), and
click the layer thumbnail or layer mask thumbnail in the Layers panel.
To load the intersection of the pixels and an existing selection, press Ctrl+Alt+Shift (Windows) or
Command+Option+Shift (Mac
OS), and click the layer thumbnail or layer mask thumbnail in the Layers panel.
If you want to move all the contents of a layer, use the Move tool without loading a transparency mask.
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Mask layers with clipping masks
A clipping mask lets you use the content of a layer to mask the layers above it. The masking is determined by the content
of the bottom or base layer. The non-transparent content of the base layer clips (reveals), the content of the layers
above it in the clipping mask. All other content in the clipped layers is masked out.
Clipping mask: content of the clipped layer (Potatoes) is only visible within the content of the base layer (Logo)
You can use multiple layers in a clipping mask, but they must be successive layers. The name of the base layer in the
mask is underlined, and the thumbnails for the overlying layers are indented. The
overlying layers display a clipping
mask icon
.
The Blend Clipped Layers As Group option in the Layer Style dialog box determines whether the blending mode of
the base affects the whole group or just the base. (See
Group blend effects” on page 260.)
Create a clipping mask
1 Arrange the layers in the Layers panel so that the base layer with the mask is below the layers that you want to mask.
2 Do one of the following:
Hold down Alt (Windows) or Option (Mac OS), position the pointer over the line in the Layers panel dividing the
base layer and the first layer above it that you want to include in the clipping mask (the pointer changes to two
overlapping circles
), and click.
Select the first layer above the base layer in the Layers panel, and choose Layer > Create Clipping Mask.
3 To add additional layers to the clipping mask, use either method in step 2, and work your way upward one level at
a time in the Layers panel.
Note: If you create a new layer between layers in a clipping mask, or drag an unclipped layer between layers in a clipping
mask, the layer becomes part of the clipping mask.
Layers in the clipping mask are assigned the opacity and mode attributes of the base layer.
Remove a layer from a clipping mask
Do one of the following:
Hold down Alt (Windows) or Option (Mac OS), position the pointer over the line separating two grouped layers
in the Layers panel (the pointer changes to two overlapping circles
), and click.
In the Layers panel, select a layer in the clipping mask, and choose Layer > Release Clipping Mask. This command
removes the selected layer and any layers above it from the clipping mask.
Release all layers in a clipping mask
1 In the Layers panel, select the clipping mask layer just above the base layer.
2 Choose Layer > Release Clipping Mask.
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Combine multiple images into a group portrait
You can use the Auto-Align Layers command from the Edit menu to make a composite photo from a pair of nearly
identical images that may contain some unwanted areas. For example, one shot of a group portrait is ideal except that
one of the subjects has her eyes closed. In another shot her eyes are open. Using Auto-Align Layers and layer masking,
you can combine these shots and eliminate the flaw in the final image.
1 Open the two images you want to combine.
2 Create a new image (File > New) with the same dimensions as the two source images.
3 In the Layers panel for each source image, select the layer that contains the image content, and drag it to the new
image window. The Layers panel for the new image now contains two new layers, one for each source image.
4 In the Layers panel of the new image, arrange the new layers so the layer that contains the content you want to
correct (portrait with eyes closed) is on top of the layer that contains the correct content (portrait with eyes open).
5 Select the two new layers, and choose Edit > Auto-Align Layers.
6 Select Reposition Only, then click OK. Photoshop finds the common areas in each layer and aligns them so that
identical areas overlap.
7 Click the top layer to select only that layer.
8 Add a blank layer mask to the layer:
Click Add Layer Mask in the Layers panel.
Choose Layer > Layer Mask > Reveal All.
9 Set the foreground color to black, choose a brush tip and size, and zoom in if necessary to focus on the part of the
image you want to correct.
10 Using the brush tool, add to the layer mask by painting over the top layer. Painting with black completely masks
out the top layer, while grayscale creates partial transparency to the layer below, and white restores the top layer.
See
Edit a layer mask” on page 285. Continue editing the layer mask until you successfully blend the two layers to
create one unified image.
Note: Make sure that the layer mask thumbnail, not the image thumbnail, is selected in the Layers panel during the
masking operation.
11 To allow further editing, save the layered and masked version of the image, and make another copy that you can
flatten to produce a single-layer version with a smaller file size.
More Help topics
Merge and stamp layers” on page 257
Applying filters video
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Chapter 10: Painting
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Painting tools
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
About painting tools, options, and panels
Adobe Photoshop provides several tools for painting and editing image color. The Brush tool and the Pencil tool work
like traditional drawing tools by applying color with brush strokes. The Gradient tool, Fill command, and Paint Bucket
tool apply color to large areas. Tools like the Eraser tool, Blur tool, and Smudge tool modify the existing colors in the
image. See
Painting tools gallery” on page 27.
In the options bar for each tool, you can set how color is applied to an image and choose from preset brush tips.
Brush and tool presets
You can save a set of brush options as a preset so you can quickly access brush characteristics you use frequently.
Photoshop includes several sample brush presets. You can start with these presets and modify them to produce new
effects. Many original brush presets are available for download on the web.
You can quickly choose presets from the Brush Preset picker in the options bar, which lets you temporarily modify the
size and hardness of a brush preset.
Save tool presets when you want to store customized brush tip characteristics along with settings from the options bar
such as opacity, flow, and color. To learn more about tool presets, see
Tool presets” on page 31.
Brush tip options
Along with settings in the options bar, brush tip options control how color is applied. You can apply color gradually,
with soft edges, with large brush strokes, with various brush dynamics, with different blending properties, and with
brushes of different shapes. You can apply a texture with your brush strokes to simulate painting on canvas or art
papers. You can also simulate spraying paint with an airbrush. You use the Brush panel to set brush tip options. See
Brush panel overview” on page 301.
If you work with a drawing tablet, you can control how color is applied using pen pressure, angle, rotation, or a stylus
wheel. You set options for drawing tablets in the Brush panel and options bar.
More Help topics
Visually resize or change hardness of painting cursors” on page 31
Paint with the Brush tool or Pencil tool
The Brush tool and the Pencil tool paint the current foreground color on an image. The Brush tool creates soft strokes
of color. The Pencil tool creates hard-edged lines.
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Note: The Rotation tool rotates the canvas, which can facilitate easier painting. See Use the Rotate View tool” on page 33.
1 Choose a foreground color. (See “Choose colors in the toolbox” on page 99.)
2 Select the Brush tool or Pencil tool .
3 Choose a brush from the Brush Presets panel. See “Select a preset brush” on page 299.
4 Set tool options for mode, opacity, and so on, in the options bar. See “Paint tool options” on page 294.
5 Do one or more of the following:
Click and drag in the image to paint.
To draw a straight line, click a starting point in the image. Then hold down Shift, and click an ending point.
When using the Brush tool as an airbrush, hold down the mouse button without dragging to build up color.
More Help topics
Standard brush tip shape options” on page 303
Bristle tip shape options” on page 305
Visually resize or change hardness of painting cursors” on page 31
Paint with the Mixer Brush
The Mixer Brush simulates realistic painting techniques such as mixing colors on the canvas, combining colors on a
brush, and varying paint wetness across a stroke.
The Mixer Brush has two paint wells, a reservoir and a pickup. The reservoir stores the final color deposited onto the
canvas and has more paint capacity. The pickup well receives paint only from the canvas; its contents are continuously
mixed with canvas colors.
For a video about the Mixer Brush, see www.adobe.com/go/lrvid5001_ps_en
1 Select the Mixer Brush tool . (If necessary, click and hold the standard Brush tool to reveal the Mixer Brush.)
2 To load paint into the reservoir, Alt-click (Windows) or Option-click (Mac OS) the canvas. Or, choose a
foreground color (see
Choose colors in the toolbox” on page 99).
When you load paint from the canvas, the brush tip reflects any color variation in the sampled area. If you prefer brush
tips of uniform color, select Load Solid Colors Only from the Current Brush Load pop-up menu in the options bar.
3 Choose a brush from the Brush Presets panel. See “Select a preset brush” on page 299.
4 In the options bar, set tool options. For common options, see Paint tool options” on page 294. For options unique
to the Mixer Brush, see the following:
Current Brush Load swatch From the pop-up panel, click Load Brush to fill the brush with the reservoir color, or
Clean Brush to remove paint from the brush. To perform these tasks after each stroke, select the automatic Load
or Clean options.
Preset pop-up menu Applies popular combinations of Wet, Load, and Mix settings.
Wet Controls how much paint the brush picks up from the canvas. Higher settings produce longer paint streaks.
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Increasing paint wetness
A. 0% B. 100%
Load Specifies the amount of paint loaded in the reservoir. At low load rates, paint strokes dry out more quickly.
Increasing load rates
A. 1% B. 100%
Mix Controls the ratio of canvas paint to reservoir paint. At 100%, all paint is picked up from the canvas; at 0%, all
paint comes from the reservoir. (The Wet setting, however, continues to determine how paints mix on the canvas.)
Sample All Layers Picks up canvas color from all visible layers.
5 Do one or more of the following:
Drag in the image to paint.
To draw a straight line, click a starting point in the image. Then hold down Shift, and click an ending point.
When using the Brush tool as an airbrush, hold down the mouse button without dragging to build up color.
More Help topics
Paint tool options” on page 294
Bristle tip shape options” on page 305
Standard brush tip shape options” on page 303
Paint tool options
Set the following in the options bar. Options available vary with each tool.
Mode Sets the method for blending the color you paint with the underlying existing pixels. Available modes change
with the currently selected tool. Paint modes are similar to layer blending modes. See
Blending modes” on page 312.
Opacity Sets the transparency of color you apply. As you paint over an area, the opacity will not exceed the set level
no matter how many times you move the pointer over the area, until you release the mouse button. If you stroke over
the area again, you will apply additional color, equivalent to the set opacity. Opacity of 100 percent is opaque.
AB
AB
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Flow Sets the rate at which color is applied as you move the pointer over an area. As you paint over an area, keeping
the mouse button down, the amount of color will build up based on the flow rate, up to the opacity setting. For
example, if you set the opacity to 33% and the flow to 33%, each time you move over an area, its color moves 33%
towards the brush color. The total will not exceed 33% opacity unless you release the mouse button and stroke over
the area again.
Press a single number key to set a tool’s opacity in multiples of 10% (pressing 1 sets it to 10%; pressing 0 sets it to 100%).
Press two number keys to set a specific opacity. To set Flow, press Shift and number keys.
Airbrush Simulates painting with an airbrush. As you move the pointer over an area, paint builds up as you hold
down the mouse button. Brush hardness, opacity, and flow options control how fast and how much the paint is
applied. Click the button to turn this option on or off.
Auto erase (Pencil tool only) Paints the background color over areas containing the foreground color. Select the
foreground color you want to erase and the background color you want to change to. (See
Auto Erase with the Pencil
tool” on page 298.)
Tablet pressure buttons Use stylus pressure to override opacity and size settings in the Brush panel.
Paint with a pattern
The Pattern Stamp tool paints with a pattern. You can select a pattern from the pattern libraries or create your own
patterns.
1 Select the Pattern Stamp tool .
2 Choose a brush from the Brush Presets panel. See “Select a preset brush” on page 299.
3 Set tool options for mode, opacity, etc. in the options bar. See “Paint tool options” on page 294.
4 Select Aligned in the options bar to maintain the pattern’s continuity with your original start point, even if you
release the mouse button and then continue painting. Deselect Aligned to restart the pattern each time you stop
and start painting.
5 Select a pattern from the Pattern pop-up panel in the options bar.
6 If you’d like to apply the pattern with an impressionistic effect, select Impressionist.
7 Drag in the image to paint it with the pattern.
More Help topics
Creating and managing patterns” on page 323
Paint with the Art History Brush
The Art History Brush tool paints with stylized strokes, using the source data from a specified history state or snapshot.
By experimenting with different paint style, size, and tolerance options, you can simulate the texture of painting with
different colors and artistic styles.
Like the History Brush tool, the Art History Brush tool uses a specified history state or snapshot as the source data.
The History Brush tool, however, paints by recreating the specified source data, while the Art History Brush tool uses
that data along with the options you set to create different colors and artistic styles.
For a variety of visual effects, experiment with applying filters or filling an image with a solid color before painting
with the Art History Brush tool. Also try increasing the size of the image by a factor of 4 to soften the details.
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Example of using the Art History Brush tool
A. Original B. Using a small brush C. Using a large brush
1 In the History panel, click the left column of the state or snapshot to use as the source for the Art History Brush
tool. A brush icon appears next to the source history state.
2 Select the Art History Brush tool .
3 Do the following in the options bar:
Choose a brush from the Brush Presets picker, and set brush options. (See Select a preset brush” on page 299.)
Choose a blending mode from the Mode menu. (See Blending modes” on page 312.)
Choose an option from the Style menu to control the shape of the paint stroke.
For Area, enter a value to specify the area covered by the paint strokes. The greater the size, the larger the covered
area and the more numerous the strokes.
For Tolerance, enter a value to limit the regions where paint strokes can be applied. A low tolerance lets you paint
unlimited strokes anywhere in the image. A high tolerance limits paint strokes to areas that differ considerably from
the color in the source state or snapshot.
4 Click and drag in the image to paint.
Erase with the Eraser tool
The Eraser tool changes pixels to either the background color or to transparent. If you’re working on a background or
in a layer with transparency locked, the pixels change to the background color; otherwise, the pixels are erased to
transparency.
You can also use the eraser to return the affected area to a state selected in the History panel.
1 Select the Eraser tool .
2 Set the background color you want to apply if you are erasing in the background or a layer with locked transparency.
3 In the options bar, choose a Mode setting. Brush and Pencil set the eraser to act like those tools. Block is a hard-
edged, fixed-sized square with no options for changing the opacity or flow.
4 For Brush and Pencil modes, choose a brush preset, and set Opacity and Flow in the options bar.
An opacity of 100% erases pixels completely. A lower opacity erases pixels partially. See “Paint tool options” on
page 294.
5 To erase to a saved state or snapshot of the image, click the left column of the state or snapshot in the History panel,
and then select Erase To History in the options bar.
(Photoshop) To temporarily use the Eraser tool in Erase to History mode, hold down Alt (Windows) or Option
(Mac OS) as you drag in the image.
6 Drag through the area you want to erase.
A B C
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Change similar pixels with the Magic Eraser tool
When you click in a layer with the Magic Eraser tool, the tool changes all similar pixels to transparent. If you’re
working in a layer with locked transparency, the pixels change to the background color. If you click in the background,
it is converted to a layer and all similar pixels change to transparent.
You can choose to erase contiguous pixels only or all similar pixels on the current layer.
Example of erasing similar pixels
1 Select the Magic Eraser tool .
2 Do the following in the options bar:
Enter a tolerance value to define the range of colors that can be erased. A low tolerance erases pixels within a range
of color values very similar to the pixel you click. A high tolerance extends the range of colors that will be erased.
Select Anti-aliased to smooth the edges of the area you erase.
Select Contiguous to erase only pixels contiguous to the one you click, or deselect to erase all similar pixels in the
image.
Select Sample All Layers to sample the erased color using combined data from all visible layers.
Specify an opacity to define the strength of the erasure. An opacity of 100% erases pixels completely. A lower
opacity erases pixels partially.
3 Click in the part of the layer you want to erase.
Change pixels to transparent with the Background Eraser tool
The Background Eraser tool erases pixels on a layer to transparency as you drag; this allows you to erase the
background while maintaining the edges of an object in the foreground. By specifying different sampling and tolerance
options, you can control the range of the transparency and the sharpness of the boundaries.
If you want to erase the background of an object with intricate or wispy edges, use QuickSelect.
The background eraser samples the color in the center of the brush, also called the hot spot, and deletes that color
wherever it appears inside the brush. It also performs color extraction at the edges of any foreground objects, so that
color halos are not visible if the foreground object is later pasted into another image.
Note: The background eraser overrides the lock transparency setting of a layer.
1 In the Layers panel, select the layer containing the areas you want to erase.
2 Select the Background Eraser tool . (If the tool isn’t visible, hold down the Eraser tool , and choose the
Background Eraser from the pop-up menu.)
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3 Click the brush sample in the options bar, and set brush options in the pop-up panel:
Choose settings for the Diameter, Hardness, Spacing, Angle, and Roundness options (see Standard brush tip shape
options” on page 303).
If you’re using a pressure-sensitive digitizing tablet, choose options from the Size and Tolerance menus to vary the
size and tolerance of the background eraser over the course of a stroke. Choose Pen Pressure to base the variation
on the pen pressure. Choose Stylus Wheel to base the variation on the position of the pen thumbwheel. Choose Off
if you don’t want to vary the size or tolerance.
4 Do the following in the options bar:
Choose a Limits mode for erasing: Discontiguous to erase the sampled color wherever it occurs under the brush;
Contiguous to erase areas that contain the sampled color and are connected to one another; and Find Edges to erase
connected areas containing the sampled color while better preserving the sharpness of shape edges.
For Tolerance, enter a value or drag the slider. A low tolerance limits erasure to areas that are very similar to the
sampled color. A high tolerance erases a broader range of colors.
Select Protect
Foreground Color
to prevent the erasure of areas that match the foreground color in the toolbox.
Choose a Sampling option: Continuous to sample colors continuously as you drag; Once to erase only areas
containing the color you first click; and Background Swatch to erase only areas containing the current background
color.
5 Drag through the area you want to erase. The Background Eraser tool pointer appears as a brush shape with a cross
hair indicating the tool’s hot spot
.
Auto Erase with the Pencil tool
The Auto Erase option for the Pencil tool lets you paint the background color over areas containing the foreground
color.
1 Specify foreground and background colors.
2 Select the Pencil tool .
3 Select Auto Erase in the options bar.
4 Drag over the image.
If the center of the cursor is over the foreground color when you begin dragging, the area is erased to the background
color. If the center of the cursor is over an area that doesn’t contain the foreground color when you begin dragging,
the area is painted with the foreground color.
Changing the brush cursor
The painting tools have three possible cursors: the standard cursor (the icon from the toolbox), a cross hair , and a
cursor that matches the size and shape of the currently selected brush tip.
1 Choose Edit > Preferences > Cursors (Windows) or Photoshop > Preferences > Cursors (Mac OS).
2 Select the desired cursors in both the Painting Cursors area and the Other Cursors area. The sample cursors change
to reflect your choices. For a Brush Tip cursor, choose a size and whether to include a cross hair in the cursor.
Normal Brush Tip restricts the cursor size to areas of the brush stroke that have 50% or more opacity.
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Full Size Brush Tip sizes the cursor to the entire area affected by the brush stroke. For soft brushes, this produces a
larger cursor size than the Normal setting, to include the areas of the brush stroke with lighter opacity.
To combine different types of cursors, select Show Crosshair in Brush Tip or Show Only Crosshair While Painting. Or,
for the Pen and Brush tools, press the Caps Lock key to toggle between the standard cursor and the cross hair.
Brush presets
A preset brush is a saved brush tip with defined characteristics, such as size, shape, and hardness. You can save preset
brushes with the characteristics you use often. You can also save tool presets for the Brush tool that you can select from
the Tool Preset menu in the options bar.
When you change the size, shape, or hardness of a preset brush, the change is temporary. The next time you choose
that preset, the brush uses its original settings. To make your changes permanent, you need to create a new preset. See
Create a new preset brush” on page 300.
Select a preset brush
1 Select a painting or editing tool, and click the Brush pop-up menu in the options bar.
2 Select a brush.
Note: You can also select a brush from the Brush panel. To view the loaded presets, click Brush Presets in the upper left
of the panel.
3 Change options for the preset brush.
Diameter Temporarily changes the brush size. Drag the slider or enter a value. If the brush has a dual tip, both the
primary and dual brush tips are scaled.
Use Sample Size Uses the original diameter of the brush tip if the brush tip shape is based on a sample. (Not available
for round brushes.)
Hardness (Available only for round and square brushes.) Temporarily changes the amount of anti-aliasing for the
brush tool. At 100%, the brush tool paints with the hardest brush tip, but is still anti-aliased. The Pencil always paints
a hard edge that is not anti-aliased.
More Help topics
Brush panel overview” on page 301
Tool presets” on page 31
Change how preset brushes are displayed
Choose a display option from the Brush Presets panel menu :
Text Only to view the brushes as a list.
Small or Large Thumbnail to view the brushes as thumbnails.
Small or Large List to view the brushes as a list with thumbnails.
Stroke Thumbnail to view a sample brush stroke with each brush thumbnail.
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To dynamically preview brush strokes in the Brush panel, position the pointer over a brush in the Brush Presets panel
until the tool tip appears. As you move the pointer over different brushes, the preview area at the bottom of the Brush
panel will display sample brush strokes.
Load, save, and manage brush presets
You can manage libraries of preset brushes to keep your brushes organized.
Change the displayed library of preset brushes
1 To load a library of preset brushes, choose one of the following from the Brush Presets panel menu.
Load Brushes to add a library to the current list.
Replace Brushes to replace the current list with a different library.
A library file (displayed at the bottom of the panel menu). Click OK to replace the current list, or click Append to
append the current list.
2 To return to the default library of preset brushes, choose Reset Brushes from the Brush Presets panel menu. You
can either replace the current list or append the default library to the current list.
You can also use the Preset Manager to load and reset brush libraries. For more information, see Work with the
Preset Manager” on page 47.
Save a set of preset brushes as a library
1 Choose Save Brushes from the Brush Presets panel menu.
2 Choose a location for the brush library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the Presets/Brushes folder in the default
preset location, the library name will appear at the bottom of the Brush Presets panel menu after you restart Photoshop.
Rename a preset brush
Do one of the following:
Select a brush in the Brush Presets panel, and choose Rename Brush from the panel menu. Enter a new name, and
click
OK.
In the Brush panel, double-click a brush tip, enter a new name, and click OK.
Delete a preset brush
In the Brush Presets panel, do any of the following:
Alt-click (Windows) or Option-click (Mac OS) the brush you want to delete.
Select a brush, and choose Delete Brush from the panel menu, or click the Delete icon .
Create a new preset brush
You can save a customized brush as a preset brush that appears in the Brush Presets panel and Preset Manager.
Note: New preset brushes are saved in a Preferences file. If this file is deleted or damaged, or if you reset brushes to the
default library, the new presets will be lost. To permanently save new preset brushes, save them in a library.
1 Customize a brush.
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2 Do one of the following in the Brush Presets panel:
Choose New Brush Preset from the panel menu, enter a name for the preset brush, and click OK.
Click the Create New Brush button .
Creating and modifying brushes
You can create brushes that apply paint to images in a variety of ways. You select an existing preset brush, a brush tip
shape, or create a unique brush tip from part of an image. You choose options from the Brush panel to specify how the
paint is applied.
Brush panel overview
In the Brush panel, you can select preset brushes from the Brush Presets panel, but you can also modify existing
brushes and design new custom brushes. The Brush panel contains the brush tip options that determine how paint is
applied to an image.
The brush stroke preview at the bottom of the panel shows how paint strokes look with the current brush options.
Brush panel with Brush Tip Shape options displayed
A. Locked B. Unlocked C. Selected brush tip D. Brush settings E. Brush stroke preview F. pop-up menu G. Brush tip shapes (available when
Brush Tip Shape option is selected) H. Brush options
Display the Brush panel and brush options
1 Choose Window > Brush. Or, select a painting, erasing, toning, or focus tool, and click the panel button on the
left side of the options bar.
2 Select an option set on the left side of the panel. The available options for the set appear on the right side of the
panel.
D
G
H
E
F
A
B
C
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Click the check box to the left of the option set to enable or disable the options without viewing them.
Create a brush tip from an image
1 Using any selection tool, select the image area you want to use as a custom brush. The brush shape can be up to
2500 pixels by 2500 pixels in size.
When painting, you can’t adjust the hardness of sampled brushes. To create a brush with sharp edges, set Feather to
zero pixels. To create a brush with soft edges, increase the Feather setting.
Note: If you select a color image, the brush tip image is converted to grayscale. Any layer mask applied to the image doesn’t
affect the definition of the brush tip.
2 Choose Edit > Define Brush Preset.
3 Name the brush, and click OK.
Create a brush and set painting options
1 Select a painting, erasing, toning, or focus tool. Then choose Window > Brush.
2 In the Brush panel, select a brush tip shape, or click Brush Presets to choose an existing preset.
3 Select Brush Tip Shape on the left side of the Brush panel, and set options. (See Standard brush tip shape options
on page 303 or “Bristle tip shape options” on page 305.)
4 To set other options for the brush, see the following topics:
Brush shape dynamics” on page 305
Brush scattering” on page 307
Textured brush options” on page 307
Dual brushes” on page 308
Color dynamics brush options” on page 309
Transfer brush options” on page 310
Other brush options” on page 311
5 To lock brush tip shape attributes (retaining them if you select another brush preset), click the unlock icon . To
unlock the tip, click the lock icon .
6 To save the brush for use later, choose New Brush Preset from the Brush panel menu.
Note: To save your new brush permanently or distribute it to other users, you must save the brush as part of a set of
brushes. Choose Save Brushes from the Brush Presets panel menu, and then save to a new set or overwrite an existing set.
If you reset or replace the brushes in the Brush Presets panel without saving it in a set, you could lose your new brush.
More Help topics
Brush panel overview” on page 301
Create a brush tip from an image” on page 302
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Standard brush tip shape options
For standard brush tips, you can set the following options in the Brush panel:
Diameter Controls the size of the brush. Enter a value in pixels or drag the slider.
Brush strokes with different diameter values
Use Sample Size Resets the brush to its original diameter. This option is available only if the brush tip shape was
created by sampling pixels in an image.
Flip X Changes the direction of a brush tip on its x axis.
Flipping a brush tip on its x axis.
A. Brush tip in its default position B. Flip X selected C. Flip X and Flip Y selected
Flip Y Changes the direction of a brush tip on its y axis.
Flipping a brush tip on its y axis.
A. Brush tip in its default position B. Flip Y selected C. Flip Y and Flip X selected
Angle Specifies the angle by which an elliptical or sampled brush’s long axis is rotated from horizontal. Type a value
in degrees, or drag the horizontal axis in the preview box.
Angled brushes create a chiseled stroke
ABC
ABC
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Roundness Specifies the ratio between the brush’s short and long axes. Enter a percentage value, or drag the points in
the preview box. A value of 100% indicates a circular brush, a value of 0% indicates a linear brush, and intermediate
values indicate elliptical brushes.
Adjusting roundness to compress a brush tip shape
Hardness Controls the size of the brush’s hard center. Type a number, or use the slider to enter a value that is a
percentage of the brush diameter. You can’t change the hardness of sampled brushes.
Brush strokes with different hardness values
Spacing Controls the distance between the brush marks in a stroke. To change the spacing, type a number, or use the
slider to enter a value that is a percentage of the brush diameter. When this option is deselected, the speed of the cursor
determines the spacing.
Increasing the spacing makes the brush skip
While using a preset brush, press the [ key to decrease the brush width; press the ] key to increase the width. For hard
round, soft round, and calligraphic brushes, press Shift+[ to decrease the brush hardness; press Shift+] to increase
the brush hardness.
More Help topics
Brush panel overview” on page 301
Create a brush and set painting options” on page 302
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Bristle tip shape options
For a video about bristle tips, see www.adobe.com/go/lrvid5009_ps_en
Bristle tips let you specify precise bristle characteristics, creating highly realistic, natural-looking strokes. Set the
following brush tip shape options in the Brush panel:
Shape Determines the overall arrangement of bristles.
Bristles Controls overall bristle density.
Length Changes bristle length.
Thickness Controls the width of individual bristles.
Stiffness Controls bristle flexibility. At low settings, brush shape deforms easily.
To vary stroke creation when using a mouse, adjust the stiffness setting.
Angle When painting with a mouse, determines the brush tip angle.
Spacing Controls the distance between the brush marks in a stroke. To change the spacing, type a number or use the
slider to specify a percentage of the brush diameter. When this option is deselected, the speed of the cursor determines
the spacing.
Bristle Brush preview Shows brush tip that reflects changes to settings above, as well as current pressure and
stroke angle. Click the preview window to see the brush from different sides.
Note: Bristle Brush previews require OpenGL. (See Enable OpenGL and optimize GPU settings” on page 58.)
Adding brush dynamics
The Brush panel provides many options for adding dynamic (or changing) elements to preset brush tips. For example,
you can set options that vary the size, color, and opacity of brush marks over the course of a stroke.
You work with two components when adding dynamics elements to a brush:
Jitter percentages specify the randomness of dynamic elements. At 0%, an element does not change over the course
of a stroke; at 100%, an element has the maximum amount of randomness.
Options in the Control pop-up menus specify how you want to control the variance of dynamic elements. You can
choose not to control the variance of an element, to fade an element over the specified number of steps, or to vary
an element based on pen pressure, pen tilt, position of the pen thumbwheel, or pen rotation.
Note: Pen controls are available only when you’re using a pressure-sensitive digitizing tablet such as the Wacom
tablet, and supported pens (for rotation control and thumbwheel). A warning icon appears if you select a pen control
but have not installed a tablet or are using a pen that is missing the control feature.
More Help topics
Brush panel overview” on page 301
Create a brush and set painting options” on page 302
Brush shape dynamics
Shape dynamics determine the variance of brush marks in a stroke.
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Brush stokes without shape dynamics and with shape dynamics
Size Jitter and Control Specifies how the size of brush marks vary in a stroke. For more information, see “Adding
brush dynamics” on page 305.
To specify the maximum percentage of jittering, type a number or use the slider to enter a value. To specify how you
want to control the size variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the size variance of brush marks.
Fade Fades the size of brush marks between the initial diameter and the minimum diameter in the specified
number of steps. Each step is equal to one mark of the brush tip. The value can range from 1 to 9999. For example,
entering 10 steps produces a fade in 10 increments.
Pen Pressure, Pen Tilt, Stylus Wheel Varies the size of brush marks between the initial diameter and the minimum
diameter based on the pen pressure, pen tilt, or position of the pen thumbwheel.
Minimum Diameter Specifies the minimum percentage by which brush marks can scale when Size Jitter or Size
Control is enabled. Type a number, or use the slider to enter a value that is a percentage of the brush tip diameter.
Tilt Scale Specifies the scale factor applied to the height of the brush prior to rotation when Size Control is set to Pen
Tilt. Type a number, or use the slider to enter a value that is a percentage of the brush diameter.
Angle Jitter and Control Specifies how the angle of brush marks varies in a stroke. To specify the maximum percentage
of jittering, enter a value that is a percentage of 360 degrees. To specify how you want to control the angle variance of
brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the angle variance of brush marks.
Fade Fades the angle of brush marks between 0 and 360 degrees in the specified number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the angle of brush marks between 0 and 360 degrees based on
the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
Initial Direction Bases the angle of brush marks on the initial direction of the brush stroke.
Direction Bases the angle of brush marks on the direction of the brush stroke.
Roundness Jitter and Control Specifies how the roundness of brush marks varies in a stroke. To specify the maximum
percentage of jittering, enter a percentage indicating the ratio between the brush’s short and long axes. To specify how
you want to control the roundness variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the roundness variance of brush marks.
Fade Fades the roundness of brush marks between 100% and the Minimum Roundness value in the specified
number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the roundness of brush marks between 100% and the
Minimum Roundness value based on the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
Minimum Roundness Specifies the minimum roundness for brush marks when Roundness Jitter or Roundness
Control is enabled. Enter a percentage indicating the ratio between the brush’s short and long axes.
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More Help topics
Adding brush dynamics” on page 305
Create a brush and set painting options” on page 302
Brush scattering
Brush scattering determines the number and placement of marks in a stroke.
Brush strokes without scattering (left) and with scattering (right)
Scatter and Control Specifies how brush marks are distributed in a stroke. When Both Axes is selected, brush marks
are distributed in a radial direction. When Both Axes is deselected, brush marks are distributed perpendicular to the
stroke path.
To specify the maximum percentage of scattering, enter a value. To specify how you want to control the scattering
variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the scattering variance of brush marks.
Fade Fades the scattering of brush marks from maximum scattering to no scattering in the specified number of
steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the scattering of brush marks based on the pen pressure, pen
tilt, position of the pen thumbwheel, or rotation of the pen.
Count Specifies the number of brush marks applied at each spacing interval.
Note: If you increase the count without increasing the spacing or scattering values, painting performance may decrease.
Count Jitter and Control Specifies how the number of brush marks varies for each spacing interval. To specify the
maximum percentage of brush marks applied at each spacing interval, enter a value. To specify how you want to
control the count variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the count variance of brush marks.
Fade Fades the number of brush marks from the Count value to 1 in the specified number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the number of brush marks based on the pen pressure, pen
tilt, position of the pen thumbwheel, or rotation of the pen.
More Help topics
Adding brush dynamics” on page 305
Create a brush and set painting options” on page 302
Textured brush options
A textured brush uses a pattern to make strokes look as if they are painted on textured canvas.
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Brush strokes without texture (left) and with texture (right)
Click the pattern sample, and select a pattern from the pop-up panel. Set one or more of the following options:
Invert Inverts the high and low points in the texture based on the tones in the pattern. When Invert is selected, the
lightest areas in the pattern are the low points in the texture and therefore receive the least paint; the darkest areas in
the pattern are the high points in the texture and therefore receive the most paint. When Invert is deselected, the
lightest areas in the pattern receive the most paint; the darkest areas in the pattern receive the least paint.
Scale Specifies the scale of the pattern. Type a number, or use the slider to enter a value that is a percentage of the
pattern size.
Texture Each Tip Applies the selected texture individually to each brush mark in a brush stroke, rather than to the
brush stroke as a whole (a brush stroke is made up of many brush marks, applied continuously as you drag the brush).
You must select this option to make the Depth variance options available.
Mode Specifies the blending mode used to combine the brush and the pattern. (See “Blending modes” on page 312.)
Depth Specifies how deeply the paint penetrates into the texture. Type a number, or use the slider to enter a value. At
100%, the low points in the texture do not receive any paint. At 0%, all points in the texture receive the same amount
of paint, therefore hiding the pattern.
Minimum Depth Specifies the minimum depth to which paint can penetrate when Depth Control is set to Fade, Pen
Pressure, Pen Tilt, or Stylus Wheel, and Texture Each Tip is selected.
Depth Jitter and Control Specifies how the depth varies when Texture Each Tip is selected. To specify the maximum
percentage of jitter, enter a value. To specify how you want to control the depth variance of brush marks, choose an
option from the Control pop-up menu:
Off Specifies no control over the depth variance of brush marks.
Fade Fades from the Depth Jitter percentage to the Minimum Depth percentage in the specified number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the depth based on the pen pressure, pen tilt, position of the
pen thumbwheel, or rotation of the pen.
More Help topics
Adding brush dynamics” on page 305
Create a brush and set painting options” on page 302
Dual brushes
A dual brush combines two tips to create brush marks. The second brush texture is applied within the brush stroke of
the primary brush; only the areas where both brushstrokes intersect are painted. Set options for the primary tip in the
Brush Tip Shape section of the Brush panel. Select a second brush tip from the Dual Brush section of the Brush panel,
and set any of the following options.
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A. Primary brush tip stroke (hard round 55). B. Secondary brush tip stroke (grass). C. Dual brush stroke (using both).
Mode Sets a blending mode to use when combining brush marks from the primary tip and the dual tip. (See Blending
modes” on page 312.)
Diameter Controls the size of the dual tip. Enter a value in pixels, drag the slider, or click Use Sample Size to use the
original diameter of the brush tip. (The Use Sample Size option is available only if the brush tip shape was created by
sampling pixels in an image.)
Spacing Controls the distance between the dual tip brush marks in a stroke. To change the spacing, type a number, or
use the slider to enter a percentage of the tip diameter.
Scatter Specifies how dual tip brush marks are distributed in a stroke. When Both Axes is selected, dual tip brush
marks are distributed in a radial direction. When Both Axes is deselected, dual tip brush marks are distributed
perpendicular to the stroke path. To specify the maximum percentage of scattering, type a number or use the slider to
enter a value.
Count Specifies the number of dual tip brush marks applied at each spacing interval. Type a number, or use the slider
to enter a value.
Color dynamics brush options
Color dynamics determine how the color of paint changes over the course of a stroke.
Brush strokes without color dynamics (left) and with color dynamics (right)
Foreground/Background Jitter and Control Specifies how paint varies between the foreground color and background
color.
To specify a percentage by which the color of the paint can vary, type a number, or use the slider to enter a value. To
specify how you want to control the color variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the color variance of brush marks.
Fade Varies the color of paint between the foreground color and the background color in the specified number of
steps.
Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the color of paint between the foreground color and the
background color based on the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
ABC
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Hue Jitter Specifies a percentage by which the hue of the paint can vary in a stroke. Type a number, or use the slider
to enter a value. A lower value changes the hue while maintaining a close proximity to the hue of the foreground color.
A higher value increases the difference between hues.
Saturation Jitter Specifies a percentage by which the saturation of the paint can vary in a stroke. Type a number, or
use the slider to enter a value. A lower value changes the saturation while maintaining a close proximity to the
saturation of the foreground color. A higher value increases the difference between saturation levels.
Brightness Jitter Specifies a percentage by which the brightness of the paint can vary in a stroke. Type a number, or
use the slider to enter a value. A lower value changes the brightness while maintaining a close proximity to the
brightness of the foreground color. A higher value increases the difference between brightness levels.
Purity Increases or decreases the saturation of the color. Type a number, or use the slider to enter a percentage
between –100 and 100. At –100%, the color is fully desaturated; at 100%, the color is fully saturated.
More Help topics
Adding brush dynamics” on page 305
Transfer brush options
Transfer brush options determine how paint changes over the course of a stroke.
Brush strokes without paint dynamics (left) and with paint dynamics (right)
Opacity Jitter and Control Specifies how the opacity of paint varies in a brush stroke, up to (but not exceeding) the
opacity value specified in the options bar. To specify a percentage by which the opacity of the paint can vary, type a
number or use the slider to enter a value. To specify how you want to control the opacity variance of brush marks,
choose an option from the Control pop-up menu:
Off Specifies no control over the opacity variance of brush marks.
Fade Fades the opacity of paint from the opacity value in the options bar to 0, in the specified number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel Varies the opacity of paint based on the pen pressure, pen tilt, or the position
of the pen thumbwheel.
Flow Jitter and Control Specifies how the flow of paint varies in a brush stroke, up to (but not exceeding) the flow value
specified in the options bar.
To specify a percentage by which the flow of the paint can vary, type a number or use the slider to enter a value. To
specify how you want to control the flow variance of brush marks, choose an option from the Control pop-up menu:
Off Specifies no control over the flow variance of brush marks.
Fade Fades the flow of paint from the flow value in the options bar to 0 in the specified number of steps.
Pen Pressure, Pen Tilt, Stylus Wheel Varies the flow of paint based on the pen pressure, pen tilt, or position of the
pen thumbwheel.
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More Help topics
Adding brush dynamics” on page 305
Create a brush and set painting options” on page 302
Other brush options
Noise Adds additional randomness to individual brush tips. This option is most effective when applied to soft brush
tips (brush tips that contain gray values).
Wet Edges Causes paint to build up along the edges of the brush stroke, creating a watercolor effect.
Airbrush Applies gradual tones to an image, simulating traditional airbrush techniques. The Airbrush option in the
Brush panel corresponds to the Airbrush option in the options bar.
Smoothing Produces smoother curves in brush strokes. This option is most effective when you are painting quickly
with a stylus; however, it may produce a slight lag time in stroke rendering.
Protect Texture Applies the same pattern and scale to all brush presets that have a texture. Select this option to
simulate a consistent canvas texture when painting with multiple, textured brush tips.
Copy textures between tools
When you specify a texture for the current tool, you can copy the texture’s pattern and scale to all tools that support
textures. For example, you can copy the current texture pattern and scale for the Brush tool to the Pencil, Clone Stamp,
Pattern Stamp, History Brush, Art History Brush, Eraser, Dodge, Burn, and Sponge tools.
Choose Copy Texture to Other Tools from the Brush panel menu.
Clear brush options
You can clear all options that you changed for a brush preset (except brush shape settings) at once.
Choose Clear Brush Controls from the Brush panel menu.
Change brush size and opacity with pen pressure
If you work with a graphics drawing tablet, such as the Wacom® tablet, you can control painting tools with pen
pressure, angle, rotation, or the stylus wheel.
1 Select the Brush , Pencil , or other painting tool.
2 In the options bar, do either of the following:
Click the Tablet Pressure Controls Size button .
Click the Tablet Pressure Controls Opacity button .
Note: Choose Window > Brush to access additional controls that vary the angle, flow, scatter, texture depth, and
roundness of the stroke according to pen pressure.
More Help topics
Brush panel overview” on page 301
Brush shape dynamics” on page 305
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Blending modes
The blending mode specified in the options bar controls how pixels in the image are affected by a painting or editing
tool. It’s helpful to think in terms of the following colors when visualizing a blending mode’s effect:
The base color is the original color in the image.
The blend color is the color being applied with the painting or editing tool.
The result color is the color resulting from the blend.
Blending mode descriptions
Choose from the Mode pop-up menu in the options bar.
Note: Only the Normal, Dissolve, Darken, Multiply, Lighten, Linear Dodge (Add), Difference, Hue, Saturation, Color,
Luminosity, Lighter Color, and Darker Color blending modes are available for 32-bit images.
Normal Edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called
Threshold when you’re working with a bitmapped or indexed-color image.)
Dissolve Edits or paints each pixel to make it the result color. However, the result color is a random replacement of
the pixels with the base color or the blend color, depending on the opacity at any pixel location.
Behind Edits or paints only on the transparent part of a layer. This mode works only in layers with Lock Transparency
deselected and is analogous to painting on the back of transparent areas on a sheet of acetate.
Clear Edits or paints each pixel and makes it transparent. This mode is available for the Shape tools (when fill
region
is selected), Paint Bucket tool , Brush tool , Pencil tool , Fill command, and Stroke command. You
must be in a layer with Lock Transparency deselected to use this mode.
Darken Looks at the color information in each channel and selects the base or blend color—whichever is darker—as
the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change.
Multiply Looks at the color information in each channel and multiplies the base color by the blend color. The result
color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves
the color unchanged. When you’re painting with a color other than black or white, successive strokes with a painting
tool produce progressively darker colors. The effect is similar to drawing on the image with multiple marking pens.
Color Burn Looks at the color information in each channel and darkens the base color to reflect the blend color by
increasing the contrast between the two. Blending with white produces no change.
Linear Burn Looks at the color information in each channel and darkens the base color to reflect the blend color by
decreasing the brightness. Blending with white produces no change.
Lighten Looks at the color information in each channel and selects the base or blend color—whichever is lighter—as
the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
Screen Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result
color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white.
The effect is similar to projecting multiple photographic slides on top of each other.
Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color by
decreasing contrast between the two. Blending with black produces no change.
Linear Dodge (Add) Looks at the color information in each channel and brightens the base color to reflect the blend
color by increasing the brightness. Blending with black produces no change.
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Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels
while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the blend
color to reflect the lightness or darkness of the original color.
Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused
spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were
dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure
black or white produces a distinctly darker or lighter area, but does not result in pure black or white.
Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh
spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were
screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is
darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white
results in pure black or white.
Vivid Light Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the
blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color
is darker than 50% gray, the image is darkened by increasing the contrast.
Linear Light Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If
the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend
color is darker than 50% gray, the image is darkened by decreasing the brightness.
Pin Light Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray,
pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color
is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not
change. This is useful for adding special effects to an image.
Hard Mix Adds the red, green and blue channel values of the blend color to the RGB values of the base color. If the
resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. Therefore, all
blended pixels have red, green, and blue channel values of either 0 or 255. This changes all pixels to primary additive
colors (red, green, or blue), white, or black.
Note: For CMYK images, Hard Mix changes all pixels to the primary subtractive colors (cyan, yellow, or magenta), white,
or black. The maximum color value is 100.
Difference Looks at the color information in each channel and subtracts either the blend color from the base color or
the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts
the base color values; blending with black produces no change.
Exclusion Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the
base color values. Blending with black produces no change.
Subtract Looks at the color information in each channel and subtracts the blend color from the base color. In 8- and
16-bit images, any resulting negative values are clipped to zero.
Divide Looks at the color information in each channel and divides the blend color from the base color.
Hue Creates a result color with the luminance and saturation of the base color and the hue of the blend color.
Saturation Creates a result color with the luminance and hue of the base color and the saturation of the blend color.
Painting with this mode in an area with no (0) saturation (gray) causes no change.
Color Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This
preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images.
Luminosity Creates a result color with the hue and saturation of the base color and the luminance of the blend color.
This mode creates the inverse effect of Color mode.
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Lighter Color Compares the total of all channel values for the blend and base color and displays the higher value color.
Lighter Color does not produce a third color, which can result from the Lighten blend, because it chooses the highest
channel values from both the base and blend color to create the result color.
Darker Color Compares the total of all channel values for the blend and base color and displays the lower value color.
Darker Color does not produce a third color, which can result from the Darken blend, because it chooses the lowest
channel values from both the base and the blend color to create the result color.
More Help topics
Blending mode examples” on page 314
Blending mode examples
These examples show the result of painting part of the image’s face using each blending mode.
For a video on blending modes, see www.adobe.com/go/vid0012.
Original Image Normal, 100% opacity
Normal, 50% opacity
Dissolve, 50% opacity
Behind
Clear Darken Multiply
Color Burn Linear Burn Lighten Screen
Color Dodge Linear Dodge (Add) Overlay Soft Light
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Gradients
Apply a gradient fill
The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create
your own.
Note: The Gradient tool cannot be used with bitmap or indexed-color images.
1 To fill part of the image, select the desired area. Otherwise, the gradient fill is applied to the entire active layer.
2 Select the Gradient tool . (If the tool isn’t visible, hold down the Paint Bucket tool.)
3 In the options bar, choose a fill from the wide gradient sample:
Click the triangle next to the sample to pick a preset gradient fill.
Click inside the sample to view the Gradient Editor. Select a preset gradient fill, or create a new gradient fill. (See
Create a smooth gradient” on page 318.)
Hard Light Vivid Light Linear Light Pin Light
Hard Mix Difference Exclusion
Subtract
Divide
Hue Saturation Color
Luminosity, 80% opacity
Lighter Color Darker Color
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The Neutral Density preset provides a helpful photographic filter for sunsets and other high-contrast scenes.
4 Select an option to determine how the starting point (where the mouse is pressed) and ending point (where the
mouse is released) affect gradient appearance.
Linear gradient Shades from the starting point to the ending point in a straight line.
Radial gradient Shades from the starting point to the ending point in a circular pattern.
Angle gradient Shades in a counterclockwise sweep around the starting point.
Reflected gradient Mirrors the same linear gradient on either side of the starting point.
Diamond gradient Shades from the middle to the outer corners of a diamond pattern.
5 Do the following in the options bar:
Specify a blending mode and opacity for the paint. (See “Blending modes” on page 312.)
To reverse the order of colors in the gradient fill, select Reverse.
To create a smoother blend with less banding, select Dither.
To use a transparency mask for the gradient fill, select Transparency. (See Specify the gradient transparency” on
page 319.)
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6 Position the pointer in the image where you want to set the starting point of the gradient, and drag to define the
ending point. To constrain the line angle to a multiple of 45°, hold down Shift as you drag.
Manage gradient presets
Gradient presets allow you to quickly apply gradients that you use often. You can manage your presets in the Gradient
Picker, Presets Manager, or Gradient Editor.
More Help topics
Work with the Preset Manager” on page 47
Save a set of preset gradients as a library
1 Click Save in the Gradient Editor dialog box, or choose Save Gradients from the Gradient Picker menu in the
options bar.
2 Choose a location for the gradient library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the Presets/Gradients folder in the default
preset location, the library name will appear at the bottom of the panel menu after you restart Photoshop.
Load a library of preset gradients
Do one of the following in the Gradient Editor dialog box:
Click Load to add a library to the current list. Select the library file you want to use, and click Load.
Choose Replace Gradients from the panel menu to replace the current list with a different library. Select the library
file you want to use, and click Load.
Choose a library file from the bottom of the panel menu. Click OK to replace the current list, or click Append to
append the current list.
Note: You can also choose Load Gradients, Replace Gradients, or choose a library of gradients from the Gradient Picker
menu in the options bar.
Return to the default library of preset gradients
Choose Reset Gradients from the panel menu. You can either replace the current list or append the default library
to the current list.
Change how preset gradients are displayed
Choose a display option from the panel menu:
Text Only Displays the gradients as a list.
Small or Large Thumbnail Displays the gradients as thumbnails.
Small or Large List Displays the gradients as a list with thumbnails.
Rename a preset gradient
If the panel is set to display gradients as thumbnails, double-click a gradient, enter a new name, and click OK.
If the panel is set to display gradients as a list or text only, double-click a gradient, enter a new name inline, and
press Enter (Windows) or Return (Mac
OS).
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Gradient Editor overview
To display the Gradient Editor dialog box, click the current gradient sample in the options bar. (When you hover over
the gradient sample, a tool tip reading “Click to edit gradient” appears.)
The Gradient Editor dialog box lets you define a new gradient by modifying a copy of an existing gradient. You can
also add intermediate colors to a gradient, creating a blend between more than two colors.
Gradient Editor dialog box
A. Panel menu B. Opacity stop C. Color stops D. Adjust values or delete the selected opacity or color stop E. Midpoint
More Help topics
Using the options bar” on page 31
Create a smooth gradient
1 Select the Gradient tool .
2 Click inside the gradient sample in the options bar to display the Gradient Editor dialog box.
3 To base the new gradient on an existing gradient, select a gradient in the Presets section of the dialog box.
4 Choose Solid from the Gradient Type pop-up menu.
5 To define the starting color of the gradient, click the left color stop under the gradient bar. The triangle above the
stop turns black , indicating that the starting color is being edited.
6 To choose a color, do one of the following:
Double-click the color stop, or click the color swatch in the Stops section of the dialog box. Choose a color, and
click
OK.
Choose an option from the Color pop-up menu in the Stops section of the dialog box.
Position the pointer over the gradient bar (the pointer turns into the eyedropper), and click to sample a color, or
click anywhere in the image to sample a color from the image.
7 To define the ending color, click the right color stop under the gradient bar. Then choose a color.
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8 To adjust the location of the starting point or ending point, do one of the following:
Drag the corresponding color stop left or right to the location you want.
Click the corresponding color stop, and enter a value for Location in the Stops section of the dialog box. A value of
0% places the point at the far left end of the gradient bar; a value of 100%, at the far right end.
9 To adjust the location of the midpoint (where the gradient displays an even mix of the starting and ending colors),
drag the diamond
below the gradient bar to the left or right, or click the diamond, and enter a value for Location.
10 To add intermediate colors to a gradient, click below the gradient bar to define another color stop. Specify the color
and adjust the location and midpoint for the intermediate point as you would for a starting or ending point.
11 To delete the color stop you are editing, click Delete, or drag the stop downwards until it disappears.
12 To control how gradual the transitions are between color bands in the gradient, enter a value in the Smoothness
text box, or drag the Smoothness pop-up slider.
13 If desired, set transparency values for the gradient.
14 Enter a name for the new gradient.
15 To save the gradient as a preset, click New after you have finished creating the gradient.
Note: New presets are saved in a Preferences file. If this file is deleted or damaged, or if you reset presets to the default
library, the new presets will be lost. To permanently save new presets, save them in a library.
Specify the gradient transparency
Each gradient fill contains settings that control the opacity of the fill at different locations on the gradient. For example,
you can set the starting color to 100% opacity and have the fill gradually blend into an ending color with 50% opacity.
The checkerboard pattern indicates the amount of transparency in the gradient preview.
1 Create a gradient.
2 To adjust the starting opacity, click the left opacity stop above the gradient bar. The triangle below the stop turns
black, indicating that the starting transparency is being edited.
3 In the Stops section of the dialog box, enter a value in the Opacity text box, or drag the Opacity pop-up slider.
4 To adjust the opacity of the end point, click the right transparency stop above the gradient bar. Then set the opacity
in the Stops section.
5 To adjust the location of the starting or ending opacity, do one of the following:
Drag the corresponding opacity stop to the left or right.
Select the corresponding opacity stop, and enter a value for Location.
6 To adjust the location of the midpoint opacity (the point midway between the starting and ending opacities), do
one of the following:
Drag the diamond above the gradient bar to the left or right.
Select the diamond and enter a value for Location.
7 To delete the opacity stop you are editing, click Delete.
8 To add an intermediate opacity to the mask, click above the gradient bar to define a new opacity stop. You can then
adjust and move this opacity as you would for a starting or ending opacity. To remove an intermediate opacity, drag
its transparency stop up and off the gradient bar.
9 To create a preset gradient, enter a name in the Name text box, and click New. This creates a new gradient preset
with the transparency setting you specified.
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Create a noise gradient
A noise gradient is a gradient that contains randomly distributed colors within the range of colors that you specify.
Noise gradient with different roughness values.
A. 10% roughness B. 50% roughness C. 90% roughness
1 Select the Gradient tool .
2 Click in the gradient sample in the options bar to display the Gradient Editor dialog box.
3 To base the new gradient on an existing gradient, select a gradient in the Presets section of the dialog box.
4 Choose Noise from the Gradient Type pop-up menu, and set the following options:
Roughness Controls how gradual the transitions are between color bands in the gradient.
Color Model Changes the color components you can adjust. For each component, drag the sliders to define the range
of acceptable values. For example, if you choose the HSB model, you can restrict the gradient to blue-green hues, high
saturation, and medium brightness.
Restrict Colors Prevents oversaturated colors.
Add Transparency Adds transparency to random colors.
Randomize Randomly creates a gradient that conforms to the settings above. Click the button until you find a setting
you like.
5 To create a preset gradient with the settings you’ve specified, enter a name in the Name text box, and click New.
Filling and stroking selections, layers, and paths
You can fill the inside of a selection, path, or layer with a color or pattern. You can also add color to the outline of a
selection or path, called stroking.
Fill with the Paint Bucket tool
The Paint Bucket tool fills adjacent pixels that are similar in color value to the pixels you click.
Note: The Paint Bucket tool cannot be used with images in Bitmap mode.
1 Choose a foreground color. (See “Choose colors in the toolbox” on page 99.)
2 Select the Paint Bucket tool .
Note: The Paint Bucket tool is grouped with the Gradient tool in the toolbar. If you can’t find the Paint Bucket tool, click
and hold the Gradient tool to access it.
3 Specify whether to fill the selection with the foreground color or with a pattern.
4 Specify a blending mode and opacity for the paint. (See “Blending modes” on page 312.)
5 Enter the tolerance for the fill.
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The tolerance defines how similar in color a pixel must be (to the pixel you click) to be filled. Values can range from 0
to 255. A low tolerance fills pixels within a range of color values very similar to the pixel you click. A high tolerance
fills pixels within a broader range.
6 To smooth the edges of the filled selection, select Anti-aliased.
7 To fill only pixels contiguous to the one you click, select Contiguous; leave Contiguous unselected to fill all similar
pixels in the image.
8 To fill pixels based on the merged color data from all visible layers, select All Layers.
9 Click the part of the image you want to fill. All specified pixels within the specified tolerance are filled with the
foreground color or pattern.
If you’re working on a layer and don’t want to fill transparent areas, make sure that the layer’s transparency is locked
in the Layers panel. (See
Lock layers” on page 254.)
Fill a selection or layer with color
1 Choose a foreground or background color. (See “Choose colors in the toolbox” on page 99.)
2 Select the area you want to fill. To fill an entire layer, select the layer in the Layers panel.
3 Choose Edit > Fill to fill the selection or layer. Or to fill a path, select the path, and choose Fill Path from the Paths
panel menu.
4 In the Fill dialog box, choose one of the following options for Use, or select a custom pattern:
Foreground Color , Background Color, Black, 50% Gray, or White Fills the selection with the specified color.
Note: If you fill a CMYK image using the Black option, Photoshop fills all the channels with 100% black. This may result
in more ink than is allowable by the printer. For best results when filling a CMYK image, use the Foreground option with
the foreground color set to an appropriate black.
Color Fills with a color you select from the Color Picker.
5 Specify the blending mode and opacity for the paint. (See “Blending modes” on page 312.)
6 If you’re working in a layer and want to fill only areas containing pixels, choose Preserve Transparency.
7 Click the OK button to apply the fill.
To apply a foreground color fill only to the areas that contain pixels, press Alt+Shift+Backspace (Windows) or
Option+Shift+Delete (Mac OS). This preserves the transparency of the layer. To apply a background color fill only to
the areas that contain pixels, press Ctrl+Shift+Backspace (Windows) or Command+Shift+Delete (Mac
OS).
More Help topics
Fill with the Paint Bucket tool” on page 320
Content-aware, pattern, or history fills
1 Select the part of the image you want to fill.
2 Choose Edit > Fill.
On the Background layer, press Delete or Backspace to quickly access the Fill dialog box.
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3 From the Use menu, select one of the following:
Content-Aware Seamlessly fills the selection with similar image content nearby. For the best results, create a selection
that extends slightly into the area you want to replicate. (A quick lasso or marquee selection is often sufficient.)
Content-aware fills randomly synthesize similar image content. If you don’t like your original results, choose Edit >
Undo, and apply another Content-aware fill.
Pattern Click the inverted arrow next to the pattern sample, and select a pattern from the pop-up panel. You can load
additional patterns using the pop-up panel menu. Select the name of a library of patterns, or choose Load Patterns and
navigate to the folder containing the patterns you want to use.
Note: If Pattern is dimmed, you need to load a pattern library prior to making a selection. (See Manage pattern libraries
and presets” on page 324.)
History Restores the selected area to the source state or snapshot set in the History panel.
Content-aware fill
A. Create selection that extends slightly into area you want to replicate B. Seamlessly replace selection with Content-Aware fill
More Help topics
Fill with the Paint Bucket tool” on page 320
Fill the work canvas
The work canvas surrounds the image area. You can fill the canvas with a different color that contrasts better with a
given image.
Right-click the work canvas, and choose Gray, Black, or Custom. (To specify the custom color, choose Select
Custom Color.)
More Help topics
Change the canvas size” on page 159
Stroke a selection or layer with color
You can use the Stroke command to paint a colored border around a selection, path, or layer. When you create a border
this way, it becomes a rasterized part of the current layer.
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To create shape or layer borders that can be turned on or off like overlays and are anti-aliased to create softer-edged
corners and edges, use the Stroke layer effect instead of the Stroke command. See Layer effects and styles” on page 262.
1 Choose a foreground color.
2 Select the area or layer you want to stroke.
3 Choose Edit > Stroke.
4 In the Stroke dialog box, specify the width of the hard-edged border.
5 For Location, specify whether to place the border inside, outside, or centered over the selection or layer boundaries.
Note: If the layer contents fill the entire image, a stroke applied outside the layer will not be visible.
6 Specify an opacity and a blending mode. (See “Blending modes” on page 312.)
7 If you’re working in a layer and want to stroke only areas containing pixels, select the Preserve Transparency
option. (See
Lock layers” on page 254.)
More Help topics
Stroke paths with color” on page 349
Draw a circle or square
You can draw a circle or square using the elliptical or rectangular marquee tools, and then add a line (called a stroke)
to the selection marquee. Stroking a selection is a quick way to add a border or frame around an object. You can stroke
any selection you create with the selection tools.
1 In the Layers panel, click the New Layer button to create a new layer for the circle or square. Isolating the circle
or square on its own layer makes it easier to work with.
2 Select the Elliptical Marquee tool or the Rectangular Marquee tool in the toolbox.
3 Drag in the document window to create the shape. Hold down the Shift key while dragging to constrain the shape
to a circle or square.
4 Choose Edit > Stroke.
5 In the Stroke dialog box, type a value for Width, and then click the color swatch to display the Adobe Color Picker.
6 In the Adobe Color Picker, locate the color range you want using the triangle sliders on the color spectrum bar, and
then click the desired color in the color field. The color you select appears in the top half of the color swatch. The
original color remains in the bottom half. Click
OK.
7 Set the location for the stroke in relationship to the marquee by choosing Inside, Center, or Outside. Adjust the
other settings as desired, and click
OK. Photoshop strokes the line using the color and stroke settings you set.
More Help topics
Stroke a selection or layer with color” on page 322
Stroke paths with color” on page 349
Creating and managing patterns
A pattern is an image that is repeated, or tiled, when you use it to fill a layer or selection. Photoshop comes with a
variety of preset patterns.
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You can create new patterns and save them in libraries for use with different tools and commands. Preset patterns are
displayed in pop-up panels in the options bar for the Paint Bucket, Pattern Stamp, Healing Brush, and Patch tools, as
well as in the Layer Style dialog box. You can change how patterns are displayed in the pop-up panels by choosing a
display option from the pop-up panel menu. You can also manage pattern presets using the preset manager.
More Help topics
Tool presets” on page 31
Define an image as a preset pattern
1 Use the Rectangle Marquee tool on any open image to select an area to use as a pattern. Feather must be set to
0 pixels. Note that large images may become unwieldy.
2 Choose Edit > Define Pattern.
3 Enter a name for the pattern in the Pattern Name dialog box.
Note: If you are using a pattern from one image and applying it to another, Photoshop converts the color mode.
Photoshop comes with a set of Illustrator format files that you can use to define a preset pattern. Open the file, select
any rendering option, and then define the pattern.
Manage pattern libraries and presets
You can keep your patterns organized in libraries that you can load or remove from pattern pop-up panels.
Load a library of patterns
Choose one of the following from a Pattern pop-up panel menu:
Load Patterns to add a library to the current list. Select the library file you want to use, and click Load.
Replace Patterns to replace the current list with a different library. Select the library file you want to use, and click Load.
A library file (displayed at the bottom of the panel menu). Click OK to replace the current list, or click Append to
append the current list.
Save a set of preset patterns as a library
1 Choose Save Patterns from a Pattern pop-up panel menu.
2 Choose a location for the pattern library, enter a file name, and click Save.
You can save the library anywhere. However, if you place the library file in the Presets/Patterns folder in the default
location, the library name will appear at the bottom of the Pattern pop-up panel menus after you restart Photoshop.
Return to the default library of patterns
Choose Reset Patterns from a Pattern pop-up panel menu. You can either replace the current list or append the
default library to the current list.
If you receive a Pattern Stamp tool preset that uses an undefined pattern, or if you erase the preset you’re using by
resetting or replacing the pattern library, choose New Pattern from the Pattern pop-up panel menu to redefine the
pattern.
Rename a preset pattern
1 Select the pattern you want to rename, and choose Rename Pattern from the panel menu.
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2 Enter a new name for the pattern, and click OK.
Delete a preset pattern
Do one of the following:
Select the pattern you want to delete, and choose Delete Pattern from the panel menu.
Hold down Alt (Windows) or Option (Mac OS), position the pointer over a pattern (the pointer turns into
scissors), and click.
The pattern is deleted only from the displayed group. To display the full library again, see Load a library of patterns
on page 324.
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Chapter 11: Drawing
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
About drawing
Understanding shapes and paths
Drawing in Adobe Photoshop involves creating vector shapes and paths. In Photoshop, you can draw with any of the
shape tools, the Pen tool, or the Freeform Pen tool. Options for each tool are available in the options bar.
Before you begin drawing in Photoshop, you must choose a drawing mode from the options bar. The mode you choose
to draw in determines whether you create a vector shape on its own layer, a work path on an existing layer, or a
rasterized shape on an existing layer.
Vector shapes are lines and curves you draw using the shape or pen tools. (See “Drawing shapes” on page 327 and
Drawing with the Pen tools” on page 331.) Vector shapes are resolution-independent—they maintain crisp edges
when resized, printed to a PostScript printer, saved in a PDF file, or imported into a vector-based graphics application.
You can create libraries of custom shapes and edit a shape’s outline (called a path) and attributes (such as stroke, fill
color, and style).
Paths are outlines that you can turn into selections, or fill and stroke with color. You can easily change the shape of a
path by editing its anchor points.
A work path is a temporary path that appears in the Paths panel and defines the outline of a shape.
You can use paths in several ways:
Use a path as a vector mask to hide areas of a layer. (See “About layer and vector masks” on page 283.)
Convert a path to a selection. (See “Convert paths to selection borders” on page 347.)
Fill or stroke a path with color. (See “Fill paths with color” on page 348.)
Designate a saved path as a clipping path to make part of an image transparent when exporting the image to a page-
layout or vector-editing application. (See
Create transparency using image clipping paths” on page 438.)
Drawing modes
When you work with the shape or pen tools, you can draw in three different modes. You choose a mode by selecting
an icon in the options bar when you have a shape or pen tool selected.
Shape Layers Creates a shape on a separate layer. You can use either the shape tools or the pen tools to create shape
layers. Because they are easily moved, resized, aligned, and distributed, shape layers are ideal for making graphics for
web pages. You can choose to draw multiple shapes on a layer. A shape layer consists of a fill layer that defines the
shape color and a linked vector mask that defines the shape outline. The outline of a shape is a path, which appears in
the Paths panel.
Paths Draws a work path on the current layer that you can then use to make a selection, create a vector mask, or fill
and stroke with color to create raster graphics (much as you would using a painting tool). A work path is temporary
unless you save it. Paths appear in the Paths panel.
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Fill Pixels Paints directly on a layer—much as a painting tool does. When you work in this mode, you’re creating raster
images—not vector graphics. You work with the shapes you paint just as you do with any raster image. Only the shape
tools work in this mode.
Drawing options
A. Shape Layers B. Paths C. Fill Pixels
More Help topics
Tools” on page 24
Using the options bar” on page 31
Drawing shapes
The shape tools provide an easy way to create buttons, navigation bars, and other items used on web pages. For an
overview of all drawing features in Photoshop, see About drawing” on page 326.
Create a shape on a shape layer
1 Select a shape tool or a Pen tool. Make sure that the Shape Layers button is selected in the options bar.
2 To choose the color of the shape, click the color swatch in the options bar, and then choose a color from the Color
Picker.
3 (Optional) Set tool options in the options bar. Click the inverted arrow next to the shape buttons to view additional
options for each tool. (See
Shape tool options” on page 330.)
4 (Optional) To apply a style to the shape, select a preset style from the Style pop-up menu in the options bar. (See
Apply preset styles” on page 263.)
5 Drag in your image to draw a shape:
To constrain a rectangle or rounded rectangle to a square, to constrain an ellipse to a circle, or to constrain the line
angle to a multiple of 45 degrees, hold down Shift.
To draw from the center out, position the pointer where you want the center of the shape to be, press Alt (Windows)
or Option (Mac
OS), and then drag diagonally to any corner or edge until the shape is the desired size.
A B BC
C
A
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Drawing from the corner (left) and drawing from the center (right)
Note: Drawing from the center out is the default behavior of the Star tool in Illustrator and the Polygon tool in Illustrator
and Photoshop.
For more information, see “Drawing and type tools gallery” on page 28.
Draw multiple shapes in a layer
You can draw separate shapes on a layer, or use the Add, Subtract, Intersect, or Exclude options to modify the current
shape on a layer.
1 Select the layer to which you want to add shapes.
2 Select a drawing tool and set tool-specific options (see “Shape tool options” on page 330).
3 Choose one of the following in the options bar:
Add To Shape Area Adds the new area to the existing shapes or path.
Subtract From Shape Area Removes the overlapping area from the existing shapes or path.
Intersect Shape Areas Restricts the area to the intersection of the new area and the existing shapes or path.
Exclude Overlapping Shape Areas Excludes the overlap area in the consolidated new and existing areas.
4 Draw in the image. You can easily switch between drawing tools by clicking a tool button in the options bar.
Draw a wheel shape
You cut out a shape within an existing shape so that the layers underneath show through. This procedure shows you
how to create a doughnut shape, but you can use this technique with any combination of the shape tools, including
custom shapes.
1 Select the Ellipse tool in the toolbox. It may be hidden by one of the other shape tools or the Line tool .
2 In the options bar at the top of the work area, select the Shape Layer button .
3 Drag in the document window to draw the shape. Hold down the Shift key while dragging to constrain the ellipse
to a circle.
4 In the options bar, select the Subtract From Shape Area button .
5 Drag within the new shape to create the cutout. When you release the mouse, the image underneath the new shape
shows through.
6 To reposition either shape, click the Path Selection tool in the toolbox (it may be hidden by the Direct Selection
tool ), and select the path. Drag it to its new location or use the arrow keys on the keyboard to nudge it a pixel at
a time.
Shift-click to select more than one path.
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Draw a custom shape
You can draw custom shapes by using shapes from the Custom Shape pop-up panel, or save a shape or path to use as
a custom shape.
1 Select the Custom Shape tool . (If the tool isn’t visible, hold down the Rectangle tool near the bottom of the
toolbox.)
2 Select a shape from the Custom Shape pop-up panel in the options bar.
If you don’t find a shape you want in the panel, click the arrow in the upper right corner of the panel, and choose a
different category of shapes. When asked to replace current shapes, click either Replace to view only the shapes in the
new category or Append to add to the shapes already displayed.
3 Drag in your image to draw the shape.
Save a shape or path as a custom shape
1 In the Paths panel, select a path—either a vector mask for a shape layer, a work path, or a saved path.
2 Choose Edit > Define Custom Shape, and enter a name for the new custom shape in the Shape Name dialog box.
The new shape appears in the Shape pop-up panel in the options bar.
3 To save the new custom shape as part of a new library, select Save Shapes from the pop-up panel menu.
For more information, see “Work with the Preset Manager” on page 47.
Create a rasterized shape
When you create a rasterized shape, you’re drawing and rasterizing a shape and filling it with the foreground color.
You cannot edit a rasterized shape as a vector object. Raster shapes are created using the current foreground color.
1 Select a layer. You cannot create a rasterized shape on a vector-based layer (for example, a type layer).
2 Select a shape tool, and click the Fill Pixels button in the options bar.
3 Set the following options in the options bar:
Mode Controls how the shape will affect the existing pixels in the image. (See “Blending mode descriptions” on
page 312.)
Opacity Determines to what degree the shape will obscure or reveal the pixels beneath it. A shape with 1% opacity
appears nearly transparent, while one with 100% opacity appears completely opaque.
Anti-Aliased Smooths and blends the edge pixels with the surrounding pixels.
4 Set additional tool-specific options. See “Shape tool options” on page 330.
5 Draw the shape.
Edit shapes
A shape is a fill layer linked to a vector mask. You can easily change the fill to a different color, a gradient, or a pattern
by editing the shape’s fill layer. You can also edit the shape’s vector mask to modify the shape outline, and apply a style
to the layer.
To change the color of a shape, double-click the shape layer’s thumbnail in the Layers panel, and choose a different
color using the Color Picker.
To fill a shape with a pattern or gradient, select the shape layer in the Layers panel and choose Layer > Layer Style >
Gradient Overlay.
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To change stroke width, select the shape layer in the Layers panel, and choose Layer >Layer Style > Stroke.
To modify the outline of a shape, click the shape layer’s vector mask thumbnail in the Layers panel or Paths panel.
Then change the shape using the Direct Selection and pen tools.
To move a shape without changing its size or proportions, use the Move tool.
For more information, see “Adjust path components” on page 343 and Transform freely” on page 182.
Shape tool options
Each shape tool provides a unique subset of the options below. To access these options, click the arrow to the right of
the row of shape buttons in the options bar.
Accessing shape tool options in the options bar (Line options shown)
Arrowheads Start And End Adds arrowheads to a line. Select the Line tool and then select Start to add an arrow to the
beginning of the line; select End to add an arrow to the end of the line. Select both options to add arrows to both ends.
The shape options appear in the pop-up dialog box. Enter values for Width and Length to specify the proportions of
the arrowhead as a percentage of the line width (10% to 1000% for Width, and 10% to 5000% for Length). Enter a value
for the concavity of the arrowhead (from –50% to +50%). The concavity value defines the amount of curvature on the
widest part of the arrowhead, where the arrowhead meets the line.
Note: You can also edit an arrowhead directly using the vector selection and drawing tools.
Circle Constrains an ellipse to a circle.
Defined Proportions Renders a custom shape based on the proportions with which it was created.
Defined Size Renders a custom shape based on the size at which it was created.
Fixed Size Renders a rectangle, rounded rectangle, ellipse, or custom shape as a fixed shape based on the values you
enter in the Width and Height text boxes.
From Center Renders a rectangle, rounded rectangle, ellipse, or custom shape from the center.
Indent Sides By Renders a polygon as a star. Enter a percentage in the text box to specify the portion of the star’s radius
taken up by the points. A 50% setting creates points that are half the total radius of the star; a larger value creates
sharper, thinner points; a smaller value creates fuller points.
Proportional Renders a rectangle, rounded rectangle, or ellipse as a proportional shape based on the values you enter
in the Width and Height text boxes.
Radius For rounded rectangles, specifies the corner radius. For polygons, specifies the distance from the center of a
polygon to the outer points.
Sides Specifies the number of sides in a polygon.
Smooth Corners or Smooth Indents Renders a polygon with smooth corners or indents.
Snap To Pixels Snaps edges of a rectangle or rounded rectangle to the pixel boundaries.
Square Constrains a rectangle or rounded rectangle to a square.
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Unconstrained Lets you set the width and height of a rectangle, rounded rectangle, ellipse, or custom shape by
dragging.
Weight Determines width, in pixels, for the Line tool.
To change stroke width for other shape tools, choose Layer > Layer Style > Stroke. (See Apply or edit a custom layer
style” on page 264.)
Drawing with the Pen tools
About the Pen tools
Photoshop provides multiple Pen tools. The standard Pen tool draws with the greatest precision; the Freeform Pen tool
draws paths as if you were drawing with pencil on paper, and the magnetic pen option lets you draw a path that snaps
to the edges of defined areas in your image. You can use the pen tools in conjunction with the shape tools to create
complex shapes. When you use the standard Pen tool, the following options are available in the options bar:
Auto Add/Delete, which lets you add an anchor point when you click a line segment or delete an anchor point when
you click it.
Rubber Band, which lets you preview path segments as you move the pointer between clicks. (To access this option,
click the pop-up menu to the right of the Custom Shape icon.)
Before drawing with the Pen tool, you can create a new path in the Paths panel to automatically save the work path
as a named path.
For more information about the modes in which you can draw with the Pen tools, see Drawing modes” on page 326.
More Help topics
Path segments, components, and points” on page 339
Create a new work path” on page 337
Draw straight line segments with the Pen tool
The simplest path you can draw with the Pen tool is a straight line, made by clicking the Pen tool to create two anchor
points. By continuing to click, you create a path made of straight line segments connected by corner points.
Clicking Pen tool creates straight segments.
1 Select the Pen tool.
2 Position the Pen tool where you want the straight segment to begin, and click to define the first anchor point (do
not drag).
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Note: The first segment you draw will not be visible until you click a second anchor point. (Select the Rubber Band option
in Photoshop to preview path segments.) Also, if direction lines appear, you’ve accidentally dragged the Pen tool; choose
Edit
> Undo, and click again.
3 Click again where you want the segment to end (Shift-click to constrain the angle of the segment to a multiple of
45°).
4 Continue clicking to set anchor points for additional straight segments.
The last anchor point you add always appears as a solid square, indicating that it is selected. Previously defined anchor
points become hollow, and deselected, as you add more anchor points.
5 Complete the path by doing one of the following:
To close the path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer
when it is positioned correctly. Click or drag to close the path.
Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.
To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit >
Deselect All
in InDesign.
Draw curves with the Pen tool
You create a curve by adding an anchor point where a curve changes direction, and dragging the direction lines that
shape the curve. The length and slope of the direction lines determine the shape of the curve.
Curves are easier to edit and your system can display and print them faster if you draw them using as few anchor points
as possible. Using too many points can also introduce unwanted bumps in a curve. Instead, draw widely spaced anchor
points, and practice shaping curves by adjusting the length and angles of the direction lines.
1 Select the Pen tool.
2 Position the Pen tool where you want the curve to begin, and hold down the mouse button.
The first anchor point appears, and the Pen tool pointer changes to an arrowhead. (In Photoshop, the pointer changes
only after you’ve started dragging.)
3 Drag to set the slope of the curve segment you’re creating, and then release the mouse button.
In general, extend the direction line about one third of the distance to the next anchor point you plan to draw. (You
can adjust one or both sides of the direction line later.)
Hold down the Shift key to constrain the tool to multiples of 45°.
Drawing the first point in a curve
A. Positioning Pen tool B. Starting to drag (mouse button pressed) C. Dragging to extend direction lines
A B C
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4 Position the Pen tool where you want the curve segment to end, and do one of the following:
To create a C-shaped curve, drag in a direction opposite to the previous direction line. Then release the mouse
button.
Drawing the second point in a curve
A. Starting to drag second smooth point B. Dragging away from previous direction line, creating a C curve C. Result after releasing mouse
button
To create an S-shaped curve, drag in the same direction as the previous direction line. Then release the mouse
button.
Drawing an S curve
A. Starting to drag new smooth point B. Dragging in same direction as previous direction line, creating an S curve C. Result after releasing
mouse button
(Photoshop only) To change the direction of the curve sharply, release the mouse button, and then Alt-drag
(Windows) or Option-drag (Mac OS) the direction point in the direction of the curve. Release the Alt (Windows) or
Option (Mac
OS) key and the mouse button, reposition the pointer where you want the segment to end, and drag in the
opposite direction to complete the curve segment.
5 Continue dragging the Pen tool from different locations to create a series of smooth curves. Note that you are
placing anchor points at the beginning and end of each curve, not at the tip of the curve.
Alt-drag (Windows) or Option-drag (Mac OS) direction lines to break out the direction lines of an anchor point.
6 Complete the path by doing one of the following:
To close the path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer
when it is positioned correctly. Click or drag to close the path.
Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.
To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit >
Deselect All
in InDesign.
ABC
ABC
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For a video on using the Pen tool in Illustrator, see www.adobe.com/go/vid0037.
Finish drawing a path
Complete a path in one of the following ways:
To close a path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer
when it is positioned correctly. Click or drag to close the path.
Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.
To leave a path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit >
Deselect All
in InDesign.
Draw straight lines followed by curves
1 Using the Pen tool, click corner points in two locations to create a straight segment.
2 Position the Pen tool over the selected endpoint. In Illustrator and InDesign, a convert-point icon appears next to
the Pen tool when it is positioned correctly (In Photoshop, a small diagonal line, or slash, appears next to the Pen
tool). To set the slope of the curved segment you’ll create next, click the anchor point, and drag the direction line
that appears.
Drawing a straight segment followed by a curved segment (part 1)
A. Straight segment completed B. Positioning Pen tool over endpoint (the Convert Point icon appears only in Illustrator and InDesign)
C. Dragging direction point
3 Position the pen where you want the next anchor point; then click (and drag, if desired) the new anchor point to
complete the curve.
Drawing a straight segment followed by a curved segment (part 2)
A. Positioning Pen tool B. Dragging direction line C. New curve segment completed
ABC
ABC
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Draw curves followed by straight lines
1 Using the Pen tool, drag to create the first smooth point of the curved segment, and release the mouse button.
2 Reposition the Pen tool where you want the curved segment to end, drag to complete the curve, and release the
mouse button.
3 Select the Convert Point tool from the toolbox, and then click the selected end point to convert it from a smooth
point to a corner point.
Press Alt (Windows) or Option (Mac OS) to temporarily change the Pen tool to the Convert Point tool.
4 Select the Pen tool from the toolbox, position the Pen tool where you want the straight segment to end, and click
to complete the straight segment.
Draw two curved segments connected by a corner
1 Using the Pen tool, drag to create the first smooth point of a curved segment.
2 Reposition the Pen tool and drag to create a curve with a second smooth point; then press and hold Alt (Windows)
or Option (Mac
OS) and drag the direction line toward its opposing end to set the slope of the next curve. Release
the key and the mouse button.
This process converts the smooth point to a corner point by splitting the direction lines.
3 Reposition the Pen tool where you want the second curved segment to end, and drag a new smooth point to
complete the second curved segment.
Drawing two curves
A. Dragging a new smooth point B. Pressing Alt/Option to split direction lines while dragging, and swinging direction line up C. Result after
repositioning and dragging a third time
Draw with the Freeform Pen tool
The Freeform Pen tool lets you draw as if you were drawing with a pencil on paper. Anchor points are added
automatically as you draw. You do not determine where the points are positioned, but you can adjust them once the
path is complete. To draw with greater precision, use the Pen tool.
