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e articles
Use of the articles is one of the “free actions” available to the heroes, so
it does not cost any hours on the time track.
e wineskin
When a hero opts for the “move” action, he can use each side of the
wineskin to advance 1 space without having to move his time marker
on the time track. Aer the initial use of the wineskin, ip the token
over to its half-full side. Aer the second use, place the token back on
the equipment board. e hero can also use both sides of the wineskin
in one turn or use several wineskins at once.
e shield
Each side of the shield can be used once to help a hero avoid losing
willpower points aer a battle round. Even in a collective battle, a
heros shield can only be used to prevent the loss of his own willpower
points, not the loss of points of any other hero taking part in the
battle. Alternatively, the shield can be used to fend o a negative
event card for the entire group of heroes. Any event card with
a shield depicted on it can be fended o in this way (including at
sunrise). A shield can also be used with a Legend 5 “Dragon Battle
card. It will only prevent the negative eect of the card on the entire
group of heroes, however. It will not prevent the card from being
returned to the bottom of the stack.
Aer a shield is used for the rst time, turn it over so its opposite,
damaged, side is up. Aer the second use, it is returned to the
equipment board.
e bow
A hero with a bow may attack a creature in an adjacent space. He rolls
each of his dice in turn and decides when to stop rolling. Only the nal
roll counts. When a hero carrying a bow (not the archer) is on the
same space as a creature, he does not use the bow against the creature,
and rolls all of his dice at once.
e helm
A hero can use a helm to let him total up all identical dice values
in a battle. For an archer or a hero using a bow, the helm oers no
advantage because only the nal rolled die counts. e helm also oers
no advantage to the wizard, who just rolls one die. But these heroes can
still purchase and carry a helm and later give it to a warrior or dwarf,
for whom a helm is very valuable. A helm cannot be combined with
the witchs brew.
Example: A roll of 3 cannot be doubled with the witchs brew to make 6
and then added to a roll of 6 by using the helm.
e helm can be used to add the special abilities of a wizard to those of
a hero ghting with him.
Example: When the warrior rolls 3, 4, and 4, the magician turns the 3
into a 4. With the help of the helm, the warrior thus ends up with a total
dice value of 12.
e telescope
e telescope can only be used while its owner is stopped on a space.
It cannot be used while just passing through. A hero may turn over
and reveal all tokens on spaces adjacent to the one he is on. is does
not, however, activate these tokens. is can also be done when it isn’t
the heros turn. Example: In Legend 2, the dice are rolled to determine
the positions of the rune stones. One of them now lies adjacent to the
dwarf. If she has a telescope, she can immediately uncover the rune stone,
even if it isn’t her turn.
e hero can uncover a token with the telescope if he wants to, but he
doesn’t have to. If there are several tokens on a single space, the hero
can uncover just one or some while leaving others hidden.
e falcon
Two heroes can exchange as many small articles (including a helm,
witchs brew, or poison), gold, or gemstones at one time as they like
even if they are not standing on the same space. One of them must be
in possession of the falcon. Large articles (shield or bow) cannot be
traded in this way. e falcon can only be used once per day. en,
the token is ipped onto its rear side, and at sunrise it is ipped back
onto its front side. e falcon can also be used in the mine in Legend 4.
However, it cannot y on or over spaces with rubble.
e falcon cannot be used during a battle.
e witchs brew
Each side of the witchs brew token can be used to double a heros dice
value during a battle. Only one half may be used per battle round,
however. A hero is also not permitted to use several brew tokens at
one time. e hero must decide immediately aer his roll whether he
wants to use the witchs brew. He can only use the brew for his own
roll, not for that of another hero. e witchs brew cannot be used in
combination with a helm. So if the hero has both the brew and the
helm at his disposal, he must pick one or the other.
e medicinal herbs
Medicinal herb tokens can be collected in the small storage spaces
on the hero boards. e number written on the token indicates the
strength of the medicinal herbs eect. A hero who is not in the sunrise
box can use a medicinal herb once in any of three ways:
For moving when the hero selects the “move” action. In this case, he
does not have to move his time marker on the time track.
To raise his willpower points on his hero board.
For additional points in a battle round in order to raise his battle
value. If he wants to do this, he must decide to do so immediately
aer rolling.
e number value cannot be divided up (for example, to get 1
willpower point and move 2 spaces if its value is a 3). A hero can
abstain from using all of the medicinal herb, but he cannot save the
unused portion for later use. Aer the medicinal herb is used, either
completely or partially, it is taken out of the game. A medicinal herb
can be given to another hero just like any other article.
Note: For the “ensorcelled gor” in Legend 3, do not count extra points
from the medicinal herb.
e rune stones
e rune stones can be collected in the small storage spaces on the
hero boards. Like fog tokens, they can be uncovered with the help of
the telescope. Rune stones can also be uncovered and collected when a
creature is on the same space as a rune stone. A hero can choose not to
uncover a rune stone.
If a hero has 3 dierent-colored rune stones on his hero board, he gets
a black die. is has a higher value than the hero dice. As long as he
has the rune stones on his board, he may use this black die instead
of one of his own. e wizard can also apply his special ability to the
black die. Anyone who has three rune stones on his hero board can’t
have any other articles in his small storage spaces. Otherwise, he will
have to give away or discard rune stones and put the black die back.
e Articles
6

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