1 Select the Freeform Pen tool .
2 To control how sensitive the final path is to the movement of your mouse or stylus, click the inverted arrow next to
the shape buttons in the options bar, and enter a value between 0.5 and 10.0 pixels for Curve Fit. A higher value
creates a simpler path with fewer anchor points.
3 Drag the pointer in the image. As you drag, a path trails behind the pointer. When you release the mouse, a work
path is created.
4 To continue the existing freehand path, position the pen pointer on an end point of the path, and drag.
5 To complete the path, release the mouse. To create a closed path, drag the line to the initial point of the path (a circle
appears next to the pointer when it is aligned).
AB C
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More Help topics
Path segments, components, and points” on page 339
Draw using the magnetic pen options
The Magnetic Pen is an option of the Freeform Pen tool that lets you draw a path that snaps to the edges of defined
areas in your image. You can define the range and sensitivity of the snapping behavior, as well as the complexity of the
resulting path. The Magnetic Pen and Magnetic Lasso tools share many of the same options.
1 To convert the Freeform Pen tool to the Magnetic Pen tool , select Magnetic in the options bar, or click the
inverted arrow next to the shape buttons in the options bar, select Magnetic, and set the following:
For Width, enter a pixel value between 1 and 256. The Magnetic Pen detects edges only within the specified distance
from the pointer.
For Contrast, enter a percentage value between 1 and 100 to specify the contrast required between pixels for that
area to be considered an edge. Use a higher value for low-contrast images.
For Frequency, enter a value between 0 and 100 to specify the rate at which the Pen sets anchor points. A higher
value anchors the path in place more quickly.
If you are working with a stylus tablet, select or deselect Pen Pressure. When this option is selected, an increase in
pen pressure causes the width to decrease.
2 Click in the image to set the first fastening point.
3 To draw a freehand segment, move the pointer or drag along the edge you want to trace.
The most recent segment of the border remains active. As you move the pointer, the active segment snaps to the
strongest edge in the image, connecting the pointer to the last fastening point. Periodically, the Magnetic Pen adds
fastening points to the border to anchor previous sections.
Click to add fastening points, and continue tracing.
4 If the border doesn’t snap to the desired edge, click once to add a fastening point manually and to keep the border
from moving. Continue to trace the edge and add fastening points as needed. If you make a mistake, press Delete
to remove the last fastening point.
5 To dynamically modify the properties of the Magnetic Pen, do one of the following:
Alt-drag (Windows) or Option-drag (Mac OS) to draw a freehand path.
Alt-click (Windows) or Option-click (Mac OS) to draw straight segments.
Press the open square bracket key ([) to decrease the Magnetic Pen width by 1 pixel; press the close square bracket
key (]) to increase the pen width by 1 pixel.
6 Complete the path:
Press Enter (Windows) or Return (Mac OS) to end an open path.
Double-click to close the path with a magnetic segment.
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Hold down Alt (Windows) or Option (Mac OS), and double-click to close the path with a straight segment.
Managing paths
Paths panel overview
The Paths panel (Window > Paths) lists the name and a thumbnail image of each saved path, the current work path,
and the current vector mask. Turning thumbnails off can improve performance. To view a path, you must first select
it in the Paths panel.
Paths panel
A. Saved path B. Temporary work path C. Vector mask path (appears only when shape layer is selected)
Select a path
Click the path name in the Paths panel. Only one path can be selected at a time.
Deselect a path
Click in a blank area of the Paths panel or press Esc.
Change the size of path thumbnails
Choose Panel Options from the Paths panel menu, and select a size, or select None to turn off the display of
thumbnails.
Change a path’s stacking order
Select the path in the Paths panel, and drag the path up or down. When the heavy black line appears in the desired
location, release the mouse button.
Note: You cannot change the order of vector masks or working paths in the Paths panel.
Create a new path in the Paths panel
To create a path without naming it, click the Create New Path button at the bottom of the Paths panel.
To create and name a path, make sure no work path is selected. Choose New Path from the Paths panel menu, or
Alt-click (Windows) or Option-click (Mac
OS) the New Path button at the bottom of the panel. Enter a name for
the path in the New Path dialog box, and click
OK.
Create a new work path
1 Select a shape tool or a pen tool, and click the Paths button in the options bar.
2 Set tool-specific options, and draw the path. For more information, see “Shape tool options” on page 330 and
About the Pen tools” on page 331.
A
B
C
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3 Draw additional path components if desired. You can easily switch between drawing tools by clicking a tool button
in the options bar. Choose a path area option to determine how overlapping path components intersect:
Add To Path Area Adds the new area to overlapping path areas.
Subtract From Path Area Removes the new area from the overlapping path area.
Intersect Path Areas Restricts the path to the intersection of the new area and the existing area.
Exclude Overlapping Path Areas Excludes the overlap area in the consolidated path.
While drawing with a shape tool, hold down Shift to temporarily select the Add To Path Area option; hold down Alt
(Windows) or Option (Mac OS) to temporarily select the Subtract From Path Area option.
Manage paths
When you use a pen or shape tool to create a work path, the new path appears as the work path in the Paths panel. The
work path is temporary; you must save it to avoid losing its contents. If you deselect the work path without saving it
and start drawing again, a new path will replace the existing one.
When you use a pen or shape tool to create a new shape layer, the new path appears as a vector mask in the Paths panel.
Vector masks are linked to their parent layer; you must select the parent layer in the Layers panel in order to list the
Vector mask in the Paths panel. You can remove a Vector mask from a layer and convert a Vector mask to a rasterized
mask. For more information, see
Add and edit vector masks” on page 287.
Paths saved with an image appear when you open it again. In Windows, JPEG, JPEG 2000, DCS, EPS, PDF, and TIFF
formats support paths in Photoshop. In Mac
OS, all available file formats support paths.
Note: Paths in formats other than those listed here generally don’t survive a transition from Mac OS to Windows and
back to Mac
OS.
Save a work path
To save without renaming, drag the work path name to the New Path button at the bottom of the Paths panel.
To save and rename, choose Save Path from the Paths panel menu, enter a new path name in the Save Path dialog
box, and click
OK.
Rename a saved path
Double-click the path name in the Paths panel, type a new name, and press Enter (Windows) or Return (Mac OS).
Delete a path
1 Click the path name in the Paths panel.
2 Do one of the following:
Drag the path to the Delete icon at the bottom of the Paths panel.
Choose Delete Path from the Paths panel menu.
Click the Delete icon at the bottom of the Paths panel, and click Yes.
To delete a path without being asked to confirm, Alt-click (Windows) or Option-click (Mac OS) the Delete icon at the
bottom of the Paths panel.
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Editing paths
Path segments, components, and points
A path consists of one or more straight or curved segments. Anchor points mark the end points of the path segments.
On curved segments, each selected anchor point displays one or two direction lines, ending in direction points. The
positions of direction lines and points determine the size and shape of a curved segment. Moving these elements
reshapes the curves in a path.
A path
A. Curved line segment B. Direction point C. Direction line D. Selected anchor point E. Unselected anchor point
A path can be closed, with no beginning or end (for example, a circle), or open, with distinct end points (for example,
a wavy line).
Smooth curves are connected by anchor points called smooth points. Sharply curved paths are connected by corner
points.
Smooth point and corner point
When you move a direction line on a smooth point, the curved segments on both sides of the point are adjusted
simultaneously. By comparison, when you move a direction line on a corner point, only the curve on the same side of
the point as the direction line is adjusted.
Adjusting a smooth point and a corner point
A path does not have to be one connected series of segments. It can contain more than one distinct and separate path
components. Each shape in a shape layer is a path component, as described by the layer’s clipping path.
E
A
B
C
D
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Separate path components selected
Select a path
Selecting a path component or path segment displays all of the anchor points on the selected portion, including any
direction lines and direction points if the selected segment is curved. Direction points appear as filled circles, selected
anchor points as filled squares, and unselected anchor points as hollow squares.
1 Do one of the following:
To select a path component (including a shape in a shape layer), select the Path Selection tool , and click
anywhere inside the path component. If a path consists of several path components, only the path component
under the pointer is selected.
To display the bounding box along with the selected path, select Show Bounding Box in the options bar.
To select a path segment, select the Direct Selection tool , and click one of the segment’s anchor points, or drag
a marquee over part of the segment.
Drag a marquee to select segments.
2 To select additional path components or segments, select the Path Selection tool or the Direct Selection tool, and
then hold down Shift while selecting additional paths or segments.
When the Direct Selection tool is selected, you can select the entire path or path component by Alt-clicking (Windows)
or Option-clicking (Mac OS) inside the path. To activate the Direct Selection tool when most other tools are selected,
position the pointer over an anchor point, and press Ctrl (Windows) or Command (Mac
OS).
More Help topics
Path segments, components, and points” on page 339
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Adjust path segments
You can edit a path segment at any time, but editing existing segments is slightly different from drawing them. Keep
the following tips in mind when editing segments:
If an anchor point connects two segments, moving that anchor point always changes both segments.
When drawing with the Pen tool, you can temporarily activate the Direct Selection tool (InDesign and Photoshop)
so that you can adjust segments you’ve already drawn; press Ctrl (Windows) or Command (Mac
OS) while
drawing. In Illustrator, pressing Ctrl or Command while drawing activates the last-used selection tool.
When you initially draw a smooth point with the Pen tool, dragging the direction point changes the length of the
direction line on both sides of the point. However, when you edit an existing smooth point with the Direct Selection
tool, you
change the length of the direction line only on the side you’re dragging.
Move straight segments
1 With the Direct Selection tool , select the segment you want to adjust.
2 Drag the segment to its new position.
Adjust the length or angle of straight segments
1 With the Direct Selection tool , select an anchor point on the segment you want to adjust.
2 Drag the anchor point to the desired position. Shift-drag to constrain the adjustment to multiples of 45°.
In Illustrator or InDesign, if you’re simply trying to make a rectangle wider or narrower, it’s easier to select it with the
Selection tool and resize it using one of the handles on the sides of its bounding box.
Adjust the position or shape of curved segments
1 With the Direct Selection tool, select a curved segment, or an anchor point on either end of the curved segment.
Direction lines appear, if any are present. (Some curved segments use just one direction line.)
2 Do any of the following:
To adjust the position of the segment, drag the segment. Shift-drag to constrain the adjustment to multiples of 45°.
Click to select the curve segment. Then drag to adjust.
To adjust the shape of the segment on either side of a selected anchor point, drag the anchor point or the direction
point. Shift-drag to constrain movement to multiples of 45°.
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Drag the anchor point, or drag the direction point.
Note: You can also apply a transformation, such as scaling or rotating, to a segment or anchor point.
Delete a segment
1 (Optional) If you’re creating an opening in a closed path, select the Add Anchor Point tool , and add two points
where you want the cut to occur.
2 Select the Direct Selection tool , and select the segment you want to delete.
3 Press Backspace (Windows) or Delete (Mac OS) to delete the selected segment. Pressing Backspace or Delete again
erases the rest of the path.
Delete the direction line of an anchor point
Using the Convert Anchor Point Tool, click the anchor point of the direction line.
The smooth point becomes a corner point. For more information, see “Convert between smooth points and corner
points” on page 346.
Extend an open path
1 Using the Pen tool, position the pointer over the endpoint of the open path you want to extend. The pointer changes
when it’s precisely positioned over the endpoint.
2 Click the endpoint.
3 Do one of the following:
To create a corner point, position the Pen tool where you want to end the new segment, and click. If you are
extending a path that ends at a smooth point, the new segment will be curved by the existing direction line.
Note: In Illustrator, if you extend a path that ends in a smooth point, the new segment will be straight.
To create a smooth point, position the Pen tool where you want to end the new curved segment, and drag.
Connect two open paths
1 Using the Pen tool, position the pointer over the endpoint of the open path that you want to connect to another
path. The pointer changes when it’s precisely positioned over the endpoint.
2 Click the endpoint.
3 Do one of the following:
To connect the path to another open path, click an endpoint on the other path. When you precisely position the
Pen tool over the other path’s endpoint, a small merge symbol
appears next to the pointer.
To connect a new path to an existing path, draw the new path near the existing path, and then move the Pen tool
to the existing path’s (unselected) endpoint. Click that endpoint when you see the small merge symbol that appears
next to the pointer.
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In InDesign, you can also use the Pathfinder panel to join paths. To close the path of an open path, select the path
and click Close Path in the Pathfinder panel. To close the end points between two paths, select the paths and click Join
Path. You may want to click Join Path a second time to join the second endpoint.
Move or nudge anchor points or segments using the keyboard
1 Select the anchor point or path segment.
Note: In Photoshop, you can move only anchor points in this manner.
2 Click or hold down any of the arrow keys on the keyboard to move 1 pixel at a time in the direction of the arrow.
Hold down the Shift key in addition to the arrow key to move 10 pixels at a time.
Note: In Illustrator and InDesign, you can change the distance of a nudge by changing the Keyboard Increment
preference. When you change the default increment, holding down Shift nudges 10 times the specified distance.
Adjust path components
You can reposition a path component (including a shape in a shape layer) anywhere within an image. You can copy
components within an image or between two Photoshop images. Using the Path Selection tool, you can merge
overlapping components into a single component. All vector objects, whether they are described by a saved path, work
path, or vector mask, can be moved, reshaped, copied, or deleted.
You can also use the Copy and Paste commands to duplicate vector objects between a Photoshop image and an image
in another application, such as Adobe Illustrator.
More Help topics
Path segments, components, and points” on page 339
Change the overlap mode for the selected path component
1 Using the Path Selection tool , drag a marquee to select existing path areas.
2 Choose a shape area option in the options bar:
Add To Shape Area Adds the path area to overlapping path areas.
Subtract From Shape Area Removes the path area from overlapping path areas.
Intersect Shape Areas Restricts the area to the intersection of the selected path area and overlapping path areas.
Exclude Overlapping Shape Areas Excludes the overlap area.
Show or hide the selected path component
Do one of the following:
Choose View > Show > Target Path.
Choose View > Extras. This command also shows or hides a grid, guides, selection edges, annotations, and slices.
Move a path or path component
1 Select the path name in the Paths panel, and use the Path Selection tool to select the path in the image. To select
multiple path components, Shift-click each additional path component to add it to the selection.
2 Drag the path to its new location. If you move any part of a path beyond the canvas boundaries, the hidden part of
the path is still available.
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Dragging a path to a new location
Note: If you drag a path so that the move pointer is over another open image, the path is copied to that image.
Reshape a path component
1 Select the path name in the Paths panel, and use the Direct Selection tool to select an anchor point in the path.
2 Drag the point or its handles to a new location.
Merge overlapping path components
1 Select the path name in the Paths panel, and select the Path Selection tool .
2 Click Combine in the options bar to create a single component from all overlapping components.
Copy a path component or path
Do any of the following:
To copy a path component as you move it, select the path name in the Paths panel, and click a path component with
the Path Selection tool
. Then Alt-drag (Windows) or Option-drag (Mac OS) the selected path.
To copy a path without renaming it, drag the path name in the Paths panel to the New Path button at the bottom
of the panel.
To copy and rename a path, Alt-drag (Windows) or Option-drag (Mac OS) the path in the Paths panel to the New
Path button at the bottom of the panel. Or select the path to copy, and choose Duplicate Path from the Paths panel
menu. Enter a new name for the path in the Duplicate Path dialog box, and click
OK.
To copy a path or path component into another path, select the path or path component you want to copy, and
choose Edit
> Copy. Then select the destination path, and choose Edit > Paste.
Copy path components between two Photoshop files
1 Open both images.
2 In the source image, use the Path Selection tool to select the entire path or the path components that you want
to copy.
3 To copy the path component, do any of the following:
Drag the path component from the source image to the destination image. The path component is copied to the
active path in the Paths panel.
In the source image, select the path name in the Paths panel and choose Edit > Copy to copy the path. In the
destination image, choose Edit
> Paste. You can also use this method to combine paths in the same image.
To paste the path component into the destination image, select the path component in the source image, and
choose Edit
> Copy. In the destination image, choose Edit > Paste.
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Delete a path component
1 Select the path name in the Paths panel, and click a path component with the Path Selection tool .
2 Press Backspace (Windows) or Delete (Mac OS) to delete the selected path component.
Align and distribute path components
You can align and distribute path components that are described in a single path. For example, you can align the left
edges of several shapes contained in a single layer or distribute several components in a work path along their
horizontal centers.
Note: To align shapes that are on separate layers, use the Move tool.
To align components, use the Path Selection tool to select the components you want to align, and select one of
the alignment options from the options bar.
Alignment options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right
To distribute components, select at least three components you want to distribute, and then select one of the
distribute options from the options bar.
Distribute options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right
Add or delete anchor points
Adding anchor points can give you more control over a path or it can extend an open path. However, it’s a good idea
not to add more points than necessary. A path with fewer points is easier to edit, display, and print. You can reduce
the complexity of a path by deleting unnecessary points.
The toolbox contains three tools for adding or deleting points: the Pen tool , the Add Anchor Point tool , and
the Delete Anchor Point tool .
By default, the Pen tool changes to the Add Anchor Point tool as you position it over a selected path, or to the Delete
Anchor Point tool as you position it over an anchor point. (In Photoshop, you must select Auto Add/Delete in the
options bar to enable the Pen tool to automatically change to the Add Anchor Point or Delete Anchor Point tool.)
You can select and edit multiple paths simultaneously in Photoshop and InDesign; however, you can add or delete
points to only one path at a time in Illustrator. In Photoshop and InDesign, you can reshape a path while adding anchor
points by clicking and dragging as you add.
Note: Don’t use the Delete or Backspace keys or the Edit > Cut or Edit > Clear commands to delete anchor points. These
keys and commands delete the point and line segments that connect to that point.
Add or delete anchor points
1 Select the path you want to modify.
2 Select the Pen tool, the Add Anchor Point tool, or the Delete Anchor Point tool.
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3 To add an anchor point, position the pointer over a path segment and click. To delete an anchor point, position the
pointer over an anchor point and click.
In Illustrator, you can add anchor points to a path by selecting the object and choosing Object > Path > Add Anchor
Points.
Disable or temporarily override automatic Pen tool switching
You can override automatic switching of the Pen tool to the Add Anchor Point tool or the Delete Anchor Point tool.
This is useful when you want to start a new path on top of an existing path.
In Photoshop, deselect Auto Add/Delete in the options bar.
In Illustrator or InDesign, hold down Shift as you position the Pen tool over the selected path or an anchor point.
(To prevent Shift from constraining the Pen tool, release Shift before you release the mouse button.)
In Illustrator, choose Edit > Preferences > General (Windows) or Illustrator > Preferences > General (Mac OS),
and select Disable Auto Add/Delete.
Convert between smooth points and corner points
1 Select the path you want to modify.
2 Select the Convert Point tool, or use the Pen tool and hold down Alt (Windows) or Option (Mac OS).
Note: To activate the Convert Point tool while the Direct Selection tool is selected, position the pointer over an anchor
point, and press Ctrl+Alt (Windows) or Command+Option (Mac
OS).
3 Position the Convert Point tool over the anchor point you want to convert, and do one of the following:
To convert a corner point to a smooth point, drag away from the corner point to make direction lines appear.
Dragging a direction point out of a corner point to create a smooth point
To convert a smooth point to a corner point without direction lines, click the smooth point.
Clicking a smooth point to create a corner point
To convert a corner point without direction lines to a corner point with independent direction lines, first drag a
direction point out of a corner point (making it a smooth point with direction lines). Release the mouse button only
(don’t release any keys you may have pressed to activate the Convert Anchor Point tool), and then drag either
direction point.
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To convert a smooth point to a corner point with independent direction lines, drag either direction point.
Converting a smooth point to a corner point
More Help topics
Path segments, components, and points” on page 339
Converting between paths and selection borders
Convert paths to selection borders
Paths provide smooth outlines that you can convert into precise selection borders. You also can convert selection
borders into paths, using the Direct Selection tool
for fine-tuning.
You can define any closed path as a selection border. A closed path can be added to, subtracted from, or combined
with the current selection.
Convert a path to a selection border using the current settings
1 Select the path in the Paths panel.
2 To convert the path, do one of the following:
Click the Load Path as a Selection button at the bottom of the Paths panel.
Ctrl-click (Windows) or Command-click (Mac OS) the path thumbnail in the Paths panel.
Convert a path to a selection border and specify settings
1 Select the path in the Paths panel.
2 Do one of the following:
Alt-click (Windows) or Option-click (Mac OS) the Load Path As A Selection button at the bottom of the Paths
panel.
Alt-drag (Windows) or Option-drag (Mac OS) the path to the Load Path As A Selection button.
Choose Make Selection from the Paths panel menu.
3 In the Make Selection dialog box, select a Rendering option:
Feather Radius Defines how far inside and outside the selection border the feather edge extends. Enter a value in
pixels.
Anti-aliased Creates a finer transition between the pixels in the selection and the surrounding pixels. Make sure the
Feather Radius is set to 0.
For more information on these options, see “Soften the edges of selections” on page 224.
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4 Select an Operation option:
New Selection Selects only the area defined by the path.
Add To Selection Adds the area defined by the path to the original selection.
Subtract From Selection Removes the area defined by the path from the current selection.
Intersect With Selection Selects the area common to both the path and the original selection. If the path and selection
do not overlap, nothing is selected.
5 Click OK.
Convert a selection to a path
Any selection made with a selection tool can be defined as a path. The Make Work Path command eliminates any
feathering applied to the selection. It can also alter the shape of the selection, depending on the complexity of the path
and the tolerance value you choose in the Make Work Path dialog box.
1 Make the selection, and do one of the following:
Click the Make Work Path button at the bottom of the Paths panel to use the current tolerance setting,
without opening the Make Work Path dialog box.
Alt-click (Windows) or Option-click (Mac OS) the Make Work Path button at the bottom of the Paths panel.
Choose Make Work Path from the Paths panel menu.
2 Enter a Tolerance value or use the default value in the Make Work Path dialog box.
Tolerance values can range from 0.5 to 10 pixels and determine how sensitive the Make Work Path command is to
slight changes in the selection shape. The higher the tolerance value, the fewer the anchor points used to draw the path
and the smoother the path. If the path is used as a clipping path and you have problems printing the image, use a higher
tolerance value. (See
Printing image clipping paths” on page 440.)
3 Click OK. The path appears at the bottom of the Paths panel.
Adding color to paths
Fill paths with color
A path created with the Pen tool does not become an image element until you stroke or fill it. The Fill Path command
fills a path with pixels using a specified color, a state of the image, a pattern, or a fill layer.
Path selected (left) and filled (right)
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Important: When you fill a path, the color values appear on the active layer. Make sure that a standard or background
layer is active before completing the steps below. (You cannot fill a path when a mask, text, fill, adjustment, or Smart
Object layer is active.)
Fill a path using the current Fill Path settings
1 Select the path in the Paths panel.
2 Click the Fill Path button at the bottom of the Paths panel.
Fill a path and specify options
1 Select the path in the Paths panel.
2 Fill the path:
Alt-click (Windows) or Option-click (Mac OS) the Fill Path button at the bottom of the Paths panel.
Alt-drag (Windows) or Option-drag (Mac OS) the path to the Fill Path button.
Choose Fill Path from the Paths panel menu. If the selected path is a path component, this command changes to
Fill Subpath.
3 For Use, choose the contents for the fill. (See “Fill a selection or layer with color” on page 321.)
4 Specify an opacity for the fill. To make the fill more transparent, use a low percentage. A setting of 100% makes the
fill opaque.
5 Choose a blending mode for the fill. (See “Blending mode descriptions” on page 312.)
The Mode list includes a Clear mode that lets you erase to transparency. You must be working in a layer other than the
background to use this option.
6 Choose Preserve Transparency to limit the fill to layer areas that contain pixels. (See “Lock layers” on page 254.)
7 Select a Rendering option:
Feather Radius Defines how far inside and outside the selection border the feather edge extends. Enter a value in
pixels.
Anti-aliased Creates a finer transition between the pixels in the selection and the surrounding pixels by partially filling
the edge pixels of the selection.
For more information on these options, see “Soften the edges of selections” on page 224.
8 Click OK.
Stroke paths with color
The Stroke Path command paints the border of a path. The Stroke Path command allows you to create a paint stroke
(using the current settings for your painting tools) that follows any path. This command is completely different from
the Stroke layer effect, which doesn’t mimic the effect of any of the painting tools.
Important: When you stroke a path, the color values appear on the active layer. Make sure that a standard or background
layer is active before completing the steps below. (You cannot stroke a path when a mask, text, fill, adjustment, or Smart
Object layer is active.)
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Path selected (left) and stroked (right)
Stroke a path using the current Stroke Path options
1 Select the path in the Paths panel.
2 Click the Stroke Path button at the bottom of the Paths panel. Each click of the Stroke Path button builds up
the opacity of the stroke and, depending upon the current brush options, makes it look thicker.
Stroke a path and specify options
1 Select the path in the Paths panel.
2 Select the painting or editing tool you want to stroke the path. In the options bar, set the tool options, and specify
a brush.
For information on specific tool settings, see “Smudge image areas” on page 168 and About painting tools, options,
and panels” on page 292.
3 To stroke the path, do one of the following:
Alt-click (Windows) or Option-click (Mac OS) the Stroke Path button at the bottom of the Paths panel.
Alt-drag (Windows) or Option-drag (Mac OS) the path to the Stroke Path button.
Choose Stroke Path from the Paths panel menu. If the selected path is a path component, this command changes
to Stroke Subpath.
4 In the Stroke Path dialog box, choose a tool if you did not select one in step 2. To simulate hand-painted strokes,
select Simulate Pressure. Or, deselect this option to create more linear, even strokes.
5 Click OK.
More Help topics
Stroke a selection or layer with color” on page 322
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Chapter 12: Filters
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Filter basics
Using filters
You can use filters to clean up or retouch your photos, apply special art effects that give your image the appearance of
a sketch or impressionistic painting, or create unique transformations using distortions and lighting effects. The filters
provided by Adobe appear in the Filter menu. Some filters provided by third-party developers are available as plug-
ins. Once installed, these plug-in filters appear at the bottom of the Filter menu.
Smart Filters, applied to Smart Objects, let you use filters non-destructively. Smart Filters are stored as layer effects in
the Layers panel and can be readjusted at any time, working from the original image data contained in the Smart
Object. For more information on Smart Filter Effects and nondestructive editing, see
Nondestructive editing” on
page 274.
To use a filter, choose the appropriate submenu command from the Filter menu. These guidelines can help you in
choosing filters:
Filters are applied to the active, visible layer or a selection.
For 8-bits-per-channel images, most filters can be applied cumulatively through the Filter Gallery. All filters can be
applied individually.
Filters cannot be applied to Bitmap-mode or indexed-color images.
Some filters work only on RGB images.
All filters can be applied to 8-bit images.
The following filters can be applied to 16-bit images: Liquify, Vanishing Point, Average Blur, Blur, Blur More, Box
Blur, Gaussian
Blur, Lens Blur, Motion Blur, Radial Blur, Surface Blur, Shape Blur, Lens Correction, Add Noise,
Despeckle, Dust
& Scratches, Median, Reduce Noise, Fibers, Clouds, Difference Clouds, Lens Flare, Sharpen,
Sharpen Edges, Sharpen More, Smart Sharpen, Unsharp Mask, Emboss, Find Edges, Solarize, De-Interlace, NTSC
Colors, Custom, High Pass, Maximum, Minimum, and Offset.
The following filters can be applied to 32-bit images: Average Blur, Box Blur,
Gaussian Blur
, Motion Blur, Radial Blur, Shape Blur, Surface Blur, Add Noise, Clouds, Lens Flare, Smart Sharpen, Unsharp Mask,
De-Interlace, NTSC Colors, Emboss, High Pass, Maximum, Minimum, and Offset.
Some filters are processed entirely in RAM. If you don’t have enough available RAM to process a filter effect, you
may get an error message.
More Help topics
About plug-in modules” on page 51
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Apply a filter from the Filter menu
You can apply a filter to the active layer, or to a Smart Object. Filters applied to a Smart Object are nondestructive and
can be readjusted at any time.
1 Do one of the following:
To apply a filter to an entire layer, make sure the layer is active or selected.
To apply a filter to an area of a layer, select that area.
To apply a filter non-destructively so you can change your filter settings later, select the Smart Object that contains
the image content you want to filter.
2 Choose a filter from the submenus in the Filter menu.
If no dialog box appears, the filter effect is applied.
3 If a dialog box or the Filter Gallery appears, enter values or select options, and then click OK.
Applying filters to large images can be time consuming, but you can preview the effect in the filter dialog box. Drag in
the preview window to center a specific area of the image. In some filters, you can click in the image to center it where
you click. Click the + or – button under the preview window to zoom in or out.
More Help topics
About Smart Filters” on page 277
Nondestructive editing” on page 274
Filter Gallery overview” on page 352
Filter Gallery overview
The Filter Gallery provides a preview of many of the special effects filters. You can apply multiple filters, turn on or off
the effect of a filter, reset options for a filter, and change the order in which filters are applied. When you are satisfied
with the preview, you can then apply it to your image. Not all filters in the Filter menu are available in the Filter Gallery.
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Filter Gallery dialog box
A. Preview B. Filter category C. Thumbnail of selected filter D. Show/Hide filter thumbnails E. Filters pop-up menu F. Options for selected
filter G. List of filter effects to apply or arrange H. Filter effect selected but not applied I. Filter effects applied cumulatively but not selected
J. Hidden filter effect
Display the Filter Gallery
Choose Filter > Filter Gallery. Clicking a filter category name displays thumbnails of available filter effects.
Zoom in or out of the preview
Click the + or – button under the preview area, or choose a zoom percentage.
View another area of the preview
Drag in the preview area with the Hand tool
Hide filter thumbnails
Click the Show/Hide button at the top of the gallery
Apply filters from the Filter Gallery
Filter effects are applied in the order you select them. You can rearrange filters after you apply them by dragging a filter
name to another position in the list of applied filters. Rearranging filter effects can dramatically change the way your
image looks. Click the eye icon
next to a filter to hide the effect in the preview image. You can also delete applied
filters by selecting the filter and clicking the Delete Layer icon .
To save time when trying various filters, experiment by selecting a small, representative part of your image.
1 Do one of the following:
To apply a filter to an entire layer, make sure that the layer is active or selected.
To apply a filter to an area of a layer, select that area.
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To apply a filter non-destructively, so you can change your filter settings later, select the Smart Object that contains
the image content that you want to filter.
2 Choose Filter > Filter Gallery.
3 Click a filter name to add the first filter. You may need to click the inverted triangle next to the filter category to see
the complete list of filters. Once added, the filter appears in the applied filter list in the lower right corner of the
Filter Gallery dialog box.
4 Enter values or select options for the filter you selected.
5 Do any of the following:
To apply filters cumulatively, click the New Effect Layer icon , and choose an additional filter to apply. Repeat
this procedure to add more filters.
To rearrange applied filters, drag the filter to a new position in the applied filter list in the lower right corner of the
Filter Gallery dialog box.
To remove applied filters, select a filter in the applied filter list, and click the Delete Layer icon .
6 When you’re satisfied with the results, click OK.
More Help topics
About Smart Filters” on page 277
Nondestructive editing” on page 274
Filter Gallery overview” on page 352
Blend and fade filter effects
The Fade command changes the opacity and blending mode of any filter, painting tool, erasing tool, or color
adjustment. The Fade command blending modes are a subset of those in the painting and editing tools options
(excluding the Behind and Clear modes). Applying the Fade command is similar to applying the filter effect on a
separate layer and then using the layer opacity and blending mode controls.
Note: The Fade command can also modify the effects of using the Liquify command and Brush Strokes filters.
1 Apply a filter, painting tool, or color adjustment to an image or selection.
2 Choose Edit > Fade. Select the Preview option to preview the effect.
3 Drag the slider to adjust the opacity, from 0% (transparent) to 100%.
4 Choose a blending mode from the Mode menu.
Note: The Color Dodge, Color Burn, Lighten, Darken, Difference, and Exclusion blending modes do not work on Lab
images.
5 Click OK.
More Help topics
Blending modes” on page 312
About adjustment and fill layers” on page 271
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Tips for creating special effects
Creating edge effects You can use various techniques to treat the edges of an effect applied to only part of an image.
To leave a distinct edge, simply apply the filter. For a soft edge, feather the edge, and then apply the filter. For a
transparent effect, apply the filter, and then use the Fade command to adjust the selection’s blending mode and opacity.
Applying filters to layers You can apply filters to individual layers or to several layers in succession to build up an
effect. For a filter to affect a layer, the
layer must be visible and must contain pixels—for example, a neutral fill color.
Applying filters to individual channels You can apply a filter to an individual channel, apply a different effect to each
color channel, or apply the same filter but with different settings.
Creating backgrounds By applying effects to solid-color or grayscale shapes, you can generate a variety of
backgrounds and textures. You might then blur these textures. Although some filters have little or no visible effect
when applied to solid colors (for example, Glass), others produce interesting
effects.
Combining multiple effects with masks or duplicate images Using masks to create selection areas gives you more
control over transitions from one effect to another. For example, you can filter the selection created with a mask.
You can also use the History Brush tool to paint a filter effect onto part of the image. First, apply the filter to an entire
image. Next, step back in the History panel to the image state before the filter
was applied, and set the history brush
source to the filtered state by clicking in the well at the left side of the history state. Then paint the image.
Improving image quality and consistency You can disguise faults, alter or enhance images, or create a relationship
among images by applying the same effect to each. Use the Actions panel to record the steps you take to modify one
image, and then apply this
action to the other images.
Improve filter performance
Some filter effects can be memory-intensive, especially when applied to a high-resolution image.
You can do any of the following to improve performance:
Try out filters and settings on a small portion of an image.
Apply the effect to individual channels—for example, to each RGB channel—if the image is large and you’re having
problems with insufficient memory. (With some filters, effects vary if applied to the individual channel rather than
the composite channel, especially if the filter randomly modifies pixels.)
Free up memory before running the filter by using the Purge command.
Allocate more RAM to Photoshop. If necessary, exit other applications to make more memory available to
Photoshop.
Try changing settings to improve the speed of memory-intensive filters, such as Lighting Effects, Cutout, Stained
Glass, Chrome, Ripple, Spatter, Sprayed Strokes, and Glass filters. (For
example, with the Stained Glass filter,
increase cell size. With
the Cutout filter, increase Edge Simplicity, decrease Edge Fidelity, or both.)
If you plan to print to a grayscale printer, convert a copy of the image to grayscale before applying filters. However,
applying a filter to a color image, and then converting to grayscale, may not have the same effect as applying the
filter to a grayscale version of the image.
More Help topics
Use the Undo or Redo commands” on page 52
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Filter effects reference
Note: Complete information on using some filters is available in other sections. Search Adobe Help for information on
the sharpening, blurring, Lens Correction, Lens Blur,
Note: Noise Reduction
Note: , Liquify, and Vanishing Point filters.
Artistic filters
Filters from the Artistic submenu help you achieve painterly and artistic effects for a fine arts or commercial project.
For example, use the Cutout filter for collages or typography. These filters replicate natural or traditional media effects.
All the Artistic filters can be applied through the Filter Gallery.
Colored Pencil Draws an image using colored pencils on a solid background. Edges are retained and given a rough
crosshatch appearance; the solid background color shows through the smoother areas.
For a parchment effect, change the background color just before applying the Colored Pencil filter to a selected area.
Cutout Makes an image appear as though it were constructed from roughly cut pieces of colored paper. High-contrast
images appear as if in silhouette, and colored images are built up from several layers of colored paper.
Dry Brush Paints the edges of the image using a dry brush technique (between oil and watercolor). The filter simplifies
an image by reducing its range of colors to areas of common color.
Film Grain Applies an even pattern to the shadow tones and midtones. A smoother, more saturated pattern is added
to the lighter areas. This filter is useful for eliminating banding in blends and visually unifying elements from various
sources.
Fresco Paints an image in a coarse style using short, rounded, and hastily applied daubs.
Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while
softening its look. To select a glow color, click the glow box, and select a color from the Color Picker.
Paint Daubs Lets you choose from various brush sizes (from 1 to 50) and types for a painterly effect. Brush types
include Simple, Light Rough, Dark Rough, Wide Sharp, Wide Blurry, and Sparkle.
Palette Knife Reduces detail in an image to give the effect of a thinly painted canvas that reveals the texture
underneath.
Plastic Wrap Coats the image in shiny plastic, accentuating the surface detail.
Poster Edges Reduces the number of colors in an image (posterizes it) according to the posterization option you set,
and finds the edges of the image and draws black lines on them. Large broad areas have simple shading, and fine dark
detail is distributed throughout the image.
Rough Pastels Applies strokes of pastel chalk on a textured background. In areas of bright color, the chalk appears
thick with little texture; in darker areas, the chalk appears scraped off to reveal the texture.
Smudge Stick Softens an image using short diagonal strokes to smudge or smear the darker areas. Lighter areas
become brighter and lose detail.
Sponge Creates images with highly textured areas of contrasting color, simulating the effect of sponge painting.
Underpainting Paints the image on a textured background, and then paints the final image over it.
Watercolor Paints the image in a watercolor style using a medium brush loaded with water and color, simplifying
details. Where significant tonal changes occur at the edges, the filter saturates the color.
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Blur filters
The Blur filters soften a selection or an entire image, and are useful for retouching. They smooth transitions by
averaging the pixels next to the hard edges of defined lines and shaded areas in an image.
Before (left) and after (right) using the Lens Blur filter; the background is blurred but the foreground stays sharp.
Note: To apply a Blur filter to the edges of a layer, deselect the Lock Transparent Pixel option in the Layers panel.
Average Finds the average color of an image or selection, and then fills the image or selection with the color to create
a smooth look. For example, if you select an area of grass, the filter changes the area into a homogeneous patch of green.
Blur and Blur More Eliminate noise where significant color transitions occur in an image. Blur filters smooth
transitions by averaging the pixels next to the hard edges of defined lines and shaded areas. The effect of the Blur More
filter is three or four times stronger than that of the Blur filter.
Box Blur Blurs an image based on the average color value of neighboring pixels. This filter is useful for creating special
effects. You can adjust the size of the area used to calculate the average value for a given pixel; a larger radius results in
greater blurring.
Gaussian Blur Quickly blurs a selection by an adjustable amount. Gaussian refers to the bell-shaped curve that is
generated when Photoshop applies a weighted average to the pixels. The
Gaussian Blur
filter adds low-frequency detail and can produce a hazy effect.
Note: When Gaussian Blur, Box Blur, Motion Blur, or Shape Blur are applied to a selected image area, they will
sometimes produce visually unexpected results near the edges of the selection. This is because these blur filters will use
image data from outside the selected area to create the new, blurred pixels inside the selected area. For example, if the
selection represents a background area that you want to blur while keeping the foreground sharp, the edges of the blurred
background area will be contaminated with colors from the foreground, producing a fuzzy, muddy-looking outline
around the foreground. To avoid this effect in such cases, you can use Smart Blur or Lens Blur.
Lens Blur Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay
in focus and others areas are blurred. See
Add lens blur” on page 178.
Motion Blur Blurs in the specified direction (from –360º to +360º) and at a specified intensity (from 1 to 999). The
filter’s effect is analogous to taking a picture of a moving object with a fixed exposure time.
Radial Blur Simulates the blur of a zooming or rotating camera to produce a soft blur. Choose Spin to blur along
concentric circular lines, and then specify a degree of rotation. Choose Zoom to blur along radial lines, as if zooming
into or out of the image, and specify a value from 1 to 100. Blur quality ranges from Draft (for fast but grainy results)
or Good and Best for smoother results, which are indistinguishable from each other except on a large selection. Specify
the origin of the blur by dragging the pattern in the Blur Center box.
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Shape Blur Uses the specified kernel to create the blur. Choose a kernel from the list of custom shape presets, and use
the radius slider to adjust its size. You can load different shape libraries by clicking the triangle and choosing from the
list. Radius determines the size of the kernel; the larger the kernel, the greater the blur.
Smart Blur Blurs an image with precision. You can specify a radius, a threshold, and a blur quality. The Radius value
determines the size of the area searched for dissimilar pixels. The Threshold value determines how dissimilar the pixels
must be before they are affected. You also can set a mode for the entire selection (Normal) or for the edges of color
transitions (Edge Only and Overlay Edge). Where significant contrast occurs, Edge Only applies black-and-white
edges, and Overlay Edge applies white.
Surface Blur Blurs an image while preserving edges. This filter is useful for creating special effects and for removing
noise or graininess. The Radius option specifies the size of the area sampled for the blur. The Threshold option controls
how much the tonal values of neighboring pixels must diverge from the center pixel value before being part of the blur.
Pixels with tonal value differences less than the Threshold value are excluded from the blur.
Brush Stroke filters
Like the Artistic filters, the Brush Stroke filters give a painterly or fine-arts look using different brush and ink stroke
effects. Some of the filters add grain, paint, noise, edge detail, or texture. All the Brush Stroke filters can be applied
through the Filter Gallery.
Accented Edges Accentuates the edges of an image. When the edge brightness control is set to a high value, the accents
resemble white chalk; when set to a low value, the accents resemble black ink.
Angled Strokes Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in
opposite directions.
Crosshatch Preserves the details and features of the original image while adding texture and roughening the edges of
the colored areas with simulated pencil hatching. The Strength option (with values from 1 to 3) determines the number
of hatching passes.
Dark Strokes Paints dark areas with short, tight, dark strokes, and lighter areas with long, white strokes.
Ink Outlines Redraws an image with fine narrow lines over the original details, in pen-and-ink style.
Spatter Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall effect.
Sprayed Strokes Repaints an image, using its dominant colors, with angled, sprayed strokes of color.
Sumi-e Paints an image in Japanese style, as if with a fully saturated brush applied to rice paper. Sumi-e creates soft,
blurred edges with rich, inky blacks.
Distort filters
The Distort filters geometrically distort an image, creating 3D or other reshaping effects. Note that these filters can be
very memory-intensive. The Diffuse Glow, Glass, and Ocean Ripple filters can be applied through the Filter Gallery.
Diffuse Glow Renders an image as though it were viewed through a soft diffusion filter. The filter adds see-through
white noise, with the glow fading from the center of a selection.
Displace Uses an image, called a displacement map, to determine how to distort a selection. For example, using a
parabola-shaped displacement map, you can create an image that appears to be printed on a cloth held up by its
corners.
Glass Makes an image appear as if it were being viewed through different types of glass. You can choose a glass effect
or create your own glass surface as a Photoshop file and apply it. You can adjust scaling, distortion, and smoothness
settings. When using surface controls with a file, follow the instructions for the Displace filter.
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Ocean Ripple Adds randomly spaced ripples to the surface of the image so that it appears to be underwater.
Pinch Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value up to
100% shifts a selection outward.
Polar Coordinates Converts a selection from its rectangular to polar coordinates, and vice versa, according to a
selected option. You can use this filter to create a cylinder anamorphosis—an art form popular in the 18th century—
in which the distorted image appears normal when viewed in a mirrored cylinder.
Ripple Creates an undulating pattern on a selection, like ripples on the surface of a pond. For greater control, use the
Wave filter. Options include the number and size of ripples.
Shear Distorts an image along a curve. Specify the curve by dragging the line in the box. You can adjust any point
along the curve. Click Default to change the curve back to a straight line. In addition, you choose how to treat
undistorted areas.
Spherize Gives objects a 3D effect by wrapping a selection around a spherical shape, distorting the image and
stretching it to fit the selected curve.
Twirl Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern.
Wave Works much as the Ripple filter does, but with greater control. Options include the number of wave generators,
wavelength (distance from one wave crest to the next),
height of the wave, and wave type: Sine (rolling), Triangle, or
Square. The Randomize option applies random values. You can also define undistorted areas.
ZigZag Distorts a selection radially, depending on the radius of the pixels in your selection. The Ridges option sets the
number of direction reversals of the zigzag from the center of the selection to its edge. You also specify how to displace
the pixels: Pond Ripples displaces pixels to the upper-left or lower right, Out From Center displaces pixels toward or
away from the center of the selection, and Around Center rotates pixels around the center.
Noise filters
The Noise filters add or remove noise, or pixels with randomly distributed color levels. This helps to blend a selection
into the surrounding pixels. Noise filters can create unusual textures or remove problem areas, such as dust and
scratches.
Add Noise Applies random pixels to an image, simulating the effect of shooting pictures on high-speed film. You can
also use the Add Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic look
to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes color
values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect.
Gaussian distributes color values of noise along a bell-shaped curve, creating a speckled effect. The Monochromatic
option applies the filter to only the tonal elements in the image without changing the colors.
Despeckle Detects the edges in an image (areas where significant color changes occur) and blurs all of the selection
except those edges. This blurring removes noise while preserving detail.
Dust & Scratches Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening the image and
hiding defects, try
various combinations of Radius and Threshold settings. Or apply the filter to selected areas in the
image. See also
Apply the Dust And Scratches filter” on page 365.
Median Reduces noise in an image by blending the brightness of pixels within a selection. The filter searches the radius
of a pixel selection for pixels of similar brightness, discarding pixels that differ too much from adjacent pixels, and
replaces the center pixel with the median brightness value of the searched pixels. This filter is useful for eliminating or
reducing the effect of motion on an image.
Reduce Noise Reduces noise while preserving edges based on user settings affecting the overall image or individual
channels. See
Reduce image noise and JPEG artifacts” on page 172.
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Pixelate filters
The filters in the Pixelate submenu sharply define a selection by clumping pixels of similar color values in cells.
Color Halftone Simulates the effect of using an enlarged halftone screen on each channel of the image. For each
channel, the filter divides the image into rectangles and replaces each rectangle with a circle. The circle size is
proportional to the brightness of the rectangle. See
Apply the Color Halftone filter” on page 366.
Crystallize Clumps pixels into a solid color in a polygon shape.
Facet Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a
scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Mezzotint Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color
image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks
represent the colors in the selection.
Pointillize Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the
background color as a canvas area between the dots.
Render filters
The Render filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an image.
You can also manipulate objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture fills
from grayscale files to produce 3D-like effects for lighting.
Clouds Generates a soft cloud pattern using random values that vary between the foreground and the background
colors. To generate a more stark cloud pattern, hold down Alt (Windows) or Option (Mac
OS) as you choose Filter >
Render
> Clouds. When you apply the Clouds filter, the image data on the active layer is replaced.
Difference Clouds Uses randomly generated values that vary between the foreground and background color to
produce a cloud pattern. The filter blends the cloud data with the existing pixels in the same way the Difference mode
blends colors. The first time you choose this filter, portions of the image are inverted in a cloud pattern. Applying the
filter several times creates rib and vein patterns that resemble a marble texture. When you apply the Difference Clouds
filter, the image data on the active layer is replaced.
Fibers Creates the look of woven fibers using the foreground and background colors. You use the Variance slider to
control how the colors vary (a low value produces long streaks of color, and a high value results in very short fibers
with more varied distribution of color). The Strength slider controls how each fiber looks. A low setting produces a
loose weave, and a high setting produces short, stringy fibers. Click the Randomize button to change how the pattern
looks; you can click the button a number of times until you find a pattern you like. When you apply the Fibers filter,
the image data on the active layer is replaced.
Try adding a gradient map adjustment layer to colorize the fibers.
Lens Flare Simulates the refraction caused by shining a bright light into a camera lens. Specify a location for the center
of the flare by clicking anywhere inside the image thumbnail or by dragging its cross
hair.
Lighting Effects Lets you produce myriad lighting effects on RGB images by varying 17 light styles, three light types,
and four sets of light properties. You can also use textures from grayscale files (called bump maps) to produce 3D-like
effects and save your own styles for use in other images. See
Add Lighting Effects” on page 367.
Note: Lighting Effects is unavailable in 64-bit versions of Mac OS.
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Sharpen filters
The Sharpen filters focus blurred images by increasing the contrast of adjacent pixels.
Sharpen and Sharpen More Focus a selection and improve its clarity. The Sharpen More filter applies a stronger
sharpening effect than does the Sharpen filter.
Sharpen Edges and Unsharp Mask Find the areas in the image where significant color changes occur and sharpen
them. The Sharpen Edges filter sharpens only edges while preserving the overall smoothness of the image. Use this
filter to sharpen edges without specifying an amount. For professional color correction, use the Unsharp Mask filter
to adjust the contrast of edge detail and produce a lighter and darker line on each side of the edge. This process
emphasizes the edge and creates the illusion of a sharper image.
Smart Sharpen Sharpens an image by letting you set the sharpening algorithm or control the amount of sharpening
that occurs in shadows and highlights. This is the recommended way to sharpen if you don’t have a particular
sharpening filter in mind. See
Sharpen using Smart Sharpen” on page 174.
More Help topics
Adjusting image sharpness and blur” on page 173
Sketch filters
Filters in the Sketch submenu add texture to images, often for a 3D effect. The filters also are useful for creating a fine-
arts or hand-drawn look. Many of the Sketch filters use the foreground and background color as they redraw the image.
All the Sketch filters can be applied through the Filter Gallery.
Bas Relief Transforms an image so that it appears carved in low relief and lit to accent the surface variations. Dark
areas of the image take on the foreground color, and light colors use the background color.
Chalk & Charcoal Redraws highlights and midtones with a solid midtone gray background drawn in coarse chalk.
Shadow areas are replaced with black diagonal charcoal lines. The charcoal is drawn in the foreground color; the chalk,
in the background color.
Charcoal Creates a posterized, smudged effect. Major edges are boldly drawn, and midtones are sketched using a
diagonal stroke. Charcoal is the foreground color, and the background is the color of the paper.
Chrome Renders the image as if it had a polished chrome surface. Highlights are high points, and shadows are low
points in the reflecting surface. After applying the filter, use the Levels dialog box to add more contrast to the image.
Conté Crayon Replicates the texture of dense dark and pure white Conté crayons on an image. The Conté Crayon filter
uses the foreground color for dark areas and the background color for light areas. For a truer effect, change the
foreground color to one of the common Conté Crayon colors (black, sepia, or sanguine) before applying the filter. For
a muted effect, change the background color to white, add some of the foreground color to the white background, and
then apply the filter.
Graphic Pen Uses fine, linear ink strokes to capture the details in the original image. The effect is especially striking
with scanned images. The filter replaces color in the original image, using the foreground color for ink and the
background color for
paper.
Halftone Pattern Simulates the effect of a halftone screen while maintaining the continuous range of tones.
Note Paper Creates an image that appears to be constructed of handmade paper. This filter simplifies images and
combines the effects of the Stylize
> Emboss and Texture > Grain filters. Dark areas of the image appear as holes in the
top layer of paper, revealing the background color.
Photocopy Simulates the effect of photocopying an image. Large dark areas tend to be copied only around their edges,
and midtones fall away to either solid black or solid white.
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Plaster Molds an image from 3D plaster, and then colorizes the result using the foreground and background color.
Dark areas are raised, and light areas are recessed.
Reticulation Simulates the controlled shrinking and distortion of film emulsion to create an image that appears
clumped in the shadows and lightly grained in the highlights.
Stamp Simplifies the image so that it appears to be created with a rubber or wood stamp. This filter is best used with
black-and-white images.
Torn Edges Reconstructs the image so that it appears composed of ragged, torn pieces of paper, and then colorizes the
image using the foreground and background colors. This filter is particularly useful for text or high-contrast objects.
Water Paper Uses blotchy daubs that appear painted onto fibrous, damp paper, causing the colors to flow and blend.
Stylize filters
The Stylize filters produce a painted or impressionistic effect on a selection by displacing pixels and by finding and
heightening contrast in an image. After using filters like Find Edges and Trace Contour that highlight edges, you can
apply the Invert command to outline the edges of a color image with colored lines or to outline the edges of a grayscale
image with white lines.
Diffuse Shuffles pixels in a selection to soften focus according to the selected option: Normal moves pixels randomly
(ignoring color values), Darken Only replaces light pixels with darker ones, and Lighten Only replaces dark pixels with
lighter ones. Anisotropic shuffles pixels in the direction of the least change in color.
Emboss Makes a selection appear raised or stamped by converting its fill color to gray and tracing the edges with the
original fill color. Options include an embossing angle (from –360° to recess the surface, to +360° to raise the surface),
height, and a percentage (1% to 500%) for the amount of color within the selection. To retain color and detail when
embossing, use the Fade command after applying the Emboss filter.
Extrude Gives a 3D texture to a selection or layer. See “Apply the Extrude filter” on page 366.
Find Edges Identifies the areas of the image with significant transitions and emphasizes the edges. Like the Trace
Counter filter, Find Edges outlines the edges of an image with dark lines against a white background and is useful for
creating a border around an image.
Glowing Edges Identifies the edges of color and adds a neon-like glow to them. This filter can be applied cumulatively.
Solarize Blends a negative and a positive image—similar to exposing a photographic print briefly to light during
development.
Tiles Breaks up an image into a series of tiles, creating an offset between the selection and its original position. You
can choose one of the following to fill the area between the tiles: the background color, the foreground color, a reverse
version of the image, or an unaltered version of the image, which puts the tiled version on top of the original and
reveals part of the original image underneath the tiled edges.
Trace Contour Finds the transitions of major brightness areas and thinly outlines them for each color channel, for an
effect similar to the lines in a contour map. See
Apply the Trace Contour filter” on page 366.
Wind Places tiny horizontal lines in the image to create a windblown effect. Methods include Wind; Blast, for a more
dramatic wind effect; and Stagger, which offsets the lines in the image.
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Texture filters
Use the Texture filters to simulate the appearance of depth or substance, or to add an organic look.
Craquelure Paints an image onto a high-relief plaster surface, producing a fine network of cracks that follow the
contours of the image. Use this filter to create an embossing effect with images that contain a broad range of color or
grayscale values.
Grain Adds texture to an image by simulating different kinds of grain—Regular, Soft, Sprinkles, Clumped, Contrasty,
Enlarged, Stippled, Horizontal, Vertical, and Speckle, available from the Grain Type menu.
Mosaic Tiles Renders the image so that it appears to be made up of small chips or tiles and adds grout between the tiles.
(In contrast, the Pixelate
> Mosaic filter breaks up an image into blocks of different-colored pixels.)
Patchwork Breaks up an image into squares filled with the predominant color in that area of the image. The filter
randomly reduces or increases the tile depth to replicate the highlights and shadows.
Stained Glass Repaints an image as single-colored adjacent cells outlined in the foreground color.
Texturizer Applies a texture you select or create to an image.
Video filters
The Video submenu contains the De-Interlace and NTSC Colors filters.
De-Interlace Smooths moving images captured on video by removing either the odd or even interlaced lines in a video
image. You can choose to replace the discarded lines by duplication or interpolation.
NTSC Colors Restricts the gamut of colors to those acceptable for television reproduction, to prevent oversaturated
colors from bleeding across television scan lines.
Other filters
Filters in the Other submenu let you create your own filters, use filters to modify masks, offset a selection within an
image, and make quick color adjustments.
Custom Lets you design your own filter effect. With the Custom filter, you can change the brightness values of each
pixel in the image according to a predefined mathematical operation known as convolution. Each pixel is reassigned a
value based on the values of surrounding pixels. This operation is similar to the Add and Subtract calculations for
channels.
You can save the custom filters you create and use them with other Photoshop images. See Create a Custom filter” on
page 366.
High Pass Retains edge details in the specified radius where sharp color transitions occur and suppresses the rest of
the image. (A
radius of 0.1 pixel keeps only edge pixels.) The filter removes low-frequency detail from an image and
has an effect opposite to that of the Gaussian Blur filter.
It is helpful to apply the High Pass filter to a continuous-tone image before using the Threshold command or
converting the image to Bitmap mode. The filter is useful for extracting line art and large black-and-white areas from
scanned images.
Maximum and Minimum Are useful for modifying masks. The Maximum filter has the effect of applying a choke
spreading out white areas and choking in black areas. The Minimum filter has the effect of applying a spread
spreading out black areas and shrinking white areas. Like the Median filter, the Maximum and Minimum filters look
at individual pixels in a selection. Within a specified radius, the Maximum and Minimum filters replace the current
pixel’s brightness value with the highest or lowest brightness value of the surrounding pixels.
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Offset Moves a selection a specified horizontal or vertical amount, leaving an empty space at the selection’s original
location. You can fill the empty area with the current background color, with another part of the image, or with your
choice of fill if the selection is near the edge of an image.
Digimarc filters
The Digimarc filters embed a digital watermark into an image to store copyright information.
Note: Digimarc plug-ins require a 32-bit operating system. They are unsupported in 64-bit versions of Windows and Mac OS.
More Help topics
Adding digital copyright information” on page 435
Vanishing Point
The Vanishing Point feature preserves correct perspective in edits of images that contain perspective planes (for
instance, the sides of a building or any rectangular object).
More Help topics
Work in Vanishing Point” on page 195
Applying specific filters
Load images and textures for filters
To produce their effects, some filters load and use other images, such as textures and displacement maps. These filters
include the Conté Crayon, Displace, Glass, Lighting Effects, Rough Pastels, Texturizer, Underpainting, and Custom
filters. Not all of these filters load images or textures in the same way.
1 Choose the filter you want from the appropriate submenu.
2 In the filter’s dialog box, choose Load Texture from the Texture pop-up menu, and locate and open a texture image.
All textures must be in the Photoshop format. Most filters use only the grayscale information of a color file.
Set texture and glass surface controls
The Rough Pastels, Underpainting, Glass, Conté Crayon, and Texturizer filters have texturizing options. These options
make images appear as if they were painted onto textures such as canvas and brick, or viewed through surfaces such
as glass blocks or frosted glass.
1 From the Filter menu, choose Artistic > Rough Pastels, Artistic > Underpainting, Distort > Glass, Sketch > Conté
Crayon, or Texture
> Texturizer.
2 For Texture, choose a texture type or choose Load Texture to specify a Photoshop file.
3 Drag the Scaling slider to increase or reduce the size of the texture pattern.
4 Drag the Relief slider (if available) to adjust the depth of the texture’s surface.
5 Select Invert to reverse the shadows and highlights in the texture.
6 For Light Direction (if available), indicate the direction from which the light source sheds light on the texture.
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Defining undistorted areas
The Displace, Shear, and Wave filters in the Distort submenu and the Offset filter in the Other submenu let you treat
areas undefined (or unprotected) by the filter in the following ways:
Wrap Around Fills the undefined space with content from the opposite edge of the image.
Repeat Edge Pixels Extends the colors of pixels along the edge of the image in the direction specified. Banding may
result if the edge pixels are different colors.
Set To Background (Offset filter only) Fills the selected area with the current background color.
Apply the Dust And Scratches filter
1 Choose Filter > Noise > Dust & Scratches.
2 If necessary, adjust the preview zoom ratio until the area containing noise is visible.
3 Drag the Threshold slider left to 0 to turn off the value so that all pixels in the selection or image can be examined.
The Threshold value determines how dissimilar the pixels should be before they are eliminated.
Note: The Threshold slider gives greater control for values between 0 and 128—the most common range for images—than
for values between 128 and 255.
4 Drag the Radius slider left or right, or enter a value in the text box from 1 to 16 pixels. The Radius value determines
the size of the area searched for dissimilar pixels.
Increasing the radius blurs the image. Use the smallest value that eliminates the defects.
5 Increase the threshold gradually by entering a value or by dragging the slider to the highest possible value that
eliminates defects.
Apply the Displace filter
The Displace filter shifts a selection using a color value from the displacement map—0 is the maximum negative shift,
255 the maximum positive shift, and a gray value of 128 produces no displacement. If a map has one channel, the image
shifts along a diagonal defined by the horizontal and vertical scale ratios. If the map has more than one channel, the
first channel controls the horizontal displacement, and the second channel controls the vertical displacement.
The filter creates displacement maps using a flattened file saved in Adobe Photoshop format. (Bitmap mode images
are unsupported.)
1 Choose Filter > Distort > Displace.
2 Enter the scale for the magnitude of the displacement.
When the horizontal and vertical scale are set to 100%, the greatest displacement is 128 pixels (because middle gray
produces no displacement).
3 If the displacement map is not the same size as the selection, specify how the map fits the image—select Stretch To
Fit to resize the map or Tile to fill the selection by repeating the map in a pattern.
4 Choose Wrap Around or Repeat Edge Pixels to determine how undistorted areas of the image are treated.
5 Click OK.
6 Select and open the displacement map. The distortion is applied to the image.
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Apply the Color Halftone filter
1 Choose Filter > Pixelate > Color Halftone.
2 Enter a value in pixels for the maximum radius of a halftone dot, from 4 to 127.
3 Enter a screen-angle value (the angle of the dot from the true horizontal) for one or more channels:
For Grayscale images, use only channel 1.
For RGB images, use channels 1, 2, and 3, which correspond to the red, green, and blue channels.
For CMYK images, use all four channels, which correspond to the cyan, magenta, yellow, and black channels.
Click Defaults to return all the screen angles to their default values.
4 Click OK.
Apply the Extrude filter
1 Choose Filter > Stylize > Extrude.
2 Choose a 3D type:
Blocks creates objects with a square front face and four side faces. To fill the front face of each block with the average
color of the block, select Solid Front Faces. To fill the front face with the image, deselect Solid Front Faces.
Pyramids creates objects with four triangular sides that meet at a point.
3 Enter a value in the Size text box to determine the length of any side of the object’s base, from 2 to 255 pixels.
4 Enter a value in the Depth text box to indicate how far the tallest object appears to protrude from the screen, from
1 to 255.
5 Choose a depth option:
Random to give each block or pyramid an arbitrary depth.
Level-based to make each object’s depth correspond to its brightness—bright protrudes more than dark.
6 Select Mask Incomplete Blocks to hide any object extending beyond the selection.
Apply the Trace Contour filter
1 Choose Filter > Stylize > Trace Contour.
2 Choose an Edge option to outline areas in the selection: Lower outlines areas where the color values of pixels fall
below the specified level, and Upper outlines areas where the color values fall above.
3 Enter a threshold (Level) for evaluating color values (tonal level), from 0 to 255. Experiment to see what values
bring out the best detail in the image.
Use the Info panel in Grayscale mode to identify a color value that you want traced. Then enter the value in the Level
text box.
More Help topics
Work with the Info panel” on page 39
Create a Custom filter
1 Choose Filter > Other > Custom. The Custom dialog box displays a grid of text boxes into which you can enter
numeric values.
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2 Select the center text box, which represents the pixel being evaluated. Enter the value by which you want to multiply
that pixel’s brightness value, from –999 to +999.
3 Select a text box representing an adjacent pixel. Enter the value by which you want the pixel in this position
multiplied.
For example, to multiply the brightness value of the pixel to the immediate right of the current pixel by 2, enter 2 in
the text box to the immediate right of the center text box.
4 Repeat steps 2 and 3 for all pixels to be included in the operation. You don’t have to enter values in all the text boxes.
5 For Scale, enter the value by which to divide the sum of the brightness values of the pixels included in the
calculation.
6 For Offset, enter the value to be added to the result of the scale calculation.
7 Click OK. The custom filter is applied to each pixel in the image, one at a time.
Use the Save and Load buttons to save and reuse custom filters.
Add Lighting Effects
Run Photoshop in 32-bit mode (64-bit Mac OS only)
In 64-bit versions of Mac OS, Lighting Effects is available only if Photoshop is running in 32-bit mode.
1 In the Finder, choose Go > Applications.
2 Expand the Photoshop folder. Then right-click the Photoshop application icon, and choose Get Info.
3 In the General section of the Info window, select Open In 32-bit Mode.
4 Close the Info window, and restart Photoshop.
For more information, see 64-bit operating system benefits and limitations in Photoshop.
Apply the Lighting Effects filter
The Lighting Effects filter lets you produce myriad lighting effects on RGB images. You can also use textures from
grayscale files (called bump maps) to produce 3D-like effects and save your own styles for use in other images.
Note: The Lighting Effects filter works only on RGB images.
1 Choose Filter > Render > Lighting Effects.
2 For Style, choose a style.
3
For Light Type, choose a type. If you’re using multiple lights, select and deselect On to turn individual lights on and off.
4 To change the color of the light, click the color box in the Light Type area of the dialog box.
The Color Picker chosen in the General Preferences dialog box opens.
5 To set light properties, drag the corresponding slider for the following options:
Gloss Determines how much the surface reflects light (as on the surface of a piece of photographic paper), from Matte
(low reflectance) to Shiny (high reflectance).
Material Determines which is more reflective: the light or the object on which the light is cast. Plastic reflects the light’s
color; Metallic reflects the object’s color.
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Exposure Increases (positive values) or decreases (negative values) light. A value of 0 has no effect.
Ambience Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light.
Choose a value of 100 to use only the light source, or a value of –100 to remove the light source. To change the color
of the ambient light, click the color box and use the Color Picker that appears.
To duplicate a light, Alt-drag (Windows) or Option-drag (Mac OS) the light within the preview window.
6 To use a texture fill, choose a channel for Texture Channel.
Lighting Effects types
You can choose from several lighting types:
Omni Shines light in all directions from directly above the image—like a light bulb over a piece of paper.
Directional Shines light from far away so that the light angle doesn’t change—like the sun.
Spotlight Casts an elliptical beam of light. The line in the preview window defines the light direction and angle, and
the handles define the edges of the ellipse.
Adjust an Omni light
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Omni.
3 Adjust the light:
To move the light, drag the center circle.
To increase or decrease the size of the light (like a light moving closer or farther away), drag one of the handles
defining the edges of the effect.
Adjust directional light using the preview window
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Directional.
3 Adjust the light:
To move the light, drag the center circle.
To change the direction of the light, drag the handle at the end of the line to rotate the light’s angle. Ctrl-drag
(Windows) or Command-drag (Mac
OS) to keep the light’s height (line length) constant.
To change the height of the light, drag the handle at the end of the line. Shorten the line for a bright light, and
lengthen it for a less intense one. A very short line produces pure white light; a very long one, no light. Shift-drag
to keep the angle constant and change the height of the light (line length).
Adjust the spotlight using the preview window
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Spotlight.
3 Adjust the light:
To move the light, drag the center circle.
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To increase the light angle, drag the handle to shorten the line. To decrease the light angle, drag to lengthen the line.
To stretch the ellipse or rotate the light, drag one of the handles. Shift-drag to keep the angle constant and change
only the size of the ellipse. Ctrl-drag (Windows) or Command-drag (Mac
OS) to keep the size constant and change
the angle or direction of the spotlight.
To set the light focus (or spotlight intensity) and control how much of an ellipse is filled with light, drag the
Intensity slider: full intensity (a value of 100) is brightest, normal intensity is about 50, negative intensity takes away
light, and –100 intensity produces no light. Use the Focus slider to control how much of the ellipse is filled with
light.
Lighting Effects styles
Use the Style menu in the Lighting Effects dialog box to choose from 17 light styles. You can also create your own
lighting style by adding lights to the Default setting. The Lighting Effects filter requires at least one light source. Only
one light can be edited at a time, but all added lights are used to create the effect.
2 o’clock Spotlight A yellow spotlight of medium (17) intensity with a wide (91) focus.
Blue Omni A blue overhead omni light of full (85) intensity with no focus.
Circle Of Light Four spotlights. White has full (100) intensity and a concentrated (8) focus. Yellow has strong intensity
(88) and a concentrated focus (3). Red has medium (50) intensity and a concentrated (0) focus. Blue has full (100)
intensity and medium (25) focus.
Crossing A white spotlight of medium (35) intensity with a wide (69) focus.
Crossing Down Two white spotlights of medium (35) intensity with a wide (100) focus.
Default A white spotlight of medium intensity (35) with a wide focus (69).
Five Lights Down/Five Lights Up Five white spotlights, down or up, of full (100) intensity with a wide (60) focus.
Flashlight An omni yellow light of medium (46) intensity.
Flood Light A white spotlight of medium (35) intensity with a wide (69) focus.
Parallel Directional A directional blue light of full (98) intensity with no focus.
RGB Lights Red, blue, and green lights that produce a light of medium (60) intensity with a wide (96) focus.
Soft Direct Lights Two unfocused white and blue directional lights. White has a soft (20) intensity. Blue has a medium
(67) intensity.
Soft Omni A soft omni light of medium (50) intensity.
Soft Spotlight A white spotlight of full (98) intensity with a wide (100) focus.
Three Down Three white spotlights of soft (35) intensity with a wide (96) focus.
Triple Spotlight Three spotlights of slight (35) intensity with a wide (100) focus.
Add or delete a light
In the Lighting Effects dialog box, do one of the following:
To add a light, drag the light icon at the bottom of the dialog box into the preview area. Repeat as desired for a
maximum of 16 lights.
To delete a light, drag the light by its center circle to the Delete icon at the lower right of the preview window.
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Create, save, or delete a Lighting Effects style
In the Lighting Effects dialog box, do one of the following:
To create a style, choose Default for Style and drag the light bulb icon at the bottom of the dialog box into the
preview area. Repeat as desired for a maximum of 16 lights.
To save a style, click Save, name the style, and click OK. Saved styles include all the settings for each light and appear
in the Style menu whenever you open the image.
To delete a style, choose a style, and then click Delete.
Use the Texture Channel in the Lighting Effects
The Texture Channel in the Lighting Effects dialog box lets you control lighting effects using grayscale images (called
bump maps) that you add to your image as alpha channels. You can add any grayscale image to your image as an alpha
channel, or create a new alpha channel and add texture to it. For an embossed text effect, use a channel with white text
on a black background, or vice versa.
1 If necessary, add an alpha channel to your image. Do one of the following:
To use a texture based on another image (for example, fabric or water), convert that image to grayscale, then drag
the grayscale channel from that image into the current image.
Drag an existing alpha channel from another image into the current image.
Create an alpha channel in your image, then add texture to it.
2 In the Lighting Effects dialog box, choose a channel from the Texture Channel menu: either an alpha channel
you’ve added or the image’s Red, Green, or Blue channel.
3 Select White Is High to raise the white parts of the channel from the surface. Deselect this option to raise the dark
parts.
4 Drag the Height slider to vary the texture from Flat (0) to Mountainous (100).
More Help topics
Create and edit alpha channel masks” on page 239
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Chapter 13: Type
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Creating type
Type in Adobe Photoshop consists of vector-based type outlines—mathematically defined shapes that describe the
letters, numbers, and symbols of a typeface. Many typefaces are available in more than one format, the most common
formats being Type 1 (also called PostScript fonts), TrueType, OpenType, New CID, and CID nonprotected (Japanese
only).
Photoshop preserves vector-based type outlines and uses them when you scale or resize type, save a PDF or EPS file,
or print the image to a PostScript printer. As a result, it’s possible to produce type with crisp, resolution-independent
edges.
If you import bitmap type layers created in older versions of Photoshop or Photoshop Elements, choose Layer > Type
> Update All Text Layers to convert to vector type.
See also
“Editing text” on page 374
“Asian type” on page 400
About type layers
Important: Type layers aren’t created for images in Multichannel, Bitmap, or Indexed Color mode, because these modes
don’t support layers. In
these modes, type appears on the background as rasterized text.
When you create type, a new type layer is added to the Layers panel. After you create a type layer, you can edit the type
and apply layer commands to it.
Once you make a change to a type layer that requires it to be rasterized, however, Photoshop converts the vector-based
type outlines to pixels. Rasterized type no longer has vector outlines and is uneditable as type. See
Rasterize type
layers” on page 379.
You can make the following changes to a type layer and still edit the type:
Change the orientation of type.
Apply anti-aliasing.
Convert between point type and paragraph type.
Create a work path from type.
Apply transformation commands from the Edit menu, except for Perspective and Distort.
Note: To transform part of the type layer, you must first rasterize the type layer.
Use layer styles.
Use fill shortcuts (see “Keys for painting” on page 619).
Warp type to conform to a variety of shapes.
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Entering type
There are three ways to create type: at a point, inside a paragraph, and along a path.
Point type is a horizontal or vertical line of text that begins where you click in the image. Entering text at a point is
a useful way to add a few words to your image.
Paragraph type uses boundaries to control the flow of characters, either horizontally or vertically. Entering text this
way is useful when you want to create one or more paragraphs, such as for a brochure.
Type entered as point type (top) and in a bounding box (bottom)
Type on a path flows along the edge of an open or a closed path. When you enter text horizontally, characters appear
along the path perpendicular to the baseline. When you enter text vertically, characters appear along the path
parallel to the baseline. In either case, the text flows in the direction in which points were added to the path.
If you enter more text that can fit within a paragraph boundary or along a path, a small box or circle containing a
plus symbol (+) appears in place of a handle in the corner of the boundary or anchor point at the end of the path.
Clicking in an image with a type tool puts the type tool in edit mode. When the tool is in edit mode, you can enter and
edit characters as well as perform some other commands from the various menus; however,
certain operations require
that you first commit changes to the type layer. To determine whether a type tool is in edit mode, look in the options
bar—if you see the Commit button
and the Cancel button , the type tool is in edit mode.
See also
“Create type along or inside a path” on page 395
Enter point type
When you enter point type, each line of type is independent—the line expands or shrinks as you edit it, but it doesn’t
wrap to the next line. The type you enter appears in a new type layer.
1 Select the Horizontal Type tool or the Vertical Type tool .
2 Click in the image to set an insertion point for the type. The small line through the I-beam marks the baseline of
the type (the imaginary line on which type rests). For vertical type, the baseline marks the center axis of the
characters.
3 Select additional type options in the options bar, Character panel, or Paragraph panel.
4 Enter the characters. To begin a new line, press Enter (Windows) or Return (Mac OS).
Note: You can also transform point type while in edit mode. Hold down the Ctrl (Windows) or Command (Mac OS) key.
A bounding box appears around the type. You can grab a handle to scale or skew the type. You can also rotate the
bounding box.
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5 When you finish entering or editing the type, do one of the following:
Click the Commit button in the options bar.
Press the Enter key on the numeric keypad.
Press Ctrl+Enter (Windows) or Command+Return (Mac OS).
Select any tool in the toolbox; click in the Layers, Channels, Paths, Actions, History, or Styles panel; or select any
available menu command.
Enter paragraph type
When you enter paragraph type, the lines of type wrap to fit the dimensions of the bounding box. You can enter
multiple paragraphs and select a paragraph justification option.
You can resize the bounding box, causing the type to reflow within the adjusted rectangle. You can adjust the bounding box
while you enter type or after you create the type layer. You
can also use the bounding box to rotate, scale, and skew type.
1 Select the Horizontal Type tool or the Vertical Type tool .
2 Do one of the following:
Drag diagonally to define a bounding box for the type.
Hold down Alt (Windows) or Option (Mac OS) as you click or drag to display the Paragraph Text Size dialog box.
Enter values for Width and Height, and click
OK.
3 Select additional type options in the options bar, Character panel, Paragraph panel, or Layer > Type submenu.
4 Enter the characters. To begin a new paragraph, press Enter (Windows) or Return (Mac OS). If you enter more type
than can fit in the bounding box, the overflow icon
appears on the bounding box.
5 If desired, resize, rotate, or skew the bounding box.
6 Commit the type layer by doing one of the following:
Click the Commit button in the options bar.
Press the Enter key on the numeric keypad.
Press Ctrl+Enter (Windows) or Command+Return (Mac OS).
Select any tool in the toolbox; click in the Layers, Channels, Paths, Actions, History, or Styles panel; or select any
available menu command.
The type you enter appears in a new type layer.
Resize or transform a type bounding box
Display the bounding box handles of paragraph type. With the Type tool active, select the type layer in the
Layers panel, and click in the text flow in the image.
Note: You can transform point type while in edit mode. Hold down the Ctrl (Windows) or Command (Mac OS) key, and
a bounding box appears around the type.
To resize the bounding box, position the pointer over a handle—the pointer turns into a double arrow —and
drag. Shift-drag to maintain the proportions of the bounding box.
To rotate the bounding box, position the pointer outside the bounding border—the pointer turns into a curved,
two-sided arrow
—and drag. Shift-drag to constrain the rotation to 15° increments. To change the center of
rotation, Ctrl-drag (Windows) or Command-drag (Mac OS) the center point to a new location. The center point
can be outside the bounding box.
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To skew the bounding box, hold down Ctrl (Windows) or Command (Mac OS) and drag one of the middle
handles. The pointer turns into an arrowhead
.
Skewing type using the bounding box
To scale the type as you resize the bounding box, Ctrl-drag (Windows) or Command-drag (Mac OS) a corner
handle.
To resize the bounding box from the center point, Alt-drag (Windows) or Option-drag (Mac OS) a corner handle.
Convert between point type and paragraph type
You can convert point type to paragraph type to adjust the flow of characters within a bounding box. Alternatively,
you can convert paragraph type to point type to make each text line flow independently from the others. When you
convert from paragraph type to point type, a carriage return is added at the end of each line of type (with the exception
of the last line).
1 Select the type layer in the Layers panel.
2 Choose Layer > Type > Convert To Point Text, or Layer > Type > Convert To Paragraph Text.
Note: When you convert paragraph type to point type, all characters that overflow the bounding box are deleted. To avoid
losing text, adjust
the bounding box so that all type is visible prior to conversion.
Editing text
Edit text
1 Select the Horizontal Type tool or the Vertical Type tool .
2 Select the type layer in the Layers panel, or click in the text flow to automatically select a type layer.
3 Position the insertion point in the text, and do one of the following:
Click to set the insertion point.
Select one or more characters you want to edit.
4 Enter text as desired.
5 In the options bar, do one of the following:
Click the Commit button to apply your changes to the type layer.
Click the Cancel button or press ESC.
See also
“Formatting characters” on page 379
“Formatting paragraphs” on page 390
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“Line and character spacing” on page 387
“Fonts” on page 383
Specify curly or straight quotes
Typographer’s quotes, often called curly quotes or smart quotes, blend in with the curves of the font. Typographer’s
quotes are traditionally used for quotation marks and apostrophes. Straight quotes are traditionally used as
abbreviations for feet and inches.
1 Choose Edit > Preferences > Type (Windows) or Photoshop > Preferences > Type (Mac OS).
2 Under Type Options, select or deselect Use Smart Quotes.
Apply anti-aliasing to a type layer
Anti-aliasing produces smooth-edged type by partially filling the edge pixels. As a result, the edges of the type blend
into the background.
Anti-aliasing set to None (left), and Strong (right)
When creating type for display on the web, consider that anti-aliasing greatly increases the number of colors in the
original image. This limits your ability to reduce the number of colors in the image and thus to reduce the size of the
image file. Anti-aliasing may also cause stray colors to appear along the edges of the type. When
reducing file size and
limiting the number of colors are most important, it may be preferable to avoid anti-aliasing, despite the jagged edges.
Also, consider using larger type than you would use for print. Larger type is easier to view on the web and gives you
more freedom in deciding whether to apply anti-aliasing.
Note: When you use anti-aliasing, type may be rendered inconsistently at small sizes and low resolutions (such as the
resolution used for web graphics). To reduce this inconsistency, deselect the Fractional Width option in the Character
panel menu.
1 Select the type layer in the Layers panel.
2 Choose an option from the anti-aliasing menu in the options bar or the Character panel. Or, choose Layer >
Type, and choose an option from the submenu.
None Applies no anti-aliasing
Sharp Type appears at its sharpest
Crisp Type appears somewhat sharp
Strong Type appears heavier
Smooth Type appears smoother
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Check and correct spelling
When you check the spelling in a document, Photoshop questions any words that aren’t in its dictionary. If a
questioned word is spelled correctly, you can confirm its spelling by adding the word to your personal dictionary. If a
questioned word is misspelled, you can correct it.
1 If necessary, in the Character panel, choose a language from the pop-up menu at the bottom of the panel. This is
the dictionary Photoshop uses to check spelling.
2 (Optional) Show or unlock type layers. The Check Spelling command does not check spelling in hidden or locked
layers.
3 Do one of the following:
Select a type layer.
To check specific text, select the text.
To check a word, place the insertion point in the word.
4 Choose Edit > Check Spelling.
5 If you selected a type layer and want to check the spelling of only that layer, deselect Check All Layers.
6 As Photoshop finds unfamiliar words and other possible errors, click one of the following:
Ignore Continues the spelling check without changing the text.
Ignore All Ignores the questioned word during the rest of the spelling check.
Change Corrects a misspelling. Make sure that the correctly spelled word is in the Change To text box and click
Change. If the suggested word is not the word you want, select a different word in the Suggestions text box or enter the
correct word in the Change To text box.
Change All Corrects all instances of the misspelling in the document. Make sure the correctly spelled word is in the
Change To text box.
Add Stores the unrecognized word in the dictionary, so that subsequent occurrences are not flagged as misspellings.
Find and replace text
1 Do one of the following:
Select the layer containing the text you want to find and replace. Place the insertion point at the beginning of the
text you want to search.
Select a nontype layer if you have more than one type layer and you want to search all layers in the document.
Note: In the Layers panel, make sure the type layers you want to search are visible and unlocked. The Find And Replace
Text command does not check spelling in hidden or locked layers.
2 Choose Edit > Find And Replace Text.
3 In the Find What box, type or paste the text you want to find. To change the text, type the new text in the Change
To text box.
4 Select one or more options to refine your search.
Search All Layers Searches all layers in a document. This option is available when a nontype layer is selected in the
Layers panel.
Forward Searches forward from an insertion point in the text. Deselect this option to search all the text in a layer,
regardless of where the insertion point is placed.
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Case Sensitive Searches for a word or words that exactly match the case of the text in the Find What text box. For
example, with the Case Sensitive option selected, a search for “PrePress” does not find “Prepress” or “PREPRESS.”
Whole Word Only Disregards the search text if it is embedded in a larger word. For example, if you are searching for
“any” as a whole word, “many” is disregarded.
5 Click Find Next to begin the search.
6 Click one of the following buttons.
Change Replaces the found text with the revised text. To repeat the search, select Find Next.
Change All Searches for and replaces all occurrences of the found text.
Change/Find Replaces the found text with the revised text, and then searches for the next occurrence.
Assign a language for text
Photoshop uses language dictionaries to check hyphenation. Language dictionaries are also used to check spelling.
Each dictionary contains hundreds of thousands of words with standard syllable breaks. You can assign a language to
an entire document or apply a language to selected text.
Examples of hyphenation for different languages
A. “Cactophiles” in English USA B. “Cactophiles” in English UK C. “Cactophiles” in French
1 Do one of the following:
To enter text using a specific language dictionary, choose the dictionary from the pop-up menu in the bottom left
corner of the Character panel. Then enter the text.
To change the dictionary of existing text, select the text and choose the dictionary from the pop-up menu in the
bottom left corner of the Character panel.
2 In the Character panel, choose the appropriate dictionary from the pop-up menu in the bottom left corner of the
panel.
Note: If you select text with multiple languages or if the type layer has multiple languages, the pop-up menu in the
Character panel will be dimmed and it will display the word “Multiple.”
Scaling and rotating type
Adjust the scale of type
You can specify the proportion between the height and width of the type, relative to the original width and height of
the characters. Unscaled characters have a value of 100%. Some type families include a true expanded font, which is
designed with a larger horizontal spread than the plain type style. Scaling distorts the type, so it is generally preferable
to use a font that is designed as condensed or expanded, if one is available.
1 Select the characters or type objects you want to change. If you don’t select any text, the scale applies to new text
you create.
Association of Cacto-
philes
Association of Cac-
tophiles
Association des Cactophi-
les
A
B
C
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2 In the Character panel, set the Vertical Scaling option or the Horizontal Scaling option .
Rotate type
Do the following:
To rotate type, select the type layer and use any rotate command or the Free Transform command. For paragraph
type, you can also select the bounding box and use a handle to rotate the type manually.
To rotate multiple characters in vertical Asian text, use the tate-chu-yoko.
See also
“Use tate-chu-yoko” on page 401
“Apply transformations” on page 178
Rotate vertical type characters
When working with vertical type, you can rotate the direction of characters by 90°. Rotated characters appear upright;
unrotated characters appear sideways (perpendicular to the type line).
Original type (left) and type without vertical rotation (right)
1 Select the vertical type you want to rotate or unrotate.
2 Choose Standard Vertical Roman Alignment from the Character panel menu. A check mark indicates that the
option is selected.
Note: You cannot rotate double-byte characters (full-width characters available only in Chinese, Japanese, and Korean
fonts). Any double-byte characters in the selected range will not be rotated.
Change the orientation of a type layer
The orientation of a type layer determines the direction of type lines in relation to the document window (for point
type) or the bounding box (for
paragraph type). When a type layer is vertical, the type flows up and down; when a type
layer is horizontal, the type flows from left to right. Don’t confuse the orientation of a type layer with the direction of
characters in a type line.
1 Select the type layer in the Layers panel.
2 Do one of the following:
Select a type tool, and click the Text Orientation button in the options bar.
Choose Layer > Type > Horizontal, or choose Layer > Type > Vertical.
Choose Change Text Orientation from the Character panel menu.
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Rasterize type layers
Some commands and tools—such as filter effects and painting tools—are not available for type layers. You must
rasterize the type before applying the command or using the tool. Rasterizing converts the type layer into a normal
layer and makes its contents uneditable as text. A
warning message appears if you choose a command or tool that
requires a rasterized layer. Some warning messages provide an OK button you can click to rasterize the layer.
Select the type layer and choose Layer > Rasterize > Type.
Formatting characters
You can set type attributes before you enter characters or reset them to change the appearance of selected characters
in a type layer.
Before you can format individual characters, you must select them. You can select one character, a range of characters,
or all characters in a type
layer.
More Help topics
Line and character spacing” on page 387
Formatting paragraphs” on page 390
Select characters
1 Select the Horizontal Type tool or the Vertical Type tool .
2 Select the type layer in the Layers panel, or click in the text to automatically select a type layer.
3 Position the insertion point in the text, and do one of the following:
Drag to select one or more characters.
Click in the text, and then Shift-click to select a range of characters.
Choose Select > All to select all the characters in the layer.
Double-click a word to select it. Triple-click a line to select it. Quadruple-click a paragraph to select it. Quintuple-
click anywhere in the text flow to select all characters in a bounding box.
To use the arrow keys to select characters, click in the text, and then hold down Shift and press the Right Arrow or
Left Arrow key. To use the keys to select words, hold down Shift+Ctrl (Windows) or Shift+Command (Mac
OS)
and press the Right Arrow or Left Arrow key.
4 To select all the characters in a layer without positioning the insertion point in the text flow, select the type layer in
the Layers panel, and then double-click the layer’s type icon.
Important: Selecting and formatting characters in a type layer puts the Type tool into edit mode.
Character panel overview
The Character panel provides options for formatting characters. Some formatting options are also available from the
options bar.
You can display the Character panel by doing one of the following:
Choose Window > Character, or click the Character panel tab if the panel is visible but not active.
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With a type tool selected, click the Panel button in the options bar.
To set an option in the Character panel, choose a value from the pop-up menu on the right side of the option. For
options with numeric values, you can also use the up and down arrows to set the value, or you can edit the value
directly in the text box. When you edit a value directly, press Enter or Return to apply a value, Shift+Enter or
Shift+Return to apply a value and then highlight the value just edited, or Tab to apply a value and move to the next
text box in the panel.
Character panel
A. Font Family B. Font Size C. Vertical Scale D. Set Tsume option E. Tracking F. Baseline Shift G. Language H. Font Style I. Leading
J. Horizontal scale K. Kerning
Note: You must select Show Asian Text Options in the Type preferences for the Set Tsume option to appear in the
Character panel.
You can access additional commands and options in the Character panel menu. To use this menu, click the triangle in
the upper right corner of the panel.
More Help topics
Panels and menus” on page 20
About Dynamic Shortcuts
Dynamic Shortcuts are keyboard shortcuts that are accessible only when you are entering point or paragraph type,
when type is selected, or when the I-beam is in text. You can view Dynamic Shortcuts in the Character panel menu
when they are accessible. Dynamic Shortcuts are available for type options such as Faux Bold, Faux Italic, All Caps,
Small Caps, Superscript, Subscript, Underline, and Strikethrough.
A
H
I
J
K
B
C
D
E
F
G
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Dynamic shortcuts appear in the Character panel menu only when you are entering point or paragraph type, when type is selected, or when the
I-beam is in text.
Specify type size
The type size determines how large the type appears in the image.
The default unit of measurement for type is points. One PostScript point is equal to 1/72 of an inch in a 72-ppi image;
however, you
can switch between using the PostScript and traditional definitions of point size. You can change the
default unit of measurement for type in the Units & Rulers area of the Preferences dialog box.
Choose a type size
In the Character panel or options bar, enter or select a new value for Size .
To use an alternate unit of measurement, enter the unit (in, cm, mm, pt, px, or pica) after the value in the Font Size
text box.
To change the unit of measurement for type, choose Edit > Preferences > Units & Rulers (Windows) or Photoshop >
Preferences > Units & Rulers (Mac OS), and choose a unit of measurement from the Type menu.
Define the point size unit
1 Choose Edit > Preferences > Units & Rulers (Windows) or Photoshop > Preferences > Units & Rulers (Mac OS).
2 For Point/Pica Size, select from the following options:
PostScript (72 points/inch) Sets a unit size compatible for printing to a PostScript device.
Traditional (72.27 points/inch) Uses 72.27 points per inch, as traditionally used in printing.
3 Click OK.
Change the type color
The type you enter is rendered in the current foreground color; however, you can change the color before or after you
enter type. When editing existing type layers, you can change the color of individual, selected characters or of all type
in a layer.
Do one of the following:
Click the Color selection box in the options bar or Character panel, and select a color using the Adobe Color Picker.
Use fill shortcuts. To fill with the foreground color, press Alt+Backspace (Windows) or Option+Delete (Mac OS);
to fill with the background color, press Ctrl+Backspace (Windows) or Command+Delete (Mac
OS).
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Apply an overlay layer style to the type layer to apply a color, gradient, or pattern on top of the existing color. You
can’t apply an overlay layer style selectively; it affects all characters in the type layer.
Click the foreground color selection box in the toolbox, and select a color using the Adobe Color Picker.
Alternatively, click a color in the Color panel, or the Swatches panel. If you use this method to change the color of
an existing type layer, you must first select characters on that layer.
More Help topics
About layer effects and styles” on page 262
Change the color of individual letters
1 Select the Horizontal Type tool .
2 In the Layers panel, select the layer containing the type.
3 In the document window, select the characters you want to change.
4 In the options bar at the top of the work area, click the color swatch.
5 In the Adobe Color Picker, locate the color range you want using the triangle sliders on the color spectrum bar, and
then click the desired color in the color field. The color you select appears in the top half of the color swatch in the
Adobe Color Picker. The original color remains in the bottom half.
6 Click OK. The new color replaces the original color in the options bar and in the selected characters.
Note: You won’t see the new color in the characters until you deselect them or select something else.
More Help topics
Entering type” on page 372
Formatting characters” on page 379
Underline or strike through text
You can place a line under horizontal type, or to the left or right of vertical type. You can also place a line through
horizontal or vertical type. The line is always the same color as the type color.
Select the type you want to underline or strike through.
To underline horizontal type, click the Underline button in the Character panel.
To apply an underline to the left or right of vertical type, choose Underline Left or Underline Right from the
Character panel menu. You
can apply an underline to the left or right, but not to both sides. A check mark indicates
that an option is selected.
Note: The Underline Left and Underline Right options appear in the Character panel menu only when a type layer
containing vertical type is
selected. When working with vertical Asian type, you can add an underline on either side of
the type line.
To apply a horizontal line through horizontal type or a vertical line through vertical type, click the Strikethrough
button
in the Character panel. You can also choose Strikethrough from the Character panel menu.
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Apply all caps or small caps
You can enter or format type as uppercase characters, either all caps or small caps. When you format text as small caps,
Photoshop automatically uses the small-cap characters designed as part of the font, if available. If the font does not
include small caps, Photoshop generates faux small caps.
Regular capital letters (top) compared to small-cap letters (bottom)
1 Select the type you want to change.
2 Do one of the following:
Click the All Caps button or the Small Caps button in the Character panel.
Choose All Caps or Small Caps from the Character panel menu. A check mark indicates that the option is selected.
Specify superscript or subscript characters
Superscript and subscript text (also called superior and inferior text) is reduced-size text that is raised or lowered in
relation to a font’s baseline. If the font does not include superscript or subscript characters, Photoshop generates faux
superscript or subscript characters.
1 Select the type you want to change.
2 Do one of the following:
Click the Superscript button or the Subscript button in the Character panel.
Choose Superscript or Subscript from the Character panel menu. A check mark indicates that the option is selected.
Fonts
About fonts
A font is a complete set of characters—letters, numbers, and symbols—that share a common weight, width, and style,
such as 10-pt Adobe Garamond Bold.
Typefaces (often called type families or font families) are collections of fonts that share an overall appearance, and are
designed to be used together, such as Adobe Garamond.
A type style is a variant version of an individual font in a font family. Typically, the Roman or Plain (the actual name
varies from family to family) member of a font family is the base font, which may include type styles such as regular,
bold, semibold, italic, and bold italic. If a font doesn’t include the style you want, you can apply faux styles—simulated
versions of bold, italic, superscript, subscript, all caps, and small caps styles.
Typefaces include many characters in addition to the ones you see on your keyboard. Depending on the font, these
characters can include ligatures, fractions, swashes, ornaments, ordinals, titling and stylistic alternates, superior and
inferior characters, old-style figures, and lining figures. A glyph is a specific form of a character. For example, in certain
fonts, the capital letter A is available in several forms, such as swash and small cap.
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To make fonts available to Photoshop and other Adobe Creative Suite applications, install them in these system
folders:
Windows Windows/Fonts
Mac OS Library/Fonts
More Help topics
OpenType fonts” on page 385
About missing fonts and glyph protection” on page 385
Previewing fonts
You can view samples of a font in the font family and font style menus in the Character panel and other areas in the
application from where you can choose fonts. The following icons are used to indicate different kinds of fonts:
OpenType
Type 1
TrueType
Multiple Master
You can turn off the preview feature or change the point size of the font names in Type preferences.
Choose a font family and style
1 Choose a font family from the Font Family menu in the Character panel or options bar. If more than one copy of a
font is installed on your computer, an abbreviation follows the font name: (T1) for Type 1 fonts, (TT) for TrueType
fonts, or (OT) for OpenType fonts.
The Font Family menu in both the Character panel and the options bar shows a preview of available fonts.
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You can choose a font family and style by typing its name in the text box. As you type, the name of the first font or
style beginning with that letter appears. Continue typing until the correct font or style name appears.
2 To choose a font style, do one of the following:
Choose a font style from the Font Style menu in the Character panel or options bar.
If the font family you chose does not include a bold or italic style, click the Faux Bold button or the Faux Italic
button in the Character panel to apply a simulated style. Alternatively, choose Faux Bold or Faux Italic from the
Character panel menu.
Use a dynamic shortcut. Dynamic shortcuts are keyboard shortcuts that are available (in edit mode only) for Faux
Bold, Faux Italic, All Caps, Small Caps, Superscript, Subscript, Underline, and Strikethrough.
Note: You cannot apply Faux Bold formatting to warped type.
Change the font on multiple layers
1 In the Layers panel, select the type layers you want to change.
2 In the Character panel, select type characteristics from the pop-up menus.
About missing fonts and glyph protection
If a document uses fonts that aren’t installed on your system, you see an alert message when you open it. If you later
try to edit type layers with missing fonts, Photoshop prompts you to substitute an available matching font. If many
layers contain missing fonts, you can quicken the substitution process by choosing Layer > Type > Replace All Missing
Fonts.
Glyph protection protects against incorrect, unreadable characters that appear if you enter non-roman text (for
example, Japanese or Cyrillic) after selecting a roman font. By default, Photoshop provides glyph protection by
automatically selecting an appropriate font. To disable glyph protection, deselect Enable Missing Glyph Protection in
the Type preferences.
OpenType fonts
OpenType fonts use a single font file for both Windows® and Macintosh® computers, so you can move files from one
platform to another without worrying about font substitution and other problems that cause text to reflow. They may
include a number of features, such as swashes and discretionary ligatures, that aren’t available in current PostScript
and TrueType fonts.
OpenType fonts display the icon.
When working with an OpenType font, you can automatically substitute alternate glyphs, such as ligatures, small
capitals, fractions, and old style proportional figures, in your text.
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Regular (left) and OpenType (right) fonts
A. Ordinals B. Discretionary ligatures C. Swashes
OpenType fonts may include an expanded character set and layout features to provide richer linguistic support and
advanced typographic control. OpenType fonts from Adobe that include support for central European (CE) languages
include the word “Pro,” as part of the font name in application font menus. OpenType fonts that don’t contain central
European language support are labeled “Standard,” and have an “Std” suffix. All OpenType fonts can also be installed
and used alongside PostScript Type
1 and TrueType fonts.
For more information on OpenType fonts, see www.adobe.com/go/opentype.
Apply OpenType features
1 Make sure you have an OpenType font chosen when using the Type tool. If you don’t select any text, the setting
applies to new text you create.
2 From the Character panel menu, choose one of the following from the OpenType submenu:
Standard Ligatures Are typographic replacements for certain pairs of characters, such as fi, fl, ff, ffi, and ffl.
Type with the Standard Ligatures and Discretionary Ligatures options unselected and selected
Contextual Alternates Are alternative characters included in some script typefaces to provide better joining behavior.
For example, when using Caflisch Script Pro with contextual alternatives enabled, the letter pair “bl” in the word
“bloom” is joined so that it looks more like handwriting.
Discretionary Ligatures Are typographic replacement characters for letter pairs, such as ct, st, and ft.
Note: Although the characters in ligatures appear to be joined, they are fully editable and do not cause the spelling checker
to flag a word erroneously.
Swash Substitutes swash glyphs, stylized letterforms with extended strokes (exaggerated flourishes).
Old Style Are numerals shorter than regular numerals, with some old style numerals descending below the type
baseline.
Stylistic Alternates Formats stylized characters that create a purely aesthetic effect.
A
B
C
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Titling Alternatives Formats characters (usually all in capitals) designed for use in large-size settings, such as titles.
Ornaments Are devices that add a personal signature to the type family and can be used as title page decoration,
paragraph markers, dividers for blocks of text, or as repeated bands and borders.
Ordinals Automatically formats ordinal numbers (such as 1
st
and 2
nd
) with superscript characters. Characters such as
the superscript in the Spanish words segunda and segundo (2
a
and 2
o
) are also typeset properly.
Fractions Automatically formats fractions; numbers separated by a slash (such as 1/2) are converted to a shilling
fraction (such as
).
You can’t preview OpenType features, such as contextual alternates, ligatures, and glyphs in Photoshop before you
apply them. However, you can preview and apply OpenType features by using the Adobe Illustrator Glyphs panel.
Copy and paste your text into Adobe Illustrator and use the Glyphs panel to preview and apply OpenType features. You
can then paste the text back into Photoshop.
More Help topics
Set Asian OpenType font attributes” on page 402
Line and character spacing
Set leading
The vertical space between lines of type is called leading (rhymes with sledding). For Roman type, leading is measured
from the baseline of
one line of text to the baseline of the line above it. The baseline is the invisible line on which most
letters sit. You can apply more than one leading amount within the same paragraph; however, the largest leading value
in a line of type determines the leading value for that line.
Note: When working with horizontal Asian type, you can specify how leading is measured, either from baseline to
baseline or from the top of one line to the top of the next.
Five-point type with 6-point leading (left) and with 12-point leading (right)
More Help topics
Asian type” on page 400
Set the leading
1 Select the characters you want to change. If you don’t select any text, the leading applies to new text you create.
2 In the Character panel, set the Leading value.
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Change the default auto leading percentage
1 Choose Justification from the Paragraph panel menu.
2 For Auto Leading, enter a new default percentage.
Kern and track
Kerning is the process of adding or subtracting space between specific pairs of characters. Tracking is the process of
loosening or tightening the spacing between the characters in selected text or an entire block of text.
You can automatically kern type using metrics kerning or optical kerning. Metrics kerning (also called Auto kerning)
uses kern pairs, which are included with most fonts. Kern pairs contain information about the spacing of specific pairs
of letters. Some of these are: LA, P., To, Tr, Ta, Tu, Te, Ty, Wa, WA, We, Wo, Ya, and Yo. Metrics kerning is set as the
default so that specific pairs are automatically kerned when you import or type text.
Some fonts include robust kern-pair specifications. However, when a font includes only minimal built-in kerning or
none at all, or if you use two different typefaces or sizes in one or more words on a line, you may want to use the optical
kerning option. Optical kerning adjusts the spacing between adjacent characters based on their shapes.
Kerning and tracking options
A. Original text B. Text with optical kerning C. Text with manual kerning between W and a D. Text with tracking E. Cumulative kerning
and tracking
You can also use manual kerning, which is ideal for adjusting the space between two letters. Tracking and manual
kerning are cumulative, so you can first adjust individual pairs of letters, and then tighten or loosen a block of text
without affecting the relative kerning of the letter pairs.
When you click to place the insertion point between two letters, kerning values appear in the Character panel.
Similarly, if you select a word or a range of text, the tracking values appear in the Character panel.
Tracking and kerning are both measured in 1/1000 em, a unit of measure that is relative to the current type size. In a
6-point font, 1 em equals 6 points; in a 10-point font, 1 em equals 10 points. Kerning and tracking are strictly
proportional to the current type size.
Note: Values for kerning and tracking affect Japanese text, but normally these options are used to adjust the aki between
roman characters.
Adjust kerning
Do any of the following:
To use a font’s built-in kerning information for selected characters, select Metrics for the Kerning option in the
Character panel.
A
B
C
D
E
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To automatically adjust the spacing between selected characters based on their shapes, select Optical for the
Kerning option in the Character panel.
To adjust kerning manually, place an insertion point between two characters, and set the desired value for the
Kerning option in the Character panel. (Note that if a range of text is selected, you can’t manually kern the text.
Instead, use tracking.)
Press Alt+Left/Right Arrow (Windows) or Option+Left/Right Arrow (Mac OS) to decrease or increase the kerning
between two characters.
To turn off kerning for selected characters, set the Kerning option in the Character panel to 0 (zero).
Adjust tracking
1 Select the range of characters or the type object that you want to adjust.
2 In the Character panel, set the Tracking option.
Shift the baseline
Use Baseline Shift to move selected characters up or down relative to the baseline of the surrounding text. Shifting the
baseline is especially useful when you’re hand-setting fractions or adjusting the position of a picture font.
1 Select the characters or type objects you want to change. If you don’t select any text, the shift applies to new text
you create.
2 In the Character panel, set the Baseline Shift option. Positive values move the character’s baseline above the baseline
of the rest of the line; negative values move it below the baseline.
Type with different Baseline Shift values
Turn fractional character widths off or on
By default, the software uses fractional character widths between characters. This means that the spacing between
characters varies, and will sometimes use only fractions of whole pixels.
In most situations, fractional character widths provide the best spacing for type appearance and readability. However,
for type in small sizes (less than 20
points) displayed online, fractional character widths could cause type to run
together or have too much extra space, making it difficult to read.
Turn off fractional widths when you want to fix type spacing in whole-pixel increments and prevent small type from
running together. The fractional character width setting applies to all characters on a type layer—you cannot set the
option for selected characters.
Do any of the following:
To set type spacing for the entire document in whole-pixel increments, choose System Layout from the Character
panel menu.
To re-enable fractional character widths, choose Fractional Widths from the Character panel menu.
-2-6 0 2 6
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Formatting paragraphs
Format paragraphs
For point type, each line is a separate paragraph. For paragraph type, each paragraph can have multiple lines,
depending on the dimensions of the bounding box.
You can select paragraphs and then use the Paragraph panel to set formatting options for a single paragraph, multiple
paragraphs, or all paragraphs in a type layer.
Select the Horizontal Type tool or the Vertical Type tool .
To apply formatting to a single paragraph, click in a paragraph.
To apply formatting to multiple paragraphs, make a selection within a range of paragraphs.
To apply formatting to all paragraphs in the layer, select the type layer in the Layers panel.
More Help topics
Formatting characters” on page 379
Line and character spacing” on page 387
Scaling and rotating type” on page 377
Editing text” on page 374
Paragraph panel overview
You use the Paragraph panel to change the formatting of columns and paragraphs. To display the panel, choose
Window
> Paragraph, or click the Paragraph panel tab if the panel is visible but not active. You can also select a type
tool and click the Panel button
in the options bar.
To set options with numeric values in the Paragraph panel, you can use the up and down arrows or edit the value
directly in the text box. When you edit a value directly, press Enter or Return to apply a value, Shift+Enter or
Shift+Return to apply a value and then highlight the value just edited, or Tab to apply a value and move to the next
text box in the panel.
Paragraph panel
A. Alignment and justification B. Left indent C. First line left indent D. Space before paragraph E. Hyphenation F. Right indent G. Space
after paragraph
You can access additional commands and options in the Paragraph panel menu. To use this menu, click the triangle
in the upper right corner of the panel.
A
B
F
G
C
D
E
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Specify alignment
You can align type to one edge of a paragraph (left, center, or right for horizontal type; top, center, or bottom for
vertical type). Alignment options are available only for paragraph type.
1 Do one of the following:
Select a type layer if you want all the paragraphs in that type layer to be affected.
Select the paragraphs you want affected.
2 In the Paragraph panel or options bar, click an alignment option.
The options for horizontal type are:
Left Align Text Aligns type to the left, leaving the right edge of the paragraph ragged.
Center Text Aligns type to the center, leaving both edges of the paragraph ragged.
Right Align Text Aligns type to right, leaving the left edge of the paragraph ragged.
The options for vertical type are:
Top Align Text Aligns type to the top, leaving the bottom edge of the paragraph ragged.
Center Text Aligns type to the center, leaving both the top and bottom edges of the paragraph ragged.
Bottom Align Text Aligns type to the bottom, leaving the top edge of the paragraph ragged.
Specify justification for paragraph type
Text is said to be justified when it is aligned with both edges. You can choose to justify all text in a paragraph excluding
the last line, or you can justify text in a paragraph including the last line. The settings you choose for justification affect
the horizontal spacing of lines and the aesthetic appeal of type on a page.
Justification options are available only for paragraph type and determine word, letter, and glyph spacing. Justification
settings apply only to Roman characters; double-byte characters available in Chinese, Japanese, and Korean fonts are
not affected by these settings.
1 Do one of the following:
Select a type layer if you want all the paragraphs in that type layer to be affected.
Select the paragraphs you want affected.
2 In the Paragraph panel, click a justification option.
The options for horizontal type are:
Justify Last Left Justifies all lines except the last, which is left aligned.
Justify Last Centered Justifies all lines except the last, which is center aligned.
Justify Last Right Justifies all lines except the last, which is right aligned.
Justify All Justifies all lines including the last, which is force justified.
The options for vertical type are:
Justify Last Top Justifies all lines except the last, which is top aligned.
Justify Last Centered Justifies all lines except the last, which is center aligned.
Justify Last Bottom Justifies all lines except the last, which is bottom justified.
Justify All Justifies all lines including the last, which is force justified.
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Note: Justification (right, center, and left align, and justify all) for type on a path starts at the insertion point and ends at
the end of the path.
Adjust word and letter spacing in justified text
You can precisely control how Photoshop spaces letters and words and scales characters. Adjusting spacing is
especially useful with justified type, although you can also adjust spacing for unjustified type.
1 Select the paragraphs you want affected, or select a type layer if you want all the paragraphs in that type layer to be
affected.
2 Choose Justification from the Paragraph panel menu.
3 Enter values for Word Spacing, Letter Spacing, and Glyph Scaling. The Minimum and Maximum values define a
range of acceptable spacing for justified paragraphs only. The Desired value defines the desired spacing for both
justified and unjustified paragraphs:
Word Spacing The space between words that results from pressing the spacebar. Word Spacing values can range from
0% to 1000%; at 100%, no additional space is added between words.
Letter Spacing The distance between letters, including kerning or tracking values. Letter Spacing values can range
from –100% to 500%; at 0%, no space is added between letters; at 100% , an entire space width is added between letters.
Glyph Scaling The width of characters (a glyph is any font character). Values can range from 50% to 200%; at 100%,
the height of characters is not scaled.
Spacing options are always applied to an entire paragraph. To adjust the spacing in a few characters, but not an entire
paragraph, use the Tracking option.
More Help topics
Set leading” on page 387
Indent paragraphs
Indention specifies the amount of space between type and the bounding box or line that contains the type. Indention
affects only the selected paragraph or paragraphs, so you can easily set different indentions for paragraphs.
1 Do one of the following:
Select a type layer if you want all the paragraphs in that type layer to be affected.
Select the paragraphs you want affected.
2 In the Paragraph panel, enter a value for an indention option:
Indent Left Margin Indents from the left edge of the paragraph. For vertical type, this option controls the indention
from the top of the paragraph.
Indent Right Margin Indents from the right edge of the paragraph. For vertical type, this option controls the indention
from the bottom of the
paragraph.
Indent First Line Indents the first line of type in the paragraph. For horizontal type, the first line indent is relative to
the left indent; for vertical type, the first line indent is relative to the top indent. To create a first line hanging indent,
enter a negative value.
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Adjust paragraph spacing
1 Select the paragraphs you want affected, or select a type layer if you want all the paragraphs in that type layer to be
affected. If you don’t insert the cursor in a paragraph or select a type layer, the setting applies to new text you create.
2 In the Paragraph panel, adjust the values for Add Space Before Paragraph and Add Space After Paragraph .
More Help topics
Set leading” on page 387
Specify hanging punctuation for Roman fonts
Hanging punctuation controls the alignment of punctuation marks for a specific paragraph. When Roman Hanging
Punctuation is turned on, the following characters appear outside the margins: single quotes, double quotes,
apostrophes, commas, periods, hyphens, em
dashes, en dashes, colons, and semicolons. When a punctuation character
is followed a quotation mark, both characters hang.
Keep in mind that the paragraph alignment determines the margin from which the punctuation hangs. For left-aligned
and right-aligned paragraphs, punctuation hangs off the left and right margin, respectively. For top-aligned and
bottom-aligned paragraphs, punctuation hangs off the top and bottom margin, respectively. For centered and justified
paragraphs, punctuation hangs off both
margins.
Paragraph without hanging punctuation (left) compared to paragraph with hanging punctuation (right)
1 Do one of the following:
Select a type layer if you want all the paragraphs in that type layer to be affected.
Select the paragraphs you want affected.
2 Choose Roman Hanging Punctuation from the Paragraph panel menu. A check mark indicates that the option is
selected.
Note: Double-byte punctuation marks available in Chinese, Japanese, and Korean fonts in the selected range will not
hang when you use Roman Hanging Punctuation. Instead, use either Burasagari Standard or Burasagari Strong. These
items are available only if you select Show Asian Text Options in the Type preferences.
More Help topics
Specify a burasagari option” on page 406
Display and set Asian type options” on page 400
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Adjust hyphenation automatically
The settings you choose for hyphenation affect the horizontal spacing of lines and the aesthetic appeal of type on a
page. Hyphenation options determine whether words can be hyphenated and, if so, what breaks are allowable.
1 To use automatic hyphenation, do any of the following:
To turn automatic hyphenation on or off, select or deselect the Hyphenate option in the Paragraph panel.
To apply hyphenation to specific paragraphs, first select only the paragraphs that you want to affect.
To choose a hyphenation dictionary, choose a language from the Language menu at the bottom of the Character
panel.
2 To specify options, choose Hyphenation from the Paragraph panel menu, and specify the following options:
Words Longer Than _ Letters Specifies the minimum number of characters for hyphenated words.
After First _ Letters And Before Last _ Letters Specifies the minimum number of characters at the beginning or end of
a word that can be broken by a hyphen. For example, by specifying 3 for these values, aromatic would be hyphenated
as aro- matic instead of ar- omatic or aromat-
ic.
Hyphen Limit Specifies the maximum number of consecutive lines on which hyphenation may occur.
Hyphenation Zone Specifies a distance from the right edge of a paragraph, demarcating a portion of the line where
hyphenation is not allowed. A setting of 0 allows all hyphenation. This option applies only when you use the Adobe
Single-line Composer.
Hyphenate Capitalized Words Deselect to prevent capitalized words from being hyphenated.
Note: Hyphenation settings apply only to Roman characters; double-byte characters available in Chinese, Japanese, and
Korean fonts are not affected by these settings.
Prevent words from breaking
You can prevent words from breaking at the end of lines—for example, proper names or words that could be misread
when hyphenated. You can also keep multiple words or groups of words together—for example, clusters of initials and
a last name.
1 Select the characters you want to prevent from breaking.
2 Choose No Break from the Character panel menu.
Note: If you apply the No Break option to too many adjacent characters, the text may wrap in the middle of a word.
However, if you apply the No Break option to more than a single line of text, none of the text will appear.
Composition methods
The appearance of type on the page depends on a complex interaction of processes called composition. Using the word
spacing, letterspacing, glyph spacing, and hyphenation options you’ve selected, Adobe applications evaluate possible
line breaks and choose the one that best supports the specified parameters.
You can choose between two composition methods: the Adobe Every-line Composer and the Adobe Single-line
Composer. Both methods evaluate possible breaks and choose the one that best supports the hyphenation and
justification options you’ve specified for a given paragraph. The composition method affects only the selected
paragraph or paragraphs, so you can easily set different composition methods for different paragraphs.
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Every-line Composer
The Every-line Composer considers a network of break points for a range of lines and thus can optimize earlier lines
in the paragraph in order to eliminate especially unattractive breaks later on.
The Every-line Composer approaches composition by identifying possible break points, evaluating them, and
assigning a weighted penalty based on the following principles:
For left-, right-, or center-aligned text, lines that fall closer to the right side are favored and have a lower penalty.
For justified text, the highest importance is given to evenness of letter and word spacing.
Hyphenation is avoided when possible.
Single-line Composer
The Single-line composer offers a traditional approach to composing type one line at a time. This option is useful if
you want manual control over how lines break. The Single-line Composer uses the following principles when
considering a breakpoint:
Longer lines are favored over shorter lines.
In justified text, compressed or expanded word spacing is preferable to hyphenation.
In nonjustified text, hyphenation is preferable to compressed or expanded letterspacing.
If spacing must be adjusted, compression is better than expansion.
To choose one of these methods, select it from the Paragraph panel menu. To apply the method to all paragraphs,
first select the type object; to apply the method to the current paragraph only, first insert the cursor in that
paragraph.
Creating type effects
You can perform various operations on type to change its appearance. For example, you can warp type, convert type
to shapes, or add a drop shadow to type. One of the easiest ways to create type effects is to play the default Text Effects
actions that come with Photoshop on a type layer. You can access these effects by choosing Text Effects from the
Actions panel menu.
More Help topics
Play an action on a file” on page 570
Create type along or inside a path
You can enter type that flows along the edge of a work path created by a pen or a shape tool. When you enter type along
a path, the type flows in the direction that anchor points were added to the path. Entering horizontal type on a path
results in letters that are perpendicular to the baseline. Entering vertical type on a path results in text orientation
parallel to the baseline.
You can also enter type inside a closed path. In this case, however, the type is always oriented horizontally, with line
breaks occurring wherever the type reaches path boundaries.
As you move a path or change its shape, related type conforms to the new path location or shape.
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Horizontal and vertical type on an open path.
Horizontal and vertical type on a closed path created by a shape tool
More Help topics
Understanding shapes and paths” on page 326
Shift the baseline” on page 389
Enter type along a path
1 Do one of the following:
Select the Horizontal Type tool or the Vertical Type tool .
Select the Horizontal Type Mask tool or the Vertical Type Mask tool .
2 Position the pointer so that the baseline indicator of the type tool is on the path and click. After you click, an
insertion point appears on the path.
The baseline indicator of the Type tool (left) and the Type tool with its baseline indicator on a path (right)
3 Enter the type. Horizontal type appears along the path, perpendicular to the baseline. Vertical type appears along
the path, parallel to the baseline.
For more control over vertical alignment of type on a path, use the Baseline Shift option in the Character panel. For
example, type a negative value in the Baseline Shift text box to lower the type.
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Move or flip type along a path
Select the Direct Selection tool or Path Selection tool and position it over the type. The pointer changes to an
I-beam with an arrow .
To move text, click and drag the type along the path. Be careful not to drag across the path.
To flip text to the other side of the path, click and drag the type across the path.
Using the Direct Selection tool or Path Selection tool to move or flip type on a path.
To move type across a path without changing the direction of the type, use the Baseline Shift option in the Character
panel. For example, if you created type that runs from left to right across the top of a circle, you can enter a negative
number in the Baseline Shift text box to drop the type so that it flows inside the top of the circle.
Enter type inside a closed path
1 Select the Horizontal Type tool .
2 Position the pointer inside the path.
3 When the type tool is surrounded by dashed parentheses , click to insert text.
Move a path with type
Select the Path Selection tool or the Move tool , and then click and drag the path to a new position. If you
use the Path Selection tool, make sure that the pointer does not change to an I-beam with an arrow or you’ll move
the type along the path.
Change the shape of a path with type
1 Select the Direct Selection tool .
2 Click an anchor point on the path and use the handles to change the shape of the path.
Warp and unwarp type
You can warp type to create a special type effect. For example, you can warp type in the shape of an arc or a wave. The
warp style you select is an attribute of the type layer—you can change a layer’s warp style at any time to change the
overall shape of the warp. Warping options give you precise control over the orientation and perspective of the warp
effect.
Note: You cannot warp type layers that include Faux Bold formatting or that use fonts without outline data (such as
bitmap fonts).
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Example of type warped with Fish style.
More Help topics
Warp an item” on page 183
Warp type
1 Select a type layer.
2 Do one of the following:
Select a type tool, and click the Warp button in the options bar.
Choose Layer > Type > Warp Text.
Note: You can use the Warp command to warp text in a type layer. Choose Edit > Transform Path > Warp.
3 Choose a warp style from the Style pop-up menu.
4 Select the orientation of the warp effect—Horizontal or Vertical.
5 If desired, specify values for additional warping options:
Bend to specify how much warp is applied to the layer
Horizontal Distortion or Vertical Distortion to apply perspective to the warp
Unwarp type
1 Select a type layer that has warping applied to it.
2 Select a type tool and click the Warp button in the options bar, or choose Layer > Type > Warp Text.
3 Choose None from the Style pop-up menu, and click OK.
Create a work path from type
You can work with type characters as vector shapes by converting them to a work path. A work path is a temporary
path that appears in the Paths panel and defines the outline of a shape. After you create a work path from a type layer,
you
can save and manipulate it as you do any other path. You cannot edit characters in the path as text; however, the
original type layer remains intact and
editable.
Select a type layer, and choose Layer > Type > Create Work Path.
Note: You cannot create work paths from fonts that don’t include outline data (such as bitmap fonts).
More Help topics
Path segments, components, and points” on page 339
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Convert type to shapes
When you convert type to shapes, the type layer is replaced by a layer with a vector mask. You can edit the vector mask
and apply styles to the layer; however, you cannot edit characters in the layer as text.
Select a type layer, and choose Layer > Type > Convert To Shape.
Note: You cannot create shapes from fonts that don't include outline data (such as bitmap fonts).
More Help topics
Understanding shapes and paths” on page 326
Create a type selection border
When you use the Horizontal Type Mask tool or Vertical Type Mask tool, you create a selection in the shape of the
type. Type selections appear on the active layer, and can be moved, copied, filled, or stroked just like any other
selection.
1 Select the layer on which you want the selection to appear. For best results, create the type selection border on a
normal image layer, not a type layer. If you want to fill or stroke the type selection border, create it on a new blank
layer.
2 Select the Horizontal Type Mask tool or the Vertical Type Mask tool .
3 Select additional type options, and enter type at a point or in a bounding box.
A red mask appears over the active layer as you enter the type. After you click the Commit button , the type selection
border appears in the image on the active layer.
Add a drop shadow to text
Add a drop shadow to give depth to text in an image.
1 In the Layers panel, select the layer containing the text to which you want to add a drop shadow.
2 Click the Layer Style button at the bottom of the Layers panel and choose Drop Shadow from the list that
appears.
3 If possible, position the Layer Style dialog box so that you can see the layer and its drop shadow.
4 Adjust the settings to your liking. You can change various aspects of the shadow, including the way it blends with
the layers below it, its opacity (how much the underlying layers show through), the angle of the light, and its
distance from the text or object.
5 When you’re satisfied with the drop shadow, click OK.
To use the same drop shadow settings on another layer, Alt+drag the Drop Shadow layer in the Layers panel to the
other layer. When you release the mouse button, Photoshop applies the drop shadow attributes to the layer.
More Help topics
About layer effects and styles” on page 262
Fill type with an image
You can fill type with an image by applying a clipping mask to an image layer placed above a type layer in the Layers
panel.
1 Open the file containing the image you want to use inside the text.
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2 Select the Horizontal Type tool or the Vertical Type tool in the toolbox.
3 Click the Character tab to bring the Character panel to the front or, if the panel isn’t open, choose Window >
Character.
4 In the Character panel, select the font and other type attributes for the text. Large, bold, thick letters work best.
5 Click an insertion point in the document window and type the desired text. When you are satisfied with the text,
press Ctrl+Enter (Windows) or Command+Return (Mac
OS).
6 Click the Layers tab to bring the Layers panel to the front or, if the panel isn’t open, choose Windows > Layers.
7 (Optional) If the image layer is the background layer, double-click the image layer in the Layers panel to convert it
from a background layer into a regular layer.
Note: Background layers are locked and prevent you from moving them in the Layers panel. It’s necessary to convert
background layers to regular layers to unlock them.
8 (Optional) In the New Layer dialog box, you can rename the layer. Click OK to close the dialog box and convert the
image layer.
9 In the Layers panel, drag the image layer so that it is immediately above the type layer.
10 With the image layer selected, choose Layer > Create Clipping Mask. The image appears inside the text.
11 Select the Move tool , and then drag the image to adjust its placement within the text.
To move the text instead of the image, select the type layer in the Layers panel and then use the Move tool to move the
text.
More Help topics
Mask layers with clipping masks” on page 290
Entering type” on page 372
Formatting characters” on page 379
Asian type
Photoshop provides several options for working with Chinese, Japanese, and Korean type. Characters in Asian fonts
are often referred to as double-byte characters.
Note: Your operating system must support the languages in which you wish to work. Consult your system software
manufacturer for more information.
Display and set Asian type options
By default, non-Chinese, Japanese, or Korean versions of Photoshop hide options for Asian type that appear in the
Character panel and Paragraph panel. To view and set options for working with Chinese, Japanese, and Korean type
in these versions of Photoshop, you must select Show Asian Text Options in the Preferences dialog box. You can also
control how font names are displayed—in English or in the native language.
1 Choose Edit > Preferences > Type (Windows) or Photoshop > Preferences > Type (Mac OS).
2 Select from the following options:
Show Asian Text Options Displays Asian type options in the Character and Paragraph panels.
Show Font Names In English Displays Asian font names in English.
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Reduce spacing around Asian type characters
Tsume reduces the space around a character by a specified percentage value. As a result, the character itself is not
stretched or squeezed. Instead, the space between the character’s bounding box and the em box is compressed. When
tsume is added to a character, spacing around both sides of the character is reduced by an equal percentage.
1 Select the characters you want to adjust.
2 In the Character panel, enter or select a percentage for Tsume . The greater the percentage, the tighter the
compression between characters. At 100% (the maximum value), there is no space between the character’s
bounding box and its em box.
Specify how leading is measured in Asian type
1 Select the paragraphs you want to adjust.
2 Choose a leading option from the Paragraph panel menu.
Top-to-top Leading Measures the spacing between lines of type from the top of one line to the top of the next line.
When you use top-to-top leading, the first line of type in a paragraph is aligned flush with the top of the bounding box.
Bottom-to-bottom Leading For horizontal type, measures the space between lines of type from the type baseline.
When you use bottom-to-bottom leading, space appears between the first line of type and the bounding box. A check
mark indicates which option is selected.
Note: The leading option you choose does not affect the amount of leading between lines, only how the leading is
measured.
Use tate-chu-yoko
Tate-chu-yoko (also called kumimoji and renmoji) is a block of horizontal type laid out within vertical type lines. Using
tate-chu-yoko makes it easier to read half-width characters such as numbers, dates, and short foreign words in vertical
text.
Numerals without tate-chu-yoko (left) compared to numerals rotated with tate-chu-yoko (right)
1 Select the characters you want to rotate.
2 Choose Tate-Chu-Yoko from the Character panel menu. A check mark indicates that the option is turned on.
Note: Using tate-chu-yoko does not prevent you from editing and formatting type; you can edit and apply formatting
options to rotated characters just as you do to other characters.
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Align Asian characters with mojisoroe
Mojisoroe is the alignment of characters in Asian type. When a line of text contains different sizes of characters, you
can specify how to align text to the largest characters in the line: to the top, center, or bottom of the em box (right,
center, and left for vertical frames), to the roman baseline, or to the top or bottom of the ICF box (right or left for
vertical frames). ICF (Ideographic Character Space) is the average height and width used by the font designer to design
the ideographic characters which comprise a font.
Character alignment options
A. Small characters aligned to the bottom B. Small characters aligned to the center C. Small characters aligned to the top
In the Character panel menu, choose an option from the Character Alignment submenu:
Roman Baseline Aligns the small characters in a line to the large character.
Em box Top/Right, Em box Center, or Em box Bottom/Left Aligns the small characters in a line to the specified position
of the large character’s em box. In vertical text frames, Em box Top/Right aligns the text to the right of the em box, and
Em box Bottom/Left aligns the text to the left of the em box.
ICF Top/Right and ICF Bottom/Left Aligns the small characters in a line to the ICF specified by the large characters. In
vertical text frames, ICF Top/Right aligns the text to the right of the ICF, and ICF Bottom/Left aligns the text to the
left of the ICF.
Specify left and right underlining with Asian type
1 Select vertical type.
2 Choose either Underline Left or Underline Right from the Character panel menu.
Set Asian OpenType font attributes
Asian OpenType fonts may include a number of features that aren’t available in current PostScript and TrueType
fonts. It is usually best to use any weights of KozMinPro and KozGoPro OpenType fonts. These fonts have the largest
collection of glyphs of the Asian fonts produced by Adobe.
1 With the Type tool selected, do one of the following:
On an existing type layer, select the characters or type objects to which you want to apply the setting.
Click on the image to create a new type layer.
2 In the Character panel, make sure that an Asian OpenType Pro font is selected.
3 From the Character panel menu, choose an OpenType option.
4 Turn on the MSIME (Windows) or Kotoeri (Mac OS) input method. Do one of the following:
(Windows) From the Windows Start menu, choose Programs > Accessories > System Tools > Character Map.
A
B
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(Mac OS) From the Input pop-up menu at the right side of the menu bar, choose Show Character Viewer.
Note: (Mac OS) If the Input menu does not display in the menu bar, choose Apple menu > System Preferences >
Language & Text, then click Input Sources, and select Keyboard & Character Viewer.
5 Do one of the following:
(Windows) In Character Map, select the Advanced View option, choose All from the Group By menu, and then
choose Unicode for Character Set.
Character Map
A. Font menu B. Advanced View check box
(Mac OS) In the Kotoeri Character panel, select Glyph from the View menu.
Kotoeri Character panel
A. View menu B. Font menu C. Character Information D. Insert With Font button
6 Choose an Asian OpenType font from the Font menu.
7 Do one of the following:
(Windows) Select the character you want to use, click Select, click Copy, and then paste it in Photoshop.
(Mac OS) Double-click the character you want to use to insert it into your document.
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Asian OpenType options
Additional OpenType options are available, depending on the font.
Japanese 78 Substitutes the standard glyph with the jp78-variant glyph.
Japanese Expert Substitutes the standard glyph with the expert-variant glyphs.
Japanese Traditional Substitutes the standard glyph with the traditional-variant glyph.
Proportional Metrics Substitutes the half-width and the full-width glyphs with the proportional glyph.
Kana Substitutes the standard kana glyph with the horizontally optimized kana glyph for horizontal layout. However,
the differences are often very subtle.
Roman Italics Substitutes the standard proportional glyph with the italic glyph.
For more information, see “Apply OpenType features” on page 386.
Choose a mojikumi set
Mojikumi specifies Japanese text composition for spacing of Japanese characters, roman characters, punctuation,
special characters, line start, line end, and numbers. Photoshop includes several predefined mojikumi sets based on
the Japanese Industrial Standard (JIS) X 4051-1995.
In the Paragraph panel, choose an option from the Mojikumi pop-up menu:
None Turns off the use of mojikumi.
Mojikumi Set 1 Uses half-width spacing for punctuation.
Mojikumi Set 2 Uses full-width spacing for most characters except the last character in the line.
Mojikumi Set 1, and Mojikumi Set 2
Mojikumi Set 3 Uses full-width spacing for most characters and the last character in the line.
Mojikumi Set 4 Uses full-width spacing for all characters.
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Mojikumi Set 3, and Mojikumi Set 4
Set kinsoku shori options
Kinsoku shori specifies line breaks for Japanese text. Characters that cannot begin a line or end a line are known as
kinsoku characters. Photoshop includes weak and maximum kinsoku sets based on the Japanese Industrial Standard
(JIS) X 4051-1995. Weak kinsoku sets omit long vowel symbols and small hiragana characters.
Disable or enable kinsoku shori for a paragraph
In the Paragraph panel, choose an option from the Kinsoku Shori pop-up menu:
None Turns off the use of kinsoku shori.
JIS Weak or JIS Maximum Prevents the following characters from beginning or ending a line:
JIS Weak Set
Characters that can’t begin a line
Characters that can’t end a line
JIS Maximum Set
Characters that can’t begin a line
Characters that can’t end a line
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Specify a kinsoku line-breaking option
Kinsoku shori or mojikumi must be selected to use the following line-breaking options.
From the Paragraph panel menu, choose Kinsoku Shori Type and then choose one of the following methods:
Push In First
Moves characters up to the previous line to prevent prohibited characters from ending or beginning a line.
Push Out First
Moves characters down to the next line to prevent prohibited characters from ending or beginning a line.
Push Out Only Always moves characters down to the next line to prevent prohibited characters from ending or
beginning a line. A push-in is not attempted.
A check mark indicates which method is selected.
Specify a burasagari option
Burasagari lets single-byte periods, double-byte periods, single-byte commas, and double-byte commas fall outside the
paragraph bounding box.
1 In the Paragraph panel, choose Burasagari from the panel menu.
2 Choose an option from the submenu:
None Turns off hanging punctuation.
Regular Turns on hanging punctuation without forcing ragged lines to the bounding box edge.
Force Forces punctuation outside the bounding box by spreading lines that end within the bounding box and end with
one of the hanging characters.
Note: The Burasagari options are not available when Kinsoku Shori is set to None.
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Chapter 14: Saving and exporting images
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Saving images
Save a file
Use the Save command to save changes to the current file or the
Save As
command to save changes to a different file.
More Help topics
Duplicate an image” on page 72
Make a snapshot of an image” on page 56
Save changes to the current file
Choose File > Save.
The file remains in the current format.
Save a file with a different name, location, or format
1 Choose File >
2 Save As
3 .
Note: The Camera Raw plug-in can save camera raw image files in a different file format, such as Digital Negative
(DNG).
4 Choose a format from the Format menu.
Note: If you choose a format that does not support all the features of the document, a warning will appear at the bottom
of the dialog box. If you see this warning, it’s best to save a copy of the file in Photoshop format or in another format that
supports all of the image data.
5 Specify a filename and location.
6 In the
7 Save As
8 dialog box, select saving options.
9 Click Save.
A dialog box appears for choosing options when saving in some image formats.
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To copy an image without saving it to your hard disk, use the Duplicate command. To store a temporary version of
the image in memory, use the History panel to create a snapshot.
File saving options
You can set a variety of file saving options in the
Save As
dialog box. The availability of options depends on the image you are saving and the selected file format.
As A Copy Saves a copy of the file while keeping the current file open on your desktop.
Alpha Channels Saves alpha channel information with the image. Disabling this option removes the alpha channels
from the saved image.
Layers Preserves all layers in the image. If this option is disabled or unavailable, all visible layers are flattened or
merged (depending on the selected
format).
Notes Saves notes with the image.
Spot Colors Saves spot channel information with the image. Disabling this option removes spot colors from the saved
image.
Use Proof Setup , ICC Profile (Windows), or Embed Color Profile (Mac OS) Creates a color-managed document.
Note: The following image preview and file extension options are available only if Ask When Saving is selected for the
Image Previews and Append File Extension (Mac
OS) options in the File Handling Preferences dialog box.
Thumbnail (Windows) Saves thumbnail data for the file.
Use Lower Case Extension (Windows) Makes the file extension lowercase.
Image Previews options (Mac OS) Saves thumbnail data for the file. Thumbnails appear in the Open dialog box.
File Extension options (Mac OS) Specifies the format for file extensions. Select Append to add the format’s extension
to a filename and Use Lower Case to make the extension lowercase.
Set file saving preferences
1 Do one of the following:
(Windows) Choose Edit > Preferences > File Handling.
(Mac OS) Choose Photoshop > Preferences > File Handling.
2 Set the following options:
Image Previews Choose an option for saving image previews: Never Save to save files without previews, Always Save
to save files with specified previews, or Ask When Saving to assign previews on a file-by-file basis. In Mac
OS, you can
select one or more preview types. (See
Mac OS image preview options” on page 409.)
File Extension (Windows) Choose an option for the three-character file extensions that indicate a file’s format: Use
Upper Case to append file extensions using uppercase characters, or Use Lower Case to append file extensions using
lowercase characters.
Append File Extension (Mac OS) File extensions are necessary for files that you want to use on or transfer to a Windows
system. Choose an option for appending extensions to filenames: Never to save files without file extensions, Always to
append file extensions to filenames, or Ask When Saving to append file extensions on a file-by-file basis. Select Use
Lower Case to append file extensions using lowercase characters.
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Save As to Original Folder When saving, defaults to the folder images originated from. Deselect this option to instead
default to the folder you last saved in.
Mac OS image preview options
In Mac OS, you can select one or more of the following preview types (to speed the saving of files and minimize file
size, select only the previews you need).
Icon Uses the preview as a file icon on the desktop.
Full Size Saves a 72-ppi version of the file for use in applications that can open only low-resolution Photoshop images.
For non-EPS files, this is a PICT preview.
Macintosh Thumbnail Displays the preview in the Open dialog box.
Windows Thumbnail Saves a preview that Windows systems can display.
Save large documents
Photoshop supports documents up to 300,000 pixels in either dimension and offers three file formats for saving
documents with images having more than 30,000 pixels in either dimension. Keep in mind that most other
applications, including versions of Photoshop earlier than Photoshop CS, cannot handle files larger than 2 GB or
images exceeding 30,000 pixels in either dimension.
Choose File >
Save As
, and choose one of the following file formats:
Large Document Format (PSB) Supports documents of any file size. All Photoshop features are preserved in PSB files
(though some plug-in filters are unavailable if documents exceed 30,000 pixels in width or height). Currently, PSB files
are supported only by Photoshop CS and later.
Photoshop Raw Supports documents of any pixel dimension or file size, but does not support layers. Large documents
saved in the Photoshop Raw format are flattened.
TIFF Supports files up to 4 GB in size. Documents larger than 4 GB cannot be saved in TIFF format.
More Help topics
Large Document Format (PSB)” on page 430
Photoshop Raw format” on page 428
TIFF” on page 432
Export layers to files
You can export and save layers as individual files using a variety of formats, including PSD, BMP, JPEG, PDF, Targa,
and TIFF. Layers are named automatically as they are saved. You can set options to control the generation of names.
1 Choose File > Scripts > Export Layers To Files.
2 In the Export Layers To Files dialog box, under Destination, click Browse to select a destination for the exported
files. By default, the generated files are saved in the sample folder as the source file.
3 Enter a name in the File Name Prefix text box to specify a common name for the files.
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4 Select the Visible Layers Only option if you want to export only those layers that have visibility enabled in the Layers
panel. Use this option if you don’t want all the layers exported. Turn off visibility for layers that you don’t want
exported.
5 Choose a file format from the
6 File Type
7 menu. Set options as necessary.
8 Select the Include ICC Profile option if you want the working space profile embedded in the exported file. This is
important for color-managed workflows.
9 Click Run.
Testing Photoshop images for mobile devices with Adobe Device Central
Device Central enables Photoshop users to preview how Photoshop files will look on a variety of mobile devices.
Creative professionals can create Photoshop files specifically for mobile devices and easily test the files. Users can
create a document in Photoshop based on a targeted device.
For example, a user interface designer might use Photoshop to create mock-ups. The designer can test the mock-ups
on a variety of handsets, make necessary adjustments, and pass the improved mock-ups to developers.
Create mobile content with Adobe Device Central and Photoshop
1 Start Photoshop.
2 Select File > New.
3 Click Device Central to close the dialog box in Photoshop and open Device Central.
4 Select a content type.
The Online Library list on the left is updated and shows the devices that support the content type selected.
5 Select one or more target devices from the Online Library list, and drag them to the Local Library list. Then, select
a target device in the Local Library list.
Device Central lists proposed document sizes based on the device or devices you selected (if the devices have different
display sizes). Depending on the design or content you are developing, you can create a separate mobile document for
each display size or try to find one size appropriate for all devices. When choosing the second approach, you may want
to use the smallest or largest suggested document size as a common denominator. You can even specify a custom size
at the bottom of the tab.
6 Click Create.
A blank PSD file with the specified size opens in Photoshop. The new file has the following parameters set by default:
Color Mode: RGB/8bit
Resolution: 72 ppi
Color Profile: SRGB IEC61966-2.1
7 Fill the blank PSD file with content in Photoshop.
8 When you finish, select File > Save
9 For Web
10 & Devices.
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11 In the Save
12 For Web
13 & Devices dialog box, select the desired format and change other export settings as desired.
14 Click Device Central.
A temporary file with the export settings specified is displayed in the Device Central Emulator tab. To continue testing,
double-click the name of a different device in the
Device Sets
or Local Library list.
15 If, after previewing the file in Device Central, make changes to the file, go back to Photoshop.
16 In the Photoshop Save
17 For Web
18 & Devices dialog box, make adjustments, such as selecting a different format or quality for export.
19 To test the file again with the new export settings, click the Device Central button.
20 When you are satisfied with the results, click Save in the Photoshop Save
21 For Web
22 & Devices dialog box.
Note: To open Device Central from Photoshop (instead of creating and testing a file), select File > Device Central.
Saving PDF files
About Photoshop PDF format
You can use the
Save As
command to save RGB, indexed-color, CMYK, grayscale, Bitmap-mode, Lab color, and duotone images in Photoshop
PDF
format. Because the Photoshop PDF document can preserve Photoshop data, such as layers, alpha channels,
notes, and spot color, you can open the document and edit the images in Photoshop CS2 or later.
You can quickly save a file as Photoshop PDF by playing the
Save As
Photoshop PDF action on the file. You can access this action by choosing Production from the Actions panel menu.
For advanced users, the Photoshop PDF format offers options for making the document PDF/X compliant, which is
essential, for example, when you send your document to a large commercial press. PDF/X (Portable Document Format
Exchange) is a subset of Adobe PDF that eliminates color, font, and trapping variables that lead to printing problems.
You can also specify security options for restricting access to the PDF document. The 128-bit RC4 (Acrobat 6 and later)
encryption has an option for letting users view metadata and thumbnails in a secure PDF document using Adobe
Bridge.
You can save your PDF settings as a PDF preset for creating consistent Photoshop PDF files. Adobe PDF presets and
settings are shared across Adobe
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Creative Suite
components, including Photoshop, InDesign®, Illustrator®, GoLive®, and Acrobat®.
More Help topics
Save an Adobe PDF preset” on page 418
Play an action on a file” on page 570
Save in Photoshop PDF format
1 Choose File >
2 Save As
3 , and then choose Photoshop PDF from the Format menu. You can select a Color option if you want to embed a
color profile or use the profile specified with the
4 Proof Setup
5 command. You can also include layers, notes, spot color, or alpha channels. Click Save.
6 In the Save Adobe PDF dialog box, choose an Adobe PDF preset specifying whether the Photoshop PDF file will be
printed on a desktop printer or proofer, sent to a commercial printer, distributed by e-mail, displayed on the web,
and so on. For details, see
Adobe PDF presets” on page 413.
Choosing a preset is the easiest way to set options for your Photoshop PDF file. After you choose a preset, click Save
PDF to generate your Photoshop PDF file. If you want to add security options or fine-tune the saving options for the
PDF, follow the remaining steps in this procedure.
7 (Optional) Choose options from the Standard menu and the Compatibility menu to specify the PDF/X compliance
and the Acrobat version compatibility for the PDF document. For more information, see
PDF compatibility
levels” on page 415.
8 (Optional) Select General in the left pane of the Save Adobe PDF dialog box to set general PDF file saving options.
For details of each option, see
General options for Adobe PDF” on page 416.
Note: Users of Photoshop 7.0 and earlier can open a Photoshop PDF as a generic PDF with flattened layers. Choose File >
Open As and then choose Generic PDF from the Files Of Type menu (Windows), or choose File
> Open and choose
Generic PDF from the Format menu (Mac
OS).
9 (Optional) Select Compression in the left pane of the Save Adobe PDF dialog box to specify the compression and
downsampling options for the PDF file. For more information, see
Compression and downsampling options for
Adobe PDF” on page 416.
10 (Optional) Select Output in the left pane of the Save Adobe PDF dialog box to specify color management and
PDF/X options. For more information, see
Color management and PDF/X options for Adobe PDF” on page 417.
11 (Optional) To add security to your PDF document, select Security in the left pane of the Save Adobe PDF dialog
box. Specify the password and permissions options for your PDF document. See also
Adding security to PDF files
on page 418.
Note: The Encryption Level depends on the Compatibility setting of your PDF document. Choose a different
Compatibility setting to specify a higher or lower Encryption Level.
12 (Optional) Select Summary in the left pane of the Save Adobe PDF dialog box. You can review the options you
specified.
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13 (Optional) If you want to reuse the PDF save settings, click Save Preset and save your settings as a PDF preset. The
new preset appears in the Adobe PDF Preset menu the next time you save a Photoshop PDF file and in any product
in the Adobe
14 Creative Suite
15 . See also “Save an Adobe PDF preset” on page 418.
16 Click Save PDF. Photoshop closes the Save Adobe PDF dialog box and creates the PDF document file.
More Help topics
About file compression” on page 426
Adobe PDF presets
A PDF preset is a group of settings that affect the process of creating a PDF. These settings are designed to balance file
size with quality, depending on how the PDF will be used. Most predefined presets are shared across Adobe
Creative Suite
components, including InDesign, Illustrator, Photoshop, and Acrobat. You can also create and share custom presets
for your unique output requirements.
A few of the presets listed below are not available until you move them—as needed—from the Extras folder (where
they are installed by default) to the Settings folder. Typically, the Extras and Settings folders are found in (Windows
Vista and Windows 7) ProgramData\Adobe\AdobePDF, (Windows XP) Documents and Settings\All
Users\Application Data\Adobe\Adobe PDF, or (Mac
OS) Library/Application Support/Adobe PDF. Some presets are
not available in some
Creative Suite
components.
The custom settings are found in (Windows XP) Documents and Settings/[username]/Application
Data/Adobe/Adobe PDF/Settings, (Windows Vista and Windows 7)
Users/[username]/AppData/Roaming/Adobe/Adobe PDF/Settings, or (Mac OS)
Users/[username]/Library/Application Support/Adobe/Adobe PDF/Settings.
Review your PDF settings periodically. The settings do not automatically revert to the default settings. Applications
and utilities that create PDFs use the last set of PDF settings defined or selected.
High Quality Print Creates PDFs for quality printing on desktop printers and proofing devices. This preset uses PDF
1.4, downsamples color and grayscale images to 300 ppi and monochrome images to 1200 ppi, embeds subsets of all
fonts, leaves color unchanged, and does not flatten transparency (for file types capable of transparency). These PDFs
can be opened in Acrobat
5.0 and Acrobat Reader 5.0 and later. In InDesign, this preset also creates tagged PDFs.
Illustrator Default (Illustrator only) Creates a PDF in which all Illustrator data is preserved. PDFs created with this
preset can be reopened in Illustrator without any loss of data.
Oversized Pages (Acrobat only) Creates PDFs suitable for viewing and printing of engineering drawings larger than
200 x 200 inches. These PDFs can be opened in Acrobat and Reader 7.0 and later.
PDF/A-1b: 2005 (CMYK and RGB) (Acrobat only) Used for long-term preservation (archival) of electronic documents.
PDF/A-1b uses PDF
1.4 and converts all colors to either CMYK or RGB, depending on which standard you choose.
These PDFs can be opened in Acrobat and Reader versions 5.0 and later.
PDF/X-1a (2001 and 2003) PDF/X-1a requires all fonts to be embedded, the appropriate marks and bleeds to be
specified, and color to appear as CMYK, spot colors, or both. Compliant files must contain information describing the
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printing condition for which they are prepared. PDF files created with PDF/X-1a compliance can be opened in Acrobat
4.0 and Acrobat Reader 4.0 and later.
PDF/X-1a uses PDF 1.3, downsamples color and grayscale images to 300 ppi and monochrome images to 1200 ppi,
embeds subsets of all fonts, creates untagged PDFs, and flattens transparency using the High Resolution setting.
Note: The PDF/X1-a:2003 and PDF/X-3 (2003) presets are placed on your computer during installation but are not
available until you move them from the Extras folder to the Settings folder.
PDF/X-3 This preset creates a PDF based on the ISO standard PDF/X-3:2002. The PDF created in this setting can be
opened in Acrobat 4.0 and Acrobat Reader 4.0 or later.
PDF/X-4 (2008) This preset creating ISO PDF/X-4:2008 files supports live transparency (transparency is not flattened)
and ICC color management. PDF files exported with this preset are in PDF 1.4 format. Images are downsampled and
compressed and fonts are embedded in the same manner as with the PDF/X-1a and PDF/X-3 settings. You can create
PDF/X-4:2008 compliant PDF files directly from
Creative Suite
4 and 5 components including Illustrator, InDesign, and Photoshop. Acrobat 9 Pro provides facilities to validate and
preflight PDF files for PDF/X-4:2008 compliance as well as convert non-PDF/X files to PDF/X-4:2008 if possible.
Adobe recommends PDF/X-4:2008 as the optimal PDF file format for reliable PDF print publishing workflows.
Press Quality Creates PDF files for high-quality print production (for example, for digital printing or for separations
to an imagesetter or platesetter), but does not create files that are PDF/X-compliant. In this case, the quality of the
content is the highest consideration. The objective is to maintain all the information in a PDF
file that a commercial
printer or print service provider needs in order to print the document correctly. This set of options uses PDF 1.4,
converts colors to CMYK, downsamples color and grayscale images to 300 ppi and monochrome images to 1200 ppi,
embeds subsets of all fonts, and preserves transparency (for file types capable of transparency).
These PDF files can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
Note: Before creating an Adobe PDF file to send to a commercial printer or print service provider, find out what the
output resolution and other settings should be, or ask for a .joboptions file with the recommended settings. You might
need to customize the Adobe PDF settings for a particular provider and then provide a .joboptions file of your own.
Rich Content PDF Creates accessible PDF files that include tags, hyperlinks, bookmarks, interactive elements, and
layers. This set of options uses PDF 1.5 and embeds subsets of all fonts. It also optimizes files for byte serving. These
PDF files can be opened in Acrobat
6.0 and Adobe Reader 6.0 and later. (The Rich Content PDF preset is in the Extras
folder.)
Note: This preset was called eBook in earlier versions of some applications.
Smallest File Size Creates PDF files for displaying on the web, an intranet, or for email distribution. This set of options
uses compression, downsampling, and a relatively low image resolution. It converts all colors to sRGB and embeds
fonts. It also optimizes files for byte serving. For best results, avoid using this preset if you intend to print the PDF file.
These PDF files can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
Standard (Acrobat only) Creates PDF files to be printed to desktop printers or digital copiers, published on a CD, or
sent to a client as a publishing proof. This set of options uses compression and downsampling to keep the file size
down, but also embeds subsets of all (allowed) fonts used in the file, converts all colors to sRGB, and prints to a medium
resolution. Note that Windows font subsets are not embedded by default. PDF files created with this settings file can
be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
For more information about shared PDF settings for
Creative Suite
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components, see the PDF Integration Guide on the
Creative Suite
DVD.
About PDF/X and PDF/A standards
PDF/X and PDF/A standards are defined by the International Organization for Standardization (ISO). PDF/X
standards apply to graphic content exchange; PDF/A standards apply to long-term archiving of electronic documents.
During PDF conversion, the file that is being processed is checked against the specified standard. If the PDF will not
meet the selected ISO standard, a message appears, asking you to choose between canceling the conversion or going
ahead with the creation of a noncompliant file.
The most widely used standards for a print publishing workflow are several PDF/X formats: PDF/X-1a, PDF/X-3, and
(in 2007) PDF/X-4. The most widely used standards for PDF archiving are PDF/A-1a, and PDF/A-1b (for less
stringent requirements).
Note: For more information on PDF/X and PDF/A, see the ISO website and the Adobe website.
PDF compatibility levels
When you create PDFs, you need to decide which PDF version to use. You can change the PDF version by switching
to a different preset or choosing a compatibility option when you save as PDF or edit a PDF preset.
Generally speaking, unless there’s a specific need for backward compatibility, you should use the most recent version
(in this case version 1.7). The latest version will include all the newest features and functionality. However, if you’re
creating documents that will be distributed widely, consider choosing Acrobat 5.0 (PDF 1.4) or Acrobat 6.0 (PDF 1.5)
to ensure that all users can view and print the document.
The following table compares some of the functionality in PDFs created using the different compatibility settings.
Note: Acrobat 8.0 and 9.0 also use PDF 1.7.
Acrobat 3.0 (PDF 1.3) Acrobat 5.0 (PDF 1.4) Acrobat 6.0 (PDF 1.5) Acrobat 7.0 (PDF 1.6) and
Acrobat X (PDF 1.7)
PDFs can be opened with Acrobat
3.0 and Acrobat Reader 3.0 and
later.
PDFs can be opened with Acrobat
3.0 and Acrobat Reader 3.0 and
later. However, features specific
to later versions may be lost or not
viewable.
Most PDFs can be opened with
Acrobat 4.0 and Acrobat Reader
4.0 and later. However, features
specific to later versions may be
lost or not viewable.
Most PDFs can be opened with
Acrobat 4.0 and Acrobat Reader
4.0 and later. However, features
specific to later versions may be
lost or not viewable.
Cannot contain artwork that uses
live transparency effects. Any
transparency must be flattened
prior to converting to PDF 1.3.
Supports the use of live
transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)
Supports the use of live
transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)
Supports the use of live
transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)
Layers are not supported. Layers are not supported. Preserves layers when creating
PDFs from applications that
support the generation of layered
PDF documents, such as
Illustrator CS and later or InDesign
CS and later.
Preserves layers when creating
PDFs from applications that
support the generation of layered
PDF documents, such as
Illustrator CS and later or InDesign
CS and later.
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General options for Adobe PDF
You can set the following options in the General section of the Adobe PDF Options dialog box:
Description Displays the description from the selected preset, and provides a place for you to edit the description. You
can paste a description from the clipboard. If you edit the description of a preset, the word “(Modified)” is added at
the end of the preset name.
Preserve Photoshop Editing Capabilities Preserves Photoshop data in the PDF, such as layers, alpha channels, and
spot colors. Photoshop PDF documents with this option can be opened only in Photoshop CS2 and later.
Embed Page Thumbnails Creates a thumbnail image of artwork.
Optimize For Fast Web View Optimizes the PDF file for faster viewing in a web browser.
View PDF After Saving Opens the newly created PDF file in the default PDF viewing application.
Compression and downsampling options for Adobe PDF
When saving artwork in Adobe PDF, you can compress text and line art, and compress and downsample bitmap
images. Depending on the settings you choose, compression and downsampling can significantly reduce the size of a
PDF file with little or no loss of detail and precision.
The Compression area of the Adobe PDF Options dialog box is divided into three sections. Each section provides the
following options for compressing and resampling images in your artwork.
Downsampling If you plan to use the PDF file on the web, use downsampling to allow for higher compression. If you
plan to print the PDF file at high resolution, do not use downsampling. Select the Do Not Downsample option to
disable all downsampling options.
Downsampling refers to decreasing the number of pixels in an image. To downsample images, choose an interpolation
method—average downsampling, subsampling, or bicubic downsampling—and enter the desired resolution (in pixels
per inch). Then enter a resolution in the For Images Above box. All images with resolution above this threshold are
downsampled.
The interpolation method you choose determines how pixels are deleted:
Average Downsampling To Averages the pixels in a sample area and replaces the entire area with the average pixel
color at the specified resolution. Average downsampling is the same as Bilinear resampling.
Subsampling To Chooses a pixel in the center of the sample area and replaces the entire area with that pixel color.
Subsampling significantly reduces the conversion time compared with downsampling but results in images that are
less smooth and continuous. Subsampling is the same as Nearest Neighbor resampling.
DeviceN color space with 8
colorants is supported.
DeviceN color space with 8
colorants is supported.
DeviceN color space with up to 31
colorants is supported.
DeviceN color space with up to 31
colorants is supported.
Multibyte fonts can be
embedded. (Distiller converts the
fonts when embedding.)
Multibyte fonts can be
embedded.
Multibyte fonts can be
embedded.
Multibyte fonts can be
embedded.
40-bit RC4 security supported. 128-bit RC4 security supported. 128-bit RC4 security supported. 128-bit RC4 and 128-bit AES
(Advanced Encryption Standard)
security supported.
Acrobat 3.0 (PDF 1.3) Acrobat 5.0 (PDF 1.4) Acrobat 6.0 (PDF 1.5) Acrobat 7.0 (PDF 1.6) and
Acrobat X (PDF 1.7)
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Bicubic Downsampling To Uses a weighted average to determine pixel color, which usually yields better results
than the simple averaging method of downsampling. Bicubic is the slowest but most precise method, resulting in the
smoothest gradations.
Compression Determines the type of compression that is used.
ZIP compression Works well on images with large areas of single colors or repeating patterns, and for black-and-
white images that contain repeating patterns. ZIP compression is lossless.
JPEG compression Is suitable for grayscale or color images. JPEG compression is lossy, which means that it removes
image data and may reduce image quality; however, it attempts to reduce file size with a minimal loss of information.
Because JPEG compression eliminates data, it can achieve much smaller file sizes than ZIP compression.
JPEG2000 Is the new international standard for the compression and packaging of image data. Like JPEG
compression, JPEG2000 compression is suitable for grayscale or color images. It also provides additional advantages,
such as progressive display and lossless compression not available with JPEG. JPEG2000 is only available if Acrobat 6
(PDF 1.5) or later is selected from the Compatibility menu.
Image Quality Determines the amount of compression that is applied. The available options depend on the
compression method. For JPEG2000 compression, Photoshop provides Lossless, Maximum, High, Medium, Low, and
Minimum options. For JPEG compression, Photoshop provides Minimum, Low, Medium, High, and Maximum
options. For ZIP compression, Photoshop provides an 8-bit Image Quality option. The 8-bit Image Quality option is
lossless; that is, data is not removed to reduce file size, so image quality is not affected.
Tile Size Specifies the size of the tiles used in images with JPEG 2000 compression. When low Image Quality values
are used to optimize images smaller than 1024 x 1024 pixels, using the largest tile size produces better results. In
general, a tile size of 1024 is best for most images. Lower tile sizes are generally used for images with small dimensions
(for viewing on devices such as mobile phones).
Convert 16 Bit/Channel Image To 8 Bit/Channel Converts 16-bits-per-channel images to 8-bits-per-channel images
(selected by default). ZIP is the only compression method available if the Convert 16 Bits option is unselected. If your
document’s Compatibility setting is Acrobat 5 (PDF 1.4) or earlier, the Convert 16 Bits option is unavailable, and
images are automatically converted to 8 bits per channel.
Color management and PDF/X options for Adobe PDF
You can set the following options in the Output section of the Adobe PDF Options dialog box. Interactions between
Output options change depending on whether
Color Management
is on or off and which PDF standard is selected.
Color Conversion Specifies how to represent color information in the Adobe PDF file. When you convert color objects
to RGB or CMYK, also select a destination profile from the pop-up menu. All spot color information is preserved
during color conversion; only the process color equivalents convert to the designated color space.
No Conversion Preserves color data as is.
Convert To Destination Converts all colors to the profile selected for Destination. Whether the profile is included
or not is determined by the Profile Inclusion Policy.
Destination Describes the gamut of the final RGB or CMYK output device, such as your monitor or a SWOP standard.
Using this profile, Photoshop converts the document’s color information (defined by the source profile in the Working
Spaces section of the
Color Settings
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dialog box) to the color space of the target output device.
Profile Inclusion Policy Determines whether a color profile is included in the file.
Output Intent Profile Name Specifies the characterized printing condition for the document. An output intent profile
is required for creating PDF/X-compliant files. This menu is available only if a PDF/X standard (or preset) is selected
in the Adobe PDF Options dialog box.
Output Condition Describes the intended printing condition. This entry can be useful for the intended receiver of the
PDF document.
Output Condition Identifier A pointer to more information on the intended printing condition. The identifier is
automatically entered for printing conditions that are included in the ICC registry.
Registry Name Indicates the web address for more information on the registry. The URL is automatically entered for
ICC registry names.
Adding security to PDF files
When saving as PDF, you can add password protection and security restrictions, limiting not only who can open the
file, but also who can copy or extract contents, print the document, and more.
A PDF file can require passwords to open a document (document open password) and to change security settings
(permissions password). If you set any security restrictions in your file, you should set both passwords; otherwise,
anyone who opens the file could remove the restrictions. If a file is opened with a permissions password, the security
restrictions are temporarily disabled.
The RC4 method of security from RSA Corporation is used to password-protect PDF files. Depending on the
Compatibility setting (in the General category), the encryption level will be high or low.
Note: Adobe PDF presets don’t support passwords and security settings. If you select passwords and security settings in
the Export Adobe PDF dialog box, and then click Save Preset, the passwords and security settings won’t be preserved.
Save an Adobe PDF preset
Although the default PDF presets are based on best practices, you may discover that your workflow requires
specialized PDF settings that aren’t available using any of the built-in presets. In this case, you can create and save your
own custom presets for reuse in Photoshop or any product in the Adobe
Creative Suite
.
In Photoshop, you can save the preset using the Adobe PDF Presets command or clicking the Save Preset button in the
Save Adobe PDF dialog box. Adobe PDF presets are saved as files with a .joboptions extension. This is useful, for
example, if you want your vendor or printer to send you a .joboptions file with the Adobe PDF presets that work best
with their workflow.
1 Do one of the following:
Choose Edit > Adobe PDF Presets.
If you’re saving a Photoshop PDF document, click the Save Preset button in the Save Adobe PDF dialog box after
you specify your PDF settings. Skip steps 2 and 3.
2 If you chose the Adobe PDF Presets command, do one of the following in the Adobe PDF Presets dialog box:
To create a new preset, click the New button in the Adobe PDF Presets dialog box. In the New PDF Preset dialog
box, type a name for the preset in the Preset text box.
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To edit an existing custom preset, select the preset and click Edit. (You can’t edit the default presets.)
3 Set the PDF options.
4 Save your preset by doing one of the following:
In the New PDF Preset or the Edit PDF Preset dialog box, click OK. The new preset appears in the Adobe PDF
Presets list. Click Done when you finish creating presets.
In the Save dialog box, type a name for the preset in the File Name text box and click Save.
Adobe PDF presets are stored in the following folders:
(Windows Vista) Users/[user name]/AppData/Roaming/Adobe/Adobe PDF/Settings
(Windows XP) Documents and Settings/[user name]/Application Data/Adobe/Adobe PDF/Settings
(Mac OS) Users/[user name]/Library/Application Support/Adobe/Adobe PDF/Settings
All the Adobe PDF presets you save in these locations are available in your other Adobe
Creative Suite
applications.
Note: To save the PDF preset in a location other than the default, click the Save As button in the Adobe PDF Presets dialog
box and browse to the destination, or in the Save dialog box, browse to the destination and click Save.
More Help topics
Save in Photoshop PDF format” on page 412
Load, edit, or delete Adobe PDF presets
Adobe PDF presets (creation settings) are available in Photoshop and other products in the Adobe Creative Suite. From
the Adobe PDF Presets dialog box, you save, load, edit, or delete Adobe PDF presets.
Choose Edit > Adobe PDF Presets and do any of the following:
To save settings as a new preset, click the New button, specify settings in the New PDF Preset dialog box, and
click
OK.
To edit an Adobe PDF preset, select the preset in the Preset window, click the Edit button, and change settings in
the Edit PDF Preset dialog box.
Note: Although you can’t edit the Adobe PDF presets that were installed with Photoshop (the names of presets installed
with Photoshop are enclosed in square brackets), you can select one of them and click the New button. In the New PDF
Preset dialog box, you can modify the settings and save them as a new preset.
To delete an Adobe PDF preset, select the preset in the Preset window and click the Delete button. You can’t delete
the Adobe PDF presets that were installed with Photoshop.
To load an Adobe PDF preset, click the Load button, select the preset file, and click the Load button. The preset is
added to the Presets window.
When you browse for an Adobe PDF preset to load, only files with the .joboptions extension are visible in the Load
dialog box.
To close the PDF Options Preset dialog box, click the Done button.
To save a preset in a location other than the default, click the
Save As
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button, give the preset a new name (if necessary), browse to the destination, and click Save.
More Help topics
Save an Adobe PDF preset” on page 418
Saving files in graphics formats
Save in TIFF format
TIFF is a flexible raster (bitmap) image format supported by virtually all paint, image-editing, and page-layout
applications.
1 Choose File >
2 Save As
3 , choose TIFF from the Format menu, and click Save.
4 In the TIFF Options dialog box, select the options you want, and click OK.
Bit depth (32-bit only) Specifies the bit depth (16-, 24-, or 32-bit) of the saved image.
Image Compression Specifies a method for compressing the composite image data. If you’re saving a 32-bit TIFF file,
you can specify that the file be saved with predictor compression, but you don’t have the option to use JPEG
compression. Predictor compression offers improved compression by rearranging floating point values, and works
with both LZW and ZIP compression.
Note: JPEG compression is available only for opaque RGB and grayscale images that are 8-bits-per-channel and no more
than 30,000 pixels wide or high.
Pixel Order Writes the TIFF file with the channels data interleaved or organized by plane. Previously, Photoshop
always wrote TIFF files with the channel order interleaved. Theoretically, the Planar order file can be read and written
faster, and offers a little better compression. Both channel orders are backward compatible with earlier versions of
Photoshop.
Byte Order Selects the platform on which the file can be read. This option is useful when you don’t know what
program the file may be opened in. Photoshop and most recent applications can read files using either IBM PC or
Macintosh byte order.
Save Image Pyramid Preserves multiresolution information. Photoshop does not provide options for opening
multiresolution files; the image opens at the highest resolution within the file. However, Adobe InDesign and some
image servers provide support for opening multiresolution formats.
Save Transparency Preserves transparency as an additional alpha channel when the file is opened in another
application. Transparency is always preserved when the file is reopened in Photoshop.
Layer Compression Specifies a method for compressing data for pixels in layers (as opposed to composite data). Many
applications cannot read layer data and skip over it when opening a TIFF file. Photoshop, however, can read layer data
in TIFF files. Although files that include layer data are larger than those that don’t, saving layer data eliminates the
need to save and manage a separate PSD file to hold the layer data. Choose Discard Layers And Save A Copy if you
want to flatten the image.
Note: To have Photoshop prompt you before saving an image with multiple layers, select Ask Before Saving Layered TIFF
Files in the File Handling area of the Preferences dialog box.
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More Help topics
TIFF” on page 432
About file compression” on page 426
Save in JPEG format
You can use the
Save As
command to save CMYK, RGB, and grayscale images in JPEG (*.jpg) format. JPEG compresses file size by selectively
discarding data. You can also save an image as one or more JPEG using the Save
For Web
& Devices command.
JPEG supports only 8-bit images. If you save a 16-bit image to this format, Photoshop automatically lowers the bit
depth.
To quickly save a medium-quality JPEG, play the
Save As
JPEG Medium action on the file. You can access this action by choosing Production from the Actions panel menu.
1 Choose File >
2 Save As
3 , and choose JPEG from the Format menu.
4 In the JPEG Options dialog box, select the options you want, and click OK.
Matte Offers matte color choices to simulate the appearance of background transparency in images that contain
transparency.
Image Options Specifies the image quality. Choose an option from the Quality menu, drag the Quality pop-up slider,
or enter a value between 0 and 12 in the Quality text box.
Format Options Specifies the format of your JPEG file. Baseline (“Standard”) uses a format recognized by most web
browsers. Baseline Optimized creates a file with optimized color and a slightly smaller file size. Progressive displays a
series of increasingly detailed versions of the image (you specify how many) as it downloads. (Not all web browsers
support optimized and Progressive JPEG images.)
Note: Some applications may not be able to read a CMYK file saved in JPEG format. Likewise, if you find that a Java
application can’t read a JPEG file, try saving the file without a thumbnail preview.
More Help topics
About file compression” on page 426
JPEG format” on page 430
Save in PNG format
You can use the
Save As
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command to save RGB, Indexed Color, Grayscale, and Bitmap mode images in PNG format.
Note: You can also save an image as one or more PNG files using the Save For Web & Devices command.
1 Choose File >
2 Save As
3 , and choose PNG from the Format menu.
4 Select an Interlace option:
None Displays the image in a browser only when download is complete.
Interlaced Displays low-resolution versions of the image in a browser as the file downloads. Interlacing makes
download time seem shorter, but it also increases file size.
5 Click OK.
More Help topics
PNG format” on page 431
Save in GIF format
You can use the
Save As
command to save RGB, Indexed Color, Grayscale, or Bitmap mode images directly in CompuServe GIF (known as
GIF) format. The image is automatically converted to Indexed Color mode.
Note: GIF is only available when the image is 8 Bits/Channel (it only supports 8 Bit/Channel).
1 Choose File >
2 Save As
3 , and choose CompuServe GIF from the Format menu.
4 For RGB images, the Indexed Color dialog box appears. Specify conversion options and click OK.
5 Select a row order for the GIF file, and click OK:
Normal Displays the image in a browser only when download is complete.
Interlaced Displays low-resolution versions of the image in a browser as the file downloads. Interlacing makes
download time seem shorter, but it also increases file size.
Note: You can also save an image as one or more GIF files using the Save
Note: For Web
Note: & Devices command.
More Help topics
GIF” on page 429
Convert a grayscale or RGB image to indexed color” on page 94
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Save in Photoshop EPS format
Virtually all page-layout, word-processing, and graphics applications accept imported or placed EPS (Encapsulated
PostScript) files. To print EPS files, you should use a PostScript printer. Non-PostScript printers will print only the
screen-resolution preview.
1 Choose File >
2 Save As
3 , and choose Photoshop EPS from the Format menu.
4 In the EPS Options dialog box, select the options you want, and click OK:
Preview Creates a low-resolution image to view in the destination application. Choose TIFF to share an EPS file
between Windows and Mac
OS systems. An 8-bit preview is in color and a 1-bit preview is in black and white with a
jagged appearance. An 8-bit preview creates a larger file size than a 1-bit preview. See also “Bit depth” on page 62.
Encoding Determines the way image data is delivered to a PostScript output device. Encoding options are described
below.
Include Halftone Screen and Include Transfer Function Control print specifications for high-end commercial print
jobs. Consult your printer before selecting these options.
Transparent Whites Displays white areas as transparent. This option is available only for images in Bitmap mode.
PostScript Color Management Converts file data to the printer’s color space. Do not select this option if you plan to
place the image in another color-managed document.
Note: Only PostScript Level 3 printers support PostScript
Note: Color Management
Note: for CMYK images. To print a CMYK image using PostScript
Note: Color Management
Note: on a Level 2 printer, convert the image to Lab mode before saving in EPS format.
Include Vector Data Preserves any vector graphics (such as shapes and type) in the file. However, vector data in EPS
and DCS files is available only to other applications; vector data is rasterized if you reopen the file in Photoshop. This
option is only available if your file contains vector data.
Image Interpolation Applies bicubic interpolation to smooth the low-resolution preview if printed.
More Help topics
Photoshop EPS format” on page 427
Photoshop EPS encoding options
ASCII or ASCII85 Encodes if you’re printing from a Windows system, or if you’re experience printing errors or other
difficulties.
Binary Produces a smaller file and leaves the original data intact. However, some page-layout applications and some
commercial print spooling and network printing software may not support binary Photoshop EPS files.
JPEG Compresses the file by discarding some image data. You can choose the amount of JPEG compression from very
little (JPEG Maximum Quality) to a lot (JPEG Low Quality). Files with JPEG encoding can be printed only on Level 2
(or later) PostScript printers and may not separate into individual plates.
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Save in Photoshop DCS format
DCS (Desktop Color Separations) format is a version of EPS that lets you save color separations of CMYK or
multichannel files.
1 Choose File >
2 Save As
3 , and choose Photoshop DCS 1.0 or Photoshop DCS 2.0 from the Format menu.
4 In the DCS Format dialog box, select the options you want, and click OK.
The dialog box includes all the options available for Photoshop EPS files. Additionally, the DCS menu gives you the
option of creating a 72-ppi composite file that can be placed in a page-layout application or used to proof the image:
DCS 1.0 format Creates one file for each color channel in a CMYK image. You can also create a fifth file: a grayscale or
color composite. To view the composite file, you must keep all five files in the same folder.
DCS 2.0 format Retains spot color channels in the image. You can save the color channels as multiple files (as for DCS
1.0) or as a single file. The single-file option saves disk space. You can also include a grayscale or color composite.
More Help topics
Photoshop DCS 1.0 and 2.0 formats” on page 427
Save in Photoshop Raw format
The Photoshop Raw format is a file format for transferring images between applications and computer platforms. The
Photoshop Raw format is not the same as camera raw.
1 Choose File >
2 Save As
3 , and choose Photoshop Raw from the Format menu.
4 In the Photoshop Raw Options dialog box, do the following:
(Mac OS) Specify values for File Type and File Creator, or accept the default values.
Specify a Header parameter.
Select whether to save the channels in an interleaved or non-interleaved order.
More Help topics
Photoshop Raw format” on page 428
Save in BMP format
The BMP format is an image format for the Windows operating system. The images can range from black-and-white
(1 bit per pixel) up to 24-bit color (16.7 million colors).
1 Choose File >
2 Save As
3 , and choose BMP from the Format menu.
4 Specify a filename and location, and click Save.
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5 In the BMP Options dialog box, select a file format, specify the bit depth and, if necessary, select Flip Row Order.
For more options, click Advanced Modes and specify the BMP options.
6 Click OK.
More Help topics
BMP format” on page 429
Save in Cineon format (16-bit images only)
RGB images that are 16 bits per channel can be saved in Cineon format for use in the Kodak Cineon Film System.
Choose File >
Save As
and choose Cineon from the Format menu.
More Help topics
Cineon format” on page 429
Save in Targa format
The Targa (TGA) format supports bitmap and RGB images with 8 Bits/Channel. It is designed for Truevision®
hardware, but it is also used in other applications.
1 Choose File >
2 Save As
3 , and choose Targa from the Format menu.
4 Specify a filename and location, and click Save.
5 In the Targa Options dialog box, select a resolution, select the Compress (RLE) option if you want to compress the
file, and then click
OK.
More Help topics
Targa” on page 432
File formats
Note: If a supported file format does not appear in the appropriate dialog box or submenu, you may need to install the
format’s plug-in module.
Choosing a file format
Graphics file formats differ in the way they represent image data (as pixels or vectors), and support different
compression techniques and Photoshop features. To preserve all Photoshop features (layers, effects, masks, and so on),
save a copy of your image in Photoshop format (PSD).
Like most file formats, PSD supports files up to 2 GB in size. For files larger than 2 GB, save in Large Document Format
(PSB), Photoshop Raw (flattened image only), TIFF (up to 4 GB), or DICOM format.
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The standard bit depth for images is 8 bits per channel. To achieve greater dynamic range with 16- or 32-bit images,
use the following formats:
Formats for 16-bit images (require Save As command)
Photoshop, Large Document Format (PSB), Cineon, DICOM, IFF, JPEG, JPEG 2000, Photoshop PDF, Photoshop
Raw, PNG, Portable Bit Map, and TIFF.
Note: The Save
Note: For Web
Note: & Devices command automatically converts 16-bit images to 8-bit.
Formats for 32-bit images (require Save As command)
Photoshop, Large Document Format (PSB), OpenEXR, Portable Bitmap, Radiance, and TIFF.
More Help topics
Save large documents” on page 409
About file compression
Many file formats use compression to reduce the file size of bitmap images. Lossless techniques compress the file
without removing image detail or color information; lossy techniques remove detail. The following are commonly used
compression techniques:
RLE (Run Length Encoding) Lossless compression; supported by some common Windows file formats.
LZW (Lemple-Zif-Welch) Lossless compression; supported by TIFF, PDF, GIF, and PostScript language file formats.
Most useful for images with large areas of single color.
JPEG (Joint Photographic Experts Group) Lossy compression; supported by JPEG, TIFF, PDF, and PostScript
language file formats. Recommended for continuous-tone images, such as photographs. JPEG uses lossy compression.
To specify image quality, choose an option from the Quality menu, drag the Quality pop-up slider, or enter a value
between 0 and 12 in the Quality text box. For the best printed results, choose maximum-quality compression. JPEG
files can be printed only on Level 2 (or later) PostScript printers and may not separate into individual plates.
CCITT A family of lossless compression techniques for black-and-white images, supported by the PDF and PostScript
language file formats. (CCITT is an abbreviation for the French spelling of International Telegraph and Telekeyed
Consultive Committee.)
ZIP Lossless compression; supported by PDF and TIFF file formats. Like LZW, ZIP compression is most effective for
images that contain large areas of single color.
More Help topics
Choosing a file format” on page 425
About plug-in modules” on page 51
Maximize compatibility for PSD and PSB files
If you work with PSD and PSB files in older versions of Photoshop or applications that don’t support layers, you can
add a flattened version of the image to the saved file.
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Note: If you save an image in an earlier version of Photoshop, features that version doesn’t support are discarded.
1 Choose Edit > Preferences > File Handling (Windows) or Photoshop > Preferences > File Handling (Mac OS).
2 From the Maximize PSD and PSB File Compatibility menu, choose any of the following:
Always Saves a composite (flattened) image along with the layers of your document.
Ask Asks whether to maximize compatibility when you save.
Never Saves only a layered image.
Choose Ask or Never if you want to significantly reduce file size.
Photoshop format (PSD)
Photoshop format (PSD) is the default file format and the only format, besides the Large Document Format (PSB), that
supports all Photoshop features. Because of the tight integration between Adobe products, other Adobe applications,
such as Adobe Illustrator, Adobe InDesign, Adobe Premiere,
Adobe After
Effects, and Adobe GoLive, can directly import PSD files and preserve many Photoshop features. For more
information, see Help for the specific Adobe applications.
When saving a PSD, you can set a preference to maximize file compatibility. This saves a composite version of a layered
image in the file so it can be read by other applications, including previous versions of Photoshop. It also maintains
the appearance of the document, just in case future versions of Photoshop change the behavior of some features.
Including the composite also makes the image much faster to load and use in applications other than Photoshop, and
may sometimes be required to make the image readable in other applications.
16-bits-per-channel and high dynamic range 32-bits-per-channel images can be saved as PSD files.
Photoshop 2.0 format
(Mac OS) You can use this format to open an image in Photoshop 2.0 or to export an image to an application
supporting only Photoshop 2.0 files. Saving in Photoshop 2.0 format flattens your image and discards layer
information.
Photoshop DCS 1.0 and 2.0 formats
Desktop Color Separations (DCS) format is a version of the standard EPS format that lets you save color separations
of CMYK images. You can use DCS 2.0 format to export images containing spot channels. To print DCS files, you must
use a PostScript printer.
Photoshop EPS format
Encapsulated PostScript (EPS) language file format can contain both vector and bitmap graphics and is supported by
virtually all graphics, illustration, and page-layout programs. EPS format is used to transfer PostScript artwork
between applications. When you open an EPS file containing vector graphics, Photoshop rasterizes the image,
converting the vector graphics to pixels.
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EPS format supports Lab, CMYK, RGB, Indexed Color, Duotone, Grayscale, and Bitmap color modes, and does not
support alpha channels. EPS does support clipping paths. Desktop Color Separations (DCS) format, a version of the
standard EPS format, lets you save color separations of CMYK images. You use DCS 2.0 format to export images
containing spot channels. To print EPS files, you must use a PostScript printer.
Photoshop uses the EPS TIFF and EPS PICT formats to let you open images saved in file formats that create previews
but are not supported by Photoshop (such as QuarkXPress®). You can edit and use an opened preview image just as
any other low-resolution file. An EPS PICT preview is available only in Mac
OS.
Note: EPS TIFF format and EPS PICT format are more relevant to earlier versions of Photoshop. The current version of
Photoshop includes rasterization features for opening files that include vector data.
Photoshop Raw format
The Photoshop Raw format is a flexible file format for transferring images between applications and computer
platforms. This format supports CMYK, RGB, and grayscale images with alpha channels, and multichannel and Lab
images without alpha channels. Documents saved in the Photoshop Raw format can be of any pixel or file size, but they
cannot contain layers.
The Photoshop Raw format consists of a stream of bytes describing the color information in the image. Each pixel is
described in binary format, with 0 representing black and 255 white (for images with 16-bit channels, the white value
is 65535). Photoshop designates the number of channels needed to describe the image, plus any additional channels in
the image. You can specify the file extension (Windows), file type (Mac
OS), file creator (Mac OS), and header
information.
In Mac OS, the file type is generally a four-character ID that identifies the file—for example, TEXT identifies the file
as an ASCII text file. The file creator is also generally a four-character ID. Most Mac
OS applications have a unique file
creator ID that is registered with the Apple Computer Developer Services group.
The Header parameter specifies how many bytes of information appear in the file before actual image information
begins. This value determines the number of zeroes inserted at the beginning of the file as placeholders. By default,
there is no header (header size = 0). You can enter a header when you open the file in Raw format. You can also save
the file without a header and then use a file-editing program, such as HEdit (Windows) or Norton Utilities® (Mac
OS),
to replace the zeroes with header information.
You can save the image in an interleaved or non-interleaved format. If you choose interleaved, the color values (red,
green, and blue, for example) are stored sequentially. Your choice depends on requirements of the application that will
open the file.
Note: A Photoshop Raw image is not in the same file format as a camera raw image file from a digital camera. A camera
raw image file is in a camera-specific proprietary format that is essentially a “digital negative,” with no filtering, white
balance adjustments, or other in-camera processing.
More Help topics
Save large documents” on page 409
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Digital Negative format (DNG)
Digital Negative (DNG) is a file format that contains the raw image data from a digital camera and metadata that
defines what the data means. DNG, Adobe’s publicly available, archival format for camera raw files, is designed to
provide compatibility and decrease the current proliferation of camera raw file formats. The Camera Raw plug-in can
save camera raw image data in the DNG format. For more information about the Digital Negative (DNG) file format,
visit www.adobe.com and search on the term “Digital Negative.” You’ll find comprehensive information and a link to
a user forum.
BMP format
BMP is a standard Windows image format on DOS and Windows-compatible computers. BMP format supports RGB,
Indexed Color, Grayscale, and Bitmap color modes. You can specify either Windows or OS/2® format and a bit depth
of 8 bits/channel. For 4-bit and 8-bit images using Windows format, you can also specify RLE compression.
BMP images are normally written bottom to top; however, you can select the Flip Row Order option to write them
from top to bottom. You can also select an alternate encoding method by clicking Advanced Modes. (Flip Row Order
and Advanced Modes are most relevant to game programmers and others using DirectX®.)
Cineon format
Developed by Kodak, Cineon is a 10-bits-per-channel digital format suitable for electronic composition,
manipulation, and enhancement. Using the Cineon format, you can output back to film with no loss of image quality.
The format is used in the Cineon Digital Film System, which transfers images originated on film to the Cineon format
and back to film.
DICOM format
The DICOM (Digital Imaging and Communications in Medicine) format is commonly used for the transfer and
storage of medical images, such as ultrasounds and scans. DICOM files contain both image data and headers, which
store information about the patient and the medical image. You can open, edit, and save DICOM files in Photoshop
Extended.
More Help topics
DICOM files (Photoshop Extended)” on page 552
GIF
Graphics Interchange Format (GIF) is the file format commonly used to display indexed-color graphics and images in
Hypertext Markup Language (HTML) documents over the World Wide Web and other online services. GIF is an
LZW-compressed format designed to minimize file size and electronic transfer time. GIF format preserves
transparency in indexed-color images; however, it does not support alpha channels.
IFF
IFF (Interchange
File Format
) is a general-purpose data storage format that can associate and store multiple types of data. IFF is portable and has
extensions that support still-picture, sound, music, video, and textual data. The IFF format includes Maya IFF and IFF
(formerly Amiga IFF).
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JPEG format
Joint Photographic Experts Group (JPEG) format is commonly used to display photographs and other continuous-
tone images in hypertext markup language (HTML) documents over the World Wide Web and other online services.
JPEG format supports CMYK, RGB, and Grayscale color modes, and does not support transparency. Unlike GIF
format, JPEG retains all color information in an RGB image but compresses file size by selectively discarding data.
A JPEG image is automatically decompressed when opened. A higher level of compression results in lower image
quality, and a lower level of compression results in better image quality. In most cases, the Maximum quality option
produces a result indistinguishable from the original.
Large Document Format (PSB)
The Large Document Format (PSB) supports documents up to 300,000 pixels in any dimension. All Photoshop
features, such as layers, effects, and filters, are supported. (With documents larger than 30,000 pixels in width or height,
some plug-in filters are unavailable.)
You can save high dynamic range, 32-bits-per-channel images as PSB files. Currently, if you save a document in PSB
format, it can be opened only in Photoshop CS or later. Other applications and earlier versions of Photoshop cannot
open documents saved in PSB format.
Note: Most other applications and older versions of Photoshop cannot support documents with file sizes larger than 2 GB.
More Help topics
Save large documents” on page 409
OpenEXR format
OpenEXR (EXR) is a file format used by the visual effects industry for high dynamic range images. The film format
has high color fidelity and a dynamic range suitable for use in motion picture production. Developed by Industrial
Light and Magic, OpenEXR supports multiple lossless or lossy compression methods. An OpenEXR file supports
transparency and only works with 32 bits/channel images; the file format stores the values as 16 bits/channel floating
point.
PCX
PCX format is commonly used by IBM PC-compatible computers. Most PC software supports version 5 of PCX
format. A standard VGA color palette is used with version 3 files, which do not support custom color palettes.
PCX format supports Bitmap, Grayscale, Indexed Color, and RGB color modes, and does not support alpha channels.
PCX supports the RLE compression method. Images can have a bit depth of 1, 4, 8, or 24.
PDF
Portable Document Format (PDF) is a flexible, cross-platform, cross-application file format. Based on the PostScript
imaging model, PDF files accurately display and preserve fonts, page layouts, and both vector and bitmap graphics. In
addition, PDF files can contain electronic document search and navigation features such as electronic links. PDF
supports 16-bits-per-channel images. Adobe Acrobat also has a Touch Up Object tool for minor editing of images in
a PDF. For more information about working with images in PDFs, see Acrobat Help.
Note: The Touch Up Object tool is mainly for last-minute revisions to images and objects. It’s best to do image editing in
Photoshop before saving as PDF.
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Photoshop recognizes two types of PDF files:
Photoshop PDF files Created when Preserve Photoshop Editing Capabilities is selected in the Save Adobe PDF dialog
box. Photoshop PDF files can contain only a single image.
Photoshop PDF format supports all color modes (except Multichannel) and features that are supported in standard
Photoshop format. Photoshop PDF also supports JPEG and ZIP compression, except for Bitmap-mode images, which
use CCITT Group 4 compression.
Standard PDF files Created when Preserve Photoshop Editing Capabilities is deselected in the Save Adobe PDF dialog
box, or by using another application such as Adobe Acrobat or Illustrator. Standard PDF files can contain multiple
pages and images.
When you open a standard PDF file, Photoshop rasterizes vector and text content, while preserving pixel content.
PICT File
PICT format is used in Mac OS graphics and page-layout applications as an intermediary file format for transferring
images between applications. PICT format supports RGB images with a single alpha channel and Indexed Color,
Grayscale, and Bitmap mode images without alpha channels.
Though Photoshop can open raster PICT files, it cannot open QuickDraw PICTs or save to PICT format.
PICT Resource
(Mac OS) A PICT resource is a PICT file but takes a name and resource ID number. The PICT Resource format
supports RGB images with a single alpha channel, and Indexed Color, Grayscale, and Bitmap mode images without
alpha channels.
You can use the Import command or the Open command to open a PICT resource. However, Photoshop cannot save
to this format.
Pixar format
The Pixar format is designed specifically for high-end graphics applications, such as those used for rendering three-
dimensional images and animation. Pixar format supports RGB and grayscale images with a single alpha channel.
PNG format
Developed as a patent-free alternative to GIF, Portable Network Graphics (PNG) format is used for lossless
compression and for display of images on the web. Unlike GIF, PNG supports 24-bit images and produces background
transparency without jagged edges; however, some web browsers do not support PNG images. PNG format supports
RGB, Indexed Color, Grayscale, and Bitmap mode images without alpha channels. PNG preserves transparency in
grayscale and RGB images.
Portable Bit Map format
The Portable Bit Map (PBM) file format, also known as Portable Bitmap Library and Portable Binary Map, supports
monochrome bitmaps (1 bit per pixel). The format can be used for lossless data transfer because many applications
support this format. You can even edit or create such files within a simple text editor.
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The Portable Bit Map format serves as the common language of a large family of bitmap conversion filters including
Portable FloatMap (PFM), Portable Graymap (PGM), Portable Pixmap (PPM), and Portable Anymap (PNM). While
the PBM file format stores monochrome bitmaps, PGM additionally stores grayscale bitmaps, and PPM can also store
color bitmaps. PNM is not a different file format in itself, but a PNM file can hold PBM, PGM, or PPM files. PFM is a
floating-point image format that can be used for 32-bits-per-channel HDR files.
Radiance format
Radiance (HDR) is a 32-bits-per-channel file format used for high dynamic range images. This format was originally
developed for the Radiance system, a professional tool for visualizing lighting in virtual environments. The file format
stores the quantity of light per pixel instead of just the colors to be displayed on-screen. The levels of luminosity
accommodated by the Radiance format are far higher than the 256 levels in 8-bits-per-channel image file formats.
Radiance (HDR) files are often used in 3D modeling.
Scitex CT
Scitex Continuous Tone (CT) format is used for high-end image processing on Scitex computers. Contact Creo to
obtain utilities for transferring files saved in Scitex CT format to a Scitex system. Scitex CT format supports CMYK,
RGB, and grayscale images and does not support alpha channels.
CMYK images saved in Scitex CT format often have extremely large file sizes. These files are generated for input using
a Scitex scanner. Images saved in Scitex CT format are printed to film using a Scitex rasterizing unit, which produces
separations using a patented Scitex halftoning system. This system produces very few moiré patterns and is often
demanded in professional color work—for
example, ads in magazines.
Targa
The Targa (TGA) format is designed for systems using the Truevision video board and is commonly supported by
MS-DOS color applications. Targa format supports 16-bit RGB images (5 bits x 3 color channels, plus one unused bit),
24-bit RGB images (8 bits x 3 color channels), and 32-bit RGB images (8 bits x 3 color channels plus a single 8-bit alpha
channel). Targa format also supports indexed-color and grayscale images without alpha channels. When saving an
RGB image in this format, you can choose a pixel depth and select RLE encoding to compress the image.
TIFF
Tagged-Image
File Format
(TIFF, TIF) is used to exchange files between applications and computer platforms. TIFF is a flexible bitmap image
format supported by virtually all paint, image-editing, and page-layout applications. Also, virtually all desktop
scanners can produce TIFF images. TIFF documents have a maximum file size of 4 GB. Photoshop CS and later
supports large documents saved in TIFF format. However, most other applications and older versions of Photoshop
do not support documents with file sizes greater than 2 GB.
TIFF format supports CMYK, RGB, Lab, Indexed Color, and Grayscale images with alpha channels and Bitmap mode
images without alpha channels. Photoshop can save layers in a TIFF file; however, if you open the file in another
application, only the flattened image is visible. Photoshop can also save notes, transparency, and multiresolution
pyramid data in TIFF format.
In Photoshop, TIFF image files have a bit depth of 8, 16, or 32 bits per channel. You can save high dynamic range
images as 32-bits-per-channel TIFF files.
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More Help topics
Save large documents” on page 409
WBMP format
WBMP format is the standard format for optimizing images for mobile devices, such as cell phones. WBMP supports
1-bit color, which means that WBMP images contain only black and white pixels.
Metadata and notes
About metadata
Metadata is a set of standardized information about a file, such as author name, resolution, color space, copyright, and
keywords applied to it. For example, most digital cameras attach some basic information to an image file, such as
height, width, file format, and time the image was taken. You can use metadata to streamline your workflow and
organize your files.
About the XMP standard
Metadata information is stored using the Extensible Metadata Platform (XMP) standard, on which Adobe Bridge,
Adobe Illustrator, Adobe InDesign, and Adobe Photoshop are built. Adjustments made to images with Photoshop®
Camera Raw are stored as XMP metadata. XMP is built on XML, and in most cases the metadata is stored in the file.
If it isn’t possible to store the information in the file, metadata is stored in a separate file called a sidecar file. XMP
facilitates the exchange of metadata between Adobe applications and across publishing workflows. For example, you
can save metadata from one file as a template, and then import the metadata into other files.
Metadata that is stored in other formats, such as Exif, IPTC (IIM), GPS, and TIFF, is synchronized and described with
XMP so that it can be more easily viewed and managed. Other applications and features (for example, Adobe Drive)
also use XMP to communicate and store information such as version comments, which you can search using Adobe
Bridge.
In most cases, the metadata remains with the file even when the file format changes (for example, from PSD to JPG).
Metadata also remains when files are placed in an Adobe document or project.
If you’re a C++ or Java developer, use the XMP Toolkit SDK to customize the processing and exchange of metadata.
If you’re an Adobe Flash or Flex developer, use the XMP
File Info
SDK to customize the
File Info
dialog box. For more information, visit the Adobe website.
Working with metadata in Adobe Bridge and Adobe Creative Suite components
Many of the powerful Adobe Bridge features that allow you to organize, search, and keep track of your files and
versions depend on XMP metadata in your files. Adobe Bridge provides two ways of working with metadata: through
the Metadata panel and through the
File Info
dialog box.
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In some cases, multiple views exist for the same metadata property. For example, a property may be labeled Author in
one view and Creator in another, but both refer to the same underlying property. Even if you customize these views
for specific workflows, they remain standardized through XMP.
Notes
You can attach notes to an image in Photoshop. This is useful for associating review comments, production notes, or
other information with the image. Notes appear as small non-printable icons on the image. They are associated with
a location on the image rather than with a layer. You can hide or show notes, or open notes to view or edit their
contents.
Add notes
You can add notes anywhere on your Photoshop image canvas. When you create a note, an icon appears on the image.
1 Select the Note tool in the toolbox. (If the tool isn’t visible, hold down the Eyedropper.)
2 In the Options bar, enter or specify the following as needed:
Author Specifies the note author’s name.
Color Selects the color for the note icon. Clicking the color box opens the Adobe Color Picker so you can select a color.
3 Click where you want to place the note.
4 The cursor will automatically be active
Show or hide notes
To show or hide notes, do one of the following:
Choose View > Show > Notes.
Choose View > Extras. This command also shows or hides grids, guides, selection edges, target paths, and slices.
Open and edit notes
Using the Note tool, double-click the note icon in the image. The text editing area appears in the Notes panel.
Choose Window > Notes to display the Notes panel, and click the back and forward arrows to toggle through all
notes in the active image.
Import notes from a flattened PDF version of a multilayer image
When you open a PDF file, Photoshop automatically imports any notes it contains. You may want to import notes
separately, however, if they were added to a flattened PDF version of a multilayer image. This approach lets reviewers
who lack Photoshop provide comments, while letting you view comments in the context of the multilayer design.
1 Choose File > Import > Notes.
2 Select a PDF or FDF file that contains notes, and then click Load.
The annotations appear in the locations where they were saved in the source document.
Delete notes
Select the Note tool, and then do either of the following:
To delete an individual note, click it in the image, and then click the Delete Note icon in the Notes panel.
To delete all notes, click
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Clear All
in the options bar.
Digimarc copyright protection
Note: Digimarc plug-ins require a 32-bit operating system. They are unsupported in 64-bit versions of Windows and Mac OS.
Read a Digimarc watermark
1 Choose Filter > Digimarc > Read Watermark. If the filter finds a watermark, a dialog box displays the Digimarc ID,
creator information, and image attributes.
2 Click OK, or for more information, click Web Lookup. The Digimarc website is displayed in your web browser,
where contact details appear for the given creator ID.
Adding digital copyright information
You can add copyright information to Photoshop images and notify users that an image is copyright protected via a
digital watermark that uses Digimarc ImageBridge technology. The
watermark—a digital code added as noise to the
image—is virtually imperceptible to the human eye. The Digimarc watermark is durable in both digital and printed
forms, surviving typical image edits and file format conversions.
Embedding a digital watermark in an image lets viewers obtain information about the creator of the image. This
feature is particularly valuable to image creators who license their work to others. Copying an image with an embedded
watermark also copies the watermark and any information associated with it.
For more detailed information on embedding Digimarc digital watermarks, refer to the Digimarc website at
www.digimarc.com.
Before adding a digital watermark
Keep in mind the following considerations before embedding a digital watermark in your image.
Color variation The image must contain some degree of variation or randomness in color to embed the digital
watermark effectively and imperceptibly. The image cannot consist mostly or entirely of a single flat color.
Pixel dimensions The Digimarc technology requires a minimum number of pixels to work. Digimarc recommends the
following minimum pixel dimensions for the image to be watermarked:
100 pixels by 100 pixels if you don’t expect the image to be modified or compressed prior to its actual use.
256 pixels by 256 pixels if you expect the image to be cropped, rotated, compressed, or otherwise modified after
watermarking.
750 pixels by 750 pixels if you expect the image to appear ultimately in printed form at 300 dpi or greater.
There is no upper limit on pixel dimensions for watermarking.
File compression In general, a Digimarc watermark will survive lossy compression methods, such as JPEG, though it
is advisable to favor image quality over file size (a JPEG compression setting of 4 or higher works best). In addition,
the higher the Watermark Durability setting you choose when embedding the watermark, the better the chances that
the digital watermark will survive compression.
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Workflow Digital watermarking should be one of the very last tasks you perform on an image, except for file
compression.
Use the following recommended workflow:
Make all necessary modifications to your image until you are satisfied with its final appearance (this includes
resizing and color correction).
Embed the Digimarc watermark.
If needed, compress the image by saving it in JPEG or GIF format.
If the image is intended for printed output, perform the color separation.
Read the watermark and use the signal strength meter to verify that the image contains a watermark of sufficient
strength for your purposes.
Publish the digital watermarked image.
Embed a watermark
To embed a digital watermark, you must first register with Digimarc Corporation—which maintains a database of
artists, designers, and photographers and their contact information—to
get a unique Digimarc ID. You can then
embed the Digimarc ID in your images, along with information such as the copyright year or a restricted-use identifier.
1 Open the image that you want to watermark. You can embed only one digital watermark per image. The Embed
Watermark filter won’t work
on an image that has been previously watermarked.
If you’re working with a layered image, you should flatten the image before watermarking it; otherwise, the watermark
will affect the active layer only.
Note: You can add a digital watermark to an indexed-color image by first converting the image to RGB mode, embedding
the watermark, and then converting the image back to Indexed Color mode. However, the results may be inconsistent. To
make sure that the watermark was embedded, run the Read Watermark filter.
2 Choose Filter > Digimarc > Embed Watermark.
3 If you are using the filter for the first time, click the Personalize button. Get a Digimarc ID by clicking Info to launch
your web browser and visit the Digimarc website at www.digimarc.com. Enter your PIN and ID number in the
Digimarc ID text box, and click
OK.
After you enter a Digimarc ID, the Personalize button becomes a Change button, allowing you to enter a new Digimarc ID.
4 Enter a copyright year, transaction ID, or image ID for the image.
5 Select any of the following image attributes:
Restricted Use Limits the use of the image.
Do Not Copy Specifies that the image should not be copied.
Adult Content Labels the image contents as suitable for adults only. (Within Photoshop, this option does not limit
access to adult-only images, but future versions of other applications may limit their display.)
6 For Watermark Durability, drag the slider or enter a value, as described in the next section.
7 Select Verify to automatically assess the watermark’s durability after it is embedded.
8 Click OK.
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Using the Watermark Durability setting
The default Watermark Durability setting is designed to strike a balance between watermark durability and visibility
in most images. However, you can adjust the Watermark Durability setting yourself to suit the needs of your images.
Low values are less visible in an image but less durable, and may be damaged by applying filters or by performing some
image editing, printing, and scanning operations. High values are more durable but may display some visible noise in
the image.
Your setting should depend on the intended use of the image and the goals you’ve set for your watermarks. For
example, it may be quite acceptable to use a higher Watermark Durability setting with JPEG images posted on a
website. The higher durability helps to ensure the persistence of the watermark, and the increased visibility often is not
noticeable with medium-resolution JPEG images. Digimarc recommends experimenting with various settings as part
of your testing process to determine which setting works best for the majority of your images.
Check the signal strength meter
The signal strength meter helps you determine whether a watermark is durable enough to survive the intended use of
the image.
Choose Filter > Digimarc > Read Watermark. The signal strength meter appears at the bottom of the dialog box.
You can also display the meter automatically by selecting Verify while embedding the watermark.
The signal strength meter is available only for images containing digital watermarks that you yourself have embedded.
Digimarc recommends that you check the signal strength meter before publishing your images. For example, if you
often compress watermarked images for inclusion in a website, check the meter before posting the images. You can
also use the signal strength meter to gauge the effectiveness of different Watermark Durability settings that you are
experimenting with.
Placing Photoshop images in other applications
Photoshop provides a number of features to help you use images in other applications. Because of the tight integration
between Adobe products, many Adobe applications can directly import Photoshop (PSD) format files and use
Photoshop features like layers, layer styles, masks, transparency, and effects.
Prepare images for page-layout programs
How you prepare an image for a page-layout program depends upon the file formats the program recognizes:
Adobe InDesign 2.0 and later can place Photoshop PSD files. You do not need to save or export your Photoshop
image to a different file format. Transparent areas are displayed and printed as expected.
Most other page-layout programs require you to save the image as a TIFF or EPS file. However, if the image
contains fully transparent areas, you must first define those areas using a clipping path. Check the documentation
for your page-layout program to determine the best format for importing Photoshop images.
If the page-layout program cannot place Photoshop PSD files, follow these steps:
1 If your image contains a transparent background or areas that you want to be transparent, create a clipping path
around the opaque areas of the image. Even if you have deleted the background around the image, you must define
the area with a clipping path before converting the file to TIFF or EPS format. Otherwise, areas that are transparent
may appear as white in the page-layout program.
2 Choose File >
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3 Save As
4 .
5 In the
6 Save As
7 dialog box, choose the appropriate format from the Format menu. The format you choose depends on the final
output for the document. For printing to non-PostScript printers, choose TIFF. For printing to PostScript printers,
choose Photoshop EPS. Then click Save.
8 In the TIFF Options or EPS Options dialog box, set the following options. Leave any remaining options at their
default settings, and click
OK.
TIFF Options dialog box: set Image Compression to None.
EPS Options dialog box (Windows): set Preview to TIFF (8 bits/pixel) and Encoding to ASCII85.
EPS Options dialog box (Mac OS): set Preview to Mac (8 bits/pixel) and Encoding to ASCII85.
If the layout program displays transparent areas as white, try printing the document. Some layout programs do not
display clipping paths properly but print them as expected.
Use Photoshop artwork in Adobe Illustrator
Adobe Illustrator can both open or place Photoshop files; you do not need to save or export your Photoshop image to
a different file format. If you place an image into an open Illustrator file, you can incorporate the image as if it were
any other element in the artwork, or you can maintain a link to the original file. Although you can’t edit a linked image
within Illustrator, you can jump back to Photoshop, using the Edit Original command, to revise it. Once saved, any
changes you make are reflected in the version in Illustrator.
1 If the image file is open in Photoshop, save it as a Photoshop (PSD) file, and close the file.
2 In Adobe Illustrator, do one of the following:
To open the file directly in Illustrator, choose File > Open. Locate the image in the Open File dialog box, and
click
Open.
To incorporate the image into an existing Illustrator file, choose File > Place. Locate the file in the Place dialog box,
make sure the Link option is not selected, and click
Place.
To place the image into a file but maintain a link to the original, choose File > Place. In the Place dialog box, locate
the file, select the Link option, and click
Place. Illustrator centers the image in the open illustration. A red X through
the image indicates it is linked and not editable.
3 If you opened or placed the image without linking, the Photoshop Import dialog box appears. Choose the
appropriate option as follows, and click
OK:
Convert Photoshop Layers To Objects to convert the layers to Illustrator objects. This option preserves masks,
blending modes, transparency, and (optionally) slices and image maps. However, it does not support Photoshop
adjustment layers and layer effects.
Flatten Photoshop Layers To A Single Image to merge all the layers into a single layer. This option preserves the
look of the image, but you can no longer edit individual layers.
Create transparency using image clipping paths
You can use image clipping paths to define transparent areas in images you place in page-layout applications.
In
addition, Mac OS users can embed Photoshop images in many word-processor files.
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You may want to use only part of a Photoshop image when printing it or placing it in another application. For example,
you may want to use a foreground object and exclude the background. An image clipping path lets you isolate the
foreground object and make everything else transparent when the image is printed or placed in
another application.
Note: Paths are vector-based; therefore, they have hard edges. You cannot preserve the softness of a feathered edge, such
as in a shadow, when creating an image clipping path.
Image imported into Illustrator or InDesign without image clipping path (left), and with image clipping path (right)
1 Draw a work path that defines the area of the image you want to show.
If you’ve already selected the area of the image you want to show, you can convert the selection to a work path. See
Convert a selection to a path” on page 348 for instructions.
2 In the Paths panel, save the work path as a path.
3 Choose Clipping Path from the Paths panel menu, set the following options, and click OK:
For Path, choose the path you want to save.
For Flatness, leave the flatness value blank to print the image using the printer’s default value. If you experience
printing errors, enter a flatness value to determine how the PostScript interpreter approximates the curve. The
lower the flatness value, the greater the number of straight lines used to draw the curve and the more accurate
the
curve. Values can range from 0.2 to 100. In general, a flatness setting from 8 to 10 is recommended for high-
resolution printing (1200 dpi to 2400 dpi), and a setting from 1 to 3 for low-resolution printing (300 dpi to 600 dpi).
4 If you plan to print the file using process colors, convert the file to CMYK mode.
5 Save the file by doing one of the following:
To print the file using a PostScript printer, save in Photoshop EPS, DCS, or PDF format.
To print the file using a non-PostScript printer, save in TIFF format and export to Adobe InDesign, or to Adobe
PageMaker® 5.0 or later.
More Help topics
Prepare images for page-layout programs” on page 437
Convert an image to another color mode” on page 92
Understanding shapes and paths” on page 326
Convert a selection to a path” on page 348
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Printing image clipping paths
Sometimes an imagesetter cannot interpret image clipping paths, or an image clipping path is too complex for a
printer, resulting in a Limitcheck error or a general PostScript error. Sometimes you can print a complex path on a
low-resolution printer without difficulty but run into problems when printing the same path on a high-resolution
printer. This is because the lower-resolution printer simplifies the path, using fewer line segments to describe curves
than the high-resolution printer does.
You can simplify an image clipping path in the following ways:
Manually reduce the number of anchor points on the path.
Increase the tolerance setting used to create the path. To do this, load the existing path as a selection, choose Make
Work Path from the Paths panel
menu, and increase the tolerance setting (4 to 6 pixels is a good starting value).
Then re-create the image clipping path.
More Help topics
Add or delete anchor points” on page 345
Convert paths to selection borders” on page 347
Export paths to Adobe Illustrator
The Paths To Illustrator command lets you export Photoshop paths as Adobe Illustrator files. Exporting paths in this
way simplifies the task of combining Photoshop and Illustrator artwork or using Photoshop features with Illustrator
artwork. For
example, you may want to export a pen tool path and stroke it to use as a trap with a Photoshop clipping
path you are printing in Illustrator. You
can also use this feature to align Illustrator text or objects with Photoshop
paths.
1 Draw and save a path or convert an existing selection into a path.
2 Choose File > Export > Paths To Illustrator.
3 Choose a location for the exported path, and enter a filename. Make sure Work Path is chosen from the Path menu
to export the path.
4 Click Save.
5 Open the file in Adobe Illustrator. You can manipulate the path or use the path to align Illustrator objects that you
add to the file.
Note that the crop marks in Adobe Illustrator reflect the dimensions of the Photoshop image. The position of the path
within the Photoshop image is maintained, provided you don’t change the crop marks or move the path.
Link or embed an image using OLE (Windows only)
Photoshop is an OLE 2.0 server, which means it supports embedding or linking an image in an OLE container
application (usually a word-processing or page-layout program). For example, you can insert Photoshop files and
selections into other OLE applications, such as Adobe PageMaker, Adobe FrameMaker, and Microsoft Word, using
copy and paste or other
methods.
Linking lets you place a link in the OLE container file that refers to the Photoshop file on the hard drive.
Embedding lets you insert the Photoshop file into the OLE container file.
After the image is in the container application, you can double-click it for editing in Photoshop. When you close
the image in Photoshop, it is updated in the container application.
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Link or embed a selection or image in an OLE application
Do one of the following:
Copy a selection in Photoshop, and insert it in your OLE container application using the application’s Paste Special
command. Refer to your word-processing or page-layout application documentation for more instructions. Pasted
selections can only be embedded, not linked.
Use your OLE container application’s Insert Object command to insert a new Photoshop image or existing
Photoshop file as an OLE-embedded or OLE-linked object. Refer to your word-processing or page-layout
application documentation for instructions.
Insert an unlinked screen-resolution bitmap into an OLE application
With the Move tool , drag a selection to the OLE container application. When you drop the object, it appears
as a 72-ppi bitmap, which cannot be automatically updated in Photoshop.
Modify and update a linked or embedded image in an OLE application
1 Double-click the linked or embedded image in your word-processing or page-layout application to start Photoshop
(if it is not already running), and open the image for editing.
2 Modify the image as desired.
3 Do one of the following:
For embedded images, close the file, or choose File > Update or File > Close & Return to [application name].
For linked images, save and close the file.
Note: You can also modify linked files without first opening the container document. The linked image is updated the
next time you open the document in its OLE container application.
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Chapter 15: Printing
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Printing from Photoshop
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Printing basics
Whether you are printing an image to your desktop printer or sending it to a prepress facility, knowing a few basics
about printing makes the print job go more smoothly and helps ensure that the finished image appears as
intended.
Types of printing For many Photoshop users, printing a file means sending the image to an inkjet printer. Photoshop
can send your image to a variety of devices to be printed directly onto paper or converted to a positive or negative
image on film. In the latter case, you can use the film to create a master plate for printing by a mechanical press.
Types of images The simplest images, such as line art, use only one color in one level of gray. A more complex image,
such as a photograph, has varying color tones. This type of image is known as a continuous-tone image.
Color separation Artwork intended for commercial reproduction and containing more than one color must be
printed on separate master plates, one for each color. This process, called color separation, generally calls for the use
of cyan, yellow, magenta, and black (CMYK) inks. In Photoshop, you can adjust how the various plates are generated.
Quality of detail The detail in a printed image depends on image resolution (pixels per inch) and printer resolution
(dots per inch). Most PostScript laser printers have a resolution of 600 dpi, while PostScript imagesetters have a
resolution of 1200 dpi or higher. Inkjet printers produce a microscopic spray of ink, not actual dots, resulting in an
approximate resolution of 300 to 720 dpi.
More Help topics
Image size and resolution” on page 63
About desktop printing
Unless you work in a commercial printing company or service bureau, you probably print images to a desktop printer,
such as an inkjet, dye sublimation, or laser printer, not to an imagesetter. Photoshop lets you control how your image
is printed.
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Monitors display images using light, whereas desktop printers reproduce images using inks, dyes, or pigments. For this
reason, a desktop printer can’t reproduce all the colors displayed on a monitor. However, by incorporating certain
procedures (such as a color management system) into your workflow, you can achieve predictable results when
printing your images to a desktop printer. Keep these considerations in mind when working with an image you intend
to print:
If your image is in RGB mode, do not convert the document to CMYK mode when printing to a desktop printer.
Work entirely in RGB mode. As a rule, desktop printers are configured to accept RGB data and use internal
software to convert to CMYK. If you send CMYK data, most desktop printers apply a conversion anyway, with
unpredictable results.
If you want to preview an image as printed to any device for which you have a profile, use the Proof Colors
command.
To reproduce screen colors accurately on the printed page, you must incorporate color management into your
workflow. Work with a monitor that is calibrated and characterized. Ideally, you should also create a custom profile
specifically for your printer and the paper you print on, though the profile supplied with your printer can produce
acceptable results.
Print images
Photoshop provides the following printing commands:
Print Displays the Print dialog box, where you can preview the print and set options. (Customized settings are saved
as new defaults when you click Done or Print.)
Print One Copy Prints one copy of a file without displaying a dialog box.
For maximum efficiency, you can include the Print command in actions. (Photoshop provides all print settings in one
dialog box.)
Set Photoshop print options and print
1 Choose File > Print.
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Print dialog box
A. Preview print B. Set printer and print job options C. Set paper orientation D. Position and scale image E. Specify prepress output options
F. Specify color management and proofing options
2 Select the printer, number of copies, and paper orientation.
In Mac OS, send 16-bit data to the printer to produce the highest possible quality in subtle graduated tones, such as
bright skies.
3 Adjust the position and scale of the image in relation to the selected paper size and orientation. See “Position and
scale images” on page 445.
4 Set
5 Color Management
6 and Output options, which you access from the pop-up menu in the upper-right corner.
7 Do one of the following:
To print the image, click Print.
To close the dialog box without saving the options, click Cancel.
To preserve the options and close the dialog box, click Done.
A EB C D F
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Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Print Settings, and attempt
to print the file again.
Set printer options
1 In the Print dialog box, click Print Settings.
2 Set paper size, source, and page orientation as desired.
The available options depend on your printer, printer drivers, and operating system.
Position and scale images
You can adjust the position and scale of an image using options in the Print dialog box. The shaded border at the edge
of the paper represents the margins of the selected paper; the
printable area is white.
The base output size of an image is determined by the document size settings in the
Image Size
dialog box. Scaling an image in the Print dialog box changes the size and resolution of the printed image only. For
example, if you scale a 72-ppi image to 50% in the Print dialog box, the image will print at 144 ppi; however, the
document size settings in the
Image Size
dialog box will not change. The Print Resolution field below the Scaled Print Size area shows the print resolution at
the current scaling setting.
Many printer drivers, such as AdobePS™ and LaserWriter, provide a scaling option in the Print Settings dialog box.
This scaling affects everything on the page, including the size of all page marks, such as crop marks and captions,
whereas the scaling percentage provided by the Print command affects only the size of the printed image (and not the
size of page marks).
Note: The Print dialog box may not reflect accurate values for Scale, Height, and Width if you set a scaling percentage in
the Print Settings dialog box. To avoid inaccurate scaling, specify scaling using the Print dialog box rather than the Print
Settings dialog box; do not enter a scaling percentage in both dialog boxes.
More Help topics
About pixel dimensions and printed image resolution” on page 63
Reposition an image on the paper
Choose File > Print, and do one of the following:
To center the image in the printable area, select Center Image.
To position the image numerically, deselect Center Image, and then enter values for Top and Left.
Deselect Center Image, and drag the image in the preview area.
Scale the print size of an image
Choose File > Print, and do one of the following:
To fit the image within the printable area of the selected paper, click Scale To Fit Media.
To rescale the image numerically, deselect Scale To Fit Media, then enter values for Height and Width.
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To achieve the desired scale, select Bounding Box, and drag a bounding box handle in the preview area.
Print vector data
If an image includes vector graphics, such as shapes and type, Photoshop can send the vector data to a PostScript
printer. When you choose to include vector data, Photoshop sends the printer a separate image for each type layer and
each vector shape layer. These additional images are printed on top of the base image, and clipped using their vector
outline. Consequently, the edges of vector graphics print at the printer’s full resolution, even
though the content of
each layer is limited to the resolution of your image file.
Note: Some blending modes and layer effects required rasterized vector data.
1 Choose File > Print.
2 Choose Output from the pop-up menu.
3 Select the Include Vector Data option.
4 Click Print.
Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Print Settings, and attempt
to print the file again.
Printing with color management in Photoshop
To better understand color management concepts and workflows, see
Creative Suite
Help.
Let printer determine printed colors
If you don’t have a custom profile for your printer and paper type, you can let the printer driver handle the color
conversion. See Letting the printer determine colors when printing.
1 Choose File > Print.
2 Choose
3 Color Management
4 from the pop-up menu in the upper-right corner.
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Choose
Color Management
to display additional options.
5 Select Document.
The profile is displayed in parentheses on the same line.
6 For Color Handling, choose Printer Manages Colors.
7 (Optional) Choose a rendering intent for converting colors to the destination color space.
Many non-PostScript printer drivers ignore this option and use the Perceptual rendering intent. (For more
information, see About rendering intents.)
8 Access the color management options for the printer driver from the Print Settings dialog box, which automatically
appears after you click Print. In Windows, click Print Settings to access the printer driver options. In Mac
OS, use
the pop-up menu from the Print Settings dialog box to access the printer driver options.
9 Specify the color management settings to let your printer driver handle the color management during printing.
Every printer driver has different color management options. If it’s not clear how to turn on color management,
consult your printer documentation.
10 Click Print.
Note: If you get a warning that your image is larger than the printable area of the paper, and you don’t want to exceed
that area, click Cancel, choose File
> Print, and select the Scale To Fit Media box. To make changes to your paper size
and layout, click Print Settings, and attempt to print the file again.
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Let Photoshop determine printed colors
If you have a custom color profile for a specific printer, ink, and paper combination, letting Photoshop manage colors
may produce better results than letting the printer manage colors. See Letting the application determine colors when
printing.
1 Choose File > Print.
2 Choose
3 Color Management
4 from the pop-up menu.
5 For Color Handling, choose Photoshop Manages Colors.
6 For Printer Profile, select the profile that best matches your output device and paper type. If there are any profiles
associated with the current printer, they are placed at the top of the menu, with the default profile selected.
The more accurately the profile describes the behavior of the output device and printing conditions (such as paper
type), the more accurately the color management system can translate the numeric values of the actual colors in a
document. (See Obtaining custom profiles for desktop printers.)
7 (Optional) Set any of the following options.
Rendering Intent Specifies how Photoshop converts colors to the destination color space. (See About rendering
intents.)
Black Point Compensation Preserves the shadow detail in the image by simulating the full dynamic range of the output
device.
Match Print Colors Enabled when you let Photoshop manage color. Select to view image colors in the preview area as
they will actually print.
Gamut Warning Enabled when Match Print Colors is selected. Select to highlight out-of-gamut colors in the image, as
determined by the selected printer profile. A gamut is the range of colors that a color system can display or print. A
color that can be displayed in RGB may be out of gamut for your current printer profile.
Show Paper White Sets the color white in the preview to the color of the paper in the selected printer profile. This
produces a more accurate print preview if you're printing on off-white paper such as newsprint or art papers that are
more beige than white. Since absolute white and black create contrast, less white in the paper will lower the overall
contrast of your image. Off-white paper can also change the overall color cast of the image, so yellows printed on beige
paper may appear more brown.
8 Access the color management options for the printer driver from the Print Settings dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac
OS, use the pop-up menu from the Print Settings dialog box to access the printer driver options.
9 Turn off color management for the printer, so the printer profile settings won’t override your profile settings.
Every printer driver has different color management options. If it’s not clear how to turn off color management,
consult your printer documentation.
10 Click Print.
Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Print Settings, and attempt
to print the file again.
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Print a hard proof
A hard proof (sometimes called a proof print or match print) is a printed simulation of what your final output on a
printing press will look like. A hard proof is produced on an output device that’s less expensive than a printing press.
Some inkjet printers have the resolution necessary to produce inexpensive prints that can be used as hard proofs.
1 Choose View >
2 Proof Setup
3 , and select the output conditions you want to simulate. You can do this using a preset or by creating a custom proof
setup. See Soft-proof colors.
The view changes automatically according to the proof you choose, unless you choose Custom. In this case, the
Customize Proof Condition dialog box appears. You must save custom proof settings for them to appear in the
Proof Setup
Preset menu of the Print dialog box. Follow the instructions to customize a proof.
4 After you select a proof, choose File > Print.
5 Choose
6 Color Management
7 from the pop-up menu.
8 Select Proof.
The profile that appears in parentheses, should match the proof setup you selected earlier.
9 For Color Handling, choose Photoshop Manages Colors.
10 For Printer Profile, select the profile for your output device.
11 (Optional) Set any of the following options.
Proof Setup This option is available if you select Proof from the Print area. From the pop-up menu, choose any
customized proofs that exist locally on your hard drive.
Simulate Paper Color Simulates what colors look like on the paper of the simulated device. Using this option produces
the most accurate proof, but it is not available for all profiles.
Simulate Black Ink Simulates the brightness of dark colors for the simulated device. Using this option results in more
accurate proofs of dark colors, but it is not available for all profiles.
12 Access the color management options for the printer driver from the Print Settings dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac
OS, use the pop-up menu from the Print Settings dialog box to access the printer driver options.
13 Turn off color management for the printer so that the printer profile settings don’t override your profile settings.
Every printer driver has different color management options. If it’s not clear how to turn off color management,
consult your printer documentation.
14 Click Print.
Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Print Settings, and attempt
to print the file again.
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Printing images to a commercial printing press
Preparing images for press
From Photoshop, you can prepare image files for offset lithography, digital printing, gravure, and other commercial
printing processes.
Generally, your workflow depends on the capabilities of the prepress facility. Before you begin a workflow for
commercial printing, contact the prepress staff to learn their requirements. For example, they may not want you to
convert to CMYK at any point because they may need to use prepress-specific settings. Here are some possible
scenarios for preparing your image files to achieve predictable printing results:
Work entirely in RGB mode and make sure that the image file is tagged with the RGB working space profile. If your
printer or prepress staff use a color management system, they should be able to use your file’s profile to make an
accurate conversion to CMYK before producing the film and printing plates.
Work in RGB mode until you finish editing your image. Then convert the image to CMYK mode and make any
additional color and tonal adjustments. Especially check the highlights and shadows of the image. Use Levels,
Curves, or Hue/Saturation adjustment layers to make corrections. These adjustments should be very minor. Flatten
the file if necessary, then send the CMYK file to the professional printer.
Place your RGB or CMYK image in Adobe InDesign or Adobe Illustrator. In general, most images printed on a
commercial press are not printed directly from Photoshop but from a page-layout program like Adobe InDesign
or an illustration program like Adobe Illustrator. For more information on importing Photoshop files into Adobe
InDesign or Adobe Illustrator, see Adobe
InDesign Help
or the Adobe Illustrator Help.
Here are a few issues to keep in mind when you work on an image intended for commercial printing:
If you know the characteristics of the press, you can specify the highlight and shadow output to preserve certain
details.
If you use a desktop printer to preview the appearance of the final printed piece, keep in mind that a desktop printer
cannot faithfully replicate the output of a commercial printing press. A professional color proof gives a more
accurate preview of the final printed piece.
If you have a profile from a commercial press, you can choose it with the
Proof Setup
command and then view a soft proof using the Proof Colors command. Use this method to preview the final
printed piece on your monitor.
Note: Some printers may prefer to receive your documents in PDF format, especially if the documents need to conform
to PDF/X standards. See
Save in Photoshop PDF format” on page 412.
Set output options
If you are preparing your images for commercial printing directly from Photoshop, you can select and preview a
variety of page marks and other output options using the Print command. Generally, these output options should be
specified only by prepress professionals or people knowledgeable about the commercial printing process.
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Page marks
A. Gradient tint bar B. Label C. Registration marks D. Progressive color bar E. Corner crop mark F. Center crop mark G. Description
H. Star target
1 Choose File > Print.
2 Choose Output from the pop-up menu.
3 Set one or more of the following options:
Calibration Bars Prints an 11-step grayscale, a transition in density from 0 to 100% in 10% increments. With a CMYK
color separation, a
gradient tint bar is printed to the left of each CMYK plate, and a progressive color bar to the right.
Note: Calibration bars, registration marks, crop marks, and labels are printed only if the paper is larger than the printed
image.
Registration Marks Prints registration marks on the image (including bull’s-eyes and star targets). These marks are
used primarily for aligning color separations on PostScript printers.
Corner Crop Marks Prints crop marks where the page is to be trimmed. You can print crop marks at the corners. On
PostScript printers, selecting this option will also print star targets.
Center Crop Marks
Prints crop marks where the page is to be trimmed. You can print crop marks at the center of each edge.
Description Prints any description text entered in the
File Info
dialog box, up to about 300 characters. Description text is always printed in 9-point Helvetica plain type.
Labels Prints the file name above the image. If printing separations, the separation name is printed as part of the label.
Emulsion Down
Makes type readable when the emulsion is down—that is, when the photosensitive layer on a piece of film
or photographic paper is facing away from you. Normally, images printed on paper are printed with emulsion up, with
type readable when the photosensitive layer
faces you. Images printed on film are often printed with emulsion down.
Negative Prints an inverted version of the entire output, including all masks and any background color. Unlike the
Invert command in the Image menu, the Negative option converts the output, not the on-screen image, to a negative.
If you print separations directly to film, you probably want a negative, although in many countries film positives are
common. Check with your print shop to determine which is required. To determine the emulsion side, examine the
film under a bright light after it has been developed. The dull side is the emulsion; the shiny side is the base. Check
Olé No Moire 177lpi 45
o
cyan magenta yellow black
CDBA
HEG
F
carnival series
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whether your print shop requires film with positive emulsion up, negative emulsion up, positive emulsion down, or
negative emulsion
down.
Background Selects a background color to be printed on the page outside the image area. For example, a black or
colored background may be desirable for slides printed to a film recorder. To use this option, click Background, and
then select a color from the Color Picker. This is a printing option only; it does not affect the image itself.
Border Prints a black border around an image. Type a number and choose a unit value to specify the width of the
border.
Bleed Prints crop marks inside rather than outside the image. Use this option to trim the image within the graphic.
Type a number and choose a unit value to specify the width of the bleed.
Interpolation Reduces the jagged appearance of a low-resolution image by automatically resampling up while printing
(on PostScript printers). Resampling may reduce the sharpness of the image quality.
For information on the Include Vector Data option, see Print vector data” on page 446.
More Help topics
Resampling” on page 66
Print separations from Photoshop
When preparing your image for prepress and working with CMYK images or images with spot colors, you can print
each color channel as a separate page.
Note: Separations from CMYK, Duotone, or multi-channel documents printed on non-PostScript printers may not be
identical to those printed on PostScript printers.
Each color channel printed as a separate page.
Note: If you are printing an image from another application and want to print spot channels to spot color plates, you must
first save the file in DCS 2.0 format. DCS 2.0 preserves spot channels. This format is supported by applications such as
Adobe InDesign and QuarkXPress.
1 Make sure that your document is in CMYK Color, Multichannel, or Duotone mode, and then choose File > Print.
2 Choose Separations from the Color Handling drop-down menu.
Note: Depending on the designated printer and printer drivers on your computer, these options may also appear in the
Print Settings dialog box. In Windows, click the Properties button to access the printer driver options; in Mac
OS, use the
pop-up menu in the Print Settings dialog box that appears.
3 Click Print. Separations are printed for each of the colors in the image.
C
M
Y
K
Pantone 7453 C
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More Help topics
Save in Photoshop EPS format” on page 423
Prepare an image with spot channels for printing from another application
1 If the image is a duotone, convert it to Multichannel color mode.
2 Save the image in DCS 2.0 format.
3 In the DCS 2.0 Format dialog box, deselect the Include Halftone Screen and the Include Transfer Function options.
4 Open or import the image in Photoshop, and set your screen angles. Make sure that you’ve communicated to the
printer the spot color you want for each of the color plates.
Note: You can place a PSD file containing spot colors directly in Illustrator or InDesign without special preparation.
More Help topics
Save in Photoshop EPS format” on page 423
Create a color trap
A trap is an overlap that prevents tiny gaps in the printed image caused by a slight misregistration on press. Contact
your service provider before you do any trapping. In
most cases, your print shop determines whether trapping is
needed. If so, the print shop staff will tell you what values to enter in the Trap dialog box.
Trapping to correct misalignment
A. Misregistration with no trap B. Misregistration with trap
Trapping is intended to correct the misalignment of solid colors. In general, you don’t need traps for continuous-tone
images such as photographs. Excessive trapping may produce an outline effect. These problems may not be visible on-
screen and might show up only in print. Photoshop uses standard rules for
trapping:
All colors spread under black.
Lighter colors spread under darker colors.
Yellow spreads under cyan, magenta, and black.
AB
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Pure cyan and pure magenta spread under each other equally.
1 Choose Edit >
2 Convert To Profile
3 to view the image in the color space of the output device. See Convert document colors to another profile
(Photoshop).
4 Choose Image > Trap.
5 For Width, enter the trapping value provided by your print shop. Then select a unit of measurement, and click OK.
Consult your print shop to determine how much misregistration to expect.
Determine scan resolution for printing
You can use a number of techniques to determine the resolution at which to scan a photograph. If you are scanning
photos to be printed, and you know the exact size and the printing screen frequency, you can use the following
techniques to determine the scanning resolution. Often it is easiest to scan at your scanner's maximum optical
resolution and then resize the image in Photoshop later.
Estimate scan resolution
You can determine the resolution for your scan using the original and final image dimensions and the resolution of
your output device. Scan resolution translates into image resolution when you open the scanned image in Photoshop.
1 Do one of the following:
For laser printers and imagesetters, multiply the printer’s screen frequency by 2. To determine your printer’s screen
frequency, check your printer documentation or consult your service provider.
For inkjet printers, check your printer documentation for the optimal resolution. Many dye sublimation printers
and devices that print directly onto photographic paper have an optimal resolution of 300 to 400 dpi.
2 Determine the ratio of the final image dimensions to the original image dimensions. For example, the ratio of a
6-by-9-inch final image to a 2-by-3-inch original image is 3:1.
3 Multiply the result of step 1 by the result of step 2.
For example, suppose you are printing to an imagesetter with a screen frequency of 85 lpi and the ratio of the final
image to the original is 3:1. First multiply 85 (the screen frequency) by 2 to get 170. Then multiply 170 by 3 to get a
scan resolution of 510 ppi. If you are printing to an inkjet printer with an optimal resolution of 300 dpi, multiply 300
by 3 to get a scan resolution of 900.
Note: Different color separation procedures might require different ratios of image resolution to screen frequency. It’s a
good idea to check with your service provider or print shop before you scan the image.
Calculate the file size before scanning an image
You can create a dummy file to predict the file size needed for the final output of your scan.
1 In Photoshop, choose File > New.
2 Enter the width, height, and resolution of your final printed image. The resolution should be 1.5 to 2 times the
screen frequency you will use to print. Make sure that the mode you plan to scan in is selected. The New dialog box
displays the file
size.
For example, suppose you want the final image to be 4 inches wide and 5 inches high. You plan to print it with a
150-line screen using a 2:1 ratio, so you set the resolution to 300. The resulting file size is 5.15 MB.
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To produce the scan, enter the resulting file size in your scanner settings. Don’t worry about resolution or image
dimensions. After you have scanned the image and imported it into Photoshop, use the
Image Size
command (with the Resample Image option deselected) to enter the correct width and height for the image.
Duotones
About duotones
In Photoshop, duotone refers to monotones, tritones, and quadtones as well as duotones. Monotones are grayscale
images printed with a single, non-black ink. Duotones, tritones, and quadtones are grayscale images printed with two,
three, and four inks. In
these images, colored inks, rather than different shades of gray, are used to reproduce tinted
grays.
Duotones increase the tonal range of a grayscale image. Although a grayscale reproduction can display up to 256 levels
of gray, a
printing press can reproduce only about 50 levels of gray per ink. For this reason, a grayscale image printed
with only black ink can look significantly coarser than the same image printed with two, three, or four inks, each
individual ink reproducing up to 50 levels of gray.
Sometimes duotones are printed using a black ink and a gray ink—the black for shadows and the gray for midtones
and highlights. More frequently, duotones are printed using a colored ink for the highlight color. This technique
produces an image with a slight tint and significantly increases the dynamic range of the image. Duotones are ideal for
two-color print jobs with a spot color (such as a PANTONE Color) used for accent.
Because duotones use different color inks to reproduce different gray levels, they are treated in Photoshop as single-
channel, 8-bit, grayscale images. In Duotone mode, you do not have direct access to the individual image channels (as
in RGB, CMYK, and Lab modes). Instead, you manipulate the channels through the curves in the Duotone Options
dialog box.
Convert an image to duotone
1 Convert the image to grayscale by choosing Image > Mode > Grayscale. Only 8-bit grayscale images can be
converted to duotones.
2 Choose Image > Mode > Duotone.
3 In the Duotone Options dialog box, select Preview to preview the image.
4 For the Type option, select Monotone, Duotone, Tritone, or Quadtone.
5 Click the color box (the solid square) to open the color picker, then click the Color Libraries button and select an
ink book and color from the dialog box.
Note: To produce fully saturated colors, specify inks in descending order—darkest at the top, lightest at the bottom.
6 Click the curve box next to the color ink box and adjust the duotone curve for each ink color.
7 Set overprint colors, if necessary.
8 Click OK.
To apply a duotone effect to only part of an image, convert the duotone image to Multichannel mode—this converts
the duotone curves to spot channels. You can then erase part of the spot channel for areas that you want printed as
standard grayscale.
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More Help topics
About spot colors” on page 458
Modify the duotone curve for a given ink
In a duotone image, each ink has a separate curve that specifies how the color is distributed across the shadows and
highlights. This curve maps each grayscale value in the original image to a specific ink percentage.
1 To preview any adjustments, select the Preview option in the Duotones Options dialog box.
2 Click the curve box next to the ink color box.
The default duotone curve, a straight diagonal line, indicates that the grayscale values in the original image map to an
equal percentage of ink. At this setting, a 50% midtone pixel is rendered with a 50% tint of the ink, a 100% shadow is
rendered in 100% color, and so on.
3 Adjust the duotone curve for each ink by dragging a point on the graph or by entering values for the different ink
percentages.
In the curve graph, the horizontal axis moves from highlights (at the left) to shadows (at the right). Ink density
increases as you move up the vertical axis. You can specify up to 13 points on the curve. When you specify two
values along the curve, Photoshop calculates intermediate values. As you adjust the curve, values are automatically
entered in the percentage text boxes.
The value you enter in the text box indicates the percentage of the ink color used to represent the grayscale value in
the original image. For example, if
you enter 70 in the 100% text box, a 70% tint of that ink color is used to print
the 100% shadows.
4 Click Save in the Duotone Curve dialog box to save curves created with this dialog box.
5 Click Load to load these curves or curves created in the Curves dialog box, including curves created using the
Arbitrary Map option.
You can use the Info panel to display ink percentages when you’re working with duotone images. Set the readout mode
to Actual Color to determine what ink percentages will be applied when the image is printed. These values reflect any
changes you’ve entered in the Duotone Curve dialog box.
More Help topics
Curves overview” on page 124
Specifying overprint colors
Overprint colors are two unscreened inks printed on top of each other. For example, when you print a cyan ink over a
yellow ink, the resulting overprint color is green. The order in which inks are printed, as well as variations in the inks
and paper, can
significantly affect the final results.
To predict how colors will look when printed, use a printed sample of the overprinted inks and adjust your screen
display accordingly. Keep in mind that this adjustment affects only how the overprint colors appear on-screen, not
when printed. Before adjusting these colors, make sure to calibrate your monitor.
Adjust the display of overprint colors
1 Choose Image > Mode > Duotone.
2 Click Overprint Colors. The Overprint Colors dialog box shows how the combined inks will look when printed.
3 Click the color swatch of the ink combination that you want to adjust.
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4 Select the desired color in the Color Picker, and click OK.
5 Repeat steps 3 and 4 until you are satisfied with the ink combination. Then click OK.
Saving and loading duotone settings
Use the Save button in the Duotone Options dialog box to save a set of duotone curves, ink settings, and overprint
colors. Use the Load button to load a set of duotone curves, ink settings, and overprint colors. You can then apply these
settings to other grayscale images.
Photoshop includes several sample sets of duotone, tritone, and quadtone curves. These sets include some commonly
used curves and colors. Use these sets as starting points when you create your own combinations.
View the individual colors of a duotone image
Because duotones are single-channel images, your adjustments to individual printing inks are displayed as part of the
final composite image. In
some cases, you may want to view the individual “printing plates” to see how the individual
colors will separate when printed (as
you can with CMYK images).
1 After specifying your ink colors, choose Image > Mode > Multichannel.
The image is converted to Multichannel mode, with each channel represented as a spot color channel. The contents of
each spot channel accurately reflect the duotone settings, but the on-screen composite preview may not be as accurate
as the preview in Duotone mode.
Note: If you make any changes to the image in Multichannel mode, you can’t revert to the original duotone state (unless
you can access the duotone state in the History panel). To adjust the distribution of ink and view its effect on the
individual printing plates, make the adjustments in the Duotone Curves dialog box before converting to Multichannel
mode.
2 Select the channel you want to examine in the Channels panel.
3 Choose Edit > Undo Multichannel to revert to Duotone mode.
Printing duotones
When creating duotones, keep in mind that both the order in which the inks are printed and the screen angles you use
have a significant effect on the final
output. (If needed, change the halftone screen angles on the printer’s RIP.)
You do not have to convert duotone images to CMYK to print separations—simply choose Separations from the
Profile pop-up menu in the
Color Management
section of the Print dialog box (for setting printer options). Converting to CMYK mode converts any custom colors to
their CMYK equivalents.
Exporting duotone images to other applications
To export a duotone image to a page-layout application, you must first save the image in EPS or PDF format.
(However, if the image contains spot channels, convert it to Multichannel mode and save it in DCS 2.0 format.)
Remember to name custom colors using the appropriate suffix so that the importing application can recognize them.
Otherwise, the application may not print the colors correctly, or it may not print the image at all.
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Printing spot colors
About spot colors
Spot colors are special premixed inks used instead of, or in addition to, the process color (CMYK) inks. Each spot color
requires its own plate on the press. (Because a varnish requires a separate plate, it is considered a spot color, too.)
If you are planning to print an image with spot colors, you need to create spot channels to store the colors. To export
spot channels, save the file in DCS 2.0 format or PDF.
Note the following when working with spot colors:
For spot color graphics that have crisp edges and knock out the underlying image, consider creating the additional
artwork in a page layout or illustration application.
To apply spot color as a tint throughout an image, convert the image to Duotone mode and apply the spot color to
one of the duotone plates. You can use up to four spot colors, one per plate.
The names of the spot colors are printed on the separations.
Spot colors are overprinted on top of the fully composited image. Each spot color is printed in the order it appears
in the Channels panel, with the topmost channel printing as the topmost spot color.
You cannot move spot colors above a default channel in the Channels panel except in Multichannel mode.
Spot colors cannot be applied to individual layers.
Printing an image with a spot color channel to a composite color printer will print the spot color at an opacity
indicated by the Solidity setting.
You can merge spot channels with color channels, splitting the spot color into its color channel components.
More Help topics
About channels” on page 230
Print separations from Photoshop” on page 452
Create a new spot channel
You can create a new spot channel or convert an existing alpha channel to a spot channel.
1 Choose Window > Channels to display the Channels panel.
2 To fill a selected area with a spot color, make or load a selection.
3 Do one of the following to create a channel:
Ctrl-click (Windows) or Command-click (Mac OS) the New Channel button in the Channels panel.
Choose New Spot Channel from the Channels panel menu.
If you made a selection, that area is filled with the currently specified spot color.
4 In the New Spot Channel dialog box, click the Color box. Then in the Color Picker, click Color Libraries to choose
from a custom color system such as PANTONE or TOYO and choose a color. See
Choose a spot color” on
page 105.
If you select a custom color, your print service provider can more easily provide the proper ink to reproduce the image.
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5 Enter a name for the spot channel. If you choose a custom color, the channel automatically takes the name of that
color.
Be sure to name spot colors so they’ll be recognized by other applications reading your file. Otherwise the file might
not print.
6 For Solidity, enter a value between 0% and 100%.
This option lets you simulate on-screen the density of the printed spot color. A value of 100% simulates an ink that
completely covers the inks beneath (such as a metallic ink); 0% simulates a transparent ink that completely reveals the
inks beneath (such as a clear varnish). You can also use this option to see where an otherwise transparent spot color
(such as a varnish) will appear.
Solidity at 100% and solidity at 50%.
Note: The Solidity and color choice options affect only on-screen previews and composite prints. They have no effect on
printed separations.
Convert an alpha channel to a spot channel
1 If a selection is active in the image, choose Select > Deselect.
2 Do one of the following:
Double-click the alpha channel thumbnail in the Channels panel.
Select the alpha channel in the Channels panel, and choose Channel Options from the panel menu.
3 Select Spot Color.
4 Click the color box, then choose a color in the Color Picker or click Color Libraries and choose a custom color.
Click
OK.
5 Rename the channel if needed.
6 Click OK.
The areas of the channel containing grayscale values are converted to spot color.
7 To apply the color to the selected area of the channel, choose Image > Adjustments > Invert.
More Help topics
Create a new spot channel” on page 458
Edit a spot channel to add or remove color
1 Select the spot channel in the Channels panel.
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2 Use a painting or editing tool to paint in the image. Paint with black to add more spot color at 100% opacity; paint
with gray to add spot color with lower opacity.
Note: Unlike the Solidity option in the Spot Channel Options dialog box, the Opacity option in the painting or editing
tool’s options determines the actual density of ink used in the printed output.
Change a spot channel’s color or solidity
1 Double-click the spot channel thumbnail in the Channels panel.
2 Click the color box, and choose a color. Click Color Libraries to choose from a custom color system such as
PANTONE or TOYO.
3 Enter a Solidity value between 0% and 100% to adjust ink opacity for the spot color.
Note: The Solidity and color choice options affect only on-screen previews and composite prints. They have no effect on
printed separations.
More Help topics
Create a new spot channel” on page 458
Choose a spot color” on page 105
Merge spot channels
In RGB or CMYK color mode, you can remove spot channels and merge them into the standard color channels. When
you merge spot channels in CMYK mode, the resulting colors usually don’t precisely match the original spot colors,
because CMYK inks can’t produce the range of colors available from spot color inks.
1 Select the spot channel in the Channels panel.
2 Choose Merge Spot Channel from the panel menu.
The spot color is converted to and merged with the color channels. The spot channel is deleted from the panel.
Merging spot channels flattens layered images. The merged composite reflects the preview spot color information,
including the Solidity settings. For example, a spot channel with a solidity of 50% will produce different merged results
than the same channel with a solidity of 100%.
Adjust overlapping spot colors
To prevent overlapping spot colors from either printing over or knocking out the underlying spot color, remove one
of the spot colors where they overlap.
Use a printed sample of the overprinted inks to adjust your screen display to help you predict how colors will look
when printed.
Note: In some cases, such as when you use varnish and bump plates, you may want colors to overprint.
1 In the Channels panel, select the spot channel with the color you want to print.
2 Choose Select > Load Selection.
To quickly select an image in a channel, hold down Ctrl (Windows) or Command (Mac OS), and click the channel in
the Channels panel.
3 For Channel, choose the spot channel from step 1, and click OK.
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4 To create a trap when knocking out the underlying color, choose Select > Modify > Expand or Contract, depending
on whether the overlapping spot color is darker or lighter than the spot color beneath it. In the Channels panel,
select the underlying spot channel that contains the areas you want to knock out. Press Backspace (Windows) or
Delete (Mac
OS).
This method can be used to knock out areas from any channels under a spot color, such as the CMYK channels.
5 If a spot color in one channel overlaps more than one other spot color, repeat this process for each channel that
contains the areas you want removed.
More Help topics
Create a color trap” on page 453
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Chapter 16: Web graphics
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Working with web graphics
The Photoshop web tools make it easy to build component pieces for your web pages or to output complete web pages
in preset or customized formats.
Use layers and slices to design web pages and web page interface elements. (See Layers” on page 243 and Slicing
web pages” on page 464.)
Use layer comps to experiment with different page compositions or to export variations of a page. (See “Layer
comps” on page 281.)
Create rollover text or button graphics to import into Dreamweaver or Flash.
Create web animations with the Animation panel, then export them as animated GIF images or QuickTime files.
See
Creating frame animations” on page 496.
Use Adobe Bridge to create a web photo gallery to quickly turn a set of images into an interactive web site, using a
variety of professional-looking templates.
For a video on designing web sites with Photoshop and Dreamweaver, see www.adobe.com/go/lrvid4043_dw.
Creating rollover images
A rollover is a button or image on a web page that changes when the mouse is over it. To create a rollover, you need at
least two images: a primary image for the normal state and a secondary image for the changed state.
Photoshop provides a number of useful tools for creating rollover images:
Use layers to create primary and secondary images. Create content on one layer, then duplicate the layer and edit
it to create similar content while maintaining alignment between layers. When creating a rollover effect, you can
change the layer’s style, visibility or position, make color or tonal adjustments, or apply filter effects. See
Duplicate
layers” on page 246.
You can also use layer styles to apply effects, such as color overlays, drop shadows, glow, or emboss, to the primary
layer. To create a rollover pair, turn the layer style on or off and save the image in each state. See
Layer effects and
styles” on page 262.
Use preset button styles from the Styles panel to quickly create rollover buttons with normal, mouseover, and
mousedown states. Draw a basic shape with the rectangle tool and apply a style, such as Beveled Normal, to
automatically turn the rectangle into a button. Then copy the layer and apply other preset styles, like Beveled
Mouseover, to create additional button states. Save each layer as a separate image to create a finished rollover button set.
Use the Save
For Web
& Devices dialog box to save rollover images in a web-compatible format and with an optimized file size. See
Optimizing images.
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When you save rollover images, use a naming convention to distinguish the primary (non-rollover state) image
from the secondary (rollover state) image.
After creating a rollover image set in Photoshop, use Dreamweaver to place the images on a web page and
automatically add the JavaScript code for the rollover action.
For a video on designing web sites with Photoshop and Dreamweaver, see www.adobe.com/go/lrvid4043_dw.
Export to Zoomify
You can post high-resolution images on the web that viewers can pan and zoom to see more detail. The basic-size
image downloads in the same time as an equivalent size JPEG file. Photoshop exports the JPEG files and HTML file
that you can upload to your web server.
1 Choose File > Export > Zoomify and set export options.
Template Sets the background and navigation for the image viewed in the browser.
Output Location Specifies the location and name of the file.
Image Tile Options Specifies the quality of the image.
Browser Options Sets the pixel width and height for the base image in the viewer’s browser.
2 Upload the HTML and image files to your web server.
For a video on Zoomify, see www.adobe.com/go/vid0003.
Working with hexadecimal color values
Photoshop can display the hexadecimal values of image colors or copy a color’s hexadecimal value for use in an HTML file.
More Help topics
Choose web-safe colors” on page 104
View hexadecimal color values in the Info panel
1 Choose Window > Info or click the Info panel tab to view the panel.
2 Choose Panel Options from the panel menu. Under First Color Readout or Second Color Readout, choose Web
Color from the Mode menu and click
OK.
3 Position the pointer over the color for which you want to view hexadecimal values.
Copy a color as a hexadecimal value
Photoshop copies colors either as an HTML COLOR attribute containing the hexadecimal value (color=#xxyyzz), or
as the hexadecimal value alone.
1 Do one of the following:
With the Eyedropper tool, move the pointer over the color that you want to copy. Right-click (Windows) or
Control-click (Mac
OS), and choose Copy Color As HTML or Copy Color’s Hex Code.
Set the foreground color using the Color panel, the Swatches panel, or the Adobe Color Picker. From the Color
panel menu, choose Copy Color As HTML or Copy Color’s Hex Code.
In the Save
For Web
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dialog box, click the color swatch or choose Matte > Other. In the Adobe Color Picker, right-click the hexadecimal
value, and choose Copy.
2 Open the desired file in an HTML editing application, and choose Edit > Paste.
Slicing web pages
Slices divide an image into smaller images that are reassembled on a web page using an HTML table or CSS layers. By
dividing the image, you can assign different URL links to create page navigation, or optimize each part of an image
using its own optimization settings.
You export and optimize a sliced image using the Save
For Web
& Devices command. Photoshop saves each slice as a separate file and generates the HTML or CSS code needed to
display the sliced image.
Web page divided into slices.
When you work with slices, keep these basics in mind:
You can create a slice by using the Slice tool or by creating layer-based slices.
After you create a slice, you can select it using the Slice Select tool and then move, resize, or align it with other
slices.
You can set options for each slice—such as slice type, name, and URL—in the Slice Options dialog box.
You can optimize each slice using different optimization settings in the Save
For Web
& Devices dialog box.
More Help topics
HTML options for slices” on page 471
Slice types
Slices are categorized by their content type (Table, Image, No Image) and by the way they are created (user, layer-
based, auto).
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Slices created with the Slice tool are called user slices; slices created from a layer are called layer-based slices. When you
create a new user slice or layer-based slice, additional auto slices are generated to account for the remaining areas of
the image. In other words, auto slices fill the space in the image that is not defined by user slices or layer-based slices.
Auto slices are regenerated every time you add or edit user slices or layer-based slices. You can convert auto slices to
user slices.
User slices, layer-based slices, and auto slices look different—user slices and layer-based slices are defined by a solid
line, whereas auto slices are defined by a dotted line. In addition, user slices and layer-based slices display a distinct
icon. You can choose to show or hide auto slices, which can make your work with user-slices and layer-based slices
easier to view.
A subslice is a type of auto slice that is generated when you create overlapping slices. Subslices indicate how the image
is divided when you save the optimized file. Although subslices are numbered and display a slice symbol, you cannot
select or edit them separately from the underlying slice. Subslices are regenerated every time you arrange the stacking
order of slices.
Slices are created using different methods:
Auto slices are automatically generated.
User slices are created with the Slice tool.
Layer-based slices are created with the Layers panel.
More Help topics
Specify a slice content type” on page 471
Slice a web page
You can use the slice tool to draw slice lines directly on an image, or design your graphic using layers, and then create
slices based on the layers.
Create a slice with the Slice tool
1 Select the Slice tool . (Press the C key to cycle through tools grouped with the Crop too.)
Any existing slices automatically appear in the document window.
2 Choose a style setting in the options bar:
Normal Determines slice proportions as you drag.
Fixed Aspect Ratio Sets a height-to-width ratio. Enter whole numbers or decimals for the aspect ratio. For example, to
create a slice twice as wide as it is high, enter 2 for the width and 1 for the height.
Fixed Size Specifies the slice’s height and width. Enter pixel values in whole numbers.
3 Drag over the area where you want to create a slice. Shift-drag to constrain the slice to a square. Alt-drag (Windows)
or Option-drag (Mac
OS) to draw from the center. Use View > Snap To to align a new slice to a guide or another
slice in the image. See
Move, resize, and snap user slices” on page 468.
Create slices from guides
1 Add guides to an image.
2 Select the Slice tool, and click Slices From Guides in the options bar.
When you create slices from guides, any existing slices are deleted.
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Create a slice from a layer
A layer-based slice encompasses all the pixel data in the layer. If you move the layer or edit the layer’s content, the slice
area automatically adjusts to include the new pixels.
A layer-based slice is updated when the source layer is modified.
Layer-based slices are less flexible than user slices; however, you can convert (“promote”) a layer-based slice to a user
slice. See
Convert auto and layer-based slices to user slices” on page 466.
1 Select a layer in the Layers panel.
2 Choose Layer > New Layer-based Slice.
Don’t use a layer-based slice when you plan to move the layer over a large area of the image during an animation,
because the slice dimension may exceed a useful size.
Convert auto and layer-based slices to user slices
A layer-based slice is tied to the pixel content of a layer, so the only way to move, combine, divide, resize, and align it
is to edit the layer—unless you convert it to a user slice.
All auto slices in an image are linked and share the same optimization settings. If you want to set different optimization
settings for an auto slice, you need to promote it to a user slice.
1 Using the Slice Select tool , select one or more slices to convert.
2 Click Promote in the options bar.
You can promote an auto slice in the Save
For Web
& Devices dialog box by unlinking it. See Work with slices in the Save For Web & Devices dialog box
View slices and slice options
You can view slices in Photoshop and the Save
For Web
& Devices dialog box. The following characteristics can help you identify and differentiate between slices:
Slice lines Define the boundary of the slice. Solid lines indicate that the slice is a user slice or layer-based slice; dotted
lines indicate that the slice is an auto slice.
Slice colors Differentiate user slices and layer-based slices from auto slices. By default, user slices and layer-based slices
have blue symbols, and auto slices have gray symbols.
In addition, the Save
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For Web
& Devices dialog box uses color adjustments to dim unselected slices. These adjustments are for display purposes only
and do not affect the color of the final image. By default, the color adjustment for
auto slices is twice the amount of
that for user slices.
Slice numbers Slices are numbered from left to right and top to bottom, beginning in the upper-left corner of the
image. If you change the arrangement or total number of slices, slice numbers are updated to reflect the new order.
Slice badges The following badges, or icons, indicate certain conditions.
User slice has Image content.
User slice has No Image content.
Slice is layer-based.
Show or hide slice boundaries
Choose View > Show > Slices. To hide and show slices along with other items, use the Extras command. See Show
or hide Extras” on page 47.
Show or hide auto slices
Do one of the following:
Select the Slice Select tool , and click Show Auto Slices or Hide Auto Slices in the options bar.
Choose View > Show > Slices. Auto slices appear with the rest of your slices.
Show or hide slice numbers
1 Do one of the following:
In Windows, choose Edit > Preferences > Guides, Grid & Slices.
In Mac OS, choose Photoshop > Preferences > Guides, Grid & Slices.
2 Under Slices, click Show Slice Numbers.
Change the color of slice lines
1 In Windows, choose Edit > Preferences > Guides, Grid & Slices; in Mac OS, choose Photoshop > Preferences >
Guides, Grid & Slices.
2 Under Slice Lines, choose a color from the Line Color menu.
After the color change, selected slice lines are automatically displayed in a contrasting color.
Modifying slice layout
Select one or more slices
Do one of the following:
Select the Slice Select tool and click the slice in the image. When working with overlapping slices, click the
visible section of an underlying slice to select it.
Select the Slice Select tool, and Shift-click to add slices to the selection.
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Select the Slice Select tool in the Save for Web & Devices dialog box, and click in an auto slice or outside the image
area, and drag across the slices you want to select. (Clicking in a user slice and dragging moves the slice.)
Choose File > Save
For Web
& Devices. In the dialog box, use the Slice tool to select a slice.
When using either the Slice tool or the Slice Select tool, you can switch from one tool to the other by holding down Ctrl
(Windows) or Command (Mac OS).
Move, resize, and snap user slices
You can move and resize user slices in Photoshop, but not in the Save
For Web
& Devices dialog box.
Move or resize a user slice
1 Select one or more user slices.
2 Do one of the following:
To move a slice, move the pointer inside the slice selection border, and drag the slice to a new position. Press Shift
to restrict movement to a vertical, horizontal, or 45° diagonal line.
To resize a slice, grab a side or a corner handle of the slice, and drag. If you select and resize adjacent slices, common
edges shared by the slices are resized together.
Resize or move a user slice using numeric coordinates
1 Select one or more user slices.
2 Click the Options button in the options bar. You can also double-click a slice to show the options.
3 In the Dimensions area of the Slice Options dialog box, change one or more of the following options:
X Specifies the distance in pixels between the left edge of the slice and the origin of the ruler in the document window.
Y Specifies the distance in pixels between the top edge of the slice and the origin of the ruler in the document window.
Note: The default origin of the ruler is the upper-left corner of the image.
W Specifies the width of the slice.
H Specifies the height of the slice.
Snap slices to a guide, user slice, or other object
1 Select the options you want from the View > Snap To submenu.
2 Choose View > Snap. A check mark indicates that the option is turned on.
3 Move your selected slices as desired. The slices snap to any of your chosen objects within 4 pixels.
Divide user slices and auto slices
Use the Divide Slice dialog box to divide slices horizontally, vertically, or both. Divided slices are always user slices,
regardless of whether the original is a user slice or an auto slice.
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Note: You cannot divide layer-based slices.
1 Select one or more slices.
2 With the Slice Select tool , click Divide in the options bar.
3 Select Preview in the Divide Slice dialog box to preview the changes.
4 In the Divide Slice dialog box, select one or both of the following options:
Divide Horizontally Into Divides the slice lengthwise.
Divide Vertically Into Divides the slice widthwise.
5 Define how you want to divide each selected slice:
Select and enter a value for Slices Down or Slices Across to divide each slice evenly into the specified number of
slices.
Select and enter a value for Pixels Per Slice to create slices with the specified number of pixels. If the slice cannot be
divided evenly by that number of pixels, the remainder is made into another slice. For example, if you divide a slice
that is 100 pixels wide into three new slices each 30 pixels wide, the remaining 10-pixel-wide area becomes a new
slice.
6 Click OK.
Duplicate slices
You can create a duplicate slice with the same dimensions and optimization settings as the original. If the original slice
is a linked user slice, the duplicate is linked to the same collection of linked slices. Duplicate slices are always user slices,
regardless of whether the original is a user slice, a layer-based slice, or an auto slice.
1 Select a slice or multiple slices.
2 Alt-drag (Windows) or Option-drag (Mac OS) from inside the selection.
Copy and paste a slice
You can copy and paste a selected slice within an image, into another image, or into another application such as
Dreamweaver. Copying a slice copies all layers within the bounds of the slice (not just the active layer).
1 Select one or more slices with the Slice Select tool .
2 Choose Edit > Copy.
Note: A slice can’t be copied if there is an active selection in the document (a marquee pixel selection or a selected path).
3 Do one of the following:
If you want to paste the slice into another image, open and display that image.
If pasting into Dreamweaver, make your Dreamweaver document the active window.
4 Choose Edit > Paste. A new layer is created when a slice is pasted into a Photoshop image.
Note: A slice copied into Dreamweaver retains information about the filename and path of the original Photoshop source
file. To view this information in Dreamweaver, right-click (Windows) or Ctrl+click (Mac
OS) the image and choose
Design Notes, then locate the FilePathSrc field on the All Info tab.
For a tutorial on copying and pasting between different applications, including Dreamweaver and Photoshop, see
www.adobe.com/go/vid0193.
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Combine slices
You can combine two or more slices into a single slice. Photoshop determines the dimensions and position of the
resulting slice from the rectangle created by joining the outer edges of the combined slices. If the combined slices are
not adjacent or have different proportions or alignments, the newly combined slice may overlap other slices.
The combined slice takes the optimization settings of the first slice in the series of slices you select. A combined slice
is always a user
slice, regardless of whether the original slices include auto slices.
Note: You cannot combine layer-based slices.
1 Select two or more slices.
2 Right-click (Windows) or Ctrl-click (Mac OS) and choose Combine Slices.
Change the stacking order of slices
When slices overlap, the last slice you create is the top slice in the stacking order. You can change the stacking order
to gain access to underlying slices. You can specify which slice is on the top and bottom of the stack and move slices
up or down in the stacking order.
Note: You cannot arrange the stacking order of auto slices.
1 Select a slice or multiple slices.
2 Choose the Slice Select tool , and click a stacking order option in the options bar.
Stacking order options
A. Bring To Front B. Bring Forward C. Send Backward D. Send To Back
Align and distribute user slices
You can align user slices along an edge or their centers, and distribute user slices evenly along the vertical or horizontal
axis. By aligning and distributing user
slices, you can eliminate unneeded auto slices and generate a smaller, more
efficient HTML file.
Note: To align or distribute layer-based slices, align or distribute the contents of the layers.
1 Select the user slices you want to align.
2 Choose the Slice Select tool , and select an option in the options bar.
Alignment options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right
Distribute options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right
A B C D
A B C D E F
A B C D E F
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More Help topics
Align objects on different layers” on page 251
Delete a slice
When you delete a user slice or layer-based slice, auto slices are regenerated to fill the document area.
Deleting a layer-based slice does not delete the associated layer; however, deleting the layer associated with a layer-
based slice does delete the layer-based slice.
Note: You cannot delete auto slices. If you delete all user slices and layer-based slices in an image, one auto slice covering
the entire image remains.
1 Select one or more slices.
2 Choose the Slice or Slice Select tool and press the Backspace key or the Delete key.
3 To delete all user slices and layer-based slices, choose View > Clear Slices.
Lock all slices
Locking slices prevents you from resizing, moving, or otherwise changing them accidentally.
Choose View > Lock Slice.
HTML options for slices
Display the Slice Options dialog box
Do one of the following:
Double-click a slice with the Slice Select tool . (If the tool isn’t visible, hold down the Crop or Slice tool.)
With the Slice Select tool active, click the Slice Options button in the options bar. This method is not in the Save
For Web
& Devices dialog box.
Specify a slice content type
You can specify how the slice data appears in a web browser when exported with an HTML file. The available options
vary according to the slice type you
select.
Image slices contain image data. This is the default content type.
No Image slices let you create empty table cells that can be populated with text or a solid color. You can enter HTML
text in a No Image slice. If you set the “Text is HTML” option in the Save for Web & Devices dialog box, the text is
interpreted as HTML when viewed in a browser. Slices of type No Image aren’t exported as images and can be
previewed in a browser.
Note: Setting options for an auto slice promotes the slice to a user slice.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice
Options dialog box.
2 In the Slice Options dialog box, select a slice type from the Type pop-up menu.
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Rename a slice
As you add slices to an image, you may find it helpful to rename slices based on their content. By default, user slices
are named according to the settings in the
Output Settings
dialog box. (See Output settings for web graphics.)
Select a slice and double-click the slice with the Slice Select tool to display the Slice Options dialog box. In the Slice
Options dialog box, type a new name in the Name text box.
Note: The Name text box is not available for No Image slice content.
Choose a background color for a slice
You can select a background color to fill the transparent area (for Image slices) or entire area (for No Image slices) of
the slice.
Photoshop does not display the selected background color—you must preview the image in a browser to view the effect
of selecting a background color.
1 Select a slice. If you are working in the Photoshop Save
2 For Web
3 & Devices dialog box, double-click the slice with the Slice Select tool to display the Slice Options dialog box.
4 In the Slice Options dialog box, select a background color from the
5 Background Color
6 pop-up menu. Select None, Matte, White, Black, or Other (using the Adobe Color Picker).
Assign URL link information to an Image slice
Assigning a URL to a slice makes the entire slice area a link in the resulting web page. When a user clicks the link, the
web browser navigates to the specified URL and target frame. This option is available only for Image slices.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice
Options dialog box.
2 In the Slice Options dialog box, enter a URL in the URL text box. You can enter a relative URL or absolute (full)
URL. If you enter an absolute URL, be sure to include the proper protocol (for
example, http://www.adobe.com,
not www.adobe.com). For more information on using relative and full URLs, see an HTML reference.
3 If desired, enter the name of a target frame in the Target text box:
_blank Displays the linked file in a new window, leaving the original browser window open.
_self Displays the linked file in the same frame as the original file.
_parent Displays the linked file in its own original parent frameset. Use this option if the HTML document contains
frames and the current frame is a child. The linked file appears in the current parent frame.
_top Replaces the entire browser window with the linked file, removing all current frames. The name must match a
frame name previously defined in the HTML file for the document. When a user clicks the link, the specified file
appears in the new frame.
Note: For more information on frames, see an HTML reference.
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Specify browser messages and Alt text
You can specify what messages appear in the browser. These options are available only for Image slices and appear only
in exported HTML files.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice
Options dialog box.
2 In the Slice Options dialog box, type the desired text.
Message Text Changes the default message in the browser’s status area for a selected slice or slices. By default, the
slice’s URL, if any, is displayed.
Alt Tag/Alt Specifies an Alt tag for a selected slice or slices. The Alt text appears in place of the slice image in
nongraphical browsers. It also appears in place of the image while the image is downloading and as a tool tip in some
browsers.
Add HTML text to a slice
When you choose a slice of type No Image, you can enter text to be displayed in the slice area of the resulting web page.
This can be plain text or text formatted with standard HTML tags. You
can also select vertical and horizontal
alignment options. For more information on specific HTML tags, see an HTML reference.
Photoshop does not display HTML text in the document window; you must use a web browser to preview the text. Be
sure to preview HTML text in different browsers, with different browser settings, and on different operating systems
to confirm that your text is displayed correctly on the web.
Note: The amount of text in a No Image slice can affect the layout of an exported page.
1 Select a slice. Double-click the slice with the Slice Select tool to display the Slice Options dialog box. You can
double-click the slice in the Save
2 For Web
3 & Devices dialog box to set additional formatting options.
4 In the Slice Options dialog box, select No Image from the Slice Type menu.
5 Type the desired text in the text box.
6 (Save
7 For Web
8 & Devices dialog box only) If the text includes HTML formatting tags, select the Text Is HTML option. If you don’t
select this option, HTML tags are ignored and all text appears as unformatted plain text on the resulting web page.
9 (Save
10 For Web
11 & Devices dialog box only) If desired, select options in the Cell Alignment section of the dialog box:
Default Uses the browser’s default for horizontal alignment.
Left Aligns the text to the left side of the slice area.
Center Aligns the text to the center of the slice area.
Right Aligns the text to the right side of the slice area.
Default Uses the browser’s default for vertical alignment.
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Top Aligns the text to the top of the slice area.
Baseline Sets a common baseline for the first line of text in cells in the same row (of the resulting HTML table). Each
cell in the row must use the Baseline option.
Middle Centers the text vertically in the slice area.
Bottom Aligns the text to the bottom of the slice area.
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Chapter 17: Video and animation
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Video and animation overview
About video layers in Photoshop Extended
For a video on working with video layers, see www.adobe.com/go/vid0027.
You can use Photoshop Extended to edit individual frames of video and image sequence files. In addition to using any
Photoshop tool to edit and paint on video, you can also apply filters, masks, transformations, layers styles, and
blending modes. After making edits, you can save the document as a PSD file (that can be played back in other Adobe
applications such as
Premiere Pro
and
After Effects
or accessed as a static file in other applications), or you can render it as a QuickTime movie or image sequence.
Note: You can work only with the visual images in a video file, not the audio.
When you open a video file or image sequence in Photoshop Extended, the frames are contained within a video layer.
In the Layers panel, a video layer is identified with a filmstrip icon
. Video layers let you paint and clone on
individual frames using the brush tools and stamp tools. Like working with regular layers, you can create selections or
apply masks to restrict your edits to specific areas of a frame. You navigate through the frames using the timeline mode
in the Animation panel (Window
> Animation).
Note: Video layers do not work when the Animation panel is in Frame mode.
You work with video layers just like regular layers by adjusting the blending mode, opacity, position, and layer style.
You can also group video layers in the Layers panel. Adjustment layers let you apply color and tonal adjustments non-
destructively to the video layers.
If you prefer to make your frame edits on a separate layer, you can create a blank video layer. Blank video layers also
let you create hand-drawn animations.
Note: A video layer references the original file, so that edits to the video layer don’t alter the original video or image
sequence file. To maintain the link to the original file, ensure that it remains in the same location relative to the PSD file.
For more information, see
Replace footage in a video layer (Photoshop Extended)” on page 487.
More Help topics
Creating images for video” on page 480
Load video actions” on page 483
Adjustment and fill layers” on page 271
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Supported video and image sequence formats (Photoshop Extended)
In Photoshop Extended, you can open video files and image sequences in the following formats.
QuickTime video formats
MPEG-1 (.mpg or .mpeg)
MPEG-4 (.mp4 or .m4v)
MOV
AVI
MPEG-2 is supported if an MPEG-2 encoder is installed on your computer.
Image sequence formats
BMP
DICOM
JPEG
OpenEXR
PNG
PSD
Targa
TIFF
Cineon and JPEG 2000 are supported if the plug-ins are installed.
For more information on plug-ins and how to install them, see “Plug-ins” on page 51.
Color mode and bit depth
Video layers can contain files in the following color modes and bits per channel (bpc):
Grayscale: 8, 16, or 32 bpc
RGB: 8, 16, or 32 bpc
CMYK: 8 or 16 bpc
Lab: 8 or 16 bpc
Animation panel overview
For a video on the Animation panel, see www.adobe.com/go/vid0023.
An animation is a sequence of images, or frames, that is displayed over time. Each frame varies slightly from the
preceding frame, creating the illusion of movement or other changes when the frames are viewed in quick succession.
In the standard version of Photoshop, the Animation panel (Window > Animation) appears in frame mode, showing
a thumbnail of each frame in your animation. Use the tools at the bottom of the panel to navigate through the frames,
set looping options, add and delete frames, and preview the animation.
The Animation panel menu contains additional commands for editing frames or timeline durations, and for
configuring the panel display. Click the panel menu icon to view available commands.
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Animation panel (frame mode)
A. Selects the first frame B. Selects the previous frame C. Plays animation D. Selects the next frame E. Tweens animation frames F. Duplicates
selected frames G. Deletes selected frames H. Converts to timeline mode (Photoshop Extended only) I. Animation panel menu
In Photoshop Extended, you can use the Animation panel in either frame mode or timeline mode. Timeline mode
shows the frame duration and animation properties for document layers. Use the tools at the bottom of the panel to
navigate through frames, zoom the time display in or out, toggle onion skin mode, delete keyframes, and preview the
video. You can use controls on the timeline itself to adjust frame duration for a layer, set keyframes for layer properties,
and designate a section of the video as the working area.
Animation panel (timeline mode)
A. Enable audio playback B. Zoom out C. Zoom slider D. Zoom in E. Toggle onion skins F. Delete keyframes G. Convert to frame animation
In timeline mode, the Animation panel displays each layer in a Photoshop Extended document (except the
background layer) and is synchronized with the Layers panel. Whenever a layer is added, deleted, renamed, grouped,
duplicated, or assigned a color, the changes are updated in both panels.
Note: When animated layers are grouped as a Smart Object, the animation information from the Animation panel is
stored in the Smart Object. See also
About Smart Objects” on page 275.
Frame mode controls
In frame mode, the Animation panel includes the following controls:
Looping Options Sets the number of times an animation plays when exported as an animated GIF file.
Frame Delay Time Sets the duration of a frame during playback.
Tween Animation Frames Adds a series of frames between two existing frames, interpolating (varying) the layer
properties evenly between the new frames.
Duplicate Selected Frames Adds a frame to the animation by duplicating the selected frame in the Animation
panel.
Convert To Timeline Animation (Photoshop Extended) Converts a frame animation to timeline animation using
keyframes to animate layer properties.
Timeline mode controls (Photoshop Extended)
In timeline mode, the Animation panel includes the following features and controls:
Cached frames indicator Displays a green bar to indicate the frames that are cached for playback.
AB
CD E F
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Comments track Choose Edit Timeline Comment from the panel menu to insert a text comment at the current time.
Comments appear as icons
in the comments track. Move the pointer over these icons to display comments as tool
tips. Double-click these icons to revise comments. To navigate from one comment to the next, click the Go To
Previous or Go To Next buttons at the far left of the Comments track.
To create an HTML table listing the time, frame number, and text of each comment, choose Export Timeline
Comments from the panel menu.
Convert To Frame Animation Converts a timeline animation using keyframes to frame animation.
Timecode Or frame number display Shows the timecode or frame number (depending on panel options) for the
current frame.
Current-time indicator Drag the current-time indicator to navigate frames or change the current time or frame.
Global Lighting track Displays keyframes where you set and change the master lighting angle for layer effects such as
Drop Shadow, Inner Shadow, and Bevel and Emboss.
Keyframe navigator Arrow buttons to the left of a track label move the current-time indicator to the previous
or next keyframe from its current position. Click the center button to add or delete a keyframe at the current time.
Layer duration bar Specifies a layer’s place in time within a video or animation. To move the layer to another place in
time, drag the bar. To trim (adjust the duration of) a layer, drag either end of the bar.
Altered Video track For video layers, displays a duration bar for altered frames. To jump to altered frames, use the
keyframe navigator to the left of the track label.
Time ruler Measures duration (or frame count) horizontally, according to the document’s duration and frame rate.
(Choose Document Settings from the panel menu to change duration or frame rate.) Tick marks and numbers appear
along the ruler and change in spacing with the zoom setting of the timeline.
Time-Vary stopwatch Enables or disables keyframing for a layer property. Select this option to insert a keyframe
and enable keyframing for a layer property. Deselect to remove all keyframes and disable keyframing for a layer
property.
Animation panel menu Includes functions affecting keyframes, layers, panel appearance, onion skinning, and
document settings.
Work area indicators Drag the blue tab at either end of the topmost track to mark the specific portion of the animation
or video that you want to preview or export.
Change thumbnail size
In the Animation panel, you can change the size of the thumbnails that represent each frame or layer.
1 Choose Panel Options from the Animation panel menu.
2 Do one of the following:
Select a size option.
(Photoshop Extended) In timeline mode, select None to display only layer names.
Switch timeline units (Photoshop Extended)
In Photoshop Extended, you can display the Animation panel timeline in either frame number or timecode units.
To select units to display, choose Panel Options from the Animation panel menu and select Frame Numbers or
Timecode.
To toggle between units, Alt-click (Windows) or Option-click (Mac OS) the current-time display in the upper-left
corner of the timeline.
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Show or hide layer properties in the timeline (Photoshop Extended)
In Photoshop Extended, as you add layers to a document, they appear as tracks in the timeline. Expand layer tracks to
show layer properties that can be animated.
To show or hide layer properties, click the triangle to the left of the layer name.
Show or hide layers in the timeline (Photoshop Extended)
In Photoshop Extended, all document layers appear in the timeline by default. To show only a subset of layers, first set
them as favorites.
1 In timeline mode, select one or more layers from the Animation panel, then choose Show > Set Favorite Layers in
the Animation panel menu.
2 To specify which layers are displayed, choose Show from the Animation panel menu, then select All Layers or
Favorite Layers.
Navigate in the timeline (Photoshop Extended)
With the Animation panel in timeline mode, do any of the following:
Drag the current-time indicator .
Click a number or location in the time ruler where you want to position the current-time indicator.
Drag the current-time display (in the upper-left corner of the timeline).
Double-click the current-time display and enter a frame number or time in the Set Current Time dialog box.
Use the playback controls in the Animation panel.
Choose Go To in the Animation panel menu, and then choose a timeline option.
Switch animation modes (Photoshop Extended)
In Photoshop Extended, you can use the Animation panel in either frame or timeline animation mode. Frame mode
shows each separate frame, letting you set unique duration and layer properties for each. Timeline mode shows frames
in a continuous timeline, letting you animate properties with keyframes and play video layers.
Ideally, you should select the mode you want before starting an animation. However, it’s possible to switch animation
modes in an open document, converting a frame animation to a timeline animation, or vice versa.
Important: You may lose some interpolated keyframes when converting a timeline animation to a frame animation. The
animation appearance doesn’t change, however.
In the Animation panel, do any of the following:
Click the Convert To Frame Animation icon .
Click the Convert To Timeline Animation icon .
From the Animation panel menu, choose either Convert To Frame Animation or Convert To Timeline.
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Specify timeline duration and frame rate (Photoshop Extended)
When you are working in timeline mode, you can specify the duration and frame rate of a document containing video
or animation. Duration is the overall time length of the video clip, from the first frame you specify to the last. Frame
rate or frames per second (fps), is usually determined by the type of output you produce: NTSC video has a frame rate
of 29.97
fps; PAL video has a frame rate of 25 fps; and motion picture film has a frame rate of 24 fps. Depending on the
broadcast system, DVD video can have the same frame rate as NTSC video or PAL video, or a frame rate of 23.976.
Video intended for CD-ROM or the web typically has a frame rate of 10 to 15
fps.
When you create a new document, the default timeline duration is 10 seconds. The frame rate depends on the chosen
document preset. For non-video presets (like International Paper), the default rate is 30
fps. For video presets, the rate
is 25 fps for PAL and 29.97 for NTSC.
1 From the Animation panel menu, choose Document Settings.
2 Enter or choose values for Duration and Frame Rate.
Note: Reducing the duration of an existing video or animation has the effect of trimming frames (and any keyframes)
from the end of the document.
More Help topics
Set the timeline area to preview (Photoshop Extended)” on page 510
Understanding the timeline mode video
Creating images for video
About creating images for video
Photoshop can create images of various aspect ratios so that they appear properly on devices such as video monitors.
You can select a specific video option (using the New dialog box) to compensate for scaling when the final image is
incorporated into video.
Safe zones
The Film & Video preset also creates a document with nonprinting guides that delineate the action-safe and title-safe
areas of the image. Using the options in the Size menu, you can produce images for specific video systems—NTSC,
PAL, or HDTV.
Safe zones are useful when you edit for broadcast and videotape. Most consumer TV sets use a process called overscan,
which cuts off a portion of the outer edges of the picture, allowing the center of the picture to be enlarged. The amount
of overscan is not consistent across TVs. To ensure that everything fits within the area that most TVs display, keep text
within the title-safe margins, and all other important elements within the action-safe margins.
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Video preset file size guides
A. Action safe area (outer rectangle) B. Title safe area (inner rectangle)
Note: If you are creating content for the web or for CD, the title-safe and action-safe margins do not apply to your project
because the entire image is displayed in these media.
Preview options
To help you create images for video, Photoshop has a Pixel Aspect Ratio Correction viewing mode that displays images
at the specified aspect ratio. For more accurate previews, Photoshop also has a Video Preview command that lets you
immediately preview your work on a display device, such as a video monitor. To use this feature, you must have the
device connected to your computer via FireWire (IEEE 1394). See also
Preview your document on a video monitor
on page 511. For more information on FireWire (IEEE 1394), see Apple’s website.
Other considerations
Both
Adobe After
Effects and
Adobe Premiere Pro
support PSD files created in Photoshop. However, if you’re using other film and video applications, you might
consider these details when you create images for use in video:
Some video-editing programs can import individual layers from a multilayer PSD file.
If the file has transparency, some video-editing programs preserve it.
If the file uses a layer mask or multiple layers, you might not have to flatten the layers, but you might want to include
a flattened copy of the file in PSD format to maximize backward compatibility.
Aspect ratio
Frame aspect ratio describes the ratio of width to height in the dimensions of an image. For example, DV NTSC has a
frame aspect ratio of 4:3 (or 4 width by 3 height) and a typical widescreen frame has a frame aspect ratio of 16:9. Some
video cameras can record various frame aspect ratios. Many cameras that have a widescreen mode use the 16:9 aspect
ratio. Many professional films have been shot using even wider aspect ratios.
A
B
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4:3 frame aspect ratio (left), and wider 16:9 frame aspect ratio (right)
Pixel aspect ratio describes the ratio of width to height of a single pixel in a frame. Different video standards use
different pixel aspect ratios. For example, many computer video standards define a 4:3 aspect ratio frame as 640 pixels
wide by 480 pixels high, which results in square pixels. The computer video pixels in this example have a pixel aspect
ratio of 1:1 (square), whereas the DV NTSC pixels have a pixel aspect ratio of 0.91 (nonsquare). DV pixels, which are
always rectangular, are vertically oriented in systems producing NTSC video and horizontally oriented in systems
producing PAL video.
If you display rectangular pixels on a square-pixel monitor without alteration, images appear distorted; for example,
circles distort into ovals. However, when displayed on a broadcast monitor, the images appear correctly proportioned
because broadcast monitors use rectangular pixels.
Note: When copying or importing images into a nonsquare pixel document, Photoshop automatically converts and scales
the image to the pixel aspect ratio of the document. Images imported from Adobe Illustrator are also properly scaled.
Pixel and frame aspect ratios
A. 4:3 square-pixel image displayed on 4:3 square-pixel (computer) monitor B. 4:3 square-pixel image interpreted correctly for display on 4:3
non-square pixel (TV) monitor C. 4:3 square-pixel image interpreted incorrectly for display on 4:3 non-square pixel (TV) monitor
Create an image for use in video
1 Create a new document.
2 From the Preset menu in the New dialog box, choose the Film & Video preset.
3 Choose the size that’s appropriate for the video system on which the image will be shown.
4 Click Advanced to specify a color profile and specific pixel aspect ratio.
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Important: By default, nonsquare pixel documents open with Pixel Aspect Ratio Correction enabled. This setting scales
the image so it appears as it would on the nonsquare-pixel output device (usually a video monitor).
5 To view the image as it would appear on a computer monitor (square pixel), choose View > Pixel Aspect Ratio
Correction.
Circle in NTSC DV (720 x 480 pixels) document viewed on computer (square pixel) monitor with Pixel Aspect Ratio Correction turned on (top)
and Pixel Aspect Ratio Correction turned off (bottom)
You can simultaneously view an image with the Pixel Aspect Ratio Correction turned on and off. With the nonsquare
pixel image open and Pixel Aspect Ratio Correction enabled, choose Window > Arrange > New Window For [name
of document]. With the new window active, choose View
> Pixel Aspect Ratio Correction to turn off the correction.
6 If you have a display device, such as a video monitor, connected to your computer via FireWire, you can preview
the document on the device:
To set output options before previewing the image, choose File > Export > Video Preview.
To view the image without setting output options, choose File > Export > Send Video Preview To Device.
When creating images for video, you can load a set of video actions (included with Photoshop) that automate certain
tasks—such as scaling images to fit video pixel dimensions and setting the pixel aspect ratio.
More Help topics
Preview your document on a video monitor” on page 511
Load video actions
For video images, actions automate tasks such as constraining the luminance range and saturation levels to comply
with broadcast standards, resizing and converting to nonsquare pixels for use in DVD slide shows (NTSC and PAL,
standard and widescreen aspect ratios), creating an alpha channel from all currently visible layers, adjusting image
areas (especially thin lines) that are likely to cause interlace flicker, and generating a title-safe overlay.
1 Choose Window > Actions to display the Actions panel.
2 Click the triangle in the upper right corner of the panel, and choose Video Actions from the menu.
More Help topics
Automating tasks” on page 569
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Adjust pixel aspect ratio
You can create a custom pixel aspect ratio in existing documents, or delete or reset pixel aspect ratios previously
assigned to a document.
Assign a pixel aspect ratio value to an existing document
With a document open, choose View > Pixel Aspect Ratio and then choose a pixel aspect ratio that’s compatible
with the video format that you’ll be using your Photoshop file with.
Create a custom pixel aspect ratio
1 With a document open, choose View > Pixel Aspect Ratio > Custom Pixel Aspect Ratio.
2 In the Save Pixel Aspect Ratio dialog box, enter a value in the Factor text box, name the custom pixel aspect ratio,
and click
OK.
The new custom pixel aspect ratio appears in both the Pixel Aspect Ratio menu of the New dialog box and in the
View
> Pixel Aspect Ratio menu.
Delete a pixel aspect ratio
1 With the document open, choose View > Pixel Aspect Ratio > Delete Pixel Aspect Ratio.
2 In the Delete Pixel Aspect Ratio dialog box, choose the item to delete from the Pixel Aspect Ratio menu, and click
Delete.
Reset the pixel aspect ratios
1 With the document open, choose View > Pixel Aspect Ratio > Reset Pixel Aspect Ratios.
2 In the dialog box, choose one of the following:
Append Replaces the current pixel aspect ratios with the default values plus any custom pixel aspect ratios. This option
is useful if you deleted a default value and want to restore it to the menu but also want to retain any custom values.
OK Replaces the current pixel aspect ratios with the default values. Custom pixel aspect ratios are discarded.
Cancel Cancels the command.
Prepare images for use in After Effects
You can import a Photoshop (PSD) file directly into an
After Effects
project with the option of preserving individual layers, layer styles, transparent areas and layer masks, and adjustment
layers (preserving the individual elements for animation).
Note: For best results, work in RGB mode, which
Note: After Effects
Note: uses.
Note: After Effects
Note: CS3 and later can convert files from CMYK to RGB.
Note: After Effects
Note: 7 and earlier cannot.
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Before you export a layered Photoshop file for use in
After Effects
, do the following to reduce preview and rendering time and to avoid problems with importing and updating
Photoshop layers.
Organize and name layers. If you change a layer name or delete a layer in a Photoshop document after you import
it into
After Effects
,
After Effects
won’t be able to find the renamed or deleted layer. The
After Effects
Project panel lists that layer as missing. (You can also group layers into Smart Objects. For example: If you used a
set of layers to make a foreground object and a set of layers to make a background, you can group them as one Smart
Object each, and easily animate one to fly in front of the other).
Make sure that each layer has a unique name. Duplicate layer names can cause confusion.
Choose Always from the Maximize PSD And PSB File Compatibility menu in the File Handling Preferences dialog box.
Use the appropriate pixel dimension preset for video and film in the New Document dialog box.
Do any required color correction, scaling, cropping, or other edits in Photoshop so that
After Effects
doesn’t have to do extra image-processing work. (You can also assign a color profile to the image that corresponds
to the intended output type, such as Rec. 601 NTSC or Rec. 709.
After Effects
can read embedded color profiles and interpret the image's colors accordingly. For more information on color
profiles, see Working with color profiles.
Importing video files and image sequences (Photoshop
Extended)
Open or import a video file (Photoshop Extended)
In Photoshop Extended, you can open a video file directly or add video to an open document. When you import video,
the image frames are referenced in a video layer.
For a video on working with video layers, see www.adobe.com/go/vid0027
1 Do one of the following:
To open a video file directly, choose File > Open.
To import video into an open document, choose Layer > Video Layers > New Video Layer From File.
2 In the Open dialog box, for Files Of Type (Windows) or Enable (Mac OS), choose either All Readable Documents
or QuickTime Movie.
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3 Select a video file and then click Open.
You can also open video directly from Bridge: select a video file and then choose File > Open With > Adobe Photoshop.
More Help topics
Supported video and image sequence formats (Photoshop Extended)” on page 476
Import image sequences (Photoshop Extended)
When you import a folder of sequenced image files, each image becomes a frame in a video layer.
For a video on image sequences, see www.adobe.com/go/vid0026.
1 Make sure that the image files are in one folder and are named sequentially.
The folder should contain only those images you want to use as frames. The resulting animation will be more
successful if all files have the same pixel dimensions. To order frames correctly for the animation, name the files in
alphabetical or numeric order. For example, filename001, filename002, filename003, and so forth.
2 Do one of the following:
To open an image sequence directly, choose File > Open.
To import an image sequence into an open document, choose Layer > Video Layers > New Video Layer From File.
3 In the Open dialog box, navigate to the folder with image sequence files.
4 Select one file, choose the Image Sequence option, and then click Open.
Note: Selecting more than one file in an image sequence disables the Image Sequence option.
5 Specify the frame rate, and click OK.
More Help topics
Supported video and image sequence formats (Photoshop Extended)” on page 476
Working with Image Sequences
Place a video or image sequence (Photoshop Extended)
Use the Place command if you want to transform the video or image sequence as you import it into a document. Once
placed, the video frames are contained within a Smart Object. When video is contained by a Smart Object, you can
navigate through the frames using the Animation panel, and you can also apply Smart Filters.
Note: You can’t paint or clone directly on video frames contained by a Smart Object. However, you can add a blank video
layer above the Smart Object, and paint on the blank frames. You can also use the Clone tool with the Sample All Layers
option to paint on blank frames. This lets you use the video in the Smart Object as a cloning source.
1 With a document open choose File > Place.
2 In the Place dialog box, do one of the following:
Select a video file and click Place.
Select one image sequence file, select the Image Sequence option, and then click Place.
Note: Make sure all the image sequence files are in one folder.
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3 (Optional) Use the control points to scale, rotate, move, or warp the imported content.
4 Click the Commit Transform button in the options bar to place the file.
You can also place video directly from Adobe Bridge. Select the video file and then choose File > Place > In Photoshop.
More Help topics
About Smart Objects” on page 275
Transform video layers (Photoshop Extended)” on page 491
About Smart Filters” on page 277
Create new video layers” on page 491
Reload footage in a video layer (Photoshop Extended)
If the source file for a video layer is modified in a different application, Photoshop Extended generally reloads and
updates the footage, when you open the document containing the video layer referencing the changed source file. If
your document is already open and the source file has been modified, use the Reload Frame command to reload and
update the current frame in the Animation panel. Navigating through the video layer using the Previous/Next Frame
or Play button in the Animation panel should also reload and update the footage.
Replace footage in a video layer (Photoshop Extended)
Photoshop Extended tries to maintain the link between the video layer and source file even if you move or rename the
source. If the link breaks for some reason, an alert icon
appears on the layer in the Layers panel. To relink the video
layer to the source file, use the Replace Footage command. This command can also replace the video or image sequence
frames in a video layer with frames from a different video or image sequence source.
1 In the Animation or Layers panel, select the video layer that you want to relink to the source file or to replace the
content.
2 Choose Layer > Video Layers > Replace Footage.
3 In the Open dialog box, select a video or image sequence file, and then click Open.
Interpreting video footage (Photoshop Extended)
Interpret video footage
You can specify how Photoshop Extended interprets the alpha channel and frame rate of the video you’ve opened or
imported.
1 In the Animation or Layers panel, select the video layer that you want to interpret.
2 Choose Layer > Video Layers > Interpret Footage.
3 In the Interpret Footage dialog box, do any of the following:
To specify how the alpha channel in the video layer is interpreted, select an Alpha Channel option. The footage
must have an alpha channel for this option to be available. If Premultiplied-Matte is selected, you can specify the
matte color with which the channels are premultiplied.
To specify the number of video frames played per second, enter a Frame Rate.
To color-manage the frames or images in a video layer, choose a profile from the Color Profile menu.
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Alpha channel interpretation in video and image sequences
Video and image sequences with alpha channels can be straight or premultiplied. If you’re working with video or
image sequences containing alpha channels, it’s important to specify how Photoshop Extended interprets the alpha
channel to get the results you expect. When premultiplied video or images are in a document with certain background
colors, it’s possible to get undesirable ghosting or halos. You can specify a matte color so the semi-transparent pixels
blend (multiply) with the background without producing halos.
Ignore Ignores the alpha channel in the video.
Straight-Unmatted Interprets the alpha channel as straight alpha transparency. If the application you used to create
the video doesn’t premultiply the color channels, select this option.
Premultiplied-Matte Uses the alpha channel to determine how much of the matte color to mix with the color channels.
If necessary, click the color swatch in the Interpret Footage dialog box to specify the matte color.
Item with premultiplied channels (top) appears with a black halo when interpreted as Straight-Unmatted (lower-left). When interpreted as
Premultiplied-Matte with black specified as background color, halo does not appear (lower-right).
Painting frames in video layers (Photoshop Extended)
Paint frames in video layers (Photoshop Extended)
You can edit or paint on individual video frames to create an animation, add content, or to remove unwanted details.
In addition to using any brush tool, you can paint using the Clone Stamp, Pattern Stamp, Healing Brush, or Spot
Healing Brush. You can also edit video frames using the Patch tool.
Note: Painting (or using any other tool) on video frames is often called rotoscoping; although traditionally, rotoscoping
involves the frame-by-frame tracing of live action images for use in animation.
1 In the Animation or Layers panel, select the video layer.
2 Move the current time indicator to the video frame you want to edit.
3 (Optional) If you want your edits to be on a separate layer, choose Layers > Video Layers > New Blank Video Layer.
4 Select the brush tool that you want to use and apply your edits to the frame.
Painting on a video layer is nondestructive. To discard the altered pixels on a specific frame or video layer, choose the
Restore Frame or Restore All Frames command. To toggle on and off the visibility of altered video layers, choose the
Hide Altered Video command (or click the eyeball next to the altered video track in the timeline).
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More Help topics
Paint with the Brush tool or Pencil tool” on page 292
Retouching and repairing images” on page 160
Restore frames in video layers (Photoshop Extended)” on page 490
Create hand-drawn animations (Photoshop Extended)” on page 507
Cloning content in video and animation frames (Photoshop Extended)
In Photoshop Extended, you can use the Clone Stamp and Healing Brush tools to retouch or duplicate objects in video
or animation frames. Use the Clone Stamp to sample content from one part of a frame (the source) and paint it over
another part of the same or different frame (the target). You can also use a separate document as the sampling source,
instead of a frame. The Healing Brush includes options for blending the sampled content with the target frame.
Note: You can also clone content with the Spot Healing Brush and the Patch tools. However, the Clone Stamp and the
Healing Brush tools let you store up to five samples in the Clone Source panel, and set overlay, scaling, and frame offset
options.
After you sample content from a frame and paint with it, and then move to another frame, the source frame changes
relative to the frame you initially sampled from. You can lock in the source frame you first sampled, or enter a frame
offset value to change the source to a different frame, relative to the frame you first sampled.
For a video on cloning frames, see www.adobe.com/go/vid0025.
More Help topics
Retouch with the Clone Stamp tool” on page 161
Retouch with the Healing Brush tool” on page 163
Set sample sources for cloning and healing” on page 162
Create new video layers” on page 491
Clone video or animation content
1 Select the Clone Stamp tool or Healing Brush tool , and then set the tool options you want.
2 Do one of the following:
Select a video layer in the Layers panel or Animation panel, and then move the current-time indicator to the frame
you want to sample.
Open the image you want to sample.
3 Position the pointer in an open image or frame, and Alt-click (Windows) or Option-click (Mac OS) to set the
sampling point.
4 To set additional sampling points, click each clone source button in the Clone Source panel.
5 Select the target video layer and move the current-time indicator to the frame you want to paint.
If you want to paint on a separate layer, you can add a blank video layer. Make sure you choose the appropriate
Sample option to clone content onto the blank video layer.
6 If you have set multiple sampling points, select the source you want to use in the Clone Source panel.
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7 Do any of the following in the Clone Source panel:
To scale or rotate the source that you’re cloning, enter a value for W (width) or H (height), or the rotation in
degrees
.
To show an overlay of the source that you’re cloning, select
Show Overlay
and specify the overlay options. (The Clipped option restricts the overlay to the brush size. Deselect this option to
overlay the entire source image.)
To move the source overlay to an offset position, Shift + Alt-drag (Windows) or Shift + Option-drag (Mac OS). To
temporarily show overlays, deselect
Show Overlay
, and press Shift + Alt (Windows) or Shift + Option (Mac OS).
8 Drag over the area of the frame you want to paint.
Painting on a video layer is nondestructive. You can choose the Restore Frame or Restore All Frames command to
discard the altered pixels on a specific frame or video layer.
Change frame offset for cloning or healing
In the Clone Source panel:
To always paint using the same frame you initially sampled from, select Lock Frame.
To paint using a frame relative to the frame you initially sampled from, enter the number of frames in the Frame
Offset box. If the frame you want to use is after the frame you initially sampled, enter a positive value. If the frame
you want to use is before the frame you initially sampled, enter a negative value.
Restore frames in video layers (Photoshop Extended)
You can discard edits made to frame video layers and blank video layers.
In the Animation panel, select a video layer and do one of the following:
To restore a specific frame, move the current-time indicator to the video frame and choose Layer > Video Layers >
Restore Frame.
To restore all the frames in a video layer or blank video layer, choose Layer > Video Layers > Restore All Frames.
Managing color in video layers (Photoshop Extended)
In Photoshop Extended, you can paint on video layers using tools such as the brush tool or the clone stamp tool. If no
color profile is assigned to the video layer, these pixel edits are stored using the document file’s color space, and the
video footage itself is left unchanged. If the color space of the imported footage is different from the color space of your
Photoshop document, you may need to make adjustments. For example, a standard definition video movie may be in
SDTV 601 NTSC, while the Photoshop Extended document is in
Adobe RGB
. Your final exported video or document might not have the colors you expect due to the color space mismatch.
Before investing a lot of time painting or editing video layers, test your complete workflow to understand your color
management needs and find the approach that works best for your workflow.
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Often, you can solve a mismatch by assigning a color profile to the document that corresponds to the imported footage,
and leaving the video layer unmanaged. For example, with standard definition video, you can leave the video layer
unmanaged and assign the document the SDTV (Rec. 601 NTSC) color profile. In this case, the imported frame pixels
are stored directly in the video layer without color conversion.
Conversely, you can assign the document’s color profile to the video layer using the Convert Edited Frame Content
option (Layers
> Video Layers > Interpret Footage). This option converts the pixel edits to the document’s color space,
but does not convert the colors of the video frames.
The
Convert To Profile
command (Edit > Convert To Profile) also converts all pixel edits to the document’s color space. However, using the
Assign Profile command (Edit
> Assign Profile) does not convert the pixel edits to a video layer. Use the Assign Profile
command with care, especially when you’ve painted on or edited video frames. If the video layer has a color profile,
applying the Assign Profile command to the document may cause a color space mismatch between the pixel edits and
the imported frames.
Some combinations of video footage and document color spaces require color conversion:
A grayscale movie in an RGB, CMYK, or Lab mode document requires color conversion.
Using 8- or 16-bpc footage in a 32-bpc document requires color conversion.
Editing video and animation layers (Photoshop
Extended)
Transform video layers (Photoshop Extended)
You can transform a video layer as you transform any other layer in Photoshop. However, you must convert video
layers to Smart Objects before you can transform them.
1 In the Animation or Layers panel, select the video layer.
2 Do any of the following:
Choose Edit > Free Transform to use handles in the document window to transform the video.
Choose Edit > Transform and choose a specific transformation from the submenu.
If the video layer is not a Smart Object, Photoshop asks you to convert it.
More Help topics
Transforming objects” on page 178
About Smart Objects” on page 275
Create new video layers
You can create new video layers by adding a video file as a new layer or creating a blank layer.
For a video on working with video layers, see www.adobe.com/go/vid0027
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More Help topics
Importing video files and image sequences (Photoshop Extended)” on page 485
Place a video or image sequence (Photoshop Extended)” on page 486
Replace footage in a video layer (Photoshop Extended)” on page 487
Open a video file
Choose File > Open, select a video file, and click Open.
The video appears on a video layer in a new document.
Add a video file as a new video layer
1 For the active document, make sure the Animation panel is displayed in timeline mode.
2 Choose Layer > Video Layers > New Video Layer From File.
3 Select a video or image sequence file and click Open.
Add a blank video layer
1 For the active document, make sure the Animation panel is displayed in timeline mode.
2 Choose Layer > Video Layers > New Blank Video Layer.
Specify when a layer appears in a video or animation (Photoshop Extended)
You can use various methods to specify when a layer appears in a video or animation. For example, you can trim (hide)
frames at the beginning or end of a layer. This changes the layer’s start and end points in a video or animation. (The
first frame to appear is called the In point, and the last frame is called the Out point.) You can also drag the entire layer
duration bar to a different portion of the timeline.
1 In the Animation panel, select the layer.
2 Do any of the following:
To specify the In and Out points of a layer, drag the beginning and end of the layer duration bar.
Drag the layer duration bar to the section of the timeline where you want the layer to appear.
Note: For best results, drag the layer duration bar after the bar has been trimmed.
Layers (In timeline mode) with the layer duration bar selected to drag
Move the current-time indicator to the frame you want as the new In or Out point, and from the Animation panel
menu, choose Trim Layer Start To Current Time or Trim Layer End To Current Time.
This shortens the layer duration by hiding the frames between the current-time indicator and either the start or the
end of the layer. (Re-extending the ends of the layer duration bar reveals the hidden frames.)
Use keyframes to change the layer’s opacity at specific times or frames.
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Note: To delete footage in one or more layers, use the Lift
Note: Work Area
Note: command. To delete a specific duration from all video or animated layers, use the Extract
Note: Work Area
Note: command.
Trim or move a video layer (Photoshop Extended)
To hide frames at the start or end of a video or animation layer, trim the layer. To start or end video at a different time
point, move the video layer.
If you move video layers, changes become permanent when you save the file. If you trim video, however, you can
restore it by re-extending the ends of the layer duration bar.
1 In the Animation or Layers panel, select the layer you want to edit.
2 Move the current-time indicator to the frame (or time) you want as the new In point or Out point.
3 On the Animation panel menu, choose one of the following options:
Move Layer In Point To Current Time Permanently moves the start of the layer to the current-time indicator.
Move Layer End Point To Current Time Permanently moves the end of the layer to the current-time indicator.
Trim Layer Start To Current Time Temporarily hides section from the current-time indicator to the start of the layer.
Trim Layer End To Current Time Temporarily hides section from the current-time indicator to the end of the layer.
Note: You can also use the Lift
Note: Work Area
Note: command to hide frames in one or more layers, or the Extract
Note: Work Area
Note: command to hide a specific duration in all layers of a video or animation.
Lift work area (Photoshop Extended)
A section of the footage in selected layers can be deleted, leaving a gap of the same duration as the removed section.
1 Select the layers you want to edit.
2 In the Animation panel, set the work area to specify the duration of the selected layers you want to omit.
3 From the Animation panel menu, choose Lift
4 Work Area
5 .
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Layers before applying the Lift
Work Area
command
Layers after applying the Lift
Work Area
command
Extract work area (Photoshop Extended)
To delete portions of video and automatically remove the time gap, use the Extract
Work Area
command. The remaining content is copied to new video layers.
1 Select the layers you want to edit.
2 In the Animation panel, set the work area to specify the duration of the video or animation that you want to omit.
3 From the Animation panel menu, choose Extract
4 Work Area
5 .
Split video layers (Photoshop Extended)
A video layer can be split into two new video layers at the frame you specify.
1 Select a video layer in the Animation panel.
2 Move the current-time indicator to the time or frame number where you want to split the video layer.
3 Click the panel menu icon , and choose Split Layer.
The selected video layer is duplicated and appears immediately above the original in the Animation panel. The original
layer is trimmed from the start to the current time, and the duplicate layer is trimmed from the end to the current time.
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Original layer before using the Split Layer command
Resulting two layers after using the Split Layer command
Group layers in a video or animation (Photoshop Extended)
As you add more layers to your video or animation, you might want to organize them into a hierarchy. One of the
easiest ways is to group the layers. Photoshop preserves the frames in your video or animation in grouped layers.
You can also group a group of layers. Besides nesting your layers in a more complex hierarchy, grouping a group of
layers lets you simultaneously animate the opacity of all the grouped layers. The Animation panel displays a group of
grouped layers with a common opacity layer property.
Grouping video layers in Photoshop is similar to precomposing in
Adobe After
Effects.
In the Layers panel, select two or more layers and do one of the following:
Choose Layer > Group Layers.
Choose Layer > Smart Objects > Convert to Smart Object.
Rasterize video layers (Photoshop Extended)
When you rasterize video layers, the selected layer is flattened to a composite of the current frame selected in the
Animation panel. Although it’s possible to rasterize more than one video layer at a time, you’ll only be able to specify
the current frame for the topmost video layer.
1 In the Layers panel, select the video layer.
2 In the Animation panel, move the current-time indicator to the frame that you want preserved when you rasterize
the video layer.
3 Do either of the following:
Choose Layer > Rasterize > Video.
Choose Layer > Rasterize > Layer.
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Note: To rasterize more than one video layer at a time, select the layers in the Layers panel, set the current-time indicator
to the frame you want to preserve in the topmost video layer, and then choose Layer
> Rasterize > Layers.
Creating frame animations
Frame animation workflow
In Photoshop, you use the Animation panel to create animation frames. Each frame represents a configuration of
layers.
Note: In Photoshop Extended, you can also create animations using a timeline and keyframes. See Creating timeline
animations (Photoshop Extended)” on page 503.
Illustration of an animation. The unicycle image is on its own layer; the position of the layer changes in each frame of the animation.
To create frame-based animations in Photoshop, use the following general workflow.
1. Open a new document.
If they are not already visible, open the Animation and Layers panels, as well. In Photoshop Extended, make sure the
Animation panel is in frame animation mode (click the Convert to Frame Animation button in the Animation panel).
2. Add a layer or convert the background layer.
Because a background layer cannot be animated, add a new layer or convert the background layer to a regular layer.
See
Convert background and layers” on page 245.
3. Add content to your animation.
If your animation includes several objects that are animated independently, or if you want to change the color of an
object or completely change the content in a frame, create the objects on separate layers.
4. Add a frame to the Animation panel.
See “Add frames to an animation” on page 497.
5. Select a frame.
See “Select animation frames” on page 498.
6. Edit the layers for the selected frame.
Do any of the following:
Turn visibility on and off for different layers.
Change the position of objects or layers to make layer content move.
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Change layer opacity to make content fade in or out.
Change the blending mode of layers.
Add a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same across frames. See “Unifying layer
properties in animation frames” on page 499.
7. Add more frames and edit layers as needed.
The number of frames you can create is limited only by the amount of system memory available to Photoshop.
You can generate new frames with intermediate changes between two existing frames in the panel using the Tween
command. This is a quick way to make an object move across the screen or to fade in or out. See
Create frames using
tweening” on page 500.
8. Set frame delay and looping options.
You can assign a delay time to each frame and specify looping so that the animation runs once, a certain number of
times, or continuously. See
Specify a delay time in frame animations” on page 502 and Specify looping in frame
animations” on page 503.
9. Preview the animation.
Use the controls in the Animation panel to play the animation as you create it. Then use the Save
For Web
& Devices command to preview the animation in your web browser. See Preview optimized images in a web browser.
10. Optimize the animation for efficient download.
See “Optimize animation frames” on page 513.
11. Save the animation.
You can save the animation as an animated GIF using the Save
For Web
& Devices command. You can also save the animation in Photoshop (PSD) format so you can do more work on the
animation later.
In Photoshop, you can save your frame animation as an image sequence, QuickTime movie, or as separate files. See
also
Export video files or image sequences” on page 514.
Add frames to an animation
Adding frames is the first step in creating an animation. If you have an image open, the Animation panel displays the
image as the first frame in a new animation. Each
frame you add starts as a duplicate of the preceding frame. You then
make changes to the frame using the Layers panel.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Click the Duplicates Selected Frames button in the Animation panel.
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Select animation frames
Before you can work with a frame, you must select it as the current frame. The contents of the current frame appear in
the document window.
In the Animation panel, the current frame is indicated by a narrow border (inside the shaded selection highlight)
around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
Select one animation frame
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Do one of the following:
Click a frame in the Animation panel.
In the Animation panel, click the Selects Next Frame button to select the next frame in the series as the current
frame.
In the Animation panel, click the Selects Previous Frame button to select the previous frame in the series as the
current frame.
In the Animation panel, click the Selects First Frame button to select the first frame in the series as the current
frame.
Select multiple animation frames
In the Animation panel (in frame animation mode), do one of the following:
To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the first
and second are added to the selection.
To select discontiguous multiple frames, Ctrl-click (Windows) or Command-click (Mac OS) additional frames to
add those frames to the selection.
To select all frames, choose
Select All
Frames from the Animation panel menu.
To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac OS) that frame.
Edit animation frames
1 In the Animation panel (in frame animation mode), select one or more frames.
2 Do any of the following:
To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that affect
that frame.
To change the position of an object in an animation frame, select the layer containing the object in the Layers panel
and drag it to a new position.
Note: In the Animation panel, you can select and change the position of multiple frames. However, if you drag multiple
discontiguous frames, the frames are placed contiguously in the new position.
To reverse the order of animation frames, choose Reverse Frames from the Animation panel menu.
Note: The frames you want to reverse do not have to be contiguous; you can reverse any selected frames.
To delete selected frames, select Delete Frame from the Animation panel menu or click the Delete icon , then
click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.
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More Help topics
Select animation frames” on page 498
Unifying layer properties in animation frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers panel determine
how the changes you make to attributes in the active animation frame apply to the other frames in the same layer.
When a unify button is selected, that attribute is changed in all the frames in the active layer; when that button is
deselected, changes apply to only the active frame.
The Propagate Frame 1 option in the Layers panel also determines how the changes you make to attributes in the first
frame will apply to the other frames in the same layer. When it is selected, you can change an attribute in the first frame,
and all subsequent frames in the active layer will change in relation to the first frame (and preserve the animation you
have already created).
Unify layer properties
1 In the Animation panel (in frame animation mode), change the attribute to one frame.
2 In the Layers panel, click Unify Layer Position , Unify Layer Visibility , or Unify Layer Style to have the
changed attribute apply to all other frames in the active layer.
Propagate frame 1
1 In the Layers panel, select the Propagate Frame 1 option.
2 In the Animation panel (in frame mode), change the attribute for the first frame.
The changed attribute is applied (in relation) to all subsequent frames in a layer.
You can also propagate frames by Shift-selecting any consecutive group of frames in the layer and changing an
attribute in any of the selected frames.
Show or hide Unify Layers buttons
Choose Animation Options from the Layers panel menu, and then choose one of the following:
Automatic Displays the unify layers buttons when the Animation panel is open. In Photoshop Extended, the
Animation panel must be in frame animation mode.
Always Show Displays the unify layers buttons whether the Animation panel is open or closed.
Always Hide Hides the unify layers buttons whether the Animation panel is open or closed.
Copy frames with layer properties
To understand what happens when you copy and paste a frame, think of a frame as a duplicate version of an image
with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer’s
visibility setting, position, and other properties). When you paste a frame, you apply that layer configuration to the
destination frame.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Select one or more frames you want to copy in the Animation panel.
3 Choose Copy Frame(s) from the Animation panel menu.
4 Select a destination frame or frames in the current animation or another animation.
5 Choose Paste Frame(s) from the Animation panel menu.
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6 Select a Paste method:
Replace Frames Replaces the selected frames with the copied frames. No new layers are added. The properties of each
existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between
images, new layers are added to the image; however, only the pasted layers are visible in the destination frames (the
existing layers are hidden).
Paste Over Selection Adds the contents of the pasted frames as new layers in the image. When you paste frames into
the same image, using this option doubles the number of layers in the image. In the destination frames, the newly
pasted layers are visible, and the original layers are hidden. In
the non-destination frames, the newly pasted layers are
hidden.
Paste Before Selection or Paste After Selection Adds the copied frames before or after the destination frame. When
you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the
new frames (the existing layers are hidden).
7 (Optional) To link pasted layers in the Layers panel, select Link Added Layers.
This option works only when pasting frames into another document. Select it when you plan to reposition the pasted
layers as a unit.
8 Click OK.
Create frames using tweening
The term tweening is derived from “in betweening,” the traditional animation term used to describe this process.
Tweening (also called interpolating) significantly reduces the time required to create animation effects such as fading
in or fading out, or moving an element across a frame. You can edit tweened frames individually after you create them.
You use the Tween command to automatically add or modify a series of frames between two existing frames—varying
the layer properties (position, opacity, or effect parameters) evenly between the new frames to create the appearance
of movement. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100%;
then set the opacity of the same layer in the ending frame to 0%. When you tween between the two frames, the opacity
of the layer is reduced evenly across the new frames.
Using tweening to animate text position
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 To apply tweening to a specific layer, select it in the Layers panel.
3 Select a single frame or multiple contiguous frames.
If you select a single frame, you choose whether to tween the frame with the previous frame or the next frame.
If you select two contiguous frames, new frames are added between the frames.
If you select more than two frames, existing frames between the first and last selected frames are altered by the
tweening operation.
If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames
are
added after the last frame. (This tweening method is useful when the animation is set to loop multiple times.)
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4 Do one of the following:
Click the Tweens button in the Animation panel.
Select Tween from the Animation panel menu.
5 Specify the layer or layers to be varied in the added frames:
All Layers Varies all layers in the selected frame or frames.
Selected Layer Varies only the currently selected layer in the selected frame or frames.
6 Specify layer properties to be varied:
Position Varies the position of the layer’s content in the new frames evenly between the beginning and ending frames.
Opacity Varies the opacity of the new frames evenly between the beginning and ending frames.
Effects Varies the parameter settings of layer effects evenly between the beginning and ending frames.
7 If you selected a single frame in step 3, choose where to add frames from the Tween With menu:
Next Frame Adds frames between the selected frame and the following frame. This option is not available when you
select the last frame in the Animation panel.
First Frame Adds frames between the last frame and first frame. This option is available only if you select the last frame
in the Animation panel.
Previous Frame Adds frames between the selected frame and the preceding frame. This option is not available when
you select the first frame in the Animation panel.
Last Frame Adds frames between the first frame and last frame. This option is available only if you select the first frame
in the Animation panel.
8 In the Frames To Add box, enter a value, or use the Up or Down Arrow key to choose the number of frames.
(This
option is not available if you selected more than two frames.)
9 Click OK.
Add a new layer for each new frame
The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame but
hidden in other frames. This option saves time when you are creating an animation that requires you to add a new
visual element to each frame.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 From the Animation panel menu, choose Create New Layer For Each New Frame.
A check mark indicates that the option is turned on.
Hide layers in animation frames
When you create a new layer, it is visible in all animation frames by default.
To show new layers only in active frames, deselect New Layers Visible In All Frames from the Animation panel menu.
To hide a layer in a specific frame, select the frame in the Animation panel, and then hide the desired layer in the
Layers panel.
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Specify a delay time in frame animations
You can specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an animation.
Delay time is displayed in seconds. Fractions of a second are displayed as decimal values. For example, one-quarter of
a second is specified as .25. If you set a delay on the current frame, every frame you create after that will remember and
apply that delay value.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Select one or more frames.
3 In the Animation panel, click the Delay value below the selected frame to view the pop-up menu.
4 Specify the delay:
Choose a value from the pop-up menu. (The last value used appears at the bottom of the menu.)
Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If you selected multiple frames,
specifying a delay value for one frame applies the value to all frames.
Choose a frame disposal method
The frame disposal method specifies whether to discard the current frame before displaying the next frame. You select
a disposal method for animations that include background transparency to specify whether the current frame will be
visible through the transparent areas of the next frame.
Frame disposal methods
A. Frame with background transparency with Restore To Background option B. Frame with background transparency with Do Not Dispose
option
The Disposal Method icon indicates whether the frame is set to Do Not Dispose or Dispose . (No icon appears
when Disposal Method is set to Automatic.)
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Select a frame or frames for which you want to choose a disposal method.
3 Right-click (Windows) or Control-click (Mac OS) the frame thumbnail to view the Disposal Method context menu.
4 Choose a disposal method:
Automatic Determines a disposal method for the current frame automatically, discarding the current frame if the next
frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results.
Note: To enable Photoshop to preserve frames that include transparency, select the Automatic disposal option when you
are using the Redundant Pixel Removal optimization option.
Do Not Dispose Preserves the current frame as the next frame is added to the display. The current frame (and
preceding frames) may show through transparent areas of the next frame. Use a browser to see an accurate preview of
an animation using the Do Not Dispose option.
Dispose Discards the current frame from the display before the next frame is displayed. Only a single frame is
displayed at any time (and the current frame does not appear through the transparent areas of the next frame).
A
B
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Specify looping in frame animations
You select a looping option to specify how many times the animation sequence repeats when played.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Click the Looping Option Selection box at the lower left corner of the Animation panel.
3 Select a looping option: Once, 3 Times, Forever, or Other.
4 If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.
Note: Looping options can also be set in the Save
Note: For Web
Note: & Devices dialog box. For more information, see Save For Web & Devices overview.
More Help topics
Save in GIF format” on page 422
Photoshop format (PSD)” on page 427
Delete an entire animation
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Select Delete Animation from the Animation panel menu.
Creating timeline animations (Photoshop Extended)
Timeline animation workflow (Photoshop Extended)
To animate layer content in timeline mode (rather than frame mode), you set keyframes in the Animation panel, as
you move the current-time indicator to a different time/frame, and then modify the position, opacity, or style of the
layer content. Photoshop automatically adds or modifies a series of frames between two existing frames—varying the
layer properties (position, opacity, and styles) evenly between the new frames to create the appearance of movement
or transformation.
For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100% and in the
Animation panel, click the Opacity stopwatch for the layer. Then move the current-time indicator to the time/frame
for the ending frame and set the opacity for the same layer to
0%. Photoshop Extended automatically interpolates
frames between the start and end frames, and the opacity of the layer is reduced evenly across the new frames.
In addition to letting Photoshop interpolate frames in an animation, you can also create a hand-drawn frame-by-frame
animation by painting on a blank video layer.
If you want to create a SWF format animation, use Adobe Flash,
Adobe After
Effects, or Adobe Illustrator.
To create a timeline-based animation in Photoshop Extended, use the following general workflow.
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1. Create a new document.
Specify the size and background contents. Make sure the pixel aspect ratio and dimensions are appropriate for the
output of your animation. The color mode should be RGB. Unless you have special reasons for making changes, leave
the resolution at 72 pixels/inch, the bit depth at 8 bpc, and the pixel aspect ratio at square.
2. Specify the document timeline settings in the Animation panel menu.
Specify the duration and frame rate. See “Specify timeline duration and frame rate (Photoshop Extended)” on
page 480.
3. Add a layer.
Add any of the following:
A new layer for adding content.
A new video layer for adding video content.
A new blank video layer for cloning content to or creating hand-drawn animations.
4. Add content to the layer.
5. (Optional) Add a layer mask.
A layer mask can be used to reveal only a portion of the layer’s content. You can animate the layer mask to reveal
different portions of the layer’s content over time. See
Add layer masks” on page 285.
6. Move the current time indicator to the time or frame where you want to set the first keyframe.
See “Use keyframes to animate layer properties (Photoshop Extended)” on page 505.
7. Turn on keyframing for a layer property.
Click the triangle next to the layer name. A down-pointing triangle displays the layer’s properties. Then, click the
stopwatch to set the first keyframe for the layer property you want to animate. You can set keyframes for more than
one layer property at a time.
8. Move the current time indicator and change a layer property.
Move the current-time indicator to the time or frame where the layer’s property changes. You can do one or more of
the following:
Change the position of the layer to make layer content move.
Change layer opacity to make content fade in or out.
Change the position of a layer mask to reveal different parts of the layer.
Turn a layer mask on or off.
For some types of animation, such as changing the color of an object, or completely changing the content in a frame,
you need additional layers with the new content.
Note: To animate shapes, you animate the vector mask not the shape layer, using the Time-Vary stopwatch for Vector
Mask Position or Vector Mask Enable.
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9. Add additional layers with content and edit their layer properties as needed.
10. Move or trim the layer duration bar to specify when a layer appears in an animation.
See “Specify when a layer appears in a video or animation (Photoshop Extended)” on page 492 and Set the timeline
area to preview (Photoshop Extended)” on page 510.
11. Preview the animation.
Use the controls in the Animation panel to play the animation as you create it. Then preview the animation in your
web browser. You can also preview the animation in the Save
For Web
& Devices dialog box. See “Previewing video or timeline animations (Photoshop Extended)” on page 511.
12. Save the animation.
You can save the animation as an animated GIF using the Save
For Web
& Devices command, or as an image sequence or video using the Render Video command. You can also save it in PSD
format, which can be imported into
Adobe After
Effects.
More Help topics
Switch animation modes (Photoshop Extended)” on page 479
Choose interpolation method (Photoshop Extended)” on page 506
Create hand-drawn animations (Photoshop Extended)” on page 507
Use keyframes to animate layer properties (Photoshop Extended)
You can animate different layer properties, such as Position, Opacity, and Style. Each change can occur independently
of, or simultaneously with, other changes. If you want to animate different objects independently, it’s best to create
them on separate layers.
For a video on animating layer properties, see www.adobe.com/go/vid0024.
Here are some examples of how you can animate layer properties:
You can animate position by adding a keyframe to the Position property, then moving the current time indicator
and dragging the layer in the document window.
You can animate a layer’s opacity by adding a keyframe to the Opacity property, then moving the current time
indicator and changing the layer’s opacity in the Layers panel.
You can animate 3D properties, such as object and camera position. (For more information, see “Create 3D
animations (Photoshop Extended)” on page 545.)
To animate a property using keyframes, you must set at least two keyframes for that property. Otherwise, changes that
you make to the layer property remain in effect for the duration of the layer.
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Each layer property has a Time-Vary stopwatch icon that you click to begin animating. When the stopwatch is
active for a specific property, Photoshop automatically sets new keyframes whenever you change the current time and
the property value. When the stopwatch is inactive for a property, the property has no keyframes. If you type a value
for a layer property while the stopwatch is inactive, the value remains in effect for the duration of the layer. If you
deselect the stopwatch, you will permanently delete all of the keyframes for that property.
Choose interpolation method (Photoshop Extended)
Interpolation (sometimes called tweening) describes the process of filling in unknown values between two known
values. In digital video and film, interpolation usually means generating new values between two keyframes. For
example, to move a graphic element 50 pixels to the left in 15 frames, you’d set the position of the graphic in the first
and 15th frames, and mark them both as keyframes. Photoshop interpolates the frames between the two keyframes.
Interpolation between keyframes can be used to animate movement, opacity, styles, and global lighting.
In the Animation panel, the appearance of a keyframe depends on the interpolation method you choose for the interval
between keyframes.
Linear keyframe Evenly changes the animated property from one keyframe to another. (The one exception is the
Layer Mask Position property which switches between enabled and disabled states abruptly.)
Hold keyframe Maintains the current property setting. This interpolation method is useful for strobe effects, or
when you want layers to appear or disappear suddenly.
To choose the interpolation method for a keyframe, do the following:
1 In the Animation panel, select one or more keyframes.
2 Do one of the following:
Right-click a selected keyframe and choose either Linear Interpolation or Hold Interpolation from the Context menu.
Open the Animation panel menu and choose either Keyframe Interpolation > Linear or Keyframe Interpolation > Hold.
More Help topics
Use keyframes to animate layer properties (Photoshop Extended)” on page 505
Creating animations from shape tweens
Move the current-time indicator to a keyframe (Photoshop Extended)
After you set the initial keyframe for a property, Photoshop displays the keyframe navigator, which you can use to
move from keyframe to keyframe or to set or remove keyframes. When the keyframe navigator diamond is active
(yellow), the current-time indicator lies precisely at a keyframe for that layer property. When the keyframe navigator
diamond is inactive (gray), the current-time indicator lies between keyframes. When arrows appear on each side of the
keyframe navigator box, other keyframes for that property exist on both sides of the current time.
Click a keyframe navigator arrow. The arrow to the left moves the current-time indicator to the previous keyframe.
The arrow to the right moves the current-time indicator to the next keyframe.
Select keyframes (Photoshop Extended)
In the Animation panel, do any of the following:
To select a keyframe, click the keyframe icon.
To select multiple keyframes, Shift-click the keyframes or drag a selection marquee around the keyframes.
To select all keyframes for a layer property, click the layer property name next to the stopwatch icon.
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Move keyframes (Photoshop Extended)
1 Select one or more keyframes.
2 Drag any of the selected keyframe icons to the desired time. (If you selected multiple keyframes, they move as a
group and maintain the same time spacing.)
To expand or compress the spacing of multiple keyframes, Alt-drag (Windows) or Option-drag (Mac OS) the first or
last keyframe in the selection. The keyframe at the opposite end of the selection remains in place as you drag, slowing
down or speeding up the animation.
Copy and paste keyframes (Photoshop Extended)
You can copy keyframes for a property (such as Position) to the same property in any layer. When you paste keyframes,
they reflect the copied offset from the current-time indicator.
You can copy keyframes from only one layer at a time. When you paste keyframes into another layer, they appear in
the corresponding property in the destination layer. The earliest keyframe appears at the current time, and the other
keyframes follow in relative order. The keyframes remain selected after pasting, so you can immediately move them in
the timeline.
Note: You can copy and paste keyframes between more than one property at a time.
1 In the Animation panel, display the layer property containing the keyframes you want to copy.
2 Select one or more keyframes.
3 Right-click a selected keyframe, and choose Copy Keyframes.
4 In the Animation panel containing the destination layer, move the current-time indicator to the point in time
where you want the keyframes to appear.
5 Select the destination layer.
6 Open the Animation panel menu and choose Paste Keyframes.
Delete keyframes (Photoshop Extended)
Select one or more keyframes and do one of the following:
Right-click (Windows) or Control-click (Mac OS) a selected keyframe, and choose Delete Keyframes from the
context menu.
From the Animation panel menu, choose Delete Keyframes.
Create hand-drawn animations (Photoshop Extended)
You can add a blank video layer to your document when you want to create frame-by-frame hand-drawn animations.
Adding a blank video layer above a video layer and then adjusting the opacity of the blank video layer, allows you to
see the contents of the video layer below. You can then rotoscope the video layer content by painting or drawing on
the blank video layer. See also
Paint frames in video layers (Photoshop Extended)” on page 488.
Note: If you’re animating several independent elements, create separate content on different blank video layers.
1 Create a new document.
2 Add a blank video layer.
3 Paint or add content to the layer.
4 (Optional) Click the Toggle Onion Skins button to enable onion skinning.
5 Move the current-time indicator to the next frame.
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6 Paint or add content to the layer in a slightly different position from the content in the previous frame.
You can add a blank video frame, duplicate a frame, or delete a frame from the blank video layer by choosing Layer >
Video Layers and then choosing the appropriate command.
As you create more hand-drawn frames, you can either drag the current time indicator or use the playback controls in
the Animation panel to preview your animation.
Insert, delete, or duplicate blank video frames (Photoshop Extended)
A blank video frame can be added to or removed from a blank video layer. You can also duplicate existing (painted)
frames in blank video layers.
1 In the Animation panel, select the blank video layer and then move the current-time indicator to the desired frame.
2 Choose Layer > Video Layers and then choose one of the following:
Insert Blank Frame Inserts a blank video frame in the selected blank video layer at the current time.
Delete Frame Deletes the video frame in the selected blank video layer at the current time.
Duplicate Frame Adds a copy of the video frame at the current time in the selected blank video layer.
Specify onion skin settings (Photoshop Extended)
Onion skin mode displays content drawn on the current frame plus content drawn on the surrounding frames. These
additional frames appear at the opacity you specify to distinguish them from the current frame. Onion skin mode is
useful for drawing frame-by-frame animations because it gives you reference points for stroke positions and other
edits.
Onion skin settings specify how previous and later frames appear when Onion Skins are enabled in the Animation
panel. (See
Animation panel overview” on page 476.)
1 Open the Animation panel menu and choose Onion Skin Settings.
2 Specify options for the following:
Onion Skin Count Specifies how many previous and forward frames are displayed. Enter the Frames Before (previous
frames) and Frames After (forward frames) values in the text boxes.
Frame Spacing Specifies the number of frames between the displayed frames. For example, a value of 1 displays
consecutive frames, and a value of 2 displays strokes that are two frames apart.
Max Opacity Sets the percentage of opacity for the frames immediately before and after the current time.
Min Opacity Sets the percentage of opacity for the last frames of the before and after sets of onion-skin frames.
Blend Mode Sets the appearance of the areas where the frames overlap.
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Onion skinning
A. Current frame with one frame after B. Current frame with both one frame before and after C. Current frame with one frame before
More Help topics
Blending mode descriptions” on page 312
Open a multilayer animation
You can open animations that were saved in older versions of Photoshop as multilayer Photoshop (PSD) files. The
layers are placed in the Animation panel in their stacking order, with the bottom layer becoming the first frame.
1 Choose File > Open, and select the Photoshop file to open.
2 In the Layers panel, select the layers you want for the animation, and choose Make Frames From Layers from the
Animation panel menu.
You can edit the animation, use the Save
For Web
& Devices command to save an animated GIF, or use the Render Video command to save the animation as a
QuickTime movie.
A
B
C
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Previewing video and animations
Preview a frame animation
1 Do one of the following:
Click the Play button in the Animation panel.
Use the spacebar to play and pause the animation.
The animation is displayed in the document window. The animation repeats indefinitely unless you specified another
repeat value in the Play Options dialog box.
2 To stop the animation, click the Stop button .
3 To rewind the animation, click the Selects First Frame button .
Note: To see a more accurate preview of the animation and timing, preview the animation in a web browser. In
Photoshop, open the Save
Note: For Web
Note: & Devices dialog box and click the Preview In Browser button. Use the browser’s Stop and Reload commands to
stop or replay the animation.
Set the timeline area to preview (Photoshop Extended)
1 To set the timeline duration you want to export or preview, do any of the following in the Animation panel:
Drag either end of work area bar.
Dragging an end of the work area bar
Drag the work area bar over the section you want to preview.
Move the current-time indicator to the time or frame you want. From the Animation panel menu, choose either
Set Start Of
Work Area
or Set End Of
Work Area
.
2 (Optional) To remove the portions of the timeline not in the work area, choose Trim Document Duration To
3 Work Area
4 from the Animation panel menu.
More Help topics
Specify timeline duration and frame rate (Photoshop Extended)” on page 480
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Previewing video or timeline animations (Photoshop Extended)
Your video or animation can be previewed in the document window. Photoshop uses RAM to preview the video or
animation during your editing session. When you play or drag to preview frames, they are automatically cached for
faster playback the next time they’re played. The cached frames are indicated by the green bar in the work area of the
Animation panel. The number of frames cached depends on the amount of RAM available to Photoshop.
Preview a video or timeline animation (Photoshop Extended)
Do any of the following:
In the timeline, drag the current-time indicator.
Use the playback buttons at the bottom of the Animation panel.
Press the spacebar to play or stop playback.
To see a more accurate preview of an animation created for the web, preview the animation in a web browser. Use the
browser’s Stop and Reload commands to stop or replay the animation. Open the Save
For Web
& Devices dialog box, and click the Preview In Browser button.
Preview audio for video layers (Photoshop Extended)
When you enable audio previews for video layers, Photoshop Extended includes the audio in files exported to
QuickTime Movie format. (See
Export video files or image sequences” on page 514.)
In the Animation panel, do either of the following:
To enable or disable audio previews for a specific video layer, click the speaker icon for that layer.
To enable or disable audio previews for an entire document, click the speaker icon to the right of the playback
buttons at the bottom of the panel.
Enable frame skipping (Photoshop Extended)
Photoshop Extended can skip uncached frames to achieve real-time playback.
With the Animation panel in timeline animation mode, click the panel options icon , and choose Allow Frame
Skipping.
Preview your document on a video monitor
The Video Preview plug-in lets you preview the current frame specified in the Animation timeline (or any image open
in Photoshop) through FireWire (IEEE 1394) on a display device, such as a video monitor. You can also adjust the
aspect ratio for proper display of images.
Note: On 64-bit operating systems, you must use the 32-bit version of Photoshop to access the Video Preview plug-in.
The Video Preview plug-in supports RGB, grayscale, and indexed images. (The plug-in converts 16-bpc images to
8-bpc images.) The Video Preview plug-in does not support alpha channels. Transparency is displayed as black.
Note: The Video Preview plug-in does not lock the display device. When Photoshop is in the background on your
computer and another application moves into the foreground, the preview turns off and the device is unlocked so other
applications can use it for preview purposes.
1 Connect a display device, such as a video monitor, to your computer via FireWire (IEEE 1394).
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2 With a document open in Photoshop, do one of the following:
If you don’t want to set output options for viewing your document on a device, choose File > Export > Send Video
Preview To Device. You can skip the rest of the steps in this procedure.
To set output options before viewing your document on the device, choose File > Export > Video Preview.
The Video Preview dialog box opens. If your document’s pixel aspect ratio doesn’t match the aspect ratio settings of
the display device, you will see an alert.
Note: The Send Video Preview To Device command uses the previous settings in the Video Preview dialog box.
3 Under Device Settings, specify options for the device that will display the image:
(Mac OS) To specify an output mode, select NTSC or PAL. If the output mode and the device do not match (for
example, specifying NTSC for the output mode and connecting to a device in PAL mode), black patches appear on
previewing.
To specify the aspect ratio of the display device, choose either Standard (4:3) or Widescreen (16:9) from the Aspect
Ratio menu.
Note: The Aspect Ratio setting determines which placement options are available.
4 Under Image Options, choose a placement option to determine how the image appears in the display device:
Center Places the center of the image at the center of the screen, cropping the portions that fall outside the display
edges of the video preview device.
Pillarbox Displays a 4:3 image on a 16:9 display with the center of the image at the center of the screen and gray bands
on the left and right sides of the image. This option is available only if you chose Widescreen (16:9) for the device aspect
ratio.
Crop to 4:3 Displays a 16:9 image on a 4:3 display with the center of the image at the center of the screen and without
distortion by cropping the left and right edges of the frame that fall outside the display edges of the video preview
device. This option is available only if you chose Standard (4:3) for the device aspect ratio.
Letterbox Scales a 16:9 image to fit on a 4:3 display. Gray bands appear on the top and bottom of the image due the
difference in aspect ratio between the 16:9 image and the 4:3 display. This maintains the display aspect ratio without
cropping or distorting the image. This option is available only if you chose Standard (4:3) for the device aspect ratio.
Crop To 14:9/Letterbox Displays a widescreen image cropped to a 14:9 aspect ratio with black bands on either the top
and bottom of the image (when viewed on a 4:3 display) or on the left and right sides (when viewed on a 16:9 display).
This maintains the display aspect ratio without distorting the image.
5 Choose an option from the
6 Image Size
7 menu to control whether the document pixels are scaled to the device display:
Do Not Scale Applies no vertical scaling to the image. The image is cropped if its height is greater than that of the video
display.
Scale To Fit Within Frame Increases or decreases the image height and width proportionally to fit in the video frame.
With this option, a 16:9 image appears on a 4:3 display as letterbox, and a 4:3 image appears on a 16:9 display as
pillarbox.
8 Select the Apply Pixel Aspect Ratio To Preview check box to display the image using the document’s (nonsquare)
pixel aspect ratio. Deselect this option to display the image as it appears on your computer (square pixel) monitor.
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By default, the Apply Pixel Aspect Ratio To Preview check box is selected to maintain the image’s pixel aspect ratio. In
general, you would deselect this option if the document’s pixel aspect ratio is assumed to be square and you want to
view the image as it would appear on a computer (square pixel) monitor.
9 Click OK to export the document to the device display.
Saving and exporting video and animations
Video and animation export formats
You can save animations as GIF files for viewing on the web. In Photoshop Extended, videos and animations can be
saved as QuickTime movies or PSD files. If you’re not rendering your work to video, then saving the file as PSD is best
because it preserves the edits and saves the file in a format that’s supported by Adobe digital video applications and
many motion picture editing applications.
Optimize animation frames
After you complete your animation, you should optimize it for efficient download to a web browser. You optimize an
animation in two ways:
Optimize the frames to include only areas that change from frame to frame. This greatly reduces the file size of the
animated GIF file.
If you are saving your animation as a GIF image, optimize it as you would any GIF image. A special dithering
technique is applied to animations to ensure that dither patterns are consistent across all frames and to prevent
flickering during playback. Due to these additional optimization functions, more time may be required to optimize
an animated GIF than to optimize a standard GIF.
When optimizing the colors in an animation, use the Adaptive, Perceptual, or Selective palette. This ensures that
the colors are consistent across frames.
1 (Photoshop Extended) Make sure the Animation panel is in frame animation mode.
2 Choose Optimize Animation from the Animation panel menu.
3 Set the following options:
Bounding Box Crops each frame to the area that has changed from the preceding frame. Animation files created using
this option are smaller but are incompatible with GIF editors that do not support the option. (This option is selected
by default and is recommended.)
Redundant Pixel Removal Makes all pixels transparent in a frame that are unchanged from the preceding frame. The
Transparency option in the Optimize panel must be selected
for redundant pixel removal to work. (This option is
selected by default and is recommended.)
Important: Set the frame disposal method to Automatic when using the Redundant Pixel Removal option. (See Choose
a frame disposal method” on page 502.)
4 Click OK.
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Flatten frames into layers
When you flatten frames into layers, a single layer is created for each frame in a video layer. This can be useful, for
example, if you’re exporting the individual video frames as separate image files, or if you’re planning to use the video
of a static object in an image stack.
1 In the Animation or Layers panel, select the video layer.
2 In the Animation panel, choose Flatten Frames Into Layers from the Panel menu.
More Help topics
Image Stacks (Photoshop Extended)” on page 566
Export video files or image sequences
In the standard version of Photoshop, you can export QuickTime or image sequences. In Photoshop Extended, you
can also export timeline animations with video layers.
For a video on image sequences, see www.adobe.com/go/vid0026
1 Choose File > Export > Render Video.
2 In the Render Video dialog box, enter a name for the video or image sequence.
3 Click the
4 Select Folder
5 button, and navigate to the location for the exported files.
To create a folder to contain your exported file, select the Create New Subfolder option and enter a name for the
subfolder.
6 Under File Options, select either QuickTime Export or Image Sequence. Then choose a file format from the pop-up
menu.
7 (Optional) Click Settings to specify format-specific options.
8 (Optional) If you chose Image Sequence in step 4, specify the Starting and Digits numbers. (These options specify
the numbering system for the exported files.) Use the Size pop-up menu to specify the pixel dimensions for the
exported files.
9 Under Range, select one of the following options:
All Frames Renders all the frames in the Photoshop document.
In Frame and Out Frame Specify the sequence of frames to render.
Currently Selected Frames Renders the frames selected by the work area bar in the Animation panel.
10 (Optional) Specify render options:
Alpha Channel Specifies how alpha channels are rendered. (This option is available only with formats that support
alpha channels, such as PSD or TIFF). Select None to ignore the alpha channel, Straight-Unmatted to include the
channel, or one of the Premultiplied options to mix a matte color with the color channels.
Frame Rate Determines how many frames are created for each second of the video or animation. The Document
Frame Rate option reflects the rate in Photoshop. If you’re exporting to a different video standard (from NTSC to PAL,
for example), choose the appropriate rate from the pop-up menu.
11 Click Render.
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More Help topics
Saving and exporting images” on page 407
Interpret video footage” on page 487
QuickTime export file formats
3G A file format developed for third-generation mobile devices.
FLC An animation format for playback of computer-generated animations on workstations, Windows, and Mac OS.
This format is also referred to as FLI.
Flash Video (FLV) Adobe® Flash® Video is the Adobe format for streaming audio and video over the web and other
networks. (To use this format, you must first install an FLV QuickTime encoder).
QuickTime Movie The Apple Computer multimedia architecture that includes a number of codecs. (To export audio,
you must use this format.)
AVI Audio Video Interleave (AVI) is a standard format for audio and video data on Windows computers.
DV Stream A video format with intraframe compression that uses FireWire (IEEE 1394) interface to transfer video to
nonlinear editing systems.
Image Sequence A sequence of still images that can reside within one folder and use the same numeric or alphabetic
filename pattern (such as Sequence1, Sequence2, Sequence3, and so forth).
MPEG-4 A multimedia standard for delivering audio and video streams over a range of bandwidths.
Note: Photoshop also supports other third-party formats such as Avid AVR codecs; however, the necessary QuickTime
codecs must be installed.
Understanding QuickTime key frames
In QuickTime terminology, the term key frames refers to something different than the animation keyframes in
Photoshop. In QuickTime, key frames occur at regular intervals in the movie and are stored as complete frames. Each
intermediate frame that separates them is compared to the previous frame, and only changed data is stored. Using key
frames greatly reduces movie size and greatly increases the memory required to edit and render a movie. Shorter
intervals between key frames enable faster seeking and reverse playback, but can significantly increase the size of the file.
3G export settings
For more information on 3G settings, search for 3G on the Apple Computer web site.
File Format 3GPP and 3GPP2 are standards for the creation, delivery, and playback of multimedia over third-
generation high-speed wireless networks. 3GPP is for GSM networks and 3GPP2 is for CDMA 2000 networks. 3GPP
(Mobile MP4), 3GPP2 (EZmovie), and AMC (EZmovie) are for specific networks. 3GPP (Mobile MP4) is for NTT
DoCoMo’s i-motion 3G service. 3GPP2 (EZmovie) is for KDDI’s 3G network service. AMC (EZmovie) is for KDDI
subscribers with AMC-capable phones.
Video Choose Video from the pop-up menu below the
File Format
menu and specify the following:
Video Format Selects the codec used during video export. If your source movie has only one video track and it is
already compressed, you can choose Pass Through so that the video doesn't get compressed again.
Data Rate Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves movie
playback quality; however, don't choose a data rate higher than the available bandwidth.
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Optimized For Specifies the intended delivery method if you choose H.264 from the Video Format menu, click
Video Options, and select Best Quality. This setting tells the codec how much the data rate can vary above and below
the data rate you choose.
Image Size Specifies a standard for sending the file to a mobile phone. Current maintains the source material size;
the resulting file may not play on a mobile phone. Choose Custom to specify a size not listed in the menu.
Preserve Aspect Ratio Using Specifies an option when you’re changing the image size and the movie needs to be
scaled to the new dimensions. Letterbox scales the source proportionally to fit into the clean aperture, adding black
bars to the top and bottom or sides as necessary. Crop centers, scales, and trims to the clean aperture.
Frame Rate Specifies the frames per second (fps) during playback. In most cases, your video will look better if you
choose a number that your source fps is exactly divisible by. For example, if your source is captured at 30 fps, choose
a frame rate of 10 or 15. Don't choose a rate larger than that of your source material.
Key Frame Specifies how frequently key frames are created in the exported video. A higher key frame rate (lower
number) improves video quality, but increases the file size.
Video Options If available, click the Video Options button to open the 3G Advanced Video Settings dialog box.
Depending on the video, you can specify whether to add re-sync markers inside the video frames to help with packet
loss recovery when streaming. With H.264 video, you can also speed up the compression process (for preview
purposes, for example) by choosing Faster Encode (Single-pass). The default option, Best Quality (Multi-pass), allows
the codec to determine how many passes are needed to compress the data for the best quality.
Audio All audio options are disabled because Photoshop Extended does not include audio in exported 3G files.
Text All text options are disabled because Photoshop Extended does not include text tracks in exported 3G files.
Streaming Choose Streaming from the pop-up menu below the
File Format
menu and specify the following:
Enable Streaming Creates a file for RTSP streaming to QuickTime Player. This option creates a hint track
(instructions necessary for streaming a file).
Optimize For Server Helps the server to process the file faster, but increases the file size.
Advanced Choose Advanced from the pop-up menu below the
File Format
menu and specify the following:
Restrict Distribution Specifies how many times the file can play back on the handset once downloaded. Also
specifies file expiration options: set the file to expire in a number of days or enter a date. If your file is in Mobile MP4
or EZmovie format, you can restrict distribution so that once the file is on a handset it can't be sent or copied elsewhere.
Fragment Movie Enables the file to download via HTTP in small pieces so that playback can start faster and so that
larger files can be played on the handset (only the fragment, not the entire movie, must fit on the handset at one time).
FLC export settings
The following options are available in the FLC
Export Settings
dialog box:
Color Table Specifies the color table using the Windows system colors or Mac OS system colors in the exported movie.
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Motion Sets the playback frame rate.
Specify AVI export settings
1 In the Render Video dialog box, select QuickTime Export and then choose AVI from the pop-up menu.
2 Click the Settings button.
3 In the AVI Settings dialog box, make sure Video is selected.
Important: Sound options are disabled because Photoshop Extended does not include audio in exported AVI files.
4 Under Video, click the Settings button and set the following:
Compression Type Chooses the video compressor (codec) to compress your video.
Frame Per Second Specifies the number of individual images shown every second. NTSC is generally the standard
video format and is 29.97 fps. PAL is a European video format that is 25 fps. The standard for film is 24 fps. QuickTime
movies are sometimes created with a slower frame rate to reduce bandwidth and CPU requirements.
Movies with higher frame rates display motion better, but have larger file sizes. If you choose a frame rate that's lower
than the movie's current frame rate, frames are deleted. If you choose a number that's higher than the movie's current
frame rate, existing frames are duplicated (not recommended, since it increases file size without improving quality).
In most cases, your video will look better if you choose a number that your source fps is exactly divisible by. For
example, if your source is captured at 30 fps, choose a frame rate of 10 or 15. Don't choose a rate larger than that of
your source material.
Key Frame Every Specifies the key frame frequency. A higher key frame rate (lower number) improves video quality,
but increases the file size. With some compressors, an additional key frame is inserted automatically if too much of the
image has changed from one frame to the next. In general, one key frame every 5 seconds (multiply the frames per
second by 5) is usually sufficient. If you are creating a file for RTSP streaming and have concerns about the reliability
of the delivery network, you may want to increase key frame frequency to one key frame every 1 or 2 seconds.
Limit Data Rate To Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves
movie playback quality; however, don't choose a data rate higher than the available bandwidth.
Depth Specifies the number of colors to include in video that you export. This menu is not available if the selected
codec supports only one color depth.
Quality If available, drag the slider or type a value to adjust the exported video’s picture quality and, consequently, its
file size. If you are using the same codec to capture and export, and you’ve rendered previews of a sequence, you can
save rendering time by matching the export quality setting with your original capture quality setting. Increasing quality
above the original capture quality does not increase quality, but may result in longer rendering times.
Scan Mode Specifies whether the exported movie has fields (Interlaced) or no fields (Progressive).
Aspect Ratio Specifies a 4:3 or 16:9 aspect ratio for the exported movie.
Options (Intel Indeo® Video 4.4 only) Sets compression, transparency options, and access for the Intel Indeo® Video
4.4 codec.
DV Stream export settings
The following options are available in the DV
Export Settings
dialog box:
DV Format Specifies either the DV or DVCPRO format for your exported video.
Video Format Specifies either NTSC or PAL video broadcast standard.
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Scan Mode Specifies whether the exported video has interlaced fields or no fields (Progressive Scan).
Aspect Ratio Specifies an aspect ratio of 4:3 or 16:9.
Preserve Aspect Ratio Using Specifies an option if the movie is scaled to new pixel dimensions. Letterbox scales the
source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop
centers, scales, and trims to the clean aperture.
Important: Although the DV
Important: Export Settings
Important: dialog box has Audio Format options, Photoshop Extended does not export audio in DV files.
Image sequence settings for QuickTime export
Typically, QuickTime is used to export video files. However, you can also select Image Sequence from the QuickTime
Export pop-up menu. Click Settings to access the following options:
Format Chooses a file format for the exported images.
Frames Per Second Sets the frame rate for the image sequence.
Insert Space Before Number Inserts a space between the name and generated number in the image’s filename.
Options If available, click the Options button and set format-specific options.
For more information on the specific file formats and their options, see also “Saving files in graphics formats” on
page 420 and File formats” on page 425.
Specify MPEG-4 export settings (Photoshop Extended)
1 In the Render Video dialog box, select QuickTime Export, and choose MPEG-4 from the pop-up menu. Then click
Settings.
2 In the MPEG-4
3 Export Settings
4 dialog box, choose MP4 or MP4 (ISMA) from the
5 File Format
6 menu. The MP4 (ISMA) format ensures operability with devices made by ISMA members.
7 Under Video, specify the following:
Video Format Chooses the codec to compress your video. For the highest quality at the lowest data rate (or the smallest
file), H.264 is recommended. If you need the file to play on a device that supports MPEG-4 video, choose MPEG-4
Basic or MPEG-4 Improved, depending on the target device. If your source movie’s video track is already compressed,
you can choose Pass Through so that the video doesn't get compressed again.
Data Rate Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves movie
playback quality; however, don't choose a data rate higher than the available bandwidth.
Optimized For Specifies how much the data rate can vary above and below the data rate you choose. This option
becomes available if you choose MP4 from the
File Format
menu, choose H.264 from the Video Format menu, click Video Options, and select Best Quality.
Image Size Specifies the pixel dimensions of your exported video. Current maintains the source material size. To
specify a size not listed in the
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Image Size
menu, choose Custom.
Preserve Aspect Ratio Using Specifies an option if the movie needs to be scaled to the new pixel dimensions. Letterbox
scales the source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as
necessary. Crop centers, scales, and trims to the clean aperture. Fit Within Size adjusts to the destination size by fitting
to the longest side, scaling if necessary.
Frame Rate Specifies the frame rate for the playback of your exported video. Usually, your video looks better if you
choose a number that is exactly divisible by the frames per second (fps) of your source. For example, if your source is
captured at 30 fps, choose a frame rate of 10 or 15. Don’t choose a rate greater than that of your source material.
Key Frame Specifies that key frames are generated automatically or specifies how frequently key frames are created in
the exported video. A higher key frame rate (lower number) improves video quality, but increases the file size.
8 (MP4 file format only) Click the Video Options button and specify the following:
Re-sync Markers (MPEG-4 Basic and MPEG-4 Improved only) Uses re-sync markers in the video bit-stream. This can
help regain synchronization due to transmission errors.
Restrict Profile(s) To (H.264 only) Selects profiles for playing video files on a device that conforms to one or more of
the standard's profiles.
Encoding Mode (H.264 only) Specifies whether you want the best quality or faster encoding.
Specify QuickTime Movie settings (Photoshop Extended)
1
In the Render Video dialog box, select QuickTime Export and then choose QuickTime Movie from the pop-up menu.
2 Click the Settings button.
3 In the Movie Settings dialog box, make sure Video is selected.
Important: Although the Movie Settings dialog box displays Sound options, you cannot adjust the current audio settings.
To include audio in exported files, see
Preview audio for video layers (Photoshop Extended)” on page 511.
4 Under Video, click the appropriate button to set the following:
Settings Opens the Standard Video Compression Settings dialog box so you can set the video compression and
accompanying options.
Filter Opens the Choose Video Filter dialog box, where you can apply built-in QuickTime video effects.
Size Opens the Export Size Settings dialog box to specify pixel dimensions for your exported video.
5 (Optional) If your movie is being delivered over the Internet, select Prepare For Internet Streaming and choose any
of the following:
Fast Start Sets up the movie to start playing from a web server before the movie has completely downloaded to a user’s
computer hard drive.
Fast Start-Compressed Header Compresses the movie’s header losslessly and sets up the movie to start playing from a
web server before the movie has completely downloaded to a user’s computer hard drive.
Hinted Streaming Sets up the movie to be streamed by a QuickTime Streaming Server.
QuickTime standard video compression settings
The following options are available in the Standard Video Compression Settings dialog box:
Compression Type Choose the codec to apply when exporting a file.
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Motion Specify the frame rate for your video by choosing the number of frames per second (fps). Some codecs support
a specific set of frame rates. Increasing the frame rate may produce smoother motion (depending on the original frame
rates of the source clips) but uses more disk space. If available, specify how often the key frames are generated. (See
Understanding QuickTime key frames” on page 515.)
Data Rate Select (if available for the selected compressor) and type a data rate to place an upper limit on the amount
of video data produced by the exported video when it is played back.
Compressor Set compressor options specific to the selected codec. Click the Option button (if available) to specify
further compressor options. If the Depth menu is available, choose the number of colors to include in exported video.
(This menu is not available if the selected codec supports only one color depth.)
If the Quality slider is available under Compressor, drag the slider or type a value to adjust the exported video’s picture
quality and, consequently, its file size. If you are using the same codec to capture and export, and you’ve rendered
previews of a sequence, you can save rendering time by matching the export quality setting with your original capture
quality setting. Increasing quality above the original capture quality does not increase quality, but may result in longer
rendering times.
Note: Compressor options are not available for the Component Video codec.
QuickTime movie size settings
The following settings are available in the Export Size Settings dialog box:
Dimensions Specifies the frame size for your exported movie. If you want to specify a frame size not included in the
Dimensions menu, choose Custom and enter values for Width and Height.
Preserve Aspect Ratio Using Specifies an option if the movie is scaled to a new frame size. Letterbox scales the source
proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop
centers, scales, and trims to the clean aperture. Fit Within Dimensions adjusts to the destination size by fitting to the
longest side, scaling if necessary.
Deinterlace Source Video Deinterlaces the two fields in each interlaced video frame.
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Chapter 18: 3D
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Essential 3D concepts and tools (Photoshop Extended)
Understanding and displaying 3D files (Photoshop Extended)
Photoshop lets you position and animate 3D models, edit textures and lighting, and choose from several render modes.
3D fundamentals
3D files consist of the following components:
Meshes Provide the underlying structure of a 3D model. A mesh is often visualized as a wireframe, a skeletal structure
built from thousands of individual polygons. A 3D model always has at least one mesh, and may combine multiple
meshes. In Photoshop you can view meshes in a variety of render modes, and manipulate meshes independently of
each other. While you can’t alter the actual polygons in a mesh, you can change its orientation and transform it by
scaling along different axes. You can also create your own 3D meshes, using pre-supplied shapes or by converting
existing 2D layers. See
3D Mesh settings (Photoshop Extended)” on page 528.
Note: To edit the polygon mesh of the 3D model itself, you must use a 3D authoring program.
Materials A mesh can have one or more materials associated with it, which control the appearance of all or part of the
mesh. The material in turn relies on subcomponents called texture maps, whose cumulative effect creates the
appearance of a material. The texture map itself is a 2D image file that creates various qualities such as color, pattern,
shininess, or bumpiness. A Photoshop material can use up to nine different texture map types to define its overall
appearance. See
3D Materials settings (Photoshop Extended)” on page 529.
Lights Types include Infinite, Spot, Point lights, as well as Image-based lights that wrap around a scene. You can move
and adjust color and intensity of existing lights, and add new lights to your 3D scene. See
3D Lights settings
(Photoshop Extended)” on page 534.
Open a 3D file
Photoshop can open the following 3D formats: U3D, 3DS, OBJ, DAE (Collada), and KMZ (Google Earth).
Do one of the following:
To open a 3D file on its own, choose File > Open, and select the file.
To add a 3D file as a layer in an open file, choose 3D > New Layer From 3D File, and then select the 3D file. The
new layer reflects the dimensions of the open file and presents the 3D model over a transparent background.
3D performance and display preferences
1 Choose Edit > Preferences > 3D (Windows) or Photoshop > Preferences 3D (Mac OS).
2 For information about options, hover the pointer over them, and read the Description section at the bottom of the
dialog box.
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More Help topics
3D object and camera tools (Photoshop Extended)” on page 522
3D panel overview (Photoshop Extended)” on page 525
Creating 3D objects and animations (Photoshop Extended)” on page 541
3D rendering and saving (Photoshop Extended)” on page 548
3D object and camera tools (Photoshop Extended)
The 3D object and camera tools become active when a 3D layer is selected. Use the 3D object tools to change the
position or scale of a 3D model; use the 3D camera tools to change the view of the scene. If your system supports
OpenGL, you can also use the 3D Axis to manipulate 3D models and cameras. See
3D Axis (Photoshop Extended)
on page 523.
Move, rotate, or scale a model with 3D object tools
You can use the 3D object tools to rotate, reposition, or scale a model. While you manipulate the 3D model, the camera
view remains fixed.
For tips about each 3D tool, choose Panel Options from the Info panel menu , and select Show Tool Hints. Click a
tool, then move the cursor into the image window to view tool details in the Info Panel.
3D object tools and options
A. Return to initial object position B. Rotate C. Roll D. Pan E. Slide F. Scale G. Position menu H. Save current position I. Delete current
position J. Position coordinates
In the Tools panel, click a 3D object tool, and hold down the mouse button to select from the following types:
Hold down Shift as you drag to constrain the Rotate, Pan, Slide, or Scale tool to a single direction of movement.
Rotate Drag up or down to rotate the model around its x-axis, or side to side to rotate it around its y axis. Hold
down Alt (Windows) or Option (Mac OS) as you drag to roll the model.
Roll Drag side to side to rotate the model around its z axis.
Pan Drag side to side to move the model horizontally, or up or down to move it vertically. Hold down Alt
(Windows) or Option (Mac OS) as you drag to move in the x/z direction.
Slide Drag side to side to move the model horizontally, or up or down to move it closer or farther away. Hold down
Alt (Windows) or Option (Mac OS) as you drag to move in the x/y direction.
Scale Drag up or down to scale the model larger or smaller. Hold down Alt (Windows) or Option (Mac OS) as you
drag to scale in the z direction.
Click the Return To Initial Position icon in the options bar to return the model to its initial view.
To numerically adjust position, rotation, or scaling, enter values on the right side of the options bar.
Move the 3D camera
Use the 3D camera tools to move the camera view while leaving the position of the 3D object fixed.
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For tips about each 3D tool, choose Panel Options from the Info panel menu , and select Show Tool Hints. Click a
tool, then move the cursor into the image window to view tool details in the Info Panel.
3D camera tools and options
A. Return to initial camera position B. Rotate C. Roll D. Pan E. Walk F. Zoom G. View menu H. Save current camera view I. Delete current
camera view J. Camera position coordinates
In the Tools panel, click a 3D camera tool, and hold down the mouse button to select from the following types:
Hold down Shift as you drag to constrain the Rotate, Pan, or Walk tools to a single direction of movement.
Rotate Drag to orbit the camera in the x or y direction. Hold down Alt (Windows) or Option (Mac OS) as you drag
to roll the camera.
Roll Drag to roll the camera.
Pan Drag to pan the camera in the x or y direction. Hold down Alt (Windows) or Option (Mac OS) as you drag to
pan in the x or z direction.
Walk Drag to walk the camera (z translation and y rotation). Hold down Alt (Windows) or Option (Mac OS) as
you drag to walk in the z/x direction (z translation and x rotation).
Zoom Drag to change the field of view of the 3D camera. Maximum field of view is 180.
Perspective Camera (Zoom only) Displays parallel lines converging to vanishing points.
Orthographic Camera (Zoom only) Maintains parallel lines without convergence. Displays the model in accurate
scale view without any perspective distortion.
DOF (Zoom only) Sets depth of field. Distance determines how far the in-focus field is from the camera. Blur
obscures the remainder of the image.
Animate DOF to simulate camera focusing effects.
In the options bar, numeric values show the x, y, and z position of the 3D camera. You can also edit these values
manually to adjust the camera view.
Change or create 3D camera views
Do one of the following:
Select a preset camera view of the model from the View menu.
Note: All preset camera views use orthographic projection.
To add a custom view, place the 3D camera in the desired position using the 3D camera tools, then click Save in
the options bar.
To return to the default camera view, select a 3D camera tool, and click the Return To Initial Camera Position
icon in the options bar.
3D Axis (Photoshop Extended)
The 3D Axis shows the current X, Y, and Z-axis orientation of models, cameras, lights, and meshes in 3D space. It
appears when you select any 3D tool, providing an alternative way to manipulate the selected item.
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3D Axis with Mesh Rotate tool selected
A. Selected tool B. Minimize or maximize 3D Axis C. Move item along axis D. Rotate item E. Compress or elongate item F. Resize item
Note: OpenGL must be enabled to display the 3D Axis. See “Enable OpenGL and optimize GPU settings” on page 58.
Show or hide the 3D Axis
Choose View > Show > 3D Axis.
Minimize, restore, move, or resize the 3D Axis
1 Move the pointer over the 3D Axis to display the control bar.
2 Do one of the following:
To move the 3D Axis, drag the control bar.
To minimize, click the minimize icon.
To restore to normal size, click the minimized 3D Axis.
To resize, drag the zoom icon.
Move, rotate, or scale selected items with the 3D Axis
To use the 3D Axis, move the mouse pointer over an axis control to highlight it, and then drag as follows:
Note: Available axis controls vary depending upon the current editing mode (object, camera, mesh, or light).
To move the selected item along the X, Y, or Z-axis, highlight the conical tip of any axis. Drag in either direction
along the axis.
To rotate the item, click the curved rotation segment just inside an axis tip. A yellow circle appears showing the
rotation plane. Drag in a clockwise or counterclockwise circle around the 3D Axis center. To rotate more gradually,
move the mouse further away from the center of the 3D Axis.
To resize the item, drag the center cube in the 3D Axis up or down.
To compress or elongate the item along an axis, drag one of the colored transform cubes either toward or away from
the center cube.
To constrain movement to an object plane, move the mouse pointer into the area where two axes intersect, near the
center cube. A yellow plane icon appears between two axes. Drag in any direction. You can also move the pointer
over the lower part of the center cube to activate the plane icon.
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3D panel settings (Photoshop Extended)
3D panel overview (Photoshop Extended)
When you select a 3D layer, the 3D panel shows the components of the associated 3D file. The top section of the panel
lists the meshes, materials, and lights in the file. The bottom section of the panel shows settings and options for the 3D
component selected in the top section.
3D panel displaying Scene options
A. Display Scene, Meshes, Materials, or Lights options B. Render presets menu C. Customize render settings D. Select texture to paint on
E. Cross section settings F. Toggle overlays G. Add new light H. Delete light
The buttons at the top of the 3D panel filter the components that appear in the top section. Click the Scene button to
show all components, click Materials to see just materials, and so forth.
Display the 3D panel
Do one of the following:
Choose Window > 3D.
Double-click the 3D layer icon in the Layers panel.
Choose Window > Workspace > Advanced 3D.
Filter the 3D options displayed
Click the Scene, Mesh, Materials, or Lights button at the top of the 3D panel.
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Show or hide a 3D mesh or light
Click the eye icon next to the mesh or light entry in the top section of the 3D panel.
Note: You cannot turn material display on or off from the 3D panel. To show or hide materials, change the visibility
settings for their associated textures in the Layers panel. See
3D Materials settings (Photoshop Extended)” on
page 529.
Access settings for the 3D scene
1 Click the Scene button.
2 If not already selected, click the Scene entry at the top of the component list.
Access settings for a mesh, material, or light
Do one of the following:
Click the Scene button to show all scene components. Then select a mesh, material, or light in the top section.
Click the Meshes, Materials, or Lights button to temporarily display just those components. Then select a single
mesh, material, or light.
Expand or collapse materials for a mesh
1 Click the Scene button.
2 Click the triangle to the left of a mesh icon.
View the ground plane
The ground plane is a grid that reflects the position of the ground relative to the 3D model.
To view the ground plane, click the Toggle icon at the bottom of the 3D panel, and select 3D Ground Plane.
Note: The Toggle icon is enabled only if OpenGL is available on your system. See Enable OpenGL and optimize GPU
settings” on page 58.
Show or hide light guides
At the bottom of the 3D panel, click the Toggle icon , and select 3D Light
Outline the selected material or mesh in the document window
At the bottom of the 3D panel, click the Toggle icon , and select 3D Selection.
When you select materials or meshes in the panel, a colored outline appears in the document window, helping you
identify the current item.
To change the color of 3D overlays like material and mesh outlines, customize options in the 3D section of the
Preferences dialog box.
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Outlining selected items in the document window
A. Materials are surrounded by a colored line B. Meshes by a bounding box
3D Scene settings (Photoshop Extended)
Use 3D Scene settings to change render modes, select a texture to paint on, or create cross sections. To access scene
settings, click the Scene button in the 3D panel, then select the Scene entry in the top section of the panel.
Render Settings Specifies the render preset for the model. To customize options, click Edit. For more information, see
Change 3D render settings (Photoshop Extended)” on page 548.
Quality Choose a setting which provides the best display quality while maintaining good performance:
Interactive (Painting) Renders with OpenGL using the GPU on the video card, producing high-quality results, but
lacking detailed reflections and shadows. For most systems, this option is best for editing.
Ray Traced Draft Renders using the CPU on the computer motherboard, with draft-quality reflections and
shadows. If your system has a powerful video card, the Interactive option may produce faster results.
Ray Traced Final Best reserved for final output, this option fully renders reflections and shadows. For more
information, see
Render a 3D file for final output (Photoshop Extended)” on page 550.
Note: Tiles are temporarily drawn across the image during Ray Traced rendering. To interrupt the rendering process,
click the mouse or spacebar. To change the number of tiling passes, trading processing speed for quality, change the High
Quality Threshold in the 3D preferences.
Tiles are temporarily drawn across the image during Ray Traced rendering.
Paint On When painting directly on the 3D model, use this menu to choose which texture map to paint on. See “3D
painting (Photoshop Extended)” on page 535.
You can also choose the target texture from the 3D > 3D Paint Mode menu.
Global Ambient Color Sets the color for global ambient light visible on reflective surfaces. This color interacts with the
ambient color for specific materials. See
3D Materials settings (Photoshop Extended)” on page 529.
Cross Section Select to create a planar cross section that can intersect the model at an angle you choose. Allows you to
slice through a model and view interior content. See
View cross sections” on page 528.
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View cross sections
You can view a cross section of a 3D model by intersecting it with an invisible plane that slices through the model at
any angle and displays content only on one side of the plane.
1 Select Cross Section in the bottom section of the Scenes tab.
2 Choose options for alignment, position, and orientation:
Plane Select to display the intersecting plane that creates the cross section. You can choose plane color and opacity.
Intersection Select to highlight the areas of the model that the cross section plane intersects. Click the color swatch
to select the highlight color.
Flip Cross Section Changes the displayed area of the model to the opposite side of the intersecting plane.
Offset and Tilt Use Offset to shift the plane along its axis, without changing its tilt. At a default offset of 0, the plane
intersects the 3D model at its midpoint. At maximum positive or negative offsets, the plane moves beyond any
intersection with the model. Use Tilt settings to rotate the plane up to 360
0
in either of its possible tilt directions.
For a particular axis, the tilt settings rotate the plane along the other two axes. For example, a plane aligned to the
y-axis can be rotated around the x-axis (Tilt 1) or the z-axis (Tilt 2).
Alignment Select an axis (x, y, or z) for the intersecting plane. The plane is perpendicular to the selected axis.
Apply different render modes to each cross section
You can vary the render settings for each side of a cross section to combine different views of the same 3D model, such
as Wireframe with Solid.
1 Select Cross Section, and choose options in the bottom section of the Scenes tab. Your current render settings are
applied to the visible cross section.
2 Click Render Settings, or choose 3D > Render Settings.
3 At the top of the dialog box, click the currently unselected Cross Section button .
By default all render settings are turned off for the alternate cross section, making it appear invisible.
4 Choose render options for the alternate cross section, and click OK.
3D Mesh settings (Photoshop Extended)
Each mesh in the 3D model appears on a separate line in the top section of the 3D panel. Select a mesh to access mesh
settings and information in the lower section of the 3D panel.
Information includes the number of materials and textures applied to the mesh, as well as the number of vertices and
faces it contains. You can also set the following mesh display options:
Note: Too see shadows, you must set lights and select Ray Traced for render quality. See 3D Scene settings (Photoshop
Extended)” on page 527.
Catch Shadows Controls whether the selected mesh displays shadows on its surface from other meshes.
Note: To catch shadows from the ground plane on meshes, select 3D > Ground Plane Shadow Catcher. To align these
shadows with objects, select 3D > Snap Object To Ground Plane.
Cast Shadows Controls whether the selected mesh casts shadows on other mesh surfaces.
Invisible Hides the mesh, but displays any shadows on its surface.
Shadow Opacity Controls the softness of shadows cast by the selected mesh. The setting is particulary helpful when
blending 3D objects with layers below.
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Show or hide a mesh
Click the eye icon next to a mesh name in the top section of the 3D panel.
Manipulate individual meshes
Use the mesh position tools to move, rotate, or scale a selected mesh without moving the model as a whole. The
position tools operate in the same way as the main 3D position tools in the Tools panel. For information on each tool,
see
Move, rotate, or scale a model with 3D object tools” on page 522.
1 Select a mesh in the top section of the 3D panel. The selected mesh is highlighted with a red box in the lower section
of the panel.
2 Select and use a mesh position tool in the lower section of the panel to move the mesh.
To manipulate the entire model while an individual mesh is selected, use the 3D tools in the Tools panel.
3D Materials settings (Photoshop Extended)
The top part of the 3D panel lists the materials used in the 3D file. One or multiple materials may be used to create the
overall appearance of the model. If a model contains several meshes, there may be a specific material associated with
each mesh. Or a model can be built from one mesh but use different materials in different areas.
A selected material and its associated texture maps.
A. Displays Materials options B. Selected material C. Materials picker D. Material Drop and Select tools E. Texture map menu icon
F. Texture map types
For a selected material in the top section of the 3D panel, the lower section shows the particular texture maps used by
that material. Some texture types, such as Diffuse and Bump, commonly rely on 2D files to supply a particular color
or pattern that creates the texture. For other texture types, you may not need a separate 2D file. For example, you can
directly adjust Gloss, Shine, Opacity, or Reflection by entering values.
The texture maps used by a material appear as Textures in the Layers panel, grouped by the texture map category.
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To see a thumbnail of a texture map image, hover the mouse over the texture name (for example, Reflection or
Illumination).
Diffuse The color of the material. The diffuse map can be a solid color or any 2D content. The Diffuse color swatch
value sets the diffuse color if you choose to remove the diffuse texture map. You can also create a diffuse map by
painting directly on the model. See
3D painting (Photoshop Extended)” on page 535.
Opacity Increases or decreases opacity of the material (0-100%). You can use a texture map or the scrubby slider to
control opacity. The grayscale values of the texture map control the opacity of the material. White values create
complete opacity and black values create complete transparency.
Bump Creates bumps in the material surface, without altering the underlying mesh. A bump map is a grayscale image
in which lighter values create raised surface areas and darker values create flatter surface areas. You can create or load
a bump map file, or begin painting on the model to automatically create a bump map file. See
3D painting (Photoshop
Extended)” on page 535.
The Bump field increases or reduces bumpiness. It is only active if a bump map exists. Enter a number in the field or
use the scrubby slider to increase or decrease bump strength.
Bumpiness is most pronounced when a surface is viewed head on, rather than at an angle.
Normal Like a bump map texture, a normal map increases surface detail. Unlike a bump texture map, which is based
on a single-channel grayscale image, a normal map is based on a multi-channel (RGB) image. The values of each color
channel represent the x, y, and z components of a normal on the model surface. A normal map can be used to smooth
the surfaces of low polygon meshes.
Note: Photoshop uses World-space normal maps, which offer the fastest processing.
Environment Stores the image of the environment surrounding the 3D model. Environment maps are applied as
spherical panoramas. The contents of the environment map can be seen in the reflective areas of the model.
To prevent an environment map from reflecting on a given material, change Reflectivity to 0%, add a reflectivity map
that masks the material area, or remove the environment map for that material.
Reflection Increases the reflection of other objects in the 3D scene, and the environment map, on the material surface.
Illumination Defines a color that doesn't rely on lighting to display. Creates the effect that the 3D object is lit from
within.
Gloss Defines the amount of light from a source that reflects off the surface and back to the viewer. You can adjust
glossiness by entering a value in the field or using the scrubby slider. If you create a separate glossiness map, the
intensity of colors in the map controls glossiness in the material. Black areas create full glossiness, white areas remove
all glossiness, and middle values reduce the size of a highlight.
Shine Defines the dispersion of the reflected light generated by the Gloss setting. Low shininess (high dispersion)
produces more apparent light, with less focus. High shininess (low dispersion) produces less apparent light and
brighter, crisper highlights.
Adjusting Gloss (left number) and Shine (right number)
Note: If a 3D object has more than the nine texture types Photoshop supports, additional textures appear in the Layers
panel and the 3D Paint Mode list. (To display the latter, choose 3D > 3D Paint Mode, or use the Paint On menu in the
Scene section of the 3D panel).
0% / 0% 100% / 0% 0% / 100% 50% / 50% 50% / 100%100% / 50% 100% / 100%
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Specular The color displayed for specular properties (for example, highlight glossiness and shininess).
Ambient Sets the color for ambient light visible on reflective surfaces. This color interacts with the Global Ambient
Color for the entire scene. See
3D Scene settings (Photoshop Extended)” on page 527.
Refraction Sets the refractive index when scene Quality is set to Ray Traced and the Refractions option is selected in
the 3D > Render Settings dialog box. Refraction is the change in light direction that occurs at the intersection of two
media (such as air and water) with different refractive indexes. The default value for new materials is 1.0 (the
approximate value for air).
Sample and apply materials directly on objects
The 3D Material Drop tool works much like the traditional Paint Bucket tool, letting you sample and apply materials
directly on 3D objects.
1 In 3D panel, select the 3D Material Drop tool .
2 Move the pointer over the 3D object in the document window. When the material you want to sample is outlined,
Alt-click (Windows) or Option-click (Mac OS).
3 Move the pointer to outline the material you want to change, and click.
For a visual example of an outlined material, see Outline the selected material or mesh in the document window” on
page 526.
Select materials directly on objects
1 In 3D panel, hold down the 3D Material Drop tool , and select the 3D Select Material tool .
2 Move the pointer over the 3D object in the document window. When the material you want to select is outlined,
click.
Apply, save, or load material presets
Material presets let you quickly apply groups of texture settings. The default presets provide a variety of popular
materials like steel, fabric, and wood.
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Click the material preview to display the preset pop-up panel.
1 In the 3D panel, click the material preview.
2 In the preset pop-up panel, do any of the following:
To apply a preset, double-click a thumbnail preview.
To create a preset from the current texture settings, click the pop-up menu icon , and choose New Material.
To rename or delete selected presets, click the pop-up menu icon, and choose Rename or Delete Material.
To save the current group of presets, click the pop-up menu icon, and choose Save Materials.
To change the displayed group, click the pop-up menu icon. Then choose Reset Materials to restore a saved
group, Load Materials to append a saved group, or Replace Materials.
Create a texture map
1 Click the folder icon next to the texture map type.
2 Choose New Texture.
3 Enter the name, dimensions, resolution, and color mode for the new map, then click OK.
To match the aspect ratio of an existing texture map, view its dimensions by hovering the mouse pointer over the
map name in the Layers panel.
The name of the new texture map is displayed next to the texture map type in the Materials panel. It is also added
to the texture list under the 3D layer in the Layers panel. The default name is the texture map type appended to the
material name.
Load a texture map
You can load an existing 2D texture file for any of the nine available texture map types.
1 Click the folder icon next to the texture type.
2 Choose Load Texture, then select and open the 2D texture file.
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Create a bump texture map
A bump texture map filled with a neutral grayscale value provides more range when painting on the map.
1 In the Tools panel, click the Set
1 Background Color
1 swatch.
2 In the Color Picker, set brightness to 50%, and set R, G, and B values to equal values. Click OK.
3 In the 3D panel, click the folder icon next to Bump.
4 Choose New Texture.
5 Choose the following settings in the New dialog box:
For Color Mode, choose Grayscale
For Background Contents, choose
Background Color
.
(Optional) Set Width and Height to match the dimensions of the diffuse texture map for the material.
6 Click OK.
The bump texture map is created and added to the texture map files listed in the Materials panel. It also appears as a
texture in the Layers panel.
Open a texture map for editing
Click the image icon , and choose Open Texture.
The texture map opens as a Smart Object in its own document window. After editing the texture, make the 3D
model document window active to see updates to the model. See
3D texture editing (Photoshop Extended)” on
page 538.
Delete a texture map
1 Click the image icon next to the texture type.
2 Choose Remove Texture.
If the deleted texture is an external file, you can reload it using the Load Texture command from the texture map
menu. For textures that are internally referenced by the 3D file, choose Undo or Step Backward to restore a deleted
texture.
Edit texture properties
A texture map is applied to a particular surface area of the model, depending on its UV mapping parameters. You can
adjust UV scale and offset if necessary to improve how the texture maps to the model.
1 Click the image icon next to the texture type.
2 Choose Edit Properties.
3 Choose a target layer and set UV Scale and Offset values. You can enter values directly or use the scrubby sliders.
Target Determines whether settings apply to a specific layer or the composite image.
U and V Scale Resize mapped textures. To create a repeating pattern, decrease the value.
U and V Offset Reposition mapped textures.
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More Help topics
Create UV overlays” on page 539
3D Lights settings (Photoshop Extended)
3D lights illuminate models from different angles, adding realistic depth and shadows.
Add or delete individual lights
In the 3D panel, do either of the following:
To add a light, click the Create A New Light button , and choose the light type:
Point lights shine in all directions, like light bulbs.
Spot lights shine in a cone shape, which you can adjust.
Infinite lights shine from one directional plane, like sunlight.
Image-based lights map an illuminated image around the 3D scene.
To delete a light, select it from the list at the top of the Lights section . Then click the Delete button at
the bottom of the panel.
Adjust light properties
1 In the Lights section of the 3D panel, select a light from the list.
2 In the lower half of the panel, set the following options:
Preset applies a saved group of lights and settings. (See “Save, replace, or add groups of lights” on page 535.)
Light Type Choose from the options described in “Add or delete individual lights” on page 534.
Intensity Adjusts brightness.
Color Defines the color of the light. Click the box to access the Color Picker.
Image For image-based lights, specifies a bitmap or 3D file. (For dramatic effects, try 32-bit HDR images.)
Create Shadows Casts shadows from foreground surfaces onto background surfaces, from a single mesh onto itself
or from one mesh onto another. Disabling this option improves performance slightly.
Softness Blurs the edge of shadows, producing a gradual falloff.
3 For point or spot lights, set these additional options:
Hotspot (Spot lights only) Sets the width of the bright center of the light.
Falloff (Spot lights only) Sets the outer width of the light.
Use Attenuation Inner and Outer options determine the cone of attenuation and how fast light intensity decreases
as distance from objects increases. When an object is closer than Inner limit, light is full strength. When an object
is further that Outer limit, light is at zero strength. At intermediate distances, light attenuates linearly from full
strength to zero.
Hover the pointer over the Hotspot, Falloff, and Inner and Outer attenuation options. Red outlines in the icon to
the right indicate the affected light element.
Position lights
In the Lights section of the 3D panel, select any of the following:
Rotate tool (Spot, infinite, and image-based lights) Rotates light while maintaining its position in 3D space.
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To quickly aim a light at a specific area, Alt-click (Windows) or Option-click (Mac OS) in the document window.
Pan tool (Spot and point lights only) Moves the light to a different position in the same 3D plane.
Slide tool (Spot and point lights only) Moves the light to a different 3D plane.
Point Light at Origin (Spot light only) Directs light at the center of the model.
Move to Current View Places light in the same position as the camera.
To precisely position image-based lights, use the 3D Axis, which wraps the image around a sphere. (See 3D Axis
(Photoshop Extended)” on page 523.)
Add light guides
Light guides provide spatial reference points for your adjustments. These guides reflect the type, angle, and attenuation
of each light. Point lights appear as a ball, spot lights as a cone, and infinite lights as a line.
At the bottom of the 3D panel, click the Toggle icon , and select 3D Light.
You can change the guide color in the 3D section of the Preferences dialog box.
Light Guides:
A. Point light B. Spot light C. Infinite light
Save, replace, or add groups of lights
To store groups of lights for later use, save them as a preset. To include the preset in other projects, either add to or
replace the existing lights.
From the 3D panel menu , select any of the following:
Save Lights Preset Saves the current group of lights as a preset that you can reload with the following commands.
Add Lights To the existing lights, adds a lights preset that you select.
Replace Lights Replaces the existing lights with a preset that you select.
3D painting (Photoshop Extended)
You can use any Photoshop painting tools to paint directly on a 3D model just as you would on a 2D layer. Use
selection tools to target specific model areas or let Photoshop identify and highlight paintable areas. 3D menu
commands let you clear away areas of a model to access interior or hidden portions for painting.
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When painting directly on the model, you can choose which underlying texture map to apply paint to. Typically paint
is applied to the diffuse texture map, which gives a model material its color properties. You can also paint on other
texture maps, such as the bump map or opacity map. If you paint on an area of the model that lacks the type of texture
map you’re painting on, a texture map is automatically created.
1 Use the 3D position tools to orient the model so that the area you want to paint on is facing forward.
If the model area is hidden, you can temporarily cut away surface areas that are blocking your view. See “Reveal
surfaces to paint on” on page 536.
If you are painting on curved or irregular surfaces, you can get visual feedback before you paint of which areas can
best receive paint. See
Identify paintable areas” on page 537. You can also set the paint fall-off angle, which
controls the amount of paint applied to angled surfaces. See “Set the paint falloff angle” on page 537.
2 Do one of the following to set the texture map to paint on:
Choose 3D > 3D Paint Mode, and select a map type.
In the 3D panel, select the Scene panel. Choose a map type from the Paint On menu.
If you try to paint on a texture map type that the material doesn’t contain, Photoshop prompts you to create a map.
For information on map types, see
3D Materials settings (Photoshop Extended)” on page 529.
3 (Optional) Using any selection tool, create a selection on the 3D model to restrict the area that you want to paint on.
4 Apply paint using the Paintbrush tool. You can also use any other tool in the second section of the Tools panel, such
as the Paint Bucket, Smudge, Dodge, Burn, or Blur tools.
While painting (after completing a stroke), you can view the effect of the painting on the texture map itself. Do one of
the following:
Double-click the texture map in the Layers panel to open it.
In the Materials section of the 3D panel, select the material for the area you are painting. In the lower section
of the panel, click the menu icon for the texture map you’re painting, and choose Open Texture.
Reveal surfaces to paint on
For more complex models with interior or hidden areas, you can hide sections of the model for easier access to surfaces
you want to paint. For example, to apply paint to the dashboard of a car model, you can temporarily cut away the roof
or windshield, then zoom inside the car to get an unobstructed view.
1 Select an area of the model that you want to cut away, using a selection tool such as the Lasso or Marquee tool.
2 Use any of the following 3D menu commands to reveal or hide areas of the model:
Hide Nearest Surface hides only the first layer of model polygons within the 2D selection. To quickly peel away
surfaces of the model, you can use this command repeatedly while keeping the selection area active.
When hiding surfaces, rotate the model if necessary to position surfaces so that they are perpendicular to your
current view.
Only Hide Enclosed Polygons When selected, the Hide Nearest Surface command only affects polygons that are
fully within the selection. When unchecked, it hides any polygons touched by the selection.
Invert Visible Surfaces Makes currently visible surfaces invisible, and invisible surfaces visible.
Reveal All Surfaces Makes all hidden surfaces visible again.
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Set the paint falloff angle
When painting on a model, the paint falloff angle controls how much paint is applied to a surface as it curves away
from the forward-facing view. The falloff angle is calculated based on a “normal”, or straight line projecting out from
the part of the model surface that faces you. For example, in a spherical model such as a soccer ball, the falloff angle to
the exact center of the ball as it faces you is 0 degrees. As the surface of the ball curves away, the falloff angle increases,
up to 90 degrees at the edges of the ball.
A. Eye/camera angle B. Minimum angle C. Maximum angle D. Paint fade start E. Paint fade end
1 Choose 3D > 3D Paint Falloff
2 Set the minimum and maximum angle settings.
The maximum paint falloff range is 0 - 90 degrees. At 0 degrees, paint is only applied to the surface if it is facing
directly forward, with no drop-off angle. At 90 degrees, paint can follow a curved surface such as a sphere to its
visible edges. At a 45 degree setting, the painted area is limited to the areas of the sphere that don’t curve away
at more than 45 degrees.
The Minimum falloff angle sets a range within which paint gradually fades as it approaches the maximum falloff
angle. For example, if the maximum falloff angle is 45, and the minimum falloff is 30, paint opacity decreases
from 100 to 0 percent between 30 and 45 degrees of falloff.
Identify paintable areas
It may not be clear just from looking at a 3D model whether you can successfully paint on certain areas. Because the
model view may not provide a 1 to 1 correspondence with the 2D texture itself, applying paint directly to the model is
different from directly painting on a 2D texture map. What appears to be a small brush on the model may in fact be
much larger in relation to the texture, depending on the resolution of the texture, or how close you are to the model
when applying paint.
Good paintable areas are areas where you can apply paint or other adjustments to the model surface with the most
consistent and predictable effect. In other areas, paint may be undersampled or oversampled due to your angle or
distance from the model surface.
Do one of the following:
Choose 3D > Select Paintable Areas. A selection marquee highlights the best areas for painting on the model.
In Scene section of the 3D panel, choose Paint Mask from the Preset menu.
In Paint Mask mode, white shows areas good for painting, blue shows areas where paint will be undersampled,
and red shows areas where paint will be oversampled. (To paint on the model, you must change from the Paint
Mask render mode to a render mode that supports painting, such as Solid.)
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The areas selected by Select Paintable Areas, and the paintable areas shown in Paint Mask mode, are partially
determined by the current Paint Falloff setting. A higher paint falloff setting increases the paintable area, a lower
setting decreases the paintable area. See
Set the paint falloff angle” on page 537.
3D texture editing (Photoshop Extended)
You can use the Photoshop painting and adjustment tools to edit the textures contained in a 3D file, or to create new
textures. Textures are imported as 2D files with the 3D model. They appear as entries in the Layers panel, nested under
the 3D layer, and grouped by map type: Diffuse, Bump, Glossiness, and so on.
To view a thumbnail of a particular texture file, hover the mouse pointer over the name of the texture in the Layers
panel. The image size and color mode are also displayed.
Layers panel showing 3D textures, grouped by texture map type
A. 3D layer B. Texture map types C. Texture map filename
Note: Texture maps used by a particular material also appear in the lower section of the 3D panel when a material is
selected. See
3D Materials settings (Photoshop Extended)” on page 529.
To edit 3D textures in Photoshop, do either of the following:
Edit a texture in 2D format. The texture opens as a Smart Object in a separate document window.
Edit a texture directly on the model. If necessary you can temporarily cut away model surfaces to access areas to
paint on. See
3D painting (Photoshop Extended)” on page 535.
More Help topics
Paint with the Brush tool or Pencil tool” on page 292
Edit a texture in 2D format
1 Do one of the following:
Double-click the texture in the Layers panel.
In the Materials panel, select the material that contains the texture. In the bottom section of the panel, click the
texture menu icon
for the texture you want to edit, and choose Open Texture.
2 Use any Photoshop tool to paint on or edit the texture.
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3 Make the window containing the 3D model active to see the updated texture applied to the model.
4 Close the texture document and save changes.
Display or hide a texture
You can display and hide a texture to help identify what area of the model the texture is applied to.
Click the eye icon next to the Texture layer. To hide or display all textures, click the eye icon next to the top-level
Texture layer.
Create UV overlays
A diffuse texture file used by multiple materials on a 3D model can group several content areas that are applied to
different surfaces on the model. The process called UV mapping matches coordinates in the 2D texture map with
specific coordinates on the 3D model. UV mapping allows the 2D texture to be painted correctly onto the 3D model.
For 3D content created outside Photoshop, UV mapping occurs in the program where the content was created.
However, Photoshop can create UV overlays as guides to help you visualize how a 2D texture map matches up with
the 3D model surfaces. These overlays act as guides when editing a texture.
1 Double-click a texture in the Layers panel to open it for editing.
Note: Create UV Overlays is only enabled when a texture map is open and is the active window.
2 Choose 3D > Create UV Overlays, then select an overlay option.
Wireframe Shows edge data of the UV mapping.
Shaded Shows model areas using a solid rendering mode.
Normal Map Shows geometric normals translated to RGB values, where R=X, G=Y, and B=Z.
UV overlays are added as additional layers in the Layers panel for the texture file. You can show, hide, move, or delete
a UV overlay. The overlays appear on the model surface when you close and save the texture file, or switch from the
texture file to the associated 3D layer (the texture file is auto saved).
Note: Delete or hide UV overlays before performing a final render.
Reparameterize a texture map
Occasionally you may open a 3D model whose textures are poorly mapped to the underlying model mesh. Poor texture
mapping can produce obvious distortions in the surface appearance of the model, such as unwanted seams or areas of
stretching or squeezing of the texture pattern. Poor texture mapping can also cause unpredictable results when you
paint directly on the model.
To check texture parameterization, open a texture for editing, then apply a UV Overlay to see how the texture aligns
with the model surfaces. See Create UV overlays” on page 539.
The Reparameterization command remaps a texture to the model to correct distortion and create more effective
surface coverage.
1 Open a 3D file with a poorly mapped diffuse texture, and select the 3D layer containing the model.
2 Choose 3D > Reparameterize. Photoshop notifies you that you are reapplying the texture to the model. Click OK.
3 Choose a reparameterization option:
Low Distortion keeps the texture pattern more intact, but can create more seams on the model surface.
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Fewer Seams minimizes the number of seams that appear on the model. This can produce more stretching or
pinching of the texture, depending on the model.
Reparameterized texture using Low Distortion (left) and Fewer Seams (right)
4 (Optional) If the reparameterization option you chose does not create optimal surface coverage, choose Edit >
Undo and try the other option.
You can also use the Reparameterize command to improve the default texture mapping that occurs when you create
3D models from 2D layers. See
Create 3D objects from 2D images (Photoshop Extended)” on page 544.
Create a tile for a repeating texture
A repeating texture is composed of identical tiles in a grid pattern. A repeating texture can provide more realistic
surface coverage of the model, use less storage, and improve rendering performance. You can convert any 2D file into
a tiled painting. After previewing how multiple tiles interact in the painting, you save one tile for use as a repeating
texture.
To set up a mesh for a repeating texture, use the 3D application that created the model.
1 Open a 2D file.
2 Select one or more layers in the file, then choose 3D > New Tiled Painting.
The 2D file is converted to a 3D plane containing nine identical tiles of the original content. Image dimensions
remain the same.
3 Edit the tiled texture with painting tools, filters, or other techniques. (Changes you make to one tile automatically
appear in the others.)
4 Save a single tile as a 2D image: In the Materials section of the 3D panel, choose Open Texture from the
Diffuse menu . Then choose File >
5 Save As
6 , and specify a name, location, and format.
Unless you plan to use the original, nine-tile painting independently, close it without saving.
7 To load the tile as a repeating texture, open a 3D model file. In the Materials section of the 3D panel, choose Load
Texture from the Diffuse menu, and select the file you saved above.
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Creating 3D objects and animations (Photoshop
Extended)
Create 3D repoussé (Photoshop Extended)
The term repoussé describes a metalworking technique in which object faces are shaped and patterned by hammering
on the opposite side. In Photoshop, the Repoussé command converts 2D objects into 3D meshes, which you can
precisely extrude, inflate, and reposition in 3D space.
The Repoussé command works with RGB images. If you start with a grayscale image, Repoussé converts it to RGB.
The Repoussé command is not available for CMYK or Lab images.
For a video about converting from 2D to 3D with Repoussé, see www.adobe.com/go/lrvid5003_ps_en
Applying Repoussé to a pixel selection
A. Increasing the depth of extrusion B. Twisting the extrusion 180° C. Inflating the front
1 Create a pixel selection, or select a text layer, layer mask, or work path.
2 Choose 3D > Repoussé, then choose the item that reflects your selection in step 1.
3 Set the following options:
Mesh tools Available along the upper left of the dialog box, these tools function like 3D object tools. See “Move,
rotate, or scale a model with 3D object tools” on page 522 and Move, rotate, or scale selected items with the 3D Axis.
Repoussé Presets Apply a predefined group of settings. To create your own preset from custom settings, click the
pop-up menu
, and choose New Repoussé Preset.
To organize groups of presets, see Work with the Preset Manager” on page 47.
Extrude Extends the original 2D shape in 3D space. Depth controls the length of extrusion; Scale controls the
width. Select Bend for a curved extrusion, or Shear for a straight one, then set X and Y Angle to control the
horizontal and vertical tilt. If desired, enter Twist in degrees.
To change the bend or shear origin, click a point on the reference icon .
Inflate Expands or collapses the middle of the front or back. Positive Angle settings expand, negative collapse.
Strength controls the level of inflation.
Materials Apply materials such as brick or cotton either globally or to various sides of the object. (Bevel1 is the front
bevel; Bevel2 the back.) For more information, see
Apply, save, or load material presets” on page 531.
Bevel Applies beveled edges to the front or back of the object. Contour options are similar to those for layer effects.
See
Modify layer effects with contours” on page 267.
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Scene Settings Lights in the form of a spherical panorama shine onto the object; choose a style of lights from the
menu. Render Settings control how object surfaces look. (See
Select a render preset” on page 548.) Higher Mesh
Quality settings increase mesh density, improving appearance but reducing processing speed.
The Shaded and Solid Wireframe render settings superimpose the 3D mesh on objects, revealing any mesh
distortion that will distort textures.
Readjust repoussé settings
1 Select a text layer, layer mask, or work path to which you previously applied repoussé.
2 Choose 3D > Repoussé > Edit In Repoussé.
Split repoussé meshes
By default, the Repoussé command creates a single mesh with five materials. If you want to separately control different
elements (such as each letter in a string of text), you can create separate meshes for each closed path.
Note: If numerous closed paths exist, the resulting meshes can create highly complex 3D scenes that are difficult to edit.
1 Select a text layer, layer mask, or work path to which you previously applied repoussé.
2 Choose 3D > Repoussé > Split Repoussé Meshes.
Understanding internal constraints
Internal constraints let you improve mesh resolution in specific areas, precisely vary inflation, or poke holes in
surfaces. Along a path you specify on a repoussé object, constraint curves extend away from the object for an
expansion, or toward the object for a contraction. You manipulate these curves using constraint tools that are similar
to 3D object tools.
Inactive constraints Guarantee sufficient mesh resolution, creating smooth paths.
Inflated object with inactive constraint
Active Constraints Expand or contract the surface along constraint paths.
Dragging active constraint to different position in 3D space
Hole Constraints Cut out the surface along constraint paths.
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Panning hole constraint to increase depth
Create internal constraints from selections, work paths, or text
1 Do one of the following:
Create a selection or path that falls entirely within the front surface of a repoussé object.
For text objects that already have internal paths, like the letter A, skip to step 3.
2 Choose 3D > Repoussé > Create Constraints From Selection or Work Path.
3 In the Repoussé dialog box, click the triangle to expand the Internal Constraints section.
4 Choose a Type option. For Active or Hole, the following options are available:
Constraint tools Adjust the constraint curve and function similarly to 3D object tools. See 3D object and camera
tools (Photoshop Extended)” on page 522.
If the repoussé object contains multiple internal paths (for example, both ovals in the number 8), select each path
individually with the constraint tools.
Position coordinates Let you precisely place constraints in 3D space.
Side Lets you apply uniform Strength and Angle settings to both sides, or unique settings to each.
Each constraint curve has two sides; the orientation of those sides depends on how a curve divides the surface. The
Left and Right menu options reflect a vertical constraint. For a horizontal constraint, Left and Right mean up and
down, and for a closed constraint, those options mean inside and outside.
Side settings
A. Both creates consistent deformation. B. Left or Right allows for varied deformation.
Strength Controls the level of inflation along the path.
Angle Controls the direction of inflation.
Remove an internal constraint
1 Select a 3D repoussé layer that includes an internal constraint.
2 Choose 3D > Repoussé > Edit In Repoussé.
3 In the Internal Constraints section, click Delete.
AB
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To reapply a deleted constraint, click Add Selection or Add Path.
Create 3D objects from 2D images (Photoshop Extended)
Photoshop can build a variety of basic 3D objects using 2D layers as a starting point. After creating a 3D object, you
can move it in 3D space, change render settings, add lighting, or merge it with other 3D layers.
Convert 2D layers into 3D postcards (planes with 3D properties). If your starting layer is a text layer, any
transparency is retained.
Wrap a 2D layer around a 3D object, such as a cone, cube, or cylinder.
Create a 3D mesh from the grayscale information in a 2D image.
Simulate a metalworking technique called repoussé by extruding a 2D object in 3D space. See Create 3D repoussé
(Photoshop Extended)” on page 541.
Build a 3D volume from a multi-frame file such as a DICOM medical imaging file. Photoshop combines the
individual slices of the file into a 3D object that you can manipulate in 3D space and view from any angle. You can
apply various 3D volume render effects to optimize the display of various materials in the scan, such as bone or soft
tissue. See
Create a 3D volume from DICOM frames (Photoshop Extended)” on page 553.
For a video about creating 3D content from 2D layers, see www.adobe.com/go/lrvid4006_ps.
Create a 3D postcard
You can add a 3D postcard to an existing 3D scene to create a surface that displays shadows and reflections from other
objects in the scene.
1 Open a 2D image and select the layer you want to convert to a postcard.
2 Choose 3D > New 3D Postcard From Layer.
The 2D layer is converted to a 3D layer in the Layers panel. The 2D layer content is applied as a material to both
sides of the postcard.
The original 2D layer appears in the Layers panel as the Diffuse texture map for the 3D postcard object. (See 3D
panel overview (Photoshop Extended)” on page 525.)
The 3D layer retains the dimensions of the original 2D image.
3 (Optional) To add the 3D postcard as a surface plane to a 3D scene, merge the new 3D layer with an existing 3D
layer containing other 3D objects, then align it as necessary. (See
Combine 3D objects (Photoshop Extended)” on
page 546.)
4 To retain the new 3D content, export the 3D layer in a 3D file format or save it in PSD format. (See “Export a 3D
layer” on page 551.)
Create 3D shapes
Depending on the object type you choose, the resulting 3D model can contain one or more meshes. The Spherical
Panorama option maps a panoramic image inside a 3D sphere.
1 Open a 2D image and select the layer that you want to convert to a 3D shape.
2 Choose 3D > New Shape From Layer, and select a shape from the menu. Shapes include single-mesh objects like a
donut, sphere, or hat, as well as multiple mesh objects such as a cone, cube, cylinder, soda can, or wine bottle.
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Note: You can add your own custom shapes to the shape menu. Shapes are Collada (.dae) 3D model files. To add a
shape, place the Collada model file in the Presets\Meshes folder inside the Photoshop program folder.
The 2D layer is converted to a 3D layer in the Layers panel.
The original 2D layer appears in the Layers panel as a Diffuse texture map. It may be used on one or more
surfaces of the new 3D object. Other surfaces may be assigned a default diffuse texture map with a default color
setting. See
3D panel overview (Photoshop Extended)” on page 525.
3 (Optional) Use the Spherical Panorama option if you are using a panoramic image as your 2D input. This option
converts a complete 360 x 180 degree spherical panorama to a 3D layer. Once converted to a 3D object, you can
paint areas of the panorama that are typically difficult to reach, such as the poles or areas containing straight lines.
For information on creating a 2D panorama by stitching images together, see
Create 360-degree panoramas
(Photoshop Extended)” on page 210.
4 Export the 3D layer in a 3D file format or save in PSD format to retain the new 3D content. See Export a 3D layer
on page 551.
Create a 3D mesh
The New Mesh from Grayscale command converts a grayscale image into a depth map, which translates lightness
values into a surface of varying depth. Lighter values create raised areas in the surface, darker values create lower areas.
Photoshop then applies the depth map to one of four possible geometries to create a 3D model.
1 Open a 2D image and select one or more layers that you want to convert to a 3D mesh.
2 (Optional) Convert the image to grayscale mode. (Choose Image > Mode > Grayscale, or use Image > Adjustments
> Black & White to fine-tune the grayscale conversion.
Note: If you use an RGB image as input when creating a mesh, the green channel is used to generate the depth map.
3 (Optional) Make adjustments to the grayscale image if necessary to limit the range of lightness values.
4 Choose 3D > New Mesh From Grayscale, and then select a mesh option.
Plane Applies depth map data to a planar surface.
Two-Sided Plane Creates two planes reflected along a central axis and applies depth map data to both planes.
Cylinder Applies depth map data outward from the center of a vertical axis.
Sphere Applies depth map data radially outward from a center point.
Photoshop creates a 3D layer containing the new mesh. It also creates Diffuse, Opacity, and Planar Depth Map texture
maps for the 3D object, using the original grayscale or color layer.
You can reopen the Planar Depth Map as a Smart Object at any time and edit it. When you save it, the mesh is
regenerated.
Note: The Opacity texture map does not appear in the Layers panel, because that map uses the same texture file as the
Diffuse map (the original 2D layer). When two texture maps reference the same file, the file appears only once in the
Layers panel.
Create 3D animations (Photoshop Extended)
Using the Photoshop Animation timeline, you can create 3D animations that move a 3D model through space and
change the way it displays over time. You can animate any of the following properties of a 3D layer:
3D object or camera position. Use the 3D position or camera tools to move the model or 3D camera over time.
Photoshop can tween frames between position or camera movements to create smooth motion effects.
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3D render settings. Change render modes, with the ability to tween transitions between some render modes. For
example, change Vertices mode gradually to Wireframe over time, to simulate the sketching-in of a model’s
structure.
3D cross section. Rotate an intersecting plane to display a changing cross section over time. Change cross section
settings between frames to highlight different model areas during an animation.
For high quality animations, you can render each animation frame using the Render for Final Output render setting.
See
Change 3D render settings (Photoshop Extended)” on page 548.
More Help topics
Creating timeline animations (Photoshop Extended)” on page 503
Combining and converting 3D objects (Photoshop
Extended)
Combine 3D objects (Photoshop Extended)
Merging 3D layers allows you to combine multiple 3D models in one scene. Once combined, each 3D model can be
manipulated separately, or you can use position and camera tools on all models simultaneously.
1 Open two document windows, each containing a 3D layer.
2 Make the source document (the file from which you are copying the 3D layer) active.
3 Select the 3D layer in the Layers panel and drag it into the window of the target document (the file which will
contain the combined 3D objects).
The 3D layer is added as a new 3D layer in the target document. It becomes the active layer in the Layers panel of
the target document.
4 In the Tools panel, select a 3D camera tool.
5 In the options bar, from the Position menu, select the layer name for the original 3D layer in the target file.
After you match the camera position of the two 3D layers, the two 3D objects appear together in the scene. Use the
3D object tools to reposition the objects before merging.
6 From the Layers panel options menu , choose Merge Down.
The two 3D layers are combined into one 3D layer. The point of origin of each model is aligned.
Note: Depending on the size of each 3D model, one model may appear partially or completely embedded in the other
model after merging 3D layers.
After merging two 3D models, all meshes and materials from each 3D file are contained in the target file and appear
in the 3D panel. In the Meshes panel, you can select and reposition individual meshes using the 3D position tools in
the panel. See
3D Mesh settings (Photoshop Extended)” on page 528.
To alternate between moving all models at once and moving individual models in the layer, switch between the 3D
position tools in the Tools panel and the tools in the Meshes panel.
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Combine 3D and 2D layers (Photoshop Extended)
You can combine 3D layers with one or more 2D layers to create composite effects. For example, you can place a model
against a background image and change its position or viewing angle to match the background.
Do one of the following:
With the 2D file open, choose 3D > New Layer from 3D File, and open a 3D file.
With both a 2D file and a 3D file open, drag either the 2D or 3D layer from one file into the open document
window of the other file. The layer you add moves to the top of the Layers panel.
When working in a file with combined 2D and 3D layers, you can temporarily hide the 2D layers while working
with the 3D layer. See
Hide layers for better performance” on page 547.
Hide layers for better performance
In a multi-layer document with 2D layers above a 3D layers, you can temporarily move the 3D layer to the top of the
layer stack for faster screen rendering.
1 Choose 3D > Auto-Hide Layers For Performance.
2 Select a 3D Position or Camera tool.
When you hold down the mouse button with either tool, all 2D layers are temporarily hidden. When you release the
mouse, all 2D layers reappear. Moving any part of the 3D Axis also hides all 2D layers.
Convert a 3D layer to a 2D layer (Photoshop Extended)
Converting a 3D layer to a 2D layer rasterizes the 3D content in its current state. Convert a 3D layer to a regular layer
only if you no longer want to edit the 3D model position, render mode, textures, or lights. The rasterized image retains
the appearance of the 3D scene, but in a flattened 2D format.
Select the 3D layer in the Layers panel, and choose 3D > Rasterize.
Convert a 3D layer to a Smart Object (Photoshop Extended)
Converting a 3D layer to a Smart Object allows you to retain the 3D information contained in the 3D layer. After
converting, you can apply transforms or other adjustments like Smart Filters to the Smart Object. You can reopen the
Smart Object layer to edit the original 3D scene. Any transforms or adjustments applied to the Smart Object are then
applied to the updated 3D content.
1 Select the 3D layer in the Layers panel.
2 From the Layers panel option menu, choose Convert to Smart Object.
3 (Optional) To reedit the 3D content, double-click the Smart Object layer in the Layers panel.
More Help topics
About Smart Objects” on page 275
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3D rendering and saving (Photoshop Extended)
Change 3D render settings (Photoshop Extended)
Render settings determine how 3D models are drawn. Photoshop installs several presets with common settings.
Customize settings to create your own presets.
Note: Render settings are layer-specific. If a document contains multiple 3D layers, specify separate render settings for each.
Select a render preset
The standard render preset is Default, which displays the visible surfaces of models. Wireframe and Vertices presets
reveal the underlying structure. To combine solid and wireframe rendering, choose the Solid Wireframe preset. To
view a model as a simple box reflecting its outermost dimensions, choose a Bounding Box preset.
1 At the top of the 3D panel, click the Scene button .
2 In the lower half of the panel, choose an option from the Preset menu.
Installed render presets
A. Default (Quality set to Interactive) B. Default (Quality set to Ray Traced and ground plane visible) C. Bounding Box D. Depth Map
E. Hidden Wireframe F. Line Illustration G. Normals H. Paint mask I. Shaded Illustration J. Shaded Vertices K. Shaded Wireframe L.
Solid Wireframe M. Transparent Bounding Box Outline N. Transparent Bounding Box O. Two-Sided P. Vertices Q. Wireframe
ABCDE
FGHIJ
KLM
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The Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a
wireframe on the other.
Customize render settings
1 At the top of the 3D panel, click the Scene button .
2 To the right of the Render Settings menu, click Edit.
3 (Optional) To see the effect of new settings as you make changes, select Preview. Or, deselect this option to slightly
improve performance.
To specify unique settings for each half of a cross section, click the cross section buttons at the top of the dialog
box.
4 Enable Face, Edge, Vertex, Volume, or Stereo rendering by clicking the checkboxes on the left side of the dialog
box. Then adjust the related settings below.
For information about Volume options, used primarily with DICOM images, see View a 3D volume in different
render modes” on page 554.
Face options
Face options determine how model surfaces appear.
Face Style Draws surfaces using any of these methods:
Solid Draws without shadows or reflections using the GPU on an OpenGL video card.
Unlit Texture Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by
default.)
Flat Applies the same surface normal for all vertices in a face, creating a faceted look.
Constant Replaces textures with currently specified color.
To adjust face, edge, or vertex color, click the Color box.
Bounding Box Displays boxes reflecting the outermost dimensions of each component.
Normals Displays X, Y, and Z components for surface normals in different RGB colors.
Depth Map Displays a gray model, using luminosity to reveal depth.
Paint Mask Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue.
(See
Identify paintable areas” on page 537.)
Texture When Face Style is set to Unlit Texture, specifies the texture map. (See “3D Materials settings (Photoshop
Extended)” on page 529.)
Render For Final Output For exported video animations, produces smoother shadows and realistic color bleeds from
reflected objects and environments. This option requires more processing time, however.
Reflections, Refractions, Shadows Show or hide these Ray Traced rendering features.
Remove Backfaces Hides surfaces on the back of two-sided components.
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Edge options
Edge options determine how wireframe lines appear.
Edge Style Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Crease Threshold Adjusts the number of structural lines that appear in the model. A crease or line, is formed when
two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold
setting (0-180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.
Line Width Specifies width in pixels.
Remove Backfaces Hides edges on the back of two-sided components.
Remove Hidden Lines Removes lines that foreground lines overlap.
Vertex options
Vertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model).
Vertex Style Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Radius Determines the pixel radius of each vertex.
Remove Backfaces Hides vertices on the back of two-sided components.
Remove Hidden Vertices Removes vertices that foreground vertices overlap.
Stereo options
Stereo options adjust settings for images that will either be viewed with red-blue glasses or printed to objects that
include a lenticular lens.
Stereo Type Specifies Red/Blue for images viewed with colored glasses or Vertical Interlaced for lenticular prints.
Parallax Adjusts the distance between the two stereo cameras. Higher settings increase three-dimensional depth but
reduce depth of field, making items ahead or behind the focal plane appear out of focus.
Lenticular Spacing For vertically interlaced images, specifies how many lines per inch the lenticular lens has.
Focal Plane Determines the position of the focal plane relative to the center of the model’s bounding box. Enter
negative values to move the plane forward, and positive values to move it backward.
Save or delete a render preset
1 At the top of the 3D panel, click the Scene button .
2 Click Render Settings.
3 Do either of the following:
To save a preset, customize settings, and click the Save button .
To delete a preset, select it from the Preset menu, and click the Delete button .
Render a 3D file for final output (Photoshop Extended)
When you’ve finished working with your 3D file, create a final render to produce the highest quality version for output
to web, print, or animation. Final rendering uses ray tracing and a higher sampling rate to capture more realistic
lighting and shadow effects.
Use final render mode to enhance the following effects in your 3D scene:
Image based lighting and global ambient color.
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Lighting from object reflectance (color bleed).
Reduced noise in soft shadows.
Note: A final render can be time-consuming, depending on the model, lighting, and maps in your 3D scene.
1 Make any necessary adjustments to your model, including lighting and shadow effects.
You don’t need to change Anti-Alias settings for the scene before rendering. By default, theBest setting is used.
2 At the top of the 3D panel, click the Scene button , and then click the Scene entry in the list below.
3 From the Quality menu in the lower half of the panel, select Ray Traced Final.
After the render is complete, you can flatten the 3D scene for output in anther format, composite the 3D scene with
2D content, or print directly from the 3D layer.
For exported video animations, Render For Final Output is available as an option in the 3D Render Settings dialog
box. See “Customize render settings” on page 549.
Saving and exporting 3D files (Photoshop Extended)
To preserve the 3D content in a file, save the file in Photoshop format or another supported image format. You can
also export a 3D layer as a file in a supported 3D file format.
Export a 3D layer
You can export 3D layers in all supported 3D formats: Collada DAE, Wavefront/OBJ, U3D, and Google Earth 4 KMZ.
When choosing an export format, consider the following factors:
Texture layers are saved in all 3D file formats; however, U3D preserves only Diffuse, Environment, and Opacity
texture maps.
Wavefront/OBJ format does not save camera settings, lights, or animation.
Only Collada DAE saves render settings.
To export a 3D layer, do the following:
1 Choose 3D > Export 3D layer
2 Choose a format for exporting textures:
U3D and KMZ support JPEG or PNG as texture formats.
DAE and OBJ support all Photoshop-supported image formats for textures.
3 (Optional) If exporting to U3D format, choose an encoding option. ECMA 1 is compatible with Acrobat 7.0; ECMA
3 is compatible with Acrobat 8.0 and later and provides some mesh compression.
4 Click OK to export.
Save a 3D file
To preserve 3D model position, lighting, render mode, and cross sections, save files with 3D layers in PSD, PSB, TIFF,
or PDF format.
Choose File > Save or File >
Save As
, select Photoshop (PSD), Photoshop PDF, or TIFF format, and click OK.
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Chapter 19: Technical imaging
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
DICOM files (Photoshop Extended)
About DICOM files (Photoshop Extended)
For a video about DICOM files, see www.adobe.com/go/vid0028.
DICOM (an acronym for Digital Imaging and Communications in Medicine) is the most common standard for
receiving medical scans. Photoshop Extended allows you to open and work with DICOM (.dc3, .dcm, .dic, or no
extension) files. DICOM files can contain multiple “slices” or frames, which represent different layers of a scan.
Photoshop reads all frames from a DICOM file and converts them to Photoshop layers. Photoshop can also place all
DICOM frames in a grid on one layer, or open frames as a 3D volume which you can rotate in 3D space. Photoshop
can read 8-, 10-, 12-, or 16-bit DICOM files. (Photoshop converts 10- and 12-bit files to 16-bit files.)
Once you’ve opened a DICOM file in Photoshop, you can use any Photoshop tool to adjust, mark up, or annotate the
file. For example, use the Notes tool to add a comment to the file, the Pencil tool to mark a specific area of the scan or
the Dust And Scratches filter to remove dust or scratches from a scan. Use the Ruler or selection tools to make
measurements of image content.
Note: Any measurement scale present in a DICOM file is automatically imported with the file. If no scale is present, the
default scale of 1 pixel = 1 mm is added as a custom measurement scale. See
Set the measurement scale (Photoshop
Extended)” on page 556.
You can save 8-bit DICOM files in any file format Photoshop supports (16-bit files must be saved as DICOM, Large
Document Format, Photoshop, Photoshop PDF, Photoshop Raw, PNG, or TIFF files).
Important: When you save a file as DICOM, any layer styles, adjustments, blend modes, or masks are discarded.
You can also view and edit metadata for DICOM files in Bridge or in the Photoshop
File Info
dialog box. DICOM files support external automation through scripting (see “Scripting” on page 583).
More Help topics
Notes” on page 434
Paint with the Brush tool or Pencil tool” on page 292
Apply the Dust And Scratches filter” on page 365
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Open a DICOM file (Photoshop Extended)
Before you open a DICOM file, you can specify how DICOM frames are opened (as layers, in a grid, or as a 3D
volume), and set options (in the DICOM File Import dialog box) that anonymize patient metadata and display
overlays. During the import you can also perform pans, zooms, and window leveling.
The DICOM import dialog box also displays DICOM header information—textual information about the file, such as
its dimensions, data resolution, and whether the data has been compressed.
You can import a sequence of multiple, single-frame DICOM files into a single multilayered Photoshop file, using the
New Video Layer from File command. See Import image sequences (Photoshop Extended)” on page 486.
1 Choose File > Open, select a DICOM file, and click Open.
2 Select the frames you want to open. Shift-click to select contiguous frames. To select noncontiguous frames, Ctrl-
click (Windows) or Command-click (Mac
OS). Click
3 Select All
4 to select all frames.
To quickly scroll through frames, use the mouse scroll wheel (Windows) or click the Right or Left Arrow buttons below
the large preview area.
5 Choose from the following options, and then click Open.
Frame Import Import Frames As Layers places DICOM frames on layers. N-Up Configuration displays multiple
frames in a grid (enter values in the Rows and Columns boxes to specify height and width of grid). Import as volume
opens the DICOM frames as a volume, where the z-distance is determined by DICOM settings and data is interpolated
between the frames. You can view the volume from any angle, using a variety of rendering modes to highlight data.
DICOM Dataset Anonymize overwrites patient metadata with “anonymize.” Show Overlays displays overlays such as
annotations, curves, or text.
Windowing Select Show Windowing Options to adjust the contrast (Window Width) and brightness (Window Level)
of the frame. Alternatively, you can drag the Window Level tool up or down to adjust the level, or to the right or left
to adjust the width. You can also choose common radiology presets from the Window Preset menu (Default, Lung,
Bone, or Abdomen). Select Reverse Image to invert the brightness values of the frame.
To zoom, choose a zoom level from the
Select Zoom Level
menu (or click the plus and minus signs to zoom in and out). To pan, click the Hand icon at the top of the dialog box and
drag across the frame.
Create a 3D volume from DICOM frames (Photoshop Extended)
1 Choose File > Open, select a DICOM file, and click Open.
2 Select the frames you want to convert to a 3D volume. Shift-click to select contiguous frames. To select
noncontiguous frames, Ctrl-click (Windows) or Command-click (Mac
OS). Click
3 Select All
4 to select all frames.
5 In Frame Import Options, select Import as volume, then click Open.
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Photoshop creates a 3D volume of the DICOM frames and places it on a 3D layer in the Layers panel. You can use
Photoshop’s 3D position tools to view the 3D volume from any angle, or change render settings to better visualize data.
The original DICOM file is preserved as a Diffuse texture layer associated with the 3D volume layer. For
information on 3D textures, see
3D texture editing (Photoshop Extended)” on page 538.
Double-click the texture layer to open the DICOM file as a Smart Object in its own document window. The DICOM
frames appear as separate layers in the Layers panel.
Any changes you make to individual layers are applied to the 3D volume when you close and save the Smart Object.
To save the 3D volume, you can export the 3D layer or save the file in PSD format. See Export a 3D layer” on page 551
and Save a 3D file” on page 551.
For a video about creating a 3D volume from DICOM frames, see www.adobe.com/go/lrvid4006_ps. (Discussion of
DICOM frames begins at the 1:30 mark.)
View a 3D volume from different angles
1 Select the 3D layer containing the DICOM volume in the Layers panel.
2 Select either the 3D Position tool or a 3D camera tool in the Tools panel.
3 Use the position or camera tools in the options bar to rotate, move, or scale the 3D volume. See “3D object and
camera tools (Photoshop Extended)” on page 522.
If OpenGL support is enabled on your system, you can also use the 3D Axis to rotate, move, or scale the 3D volume.
See 3D Axis (Photoshop Extended)” on page 523.
View a 3D volume in different render modes
1 Select the 3D layer containing the DICOM volume in the Layers panel.
2 Choose Window > 3D to open the 3D panel.
3 From the Preset menu in the lower section of the 3D panel, select a render mode.
Note: Render modes that use a transfer function use a Photoshop gradient to render values in the volume. The gradient
color and opacity values are combined with the grayscale values in the volume to optimize or highlight different types of
content. Transfer function render modes are only available for grayscale DICOM images.
Enhanced Boundaries Lowers the opacity of homogeneous regions while retaining the opacity of the boundaries. It
can also reduce noise in the volume.
Full Range Color Scale Transfer function that uses a full “rainbow” Photoshop color gradient.
High Range Highlights Transfer function that uses the color white for the entire value range, zero opacity for low range
values, and high opacity for high range values.
Low Range Highlights Transfer function that uses the color white for the entire value range, zero opacity for high
range values, and high opacity for low range values.
Maximum Intensity Projection Displays maximum values in the volume to provides a quick preview of volume
structure. Does not provide any depth cues.
Red-Blue Color Scale Transfer function that uses a full red-blue color gradient.
Thin Isolines Transfer function that uses constant color, while opacity component is a function with multiple spikes,
to display isovalues.
X-Ray Approximates X-ray radiation transport through an X-ray translucent medium. This effect is useful for
generating an image from a CT scan that looks like an X-ray shot of the same object.
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White-Black Color Scale Transfer function using a white-black color component.
4 (Optional) To create a custom render mode, click Render Settings in the 3D panel to open the 3D Render Settings
dialog box. Select options in the Volume Styles section of the dialog. See
Change 3D render settings (Photoshop
Extended)” on page 548.
Export DICOM frames as JPEG files (Photoshop Extended)
1 Open a DICOM file and set options in the DICOM File Import dialog box (see “Open a DICOM file (Photoshop
Extended)” on page 553).
2 Select frames in the DICOM File Import dialog box: Shift-click to select contiguous frames, Ctrl-click (Windows)
or Command-click (Mac
OS) to select noncontiguous frames, or click Select All to select all frames.
3 Enter a prefix in the Prefix box in the Export Options area.
4 Click Export Presentation (JPEG), select a folder, and click Select.
The JPEG files are saved in the specified location with the prefix added to the filenames. If you selected multiple frames,
Photoshop appends successive numbering to the end of each filename (for example, DICOM Frame1, DICOM
Frame2, DICOM Frame3).
DICOM metadata (Photoshop Extended)
You can view and edit several categories of DICOM metadata in the Photoshop File Info dialog box.
Patient data Includes patient name, ID, sex, and date of birth.
Study data Includes study ID, referring physician, study date and time, and study description.
Series data Includes series number, modality, series date and time, and series description.
Equipment data Includes the equipment institution and manufacturer.
Image data Includes the transfer syntax, photometric interpretation, image width and height, bits per pixel, and
frames. (These fields are not editable.)
More Help topics
About metadata” on page 433
Animate DICOM files (Photoshop Extended)
To animate DICOM slices or frames, select all DICOM layers and choose Make Frames From Layers from the
Animation (Timeline) panel menu.
After creating frames in the (Animation) Timeline panel, you can save DICOM files as QuickTime movies (change
grayscale DICOM files to RGB, and then render to video). You can also save frames as animated GIF files (choose
File
> Save for Web and Devices).
You can also use the Timeline panel to animate a 3D volume created from a DICOM file. See Create 3D animations
(Photoshop Extended)” on page 545.
For a video about animating DICOM files, see www.adobe.com/go/vid0028. (Discussion of animation begins at the
2:30 mark.)
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More Help topics
Export video files or image sequences” on page 514
Creating frame animations” on page 496
Timeline animation workflow (Photoshop Extended)” on page 503
Measurement (Photoshop Extended)
About measurement (Photoshop Extended)
Using the Photoshop Extended Measurement feature you can measure any area defined with the Ruler tool or with a
selection tool, including irregular areas selected with the Lasso, Quick Select, or Magic Wand tools. You can also
compute the height, width, area, and perimeter, or track measurements of one image or multiple images. Measurement
data is recorded in the Measurement Log panel. You can customize the Measurement Log columns, sort data within
columns, and export data from the log to a tab-delimited, Unicode text file.
For a video on measurement features, see www.adobe.com/go/vid0029.
Measurement scale
Setting a measurement scale sets a specified number of pixels in the image equal to a number of scale units, such as
inches, millimeters, or microns. Once you’ve created a scale, you can measure areas and receive calculations and log
results in the selected scale units. You can create multiple measurement scale presets, although only one scale can be
used in a document at a time.
Scale markers
You can place scale markers on an image to display the measurement scale. Scale markers can appear with or without
a caption displaying measurement scale units.
Set the measurement scale (Photoshop Extended)
Use the Ruler tool to set the measurement scale for a document. You can create measurement scale presets for
frequently used measurement scales. Presets are added to the Analysis
> Set Measurement Scale submenu. The current
measurement scale for a document is checked in the submenu, and appears in the Info panel.
Note: Measurement scale is set automatically for DICOM files. See About DICOM files (Photoshop Extended)” on
page 552.
Choose Analysis > Set Measurement Scale > Default to return to the default measurement scale, 1 pixel = 1 pixel.
Set measurement scale
1 Open a document.
2 Choose Analysis > Set Measurement Scale > Custom. The Ruler tool is automatically selected. Drag the tool to
measure a pixel distance in the image or enter a value in the Pixel Length text box. Your current tool setting is
restored when you close the Measurement Scale dialog box.
3 Enter the Logical Length and Logical Units that you want to set equal to the Pixel Length.
For example, if the Pixel Length is 50, and you want to set a scale of 50 pixels per micron, enter 1 for Logical Length,
and microns for the Logical Units.
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4 Click OK in the Measurement Scale dialog box to set the measurement scale on the document.
5 Choose File > Save to save the current measurement scale setting with the document.
To display the scale in the Info panel, choose Panel Options from the panel menu , and select Measurement Scale
in the Status Information area.
To display the measurement scale at the bottom of the document window, choose Show > Measurement Scale from
the document window menu.
Create a measurement scale preset
1 Open a document.
2 Choose Analysis > Set Measurement Scale > Custom.
3 Create a measurement scale.
4 Click Save Preset and name the preset.
5 Click OK. The preset you created is added to the Analysis > Set Measurement Scale submenu.
Delete a measurement scale preset
1 Choose Analysis > Set Measurement Scale > Custom.
2 Select the preset you want to delete.
3 Click Delete Preset and click OK.
Use scale markers (Photoshop Extended)
Measurement scale markers display the measurement scale used in your document. Set the measurement scale for a
document before creating a scale marker. You can set the marker length in logical units, include a text caption
indicating the length, and set the marker and caption color to black or white.
For a video on measurement features, see www.adobe.com/go/vid0029.
Create a scale marker
1 Choose Analysis > Place Scale Marker.
2 In the Measurement Scale Marker dialog box, set the following options:
Length Enter a value to set the length of the scale marker. The length of the marker in pixels depends on the
measurement scale that is currently selected for the document.
Font Choose the font for the display text.
Font Size Choose the font size for the display text.
Display Text Select this option to show the logical length and units for the scale marker.
Text position Displays caption above or below the scale marker.
Color Sets the scale marker and caption color to black or white.
3 Click OK.
The scale marker is placed in the lower left corner of the image. The marker adds a layer group to the document,
containing a text layer (if the Display Text option is selected) and a graphic layer. You can use the Move tool to move
the scale marker, or the Text tool to edit the caption or change text size, font, or color.
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Add or replace scale markers
You can place multiple scale markers in a document, or replace existing markers.
Note: Additional scale markers are placed in the same position on the image and can obscure each other, depending on
their length. To view an underlying marker, turn off the scale marker layer set.
1 Choose Analysis > Place Scale Marker.
2 Click Remove or Keep.
3 Enter settings for the new marker and click OK.
Delete a scale marker
1 In the Layers panel, select the Measurement Scale Marker layer group for the scale marker you want to delete.
2 Right-click the layer group and select Delete Group from the context menu, or click the Delete Layer button.
3 Click Group and Contents.
Performing a measurement (Photoshop Extended)
You can measure using the Photoshop selection tools, Ruler tool, or Count tool. Choose a measurement tool that
matches the type of data you want to record in the Measurement Log.
Create a selection area to measure values such as height, width, perimeter, area, and pixel gray values. You can
measure one selection or several selections at once.
Draw a line with the Ruler tool to measure linear distance and angle.
Use the Count tool to count items on the image, then record the number of items. See “Counting objects in an
image (Photoshop Extended)” on page 562.
Each measurement measures one or more data points. The data points you select determine the information
recorded in the Measurement log. Data points correspond to the type of tool you’re measuring with. Area,
perimeter, height, and width are available data points for measuring selections. Length and angle are available data
points for Ruler tool measurements. You can create and save sets of data points for particular types of
measurements to speed your workflow.
1 Open an existing document.
2 Choose Analysis > Set Measurement Scale and choose a measurement scale preset for the document (see “Set the
measurement scale (Photoshop Extended)” on page 556), or choose Custom and set a custom measurement scale.
Measurements are computed and recorded in the Measurement Log using the scale units in effect when a
measurement is recorded. If no measurement scale exists, the default scale is 1 pixel = 1
pixel.
3 (Optional) Choose Analysis > Select Data Points and do one of the following:
Choose Custom to select data points to measure.
Select an existing data point preset from the submenu.
In the Select Data Points dialog box, data points are grouped according to the measurement tool that can measure
them. The Common data points are available for all tools. They add useful information to the Measurement Log such
as the name of the file being measured, the measurement scale, and the date/time of the measurement.
By default all data points are selected. You can select a subset of data points for a particular type of measurement, then
save the combination as a data point preset.
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Note: When you measure with a particular tool, only the data points associated with that tool are displayed in the log,
even if other data points are selected. For example, if you make a measurement with the Ruler tool, only the Ruler tool
data points appear in the Measurement Log, along with any Common data points that are selected.
4 Choose an image feature and measurement tool to match the selected data points. Do one of the following:
Create one or more selections on the image.
Choose Analysis > Ruler Tool, or click the Ruler tool in the toolbox, then use the tool to measure the length of an
image area.
Choose Analysis > Count Tool, or click the Count tool in the toolbox, then count items in the image.
5 Choose Window > Measurement Log to open the Measurement Log panel.
6 Choose Analysis > Record Measurements, or click Record Measurements in the Measurement Log panel.
Note: If your currently selected data points do not correspond to the current measurement tool, you are asked to select
data points for that tool.
The Measurement log has columns for each data point you selected in the Measurement Data Points dialog box. Each
measurement you make enters a new row of data in the Measurement Log.
If you measure multiple selected areas on the image, one row of data is created in the log containing summary or
cumulative data for all selected areas, followed by a row of data for each selection area. Each selection area is listed as
a separate Feature in the Label column of the log and assigned a unique number.
You can repeat steps 2 through 6 for a variety of different selections in the same or multiple documents. The Document
column in the Measurement Log reflects the source of the measurement data.
Measurement Data Points
Angle Angle of orientation (±0-180) of the Ruler tool.
Area Area of selection in square pixels, or in calibrated units according to the current measurement scale (such as
square millimeters).
Circularity 4pi(area/perimeter
2
). A value of 1.0 indicates a perfect circle. As the value approaches 0.0, it indicates an
increasingly elongated polygon. Values may not be valid for very small selections.
Count Varies according to the measuring tool used. Selection tool: the number of discontiguous selection areas on the
image. Count tool: the number of counted items on the image. Ruler tool: the number of Ruler lines visible (1 or 2).
Date and Time Applies a date/time stamp of when the measurement occurred.
Document Identifies the document (file) measured.
Gray Value This is a measurement of brightness, either from 0 to 255 (for 8-bit images), 0 to 32,768 (for 16-bit images),
or 0.0 to 10 (for 32-bit images). For all gray value-related measurements, the image is internally converted to grayscale
(equivalent to choosing Image
> Mode > Grayscale) using the default grayscale profile. Then the requested
calculations (mean, median, minimum, maximum) are calculated for each feature and for the summary.
Height Height of the selection (max y - min y), in units according to the current measurement scale.
Histogram Generates histogram data for each channel in the image (three for RGB images, four for CMYK, and so
on), recording the number of pixels at each value from 0 to 255 (16-bit or 32-bit values are converted to 8-bit). When
you export data from the Measurement Log, the numeric histogram data is exported to a CSV (comma-separated
value) file. The file is placed in its own folder at the same location where the measurement log tab-delimited text file is
exported. Histogram files are assigned a unique number, starting at 0, and progressing by 1. For multiple selections
measured at once, one histogram file is generated for the total selected area, plus additional histogram files for each
selection.
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Integrated Density The sum of the values of the pixels in the selection. This is equivalent to the product of Area (in
pixels) and Mean Gray Value.
Label Identifies and automatically numbers each measurement as Measurement 1, Measurement 2, and so on. For
multiple selections measured simultaneously, each selection is assigned an additional Feature label and number.
Length Linear distance defined by the Ruler tool on the image, in units according to the current measurement scale.
Perimeter The perimeter of the selection. For multiple selections measured at once, one measurement is generated for
the total perimeter of all selections, plus additional measurements for each selection.
Scale The measurement scale of the source document (for example, 100 px = 3 miles).
Scale Units Logical units of the measurement scale.
Scale Factor The number of pixels assigned to the scale unit.
Source Source of the measurement: Ruler tool, Count Tool, or Selection.
Width Width of the selection (max x - min x), in units according to the current measurement scale.
Create a data point preset
1 Choose Analysis > Select Data Points > Custom.
2 Select data points to include in the preset.
3 Click Save Preset and name the preset.
4 Click OK. The preset is saved and is now available from the Analysis > Select Data Points submenu.
Edit a data point preset
1 Choose Analysis > Select Data Points > Custom.
2 Choose the preset you want to edit from the Preset menu.
3 Select or deselect data points. The Preset name changes to Custom.
4 Click Save Preset. Enter the original preset name to replace the existing preset, or a new name to create a new preset.
Delete a data point preset
1 Choose Analysis > Select Data Points > Custom.
2 Choose the preset you want to delete from the Preset menu.
3 Click Delete Preset, then Yes to confirm the deletion.
4 Click OK.
Use the Measurement Log (Photoshop Extended)
When you measure an object, the Measurement Log panel records the measurement data. Each row in the log
represents a measurement set; columns represent the data points in a measurement set.
When you measure an object, a new row appears in the Measurement Log. You can reorder columns in the log, sort
data in columns, delete rows or columns, or export data from the log to a comma-delimited text file.
For a video on measurement features, see www.adobe.com/go/vid0029.
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Display the Measurement Log
Do one of the following:
Choose Analysis > Record Measurements.
Choose Window > Measurement Log.
Select rows in the log
Do one of the following:
Click a row in the log to select it.
To select multiple contiguous rows, click the first row and drag through additional rows, or click the first row and
then Shift-click the last row.
To select noncontiguous rows, click the first row and then Ctrl-click (Windows) or Command-click (Mac)
additional rows.
To select all rows, click
Select All
.
To deselect all rows, click Select None.
Select columns in the log
Do one of the following:
Click a column header.
To select contiguous columns, click a column header and drag through additional columns, or click the first
column header and then Shift-click the last column header.
To select noncontiguous columns, click the first column header and then Ctrl-click (Windows) or Command-click
(Mac) additional column headers.
Reorder, resize, or sort columns in the log
Do one of the following:
Drag selected columns to reorder them in the log. The column position is indicated by a double black line.
To resize a column, click the column header and then drag the separator.
To sort data in a column, click the column header to change the sort order, or right-click the header and choose
Sort Ascending or Sort Descending. (Rows cannot be manually reordered.)
Delete rows or columns from the log
1 Select one or more rows or columns in the log.
2 Do one of the following:
Choose Delete from the Measurement Log options menu.
Click the Delete icon at the top of the panel.
Right-click in a row or column header, then select Delete from the pop-up menu.
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Export Measurement Log data
You can export data from the Measurement Log into a comma-delimited text file. You can open the text file in a
spreadsheet application and perform statistical or analytical calculations from the measurement data.
1 Select one or more rows of data in the log.
2 Do one of the following:
Choose Export from the Measurement Log options menu.
Click the Export icon at the top of the panel.
Right-click in a row, then select Export from the pop-up menu.
3 Enter a filename and location, and click Save.
The measurements are exported to a comma-delimited, UTF-8 text file.
Counting objects in an image (Photoshop Extended)
You can use the Count Tool to count objects in an image. To count objects manually, you click the image with the
Count tool and Photoshop tracks the number of clicks. The count number is displayed on the item and in the Count
Tool options bar. Count numbers are saved when you save a file.
Photoshop can also automatically count multiple selected areas in an image, and record the results in the Measurement
Log panel. See
Performing a measurement (Photoshop Extended)” on page 558.
Manually count items in an image
1 Select the Count tool (located beneath the Eyedropper tool in the Tools panel).
2 Choose Count tool options.
Count Group A default count group is created when you add count numbers to the image. You can create multiple
count groups, each with its own name, marker and label size, and color. When you add count numbers to the image,
the currently selected count group is incremented. Click the eye icon to show or hide a count group. Click the folder
icon to create a count group, the Delete icon to delete a count group. Choose Rename from the Count Group menu to
rename a count group.
Color To set the color for the count group, click the Color Picker.
Marker Size Enter a value from 1 to 10, or use the scrubby slider to change the value.
Label Size Enter a value from 8 to 72, or use the scrubby slider to change the value.
3 Click in the image to add a count marker and label:
To move a count marker, move the pointer over the marker or number until the cursor changes to the direction
arrows, then drag. (Shift-click to constrain the drag horizontally or vertically.)
Alt-click (Windows) or Option-click (Mac OS) to remove a marker. The total count is updated.
Click Clear in the options bar to reset the count for the currently selected count group to 0.
Note: Counts already recorded in the Measurement Log are not changed by clearing count numbers from the image.
4 (Optional) To change count groups, select a different group from the Count Group menu, or click the folder icon
to create a count group. Subsequent clicks update the currently selected count group.
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5 (Optional) To display or hide the count numbers:
Choose View > Show > Count.
Choose View > Extras, View > Show > All, or View > Show > None.
6 (Optional) Choose Analysis > Record Measurements or click Record Measurements in the Measurement Log panel
to record the count number to the Measurement Log.
Note: To record a count to the Measurement Log, you must have Count selected as a measurement data point. Choose
Analysis
> Select Data Points > Custom and select the Count data point in the Count Tool area.
7 (Optional) Choose File > Save to save any count numbers and count groups you’ve added to the image.
Automatic counting using a selection
Use the Photoshop automatic counting feature to count multiple selection areas in an image. Define selection areas
using the Magic Wand tool or the Color Range command.
1 Select the Magic Wand tool, or choose Select > Color Range.
2 Create a selection that includes the objects in the image that you want to count. For best results, use an image with
objects that contrast well against their background.
If you are using the Magic Wand tool, increase or decrease the Tolerance option to optimize the selection of the
objects you want to count in the image. Deselect the Anti-alias and Contiguous options.
For Color Range, set Fuzziness and Selected Colors to fine-tune the selected areas in the image (see Select a color
range” on page 218).
3 Choose Analysis > Select Data Points > Custom.
4 In the Selections area, select the Count data point and click OK.
5 Choose Window > Measurement Log.
6 Choose Analysis > Record Measurements, or click Record Measurements in the Measurement Log. (If this option
isn’t available, select a tool other than the Count tool.)
Photoshop counts the selection areas and enters the number in the Count column in the Measurement Log.
More Help topics
Select with the Magic Wand tool” on page 217
Photoshop and MATLAB (Photoshop Extended)
About Photoshop and MATLAB
MATLAB is a high-level technical computing language and interactive environment for algorithm development, data
visualization, data analysis, and numeric computation. With Photoshop Extended you can view MATLAB image-
processing results in Photoshop, and combine MATLAB commands with Photoshop image-editing features.
Once you connect to Photoshop from MATLAB, typing commands into the MATLAB command prompt performs
operations in Photoshop. You can run MATLAB algorithms and view the results in your image in Photoshop.
Note: Communication between Photoshop and MATLAB uses the Photoshop JavaScript interface and the MATLAB
library interface.
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Set up MATLAB and Photoshop
Install Photoshop and MATLAB on your computer. Once you have installed Photoshop Extended and MATLAB, you
should verify the MATLAB integration.
For 64-bit systems, install the appropriate compiler
To use the Photoshop interface on a 64-bit system, a C compiler must be installed:
In Windows, install Microsoft Developer Studio.
In Mac OS, install XCode.
For more information, see the MATLAB Photoshop Read Me in the Photoshop application folder.
Note: In Windows, use 64-bit Photoshop with 64-bit MATLAB, and 32-bit Photoshop with 32-bit MATLAB.
Verify MATLAB integration
1 Start Photoshop Extended and then MATLAB.
2 From MATLAB, add the path Photoshop/MATLAB, including subfolders.
3 At the MATLAB prompt, open the MATLAB folder, locate and open the Tests folder, and then type testall.
4 Photoshop and MATLAB run a series of tests to ensure integration between the two programs and display a
summary report.
(Optional) Set access to Photoshop from MATLAB
You can set up a path to Photoshop Extended to allow direct access to Photoshop commands from MATLAB.
1 From MATLAB, choose File > Set Path.
2 Click Add Folder and select the MATLAB folder where Photoshop Extended is installed.
3 Click Save and then Close.
4 From the MATLAB menu, choose File > Preferences.
5 In the Preferences dialog box, click the General tree (upper-left).
6 Click the Update Toolbox Path Cache button.
7 Click Apply and then OK.
Connect/disconnect to Photoshop from MATLAB
In MATLAB, do one of the following:
To launch or connect to Photoshop, type pslaunch, and then press Enter (Windows) or Return (Mac OS).
To disconnect from Photoshop and quit, type psquit and press Enter (Windows) or Return (Mac OS).
Using MATLAB Help
MATLAB’s Help system includes examples of a MATLAB/Photoshop workflow.
1 Choose Help > Full Product Family Help.
You see a Photoshop Toolbox with submenu items, including Examples for getting started. If you don’t see the
Photoshop Toolbox, try the following steps.
2 Click the Start Button.
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3 Choose Desktop Tools > View Source Files.
4 Click the Refresh Start button, then Close, then retry the Help menu.
MATLAB commands
Typing commands in the MATLAB command line lets you connect and disconnect to Photoshop, and generate pixels
viewable in a Photoshop document.
For a list of all MATLAB Photoshop commands, browse the file psfunctionscat.html, available in the MATLAB folder
in the directory where you installed Photoshop. Enter help (command name) at the MATLAB command prompt for
a fuller description of each command, including syntax, arguments, and examples.
Note: All MATLAB commands are supported for Japanese characters. MATLAB for Windows supports a Japanese
language user interface on Japanese language Windows XP systems. MATLAB for Mac
OS supports US English only on
Japanese language Mac
OS systems. For more information, contact The MathWorks, Inc.
Create a document in MATLAB
1 In MATLAB, enter psnewdoc.
2 To specify the attributes of the new document, enter one of the following:
To create a document using the default values, enter psnewdoc(). For information on default values, see below.
To create a document with a specific width and height, enter psnewdoc(W,H). The W and H values use the current
units set in the Units & Rulers option in the Photoshop Preferences dialog box. Other document attributes are set
to their default values.
Note: Enter “undefined” as a string to skip input arguments. The default size for a new document is 504 x 360 pixels.
To create a document and specify attributes, enter psnewdoc(W,H,R,N,M,F,A,B,P). For information on new
document attributes, see below.
Here is an example code for creating a document and specifying all the attributes in MATLAB:
psnewdoc(10, 10, 72, 'hi', 'cmyk', 'transparent', 2.5, 16, 'U.S. Web Coated (SWOP) v2')
New document attributes and defaults
Entering psnewdoc(W,H,R,N,M,F,A,B,P) creates a document with values for the following attributes:
W Specifies the width of the document using the current units from the Units & Rulers option in the Photoshop
Preferences dialog box. The default width is 504 pixels.
H Specifies the height of the document using the current units in the Units & Rulers panel in the Photoshop Preference
dialog box. The default height is 360.
R Specifies the resolution. The default is 72 ppi.
N Specifies the document name. The default is Untitled-X, where X is the index for new documents.
M Specifies the color mode: RGB, CMYK, Lab, Bitmap, or Grayscale. The default is RGB.
F Specifies the background contents of the new document: White,
Background Color
, or Transparent. The default is White.
A Specifies the pixel aspect ratio. The default is 1.0 (square).
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B Specifies the bit depth: 1, 8, 16, or 32. The default is 8.
P Specifies the color profile. The default is the working color space for the specified color mode. The working spaces
are specified in the Photoshop
Color Settings
dialog box.
Image Stacks (Photoshop Extended)
About image stacks
An image stack combines a group of images with a similar frame of reference, but differences of quality or content
across the set. Once combined in a stack, you can process the multiple images to produce a composite view that
eliminates unwanted content or noise.
You can use image stacks to enhance images in number of ways:
To reduce image noise and distortion in forensic, medical, or astrophotographic images.
To remove unwanted or accidental objects from a series of stationary photos or a series of video frames. For
example, you want to remove a figure walking through an image, or remove a car passing in front of the main
subject matter.
Image stacks are stored as Smart Objects. The processing options you can apply to the stack are called stack modes.
Applying a stack mode to an image stack is a non-destructive edit. You can change stack modes to produce different
effects; the original image information in the stack remains unchanged. To preserve changes after you apply the stack
mode, save the result as a new image, or rasterize the Smart Object. You can create an image stack manually or using
a script.
Creating an image stack
For best results, images contained in an image stack should have the same dimensions and mostly similar content, such
as a set of still images taken from a fixed viewpoint, or a series of frames from a stationary video camera. The content
of your images should be similar enough to allow you to register or align them to other images in the set.
1 Combine the separate images into one multi-layered image. See “Duplicate layers” on page 246.
Note: An image stack must contain at least two layers.
You can also combine images using a script (File > Scripts > Load Files into Stack).
2 Choose Select > All Layers.
Note: To make the Background layer selectable with the All Layers command, you must first convert it to a regular layer.
3 Choose Edit > Auto-Align Layers and select Auto as the alignment option. If Auto does not create good registration
of your layers, try the Reposition option.
4 Choose Layer > Smart Objects > Convert to Smart Object.
5 Choose Layer > Smart Objects > Stack Mode and select a stack mode from the submenu.
For noise reduction, use the Mean or Median plug-ins.
For removing objects from the image, use the Median plug-in.
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The output is a composite image the same size as the original image stack. You may need to experiment with
different plug-ins to get the best enhancement for a particular image.
To change the rendering effect, choose a different Stack Mode from the submenu. Stack rendering is not
cumulative—each render effect operates on the original image data in the stack and replaces previous effects.
Stack modes
Stack modes operate on a per-channel basis only, and only on non-transparent pixels. For example, the Maximum
mode returns the maximum red, green, and blue channel values for a pixel cross section and merges them into one
composite pixel value in the rendered image.
Remove stack rendering
Choose Layers > Smart Objects > Stack Mode > None to remove any rendering from an image stack and convert it
back to a regular Smart Object.
Rendering plug-in name Result Comments
Entropy entropy = - sum( (probability of value) * log2(
probability of value) )
Probability of value = (number of occurrences of
value) / (total number of non-transparent pixels)
The binary entropy (or zero order entropy) defines
a lower bound on how many bits would be
necessary to losslessly encode the information in a
set.
Kurtosis
kurtosis = ( sum( (value - mean)
4
) over non-
transparent pixels ) / ( ( number of non-transparent
pixels - 1 ) * (standard deviation)
4
).
A measure of peakedness or flatness compared to
a normal distribution. The kurtosis for a standard
normal distribution is 3.0. Kurtosis greater than 3
indicates a peaked distribution, and kurtosis less
than 3 indicates a flat distribution (compared to a
normal distribution).
Maximum The maximum channel values for all non-
transparent pixels
Mean The mean channel values for all non-transparent
pixels
Effective for noise reduction
Median The median channel values for all non-transparent
pixels
Effective for noise reduction and removal of
unwanted content from the image
Minimum The minimum channel values for all non-
transparent pixels
Range Maximum minus the minimum of the non-
transparent pixel values
Skewness
skewness = (sum( (value - mean)
3
) over non-
transparent pixels ) / ( ( number of non-transparent
pixels - 1 ) * (standard deviation)
3
)
Skewness is a measure of symmetry or asymmetry
around the statistical mean
Standard Deviation standard deviation = Square Root(variance)
Summation The sum channel values for all non-transparent
pixels
Variance
variance = (sum( (value-mean)
2
) over non-
transparent pixels ) / ( number of non-transparent
pixels - 1)
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Edit an image stack
Because an image stack is a Smart Object, you can edit the original images that make up the stack layers at any time.
Choose Layer > Smart Objects > Edit Contents, or double-click the layer thumbnail. After you save the edited Smart
Object, the stack is automatically rendered with the last rendering option applied to the stack.
Convert an image stack
To preserve rendering effects on an image stack, convert the Smart Object to a regular layer. (You can copy the Smart
Object before converting, in case you want to later re-render the image stack.)
Choose Layer > Smart Objects > Rasterize.
Use a script to create an image stack
You can use the Statistics script to automate creating and rendering an image stack.
1 Choose File > Scripts > Statistics.
2 Choose a stack mode from the Choose Stack Mode menu.
3 Apply the stack mode to currently open files, or browse to select a folder or individual files.
Files you select are listed in the dialog box.
4 If desired, select Attempt To Automatically Align Source Images (equivalent to choosing Edit > Auto-
Align
Layers). Then click OK.
Photoshop combines the multiple images into a single multilayered image, converts the layers into a Smart Object, and
applies the selected stack mode.
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Chapter 20: Automating tasks
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Playing and managing actions
About actions
An action is a series of tasks that you play back on a single file or a batch of files—menu commands, panel options, tool
actions, and so on. For example, you can create an action that changes the size of an image, applies an effect to the
image, and then saves the file in the desired format.
Actions can include steps that let you perform tasks that cannot be recorded (for example, using a painting tool).
Actions can also include modal controls that let you enter values in a dialog box while playing an action.
In Photoshop, actions are the basis for droplets, which are small applications that automatically process all files that are
dragged onto their icon.
Photoshop and Illustrator come with predefined actions installed that help you perform common tasks. You can use
these actions as is, customize them to meet your needs, or create new actions. Actions are stored in sets to help you
organize them.
You can record, edit, customize, and batch-process actions, and you can manage groups of actions by working with
action sets.
Actions panel overview
You use the Actions panel (Window > Actions) to record, play, edit, and delete individual actions. This panel also lets
you save and load action files.
Photoshop Actions panel
A. Action set B. Action C. Recorded commands D. Included command E. Modal control (toggles on or off)
Expand and collapse sets, actions, and commands
Click the triangle to the left of the set, action, or command in the Actions panel. Alt-click (Windows) or Option-
click (Mac
OS) the triangle to expand or collapse all actions in a set or all commands in an action.
A
DE
B
C
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View actions by name only
Choose Button Mode from the Actions panel menu. Choose Button Mode again to return to list mode.
Note: You can’t view individual commands or sets in Button mode.
Select actions in the Actions panel
Click an action name. Shift-click action names to select multiple, contiguous actions, and Ctrl-click (Windows) or
Command-click (Mac
OS) action names to select multiple, discontiguous actions.
Play an action on a file
Playing an action executes the action’s recorded commands in the active document. (Some actions require that you
make a selection before playing; some can be executed on an entire file.) You can exclude specific commands from an
action or play only a single command. If the action includes a modal control, you can specify values or use tools in a
dialog box when the action pauses.
Note: In Button mode, clicking a button executes the entire action—although commands previously excluded are not
executed.
1 If necessary, select objects on which to play the action, or open a file.
2 Do one of the following:
(Illustrator) To play a set of actions, select the set name, and click the Play button in the Actions panel, or choose
Play from the panel menu.
To play an entire single action, select the action name, and click the Play button in the Actions panel, or choose Play
from the panel menu.
If you assigned a key combination to the action, press that combination to play the action automatically.
To play only a part of an action, select the command from which you want to start playing, and click the Play button
in the Actions panel, or choose Play from the panel menu.
To play a single command, select the command, and then Ctrl-click (Windows) or Command-click (Mac OS) the
Play button in the Actions panel. You can also press Ctrl (Windows) or Command (Mac
OS), and double-click the
command.
In Photoshop, to undo an action, take a snapshot in the History panel before you play an action, and then select the
snapshot to undo the action.
Specify playback speed
You can adjust an action’s playback speed or pause it to help you debug an action.
1 Choose Playback Options from the Actions panel menu.
2 Specify a speed, and click OK:
Accelerated Plays the action at normal speed (the default).
Note: When you play an action at accelerated speed, the screen may not update as the action executes—files may be
opened, modified, saved, and closed without ever appearing on-screen, enabling the action to execute more quickly. If you
want to see the files on-screen as the action executes, specify the Step By Step speed instead.
Step By Step Completes each command and redraws the image before going on to the next command in the action.
Pause For __ Seconds Specifies the amount of time the application should pause between carrying out each command
in the action.
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Manage actions
Manage actions in the Actions panel to keep them organized and to make available only the actions you need for a
project. You can rearrange, duplicate, delete, rename, and change options for actions in the Actions panel.
Rearrange actions in the Actions panel
In the Actions panel, drag the action to its new location before or after another action. When the highlighted line
appears in the desired position, release the mouse button.
Duplicate actions, commands, or sets
Do one of the following:
Alt-drag (Windows) or Option-drag (Mac OS) the action or command to a new location in the Actions panel.
When the highlighted line appears in the desired location, release the mouse button.
Select an action or command. Then choose Duplicate from the Actions panel menu.
Drag an action or command to the Create New Action button at the bottom of the Actions panel.
You can duplicate sets with any of the same methods.
Delete actions, commands, or sets
1 In the Actions panel, select the action, command, or set.
2 Do any of the following:
Click the Delete icon on the Actions panel. Click OK to complete the deletion.
Alt-click (Windows) or Option-click (Mac OS) the Delete icon to delete the selection without displaying a
confirmation dialog box.
Drag the selection to the Delete icon on the Actions panel to delete without displaying a confirmation dialog box.
Choose Delete from the Actions panel menu.
Delete all actions in the Actions panel
Choose
Clear All
Actions (Photoshop) or Clear Actions (Illustrator) from the Actions panel menu.
Even after clearing all actions, the Actions panel can be restored to its default set of actions.
Rename an action or change options
1 Select the action, and choose Action Options from the Actions panel menu.
2 Type a new name for the action, or change the options for its set, function key combination, or button color.
3 Click OK.
Double-clicking the action name in the Actions panel in Illustrator also opens the Action Options dialog box. In
Photoshop, you can double-click an action in the Actions panel and enter a new name directly in the Actions panel.
Manage action sets
You can create and organize sets of task-related actions that can be saved to disk and transferred to other computers.
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Note: Any actions that you create are automatically listed in the Actions panel, but to truly save an action and not risk
losing it if you delete your preferences file (Illustrator) or Actions panel file (Photoshop), you have to save it as part of an
action set.
Save a set of actions
1 Select a set.
If you want to save a single action, first create an action set and move the action to the new set.
2 Choose Save Actions from the Actions panel menu.
3 Type a name for the set, choose a location, and click Save.
You can save the file anywhere. You can save only the entire contents of a set in the Actions panel, not individual
actions.
Note: (Photoshop only) If you place the saved action-set file in the Presets/Actions folder, the set will appear at the bottom
of the Actions panel menu after you restart the application.
(Photoshop only) Press Ctrl+Alt (Windows) or Command+Option (Mac OS) when you choose the Save Actions
command to save the actions in a text file. You can use this file to review or print the contents of an action. However,
you can’t reload the text file back into Photoshop.
Load a set of actions
By default, the Actions panel displays predefined actions (shipped with the application) and any actions you create.
You can also load additional actions into the Actions panel.
Do one of the following:
Choose Load Actions from the Actions panel menu. Locate and select the action set file, and then click Load
(Photoshop) or Open (Illustrator).
(Photoshop only) Select an action set from the bottom of the Actions panel menu.
Photoshop action set files have the extension .atn; Illustrator action set files have the extension .aia.
Restore actions to the default set
1 Choose Reset Actions from the Actions panel menu.
2 Click OK to replace the current actions in the Actions panel with the default set, or click Append to add the set of
default actions to the current actions in the Actions panel.
Organize action sets
To help you organize your actions, you can create sets of actions and save the sets to disk. You can organize sets of
actions for different types of work—such as print publishing and online publishing—and transfer sets to other
computers.
To create a new set of actions, click the Create New Set button in the Actions panel or choose New Set from
the panel menu. Then enter the name of the set, and click OK.
Note: If you plan to create a new action and group it in a new set, make sure you create the set first. Then, the new set
will appear in the set popup menu when you create your new action.
To move an action to a different set, drag the action to that set. When the highlighted line appears in the desired
position, release the mouse button.
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To rename a set of actions, double-click the name of the set in the Actions panel or choose Set Options from the
Actions panel menu. Then enter the new name of the set, and click
OK.
To replace all actions in the Actions panel with a new set, choose Replace Actions from the Actions panel menu.
Select an actions file, and click Load (Photoshop) or Open (Illustrator).
Important: The Replace Actions command replaces all sets of actions in the current document. Before using the
command, make sure that you have already saved a copy of your current set of actions using the Save Actions
command.
Creating actions
Guidelines for recording actions
Keep in mind the following guidelines when recording actions:
You can record most—but not all—commands in an action.
You can record operations that you perform with the Marquee, Move, Polygon, Lasso, Magic Wand, Crop, Slice,
Magic Eraser, Gradient, Paint Bucket, Type, Shape, Notes, Eyedropper, and Color Sampler tools—as well as those
that you perform in the History, Swatches, Color, Paths, Channels, Layers, Styles, and Actions panels.
Results depend on file and program setting variables, such as the active layer and the foreground color. For
example, a 3-pixel Gaussian blur won’t create the same effect on a 72-ppi file as on a 144-ppi file. Nor will Color
Balance work on a grayscale file.
When you record actions that include specifying settings in dialog boxes and panels, the action will reflect the
settings in effect at the time of the recording. If you change a setting in a dialog box or panel while recording an
action, the changed value is recorded.
Note: Most dialog boxes retain the settings specified at the previous use. Check carefully that those are the values you
want to record.
Modal operations and tools—as well as tools that record position—use the units currently specified for the ruler. A
modal operation or tool is one that requires you to press Enter or Return to apply its effect, such as transforming
or cropping. Tools that record position include the Marquee, Slice, Gradient, Magic Wand, Lasso, Shape, Path,
Eyedropper, and Notes tools.
If you record an action that will be played on files of different sizes, set the ruler units to percentages. As a result,
the action will always play back in the same relative position in the image.
You can record the Play command listed on the Actions panel menu to cause one action to play another.
Record an action
When you create a new action, the commands and tools you use are added to the action until you stop recording.
To guard against mistakes, work in a copy: at the beginning of the action before applying other commands, record the
File > Save A Copy command (Illustrator) or record the File >
Save As
command and select As A Copy (Photoshop). Alternatively, in Photoshop you can click the New Snapshot button on the
History panel to make a snapshot of the image before recording the action.
1 Open a file.
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2 In the Actions panel, click the Create New Action button , or choose New Action from the Actions panel menu.
3 Enter an action name, select an action set, and set additional options:
Function Key Assigns a keyboard shortcut to the action. You can choose any combination of a function key, the Ctrl
key (Windows) or Command key (Mac OS), and the Shift key (for example, Ctrl+Shift+F3), with these exceptions: In
Windows, you cannot use the F1 key, nor can you use F4 or F6 with the Ctrl key.
Note: If you assign an action the same shortcut that is used for a command, the shortcut will apply the action rather than
the command.
Color Assigns a color for display in Button mode.
4 Click Begin Recording. The Begin Recording button in the Actions panel turns red .
Important: When recording the
Important: Save As
Important: command, do not change the filename. If you enter a new filename, that new name is recorded and used each
time you run the action. Before
saving, if you navigate to a different folder, you can specify a different location without
having to specify a filename.
5 Perform the operations and commands you want to record.
Not all tasks in actions can be recorded directly; however, you can insert most nonrecordable tasks using commands
in the Actions panel menu.
6 To stop recording, either click the Stop Playing/Recording button, or choose Stop Recording from the Actions
panel menu. (In Photoshop, you can also press the Esc key.)
To resume recording in the same action, choose Start Recording from the Actions panel menu.
Record a path
The Insert Path command lets you include a complex path (a path created with a pen tool or pasted from Adobe
Illustrator) as part of an action. When the action is played back, the work path is set to the recorded path. You can
insert a path when recording an action or after it has been recorded.
1 Do one of the following:
Start recording an action.
Select an action’s name to record a path at the end of the action.
Select a command to record a path after the command.
2 Select an existing path from the Paths panel.
3 Choose Insert Path from the Actions panel menu.
If you record multiple Insert Path commands in a single action, each path replaces the previous one in the target file.
To add multiple paths, record a Save Path command using the Paths panel after recording each Insert Path command.
Note: Playing actions that insert complex paths may require significant amounts of memory. If you encounter problems,
increase the amount of memory available to Photoshop.
Insert a stop
You can include stops in an action that let you perform a task that cannot be recorded (for example, using a painting
tool). After you complete the task, click the Play button in the Actions panel to complete the action.
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You can also display a short message when the action reaches the stop as a reminder of what needs to be done before
continuing with the action. You can include a Continue button in the message box in case no other task needs to be done.
1 Choose where to insert the stop by doing one of the following:
Select an action’s name to insert a stop at the end of the action.
Select a command to insert a stop after the command.
2 Choose Insert Stop from the Actions panel menu.
3 Type the message you want to appear.
4 If you want the option to continue the action without stopping, select Allow Continue.
5 Click OK.
You can insert a stop when recording an action or after it has been recorded.
Change settings when playing an action
By default, actions are completed using the values specified when they were originally recorded. If you want to change
the settings for a command within an action, you can insert a modal control. A modal control pauses an action so that
you can specify values in a dialog box or use a modal tool. (A modal tool requires pressing Enter or Return to apply its
effect—once you press Enter or Return, the action resumes its tasks.)
A modal control is indicated by a dialog box icon to the left of a command, action, or set in the Actions panel. A
red dialog box icon indicates an action or set in which some, but not all, commands are modal. You can’t set a
modal control in Button mode.
Do one of the following:
To enable a modal control for a command within an action, click the box to the left of the command name. Click
again to disable the modal control.
To enable or disable modal controls for all commands in an action, click the box to the left of the action name.
To enable or disable modal controls for all actions in a set, click the box to the left of the set name.
Exclude commands from an action
You can exclude commands that you don’t want to play as part of a recorded action. You can’t exclude commands in
Button mode.
1 If necessary, expand the listing of commands in the action by clicking the triangle to the left of the action name in
the Actions panel.
2 Do one of the following:
To exclude a single command, click to clear the check mark to the left of the command name. Click again to include
the command.
To exclude or include all commands or actions in an action or set, click the check mark to the left of the action or
set name.
To exclude or include all commands except the selected command, Alt-click (Windows) or Option-click (Mac OS)
its check mark.
To indicate that some of the commands within the action are excluded, in Photoshop the check mark of the parent
action turns red; in Illustrator the check mark of the parent action becomes dimmed.
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Insert a non-recordable menu command
You cannot record the painting and toning tools, tool options, View commands, and Window commands. However,
you can insert many non-recordable commands into an action using the Insert Menu Item command.
You can insert a command when recording an action, or after it has been recorded. An inserted command doesn’t
execute until the action is played, so the file remains unchanged when the command is inserted. No values for the
command are recorded in the action. If the command opens a dialog box, the dialog box appears during playback, and
the action pauses until you click OK or Cancel.
Note: When you use the Insert Menu Item command to insert a command that opens a dialog box, you cannot disable
the modal control in the Actions panel.
1 Choose where to insert the menu item:
Select an action’s name to insert the item at the end of the action.
Select a command to insert the item at the end of the command.
2 Choose Insert Menu Item from the Actions panel menu.
3 With the Insert Menu Item dialog box open, choose a command from its menu.
4 Click OK.
Edit and rerecord actions
It is easy to edit and customize actions. You can tweak the settings of any specific command within an action, add
commands to an existing action, or step through an entire action and change any or all settings.
Overwrite a single command
1 In the Actions panel, double-click the command.
2 Enter the new values, and click OK.
Add commands to an action
1 Do one of the following:
Select the action name to insert a new command at the end of the action.
Select a command in the action to insert a command after it.
2 Click the Begin Recording button, or choose Start Recording from the Actions panel menu.
3 Record the additional commands.
4 When finished, click the Stop Playing/Recording button in the Actions panel or choose Stop Recording from the
panel menu.
Rearrange commands within an action
In the Actions panel, drag a command to its new location within the same or another action. When the highlighted
line appears in the desired position, release the mouse button.
Record an action again
1 Select an action, and choose Record Again from the Actions panel menu.
2 If a modal tool appears, use the tool to create a different result, and press Enter or Return, or just press Enter or
Return to retain the same settings.
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3 If a dialog box appears, change the settings, and click OK to record them, or click Cancel to retain the same values.
Processing a batch of files
Convert files with the Image Processor
The
Image Processor
converts and processes multiple files. Unlike the Batch command, the
Image Processor
lets you process files without first creating an action. You can do any of the following in the
Image Processor
:
Convert a set of files to either JPEG, PSD, or TIFF format; or convert files simultaneously to all three formats.
Process a set of camera raw files using the same options.
Resize images to fit within specified pixel dimensions.
Embed a color profile or convert a set of files to sRGB and save them as JPEG images for the web.
Include copyright metadata into the converted images.
The
Image Processor
works with Photoshop (PSD), JPEG, and camera raw files.
1 Do any of the following:
Choose File > Scripts >
Image Processor
(Photoshop)
Choose Tools > Photoshop >
Image Processor
(Bridge)
2 Select the images you want to process. You can choose to process any open files, or select a folder of files to process.
3 (Optional) Select Open First Image To Apply Settings to apply the same settings to all the images.
If you are processing a group of camera raw files taken under the same lighting conditions, you can adjust the setting
in the first image to your satisfaction and then apply the same settings to the remaining images.
Use this option with PSD or JPEG source images if the file’s color profile does not match your working profile. You
can choose a color profile in which to convert the first image and all images in the folder.
Note: The settings you apply with the
Note: Image Processor
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Note: are temporary and used only with the
Note: Image Processor
Note: . The image’s current camera raw settings are used to process the image, unless you change them in the
Note: Image Processor
Note: .
4 Select the location where you want to save the processed files.
If you process the same file multiple times to the same destination, each file is saved with its own file name and not
overwritten.
5 Select the file types and options to save.
Save As JPEG Saves images in JPEG format within a folder called JPEG in the destination folder.
Quality Sets the JPEG image quality between 0 and 12.
Resize To Fit Resizes the image to fit within the dimensions you enter in Width and Height. The image retains its
original proportions.
Convert Profile To sRGB Converts the color profile to sRGB. Make sure that Include ICC Profile is selected if you want
to save the profile with the image.
Save As PSD Saves images in Photoshop format within a folder called PSD in the destination folder.
Maximize Compatibility Saves a composite version of a layered image within the target file for compatibility with
applications that can't read layered images.
Save As TIFF Saves images in TIFF format within a folder called TIFF in the destination folder.
LZW Compression Saves the TIFF file using the LZW compression scheme.
6 Set other processing options.
Run Action Runs a Photoshop action. Choose the action set from the first menu and the action from the second menu.
The action set must be loaded in the Actions panel before they appear in these menus.
Copyright Info Includes any text you enter in the IPTC copyright metadata for the file. Text you include here
overwrites the copyright metadata in the original file.
Include ICC Profile Embeds the color profile with the saved files.
7 Click Run.
Before you process your images, click Save to save the current settings in the dialog box. The next time you need to
process files using this group of settings, click Load, and navigate to your saved
Image Processor
settings.
Process a batch of files
The Batch command runs an action on a folder of files. If you have a digital camera or a scanner with a document
feeder, you can also import and process multiple images with a single action. Your scanner or digital camera may need
an acquire plug-in module that supports actions.
Note: If the third-party plug-in wasn’t written to import multiple documents at a time, it may not work during batch-
processing or if used as part of an action. Contact the plug-in’s manufacturer for further information.
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You can also import PDF images from Acrobat Capture or other software.
When batch-processing files, you can leave all the files open, close and save the changes to the original files, or save
modified versions of the files to a new location (leaving the originals unchanged). If you are saving the processed files
to a new location, you may want to create a new folder for the processed files before starting the
batch.
To batch-process using multiple actions, create a new action that plays all the other actions, and then batch-process
using the new action. To
batch-process multiple folders, create aliases within a folder to the other folders you want to
process, and select the Include All Subfolders option.
For better batch performance, reduce the number of saved history states and deselect the Automatically Create First
Snapshot option in the History panel.
Batch-process files
1 Do one of the following:
Choose File > Automate > Batch (Photoshop)
Choose Tools > Photoshop > Batch (Bridge)
2 Specify the action you want to use to process files from the Set and Action pop-up menus. The menus display
actions available in the Actions panel. You may need to choose a different set or load a set in the panel if you don’t
see your action.
3 Choose the files to process from the Source pop-up menu:
Folder Processes files in a folder you specify. Click Choose to locate and select the folder.
Import Processes images from a digital camera, scanner, or a PDF document.
Opened Files Processes all open files.
Bridge Processes selected files in Adobe Bridge. If no files are selected, the files in the current Bridge folder are
processed.
4 Set processing, saving, and file naming options. For descriptions of the Batch dialog box settings see “Batch and
droplet processing options” on page 581.
Batch-process files in nested folders into different formats
1 Process your folders as you would normally, until the Destination step.
2 Choose Save And Close for the destination. You can specify options for
3 Override Action
4
5 Save As
6 ” Commands to do the following:
If the “
Save As
” step in the action contains a file name, this name is overridden by the name of the document being saved; all “
Save As
” steps are treated as if they were recorded without a file name.
The folder you specified in the “
Save As
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” action step is overridden by the document’s original folder.
Note: You must have a “
Note: Save As
Note: ” step in the action; the Batch command does not automatically save files.
You can use this procedure, for example, to sharpen, resize, and save images as JPEGs in their original folders. You
create an action that has a sharpen step, a resize step, and then a “
Save As
JPEG” step. When you batch-process this action, you select Include All Subfolders, make the destination Save And
Close, and select
Override Action
Save As
” Commands.
Create a droplet from an action
A droplet applies an action to one or more images, or a folder of images, that you drag onto the Droplet icon. You can
save a droplet on the desktop or to another location on disk.
Droplet icon
Actions are the basis for creating droplets—you must create the desired action in the Actions panel before creating a
droplet. (See
Creating actions” on page 573.)
1 Choose File > Automate >
2 Create Droplet
3 .
4 Specify where to save the droplet. Click Choose in the Save Droplet In section of the dialog box and navigate to the
location.
5 Select the Action Set, and then designate which action you intend to use within the Set and Action menus. (Select
the action in the Actions panel before you open the dialog box to preselect these menus.)
6 Set processing, saving, and file naming options. For descriptions of the Batch dialog box settings see “Batch and
droplet processing options” on page 581.
Tips for cross-platform droplets
When creating droplets for both Windows and Mac OS, keep the following compatibility issues in mind:
After moving a droplet created in Windows to Mac OS, you must drag the droplet onto the Photoshop icon on your
desktop. Photoshop updates the droplet for use in Mac
OS.
When creating a droplet in Mac OS, use the .exe extension to make droplets compatible with both Windows and
Mac
OS.
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References to file names are not supported between operating systems. If an action step references a file or folder
name (such as an Open command,
Save As
command, or adjustment command that loads its settings from a file), execution pauses and the user is prompted
for a file name.
Process a file with a droplet
Drag a file or folder onto the droplet icon. Photoshop starts if it is not already running.
Batch and droplet processing options
Specify these options in the Batch and Droplet dialog boxes.
Override Action “Open” Commands Ensures that the files you selected in the Batch command are processed, without
opening the file you may have specified in the action's Open command. If the action contains an Open command that
opens a saved file and you don't select this option, the Batch command opens and processes only the file you used to
record the Open command (This occurs because the Batch command opens the file specified by the action after each
of the files in the Batch source folder is opened. Because the most recently opened file is the one named in the action,
the Batch command performs the action on that file, and none of the files in the Batch source folder are processed.)
To use this option, the action must contain an Open command. Otherwise, the Batch command won't open the files
you've selected for batch-processing. Selecting this option doesn't disregard everything in an Open command—only
the choice of files to open.
Deselect this option if the action was recorded to operate on an open file, or if the action contains Open commands
for specific files that are required by the action.
Include All Subfolders Processes files in subdirectories of the specified folder.
Suppress Color Profile Warnings Turns off display of color policy messages.
Suppress File Open Options Dialogs Hides File Open Options dialog boxes. This is useful when batching actions on
camera raw image files. The default or previously specified settings will be used.
Destination menu Sets where to save the processed files
None Leaves the files open without saving changes (unless the action includes a Save command).
Save And Close Saves the files in their current location, overwriting the original files.
Folder Saves the processed files to another location. Click Choose to specify the destination folder.
Override Action Save As ” Commands Ensures that processed files are saved to the destination folder specified in
the Batch command (or to their original folder if you chose Save and Close), with their original names or the names
you specified in the File Naming section of the Batch dialog box.
If you don't select this option and your action includes a
Save As
command, your files will be saved into the folder specified by the
Save As
command in the action, instead of the folder specified in the Batch command. In addition, if you don't select this
option and the
Save As
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command in the action specifies a filename, the Batch command overwrites the same file (the file specified in the
action) each time it processes an image.
If you want the Batch command to process files using the original filenames in the folder you specified in the Batch
command, save your image in the action. Then, when you create the batch, select Override Action "
Save As
" Command and specify a destination folder. If you rename the images in the Batch command and don't select Override
Action "
Save As
" Command, Photoshop saves your processed images twice: once with the new name in the specified folder, and once with
the original name in the folder specified by the
Save As
command in the action.
To use this option, the action must contain a
Save As
command. Otherwise, the Batch command won't save the processed files. Selecting this option doesn't skip everything
in the Save As command—only the specified filename and folder.
Note: Some Save options aren’t available in the Batch or
Note: Create Droplet
Note: commands (such as JPEG compression or TIFF options). To use these options, record a
Note: Save As
Note: step in the action that contains the desired options, and then use the
Note: Override Action
Note:
Note: Save As
Note: ” Commands option to make sure that your files are saved where you specify in the Batch or
Note: Create Droplet
Note: command. Photoshop disregards the specified filename and path in the Action's
Note: Save As
Note: command, and retains the Save options using the new path and filename you specify in the Batch dialog.
File Naming
Specifies file naming conventions if writing files to a new folder. Select elements from the pop-up menus or
enter text into the fields to be combined into the default names for all files. The fields let you change the order and
formatting of the components of the filename. You must include at least one field that is unique for every file (for example,
filename, serial number, or serial letter) to prevent files from overwriting each other. Starting Serial Number specifies the
starting number for any serial number fields. Serial letter fields always start with the letter “A” for the first file.
Compatibility Makes filenames compatible with Windows, Mac OS, and UNIX operating systems.
Saving files using the Batch command options usually saves the files in the same format as the original files. To create
a batch process that saves files in a new format, record the
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Save As
command followed by the Close command as part of your original action. Then choose
Override Action
“Save As” Commands for the Destination when setting up the batch process.
Error menu Specifies how to handle processing errors:
Stop For Errors Suspends the process until you confirm the error message.
Log Errors to File Records each error in a file without stopping the process. If errors are logged to a file, a message
appears after processing. To
review the error file, open with a text editor after the Batch command has run.
More Help topics
Image processing video
Scripting
Photoshop supports external automation through scripting. In Windows, you can use scripting languages that support
COM automation, such as VB Script. In Mac
OS, you can use languages such as AppleScript that allow you to send
Apple events. These languages are not cross-platform but can control multiple applications such as Adobe Photoshop,
Adobe Illustrator, and Microsoft Office. In Mac
OS, you can also use Apple’s Photoshop Actions for Automator to
control tasks in Photoshop.
You can also use JavaScript on either platform. JavaScript support lets you write Photoshop scripts that run on either
Windows or Mac
OS.
Note: Refer to the scripting documentation installed in the
Note: Photoshop CS5
Note: /Scripting/Documents folder. The Scriptlistener Plug-In can be found in
Note: Photoshop CS5
Note: /Scripting/Utilities.
Run a JavaScript
Choose File > Scripts and then select the script from the list. The scripts list includes all the script files saved with a
.js or .jsx extension and saved in the
Photoshop CS5
/Presets/Scripts folder. To run a script saved in another location, choose File > Scripts > Browse and navigate to the
script.
Set scripts and actions to run automatically
You can have an event, such as opening, saving, or exporting a file in Photoshop, trigger a JavaScript or a Photoshop
action. Photoshop provides several default events, or you can have any scriptable Photoshop event trigger the script or
action. See the Photoshop CS5 Scripting Guide for more information on scriptable events.
1 Choose File > Scripts > Script Events Manager.
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2 Select Enable Events To Run Scripts/Actions.
3 From the Photoshop Event menu, choose the event that will trigger the script or action.
4 Select either Script or Action, and then choose the script or action to run when the event occurs.
Photoshop has several sample scripts you can choose. To run a different script, choose Browse and then navigate to
the script. For actions, choose the action set from the first pop-up menu and an action from that set in the second
menu. The action must be loaded in the Actions panel to appear in these menus.
5 Click Add. The event and its associated script or action are listed in the dialog box.
6 To disable and remove individual events, select the event in the list and click Remove. To disable all events, but keep
them in the list, deselect Enable Events To Run Scripts/Actions.
Creating data-driven graphics
Data-driven graphics make it possible to produce multiple versions of an image quickly and accurately for print or web
projects. For example, you can produce 100 versions of a web banner with different text and images, all based on a
template design.
Follow these general steps to create graphics from templates and data sets:
1. Create the base graphic to use as the template.
Use layers to separate the elements that you want to change in the graphic.
2. Define variables in the graphic.
Variables specify the parts of the image that change. (See “Define variables” on page 585.)
3. Create or import the data sets.
You can create the data sets in the template, or import them from a text file. (See Define a data set” on page 586 and
Creating data sets in external files” on page 587.)
4. Preview the document with each data set.
To see how your final graphics will look, you can preview before you export all the files. (See Preview or apply a data
set” on page 587.)
5. Generate your graphics by exporting them with the data.
You can export them as Photoshop (PSD) files. (See “Generate graphics using data sets” on page 587.)
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Creating different versions of an image using variables
A. Source file template B. User defines layers as variables. C. Different versions of the image can be created, each with a different variable data
set.
Define variables
You use variables to define which elements in a template change. You can define three types of variables. Visibility
variables show or hide the content of a layer. Pixel Replacement variables replace the pixels in the layer with pixels from
another image file. Text Replacement variables replace a string of text in a type layer.
Note: GoLive recognizes all text and visibility variables, but not Pixel Replacement variables.
Two versions of an image based on the same template
A. Visibility variable B. Pixel Replacement variable C. Text Replacement variable
C
B
A
Daisy
Daisy
Rose
Rose
Lily
Lily
Flower
Flower
A
B
C
A
B
C
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You cannot define variables for the Background layer.
1 Choose Image > Variables > Define.
2 Select a layer from the Layer pop-up menu that contains the content you want to define as a variable.
3 Select one or more types of variables:
Visibility Shows or hides the content of the layer.
Pixel Replacement Replaces the pixels in the layer with pixels from another image file.
Text Replacement Replaces a string of text in a type layer.
4 Do one of the following:
Choose Name and enter a name for the variable. Variable names must begin with a letter, underscore, or colon and
cannot contain spaces or special characters (except for periods, hyphens, underscores, and colons).
Choose an existing variable from the Name pop-up menu to link this layer to. Layers linked to the same variable
are shown next to the Name menu, along with the link icon.
5 For Pixel Replacement variables, set the following options.
Choose a method for scaling the replacement image: Fit scales the image so that it fits in the bounding box (which
may leave parts of the bounding box empty), Fill scales the image so that it fills the bounding box entirely (which
may cause the image to extend beyond the bounding box), As Is applies no scaling to the image, and Conform scales
the image non-proportionally so that it fits in the bounding box.
Click a handle on the alignment icon to choose an alignment for placing the image inside the bounding box.
(This option is not available for Conform.)
Select Clip To Bounding Box to clip areas of the image that do not fit in the bounding box. This option is available
only when the Fill or As Is replacement method is selected. (This option is not available for Conform.)
6 To define variables for another layer, choose a layer from the Layer pop-up menu. An asterisk appears next to the
name of a layer that contains variables. You can use the navigation arrows to move between layers.
7 Click OK.
Rename a variable
1 Choose Image > Variables > Define.
2 Choose the layer that contains the variable from the Layer pop-up menu.
3 To rename the variable, enter a name in the Name text box. Variable names must begin with a letter, underscore,
or colon and cannot contain spaces or special characters (except for periods, hyphens, underscores, and colons).
4 To remove the variable, deselect it.
Define a data set
A data set is a collection of variables and associated data. You define a data set for each version of the graphic that you
want to generate.
1 Do one of the following:
Choose Image > Variables > Data Sets.
If the Variables dialog box is open, choose Data Sets from the pop-up menu at the top of the dialog box, or click Next.
Note: You must define at least one variable before you can edit the default data set.
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2 Click the New Data Set button .
3 Select a variable from the Name pop-up menu or the list at the bottom of the dialog box.
4 Edit the variable data:
For Visibility variables , select Visible to show the layer’s content or Invisible to hide the layer’s content.
For Pixel Replacement variables , click Select File and select a replacement image file. Click Do Not Replace
before the data set is applied to leave the layer in its current state.
Note: Do Not Replace does not reset the file to its original state if another replacement has been applied previously.
For Text Replacement variables , enter a text string in the Value text box.
5 Define additional data sets for each version of the graphic you want to generate.
You can edit, rename, or delete the data set later by first choosing it from the Data Set pop-up menu and editing its
options. Use the arrow icons to move between data sets. Click the Delete icon to delete a data set.
Preview or apply a data set
You can apply a data set’s contents to the base image while leaving all the variables and data sets intact. This changes
the look of the PSD document to contain the values of the data set. You can also preview how each version of your
graphic will look with each data set.
Note: Applying a data set overwrites your original document.
Choose Image > Apply Data Set. Select the data set from the list and preview the image in the document window.
To apply the data set, click Apply. Click cancel if you are previewing and don’t want to change the base image.
You can also apply and preview a data set in the Data Set page of the Variables dialog box.
Generate graphics using data sets
After you define variables and one or more data sets, you can output, in batch mode, images using the data set values.
You can output images as PSD files.
1 Choose File > Export > Data Sets As Files.
2 Enter a base name for all files generated. You may create your own file-naming scheme if you want.
3 Click the
4 Select Folder
5 button to select a destination directory for your files.
6 Choose data sets to export.
7 Click OK.
Creating data sets in external files
You can quickly create a large number of data sets by creating an external text file that contains all the variable
information and loading that file into a PSD document containing variables. One method is to enter your data into a
text file or Microsoft Excel spreadsheet and then export it to a tab or comma-separated file.
The syntax of the external text file is as follows (where each line that starts with “Variable” or “Value” is an entire line
by itself in your file):
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All the variable names are listed on the first line, in the order that the values are given in subsequent lines. Each
subsequent line represents one data set, with the values for each variable given.
To create multiple lines of text in a single line of text in a data set, enclose the text in double quotes and insert hard
returns in the tab- or comma-separated file where you want the breaks to occur.
If <sep> or <nl> is part of the variable value, then the entire value must be enclosed in double quotes.
All variables defined in the PSD document must be defined in the text file. An error is displayed if the number of
variables in the text file does not match the number in the document.
Example data set:
Using a template for flowers that holds variables for tulip and sunflower, you can set up a text file that looks like this:
Note: You can use a relative path for the image location if the text file is in the same folder as the image file. For example,
the last item in the example can be: true, VIOLET, violet.jpg.
Import a data set
1 Do one of the following:
Choose File > Import > Variable Data Sets.
Choose Image > Variables > Data Sets and click the Import button.
2 Navigate to the text file to import.
VariableName1<sep>VariableName2<sep> <sep>VariableNameN <nl>
Value1-1<sep>Value2-1<sep><sep>ValueN-1<nl>
Value1-2<sep>Value2-2<sep><sep>ValueN-2<nl>
Value1-M<sep>Value2-M<sep><sep>ValueN-M<nl>
External text file syntax elements
<sep> Either a comma-separated (CSV) or a
tab (tab-delimited) file that separates
each variable name or value.
<nl> A newline character that ends each
data set and can be a line feed, carriage
return, or both.
“true” and “false” Allowed values for a visibility variable.
Spaces Spaces around the delimiter are
removed when parsing the file;
between words in a value string (e.g.,
two of a kind) spaces are maintained
and leading and trailing spaces are
maintained if enclosed in double
quotes (e.g., “one kind ”).
Double quotes Can be part of a value if preceded by
another double quote (e.g., ““B”” would
be “B” in the data set).
{contents of FlowerShow.txt}
Variable 1, Variable 2, Variable 3
true, TULIP, c:\My Documents\tulip.jpg
false, SUNFLOWER, c:\My Documents\sunflower.jpg
false, CALLA LILY, c:\My Documents\calla.jpg
true, VIOLET, c:\My Documents\violet.jpg
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3 Set up your import options.
Use First Column For Data Set Names Names each data set using the content of the first column of the text file (the
values for the first variable listed). Otherwise, the data sets are named “Data Set 1, Data Set 2, and so on.”
Replace Existing Data Sets Deletes any existing data sets before importing.
4 Set the encoding of the text file or leave the setting Automatic.
5 Click OK.
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Chapter 21: Optional plug-ins
Some older Adobe Photoshop plug-ins are available via download for Windows or Mac OS. The download includes
an OptionalPluginsReadMe file with installation instructions.
To ask questions, request features, or report problems, visit feedback.photoshop.com.
Picture packages and contact sheets
To create contact sheets in Photoshop CS5, see Create a PDF contact sheet in Adobe Bridge Help. You can also
download the older, optional Picture Package and Contact Sheet plug-ins for Windows or Mac OS.
Print photos in a picture package layout
Place multiple photos into a picture package
To use the optional Picture Package plug-in described below, first download it for Windows or Mac OS. You can also create
picture and custom packages in Photoshop Lightroom, if you have it. See Choose a print template in Lightroom Help.
With the optional Picture Package plug-in, you can place multiple copies of an image on a single page, much as portrait
studios do with school photos. You can also place different images on the same page. You can choose from a variety
of size and placement options to customize your package layout.
A picture package layout
1 Picture Package is an optional plug-in. Download and install it for Windows or Mac OS.
2 Run Photoshop in 32-bit mode (64-bit Mac OS only)” on page 605.
3 Do one of the following:
(Photoshop) Choose File > Automate > Picture Package. If you have multiple images open, Picture Package uses
the frontmost image.
(Bridge) Choose Tools > Photoshop > Picture Package. The Picture Package command uses the first image listed
in Bridge unless you select a specific image before giving the Picture Package command.
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If you’re using only the frontmost image or a selected image from Bridge, skip to step 3.
4 Add one or more images to the layout by doing one of the following:
In the Source Images area of the Picture Package dialog box, choose either File or Folder from the Use menu and
click Browse (Windows) or Choose (Mac
OS). If you choose Folder, you can select Include All Subfolders to include
images inside any subfolders.
Click a placeholder in the preview layout and browse to select an image.
Click a placeholder in the Picture Package preview layout, then browse to select an image.
Drag an image from the desktop or a folder into a placeholder.
Add an image to a picture package by dragging the image from the desktop into a placeholder.
You can change any image in the layout by clicking a placeholder and browsing to select an image.
5 In the Document area of the Picture Package dialog box, select page size, layout, resolution, and color mode. A
thumbnail of the chosen layout appears on the right side of the dialog box.
6 Select Flatten All Layers to create a picture package with all images and label text on a single layer. Deselect Flatten
All Layers to create a picture package with separate image layers and text layers (for labels). If you place each image
and label on a separate layer, you can update your picture package after it’s been saved. However, the layers increase
the file size of your picture package.
7 In the Label area, choose the source for label text from the Content menu or choose None. If you choose Custom
Text, enter the text for the label in the Custom Text field.
8 Specify font, font size, color, opacity, position, and rotation for the labels.
9 Click OK.
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Customize a picture package layout
You can modify existing layouts or create new layouts using the Picture Package Edit Layout feature. Custom layouts
are saved as text files and stored in the Layouts folder inside the Presets folder. You can then reuse your saved layouts.
The Picture Package Edit Layout feature uses a graphic interface that eliminates the need to write text files to create or
modify layouts.
1 Do one of the following:
(Photoshop) Choose File > Automate > Picture Package.
(Bridge) Choose Tools > Photoshop > Picture Package.
2 In the Picture Package dialog box, choose a layout from the Layout menu if you’re creating a layout or customizing
an existing one.
3 Click the Edit Layout button.
4 In the Picture Package Edit Layout dialog box, enter a name for the custom layout in the Name text box.
5 (Optional) In the Layout area of the Picture Package Edit Layout dialog box, choose a size from the Page Size menu
or enter values in the Width and Height text boxes. You can use the Units menu
to specify inches, centimeters,
pixels, or millimeters.
Dragging a placeholder to a new location in the Picture Package layout
6
In the Grid area of the Picture Package Edit Layout dialog box, select the Snap To option to display a grid to help you
position the elements in the custom layout. Enter a value in the Size text box to change the appearance of the grid.
7 To add or delete a placeholder, do one of the following:
Click Add Zone to add a placeholder to the layout.
Select a placeholder and click Delete Zone to delete it from the layout.
8 To modify a placeholder, select a placeholder and do any of the following:
Enter values in the Width and Height text boxes to resize a placeholder.
Click and drag a handle to resize a placeholder. If you resize a rectangle placeholder with an image in it, Picture
Package will snap the image within the vertical or horizontal placeholder, depending on the way the zone is being
resized.
Enter values in the X and Y text boxes to move a placeholder.
Click and drag a placeholder to the location you want in the layout.
9 Click Save.
Create a contact sheet
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Create contact sheets with Adobe Bridge
The image search and sorting capabilities of Adobe Bridge make it easy to create contact sheets. In Bridge, the Adobe
Output Module creates contact sheets in PDF format, which any recipient can review, annotate, and print using the
free Adobe Reader.
For instructions and links to helpful tutorials, see Create a PDF contact sheet in Adobe Bridge Help.
Use the older, optional Photoshop plug-in
Because Adobe Bridge provides updated contact sheet features, the Contact Sheet plug-in is not installed with
Photoshop.
1 Download and install the plug-in for Windows or Mac OS.
2 Run Photoshop in 32-bit mode (64-bit Mac OS only)” on page 605.
3 Do one of the following:
(Photoshop) Choose File > Automate > Contact Sheet II.
(Bridge) Select a folder of images or specific image files. From the Bridge menu, choose Tools > Photoshop >
Contact Sheet II. Unless you select specific images, the contact sheet will include all the images currently displayed
in Adobe Bridge. You can select a different image folder or select other currently open images after the Contact
Sheet II dialog box opens.
Note: Click to select an image in Bridge. Shift-click to select a series of images. Ctrl-click (Windows) or Command-click
(Mac
OS) to select noncontiguous images.
4 In the Contact Sheet II dialog box, specify the images to use by choosing one of the following from the Use menu
in the Source Images area:
Current Open Documents Uses any image that is currently open in Photoshop.
Folder Lets you click Browse (Windows) or Choose (Mac OS) to specify the folder containing the images you want to
use. Select Include All Subfolders to include images inside any subfolders.
Selected Images From Bridge Uses images displayed in Bridge. All images in Bridge are used unless you select specific
images before choosing the Contact Sheet II command. Images in subfolders are not included.
5 In the Document area, specify the dimensions, resolution, and color mode for the contact sheet. Select Flatten All
Layers to create a contact sheet with all images and text on a single layer. Deselect Flatten All Layers to create a
contact sheet in which each image is on a separate layer and each caption is on a separate text layer.
6 In the Thumbnails area, specify layout options for the thumbnail previews.
For Place, choose whether to arrange thumbnails across first (from left to right, then top to bottom) or down first
(from top to bottom, then
left to right).
Enter the number of columns and rows that you want per contact sheet. The maximum dimensions for each
thumbnail are displayed to the right, along with a visual preview of the specified layout.
Select Use Auto-Spacing to let Photoshop automatically space the thumbnails in the contact sheet. If you deselect
Use Auto-Spacing, you can specify the vertical and horizontal space around the thumbnails. The contact sheet
preview in the dialog box is automatically updated as you specify the spacing.
Select Rotate For Best Fit to rotate the images, regardless of their orientation, so they fit efficiently on a contact
sheet.
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When Rotate For Best Fit is deselected, thumbnails appear in their correct orientation (left). When it is selected, the pictures are rotated to
achieve the best fit (right).
7 Select Use Filename As Caption to label the thumbnails using their source image filenames. Use the menu to specify
a caption font and font
size.
8 Click OK.
Creating web photo galleries
To create web galleries with Photoshop CS5, see Create a web photo gallery in Adobe Bridge Help. To use the older,
optional Web Photo Gallery plug-in described in the topics below, first download and install it for Windows or Mac OS.
About web photo galleries
A web photo gallery is a web site that features a home page with thumbnail images and gallery pages with full-size
images. Each page contains links that allow visitors to navigate the site. For example, when a visitor clicks a thumbnail
image on the home page, the associated full-size image is loaded into a gallery page. You use the Web Photo Gallery
command to automatically generate a web photo gallery from a set of images.
Web photo gallery home page
Photoshop provides a variety of styles for your gallery, which you can select using the Web Photo Gallery command.
If you are an advanced user who knows HTML, you can create a new style or customize a style by editing a set of HTML
template files.
Each template for gallery styles comes with different options. If you’re using a preset style, some options may be
dimmed, or unavailable in that particular style.
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Create a web photo gallery
Create web galleries using Adobe Bridge
Adobe Bridge provides updated web gallery features. For instructions, see Create a web photo gallery in Adobe Bridge
Help, or view the tutorials below.
Use the older, optional Photoshop plug-in
1 Download and install the older Web Photo Gallery plug-in for Windows or Mac OS.
2 Run Photoshop in 32-bit mode (64-bit Mac OS only)” on page 605.
3 (Optional) Select the files or folder you want to use in Adobe Bridge.
Your images will be presented in the order in which they’re displayed in Bridge. If you’d rather use a different order,
change the order in Bridge.
4 Do one of the following:
In Adobe Bridge, choose Tools > Photoshop > Web Photo Gallery.
In Photoshop, choose File > Automate > Web Photo Gallery.
5 Choose a style for the gallery from the Styles pop-up menu. A preview of the home page for the chosen style appears
in the dialog box.
6 (Optional) Enter an e-mail address as the contact information for the gallery.
7 Choose the source files for your gallery from the Use menu.
Selected Images From Bridge Uses images you selected before opening the Web Photo Gallery dialog box.
Folder Uses images from folders you select using the Browse (Windows) or Choose (Mac OS) buttons. Select
Include All Subfolders to include images inside any subfolders of the selected folder.
8 Click Destination, and then select a folder in which to store the images and HTML pages for the gallery. Then
click
OK (Windows) or Choose (Mac OS).
9 Select formatting options for the web gallery. Choose from the Options menu to display each set of options. See
Web photo gallery options” on page 596.
10 Click OK. Photoshop places the following HTML and JPEG files in your destination folder:
A home page for your gallery named index.htm or index.html, depending on the Extension options. Open this
file in any web browser to preview your
gallery.
JPEG images inside an images subfolder.
HTML pages inside a pages subfolder.
JPEG thumbnail images inside a thumbnails subfolder.
Making sure that your colors match
If you work with photos in a wide-gamut color working space such as ProPhoto RGB or
Adobe RGB
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, image colors may change when viewed in a web gallery by a browser that doesn’t read embedded color profiles. If this
happens, try converting the image profiles to sRGB (which most browsers use as a default) before optimizing them or
including them in a Web Photo Gallery. Convert them to sRGB in one of the following ways. It is a good idea to work
with a copy of the images.
To convert a single image, choose Edit >
Convert To Profile
and then choose sRGB. See Assign or remove a color profile.
To convert a folder of images, use the
Image Processor
. Choose File > Scripts >
Image Processor
. See Convert files with the Image Processor” on page 577.
If you use the
Image Processor
, you can save the files directly to JPEG format in the size that you want them. If you do so, make sure to turn Resize
Images off in the Large Image options.
Web photo gallery options
General Options for file extensions, encoding, and metadata.
Extension Uses either .htm or .html as the filename extension.
Use UTF 8 Encoding For URL Uses UTF-8 encoding.
Add Width And Height Attributes For Images Specifies dimensions, shortening download time.
Preserve All Metadata Maintains metadata info.
Banner Text options for the banner that appears on each page in the gallery. Enter text for each of these:
Site Name The name of the gallery.
Photographer The name of the person or organization receiving credit for the photos in the gallery.
Contact Info The contact information for the gallery, such as a telephone number or a business address.
Date The date appearing on each page of the gallery. By default, Photoshop uses the current date.
Font and Font Size (Available for some site styles) Options for the banner text.
Large Images Options for the main images that appear on each gallery page.
Add numeric links (Available for some site styles) Places a numeric sequence (starting at 1, ending with the total
number of pages in the gallery) running horizontally at the top of each gallery page. Each number is a link to the
respective page.
Resize Images Resizes the source images for placement on the gallery pages. Choose a size from the pop-up menu
or enter a size in pixels. For Constrain, choose which dimensions of the image you want to constrain during resizing.
For
JPEG Quality, choose an option from the pop-up menu, enter a value between 0 and 12, or drag the slider. The
higher the value, the better the image quality and the larger the file.
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Note: Photoshop uses the default image interpolation method set in preferences. Choose Bicubic Sharper as the default
for best results when reducing image size.
Border Size Specifies the width, in pixels, of the border around the image.
Titles Use (Available for some site styles) Specifies options for displaying captions under each image. Select
Filename to display the filename, or select Description, Credits, Title, and Copyright to display description text drawn
from the
File Info
dialog box.
Font and Font Size (Available for some site styles) Specify the font and size of the caption.
Thumbnails Options for the gallery home page, including the size of the thumbnail images.
Size Specifies the thumbnail size. Choose from the pop-up menu or enter a value in pixels for the width of each
thumbnail.
Columns and Rows Specify the number of columns and rows in which to display thumbnails on the home page.
This
option doesn’t apply to galleries that use the Horizontal Frame Style or Vertical Frame Style.
Border Size Specifies the width, in pixels, of the border around each thumbnail.
Titles Use (Available for some site styles) Specifies options for displaying captions under each thumbnail. Select
Filename to display the filename, or select Description, Credits, Title, and Copyright to display description text drawn
from the
File Info
dialog box.
Font and Font Size (Available for some site styles) Specify the font and size of the caption.
Custom Colors Options for colors of elements in the gallery. To change the color of an element, click its color swatch
and
then select a new color from the Adobe Color Picker. You can change the background color of each page
(Background option) and of the banner (Banner option).
Security Displays text over each image as a theft deterrent.
Content Specifies the text to be displayed. Select Custom Text to enter customized text. Select Filename,
Description, Credits, Title, or
Copyright to display text drawn from the File Info dialog box.
Font, Color, and Position Specify the font, color, and alignment of the caption.
Rotate Place the text on the image at an angle.
Web photo gallery styles
To create web galleries with Photoshop CS5, see Create a web photo gallery in Adobe Bridge Help. To use the older,
optional Web Photo Gallery plug-in described below, first download and install it for Windows or Mac OS.
Photoshop provides a variety of styles for your web photo gallery. If you are an advanced user who knows HTML, you
can create a new style or customize a style by editing a set of HTML template files.
The web photo gallery styles provided by Photoshop are stored in individual folders in the following locations:
Windows Program Files/Adobe/
Adobe Photoshop CS5
/Presets/Web Photo Gallery.
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Mac OS Adobe Photoshop CS5
/Presets/Web Photo Gallery.
The name of each folder in this location appears as an option in the Styles menu in the Web Photo Gallery dialog box.
Each folder contains the following HTML template files, which Photoshop uses to generate the gallery:
Caption.htm Determines the layout of the caption that appears below each thumbnail on the home page.
FrameSet.htm Determines the layout of the frame set for displaying pages.
IndexPage.htm Determines the layout of the home page.
SubPage.htm Determines the layout of the gallery pages with full-size images.
Thumbnail.htm Determines the layout of the thumbnails that appear on the home page.
Each template file contains HTML code and tokens. A token is a text string that is replaced by Photoshop when you
set its corresponding option in the Web Photo Gallery dialog box. For example, a template file may contain the
following TITLE element that uses a token as its enclosed text:
<TITLE>%TITLE%</TITLE>
When Photoshop generates the gallery using this template file, it replaces the token %TITLE% with the text that you
entered for Site Name in the Web Photo Gallery dialog box.
To better understand an existing style, you can open and study its HTML template files using an HTML editor. Because
only standard ASCII characters are required to create HTML documents, you can open, edit, and create these
documents using a plain-text editor such as Notepad (Windows) or TextEdit (Mac
OS).
About customizing web photo gallery styles
You can customize an existing web photo gallery style by editing one or more of its HTML template files. When
customizing a style, you need to follow these guidelines so that Photoshop can generate the gallery correctly:
The style folder must contain these files: Caption.htm, IndexPage.htm, SubPage.htm, Thumbnail.htm, and
FrameSet.htm.
You can rename the style folder but not the HTML template files in the folder.
You can have an empty Caption.htm file, and place the HTML code and tokens determining the layout of the
caption in the Thumbnail.htm file.
You can replace a token in a template file with the appropriate text or HTML code, so that an option is set through
the template file rather than through the Web Photo Gallery dialog box. For example, a template file may contain
a BODY element with the following background color attribute that uses a token as its value:
bgcolor=%BGCOLOR%
To set the background color of the page to red, you can replace the token %BGCOLOR% with “FF0000.”
You can add HTML code and tokens to the template files. All tokens must be in uppercase characters, and begin
and end with the percent (%) symbol.
Customize or create a web photo gallery style
1 Locate the folder that stores the existing web photo gallery styles.
2 Do one of the following:
To customize a style, create a copy of the style folder, and store it in the same location as the existing style folders.
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To create a new style, create a new folder for the new style, and store it in the same location as the existing style
folders.
The new or customized style (named for its folder) appears in the Styles menu in the Web Photo Gallery dialog box.
3 Using an HTML editor, do one of the following:
Customize the HTML template file.
Create the necessary HTML template files and store them inside the style folder.
When creating the template files, make sure that you follow the guidelines for customization outlined in “About
customizing web photo gallery styles” on page 598.
Important: When customizing or creating a template for a gallery style, you should place each of the following tokens on
a separate line in the HTML file: %CURRENTINDEX%, %NEXTIMAGE%, %NEXTINDEX%, %PAGE%,
%PREVIMAGE%, and %PREVINDEX%. When generating specific pages of a gallery, Photoshop skips lines in a template
that contain tokens that don’t apply to those pages. For example, when Photoshop generates the first gallery page, it skips
any line in the template that contains the %PREVIMAGE% token, which determines the link to the previous gallery page.
By keeping the %PREVIMAGE% token on a separate line, you ensure that Photoshop doesn’t ignore other tokens in the
template.
Web photo gallery style tokens
Photoshop uses tokens in the HTML template files to define a default web photo gallery style. Photoshop uses these
tokens to generate a gallery based on user input in the Web Photo Gallery dialog box.
When customizing or creating a gallery style, you can add any token to any HTML template file, with the exception of
%THUMBNAILS% and %THUMBNAILSROWS%, which can appear only in the IndexPage.htm file. When adding a
token, keep in mind that you may also need to add HTML code to the file so that the token is used correctly.
You can use the following tokens in the HTML template files:
%ALINK% Determines the color of active links.
%ALT% Determines the name of an image file.
%ANCHOR% Provides the ability to return to the thumbnail of the image the user is viewing, rather than the beginning
of the index. This takes effect when the user clicks the Home button.
%BANNERCOLOR% Determines the color of the banner.
%BANNERFONT% Determines the font of the banner text.
%BANNERFONTSIZE% Determines the font size of the banner text.
%BGCOLOR% Determines the background color.
%CAPTIONFONT% Determines the font of the caption below each thumbnail on the home page.
%CAPTIONFONTSIZE% Determines the font size of the caption.
%CAPTIONTITLE% Inserts the document title for a caption from the file information.
%CHARSET% Determines the character set used on each page.
%CONTACTINFO% Determines the contact information for the gallery, such as phone number and location.
%CONTENT_GENRATOR% Expands to “
Adobe Photoshop CS5
Web Photo Gallery.”
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%COPYRIGHT% Inserts the copyright information for a caption from the file information.
%CREDITS% Inserts the credits for a caption from the file information.
%CURRENTINDEX% Determines the link for the current home page.
%CURRENTINDEXANCHOR% Resides in SubPage.htm and points to the first index page.
%DATE% Determines the date that appears on the banner.
%EMAIL% Determines the e-mail address contact information for the gallery.
%FILEINFO% Determines the image file information for a caption.
%FILENAME% Determines the filename of an image. Use this for metadata that appears as HTML text.
%FILENAME_URL% Determines the URL filename of an image. Use this for URL filenames only.
%FIRSTPAGE% Determines the link for the first gallery page that appears in the right frame of a frame set.
%FRAMEINDEX% Determines the link for the home page that appears in the left frame of a frame set.
%HEADER% Determines the title of the gallery.
%IMAGEBORDER% Determines the border size of the full-size image on a gallery page.
%IMAGE_HEIGHT% Enables the Add Width And Height Attributes For Images check box. This allows the user to
download the attributes, reducing download time.
%IMAGE_HEIGHT_NUMBER% This token is replaced by a numeral (only) representing the width of the image.
%IMAGEPAGE% Determines the link to a gallery page.
%IMAGE_SIZE% If the Resize Images box is selected, this token contains the image pixel value used in the Large Images
panel. If the box is not selected, this token contains an empty string. This is useful for JavaScript in the templates,
because it can show the maximum height and width values for all images for the generated site.
%IMAGESRC% Determines the URL for a full-size image on a gallery page.
%IMAGE_WIDTH% Enables the Add Width And Height Attributes For Images check box. This allows the user to
download the attributes, reducing download time.
%IMAGE_WIDTH_NUMBER% This token is replaced by a numeral (only) representing the width of the image.
%LINK% Determines the color of links.
%NEXTIMAGE% Determines the link for the next gallery page.
%NEXTIMAGE_CIRCULAR% Sets the link from large preview image to next large preview image.
%NEXTINDEX% Determines the link for the next home page.
%NUMERICLINKS% Inserts numbered links on subpages to all large preview images.
%PAGE% Determines the current page location (for example, page 1 of 3).
%PHOTOGRAPHER% Determines the name of the person or organization receiving credit for the photos in the gallery.
%PREVIMAGE% Determines the link for the previous gallery page.
%PREVINDEX% Determines the link for the previous home page.
%SUBPAGEHEADER% Determines the title of the gallery.
%SUBPAGETITLE% Determines the title of the gallery.
%TEXT% Determines the text color.
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%THUMBBORDER% Determines the size of thumbnail borders.
%THUMBNAIL_HEIGHT% Enables the Add Width And Height Attributes For Images check box. This allows the user
to download the attributes, reducing download time.
%THUMBNAIL_HEIGHT_NUMBER% This token is replaced with a numeral (only) representing the height of the
thumbnail.
%THUMBNAILS% This token is replaced with thumbnails using the Thumbnail.htm file for the frame styles. You must
place this token alone in a single, nonbreaking line in the HTML file.
%THUMBNAIL_SIZE% Contains the thumbnail pixel value in the Thumbnails panel. This is useful for JavaScript in the
templates, as it can show the maximum height and width values for all thumbnails for the generated site.
%THUMBNAILSRC% Determines the link to a thumbnail.
%THUMBNAILSROWS% This token is replaced with rows of thumbnails using the Thumbnail.htm file for the
nonframe styles. You must place this token alone in a single, nonbreaking line in the HTML file.
%THUMBNAIL_WIDTH% Enables the Add Width And Height Attributes For Images check box. This allows the user
to download the attributes, reducing download time.
%THUMBNAIL_WIDTH_NUMBER% This token is replaced by a numeral (only) representing the width of the
thumbnail.
%TITLE% Determines the title of the gallery.
%VLINK% Determines the color of visited links.
Extract an object from its background
When you extract an object, Photoshop erases its background to transparency. Pixels on the edge of the object lose the
color components derived from the background, so they can blend with a new background without producing a color halo.
Use the more effective and flexible Refine Edge command
For superior results and nondestructive processing, use the Select > Refine Edge command. See “Refine selection
edges” on page 223 for instructions and links to additional helpful tutorials.
The Refine Edge command is particularly impressive with highly complex edge content such as wispy hair. Unlike the
older Extract plug-in, which permanently erases pixel data, the Refine Edge command creates selection masks that you
can later readjust and fine-tune.
Use the older, optional Extract plug-in (Windows only)
Note: The Extract plug-in is not available for Mac OS because it is incompatible with recent versions of that operating
system, and the Refine Edge command produces better extractions.
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Selected area highlighted and filled, and extracted object
1 Because the Refine Edge command is superior, the Extract plug-in is not installed with Photoshop. Download the
optional Windows plug-in here.
2 In the Layers palette, select the layer containing the object you want to extract. If you select a background layer, it
becomes a normal layer after the extraction. If the layer contains a selection, the extraction erases the background
only in the selected area.
To avoid losing the original image information, duplicate the layer or make a snapshot of the original image state.
3 Choose Filter > Extract, and then specify tool options:
Brush Size Enter a value, or drag the slider to specify the width of the Edge Highlighter tool . You also use the Brush
Size option to specify the width of the Eraser, Cleanup, and Edge Touchup tools.
Highlight Choose a preset color option for the highlight that appears around objects when you use the Edge
Highlighter tool, or choose Other to pick a custom color for the highlight.
Fill Choose a preset color option, or choose Other to pick a custom color for the area covered by the Fill tool.
Smart Highlighting
Select this option if you are highlighting a well-defined edge. The option helps you keep the highlight
on the edge, and applies a highlight that is just wide enough to cover the edge, regardless of the current brush size.
Note: If you use Smart Highlighting to mark an object edge that’s near another edge, decrease the brush size if conflicting
edges pull the highlight off the object edge. If the object edge has a uniform color on one side and high-contrast edges on
the other side, keep the object edge within the brush area but center the brush on the uniform color.
Specify Extraction options:
Textured Image Select this option if the foreground or background of your image contains a lot of texture.
Smooth Enter a value or drag the slider to increase or decrease the smoothness of the outline. It’s usually best to begin
with zero or a small value to avoid unwanted blurring of details. If there are sharp artifacts in the extraction result, you
can increase the Smooth value to help remove them in the next extraction.
Channel Choose the alpha channel from the Channel menu to base the highlight on a selection saved in an alpha
channel. The alpha channel should be based on a selection from the edge boundary. If you modify a highlight based
on a channel, the channel name in the menu changes to Custom. Your image must have an alpha channel for the
Channel option to be available.
Force Foreground Select this option if the object is especially intricate or lacks a clear interior.
4 Select the Edge Highlighter tool , and draw to define the edge of the object you want to extract. Drag so that the
highlight slightly overlaps both the foreground object and its background. Use a large brush to cover wispy,
intricate edges where the foreground blends into the background, as with hair or trees.
Use either the Zoom tool or the Hand tool to adjust the view as needed.
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If you need to erase the highlight, select the Eraser tool , and drag it over the highlight. To erase the entire highlight,
press Alt+Backspace (Windows) or Option+Delete (Mac OS).
If the object has a well-defined interior, make sure the highlight forms a complete enclosure. You do not need to
highlight areas where the object touches the image boundaries. If the object lacks a clear interior, highlight the entire
object.
Note: You can’t highlight the entire object if you’ve selected Textured Image or Force Foreground.
5 Define the foreground area by doing one of the following:
If the object has a well-defined interior, select the Fill tool . Click inside the object to fill its interior. Clicking a
filled area again with the Fill tool removes the fill.
If you’ve selected Force Foreground, select the Eyedropper tool , and click inside the object to sample the
foreground color, or click in the Color text box and use a Color Picker to select the foreground color. This technique
works best with objects that contain tones of a single color.
6 (Optional) Click Preview to preview the extracted object. Zoom in as needed.
Show Choose a menu option to switch between views of the original and the extracted image.
Display Choose a menu option to preview the extracted object against a colored matte background or a grayscale
background. To display a transparent background, choose None.
7 (Optional) Improve the extraction by doing one of the following:
Choose new Highlight and Fill options and draw again with the Edge Highlighter tool. Define the foreground area
once more, and then preview the extracted object.
Specify new Extraction settings (Smooth, Force Foreground, or Color) and then preview the extracted object.
When you are satisfied with the extraction, you can do the final touchups.
8 Touch up the extraction results by doing one of the following:
To erase background traces in the extracted area, use the Cleanup tool . The tool subtracts opacity and has a
cumulative effect. You can also use the Cleanup tool to fill gaps in the extracted object. Hold down Alt (Windows)
or Option (Mac
OS) while dragging to add back opacity.
To edit the edge of the extracted object, use the Edge Touchup tool . The tool sharpens edges and has a
cumulative effect. If there is no clear edge, the Edge Touchup tool adds opacity to the object or subtracts opacity
from the background.
You can also clean up the image after an extraction by using the Background Eraser and History Brush tools in the
toolbox.
9 Click OK to apply the final extraction. On the layer, all pixels outside the extracted object are erased to
transparency.
After an extraction, you can add opacity back to the background and create other effects by choosing Edit > Fade
Extract.
Generate a pattern using the Pattern Maker
Pattern Maker is an optional plug-in that you can download for Windows or Mac OS.
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The Pattern Maker filter slices and reassembles an image to make a pattern. The Pattern Maker works in two ways:
Fills a layer or selection with a pattern. The pattern can be made of one large tile, or multiple duplicate tiles.
Creates tiles that you can save as a pattern preset and use with other images.
You can generate multiple patterns from the same sample until you find one that you like.
1 Pattern Maker is an optional plug-in. Download and install it for Windows or Mac OS.
2 Run Photoshop in 32-bit mode (64-bit Mac OS only)” on page 605.
3 Do one of the following:
Select the layer that contains the area from which you want to generate the pattern. The layer you select will be
replaced by the generated pattern, so it’s a good idea to make a copy of the layer first.
To generate a pattern in a new layer or file, make a rectangular selection of the image you are using to generate the
pattern, and choose Edit
> Copy. Then add a layer to the image, or create a new file with the dimensions you want
the final image to have.
4 Choose Filter > Pattern Maker.
5 Specify the source of the pattern.
Choose Use Clipboard As Sample to use the contents of the clipboard if you copied an image before you opened
the Pattern Maker.
Make a selection in the preview area with the Pattern Maker’s Marquee tool . To move the selection marquee,
drag it to a different location.
Note: You can use the Zoom and Hand tools to navigate in the preview area. Use Alt (Windows) or Option (Mac OS)
with the Zoom tool to zoom out. The magnification appears at the bottom of the dialog box.
6 Specify the tile size.
Enter pixel dimensions in the Width and Height boxes.
Click Use
Image Size
to generate a pattern with one tile that fills the layer.
7 Click Generate. You can press Esc to cancel the generation.
The preview area is tiled with the generated pattern.
To switch between the generated preview and the source image, choose an option from the Show menu.
To view the boundary of individual tiles, click Tile Boundaries.
To offset the tiles in the generated pattern, choose a direction from the Offset pop-up menu and specify an offset
amount in the Amount text box. The offset amount is a percentage of the tile dimension in the specified direction.
The offset has no effect on saved pattern preset tiles.
8 Click Generate Again to generate additional patterns using the same options, or adjust the options and then click
Generate Again.
Smoothness Adjusts the sharp edges in the pattern. Increase the smoothness to reduce edges.
Sample Detail Specifies the size of pattern slices in the tile. A high value maintains more of the original detail in the
pattern. A low value uses smaller slices in the tile. Tiles take longer to generate when you use a high value.
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9 Navigate through the generated tiles in the Tile History panel to select the tile that you want to use to fill the layer
or to save as a pattern preset.
To move through the tiles you’ve generated, click the First Tile button, Previous Tile button, Next Tile button, or
Last Tile button. Or, type the number of the pattern preview you want to view, and press Enter (Windows) or
Return (Mac
OS).
To view how the tile looks as a repeating pattern in the preview area, make sure that Update Pattern Preview is
selected. If tile previewing is slow, deselect this option, find the tile you want, and then select the option.
To delete a tile and pattern preview, navigate to the tile you want to delete, and click the Delete icon.
To save a tile as a preset pattern, navigate to the tile you want to save, and click the Save Preset Pattern button. Enter
a preset name, and click
OK. When you save a tile as a preset pattern, only a single tile is saved, not the full,
generated pattern.
Tile History buttons
A. Save Preset Pattern B. First Tile C. Previous Tile D. Next Tile E. Last Tile F. Delete icon
10 When you are satisfied with a pattern preview and you have saved the tiles that you might want to use in the future,
click
OK to fill the layer or selection.
If you are creating preset patterns only, click Cancel to close the dialog box without filling the layer.
Run Photoshop in 32-bit mode (64-bit Mac OS only)
In 64-bit versions of Mac OS 10.5 and later, some older, optional plug-ins are available only if Photoshop is running
in 32-bit mode:
1 In the Finder, choose Go > Applications.
2 Expand the Photoshop folder. Then right-click the Photoshop application icon, and choose Get Info.
3 In the General section of the Info window, select Open In 32-bit Mode.
4 Close the Info window, and restart Photoshop.
For more information, see 64-bit operating system benefits and limitations in Photoshop.
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Chapter 22: Keyboard shortcuts
For detailed instructions, click the links below. To ask questions, request features, or report problems, visit
feedback.photoshop.com.
Customizing keyboard shortcuts
Photoshop lets you view a list of all shortcuts, and edit or create shortcuts. The Keyboard Shortcuts dialog box serves
as a shortcut editor, and includes all commands that support shortcuts, some of which aren’t addressed in the default
shortcut set.
In addition to using keyboard shortcuts, you can access many commands using context-sensitive menus that are
relevant to the active tool, selection, or panel. To display a context-sensitive menu, right-click in the document window
or panel.
Define new keyboard shortcuts
1 Do one of the following:
Choose Edit > Keyboard Shortcuts.
Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Keyboard Shortcuts tab.
2 Choose a set of shortcuts from the Set menu at the top of the Keyboard Shortcuts & Menus dialog box.
3 Choose a shortcut type from the Shortcuts For menu:
Application Menus Lets you customize keyboard shortcuts for items in the menu bar.
Panel Menus Lets you customize keyboard shortcuts for items in panel menus.
Tools Lets you customize keyboard shortcuts for tools in the toolbox.
4 In the Shortcut column of the scroll list, select the shortcut you want to modify.
5 Type a new shortcut.
If the keyboard shortcut is already assigned to another command or tool in the set, an alert appears. Click Accept to
assign the shortcut to the new command or tool and erase the previously assigned shortcut. After you reassign a
shortcut, you can click Undo Changes to undo the change, or click Accept and Go To Conflict to assign a new shortcut
to the other command or tool.
6 When you’re finished changing shortcuts, do one of the following:
To save all changes to the current set of keyboard shortcuts, click the Save Set button . Changes to a custom set
are saved. If you’re saving changes to the Photoshop Defaults set, the Save dialog box opens. Enter a name for the
new set and click Save.
To create a new set based on the current set of shortcuts, click the Save Set As button . In the Save dialog box,
enter a name for the new set in the Name text box, and click Save. The new keyboard shortcut set will appear in the
pop-up menu under the new name.
To discard the last saved change without closing the dialog box, click Undo.
To return a new shortcut to the default, click Use Default.
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To discard all changes and exit the dialog box, click Cancel.
Note: If you haven’t saved the current set of changes, you can click Cancel to discard all changes and exit the dialog box.
Clear shortcuts from a command or tool
1 Choose Edit > Keyboard Shortcuts.
2 In the Keyboard Shortcuts dialog box, select the command or tool name whose shortcut you want to delete.
3 Click Delete Shortcut.
Delete a set of shortcuts
1 Choose Edit > Keyboard Shortcuts.
2 In the Set pop-up menu, choose the shortcut set that you want to delete.
3 Click the Delete icon and then click OK to exit the dialog box.
View a list of current shortcuts
To view a list of current shortcuts, export them to an HTML file, which you can display or print with a web browser.
1 Choose Edit > Keyboard Shortcuts.
2 From the Shortcuts For menu, choose a shortcut type: Application Menus, Panel Menus, or Tools.
3 Click Summarize.
Default keyboard shortcuts
Keys for selecting tools
Holding down a key temporarily activates a tool. Letting go of the key returns to the previous tool. (To customize
shortcuts, see
Define new keyboard shortcuts” on page 606.)
Note: In rows with multiple tools, repeatedly press the same shortcut to toggle through the group.
Result Windows Mac OS
Cycle through tools with the same shortcut
key
Shift-press shortcut key (if Use Shift Key for
Tool Switch preference is selected)
Shift-press shortcut key (if Use Shift Key for
Tool Switch preference is selected)
Cycle through hidden tools Alt-click + tool (except add anchor point,
delete anchor point, and convert point
tools)
Option-click + tool (except add anchor
point, delete anchor point, and convert
point tools)
Move tool V V
Rectangular Marquee tool
Elliptical Marquee tool
M M
Lasso tool
Polygonal Lasso tool
Magnetic Lasso tool
L L
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Magic Wand tool
Quick Selection tool
W W
Crop tool
Slice tool
Slice Select tool
C C
Eyedropper tool
Color Sampler tool
Ruler tool
Note tool
Count tool
*
I I
Spot Healing Brush tool
Healing Brush tool
Patch tool
Red Eye tool
J J
Brush tool
Pencil tool
Color Replacement tool
Mixer Brush tool
B B
Clone Stamp tool
Pattern Stamp tool
S S
History Brush tool
Art History Brush tool
Y Y
Eraser tool
Background Eraser tool
Magic Eraser tool
E E
Gradient tool
Paint Bucket tool
G G
Dodge tool
Burn tool
Sponge tool
O O
Pen tool
Freeform Pen tool
P P
Horizontal Type tool
Vertical Type tool
Horizontal Type mask tool
Vertical Type mask tool
T T
Result Windows Mac OS
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Keys for viewing images
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Path Selection tool
Direct Selection tool
A A
Rectangle tool
Rounded Rectangle tool
Ellipse tool
Polygon tool
Line tool
Custom Shape tool
U U
3D Object Rotate tool*
3D Object Roll tool*
3D Object Pan tool*
3D Object Slide tool*
3D Object Scale tool*
K K
3D Camera Rotate tool*
3D Camera Roll tool*
3D Camera Pan tool*
3D Camera Walk tool*
3D Camera Zoom*
N N
Hand tool
H H
Rotate View tool R R
Zoom tool
Z Z
Use same shortcut key for Liquify
*
Photoshop Extended only
Result Windows Mac OS
Cycle through open documents Control + Tab Control + Tab
Switch to previous document Shift + Control + Tab Shift + Command + `
Close a file in Photoshop and open Bridge Shift-Control-W Shift-Command-W
Toggle between Standard mode and Quick
Mask mode
Q Q
Toggle (forward) between Standard screen
mode, Full screen mode with menu bar, and
Full screen mode
F F
Toggle (backward) between Standard
screen mode, Full screen mode with menu
bar, and Full screen mode
Shift + F Shift + F
Result Windows Mac OS
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Keys for Puppet Warp
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Toggle (forward) canvas color Space + F (or right-click canvas background
and select color)
Space + F (or Control-click canvas
background and select color)
Toggle (backward) canvas color Space + Shift + F Space + Shift + F
Fit image in window Double-click Hand tool Double-click Hand tool
Magnify 100% Double-click Zoom tool or
Ctrl + 1
Double-click Zoom tool or
Command + 1
Switch to Hand tool (when not in text-edit
mode)
Spacebar Spacebar
Simultaneously pan multiple documents
simultaneously with Hand tool
Shift-drag Shift-drag
Switch to
Zoom In
tool
Control + spacebar Command + spacebar
Switch to
Zoom Out
tool
Alt + spacebar Option + spacebar
Move Zoom marquee while dragging with
the Zoom tool
Spacebar-drag Spacebar-drag
Apply zoom percentage, and keep zoom
percentage box active
Shift + Enter in Navigator panel zoom
percentage box
Shift + Return in Navigator panel zoom
percentage box
Zoom in on specified area of an image Control-drag over preview in Navigator
panel
Command-drag over preview in Navigator
panel
Temporarily zoom into an image Hold down H and then click in the image
and hold down the mouse button
Hold down H and then click in the image
and hold down the mouse button
Scroll image with Hand tool Spacebar-drag, or drag view area box in
Navigator panel
Spacebar-drag, or drag view area box in
Navigator panel
Scroll up or down 1 screen
Page Up or Page Down
Page Up or Page Down
Scroll up or down 10 units
Shift + Page Up or Page Down
Shift + Page Up or Page Down
Move view to upper-left corner or lower
right corner
Home or End Home or End
Toggle layer mask on/off as rubylith (layer
mask must be selected)
\ (backslash) \ (backslash)
Hold down Ctrl (Windows) or Command (Mac OS) to scroll left (Page Up) or right (Page Down)
Result Windows Mac OS
611
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for Refine Edge
Keys for the Filter Gallery
Result Windows Mac OS
Cancel completely Esc Esc
Undo last pin adjustment Ctrl + Z Command + Z
Select all pins Ctrl + A Command + A
Deselect all pins Ctrl + D Command + D
Select multiple pins Shift-click Shift-click
Move multiple selected pins Shift-drag Shift-drag
Temporarily hide pins H H
Result Windows Mac OS
Open the Refine Edge dialog box Control + Alt + R Command + Option + R
Cycle (forward) through preview modes F F
Cycle (backward) through preview modes Shift + F Shift + F
Toggle between original image and
selection preview
X X
Toggle between original selection and
refined version
P P
Toggle radius preview on and off J J
Toggle between Refine Radius and Erase
Refinements tools
Shift + E Shift + E
Result Windows Mac OS
Apply a new filter on top of selected Alt-click a filter Option-click a filter
Open/close all disclosure triangles Alt-click a disclosure triangle Option-click a disclosure triangle
Change Cancel button to Default Control Command
Change Cancel button to Reset Alt Option
Undo/Redo Control + Z Command + Z
Step forward Control + Shift + Z Command + Shift + Z
Step backward Control + Alt + Z Command + Option + Z
612
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for Liquify
Keys for Vanishing Point
Result Windows Mac OS
Forward Warp tool W W
Reconstruct tool R R
Twirl Clockwise tool C C
Pucker tool S S
Bloat tool B B
Push Left tool O O
Mirror tool M M
Turbulence tool T T
Freeze Mask tool F F
Thaw Mask tool D D
Reverse direction for Bloat, Pucker, Push
Left, and Mirror tools
Alt + tool Option + tool
Continually sample the distortion Alt-drag in preview with Reconstruct tool,
Displace, Amplitwist, or Affine mode
selected
Option-drag in preview with reconstruct
tool, Displace, Amplitwist, or Affine mode
selected
Decrease/increase brush size by 2, or
density, pressure, rate, or turbulent jitter by
1
Down Arrow/Up Arrow in Brush Size,
Density, Pressure, Rate, or Turbulent Jitter
text box
Down Arrow/Up Arrow in Brush Size,
Density, Pressure, Rate, or Turbulent
Jittertext box
Decrease/increase brush size by 2, or
density, pressure, rate, or turbulent jitter by
1
Left Arrow/Right Arrow with Brush Size,
Density, Pressure, Rate, or Turbulent Jitter
slider showing
Left Arrow/Right Arrow with Brush Size,
Density, Pressure, Rate, or Turbulent Jitter
slider showing
Cycle through controls on right from top Tab Tab
Cycle through controls on right from
bottom
Shift + Tab Shift + Tab
Change Cancel to Reset Alt Option
Hold down Shift to decrease/increase by 10
Result Windows Mac OS
Zoom 2x (temporary) X X
Zoom in Control + + (plus) Command + + (plus)
Zoom out Control + - (hyphen) Command + - (hyphen)
Fit in view Control + 0 (zero), Double-click Hand tool Command + 0 (zero), Double-click Hand
tool
Zoom to center at 100% Double-click Zoom tool Double-click Zoom tool
Increase brush size (Brush, Stamp tools) ] ]
Decrease brush size (Brush, Stamp tools) [ [
613
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Camera Raw dialog box
Note: Holding down a key temporarily activates a tool. Letting go of the key returns to the previous tool.
Increase brush hardness (Brush, Stamp
tools)
Shift + ] Shift + ]
Decrease brush hardness (Brush, Stamp
tools)
Shift + [ Shift + [
Undo last action Control + Z Command + Z
Redo last action Control + Shift + Z Command + Shift + Z
Deselect all Control + D Command + D
Hide selection and planes Control + H Command + H
Move selection 1 pixel Arrow keys Arrow keys
Move selection 10 pixels Shift + arrow keys Shift + arrow keys
Copy Control + C Command + C
Paste Control + V Command + V
Repeat last duplicate and move Control + Shift + T Command + Shift + T
Create a floating selection from the current
selection
Control + Alt + T
Fill a selection with image under the pointer Control-drag Command-drag
Create a duplicate of the selection as a
floating selection
Control + Alt-drag Command + Option-drag
Constrain selection to a 15° rotation Alt + Shift to rotate Option + Shift to rotate
Select a plane under another selected plane Control-click the plane Command-click the plane
Create 90 degree plane off parent plane Control-drag Command-drag
Delete last node while creating plane Backspace Delete
Make a full canvas plane, square to the
camera
Double-click the Create Plane tool Double-click the Create Plane tool
Show/hide measurements (Photoshop
Extended only)
Control + Shift + H Command + Shift + H
Export to a DFX file (Photoshop Extended
only)
Control + E Command + E
Export to a 3DS file (Photoshop Extended
only)
Control + Shift + E Command + Shift + E
Result Windows Mac OS
Zoom tool Z Z
Hand tool H H
White Balance
tool
I I
Result Windows Mac OS
614
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Color Sampler tool S S
Crop tool C C
Straighten tool A A
Spot Removal
tool
B B
Red Eye Removal tool E E
Basic panel Ctrl+Alt+1 Command+Option+1
Tone Curve
panel
Ctrl+Alt+2 Command+Option+2
Detail panel Ctrl+Alt+3 Command+Option+3
HSL/Grayscale panel Ctrl+Alt+4 Command+Option+4
Split Toning
panel
Ctrl+Alt+5 Command+Option+5
Lens Corrections
panel
Ctrl+Alt+6 Command+Option+6
Camera Calibration
panel
Ctrl+Alt+7 Command+Option+7
Presets panel Ctrl+Alt+8 Command+Option+8 (Mac OS Universal
Access zoom shortcut must be disabled in
System Preferences)
Open Snapshots panel Ctrl+Alt+9 Command+Option+9
Parametric Curve Targeted Adjustment
tool
Ctrl+Alt+Shift+T Command+Option+Shift+T
Hue
Targeted Adjustment
tool
Ctrl+Alt+Shift+H Command+Option+Shift+H
Saturation
Targeted Adjustment
tool
Ctrl+Alt+Shift+S Command+Option+Shift+S
Luminance
Targeted Adjustment
tool
Ctrl+Alt+Shift+L Command+Option+Shift+L
Grayscale Mix Targeted Adjustment
tool
Ctrl+Alt+Shift+G Command+Option+Shift+G
Last-used
Targeted Adjustment
tool
T T
Result Windows Mac OS
615
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Adjustment Brush
tool
K K
Graduated Filter
tool
G G
Increase/decrease brush size ] / [ ] / [
Increase/decrease brush feather Shift + ] / Shift + [ Shift + ] / Shift + [
Increase/decrease
Adjustment Brush
tool flow in increments of 10
= (equal sign) / - (hyphen) = (equal sign) / - (hyphen)
Temporarily switch from Add to Erase mode
for the
Adjustment Brush
tool, or from Erase to Add mode
Alt Option
Increase/decrease temporary
Adjustment Brush
tool size
Alt + ] / Alt + [ Option + ] / Option + [
Increase/decrease temporary
Adjustment Brush
tool feather
Alt + Shift + ] / Alt + Shift + [ Option + Shift + ] / Option + Shift + [
Increase/decrease temporary
Adjustment Brush
tool flow in increments of 10
Alt + = / Alt + - Option = / Option + -
Switch to New mode from Add or Erase
mode of the
Adjustment Brush
tool or the
Graduated Filter
N N
Toggle Auto Mask for
Adjustment Brush
tool
M M
Toggle
Show Mask
for
Adjustment Brush
tool
Y Y
Toggle pins for
Adjustment Brush
tool
V V
Result Windows Mac OS
616
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Toggle overlay for
Graduated Filter
,
Spot Removal
tool, or Red Eye Removal tool.
V V
Rotate image left L or Ctrl + ] L or Command + ]
Rotate image right R or Ctrl + [ R or Command + [
Zoom in Ctrl + + (plus) Command + + (plus)
Zoom out Ctrl + - (hyphen) Command + - (hyphen)
Temporarily switch to
Zoom In
tool
(Doesn’t work when Straighten tool is
selected. If Crop tool is active, temporarily
switches to Straighten tool.)
Ctrl Command
Temporarily switch to
Zoom Out
tool and change the
Open Image
button to Open Copy and the Cancel
button to Reset.
Alt Option
Toggle preview P P
Full screen mode F F
Temporarily activate the
White Balance
tool and change the
Open Image
button to Open Object.
(Does not work if Crop tool is active.)
Shift Shift
Select multiple points in Curves panel Click the first point; Shift-click additional
points
Click the first point; Shift-click additional
points
Add point to curve in Curves panel Control-click in preview Command-click in preview
Move selected point in Curves panel (1 unit) Arrow keys Arrow keys
Move selected point in Curves panel (10
units)
Shift-arrow Shift-arrow
Open selected images in Camera Raw
dialog box from Bridge
Ctrl + R Command + R
Open selected images from Bridge
bypassing Camera Raw dialog box
Shift + double-click image Shift + double-click image
Result Windows Mac OS
617
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Black-and-White dialog box
Keys for Curves
Display highlights that will be clipped in
Preview
Alt-drag Exposure, Recovery, or Black sliders Option-drag Exposure, Recovery, or Black
sliders
Highlight clipping warning O O
Shadows clipping warning U U
(Filmstrip mode) Add 1 - 5 star rating Ctrl+1 - 5 Command+1 - 5
(Filmstrip mode) Increase/decrease rating Ctrl+. (period) / Ctrl+, (comma) Command+. (period) / Command+,
(comma)
(Filmstrip mode) Add red label Ctrl+6 Command+6
(Filmstrip mode) Add yellow label Ctrl+7 Command+7
(Filmstrip mode) Add green label Ctrl+8 Command+8
(Filmstrip mode) Add blue label Ctrl+9 Command+9
(Filmstrip mode) Add purple label Ctrl+Shift+0 Command+Shift+0
Camera Raw preferences Ctrl + K Command + K
Deletes Adobe Camera Raw preferences Ctrl + Alt (on open) Option + Shift (on open)
Result Windows Mac OS
Open the Black-and-White dialog box Shift + Control + Alt + B Shift + Command + Option+ B
Increase/decrease selected value by 1% Up Arrow/Down Arrow Up Arrow/Down Arrow
Increase/decrease selected value by 10% Shift + Up Arrow/Down Arrow Shift + Up Arrow/Down Arrow
Change the values of the closest color slider Click-drag on the image Click-drag on the image
Result Windows Mac OS
Open the Curves dialog box Control + M Command + M
Select next point on the curve + (plus) + (plus)
Select the previous point on the curve - (minus) - (minus)
Select multiple points on the curve Shift-click the points Shift-click the points
Deselect a point Control + D Command + D
To delete a point on the curve Select a point and press Delete Select a point and press Delete.
Move the selected point 1 unit Arrow keys Arrow keys
Move the selected point 10 units Shift + Arrow keys Shift + Arrow keys
Display highlights and shadows that will be
clipped
Alt-drag black/white point sliders Option-drag black/white point sliders
Result Windows Mac OS
618
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for selecting and moving objects
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Set a point to the composite curve Control-click the image Command-click the image
Set a point to the channel curves Shift + Control-click the image Shift + Command-click the image
Toggle grid size Alt-click the field Option-click the field
Result Windows Mac OS
Reposition marquee while selecting
Any marquee tool (except single column
and single row) + spacebar-drag
Any marquee tool (except single column
and single row) + spacebar-drag
Add to a selection Any selection tool + Shift-drag Any selection tool + Shift-drag
Subtract from a selection Any selection tool + Alt-drag Any selection tool + Option-drag
Intersect a selection Any selection tool (except Quick Selection
tool) + Shift-Alt-drag
Any selection tool (except Quick Selection
tool) + Shift-Option-drag
Constrain marquee to square or circle (if no
other selections are active)
Shift-drag Shift-drag
Draw marquee from center (if no other
selections are active)
Alt-drag Option-drag
Constrain shape and draw marquee from
center
Shift + Alt-drag Shift + Option-drag
Switch to Move tool Control (except when Hand, Slice, Path,
Shape, or any Pen tool is selected)
Command (except when Hand, Slice, Path,
Shape, or any Pen tool is selected)
Switch from Magnetic Lasso tool to Lasso
tool
Alt-drag Option-drag
Switch from Magnetic Lasso tool to
polygonal Lasso tool
Alt-click Option-click
Apply/cancel an operation of the Magnetic
Lasso
Enter/Esc or Control + . (period) Return/Esc or Command + . (period)
Move copy of selection
Move tool + Alt-drag selection
Move tool + Option-drag selection‡
Move selection area 1 pixel Any selection + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
Any selection + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
Move selection 1 pixel Move tool + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
†‡
Move tool + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
†‡
Move layer 1 pixel when nothing selected
on layer
Control + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
Command + Right Arrow, Left Arrow, Up
Arrow, or Down Arrow
Increase/decrease detection width Magnetic Lasso tool + [ or ] Magnetic Lasso tool + [ or ]
Accept cropping or exit cropping Crop tool + Enter or Esc Crop tool + Return or Esc
Toggle crop shield off and on / (forward slash) / (forward slash)
Make protractor Ruler tool + Alt-drag end point Ruler tool + Option-drag end point
Result Windows Mac OS
619
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for transforming selections, selection borders, and paths
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Keys for editing paths
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Keys for painting
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Snap guide to ruler ticks (except when
View
> Snap is unchecked)
Shift-drag guide Shift-drag guide
Convert between horizontal and vertical
guide
Alt-drag guide Option-drag guide
Hold down Shift to move 10 pixels
Applies to shape tools
Result Windows Mac OS
Transform from center or reflect Alt Option
Constrain Shift Shift
Distort Control Command
Apply Enter Return
Cancel Control + . (period) or Esc Command + . (period) or Esc
Free transform with duplicate data Control + Alt + T Command + Option + T
Transform again with duplicate data Control + Shift + Alt + T Command + Shift + Option + T
Result Windows Mac OS
Select multiple anchor points Direct selection tool + Shift-click Direct selection tool + Shift-click
Select entire path Direct selection tool + Alt-click Direct selection tool + Option-click
Duplicate a path Pen (any Pen tool), Path Selection or Direct
Selection tool + Control + Alt-drag
Pen (any Pen tool), Path Selection or Direct
Selection tool+ Command + Option-drag
Switch from Path Selection, Pen, Add
Anchor Point, Delete Anchor Point, or
Convert Point tools, to Direct Selection tool
Control Command
Switch from Pen tool or Freeform Pen tool
to Convert Point tool when pointer is over
anchor or direction point
Alt Option
Close path Magnetic Pen tool-double-click Magnetic Pen tool-double-click
Close path with straight-line segment Magnetic Pen tool + Alt-double-click Magnetic Pen tool + Option-double-click
Result Windows Mac OS
620
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for blending modes
Result Windows Mac OS
Select foreground color from color picker Any painting tool + Shift + Alt + right-click
and drag
Any painting tool + Control + Option +
Command and drag
Select foreground color from image with
Eyedropper tool
Any painting tool + Alt or any shape tool +
Alt (except when Paths option is selected)
Any painting tool + Option or any shape
tool + Option (except when Paths option is
selected)
Select background color Eyedropper tool + Alt-click Eyedropper tool + Option-click
Color sampler tool Eyedropper tool + Shift Eyedropper tool + Shift
Deletes color sampler Color sampler tool + Alt-click Color sampler tool + Option-click
Sets opacity, tolerance, strength, or
exposure for painting mode
Any painting or editing tool + number keys
(e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick
succession = 45%) (When airbrush option is
enabled, use Shift + number keys)
Any painting or editing tool + number keys
(e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick
succession = 45%) (When airbrush option is
enabled, use Shift + number keys)
Sets flow for painting mode Any painting or editing tool + Shift +
number keys (e.g., 0 = 100%, 1 = 10%, 4 then
5 in quick succession = 45%) (When airbrush
option is enabled, omit Shift)
Any painting or editing tool + Shift +
number keys (e.g., 0 = 100%, 1 = 10%, 4 then
5 in quick succession = 45%) (When airbrush
option is enabled, omit Shift)
Mixer Brush changes Mix setting Alt + Shift + number Option + Shift + number
Mixer Brush changes Wet setting Number keys Number key
Mixer Brush changes Wet and Mix to zero 00 00
Cycle through blending modes Shift + + (plus) or – (minus) Shift + + (plus) or – (minus)
Open Fill dialog box on background or
standard layer
Backspace or Shift + Backspace Delete or Shift + Delete
Fill with foreground or background color
Alt + Backspace or Control + Backspace
Option + Delete or Command + Delete
Fill from history
Control + Alt + Backspace
Command + Option + Delete
Displays Fill dialog box Shift + Backspace Shift + Delete
Lock transparent pixels on/off / (forward slash) / (forward slash)
Connects points with a straight line Any painting tool + Shift-click Any painting tool + Shift-click
Hold down Shift to preserve transparency
Result Windows Mac OS
Cycle through blending modes Shift + + (plus) or – (minus) Shift + + (plus) or – (minus)
Normal Shift + Alt + N Shift + Option + N
Dissolve Shift + Alt + I Shift + Option + I
Behind (Brush tool only) Shift + Alt + Q Shift + Option + Q
Clear (Brush tool only) Shift + Alt + R Shift + Option + R
Darken Shift + Alt + K Shift + Option + K
Multiply Shift + Alt + M Shift + Option + M
621
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for selecting and editing text
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Color Burn Shift + Alt + B Shift + Option + B
Linear Burn Shift + Alt + A Shift + Option + A
Lighten Shift + Alt + G Shift + Option + G
Screen Shift + Alt + S Shift + Option + S
Color Dodge Shift + Alt + D Shift + Option + D
Linear Dodge Shift + Alt + W Shift + Option + W
Overlay Shift + Alt + O Shift + Option + O
Soft Light Shift + Alt + F Shift + Option + F
Hard Light Shift + Alt + H Shift + Option + H
Vivid Light Shift + Alt + V Shift + Option + V
Linear Light Shift + Alt + J Shift + Option + J
Pin Light Shift + Alt + Z Shift + Option + Z
Hard Mix Shift + Alt + L Shift + Option + L
Difference Shift + Alt + E Shift + Option + E
Exclusion Shift + Alt + X Shift + Option + X
Hue Shift + Alt + U Shift + Option + U
Saturation Shift + Alt + T Shift + Option + T
Color Shift + Alt + C Shift + Option + C
Luminosity Shift + Alt + Y Shift + Option + Y
Desaturate Sponge tool + Shift + Alt + D Sponge tool + Shift + Option + D
Saturate Sponge tool + Shift + Alt + S Sponge tool + Shift + Option + S
Dodge/burn shadows Dodge tool/Burn tool + Shift + Alt + S Dodge tool/Burn tool + Shift + Option + S
Dodge/burn midtones Dodge tool/Burn tool + Shift + Alt + M Dodge tool/Burn tool + Shift + Option + M
Dodge/burn highlights Dodge tool/Burn tool + Shift + Alt + H Dodge tool/Burn tool + Shift + Option + H
Set blending mode to Threshold for bitmap
images, Normal for all other images
Shift + Alt + N Shift + Option + N
Result Windows Mac OS
622
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for formatting type
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Result Windows Mac OS
Move type in image Control-drag type when Type layer is
selected
Command-drag type when Type layer is
selected
Select 1 character left/right or 1 line
down/up, or 1 word left/right
Shift + Left Arrow/Right Arrow or Down
Arrow/Up Arrow, or Control + Shift + Left
Arrow/Right Arrow
Shift + Left Arrow/Right Arrow or Down
Arrow/Up Arrow, or Command + Shift + Left
Arrow/Right Arrow
Select characters from insertion point to
mouse click point
Shift-click Shift-click
Move 1 character left/right, 1 line down/up,
or 1 word left/right
Left Arrow/Right Arrow, Down Arrow/Up
Arrow, or Control + Left Arrow/Right Arrow
Left Arrow/Right Arrow, Down Arrow/Up
Arrow, or Command + Left Arrow/Right
Arrow
Create a new text layer, when a text layer is
selected in the Layers panel
Shift-click Shift-click
Select a word, line, paragraph, or story Double-click, triple-click, quadruple-click, or
quintuple-click
Double-click, triple-click, quadruple-click, or
quintuple-click
Show/Hide selection on selected type Control + H Command + H
Display the bounding box for transforming
text when editing text, or activate Move
tool if cursor is inside the bounding box
Control Command
Scale text within a bounding box when
resizing the bounding box
Control-drag a bounding box handle Command-drag a bounding box handle
Move text box while creating text box Spacebar-drag Spacebar-drag
Result Windows Mac OS
Align left, center, or right Horizontal Type tool + Control + Shift + L, C,
or R
Horizontal Type tool + Command + Shift +
L, C, or R
Align top, center, or bottom Vertical Type tool + Control + Shift + L, C, or
R
Vertical Type tool + Command + Shift + L, C,
or R
Choose 100% horizontal scale Control + Shift + X Command + Shift + X
Choose 100% vertical scale Control + Shift + Alt + X Command + Shift + Option + X
Choose Auto leading Control + Shift + Alt + A Command + Shift + Option + A
Choose 0 for tracking Control + Shift + Q Command + Control + Shift + Q
Justify paragraph, left aligns last line Control + Shift + J Command + Shift + J
Justify paragraph, justifies all Control + Shift + F Command + Shift + F
Toggle paragraph hyphenation on/off Control + Shift + Alt + H Command + Control + Shift + Option + H
Toggle single/every-line composer on/off Control + Shift + Alt + T Command + Shift + Option + T
Decrease or increase type size of selected
text 2 points or pixels
Control + Shift + < or >
Command + Shift + < or >
Decrease or increase leading 2 points or
pixels
Alt + Down Arrow or Up Arrow
††
Option + Down Arrow or Up Arrow
††
623
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for slicing and optimizing
Keys for using panels
This partial list provides shortcuts that don’t appear in menu commands or tool tips.
Decrease or increase baseline shift 2 points
or pixels
Shift + Alt + Down Arrow or Up Arrow
††
Shift + Option + Down Arrow or Up Arrow
††
Decrease or increase kerning/tracking
20/1000 ems
Alt + Left Arrow or Right Arrow
††
Option + Left Arrow or Right Arrow
††
Hold down Alt (Win) or Option (Mac OS) to decrease/increase by 10
††
Hold down Ctrl (Windows) or Command (Mac OS) to decrease/increase by 10
Result Windows Mac OS
Toggle between Slice tool and Slice
Selection tool
Control Command
Draw square slice Shift-drag Shift-drag
Draw from center outward Alt-drag Option-drag
Draw square slice from center outward Shift + Alt-drag Shift + Option-drag
Reposition slice while creating slice Spacebar-drag Spacebar-drag
Open context-sensitive menu Right-click slice Control-click slice
Result Windows Mac OS
Set options for new items (except for
Actions, Animation, Styles, Brushes, Tool
Presets, and Layer Comps panels)
Alt-click New button Option-click New button
Delete without confirmation (except for the
Brush panel)
Alt-click Delete button Option-click Delete button
Apply value and keep text box active Shift + Enter Shift + Return
Show/Hide all panels Tab Tab
Show/Hide all panels except the toolbox
and options bar
Shift + Tab Shift + Tab
Highlight options bar Select tool and press Enter Select tool and press Return
Increase/decrease selected values by 10 Shift + Up Arrow/Down Arrow Shift + Up Arrow/Down Arrow
Result Windows Mac OS
624
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Actions panel
Keys for the Adjustments panel
If you prefer channel shortcuts starting with Alt/Option + 1 for red, choose Edit > Keyboard Shortcuts, and select Use
Legacy Channel Shortcuts. Then restart Photoshop.
More Help topics
Keys for Curves” on page 617
Keys for the Animation panel in Frames mode
Result Windows Mac OS
Turn command on and all others off, or
turns all commands on
Alt-click the check mark next to a
command.
Option-click the check mark next to a
command.
Turn current modal control on and toggle
all other modal controls
Alt-click Option-click
Change action or action set options Alt + double-click action or action set Option + double-click action or action set
Display Options dialog box for recorded
command
Double-click recorded command Double-click recorded command
Play entire action Control + double-click an action Command + double-click an action
Collapse/expand all components of an
action
Alt-click the triangle Option-click the triangle
Play a command Control-click the Play button Command-click the Play button
Create new action and begin recording
without confirmation
Alt-click the New Action button Option-click the New Action button
Select contiguous items of the same kind Shift-click the action/command Shift-click the action/command
Select discontiguous items of the same kind Control-click the action/command Command-click the action/command
Result Windows Mac OS
Choose specific channel for adjustment Alt + 3 (red), 4 (green), 5 (blue) Option + 3 (red), 4 (green), 5 (blue)
Choose composite channel for adjustment Alt + 2 Option + 2
Delete adjustment layer Delete or Backspace Delete
Define Auto options for Levels or Curves Alt-click Auto button Option-click Auto button
Result Windows Mac OS
Select/deselect multiple contiguous frames Shift-click second frame Shift-click second frame
Select/deselect multiple discontiguous
frames
Control-click multiple frames Command-click multiple frames
Paste using previous settings without
displaying the dialog box
Alt + Paste Frames command from the
Panel pop-up menu
Option + Paste Frames command from the
Panel pop-up menu
625
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Animation panel in Timeline Mode (Photoshop Extended)
Note: To enable all shortcuts, choose Enable Timeline Shortcut Keys from the Animation (Timeline) panel menu.
Result Windows Mac OS
Start playing the timeline or Animation
panel
Spacebar Spacebar
Switch between timecode and frame
numbers (current time view)
Alt + click the current-time display in the
upper-left corner of the timeline.
Option + click the current-time display in
the upper-left corner of the timeline.
Expand and collapse list of layers Alt + click Option + click on list triangles
Jump to the next/previous whole second in
timeline
Hold down the Shift key when clicking the
Next/Previous Frame buttons (on either
side of the Play button).
Hold down the Shift key when clicking the
Next/Previous Frame buttons (on either
side of the Play button)
Increase playback speed Hold down the Shift key while dragging the
current time.
Hold down the Shift key while dragging the
current time.
Decrease playback speed Hold down the Control key while dragging
the current time.
Hold down the Command key while
dragging the current time.
Snap an object (keyframe, the current time,
layer in point, and so on) to the nearest
object in timeline
Shift-drag Shift-drag
Scale (evenly distribute to condensed or
extended length) a selected group of
multiple keyframes
Alt-drag (first or last keyframe in the
selection)
Option-drag (first or last keyframe in the
group)
Back one frame Left Arrow or Page Up Left Arrow or Page Up
Forward one frame Right Arrow or Page Down Right Arrow or Page Down
Back ten frames Shift + Left Arrow or Shift + Page Up Shift + Left Arrow or Shift Page Up
Forward ten frames Shift + Right Arrow or Shift + Page Down Shift + Right Arrow or Shift + Page Down
Move to the beginning of the timeline Home Home
Move to the end of the timeline End End
Move to the beginning of the work area Shift + Home Shift + Home
Move to the end of the work area Shift + End Shift + End
Move to In point of the current layer Up Arrow Up Arrow
Move to the Out point of the current layer Down Arrow Down Arrow
Back 1 second Shift + Up Arrow Shift + Up Arrow
Foward 1 second Shift + Down Arrow Shift + Down Arrow
Return a rotated document to its original
orientation
Esc Esc
626
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Brush panel
Keys for the Channels panel
If you prefer channel shortcuts starting with Ctrl/Command + 1 for red, choose Edit > Keyboard Shortcuts, and select
Use Legacy Channel Shortcuts.
Result Windows Mac OS
Delete brush Alt-click brush Option-click brush
Rename brush Double-click brush Double-click brush
Change brush size Alt + right click + drag left or right Ctrl + Option + drag left or right
Decrease/increase brush softness/hardness Alt + right click + drag up or down Ctrl + Option + drag up or down
Select previous/next brush size , (comma) or . (period) , (comma) or . (period)
Select first/last brush Shift + , (comma) or . (period) Shift + , (comma) or . (period)
Display precise cross hair for brushes Caps Lock or Shift + Caps Lock Caps Lock
Toggle airbrush option Shift + Alt + P Shift + Option + P
Result Windows Mac OS
Select individual channels Ctrl + 3 (red), 4 (green), 5 (blue) Command + 3 (red), 4 (green), 5 (blue)
Select composite channel Ctrl + 2 Command + 2
Load channel as selection Control-click channel thumbnail, or Alt +
Ctrl + 3 (red), 4 (green), 5 (blue)
Command-click channel thumbnail, or
Option + Command + 3 (red), 4 (green), 5
(blue)
Add to current selection Control + Shift-click channel thumbnail. Command + Shift-click channel thumbnail
Subtract from current selection Control + Alt-click channel thumbnail Command + Option-click channel
thumbnail
Intersect with current selection Control + Shift + Alt-click channel
thumbnail
Command + Shift + Option-click channel
thumbnail
Set options for Save Selection As Channel
button
Alt-click Save Selection As Channel button Option-click Save Selection As Channel
button
Create a new spot channel Control-click Create New Channel button Command-click Create New Channel
button
Select/deselect multiple color-channel
selection
Shift-click color channel Shift-click color channel
Select/deselect alpha channel and
show/hide as a rubylith overlay
Shift-click alpha channel Shift-click alpha channel
Display channel options Double-click alpha or spot channel
thumbnail
Double-click alpha or spot channel
thumbnail
Toggle composite and grayscale mask in
Quick Mask mode
~ (tilde) ~ (tilde)
627
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Clone Source panel
Keys for the Color panel
Keys for the History panel
Keys for the Info panel
Keys for the Layers panel
Result Windows Mac OS
Show Clone Source (overlays image) Alt + Shift Opt + Shift
Nudge Clone Source Alt + Shift + arrow keys Opt + Shift + arrow keys
Rotate Clone Source Alt + Shift + < or > Opt + Shift + < or >
Scale (increase or reduce size) Clone Source Alt + Shift + [ or ] Opt + Shift + [ or ]
Result Windows Mac OS
Select background color Alt-click color in color bar Option-click color in color bar
Display Color Bar menu Right-click color bar Control-click color bar
Cycle through color choices Shift-click color bar Shift-click color bar
Result Windows Mac OS
Create a new snapshot Alt + New Snapshot Option + New Snapshot
Rename snapshot Double-click snapshot name Double-click snapshot name
Step forward through image states Control + Shift + Z Command + Shift + Z
Step backward through image states Control + Alt + Z Command + Option + Z
Duplicate any image state, except the
current state
Alt-click the image state Option-click the image state
Permanently clear history (no Undo) Alt + Clear History (in History panel pop-up
menu)
Option + Clear History (in History panel
pop-up menu)
Result Windows Mac OS
Change color readout modes Click eyedropper icon Click eyedropper icon
Change measurement units Click crosshair icon Click crosshair icon
Result Windows Mac OS
Load layer transparency as a selection Control-click layer thumbnail Command-click layer thumbnail
Add to current selection Control + Shift-click layer thumbnail. Command + Shift-click layer thumbnail.
Subtract from current selection Control + Alt-click layer thumbnail. Command + Option-click layer thumbnail.
Intersect with current selection Control + Shift + Alt-click layer thumbnail. Command + Shift + Option-click layer
thumbnail.
628
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Load filter mask as a selection Control-click filter mask thumbnail Command-click filter mask thumbnail
Group layers Control + G Command + G
Ungroup layers Control + Shift + G Command-Shift + G
Create/release clipping mask Control + Alt + G Command-Option + G
Select all layers Control + Alt + A Command + Option + A
Merge visible layers Control + Shift + E Command + Shift + E
Create new empty layer with dialog box Alt-click New Layer button Option-click New Layer button
Create new layer below target layer Control-click New Layer button Command-click New Layer button
Select top layer Alt + . (period) Option + . (period)
Select bottom layer Alt + , (comma) Option + , (comma)
Add to layer selection in Layers panel Shift + Alt + [ or ] Shift + Option + [ or ]
Select next layer down/up Alt + [ or ] Option + [ or ]
Move target layer down/up Control + [ or ] Command + [ or ]
Merge a copy of all visible layers into target
layer
Control + Shift + Alt + E Command + Shift + Option + E
Merge layers Highlight layers you want to merge, then
Control + E
Highlight the layers you want to merge,
then Command + E
Move layer to bottom or top Control + Shift + [ or ] Command + Shift + [ or ]
Copy current layer to layer below Alt + Merge Down command from the
Panel pop-up menu
Option + Merge Down command from the
Panel pop-up menu
Merge all visible layers to a new layer above
the currently selected layer
Alt + Merge Visible command from the
Panel pop-up menu
Option + Merge Visible command from the
Panel pop-up menu
Show/hide this layer/layer group only or all
layers/layer groups
Right-click the eye icon Control-click the eye icon
Show/hide all other currently visible layers Alt-click the eye icon Option-click the eye icon
Toggle lock transparency for target layer, or
last applied lock
/ (forward slash) / (forward slash)
Edit layer effect/style, options Double-click layer effect/style Double-click layer effect/style
Hide layer effect/style Alt-double-click layer effect/style Option-double-click layer effect/style
Edit layer style Double-click layer Double-click layer
Disable/enable vector mask Shift-click vector mask thumbnail Shift-click vector mask thumbnail
Open Layer Mask Display Options dialog
box
Double-click layer mask thumbnail Double-click layer mask thumbnail
Toggle layer mask on/off Shift-click layer mask thumbnail Shift-click layer mask thumbnail
Toggle filter mask on/off Shift-click filter mask thumbnail Shift-click filter mask thumbnail
Toggle between layer mask/composite
image
Alt-click layer mask thumbnail Option-click layer mask thumbnail
Result Windows Mac OS
629
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Layer Comps panel
Keys for the Paths panel
Toggle between filter mask/composite
image
Alt-click filter mask thumbnail Option-click filter mask thumbnail
Toggle rubylith mode for layer mask on/off \ (backslash), or Shift + Alt-click \ (backslash), or Shift + Option-click
Select all type; temporarily select Type tool Double-click type layer thumbnail Double-click type layer thumbnail
Create a clipping mask Alt-click the line dividing two layers Option-click the line dividing two layers
Rename layer Double-click the layer name Double-click the layer name
Edit filter settings Double-click the filter effect Double-click the filter effect
Edit the Filter Blending options Double-click the Filter Blending icon Double-click the Filter Blending icon
Create new layer group below current
layer/layer set
Control-click New Group button Command-click New Group button
Create new layer group with dialog box Alt-click New Group button Option-click New Group button
Create layer mask that hides all/selection Alt-click Add Layer Mask button Option-click Add Layer Mask button
Create vector mask that reveals all/path
area
Control-click Add Layer Mask button Command-click Add Layer Mask button
Create vector mask that hides all or displays
path area
Control + Alt-click Add Layer Mask button Command + Option-click Add Layer Mask
button
Display layer group properties Right-click layer group and choose Group
Properties, or double-click group
Control-click the layer group and choose
Group Properties, or double-click group
Select/deselect multiple contiguous layers Shift-click Shift-click
Select/deselect multiple discontiguous
layers
Control-click Command-click
Result Windows Mac OS
Create new layer comp without the New
Layer Comp box
Alt-click Create New Layer Comp button Option-click Create New Layer Comp
button
Open Layer Comp Options dialog box Double-click layer comp Double-click layer comp
Rename in-line Double-click layer comp name Double-click layer comp name
Select/deselect multiple contiguous layer
comps
Shift-click Shift-click
Select/deselect multiple discontiguous
layer comps
Control-click Command-click
Result Windows Mac OS
Load path as selection Control-click pathname Command-click pathname
Add path to selection Control + Shift-click pathname Command + Shift-click pathname
Subtract path from selection Control + Alt-click pathname Command + Option-click pathname
Result Windows Mac OS
630
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for the Swatches panel
Keys for 3D tools (Photoshop Extended)
To scale on the Y plane, hold down the Shift key.
Retain intersection of path as selection Control + Shift + Alt-click pathname Command + Shift + Option-click pathname
Hide path Control + Shift + H Command + Shift + H
Set options for Fill Path with
Foreground Color
button, Stroke Path with Brush button, Load
Path as a Selection button, Make Work Path
from Selection button, and Create New Path
button
Alt-click button Option-click button
Result Windows Mac OS
Create new swatch from foreground color Click in empty area of panel Click in empty area of panel
Set swatch color as background color Control-click swatch Command-click swatch
Delete swatch Alt-click swatch Option-click swatch
Result Windows Mac OS
Enable 3D object tools K K
Enable 3D camera tools N N
Hide nearest surface Alt + Ctrl + X Option + Command + X
Show all surfaces Alt + Shift + Ctrl + X Option + Shift + Command + X
3D Object Tool Right-click (Windows) / Control-
click
(Mac OS)
Alt (Windows) / Option (Mac OS )
Rotate Changes to Drag tool Changes to Roll tool
Roll Changes to Slide tool Changes to Rotate tool
Drag Changes to Orbit tool Changes to Slide tool
Slide Changes to Roll tool Changes to Drag tool
Scale Scales on the Z plane Scales on the Z plane
Camera Tool Right-click (Windows) / Control-
click
(Mac OS)
Alt (Windows) / Option (Mac OS )
Orbit Changes to Drag tool Changes to Roll tool
Result Windows Mac OS
631
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Keys for measurement (Photoshop Extended)
Keys for DICOM files (Photoshop Extended)
Keys for Extract and Pattern Maker (optional plug-ins)
Roll Changes to Slide tool Changes to Rotate tool
Pan Changes to Orbit tool Changes to Slide tool
Walk Changes to Roll tool Changes to Drag tool
Result Windows Mac OS
Record a measurement Shift + Control + M Shift + Command + M
Deselects all measurements Control + D Command + D
Selects all measurements Control + A Command + A
Hide/show all measurements Shift + Control + H Shift + Command + H
Removes a measurement Backspace Delete
Nudge the measurement Arrow keys Arrow keys
Nudge the measurement in increments Shift + arrow keys Shift + arrow keys
Extend/shorten selected measurement Ctrl + left/right arrow key Command + left/right arrow key
Extend/shorten selected measurement in
increments
Shift + Ctrl + left/right arrow key Shift +Command + left/right arrow key
Rotate selected measurement Ctrl + up/down arrow key Command + up/down arrow key
Rotate selected measurement in
increments
Shift + Ctrl + up/down arrow key Shift + Command + up/down arrow key
Result Windows Mac OS
Zoom tool Z Z
Hand tool H H
Window Level tool W W
Select all frames Control + A Command + A
Deselect all frames except the current frame Control + D Command + D
Navigate through frames Arrow keys Arrow keys
Result (Extract and Pattern Maker) Windows Mac OS
Fit in window Control + 0 Command + 0
Zoom in Control + + (plus) Command + + (plus)
Zoom out Control + - (hyphen) Command + - (hyphen)
Camera Tool Right-click (Windows) / Control-
click (Mac OS)
Alt (Windows) / Option (Mac OS )
632
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Cycle through controls on right from top Tab Tab
Cycle through controls on right from
bottom
Shift + Tab Shift + Tab
Temporarily activate Hand tool Spacebar Spacebar
Change Cancel to Reset Alt Option
Result (Extract only) Windows Mac OS
Edge Highlighter tool B B
Fill tool G G
Eyedropper tool I I
Cleanup tool C C
Edge Touchup tool T T
Toggle between Edge Highlighter tool and
Eraser tool
Alt + Edge Highlighter/Eraser tool Option + Edge Highlighter/Eraser tool
Toggle Smart Highlighting Control with Edge Highlighter tool selected Command with Edge Highlighter tool
selected
Remove current highlight Alt + Delete Option + Delete
Highlight entire image Control + Delete Command + Delete
Fill foreground area and preview extraction Shift-click with Fill tool selected Shift-click with Fill tool selected
Move mask when Edge Touchup tool is
selected
Control-drag Command-drag
Add opacity when Cleanup tool is selected Alt-drag Option-drag
Toggle Show menu options in preview
between Original and Extracted
X X
Enable Cleanup and Edge Touchup tools
before preview
Shift + X Shift + X
Cycle through Display menu in preview
from top to bottom
F F
Cycle through Display menu in preview
from bottom to top
Shift + F Shift + F
Decrease/increase brush size by 1 Down Arrow/Up Arrow in Brush Size text
box
Down Arrow or Up Arrow in Brush Size text
box
Decrease/increase brush size by 1 Left Arrow/Right Arrow with Brush Size
Slider showing
Left Arrow/Right Arrow with Brush Size
Slider showing
Set strength of Cleanup or Edge Touch-up
tool
0–9 0–9
Hold down Shift to decrease/increase by 10
Result (Extract and Pattern Maker) Windows Mac OS
633
USING PHOTOSHOP
Keyboard shortcuts
Last updated 12/5/2011
Function keys
Result (Pattern Maker only) Windows Mac OS
Delete current selection Control + D Command + D
Undo a selection move Control + Z Command + Z
Generate or generate again Control + G Command + G
Intersect with current selection Shift + Alt + select Shift + Option + select
Toggle view: original/generated pattern X X
Go to first tile in Tile History Home Home
Go to last tile in Tile History End End
Go to previous tile in Tile History Left Arrow, Page Up Left Arrow, Page Up
Go to next tile in Tile History Right Arrow, Page Down Right Arrow, Page Down
Delete current tile from Tile History Delete Delete
Nudge selection when viewing the original Right Arrow, Left Arrow, Up Arrow, or Down
Arrow
Right Arrow, Left Arrow, Up Arrow, or Down
Arrow
Increase selection nudging when viewing
the original
Shift + Right Arrow, Left Arrow, Up Arrow, or
Down Arrow
Shift + Right Arrow, Left Arrow, Up Arrow, or
Down Arrow
Result Windows Mac OS
Start Help F1 Help key
Undo/Redo F1
Cut F2 F2
Copy F3 F3
Paste F4 F4
Show/Hide Brush panel F5 F5
Show/Hide Color panel F6 F6
Show/Hide Layers panel F7 F7
Show/Hide Info panel F8 F8
Show/Hide Actions panel F9 Option + F9
Revert F12 F12
Fill Shift + F5 Shift + F5
Feather Selection Shift + F6 Shift + F6
Inverse Selection Shift + F7 Shift + F7
639

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Adobe-PHOTOSHOP--CS5
  • kloonstempel kan ik niet mer gebruiken . Bij het aantikken van foto is geen rond cirkel meer maar cirkel met
    met pluspunt daar in. hoe kan ik die cirkel terug krijgen. Gesteld op 22-6-2024 om 20:45

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